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Player's Secrets of Endier

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This is an old revision of this page, as edited by I dream of horses (talk | contribs) at 03:57, 14 February 2018 (Publication history: Cleaning up a randomly generated list, added Empty section (1) tag using AWB). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Player's Secrets of Endier
GenreRole-playing game
PublisherTSR
Media typePrint

Player's Secrets of Endier is a supplement to the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

Contents

Player's Secrets of Endier is a sourcebook for the Birthright campaign setting, part of the "Player's Secrets" line.[1] Each set in the series has a laminated cover that folds out to reveal color maps, city and castle plans and more. The text begins with an introduction from the in-character point of view of the domain's most important NPCs, outlining the current state of affairs for the PC who is about to take charge of the domain. This is followed by the history and geography of the domain, game statistics for important NPCs, and a series of adventuring ideas.[1]

Publication history

Reception

Cliff Ramshaw reviewed Player's Secrets of Endier for Arcane magazine, rating it a 7 out of 10 overall.[1] He comments that "The small domain of Endier is for a thief to run. Keeping its borders intact involves much diplomacy and plotting. There's an intriguing sub-plot about a riddle, sadly let down when the answer is revealed."[1] Ramshaw comments on the series at a whole, that "these sourcebooks are a bit overpriced and some of the history behind the domains is hackneyed or tedious. But all the sourcebooks help you to create believable worlds, with enough conflicting agencies to create strong and imaginative plotlines for years to come."[1]

References

  1. ^ a b c d e Ramshaw, Cliff (December 1995). "Games Reviews". Arcane (1). Future Publishing: 69.