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'''Infinity Ward''', located in [[Encino, California]], is an [[United States|American]] [[video game developer]] founded in 2002 by 22 former employees of [[2015, Inc.]], including the project leads who had worked on ''[[Medal of Honor: Allied Assault]]''. The company was acquired by [[Activision]] in October 2003, and currently consists of nearly 100 employees. Infinity Ward is responsible for the development of the [[video game]] ''[[Call of Duty]]'' and three other installments in the [[Call of Duty (series)|''Call of Duty'' franchise]].
'''Infinity Ward''', located in [[your mom]], is an [[United States|American]] [[video game developer]] founded in 2002 by 22 former employees of [[2015, Inc.]], including the project leads who had worked on ''[[Medal of Honor: Allied Assault]]''. The company was acquired by [[Activision]] in October 2003, and currently consists of nearly 100 employees. Infinity Ward is responsible for the development of the [[video game]] ''[[Call of Duty]]'' and three other installments in the [[Call of Duty (series)|''Call of Duty'' franchise]].


==Reception==
==Reception==

Revision as of 14:58, 29 January 2010

Infinity Ward
Company typesubsidiary
IndustrySoftware development
Founded2002
HeadquartersEncino, California, United States
Productsvideo games
OwnerUnited States Activision
Number of employees
100 (2010)
ParentActivision
Websitewww.infinityward.com/

Infinity Ward, located in your mom, is an American video game developer founded in 2002 by 22 former employees of 2015, Inc., including the project leads who had worked on Medal of Honor: Allied Assault. The company was acquired by Activision in October 2003, and currently consists of nearly 100 employees. Infinity Ward is responsible for the development of the video game Call of Duty and three other installments in the Call of Duty franchise.

Reception

Infinity Ward's first title, Call of Duty, won over 70 Game of the Year awards[1] and 50 Editor's Choice Awards.[2] The sequel, Call of Duty 2, was the first title to sell over one million units on the Xbox 360 in the United States.[3] It also continues to be among the highest-rated games for the platform, according to Game Rankings.[4] Call of Duty 4: Modern Warfare has also enjoyed massive commercial and critical success, selling over 13 million copies from its release in November 2007 through May 2009.[5]

In 2009 Infinity Ward's sequel to Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Earned over $550 million in its first five days on the market, with $310 million of that being sold in the first 24 hours.[6]

Game engines

The first two Call of Duty games utilized the id Tech 3 (Quake III Arena) engine. The sequel made use of a heavily modified version of the id Tech 3 engine which featured more powerful visuals and DirectX 9 support.

Infinity Ward's Call of Duty 4: Modern Warfare runs on a proprietary game engine with features that include true world-dynamic lighting, HDR lighting effects, dynamic shadows and depth of field. The engine was not used in any of the company's previous games.[7] Both Call of Duty: World at War and the James Bond video game Quantum of Solace were developed by Treyarch using modified versions of Infinity Ward's engine.[8][9]

Call of Duty: Modern Warfare 2, Infinity Ward's most recent project, utilizes a new proprietary engine dubbed "IW 4.0", which they claim is a generation more advanced than the engine used in Call of Duty 4.[10]

Games

Game Title Game Engine NA Release Date Platform Aggregated Scores[11]
Call of Duty id Tech 3 October 30, Template:Vgy PC, Macintosh, PSN, XBLA 91.48%[12]
Call of Duty 2 Modified id Tech 3 October 25, Template:Vgy PC, Macintosh, Xbox 360 88.61%[13][14]
Call of Duty 4: Modern Warfare Proprietary engine November 6, Template:Vgy PC, PlayStation 3,Wii, Xbox 360, Macintosh 93.34%[15][16][17]
Call of Duty: Modern Warfare 2 IW 4.0 November 10, Template:Vgy PC, PlayStation 3, Xbox 360 92.01%[18][19][20]

References

  1. ^ "Call of Duty". Retrieved 2007-05-02.
  2. ^ "Call of Duty Wins Game of the Year". Retrieved 2007-05-02.
  3. ^ "Sales of Call of Duty 2 for the Xbox 360 Top One Million Units in the U.S." Retrieved 2007-05-02.
  4. ^ "Call of Duty 2 - X360". Retrieved 2007-05-02.
  5. ^ "Call of Duty 4: Modern Warfare Sells 13 Million".
  6. ^ http://www.joystiq.com/2009/11/18/activision-modern-warfare-2-earned-550-million-in-first-five-days/
  7. ^ Shea, Cam (2007-06-13). "Call of Duty 4: Modern Warfare AU Interview". IGN Xbox 360. IGN Entertainment. Retrieved 2008-03-17.
  8. ^ Robinson, Andy (2008-06-09). "News: Call of Duty: World at War - first details in OXM". Computer and Video Games. Retrieved 2008-06-09.
  9. ^ Ross Miller (2008-05-09). "New Bond game Quantum of Solace runs on COD4 engine, launching with movie". Joystiq. Retrieved 2008-05-10.
  10. ^ Stead, Chris (2009-07-15). "The 10 Best Game Engines of This Generation". IGN. Retrieved 2009-07-15.
  11. ^ Scores are the average of the GameRankings aggregate score received for the three main platforms.
  12. ^ "GameRankings Reviews: Call of Duty". GameRankings.
  13. ^ "GameRankings Reviews: Call of Duty 2 (PC)". GameRankings.
  14. ^ "GameRankings Reviews: Call of Duty 2 (Xbox 360)". GameRankings.
  15. ^ "GameRankings Reviews: Call of Duty 4: Modern Warfare (PC)". GameRankings.
  16. ^ "GameRankings Reviews: Call of Duty 4: Modern Warfare (Xbox 360)". GameRankings.
  17. ^ "GameRankings Reviews: Call of Duty 4: Modern Warfare (PS3)". GameRankings.
  18. ^ "GameRankings Reviews: Call of Duty: Modern Warfare 2 (PC)". GameRankings.
  19. ^ "GameRankings Reviews: Call of Duty: Modern Warfare 2 (Xbox 360)". GameRankings.
  20. ^ "GameRankings Reviews: Call of Duty: Modern Warfare 2 (PS3)". GameRankings.