|Designer(s)||Dennis Caswell and Stephen Landrum|
Pitstop II is a 1984 sequel to the 1983 racing game Pitstop, both of which were published by Epyx. Pitstop II was released for the Commodore 64, Atari 8-bit family, Apple II, and IBM PC (as a booter). A TRS-80 Color Computer version was released in 1985.
Pitstop II is the first 3D racing game to implement a split-screen simultaneous two-player game mode. Players could be in completely different places on the racing track, and each split screen would show the view of the track according to the player's position.
The game allows players not only race around the track, but requires that they keep an eye on their tires and fuel gauge as well. Players are able to pull in for a pit stop to change tires as well as re-fuel.
Six international race tracks are available: Brands Hatch, Hockenheim, Rouen-Les-Essarts, Sebring, Vallelunga, and Watkins Glen — with a choice of either racing for three, six or nine laps and from one of three difficulty levels.
IGN reviewed the Virtual Console release. They thought that the game was worth playing for nostalgic reasons but might not appeal to those unfamiliar with the title due to dated graphics, sound and controls. It was rated 6/10.
- "One WiiWare Game and Three Virtual Console Games Added to Wii Shop Channel". Nintendo of America. 2009-02-23. Retrieved 2009-02-23.
- Wade, Bob; Penn, Gary; Rignall, Julian (June 1985). "Pitstop II". Zzap!64 (review). pp. 42–43. Retrieved 26 October 2013.