PlayStation 5
Also known as | PS5 (abbreviation) |
---|---|
Developer | Sony Interactive Entertainment |
Manufacturer | Sony Corporation |
Product family | PlayStation |
Type | Home video game console |
Release date | North America, Australia, New Zealand, Japan, Singapore, South Korea November 12, 2020 Rest of the world November 19, 2020 China, South America TBA |
Introductory price | Base / Digital |
Media | Ultra HD Blu-ray, Blu-ray, DVD, digital distribution |
CPU | Custom 8-core AMD Zen 2, variable frequency, up to 3.5 GHz |
Memory | 16 GB GDDR6 SDRAM |
Storage | Custom 825 GB SSD |
Removable storage | Internal (user upgradeable) NVMe M.2 SSD, or external USB-based HDD |
Display | Video output formats HDMI: 480p, 720p, 1080i, 1080p, 4K UHD, 8K UHD |
Graphics | Custom AMD RDNA 2, 36 CUs @ variable frequency up to 2.23 GHz |
Sound | Custom Tempest Engine 3D Audio |
Controller input | DualSense, DualShock 4, PlayStation Move |
Connectivity | |
Online services | PlayStation Network |
Dimensions | Base: 390 mm × 260 mm × 104 mm (15.4 in × 10.2 in × 4.1 in) Digital: 390 mm × 260 mm × 92 mm (15.4 in × 10.2 in × 3.6 in) |
Mass | Base: 4.5 kilograms (9.9 lb) Digital: 3.9 kilograms (8.6 lb) |
Backward compatibility | Almost all PlayStation 4 and PlayStation VR games |
Predecessor | PlayStation 4 |
Website | playstation.com/ps5 |
The PlayStation 5 (PS5) is an upcoming home video game console developed by Sony Interactive Entertainment. Announced in 2019 as the successor to the PlayStation 4, it is scheduled to launch on November 12, 2020 in North America, Australia, New Zealand, Japan, Singapore, and South Korea, and on November 19, 2020 for the rest of the world. The platform is anticipated to launch in two varieties, as a base PlayStation 5 system incorporating an Ultra HD Blu-ray compatible optical disc drive for retail game support alongside digital distribution via the PlayStation Store, and a lower-cost digital variant lacking the disc drive while retaining digital download support.
The PlayStation 5 features a customized solid-state drive designed for high-speed data streaming to enable significant improvements in graphical performance. The hardware also features a custom AMD GPU capable of ray tracing, support for 4K resolution displays and up to 120 frames per second, new audio hardware for real-time 3D audio effects, and backward compatibility with most PlayStation 4 and PlayStation VR games.
History
The first news of the PlayStation 5 came from lead architect Mark Cerny, in an interview with Wired magazine in April 2019.[1] In early 2019, Sony's financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[2] In a second Wired magazine interview in October 2019, Sony said it intends to ship its next-generation console worldwide by the end of 2020.[3] The current hardware specifications were released in October 2019.[4][5] At CES 2020, Sony unveiled the official logo for the platform, which follows the similar minimalist styling of the previous PlayStation consoles and brand.[6] Full specifications were given in an online presentation by Cerny and published by Sony and Digital Foundry on March 18, 2020.[7][8][9] Digital Foundry spoke with Cerny in detail and published a "deep dive" on April 2.[10]
Bloomberg reported in February 2020 from people with knowledge of Sony's manufacturing process that the current bill of materials selected for the unit were estimated to be about US$450 total, driven by the current higher costs of flash memory, which was in high demand by cell phone manufacturers for the rollout of 5G wireless connectivity. Bloomberg estimated the PlayStation 5 price will be at least US$470, however increased revenue from online subscription services may allow Sony to have "greater flexibility" on final hardware pricing.[11]
A major game library showcase for the PlayStation 5 had been planned for June 4, 2020, but was postponed until June 11 in light of events due to the George Floyd protests. This presentation also premiered the external design of the PlayStation 5.[12][13][14][15]
Hardware
The PlayStation 5 is powered by a custom 7nm AMD Zen 2 CPU with eight cores running at a variable frequency capped at 3.5 GHz.[9] The GPU is also a custom unit based on AMD's RDNA 2 graphics architecture. It has 36 compute units running at a variable frequency capped at 2.23 GHz and is capable of 10.28 teraflops.[9] The GPU supports hardware accelerated real-time ray tracing.[4] Both processing units are monitored by a special boost system incorporating AMD's SmartShift technology that adjusts the frequency of these systems based on the current activities of both chips, to target ideal constant power drawn and a model SoC performance profile. For example, if the CPU is running at lower activity, the boost system may reduce its frequency and increase the frequency of the GPU to allow that GPU to run at higher performance without otherwise affecting power use or cooling.[9] For the cooling system, the PlayStation 5 contains a large double-sided cooling fan for air intake that is 120mm in diameter and 45mm thick. The cooling solution is aided by a large heat sink with a standard heat pipe design that Sony says has a "shape and airflow [which] make it possible to achieve the same performance as a vapor chamber". Cooling for the SoC is helped by a liquid metal thermal conductor which sits between the SoC and heat sink.[16][17][18] The system contains a 350-watt power supply.[16][17][18] Sony developed the PlayStation 5 to consume less energy than the PlayStation 4 for suspended gameplay states.[19]
The console has a new audio technology called Tempest Engine, which allows not only for hundreds of sound sources within a game to be accounted for in producing audio output compared to 50 for the PlayStation 4, but also how that audio is presented based on the end user's device and preferences.[9] The system has 16 GB of GDDR6 SDRAM with a bandwidth of 448 GB/s.[9] The console will feature support for Bluetooth 5.1 and 802.11ax (Wi-Fi 6).[20]
The internal storage of the PlayStation 5 is a custom-built 825 GB SSD with a 12-channel interface, achieving a raw throughput of 5.5 GB/s. With a dedicated decompression unit supporting zlib and the new Oodle Kraken protocol from RAD Game Tools, the unit has a typical throughput of 8–9 GB/s. The atypical drive size was found to be optimal for the 12-channel pathway rather than a more common 512 GB or 1 TB unit.[9] Mark Cerny stated that a fast SSD was the number one request from game developers. So the goal was not only to have a theoretical raw read speed one-hundred times faster than PS4, it was to eliminate input/output (I/O) bottleneck points so the performance target could be made effective. To this end, Sony designed a custom chip with multiple coprocessors to work in unison with the flash memory controller to channel data more efficiently around the system. If data is able to compress well, the custom unit is capable of processing up to 22 GB/s.[7] Solid-state storage for games is expandable through an NVM Express (NVMe) M.2 port, while additional HDD storage can be added through USB-compatible drives.[9] Though game installation is mandatory, the user has some fine-grain control of how much to install, such as only installing the multiplayer components of a game.[3] The console includes a 4K-compatible Ultra HD Blu-ray optical drive.[9]
The console's form was revealed during the June 11, 2020 presentation.[21] The launch unit is a two-tone design matching the design of the DualSense controller, with a black internal block flanked by two white wings along its sides, each lit by blue LEDs. These wings are able to be removed by consumers to access certain internal components such as a PCIe 4.0 NVMe SSD storage expansion slot, the power supply, and the Blu-ray disc drive.[16][17][18] Also contained beneath the side panels are two "dust catchers" – holes allowing the user to vacuum out dust collected by the cooling system.[16][17][18] The unit can operate in a vertical mode, with a stand to support it, or horizontally. In its vertical orientation, two long vents for air intake run along the sides of the front while heat exhaust vents take up much of the back of the console.[16][17][18] The front bezels include the Blu-ray drive opening (for PlayStation 5 unit's with a disc drive) and one USB-A and USB-C port each.[21] Sony President Jim Ryan stated the design was intended to represent a "quantum leap over the current generation" and that alongside the new games, was to be "transformational in the how they look, sound and feel.[22] Ryan also stated that the white and black color selection were for the launch and additional colors may be available later.[22] The base unit has dimensions of 390 by 260 by 104 millimetres (15.4 in × 10.2 in × 4.1 in) and a weight of 4.5 kilograms (9.9 lb), while the digital version is slightly slimmer, at 390 by 260 by 92 millimetres (15.4 in × 10.2 in × 3.6 in) and weighs 3.9 kilograms (8.6 lb).[23] The front of the unit includes a USB-C port using the USB 3.0 "SuperSpeed" standard and a USB-A with USB 2.0 speeds, while two USB-A ports with USB 3.0 standards are located on the back.[24] The back of the console also contains an HDMI 2.1 port, Gigabit Ethernet, and power.[25]
Ryan stated that they had considered a "low priced, reduced spec" version of the console, but concluded from their research that such consoles did not fare well, and felt such a console would become obsolete too fast.[26]
DualSense controller
The new DualSense wireless controller for the PlayStation 5 was revealed on April 7, 2020.[27] The DualSense controller is based on the prior DualShock controllers but with modifications influenced by discussions with game designers and players.[27] The DualSense controller has adaptive triggers with haptic feedback through voice coil actuators that can change the resistance to the player as necessary, supporting experiences such as virtually drawing an arrow from a bow.[3] While the DualSense maintains most of the same buttons as the DualShock 4, it renames the "Share" button to "Create" with additional means for players to create and share content with others. A new built-in microphone array was added so players can speak to others using only the controller,[27] and the included controller speaker has been improved.[3] It has two-tone colouring, primarily white with black facing. The light bar has been moved to the sides of the touchpad.[27] It has USB-C connectivity, a higher-rated battery, and an audio jack.[3][28]
Additional accessories
In addition to the console reveal, several additional accessories were announced, including a charging station for the DualSense, a new HD camera, and a media remote control. The Pulse 3D is a wireless headset made to take advantage of the console's 3D audio technology.[21]
Most existing PlayStation 4 controllers and accessories will continue to work on the PlayStation 5 though may have limited functionality. The DualShock 4 and other official third-party controllers will work on the system to play PlayStation 4 games (see backward compatibility) but not PlayStation 5 games. The PlayStation Move controller, the PlayStation Camera, and the PlayStation VR Aim Controller, as well as specialty controllers with official licenses like flight sticks and racing wheel will also be compatible with PlayStation 5 games. Rock Band peripherals will also be supported from as far back as Rock Band 2.[29] PlayStation headsets and officially licensed ones will be compatible.[30]
System software
The console has a completely revamped user interface that is characterized as accessible and informative, providing real-time updates so the player does not have to search or wait to discover friends' activities, available multiplayer activities, and available single-player missions and rewards. Cerny stated "we don't want the player to have to boot the game, see what's up, boot the game, see what's up", so all of these options will be "visible in the UI".[1] Matt MacLaurin, the current vice president of UX design at PlayStation, described the redesigned user interface as a "very interesting evolution of the OS,” further adding that it is a “100 percent overhaul of the PS4 UI and some very different new concepts".[31] MacLaurin also stated that the performance of the user interface is extremely fast and that a new and robust visual language would be implemented, to highlight the evolutionary growth of the PS5 software design.[32]
The PS5's user interface was conceived to promote a holistic design, encompassing a seamless and intuitive user-friendly experience that is underpinned by high levels of responsiveness, improved accessibility, clarity, integration and simplicity as cornerstone development targets.[33] Accordingly, the PS5 renders the entire UI in 4K resolution with support for high dynamic range output on compatible devices. With the overhauling of the central design concepts and motifs introduced on the PS4, the new user interface has a focused presentation with the new home screen sporting a row of applications displayed across the upper portion of the screen; the very top of the home screen sports two tabs – games and media – to switch between displaying installed game related applications and content or media applications respectively. The most significant departure from the previous interface is the introduction of the Control Center. With a card layout design, the player is able to discover, explore and utilize a range of opportunities, that can reduce barriers to gameplay, thereby enhancing the gaming experience. These cards are designed to act similar to a news feed with the Activities feature, as a system-level companion, positioned at the heart of the player experience, thanks to its deeper integration into games. Game and system specific items that present the player with pertinent information are highlighted, to include storefront sale information, gameplay information such as how far a player is from completing certain tasks in a game, and other similar features, which the player can scan through on login. These features are tied in with PS5 games, while backward compatible PS4 games can be updated to also use these features.[34] At the bottom of the screen is a list of options, that enable the player to access features such as a dedicated menu button to return to the main home screen, notifications, status updates, friends list, volume control, power display, and more. The list of available functions in control center is able to be customized, similar to the quick menu on PS4. Additionally, the PlayStation Store will no longer be a standalone application and will be fully integrated into the home screen user interface.[35]
Games
Each PlayStation 5 console comes pre-installed with Astro's Playroom, a game designed to serve as a demonstration of the DualSense controller.[36]
While continuing to support the PlayStation 4 community, which Jim Ryan said they still have a responsibility to serve, Sony considers the PlayStation 5 to be a major technological advancement and intends to embrace the new hardware. In an interview with GamesIndustry.biz, Ryan stated "We have always said that we believe in generations. We believe that when you go to all the trouble of creating a next-gen console, that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features."[37] Discussing the capabilities of the DualSense controller with Geoff Keighley, General manager Eric Lempel affirmed that Sony "want[s] to evolve every part of the experience", but for that to happen "we can’t take everybody with us from previous consoles into [a next generation experience]. You need new hardware, you need new devices to experience what these developers want you to experience."[38][39] Ratchet & Clank: Rift Apart was highlighted as a next-generation game that, from a technical standpoint, is not possible on older hardware. At the same time, Lempel assured Keighley that interest in PlayStation 4 will not end abruptly and that there is more to come for the console.[38]
On September 12, 2020 Jim Ryan announced that Spider-Man: Miles Morales, Sackboy: A Big Adventure, and Horizon Forbidden West will release for PlayStation 4 in addition to the previously confirmed PlayStation 5 versions. Sony's belief in generations had been widely interpreted as an era-defining shift to PlayStation 5-only games that exploit fully the console's enhanced capabilities instead of releasing cross-generation games that play across both PlayStation consoles. Ryan said that nobody should be disappointed as the PlayStation 5 versions will take advantage of the console's advanced feature set and that PlayStation 4 users could freely upgrade the games to the PlayStation 5 versions.[40]
Sony has said it will support any publisher that wants to offer enhanced PlayStation 5 versions of PlayStation 4 titles at no additional cost.[41] Electronic Arts has affirmed its games released for the PlayStation 4 such as FIFA 21 and Madden NFL 21 will include a free upgrade to the PlayStation 5 version, provided users upgrade before the next numerical entry in the sport series.[42] Bungie similarly has said Destiny 2 players can update their game to the upgraded PlayStation 5 version at no extra cost,[43] and CD Projekt RED is committed to offering PlayStation 4 owners of Cyberpunk 2077 a free upgrade to improve the game's visuals on PlayStation 5.[44]
Eurogamer reported that Sony's certification program as of May 2020 required games for the PlayStation 4, submitted for certification after July 13, 2020, to be natively compatible with the PlayStation 5, while noting older PS4 games will run on PS5 through its backward compatibility program.[45]
Backward compatibility
Sony has stated that PlayStation 5 will be backward compatible with the "overwhelming majority" of PlayStation 4 games,[46] with Jim Ryan stating in September 2020 that "99 percent" of PS4 games will be compatible with PS5.[47] Many of these PS4 games will run at boosted processing speeds "so that they can benefit from higher or more stable frame rates and potentially higher resolutions".[8][46] This is enabled in part by the similar hardware architecture of the two systems and by adding "extra logic" to the RDNA 2 GPU to ensure compatibility with PlayStation 4's and PS4 Pro's GPUs.[1][10] Mark Cerny explained during a March 2020 presentation and later in an interview with Digital Foundry how CPU clock timing required particular attention; while the Zen 2 CPU has an instruction set to handle the PlayStation 4's Jaguar CPU, their timings can be very different, so Sony worked closely with AMD when developing the Zen 2 CPU to adjust the timings so they can more closely match that of the Jaguar.[7] Certain PlayStation 4 games may exhibit errors, and Sony confirmed ten games that will not run on the PlayStation 5. Features like the PlayStation 5's share menu will not work while playing PlayStation 4 games.[48]
The console is also compatible with PlayStation VR.[1] Ryan confirmed that the PS5 will not support backward compatibility of games from earlier generations of PlayStation consoles such as the PS1, PS2, or PS3, as they were more focused on the capabilities of the PS5.[49]
Incompatible games
Marketing and release
Sony plans to launch the PlayStation 5 by the end of 2020, as to be available for end-of-year holiday sales.[52] The date and pricing was confirmed as part of a games showcase presentation on September 16, 2020; the console is targeted for release in North America, Australia, New Zealand, Japan, Singapore, and South Korea on November 12, 2020, and for most of the rest of the world on November 19, 2020. A release date for China will be announced later.[53] PlayStation 5's release in India was delayed because the name "PS5" was already trademarked by a different person.[54]
Two versions are expected for launch: The base PlayStation 5 will include an Ultra HD Blu-ray disc drive, while the PlayStation 5 Digital Edition will omit this drive, serving as a lower-cost version for consumers who prefer to buy games through digital download. Both versions will ship with one DualSense controller.[21]
Following the September 16, 2020 presentation, Sony stated that pre-orders for the console were to open at various retailers on the following day. However, several retailers in the United States and United Kingdom launched pre-orders that evening, causing a rush on pre-orders, including scalping as many stores' inventory were quickly sold out, and creating an atmosphere of confusion over the situation. Sony apologized for the incident on September 19, 2020 and promised to increase more pre-order deliveries over the coming days. Sony also promised that more PS5 models will be in stock through the end of the year.[55][56]
See also
References
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