Jump to content

Rockstar London

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Rhain (talk | contribs) at 22:35, 14 November 2020 (Italics.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Rockstar London Limited
Company typeSubsidiary
IndustryVideo games
FoundedNovember 2005; 19 years ago (2005-11)
FounderMark Washbrook
Headquarters,
England
ProductsManhunt 2
ParentRockstar Games

Rockstar London Limited is a British video game developer and a studio of Rockstar Games based in London. The company was established by Mark Washbrook in November 2005 within the Rockstar Games' European publishing offices on King's Road. The studio's first game became Manhunt 2 after the previous developer, Rockstar Vienna, was shut down in May 2006. It later developed Midnight Club: L.A. Remix, was a PlayStation Portable adaptation of Midnight Club: Los Angeles. Washbrook left the company in January 2011. In 2012, Rockstar London co-led the development of Max Payne 3.

History

Rockstar Games, an American video game publisher, announced in November 2005 that it would establish a development studio as part of its European publishing office on King's Road.[1][2] The creation was led by Mark Washbrook, who became the studio head.[3] The studio's first game was Manhunt 2, a sequel to the 2003 game Manhunt. Manhunt 2 was originally in development at Rockstar Vienna, a sister studio, until it was shut down in May 2006.[4] Manhunt 2 was announced as Rockstar London's debut title in February 2007 and released that October.[5][6] Its next game was Midnight Club: L.A. Remix, a PlayStation Portable adaptation of Midnight Club: Los Angeles, which was released in October 2008.[7]

In January 2011, Washbrook announced his resignation.[8] His departure coincided with that of Mark Lloyd, the former studio head of Rockstar Lincoln.[3][8] Rockstar Games stated that neither departure would affect the projects in development at the respective studios at the time.[8] Washbrook went on to work for Sony Computer Entertainment Europe and, together with Lloyd, joined Activision's mobile-focused Activision Leeds studio in May 2012.[3] Rockstar London was one of four studios, alongside Rockstar Vancouver, Rockstar Toronto and Rockstar New England, leading the development of Max Payne 3 (2012).[9]

Accolades

Rockstar London was a finalist for the "Best New UK/European Studio" award at the 2008 Develop Industry Excellence Awards but lost to Doublesix.[10][11]

Games developed

Year Title Platform(s) Publisher(s) Notes
2007 Manhunt 2 Microsoft Windows, PlayStation 2, PlayStation Portable, Wii Rockstar Games Previously in development at Rockstar Vienna
2008 Midnight Club: L.A. Remix PlayStation Portable
2012 Max Payne 3 macOS, Microsoft Windows, PlayStation 3, Xbox 360 Developed as part of Rockstar Studios
2013 Grand Theft Auto V Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X/S Supportive development for Rockstar North
2018 Red Dead Redemption 2 Microsoft Windows, PlayStation 4, Stadia, Xbox One Developed as part of Rockstar Studios

References

  1. ^ Carless, Simon (21 November 2005). "Rockstar To Open New London Development Studio". Gamasutra. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  2. ^ Loughrey, Paul (22 November 2005). "Rockstar London establishes new development studio". GamesIndustry.biz. Archived from the original on 22 September 2017. Retrieved 9 December 2017.
  3. ^ a b c Martin, Matt (22 May 2012). "Ex-Rockstar bosses working with Activision Leeds studio". GamesIndustry.biz. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  4. ^ Carless, Simon (1 November 2007). "Manhunt 2 Gets Rockstar Vienna Crediting Controversy". Gamasutra. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  5. ^ Kuchera, Ben (8 February 2007). "Manhunt 2 coming to the PS2, PSP, and... Wii?". Ars Technica. Archived from the original on 1 December 2017. Retrieved 9 December 2017.
  6. ^ Bangeman, Eric (24 August 2007). "Manhunt 2 will see Halloween release date after getting M rating". Ars Technica. Archived from the original on 13 December 2013. Retrieved 9 December 2017.
  7. ^ Brice, Kath (4 July 2008). "Rockstar working on Midnight Club: LA Remix for PSP". Pocket Gamer. Archived from the original on 14 November 2020. Retrieved 14 November 2020.
  8. ^ a b c Alexander, Leigh (27 January 2011). "Rockstar London Studio Head Resigns". Gamasutra. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  9. ^ Totilo, Stephen (6 October 2011). "We Watched them Play Max Payne 3 , and We Were Very Impressed". Kotaku. Archived from the original on 3 October 2018. Retrieved 9 December 2017.
  10. ^ GamesIndustry International (5 June 2008). "Develop Industry Excellence Awards 2008". GamesIndustry.biz. Archived from the original on 10 December 2017. Retrieved 9 December 2017.
  11. ^ GamesIndustry International (31 July 2008). "Develop Awards 2008". GamesIndustry.biz. Archived from the original on 10 December 2017. Retrieved 9 December 2017.