Talk:Broken Age

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note for myself[edit]

[1] will add in about an hr. --MASEM (t) 15:22, 13 February 2012 (UTC)

I've added the refideas template to the top of this page. - X201 (talk) 15:49, 13 February 2012 (UTC)

Need to condense impact section?[edit]

It seems that, since it was written adding as the story developed, that the impact section has gotten quite long and bloated with too many specific examples rather than broader metrics that might illustrate the point better. I think this section should be rewritten to discuss the effects without listing every crowdsourced game to come after. Thoughts? Objections?Frogacuda (talk) 16:38, 16 June 2012 (UTC)

I wouldn't make the change yet, but I would consider making a separate article to talk about Kickstarter and video games (as there's been some continued interest in that). Until we have actually more about this game, this section should stay as is, but there's steps to take afterwards. --MASEM (t) 17:15, 16 June 2012 (UTC)
Well I'm not talking about taking out anything relevant to DFA itself. But just kind of listing each new Kickstarter as we go along is messy. This article in general is going to have to be condensed a bit to meet wiki standards at some point, anywayFrogacuda (talk) 14:54, 20 June 2012 (UTC)
Given that DFA basically started this trend in game kickstarters, the information is loosely relevant, and presently without any other details on the game itself, the best place for it. It does meet Wiki standards. But that's why I'm considering moving it to a separate article, something on the effect of Kickstarter on video game development, or something, before we get more information about this game itself. All that information is relevant there so there's no need to trim it yet. --MASEM (t) 15:40, 20 June 2012 (UTC)
Look, Grand Theft Auto III had a big impact on the industry too, but there isn't an article listing EVERY SINGLE game that showed influence from GTA3. It may be relevant to someone, but it's an obvious case of excessive detail that could be better said in fewer words. The proper course of action is to summarize, and to list examples briefly, not to be all-inclusive.Frogacuda (talk) 12:27, 8 July 2012 (UTC)
It is not the game that influenced, its the method of funding that received note. I don't disagree that in the future that section needs to be moved out, (summarizing that the game's kickstarter funding had an impact on this page) but I just don't know of the best end article for that to go into yet, and since we're lacking any other details on the game at the present, there's no rush to do it. --MASEM (t) 13:14, 8 July 2012 (UTC)

about the game?[edit]

Scattered through the funding section are various sentences describing what the proposed game will be. I think it would be nice if that info were collated into a new section of its own. It just strikes me as odd to have an article this large about the making of a game, but so little of the article is actually about the game. Even a meta-statement about the dearth of public gameplay info would be good. - Frankie1969 (talk) 15:35, 31 July 2012 (UTC)

Outside of being an adventure game, likely point-and-click and 2D based, there's not much else to say. Unless noticed by journalists, a "dearth" of information is not appropriate to include. I'm sure in a few months we'll start hearing more. --MASEM (t) 15:57, 31 July 2012 (UTC)

crowd funding[edit]

The game is no longer most backed crowd funded project of any type. Obsidian's "Project Eternity" raised more than 3.5 mil $ on Oct 16th 2012 Overmannus (talk) 16:31, 16 October 2012 (UTC)

Voice actors[edit]

The Voice actors section was recently removed by Masem, with an edit summary that includes: "Don't need video or other sources, and we generally don't go into voices into any depth." I'm going to revert his edit. First of all, a "we generally don't go into" argument is an argumentum ad populum fallacy. Not only that, we do list voice actors regularly. Here are 30 examples:

Extended content

Ignoring what we "generally" do or don't do for a moment, there is no reason to remove reliably sourced information about voice actors from articles about video games. (I had just added an additional source.) Visitors who are reading the Broken Age article do so because they are curious to learn more about the game. Why in the world would you remove information about its voice actors? That's rhetorical. People who don't care about that information can skip it. Others (including me) are happy the information is included in the article. How difficult is it to just leave reliably sourced, factual information in articles when you personally aren't interested in reading it? That too is rhetorical. --82.170.113.123 (talk) 17:36, 2 September 2013 (UTC)

See WP:VG/GL. "Generally speaking, a list of the actors providing voices, likenesses or motion capture acting performances for video game characters is not appropriate." It is notable that some returned DF voice actors are in this, but the full cast list at this point we have no idea if it is important. --MASEM (t) 18:48, 2 September 2013 (UTC)
Okay, that's it, I'm going to stop editing Wikipedia. --82.170.113.123 (talk) 18:50, 2 September 2013 (UTC)
Sounds like we need to change WP:VG/GL then. If a list of notable actors in a film is appropriate, why not for video games? Especially if they are mainstream actors. I can understand not listing non-notable voice actors and motion capture models, but notable ones (i.e. successful and well-known Hollywood actors) should be appropriate and should be included. I mean, they even mentioned the actors on NPR this morning. Just my $.02. — Frεcklεfσσt | Talk 15:56, 15 January 2014 (UTC)
We've since added back the actors here since the names involved are notable people both within the industry and were widely covered across it. But in general, the voice cast of video games are rarely recongized by secondary sources in the same way film actors are (critical discussion of the roles), and thus why we avoid inclusion unless reported by secondary sources. --MASEM (t) 16:05, 15 January 2014 (UTC)
Gnarly. — Frεcklεfσσt | Talk 16:15, 15 January 2014 (UTC)

Reception: Too soon?[edit]

Is it too early to add a Reception section? I know it hasn't been released to the public at large yet, but surely some reviewer got his hands on one by now? — Frεcklεfσσt | Talk 16:19, 15 January 2014 (UTC)

Nope, it's been out, that embargo thingy is long gone, and reviews are there for Part 1, all in the public record. --MASEM (t) 16:21, 15 January 2014 (UTC)
If the "embargo thingy" is long gone, why does the public release date still say "January 28"? — Frεcklεfσσt | Talk 18:13, 15 January 2014 (UTC)
Because the game will not be publicly available to anyone until then. Right now , only backers of the KS can access it, so its sorta like a closed beta. --MASEM (t) 18:51, 15 January 2014 (UTC)
Yah, that's what I thought, but I thought you nullified it by saying the "embargo thingy" was long gone. I guess I misunderstood what you were referring to. — Frεcklεfσσt | Talk 19:14, 15 January 2014 (UTC)
Oh, sorry - what happened yesterday, just prior to the backer's release, is that Double Fine said that press and bloggers could not write about the game until the 28th (public release); some sites said they were going to ignore that embargo, others critized it being a last-minute thing, so DF called it off and let the press go ahead and review the game. If the embargo was still in place and there were "rogue" sites that still reviewed it, I would say to hold off. However, with that embargo nullified, all press pieces are legit and fair game to build a reception section on. I would follow the format of the Telltale Games episodic series, like The Walking Dead, where (here) both acts will recieve separate reviews. --MASEM (t) 19:20, 15 January 2014 (UTC)

Quickie comment on the ending of Act 1[edit]

This is a bit where we have to be careful. It is "clear" to the player that Mog Chothra has been the "ship" Shay was in and there's a lot of parallels one can make, and it is meant to be reasonably clear to the savvy player what has been happening. But this is interpretation that is not explicitly clear from what the game gives (for example, assuming that the Mog "ship" is not like a TARDIS, this means that Shay's experiences have been manipulated and that he really wasn't on a giant spaceship but something else.)

I fully expect that act 2 will resolve that issue quickly, but unless Schafer + co come out and say what has happened before that game's release, we can't say it ourselves yet. --MASEM (t) 16:32, 21 January 2014 (UTC)

Ok, seems right. Marocco2 (talk) 16:48, 21 January 2014 (UTC)

Crowd funding controversy?[edit]

I understand there was some sort of controversy regarding the kickstarter funding? I've just seen someone commenting negatively about the kickstarted funding for this project. I know nothing about it, and I was hoping this article could shed some light; can someone add the relevant details? - 124.168.79.42 (talk) 08:20, 4 February 2016 (UTC)

The "controversy" as best I know is one more on forums and the like, so it's hard to exactly source and thus include, though we have the elements that are central to it. The central complaint of the controversy is that the KS funds were not sufficient to cover all of the development, which required DF to split the game into two parts and engage with Early Access to get additional funding to finish Act II, which begs the question of how efficient they were with the original KS funding. DF has been clear in the subsequent Psychonauts 2 funding that they knew that what happened with Broken Age wasn't the best result and they learned from that. But for this article, there's no real sourcing to go into this "controversy" since it is mostly a user-based thing than one discussed in reliable sources. --MASEM (t) 15:30, 4 February 2016 (UTC)
As far as I understood, the "controversy" was mostly due to communication problems. After the record-breaking Kickstarter campaign DoubleFine decided to expand the scope of the game beyond what was described in the Kickstarter pitch and put their own money into the development as well. When the project hit a budgetary hiccup they decided to split the game into two acts so that the sales of Act I could fund the rest of the development. As this was mostly communicated to the Kickstarter backers, the rest of the world thought they had burned through their opulent crowdsourced funds and were asking for more money to finish the much smaller game that was promised in the Kickstarter pitch. --Jopo (talk) 22:23, 4 February 2016 (UTC)