Jump to content

Infinity Ward

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 122.107.178.246 (talk) at 04:21, 17 November 2009. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Infinity Ward
Company typeVideo game developer
IndustryComputer and video games
Founded2002
Headquarters,
Key people
Vince Zampella (CEO)
Jason West (CCO)
ProductsSee Games
OwnerActivision Blizzard
Number of employees
~100
ParentActivision
WebsiteInfinity Ward

Infinity Ward, located in Encino, California, is an American video game developer founded in 2002 by 22 former employees of 2015, Inc., including the project leads who had worked on Medal of Honor: Allied Assault. The company was acquired by Activision in October 2003, and currently consists of nearly 100 employees. Infinity Ward is responsible for the development of the video game Call of Duty and three other installments in the Call of Duty franchise.

Game engines

The first two Call of Duty games utilized the id Tech 3 (Quake III Arena) engine. The sequel made use of a heavily modified version of the id Tech 3 engine where it featured more powerful visuals and DirectX 9 support.

Infinity Ward's Call of Duty 4: Modern Warfare runs on a proprietary game engine with features that include true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. The engine was not used in any of the company's previous games.[1] Both Call of Duty: World at War and the James Bond video game Quantum of Solace were developed by Treyarch using modified versions of Infinity Ward's engine.[2][3]

Call of Duty: Modern Warfare 2, Infinity Ward's latest project, utilizes a new proprietary engine dubbed "IW 4.0", which they claim is a generation more advanced than the engine used in Call of Duty 4.[4]

Games

Game Title Game Engine NA Release Date Platform Aggregated Scores
Call of Duty id Tech 3 October 30, Template:Vgy PC, Macintosh, PSN, XBLA 91.52% (PC)[5]
Call of Duty 2 Modified id Tech 3 October 25, Template:Vgy PC, Macintosh, Xbox 360 87.59% (PC)[6]; 89.84% (X360)[7]
Call of Duty 4: Modern Warfare Proprietary engine November 6, Template:Vgy PC, PlayStation 3, Xbox 360, Macintosh 92.56% (PC)[8]; 93.67% (PS3)[9]; 94.17% (X360)[10]
Call of Duty: Modern Warfare 2 IW 4.0 November 10, Template:Vgy PC, PlayStation 3, Xbox 360 88% (PC)[11], 95% (X360)[12], 95% (PS3)[13]

References

  1. ^ Shea, Cam (2007-06-13). "Call of Duty 4: Modern Warfare AU Interview". IGN Xbox 360. IGN Entertainment. Retrieved 2008-03-17.
  2. ^ Robinson, Andy (2008-06-09). "News: Call of Duty: World at War - first details in OXM". Computer and Video Games. Retrieved 2008-06-09.
  3. ^ Ross Miller (2008-05-09). "New Bond game Quantum of Solace runs on COD4 engine, launching with movie". Joystiq. Retrieved 2008-05-10.
  4. ^ Stead, Chris (2009-07-15). "The 10 Best Game Engines of This Generation". IGN. Retrieved 2009-07-15.
  5. ^ "Game Rankings Reviews: Call of Duty". Game Rankings.
  6. ^ "Game Rankings Reviews: Call of Duty 2 (PC)". Game Rankings.
  7. ^ "Game Rankings Reviews: Call of Duty 2 (Xbox 360)". Game Rankings.
  8. ^ "Game Rankings Reviews: Call of Duty 4: Modern Warfare (PC)". Game Rankings.
  9. ^ "Game Rankings Reviews: Call of Duty 4: Modern Warfare (PS3)". Game Rankings.
  10. ^ "Game Rankings Reviews: Call of Duty 4: Modern Warfare (Xbox 360)". Game Rankings.
  11. ^ "Call of Duty: Modern Warfare 2 PC Reviews". MetaCritic. Retrieved 2009-11-12.
  12. ^ "Call of Duty: Modern Warfare 2 X360 Reviews". MetaCritic. Retrieved 2009-11-12.
  13. ^ "Call of Duty: Modern Warfare 2 PS 3 Reviews". MetaCritic. Retrieved 2009-11-12.