|Platform(s)||Commodore 64, Atari 8-bit, Apple II, IBM PC, TRS-80 Color Computer|
|Release||1984: Atari, C64, IBM PC|
1985: Apple II, CoCo
Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Ported to more platforms than the original, Pitstop II was released for the Commodore 64, Atari 8-bit family, and as a self-booting disk for IBM PC compatibles. Apple II and TRS-80 Color Computer versions were released in 1985.
Pitstop II adds a split-screen, simultaneous two-player game mode. Players can be in completely different places on the racing track, and each half of the screen shows the view of the track according to the player's position.
The game requires that players keep an eye on their tires and fuel gauge. Players are able to pull in for a pit stop to change tires as well as re-fuel.
Six international race tracks are available: Brands Hatch, Hockenheim, Rouen-Les-Essarts, Sebring, Vallelunga, and Watkins Glen — with a choice of either racing for three, six or nine laps and from one of three difficulty levels.
IGN reviewed the Virtual Console release. They thought that the game was worth playing for nostalgic reasons but might not appeal to those unfamiliar with the title due to dated graphics, sound and controls. It was rated 6/10.
- Pitstop II at Lemon 64
- Wade, Bob; Penn, Gary; Rignall, Julian (June 1985). "Pitstop II". Zzap!64 (review). pp. 42–43. Retrieved 26 October 2013.
- "One WiiWare Game and Three Virtual Console Games Added to Wii Shop Channel". Nintendo of America. 2009-02-23. Retrieved 2009-02-23.