Extensible Application Markup Language
|Internet media type||
|Initial release||June 2008|
|Type of format||User interface markup language|
Extensible Application Markup Language (XAML, // ( listen)) is a declarative XML based language developed by Microsoft that is used for initializing structured values and objects. It is available under Microsoft's Open Specification Promise. The acronym originally stood for Extensible Avalon Markup Language, Avalon being the code-name for Windows Presentation Foundation (WPF).
XAML is used extensively in .NET Framework 3.0 & .NET Framework 4.0 technologies, particularly Windows Presentation Foundation (WPF), Silverlight, Windows Workflow Foundation (WF), Windows Runtime XAML Framework and Windows Store apps. In WPF, XAML forms a user interface markup language to define UI elements, data binding, events, and other features. In WF, workflows can be defined using XAML. XAML can also be used in Silverlight applications, Windows Phone apps and Windows Store apps.
XAML elements map directly to Common Language Runtime object instances, while XAML attributes map to Common Language Runtime properties and events on those objects. XAML files can be created and edited with visual design tools like Microsoft Expression Blend, Microsoft Visual Studio, and the hostable Windows Workflow Foundation visual designer. They can also be created and edited with a standard text editor, a code editor like XAMLPad, or a graphical editor like Vector Architect.
Anything that is created or implemented in XAML can be expressed using a more traditional .NET language, such as C# or Visual Basic.NET. However, a key aspect of the technology is the reduced complexity needed for tools to process XAML, because it is based on XML. Consequently, a variety of products are emerging, particularly in the WPF space, which create XAML-based applications. As XAML is simply based on XML, developers and designers are able to share and edit content freely amongst themselves without requiring compilation. XAML also benefits from being a declarative definition of the UI rather than procedural code to generate it.
A XAML file can be compiled into a .BAML file (Binary Application Markup Language), which may be inserted as a resource into a .NET Framework assembly. At run-time, the framework engine extracts the .BAML file from assembly resources, parses it, and creates a corresponding WPF visual tree or workflow.
When used in Windows Presentation Foundation, XAML is used to describe visual user interfaces. WPF allows for the definition of both 2D and 3D objects, rotations, animations, and a variety of other effects and features.
When used in Windows Workflow Foundation contexts, XAML is used to describe potentially long-running declarative logic, such as those created by process modeling tools and rules systems. The serialization format for workflows was previously called XOML, to differentiate it from UI markup use of XAML, but now they are no longer distinguished. However, the file extension for files containing the workflow markup is still "XOML".
This Windows Presentation Foundation example shows the text "Hello, world!" in the top-level XAML container called Canvas.
<Canvas xmlns="http://schemas.microsoft.com/client/2007" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <TextBlock>Hello, world!</TextBlock> </Canvas>
<Canvas xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"> <TextBlock>Hello, world!</TextBlock> </Canvas>
The MySilverlight.js file must contain the code that loads the above XAML code (as an XML file) under the MySilverlight html element.
Differences between versions of XAML
There are four Microsoft main implementations of XAML:
- The Windows Presentation Foundation version, which is used for the .NET Framework beginning with .NET Framework 3.0
- The Silverlight 3 version
- The Silverlight 4 version
- The Windows 8 XAML/Jupiter version
These versions have some differences in the parsing behavior.
Additionally, the XAML parsing between Silverlight 3 and Silverlight 4 is not 100% backward compatible; XAML files which are accepted by Silverlight 3 may not be accepted or parsed differently in Silverlight 4.
Criticism of XAML GUI usage in Silverlight
The European Committee for Interoperable Systems said in 2007 that Microsoft's use of XAML in its Silverlight product aimed to introduce content on the World Wide Web that could only be accessed from the Windows platform. Using a plugin, XAML is viewable in some non-Microsoft browsers on Windows, Linux, and Mac; and Microsoft supported Novell's Silverlight viewer for GNU/Linux called Moonlight. As of January 2010, Moonlight 2 was compatible with Silverlight 2, but development of Moonlight was later discontinued.
- Comparison of user interface markup languages
- Interface Builder
- Layout manager
- List of user interface markup languages
- Open XML Paper Specification
- ZK Framework
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BAML means Binary Application Markup Language, which is a compiled version of the XAML. When you compile your XAML it creates the BAML file.
- MSDN forum post by the WF product manager
- RuleML and BPEL are other examples of XML-based declarative logic languages
- Guthrie, Scott (2008-02-22). "Silverlight Tutorial Part 7: Using Control Templates to Customize a Control's Look and Feel". Retrieved 2008-03-08.
- Microsoft XAML Overview page at XAML Overview (Root element and xmlns)
- Windows Presentation Foundation on the Web: Web Browser Applications - MSDN
- "XAML Processing Differences Between Silverlight Versions and WPF". Microsoft. Retrieved 2011-10-02.
Silverlight includes a XAML parser that is part of the Silverlight core install. Silverlight uses different XAML parsers depending on whether your application targets Silverlight 3 or Silverlight 4. The two parsers exist side-by-side in Silverlight 4 for compatibility. In some cases, the XAML parsing behavior in Silverlight differs from the parsing behavior in Windows Presentation Foundation (WPF). WPF has its own XAML parser.
- "https://msdn.microsoft.com/en-us/library/ff457753%28v=vs.95%29.aspx". Microsoft. Retrieved 2011-10-02. External link in
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- "Releasing Moonlight 2, Roadmap to Moonlight 3 and 4". Miguel de Icaza. Retrieved 2009-12-17.