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Street Fighter II

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Street Fighter II
A Japanese brochure for the arcade version of Street Fighter II, featuring the original eight main characters.
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Yoshiki Okamoto
Designer(s)Akira Nishitani (Nin Nin)
Akira Yasuda (Akiman)
Composer(s)Yōko Shimomura
Isao Abe
SeriesStreet Fighter
Platform(s)Arcade, Super NES, Mega Drive/Genesis, TurboGrafx-16, Amiga, Atari ST, Commodore 64, ZX Spectrum, PC, 3DO, Master System, Game Boy, Game Boy Advance, PlayStation, Sega Saturn, PlayStation Portable, PlayStation 2, Xbox, Mobile Phone, Xbox 360 (XBLA), Virtual Console (Wii)
ReleaseArcade
March Template:Vgy
April Template:Vgy (Champion Edition)
December Template:Vgy (Hyper Fighting)
October Template:Vgy (Super)
April Template:Vgy (Super Turbo)
December Template:Vgy (Hyper Street Fighter II)
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemCP System, CP System II

Street Fighter II (ストリートファイターⅡ) is a sub-series in Capcom's Street Fighter franchise of competitive fighting games, originally released as coin-operated arcade games. The Street Fighter II series started with the original Street Fighter II game itself, released in Template:Vgy as a sequel to Capcom's Template:Vgy fighting game Street Fighter.

Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.

Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of a series of updated versions, each offering additional features and characters over previous versions, as well as several home versions. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of Template:Vgy.[1]

Gameplay

File:Sf vs screen.gif
Versus screen that appears before a match.

Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.

After every third match in the single player mode, the player will participate in a "bonus game" for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo (although they're featured in the Game Boy Advance version).

Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.

Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Unintentionally, a 'bug' in the games code enabled the player to 'cancel' during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. The 'combo' system all fighting games would subsequently use as standard was, in fact, entirely accidental. Both of these features would be expanded upon in subsequent installments.

Arcade release history

Street Fighter II — The World Warrior

Street Fighter II — The World Warrior is the first iteration of the Street Fighter II series, released in March Template:Vgy. The game features all the basic features that would be carried over to subsequent Street Fighter II editions. This version featured several bugs, such as Guile's infamous "invisible throw" and "Golden Stance".

The original version of Street Fighter II features a roster of eight playable characters that could be selected by the player. The roster initially included Ryu and Ken —the two main characters from the original Street Fighter game— plus six new characters from different nationalities. In the single-player tournament, the player faces against the other seven main characters, before proceeding to the final opponents, which are four non-selectable CPU-controlled boss opponents, known as the "Four Devas".

Playable characters

Computer-only bosses

  • Balrog (M. Bison in the Japanese version), an American boxer.
  • Vega (Balrog in the Japanese version), a Spanish cage fighter who uses a unique style of ninjutsu.
  • Sagat, a one-eyed Muay Thai master and the final boss in the original Street Fighter, who was scarred by Ryu in the end of the previous tournament.
  • M. Bison (Vega in Japan), the leader of the criminal organization Shadaloo, who uses a mysterious power known as "Psycho Power".

Street Fighter II′ - Champion Edition

Street Fighter II′ - Champion Edition, known in Japan as Street Fighter II Dash (ストリートファイターⅡ ダッシュ),[2][3] was released on April Template:Vgy. It was the first of several updated versions of Street Fighter II (hence the Japanese title Street Fighter II Dash, a derivative of the original Street Fighter II). The main difference with The World Warrior is the four boss characters from the former becoming selectable characters (thus expanding the selectable roster to twelve), and alternate color schemes being introduced so that two players could face off using the same character. Also, much of the gameplay was revised to balance the characters out. Additionally, while in The World Warrior, matches could go up to ten rounds if there is no clear winner (at which point the game made the player lose by default); starting with Champion Edition, this was reduced to four rounds.

Street Fighter II′ - Hyper Fighting

Street Fighter II′ - Hyper Fighting, known in Japan as Street Fighter II Dash Turbo (ストリートファイターⅡ ダッシュ ターボ)[2] and officially promoted as Street Fighter II′ Turbo — Hyper Fighting, was released on December 1992 (eight months after Champion Edition). Ever since the release of Champion Edition, arcade operators had been installing various unauthorized, hacked modifications into their machines to make the gameplay faster and to allow for additional moves. In response, Hyper Fighting increased the game speed and added new special techniques in order to make Capcom's official release more interesting while restoring the balance of the gameplay that was missing in the unauthorized hacks. All of the characters received new color schemes, with the new scheme becoming the default and the original color scheme as the alternate for all characters except M. Bison, who still used his original color scheme as the default and the new scheme as the alternate. All About Capcom Head-to-Head Fighting Games, pg. 20</ref>

Super Street Fighter II — The New Challengers

Promotional leaflet for Super Street Fighter II, featuring the 16 characters in their numerous color patterns they wear in the game.

Super Street Fighter II — The New Challengers (スーパーストリートファイターⅡ), was released on October Template:Vgy. The fourth game in the Street Fighter II series, Super was the first Capcom game produced for the CPS II hardware, instead of the CP System hardware the previous games were released on.

In addition to the returning twelve characters from previous versions, Super also introduced four new selectable characters from previously unrepresented nationalities, thus increasing the playable character roster to sixteen. Regardless of this, the player still faces only twelve opponents (maintaining the original's four bosses at the end) in the single-player tournament.

Characters introduced in Super Street Fighter II:

Besides this, some of the previous characters received new attacks and win poses, with their frames drawn in the new characters' drawing style. Also, all of the audio for the game was remade.[4] Additionally, this was the first Street Fighter game to differentiate Ryu and Ken's normal moves. All of the 16 characters now have eight selectable color schemes in addition to their regular colors, allowing players to select between their regular, Champion Edition and Hyper Fighting colors, or choose one of five new color schemes.

Also introduced in Super Street Fighter II was the number of connected hits a player landed on their opponent during a combo being displayed after the combo is interrupted. A new scoring system was also implemented, which rewards hit combos, and also gives players bonus points for making a first attack or performing a reversal. The overall game speed, however, was reduced from Hyper Fighting back to the same level as Champion Edition.

The arcade version of Super Street Fighter II features an exclusive game mode dubbed "Tournament Battle". This game mode is only available when a Super Street Fighter II cabinet was interconnected with three other Super cabinets in which up to eight players can compete in a single-elimination tournament. Four matches are played at the same time (one in each cabinet) and when all matches are over, then the players are rearranged accordingly based on their position in the tournament.[5]

Super Street Fighter II Turbo

Super Street Fighter II Turbo, known in Japan as Super Street Fighter II X — Grand Master Challenge (スーパーストリートファイターⅡX), was released on March Template:Vgy. The main new feature in Super Turbo is the ability to perform a new type of special move called "Super Combos", with one available for each character. A Super Combo is a special move (usually a more powerful version of a character's standard special move) that can only be performed by filling out the Super Combo gauge. The Super Combo gauge is filled as the player performs regular and special moves against their opponent, which will be emptied again once a Super Combo is performed. When an opponent is defeated with a Super Combo, the background will flash yellow and red.

Other additional features are added to the gameplay in Super Turbo such the ability to "juggle" or perform a combo against an opponent falling in the air. This can be done by connecting an air combo-capable attack with another air combo attack or with a Super Combo (and vice versa). The player can also escape from a throwing or holding attack and make a safe fall, reducing the damage from the attack. Juggling first appeared in Street Fighter II′ - Champion Edition in very limited capacity.

The increased game speed from Hyper Fighting returned. The game speed this time can be adjusted on the cabinet's settings. There are a total of four speed settings, ranging from the original speed setting from Super Street Fighter II to one which is faster than Hyper Fighting.

All the characters from the previous game return along with a new character named Akuma (called Gouki in Japan), an unknown warrior who practices the same martial art style as Ryu and Ken and uses more powerful versions of their special techniques. Akuma is featured in the game as both a secret computer-controlled challenger and a playable character. If certain requirements are met, he will confront the player at the end of the single-player mode instead of the usual final match against M. Bison. He can also be selected by the player by entering a certain code in the player select screen. When selected, Akuma's name is not displayed within the game and his profile shot is silhouetted in black.

Additionally, by means of a secret code, the game allows the player to play as the Super Street Fighter II versions of the characters.[6]

Hyper Street Fighter II

File:Hyper Street Fighter 2 Hong Kong Flag.png
One minor change in Hyper Street Fighter II is that the colonial flag of Hong Kong when selecting Fei Long (top) is replaced with the flag of China (bottom) due to the handover that occurred in 1997

Hyper Street Fighter II — The Anniversary Edition (ハイパーストリートファイタ-Ⅱ) is the sixth and final arcade iteration of Street Fighter II, released on December Template:Vgy (nearly ten years after Super Turbo) in Japan and Southeast Asia only. Hyper was a special version of Street Fighter II produced to commemorate the 15th anniversary of the Street Fighter series. The game system is based on Super Turbo, but with the added feature of being able to select between characters from all five preceding iterations of Street Fighter II. Players can choose between "Normal", "Champ" ("Dash" in Japan), "Turbo", "Super" and "Super T" ("Super X" in Japan) versions of the game's cast and match against any other version (i.e: "Normal" Ken against "Turbo" Ryu). Each particular version of a character will have the same set of moves, animation frames and voice samples of the game they represent (with the exception of the "Champ" M. Bison, whose Psycho Crusher can only hit up to four times, where in the original arcade Champion Edition the move could score up to six hits on an opponent). Some characters are only available in certain modes: for example Cammy is only available in "Super" and "Super T", while Sagat is not selectable in "Normal". Furthermore, "Normal" versions of character cannot be matched against another "Normal" version of the same character (i.e: "Normal" Guile cannot fight another "Normal" Guile). All of the computer-controlled opponents in the single-player mode will fight in "Super T" mode only.

The arcade version of Hyper Street Fighter II had a very limited release in North America and was probably not released in Europe. However the game was released in those territories via its PlayStation 2 and Xbox ports as Street Fighter Anniversary Collection, which also included Street Fighter III: 3rd Strike. Anniversary Collection was not released for the PS2 in PAL regions. Instead, it was released as a standalone game, bundled with Street Fighter II: The Animated Movie.

Production

Street Fighter II's African-American boxer, designed as a pastiche of real-life boxer Mike Tyson, was named M. Bison (short for "Mike Bison") in the Japanese versions. When the game was localized for the international market, the names of the bosses (except for Sagat) were rotated because the name and resemblance could have led to a likeness infringement lawsuit.[7]

Ports

Consoles

  • The very first home version produced by Capcom was the SNES version of Street Fighter II: The World Warrior, released on June 10, Template:Vgy in Japan and in July in North America. This version introduced the 2-Player Versus Mode that allowed players to adjust their handicap and features a cheat code that allows two players to select the same character like in Champion Edition. Capcom released the "Capcom Power Stick Fighter", a joystick controller made specifically for the game that was backward-compatible with the original NES.
  • In Template:Vgy, a PC-Engine version of Street Fighter II Dash was produced by Capcom and licensed to NEC Avenue and released in Japan on June 12. A six-button controller was released specifically for the game. When the game is played on a standard PC-Engine controller, then the Run button is used, along with the I and II buttons, as attack buttons, with the Select button used to toggle between punches and kicks.
  • A second SNES version by Capcom, simply titled Street Fighter II Turbo (spelled without the prime mark, even in its Japanese release), was released shortly afterwards on July 10 in Japan and on August in North America. The primary game mode in this version is "Turbo" mode, which is based on the arcade version of Hyper Fighting. The SNES version of Turbo allows players to adjust the game's speed from zero (normal) to four stars, with six additional speed settings available via a cheat code. A secondary game mode called "Normal" is also available, which is based on the arcade version of Champion Edition. In versus mode, a menu which allows players to disable any of the characters' special moves can be accessed via a cheat code.
  • A Mega Drive/Genesis port was produced titled Street Fighter II′: Special Champion Edition (known as Street Fighter II Dash Plus in Japan and promoted as Street Fighter II′ Plus), released in Japan on September 28 and during the same month in North America. Special Champion Edition features much of the same content as Turbo for the SNES, except the primary game mode is "Champ" ("Dash" in the Japanese version), a game mode based on the arcade Champion Edition, while the secondary game mode available is "Hyper" ("Exciting" in the Japanese version), based on Hyper Fighting. This port features ten stars (11 speed settings including 0 stars) as standard, contains an exclusive "Group Battle" mode allowing 1 vs 1 up to 6 vs 6 (or any intermediate amount ie 6 vs 2), and the ability to disable any of the characters' special moves in Versus Mode. Sega produced a six-button controller specifically for the game, which later became the standard Genesis controller. Capcom also produced a Genesis version of their CPS Fighter controller. Unlike the previous SNES and PC-Engine ports, this version features the original attract sequence from the original arcade game featuring the two generic street fighters fighting in front of crowd. In the western versions of the port, the black fighter who gets defeated by the white fighter is replaced by another white fighter.
  • In Template:Vgy, Capcom produced ports of Super Street Fighter II for the SNES and Genesis/Mega Drive were released on June 25 in Japan and in August in North America. Both ports feature the standard arcade style mode (dubbed "Super Battle"), as well as a 2-Player "Vs. Battle" and the "Group Battle" mode from the previous Mega Drive/Genesis edition. Both ports also feature an eight-player "Tournament Battle" mode, similar to the "Tournament Battle" version of the arcade Super Street Fighter II, as well as a "Time Battle" mode, in which a single player must defeat the computer in a single-round match in the best time possible.
  • A version of Super Street Fighter II Turbo for the 3DO was on November Template:Vgy. This port features an arranged version of the original CPS II soundtrack.
  • In Template:Vgy, Capcom released a compilation for the PlayStation and Sega Saturn titled Street Fighter Collection, a two-disc set which features Super Street Fighter II (although it lacks the tournament mode from earlier home versions of the game) and Super Turbo on one disc and Street Fighter Alpha 2 Gold (a minor upgrade of the original Street Fighter Alpha 2) on the other.
  • A Master System port of Street Fighter II′ was also released in 1997 for the Brazilian market, published by Tec Toy. This version, based on Champion Edition (hence the prime symbol) although depicting the character graphic designs from Super Street Fighter II (much like the 1995 Game Boy version), features only eight characters: Dhalsim, Honda, Zangief and Vega are not in this version.[8]
  • In Template:Vgy, a second compilation titled Street Fighter Collection 2 was released for the PlayStation, which features the original Street Fighter II, Champion Edition and Hyper Fighting, as well as a new "Super Vs. Mode" that allows player to select between character variants from all three games. This compilation was also released for the Saturn in Japan as Capcom Generation Vol. 5.
  • In Template:Vgy, Capcom released Super Street Fighter II X for Matching Service for the Dreamcast in Japan as a mail-order title via Dreamcast Direct. This version which features an online-compatible Vs. Mode and restores the bonus rounds from previous Street Fighter II games which were removed from the arcade version of Super Turbo.
  • In Template:Vgy, Capcom released Hyper Street Fighter II for the PlayStation 2 in Japan and Europe. Similar to the "Super Vs. Mode" in Street Fighter Collection 2, this version of the game allows players to select from different versions of the selectable from the five arcade games. Hyper includes an option for CPS, CPS II and Arranged soundtrack, as well as an edited cut of the Street Fighter II animated movie. The PS2 version of Hyper was released in North America as part of bundle titled Street Fighter Anniversary Collection, which also includes a PS2 port of Street Fighter III: 3rd Strike. The Anniversary Collection was later released for the Xbox in all three territories.
  • All three Street Fighter II games released for the SNES, as well as Special Champion Edition for the Genesis have also been released for the Wii through the Virtual Console service. The PC Engine of Street Fighter II Dash was released on November 10, Template:Vgy for the Virtual Console in Japan [10] and in North America titled Street Fighter II': Champion Edition for the TurboGrafx-16 on November 16, 2009.[11] However, the TurboGrafx-16 US release was rated T rather than E10+ in TurboGrafx-16's Virtual Console website. The PAL regions also have the game released on the Virtual Console on December 18, 2009.
  • In November Template:Vgy, Capcom, through the PlayStation Network and Xbox Live Arcade services, launched Super Street Fighter II Turbo HD Remix, a re-edit of Super Street Fighter II Turbo, featuring fully reworked HD graphics and all-new music tracks, made to take advantage of the technological advances in newer console systems. This release of the game also features additional game modes, rebalanced characters, and online play capabilities.

Portables

  • A Game Boy version of Street Fighter II was released in Template:Vgy. This version features a graphic design based on Super Street Fighter II, but features only nine of the original twelve characters. Dhalsim, E. Honda, and Vega, as well as all the new characters introduced in Super and Super Turbo, were left out in this version due to limited cartridge space. The controls and some of the moves were modified due to the two-button configuration of the Game Boy console. Light punches and kicks are performed by slightly tapping either button, while heavy-level attacks are performed by pushing the buttons for a slightly longer period.
  • Super Street Fighter II Turbo Revival was later released for the Game Boy Advance in Template:Vgy. Revival is not a direct port of the arcade Super Turbo, but rather an original portable version of the game based on it. The controls, much like the Game Boy version of the original Street Fighter II, have been modified due to the platform's four-button setup. Additionally "Easy Commands" can be toggled on or off to allow easier performance of special moves. Revival features all the characters from the arcade version. Two versions of Akuma (with his own Super Combo move) are unlockable but the "Old" versions of the other characters were removed. The player only has to fight 10 opponents as opposed to 12. However the car and barrel bonus stages were also included. The artwork for the character select screen, victory screen and the character endings have all been remade by Capcom artist Edayan. The English localization was also revised. The backgrounds for Ryu's, Ken's, Chun-Li's, Guile's, Zangief's, Balrog's and Bison's stages have all been replaced, with some of the backgrounds taken from the later Street Fighter Alpha and Street Fighter III games.
  • Mobile phone versions of the original Street Fighter II, Champion Edition, and Super Street Fighter II have also been released.

Computers

A PC-DOS port of Street Fighter II was published and developed by US Gold in 1992.[12] It features only two attack buttons: one for punching and one for kicking. This port was criticized for having special moves which were more difficult to perform and the unresponsive controls when using the keyboard.[citation needed] Ports for Amiga,[13] Commodore 64,[14] Atari ST[15] and ZX Spectrum[16] were also released by U.S. Gold. Capcom later released ports of Super Street Fighter II for PC CD-ROM in Template:Vgy based on the SNES version (ported by Rozner Labs), along with an Amiga CD32 port (converted by Freestyle) released only in Europe. In Template:Vgy, GameTek released their own PC CD-ROM port of Super Street Fighter II Turbo (converted by Eurocom) in North America and Europe, as well as a corresponding Amiga CD32 port (converted by Human Soft) in Europe. This port contained an arranged soundtrack which differed from the one used in the FM Towns port of Super Street Fighter II. In 2003 Capcom Arcade Hits Volume 1 was released for Windows PC, featuring emulated arcade versions of the original Street Fighter and Street Fighter II′: Champion Edition.

Ports of Street Fighter II were also released for Japanese computers. A port of Street Fighter II Dash for the X68000 was released on November 26, Template:Vgy. This version came with an extension that allowed players to connect the Capcom Power Stick (a joystick released for the Super Famicom and Mega Drive) or any Super Famicom/Mega Drive-compatible controller into the X68000 hardware.[3] The original Super Street Fighter II was ported to the X68000 (September 30, Template:Vgy), as well as the FM Towns (October 28, 1994).[4] The FM Towns version was the first version to use the arranged soundtrack that was later used for the 3DO version of Super Street Fighter II Turbo, as well as Street Fighter Collection 2/Capcom Generation Vol. 5 for the PlayStation and Saturn, and the home versions of Hyper Street Fighter II.

On May 1, 1995, Super Street Fighter II Turbo also got a PC DOS release, published by GameTek.[17]

Legacy

Sequels

The Street Fighter II games were followed by several sub-series of Street Fighter games and spinoffs which includes Street Fighter Alpha, Street Fighter EX, Street Fighter III, Super Puzzle Fighter II Turbo and Capcom's Vs. series (which combined Capcom's characters with properties from other companies such as Marvel, SNK and Tatsunoko). Capcom released Street Fighter IV for the arcades in July Template:Vgy, followed by the release for the Xbox 360 and PlayStation 3 consoles in February 2009 and for Microsoft Windows in July 2009.

Street Fighter II was adapted into two different film adaptations in 1994, Street Fighter II: The Animated Movie (a Japanese anime film produced by Group TAC) and an American produced live-action film, simply titled Street Fighter. Starring Jean Claude Van Damme as Guile, Kylie Minogue as Cammy and Raúl Juliá as M. Bison, the live-action film incorporated the main cast of the video game and wrapped them into an action adventure. Director Steven E. de Souza's take on the premise: "I especially loved films like The Longest Day, The Great Escape and The Guns of Navarone. What made those films great wasn't the random violence. It was the clear-cut struggle between forces of good and evil, leading to an ultimate showdown."

There was also a U.S. Street Fighter cartoon, which followed a combined Van Damme movie and game series plot, and an unrelated anime titled Street Fighter II V, mostly thought as being a prequel to the event in the original game (like the Street Fighter Alpha series), featuring younger characters; a similar approach drove the script of the movie Legend of Chun Li.

Reception

In the February 1992 issue of Gamest magazine in Japan, it was revealed that due to low stock the games were selling for 7 times the cost (15000 yen in Japan (about $119.19 and £65 at the time)). The original arcade version of Street Fighter II was awarded Best Game of 1991 in their Fifth Annual Grand Prize, which also won in the genre of Best Action Game (the award for fighting games was not established yet). Street Fighter II also placed No. 1 in Best VGM, Best Direction, and Best Album, and was second place in Best Graphics. All the characters, with the exception of M. Bison (the character known internationally as Balrog), were featured in the list of Best Characters of 1991, with Chun-Li at No. 1, Ryu at No. 3, Guile at No. 4, Dhalsim at No. 5, Zangief at No. 6, Edmond Honda at No. 8, Ken and Blanka sharing the No. 9 spot, Vega (M. Bison outside Japan) at No. 13, Balrog (Vega outside Japan) at No. 16, and Sagat at No. 22.[18]

In the following year, Street Fighter II Dash was also awarded Best Game of 1992 in the Sixth Annual Grand Prize, as published in the February 1993 issue of Gamest, winning once again in the category of Best Action Game. Dash placed No. 3 in Best VGM, No. 6 in Best Graphics, No. 5 in Best Direction. The Street Fighter II Image Album was the No. 1 Best Album in the same issue, with the Drama CD version of Street Fighter II tied for No. 7 with the soundtrack for Star Blade. The List of Best Characters was not dominated by Street Fighter II characters this time, with the only character at the Top Ten being Chun-Li at No. 3.[19]

In the February 1994 issue of Gamest, both Street Fighter II Dash Turbo (Hyper Fighting) and Super Street Fighter II, were nominated for Best Game of 1993, but neither won (the first place was given to Samurai Spirits). Super ranked third place, with Turbo at No. 6. In the category of Best Fighting Games, Super ranked third place again, while Turbo placed fifth. Super also won third place in the categories of Best Graphics and Best VGM. Cammy, who was introduced in Super, placed fifth place in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37.[20]

In the January 30 1995 issue of Gamest, Super Street Fighter II X (known as Super Turbo internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards.[21]

The SNES version of Street Fighter II was also very well received, named by Electronic Gaming Monthly as the Game of the Year for 1992.[22] EGM awarded the follow-up title Street Fighter II Turbo with Best Super NES Game in the year after.[23]

Guinness World Records awarded Street Fighter II three world records in the Guinness World Records: Gamer's Edition 2008. These records are "First Fighting Game to Use Combos", "Most Cloned Fighting Game", and "Biggest-Selling Coin-Operated Fighting Game." The numerous home versions of the Street Fighter II are listed among Capcom's Platinum-class titles (games which have sold more than 1 million units worldwide). As of June 30, Template:Vgy, the SNES version of the original Street Fighter II is still the company's best-selling game, having sold more than 6.3 million units, followed by the SNES versions of Street Fighter II Turbo (4.1 million) and Super Street Fighter II (2 million), and the Genesis version of Street Fighter II′: Special Champion Edition (1.65 million).[1]

References

  1. ^ a b "CAPCOM — Platinum Titles".
  2. ^ a b The full title of the game in Japan is Street Fighter II Dash: Champion Edition. However, the word "Dash" is not spelled on the game's logo, but represented by the apostrophe-like prime notation, which is also known as a "dash" depending on the context. Likewise, Street Fighter II′: Hyper Fighting is known as Street Fighter II Dash Turbo: Hyper Fighting in Japan.
  3. ^ a b All About Capcom Head-to-Head Fighting Games, page 17
  4. ^ a b All About Capcom Head-to-Head Fighting Games, page 22
  5. ^ All About Capcom Head-to-Head Fighting Games, pg. 26
  6. ^ All About Capcom Head-to-Head Fighting Games, pg. 27
  7. ^ "Interview with Street Fighter II Sound Composer Isao Abe" (in Japanese). {{cite web}}: |archive-url= is malformed: timestamp (help)
  8. ^ GameSpot Staff, ed. (2006). "Street Fighter II′". Retrieved 2006-08-08.
  9. ^ Blog post in which Rey Jimenez comments on arranged audio track
  10. ^ "ストリートファイターIIダッシュ Champion Edition > バーチャルコンソール Virtual Console" (in Japanese).
  11. ^ "Try Before You Buy: Nintendo Offers 5 Game Demos to Guide Holiday Shoppers". Nintendo of America. 16 November 2009. Archived from the original on 16 November 2009. Retrieved 16 November 2009.
  12. ^ Street Fighter II for DOS - MobyGames
  13. ^ Street Fighter II for Amiga - MobyGames
  14. ^ Street Fighter II for Commodore 64 - MobyGames
  15. ^ Street Fighter II for Atari ST - MobyGames
  16. ^ Street Fighter II for ZX Spectrum - MobyGames
  17. ^ "IGN: Super Street Fighter II Turbo". IGN. Retrieved 08-03-09. {{cite web}}: Check date values in: |accessdate= (help)
  18. ^ "第5回ゲーメスト大賞". GAMEST (in Japanese) (68): 4.
  19. ^ "第6回ゲーメスト大賞". GAMEST (in Japanese) (84): 8.
  20. ^ "第7回ゲーメスト大賞". GAMEST (in Japanese) (107): 20.
  21. ^ "第8回ゲーメスト大賞". GAMEST (in Japanese) (136): 40.
  22. ^ "Electronic Gaming Monthly's Buyer's Guide". 1993. {{cite journal}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |month= and |coauthors= (help); Cite journal requires |journal= (help)
  23. ^ "Electronic Gaming Monthly's Buyer's Guide". 1994. {{cite journal}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |month= and |coauthors= (help); Cite journal requires |journal= (help)

Further reading

  • Studio Bent Stuff (2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4885546761. {{cite book}}: Unknown parameter |month= ignored (help)