Nigel Mansell's World Championship Racing

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Nigel Mansell's World Championship Racing
Nigel Mansell's F-1 Challenge
Nigel Mansell's World Championship Racing Cover.jpg
Atari cover art
Developer(s) Gremlin Graphics
Publisher(s) GameTek (North America)
Gremlin Graphics
Super NES/Super Famicom
Platform(s) Amiga, Amiga CD32, Amstrad CPC, Atari ST, Game Boy, NES, Sega Genesis, SNES, MS-DOS, ZX Spectrum
Release Amiga[1]
Amiga CD32[2]
Atari ST[3]
Game Boy[4]
  • NA: August 1993
  • EU: 1992
  • NA: October 1993
Sega Genesis[7]
ZX Spectrum[8]
  • NA: July 1993
  • JP: March 19, 1993
  • EU: December 16, 1993
Genre(s) Racing
Mode(s) Single-player

Nigel Mansell's World Championship Racing (also known as Nigel Mansell's World Championship) is an arcade-style Formula One racing video game developed by Gremlin Graphics and released for various systems. The game was largely successful on Amiga and DOS, and was ported to other home consoles keeping the same title; however, it was released for the Japanese Super Famicom under the title Nigel Mansell's F-1 Challenge (ナイジェル・マンセル F1チャレンジ, Naijeru Manseru F-1 Charenji). It was also the final game released for the ZX Spectrum during its commercial period.

Game modes and background[edit]

SNES In-game screenshot
A US-spec Super Nintendo Entertainment System video game cartridge containing the US version of Nigel Mansell's World Championship Racing.

The player can race a single race, participate in a season of Formula One, or practice their skills on a particular race track. The changing of the tires is mandatory on pit road during the middle of each race, and weather can determine whether the player should use hard tires, soft tires, or rain tires. Before the beginning of the race, it is possible to change some aspects of the car, such as spoilers, tires and gearbox.

Being licensed by Nigel Mansell, the game followed the 1992 Formula One season, which he won. The player takes on Mansell's role to try to win the title against eleven other real-life drivers that were still active in their careers by the time the game was launched. Like Sega's own Super Monaco GP, each of them belongs to their own team (instead of the common F1 format of two drivers per constructor). Although all the rival cars' colors resemble the actual constructors' colors by that time, only Mansell character wears a suit in the same color of his team's — blue. Mansell is also the only character to have his own sprite, distinguished by his signature mustache and cap. All the other drivers are shown with a similar sprite, all of them in yellow racing suits.

The player also has the option to change Mansell character by setting a different name and nationality. The countries available on custom mode are South Africa, Mexico, Brazil, Spain, Finland, Monaco, Canada, France, the United Kingdom, Germany, Hungary, Belgium, Italy, Portugal, Japan, Australia, Austria, and the United States. However, the playable character's appearance will remain that of Mansell. The game also features the national anthem for each of these countries, played in the podium whenever the player character wins a race. If a rival wins the race but the player finishes as runner-up or third place, the podium will still be shown, but the anthem to be played will be the one of the winning driver's home country. The rivals cannot be customized.

The 12 drivers and 16 circuits[edit]




Rating the game 1.5 stars out of five, Computer Gaming World in August 1994 said that despite the product endorsement, Nigel Mansell "is at best a mediocre attempt at a racing simulation" that should have been released five years earlier. The magazine recommended Lotus III: The Ultimate Challenge for arcade racing and World Circuit as a racing simulation.[10]


External links[edit]

See also[edit]