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Street Fighter X Tekken

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Street Fighter X Tekken
Cover art for Street Fighter X Tekken.
Developer(s)Capcom
Publisher(s)Capcom
Producer(s)Yoshinori Ono
Platform(s)PlayStation 3, PlayStation Vita, Xbox 360, Microsoft Windows[4]
ReleasePlayStation 3, Xbox 360
[2]
Microsoft Windows
[3]
PlayStation Vita
Fall 2012
Genre(s)Fighting

Street Fighter X Tekken (Japanese: ストリートファイター X 鉄拳, Hepburn: Sutorīto Faitā Kurosu Tekken) (pronounced Street Fighter Cross Tekken) is a crossover fighting game developed by Capcom. The game was announced at the 2010 San Diego Comic-Con International by Capcom producer Yoshinori Ono. The game was released on PlayStation 3 and Xbox 360 on March 6, 2012 in North America and March 9, 2012 in Europe. The game features characters from both the Street Fighter franchise and Namco's Tekken series. As the game is being made by Capcom, with Namco being involved more in the licensing of the Tekken cast, the gameplay will be based on the 2D gameplay of Street Fighter as opposed to the Tekken series, and will feature projectile moves such as the Hadouken. Namco is currently producing their own take on the crossover, Tekken X Street Fighter, which will follow their 3D style of gameplay.[5] The PC version will be released on May 11, 2012 in North America and May 14, 2012 in Europe, and the PlayStation Vita version is set for release in fall 2012.

Gameplay

Being developed by Capcom, the core gameplay is similar to that of the Street Fighter series, incorporating elements such as Super Combos, as well as EX Attacks from Street Fighter IV. Players each choose two fighters from the Street Fighter and Tekken series, both sets of characters are controlled using the Street Fighter 6-button system, however, it has been revealed that the Tekken characters will be able to perform Tekken style combos using the primary four buttons in a similar fashion to the Tekken 4-button system.[6] These fighters can be switched out normally, or during certain combos. As fights go on, players build up power in a three sectioned meter at the bottom of the screen referred to as the "Cross Gauge", which allow the player to perform various techniques depending on how much of the gauge is filled, such as EX Attacks, Cancels, Super Arts and various Cross techniques detailed below. As opposed to the other crossover fighting games released by Capcom, in which the player must eliminate all the opponent's fighters to win, victory conditions are more similar to Tekken Tag Tournament, in which the first player to have one of their fighters' health bars reduced to zero loses the round, thereby the player who wins the most rounds wins the match.

The tag team element of the game is heavily emphasized, with players being able to switch between the two characters in their team in a variety of manners.[7] Switch Cancel allows players to switch partners in the middle of a combo, whilst Cross Rush combos involve launching the opponent into the air before swapping partners and continuing the combo. Cross Arts, which require a full Cross Gauge, allows players to chain together each character's Super Combo in one straight attack, whilst the Cross Assault mechanic allows players to simultaneously control both characters in their team until the Cross Gauge runs out.

Street Fighter X Tekken features two new game mechanics: the Gem System and Pandora Mode. Players equip up to three gems to their characters, which provide different stat boosts depending on the type of gem. Six varieties of gems exist: attack, defense, speed, vitality, assist, and Cross Gauge. Each gem and its effects are designated by a specific color, and will activate as the players fulfill certain conditions during battle. When a character on a player's team has less than 25% health remaining, that character can be sacrificed in order to activate Pandora Mode, which gives the remaining fighter increased strength and an infinite Cross Gauge. However, this state has a time limit and the player will automatically lose if he/she cannot defeat the opponent before the Pandora state runs out.[8]

The game will feature various online options. Two players can battle on the same team, one controlling each character, and face off in four player matches. Scramble mode allows four players to fight simultaneously in pairs of two. The game will also support online training modes which can be played competitively or cooperatively with two players, as well as support the Fight Request feature.

Other Capcom games will be referenced in the game, such as Dino Crisis, which has a stage based around one of its levels.[9]

Plot

As revealed by a trailer released by Capcom to coincide with the 2011 Tokyo Game Show, the center of the conflict between the Street Fighter and Tekken universes is a cubical object that crash-landed to Earth. The object is of a mysterious origin and researchers worldwide are unable to determine what purpose it serves. The only thing that can be understood is that when beings come into conflict around this object, it releases a water-like energy that brings more power to the combatants. Due to the object's tendency to react to conflict between beings, they name it "Pandora".[10]

Characters

The following characters are available as playable characters in the game. The PlayStation 3 and PlayStation Vita versions feature 5 exclusive playable characters, including Cole MacGrath from Sucker Punch's Infamous series; Sony mascots Toro and his rival Kuro, who dress up as Ryu and Kazuya respectively; Pac-Man, who pilots a Mokujin-style mech; and Mega Man, who takes his appearance from the North American box art for the first game.[11][12][13][14][15] Both Mega Man and Pac-Man became available as free downloadable content for the PlayStation 3 version on the 13th of March.[16] Street Fighter's Dan, seen in the initial Street Fighter X Tekken reveal trailer, makes a non-playable appearance as the instructor in the game's tutorial mode.[17] Ono stated that there is no exclusive character for the Xbox 360 version, claiming "We do have the exclusive characters for the Sony platform. We have Cole, the two Sony cats, Kuro and Toro. But basically for the Xbox 360, we were in discussions with them (Microsoft) for which character to put in as an exclusive, but we weren't able to decide on a character because of differences in timing and things like that."[18] It was announced on February 21, 2012 that game will be released for the PS Vita in the fall and will include 12 additional fighters, 6 from each side. [19] It was later confirmed that these 12 characters would be also released as DLC for the Playstation 3, Xbox 360 and PC shortly after the Vita's launch. [20] All together, the Sony versions will have 55 playable characters available, giving Street Fighter x Tekken the biggest roster in a Capcom Fighting game (Vs. or not) since Marvel Vs. Capcom 2, which had 56 characters in all.

Street Fighter Tekken Guests
Ryu Kazuya Mega Man 1
Ken Nina Pac-Man1
Chun-Li Asuka Toro2
Cammy Lili Kuro2
Guile Heihachi Cole2
Abel Kuma
Dhalsim Paul
Sagat Law
Rolento King
Ibuki Marduk
Poison Hwoarang
Hugo Steve
Rufus Bob
Zangief Julia
Vega Yoshimitsu
Balrog Raven
M. Bison Jin
Juri Xiaoyu
Akuma Ogre
Sakura1 Lars1
Blanka1 Alisa1
Guy1 Bryan1
Cody1 Jack-X1
Elena1 Christie1
Dudley1 Lei1
Alex1 Baek1
Charlie1 Bruce1
Oro1 Wang1
C. Viper1 Jinpachi1
Notes:

^1 Default in the PlayStation Vita version, and downloadable content for PlayStation 3, Xbox 360 and PC.

^2 Exclusively for PlayStation 3 and PlayStation Vita.

Soundtrack

Note that all of these songs are only featured in cinematic trailers, with "Honest Eyes" appearing in the introduction cinematic on the game disk.

Development

Yoshinori Ono (left) and Tekken producer Katsuhiro Harada (right) talking about the plans of the crossover games at San Diego Comic-Con International 2010.

Prior to tournament EVO 2010 at Las Vegas, Nevada, producer Yoshinori Ono was teasing a yet announced game which was initially believed to be a new Darkstalkers entry.[21] Before EVO 2010's Super Street Fighter IV finals, Ono was confronted by Tekken producer Katsuhiro Harada on stage after teasing more of the game that would officially be announced at the 2010 Comic-Con.

During the Super Street Fighter IV panel at Comic-Con, Harada appeared out of the crowd and went towards the stage while handing out free copies of Tekken 6, which was met with cheers and boos. Ono and Harada then confirmed the existence of Street Fighter X Tekken.[22] Both the teaser trailer and early gaming footage of Street Fighter X Tekken was also shown at Comic-Con.[22] During the announcement, Harada also revealed that he has a related project under way, which is being developed by Namco. As Namco is in charge of production of this game, the gameplay will be similar to that of Tekken.[22]

Namco and Capcom previously collaborated on a role-playing game, the 2005 Japan-only release PlayStation 2 Namco × Capcom, which featured characters from various games released by both companies. It has been stated by Yoshinori Ono that a 3DS version of the game "should happen" but nothing has been officially revealed. Information on a 3DS version was expected to be provided at Captivate 2011, but no mention of a 3DS version was made. The game was announced for PlayStation Vita at E3 2011. Downloadable content will be cross-compatible between both the PlayStation 3 and Vita versions of the game.[23]

Marketing

Prior to the release of Street Fighter X Tekken, Capcom allowed players to try the game at several Fight Night events. At one such event, Capcom raised over £5,000 for UK charity GamesAid.[24]

In collaboration with fighting game production groups iPlayWinner and Team Spooky, Capcom announced a special reality show titled Cross Assault, broadcast live via Twitch.tv. The show had ten players chosen by video submission to participate for either Team Street Fighter or Team Tekken in challenges based on Street Fighter X Tekken. The final four players earned Evo Championship Series seeding points for the game's appearance at Evo 2012 with the last player standing winning a $25,000 grand prize. The show ran from February 22nd-28th with the final taking place at Road to Evo Tournament Season event, Final Round on March 3rd, 3 days before the game's release.[25][26][27] The series received criticism for featuring sexual harassment of its female players, particularly from team coach Aris Bakhtanians.[28]

Retail versions

The Special Edition features a Build-It-Yourself Arcade Cabinet Bank (approximately 5"H), prequel comic book by UDON and 36 gems, which includes all pre-order DLC packs (World Warrior, Iron Curtain, Lightning Legs) plus an exclusive Special Edition DLC pack (King of Iron Fist).[29] The Special Edition also comes with nine exclusive gems (Cross Arts DLC) only available as a pre-order bonus for the edition, making it total of 45 gems if the edition is pre-ordered.[30]

The Collectors Edition features the World Warrior DLC, which includes nine gems, all of which provide characters with different attributes and properties. Also included is a 46 track original soundtrack spanning two discs and a 44 page art book.[31]

In the Asian market the special edition includes DLC for a complete pack of gems, a 2-disc 46 soundtrack, 41 character cards with art on one side and move details on the other, and Bobble Budds bobble heads modeled after Street Fighter producer Yoshinori Ono and Tekken producer Katsuhiro Harada.[32]

In Australia the three big game retailers, EB Games, JB Hi-Fi and Game, shared three pre-order bonuses. EB Games offers the exclusive Special Edition. JB Hi-Fi offers the standard edition, along with a 60 cm x 90 cm wall scroll featuring Ryu and Kazuya Mishima. Game offered the standard edition bundled with a Kazuya Mishima and Ken T-shirt.[33]

Reception

Both console versions of Street Fighter X Tekken received positive reviews from critics. The game received an aggregated score of 85 from Metacritic for both its PlayStation 3 version and for its Xbox 360 version. The two versions received similar scores at GameRankings.

IGN gave the game a 9/10, calling it an "A fantastic fighting game that nails the basic fighting mechanics while daring to take a few risks with the formula as we know it." GameSpot gave the game 8.5/10 stating "Street Fighter X Tekken is fun for a wide range of players while still offering the complexity serious fighting fans have come to expect."

GamesRadar gave the game 8/10, calling it "Another fast, fun, and technical Capcom fighting experience." GameInformer gave the game 8.75/10 saying "moderate to hardcore players are going to find a lot to absorb in Street Fighter X Tekken, and players with patience will be rewarded for it." Eurogamer gave the game 9/10 stating "This ripped, boisterous crossover game arrives in a blaze of creativity, one of an intensity rarely seen in Japanese game output of late. A fierce, passionate marriage then - but one that just might last."

The Official PlayStation Magazine gave the game 9/10 saying "SFXT offers finely tuned and emergent action and a positively regal rumble of the genre's celebrated a-listers." The Official Xbox Magazine gave the game 9/10, stating "The tag mechanic is brilliantly robust, there are loads of new moves to master and the Tekken characters slot in more comfortably than a bum in a favourite armchair."

The inclusion of characters in the disk that can only be used by paying more resulted in criticism by fans and publishers as gamers would to pay an additional amount of money for something that was already done and in the disk.[50][51] Capcom responded stating they intended to add the character locked in the retail versions to save hard drive space, contrasting the way the downloadable content is purchased.[50] Another subject of criticism has been that online tag-team matches are not available for the Xbox 360 version. Capcom stated this will not be fixed with a patch.[52]

See also

  • Tekken X Street Fighter, another fighting game featuring Street Fighter and Tekken characters currently being developed by Namco.
  • Namco × Capcom, a strategy RPG crossover by Namco released in 2005 with Namco's franchises.

References

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  4. ^ SFxT confirmed for March, PC version announced – details. VG247 (2011-10-15). Retrieved on 2012-01-18.
  5. ^ Johnathan Holmes (July 24, 2010). "SDCC: Two Street Fighter/Tekken Crossover games announced". Destructoid. Retrieved July 24, 2010. [dead link]
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  13. ^ By Ishaan . September 14, 2011 . 1:07am (2011-09-14). "Sony Mascots Toro And Kuro Bring The Pain In New Street Fighter X Tekken Screens". Siliconera. Retrieved 2011-10-11.{{cite web}}: CS1 maint: numeric names: authors list (link)
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  25. ^ Crisan, Neidel (2012-1-23). "Capcom Announces Street Fighter x Tekken Live Reality Show "Cross Assault" On Latest Episode of X the Line, Produced by IPW x TS". iPlayWinner. Retrieved 2012-2-2. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  26. ^ "Street Fighter x Tekken "Cross Assault"". Capcom. 2012-1-23. Retrieved 2012-2-2. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  27. ^ "Cross Assault Announces Seeding Points for Evolution 2012; Submissions Extended Until February 8th". shoryuken.com. 2012-01-03. Retrieved 2012-2-27. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
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