Jump to content

Machinima, Inc.: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
mNo edit summary
No edit summary
Tag: extraneous markup
Line 16: Line 16:
| locations =
| locations =
}}
}}
'''Machinima, Inc.''' is a multiplatform online entertainment network operated by [[Warner Bros.|Warner Bros. Digital Networks]]. Machinima's programming has had widespread availability across multiple platforms such as [[YouTube]], [[Twitter]], [[Facebook]], [[Twitch.tv]], and [[Amazon Prime Video]].<ref name="MachinimaCompanyInformation">{{cite web|title=Machinima, Inc.: Private Company Information - Businessweek|url=http://investing.businessweek.com/research/stocks/private/snapshot.asp?privcapId=50132088|publisher=Businessweek.com|accessdate=February 8, 2013}}</ref> The company was founded in January 2000<ref name=MachinimaCompanyInformation/> by Hugh Hancock and was headquartered in [[Los Angeles, California]]. They have also been known for destroying careers on youtube by offering them 3 year contracts that auto-renew, and they almost never respond to any emails if you are trying to leave the contract.<ref>{{cite web|title=Machinima Breaks One Billion Monthly Video Views |url=http://www.machinima.com/blog/posts/machinima-breaks-one-billion-monthly-video-views |date=December 5, 2011 |location=Los Angeles |publisher=Machinima.com |accessdate=February 16, 2013 |archive-url=https://web.archive.org/web/20131029202622/http://www.machinima.com/blog/posts/machinima-breaks-one-billion-monthly-video-views |archive-date=October 29, 2013 |deadurl=yes |df= }}</ref>
'''Machinima, Inc.''' is a multiplatform online entertainment network operated by [[Warner Bros.|Warner Bros. Digital Networks]]. Machinima's programming has had widespread availability across multiple platforms such as [[YouTube]], [[Twitter]], [[Facebook]], [[Twitch.tv]], and [[Amazon Prime Video]].<ref name="MachinimaCompanyInformation">{{cite web|title=Machinima, Inc.: Private Company Information - Businessweek|url=http://investing.businessweek.com/research/stocks/private/snapshot.asp?privcapId=50132088|publisher=Businessweek.com|accessdate=February 8, 2013}}</ref> The company was founded in January 2000<ref name=MachinimaCompanyInformation/> by Hugh Hancock and was headquartered in [[Los Angeles, California]]. '''They have also been known for destroying careers on youtube by offering them 3 year contracts that auto-renew, and they almost never respond to any emails if you are trying to leave the contract.'''''Italic text''<ref>{{cite web|title=Machinima Breaks One Billion Monthly Video Views |url=http://www.machinima.com/blog/posts/machinima-breaks-one-billion-monthly-video-views |date=December 5, 2011 |location=Los Angeles |publisher=Machinima.com |accessdate=February 16, 2013 |archive-url=https://web.archive.org/web/20131029202622/http://www.machinima.com/blog/posts/machinima-breaks-one-billion-monthly-video-views |archive-date=October 29, 2013 |deadurl=yes |df= }}</ref>


It originated as a hub for its namesake, [[machinima]], which uses and manipulates video-game technology to create [[animation]],<ref name="Forbes">{{cite news|last=DVorkin|first=Lewis|title=Who's Doing It Right? How Machinima.com Got 70 Million Viewers on YouTube - Forbes|url=https://www.forbes.com/sites/lewisdvorkin/2011/05/25/whos-doing-it-right-how-machinima-com-got-70-million-viewers-on-youtube/|publisher=Forbes.com|accessdate=February 8, 2013}}</ref> as well as featuring articles on machinima and content about film and technology. The website initially helped to bring attention to machinima as an art form and to encourage productions based on game engines other than those of [[id Software]]'s [[first-person shooter]] computer game series ''[[Quake series|Quake]]''.<ref name="Marino 12-13">Marino, 12–13</ref> Over time, the website's focus shifted to general entertainment programming centered around [[video game culture]], [[comic books]] and fandom.
It originated as a hub for its namesake, [[machinima]], which uses and manipulates video-game technology to create [[animation]],<ref name="Forbes">{{cite news|last=DVorkin|first=Lewis|title=Who's Doing It Right? How Machinima.com Got 70 Million Viewers on YouTube - Forbes|url=https://www.forbes.com/sites/lewisdvorkin/2011/05/25/whos-doing-it-right-how-machinima-com-got-70-million-viewers-on-youtube/|publisher=Forbes.com|accessdate=February 8, 2013}}</ref> as well as featuring articles on machinima and content about film and technology. The website initially helped to bring attention to machinima as an art form and to encourage productions based on game engines other than those of [[id Software]]'s [[first-person shooter]] computer game series ''[[Quake series|Quake]]''.<ref name="Marino 12-13">Marino, 12–13</ref> Over time, the website's focus shifted to general entertainment programming centered around [[video game culture]], [[comic books]] and fandom.

Revision as of 17:58, 28 December 2018

Machinima, Inc.
Company typeSubsidiary
IndustryEntertainment
FoundedJanuary 2000; 24 years ago (2000-01)
FoundersHugh Hancock
Headquarters,
Key people
Russell Arons (General Manager)[1]
ParentWarner Bros. Digital Networks
(2016–present)

Machinima, Inc. is a multiplatform online entertainment network operated by Warner Bros. Digital Networks. Machinima's programming has had widespread availability across multiple platforms such as YouTube, Twitter, Facebook, Twitch.tv, and Amazon Prime Video.[2] The company was founded in January 2000[2] by Hugh Hancock and was headquartered in Los Angeles, California. They have also been known for destroying careers on youtube by offering them 3 year contracts that auto-renew, and they almost never respond to any emails if you are trying to leave the contract.Italic text[3]

It originated as a hub for its namesake, machinima, which uses and manipulates video-game technology to create animation,[4] as well as featuring articles on machinima and content about film and technology. The website initially helped to bring attention to machinima as an art form and to encourage productions based on game engines other than those of id Software's first-person shooter computer game series Quake.[5] Over time, the website's focus shifted to general entertainment programming centered around video game culture, comic books and fandom.

On October 12, 2016, sources told media sites that Warner Bros. was nearing a deal to acquire Machinima and its branded properties.[6] On November 17, 2016, Warner Bros. confirmed the news, thus making Machinima a wholly owned subsidiary of Warner Bros. Digital Networks.[7][8]

History

Inside Gaming Awards 2011
2011 Inside Gaming Awards presented by Machinima

In December 1999, id Software released Quake III Arena. According to Paul Marino, executive director of the Academy of Machinima Arts & Sciences, film makers who had been using prior versions of the Quake series to record animated videos, then called "Quake movies", were initially excited, but the enthusiasm dampened when id announced that, in an attempt to curtail cheating in multiplayer games, it would take legal action against anyone who released details of Quake III's networking code, which was included in the game's game demo file format. This precluded the use of custom demo-editing tools that had facilitated the creation of videos that used the older Quake and Quake II demo file formats, slowing the release of new Quake movies. Another contributing factor to this decline was that the self-referential nature of the gaming-related situations and commentary of Quake movies was losing novelty. Marino explained bluntly that "the joke was getting old".[9] Therefore, the Quake movie community needed to reinvent itself.[10]

File:Machinima VS Logo.jpg
Machinima VS logo

In January 2000, Hugh Hancock launched Machinima.com, a resource for video makers who used computer and video games as a medium. The site's name was foreign to the Quake movie community. The term machinima was originally machinema, a portmanteau of machine and cinema. However, Hancock had misspelled the term in a previous email, and the new name stuck because he and Anthony Bailey, who had worked on Quake done Quick, liked the now-embedded reference to anime.[11]

The site opened with multiple articles, interviews, and tutorials, and was soon able to acquire exclusive releases of new productions. One such work, Quad God, was the first to use Quake III Arena and the first to be released in a conventional video file format instead of a demo file format exclusive to a certain game.[11] The switch to conventional media offended some machinima producers, but Quad God, by Tritin Films helped to introduce machinima to a wider audience[12] and to solidify Machinima.com's launch.[11] Matt Kelland, Dave Morris, and Dave Lloyd called the release of Quad God "a key moment in the development of machinima.[12] In turn, as Machinima.com became more popular throughout 2000, other game engines, such as that of Unreal Tournament, became the basis of new productions and the focus of new software tools for machinima.[11]

2006–2016

On 30 January 2006, Hancock announced his resignation as editor-in-chief of Machinima.com and that control of the site would be transferred to the staff of Machinima, Inc. Among the reasons cited for the change were differences in approach to the site and a desire to devote more time to Strange Company's 2006 machinima production BloodSpell. Hancock called the decision "possibly the biggest step I've taken since I founded Strange Company nearly nine years ago".[citation needed]

Towards the end of 2010, Machinima revamped its website and removed the forums (wanting users to use the Facebook page instead), and the ability to upload videos. Since the revamp of their website, Machinima has shifted focus away from actual machinima content. The network now focuses on gamer lifestyle and entertainment programming, broadcasting solely through their YouTube channels.

In January 2012, Machinima discontinued podcast feeds on iTunes without an in-feed announcement. Back episodes remain available but no new episodes have appeared on the feed since moving to YouTube exclusively. In June 2012, Machinima partnered with Meteor Entertainment to promote Hawken, a highly anticipated free-to-play online game which was later released in December 2012.[13]

In the same month, Microsoft announced the inclusion of Machinima programming on Xbox Live during the 2012 Electronic Entertainment Expo.[14] In May 2012, Google invested $35 million into Machinima. It was the first time Google has openly backed a content company by taking an equity stake.[15] In December 2012, Machinima.com announced it was letting go of 23 staff from its workforce. Machinima said the lay-offs were due to re-organizing as part of its global growth strategy, but were still hiring in other key divisions whilst these layoffs were happening.[16]

In late 2012, Machinima reached 4th place in YouTube's subscriber rankings with over 5 million subscribers. The only channels preventing Machinima from becoming #1 at the time were Smosh, nigahiga and RayWilliamJohnson. All three of them of which have over 6 million subscribers. However, Machinima was set to be one of the worst large YouTube channels at the time. This was because while most popular YouTubers uploaded around one video at most, Machinima uploads 10 to 15 videos per day. This causes it's subscribers not to stay active as the uploads will begin to pile up in their subscription feed and they will most likely never have the chance to watch most of the videos. This causes Machinima to be one of the largest YouTubers with the least number of active subscribers and as of December 2018, the channel has over 12 milluon subscribers.

In early 2014, the main channel briefly returned to uploading original machinima series and movies.[17] In March 2014, Warner Bros. led an $18 million round of funding for Machinima.[18] Around the same time, founder Allen DeBevoise stepped down as CEO and became the new chairman. Former Ovation COO Chad Gutsein was installed in his place. In November 2014, Machinima announced plans to rebrand their network, with a revamped logo and new tagline.[19]

In February 2015, the company raised an additional $42 million in funding led by Warner Bros. Machinima said that the additional funding would be used to accelerate growth through more investments in content and technology to better serve the firms audiences, advertisers, creators and distributors.[20]

On October 12, 2016, sources told media sites that Warner Bros. was nearing a deal to acquire Machinima and its branded properties.[6] On November 17, 2016, Warner Bros. confirmed the news, thus making Machinima a wholly owned subsidiary of Warner Bros. Digital Networks.[7][8]

2018-present

On February 14, 2018, after being integrated into Warner Bros. Digital Networks, Machinima unveiled a new logo and plans to shift its programming back towards gamer-centric content, and away from the Multi-channel network model.[21][22]

In November 2018, Deadline Hollywood reported that Warner Bros.' new parent company AT&T was preparing to reorganize Machinima into Otter Media—owner of the multi-channel network Fullscreen, and Rooster Teeth Productions—which similarly produces gaming-oriented content and series. Otter was previously a joint venture between AT&T and Chernin Group; AT&T bought out Chernin's stake shortly after its purchase of Time Warner.[23][24]

Programming

Machinima's content was primarily hosted on various YouTube channels. Content uploaded onto these channels are either produced in-house or by signed directors. Machinima has also utilized social media platforms to provide fans with featured uploads, interactive questions, and live event coverage.

Inside Gaming

Inside Gaming was the main editorial brand of Machinima.[25] Coverage of gaming news, previews, and reviews was provided for more than 600,000 weekly viewers through daily and weekly shows on its YouTube channel[25] hosted by then employee Adam Kovic under the alias "The Dead Pixel". He was often seen in Halo 3-themed machinima form in his lava-red Recon helmet.

Inside Gaming is the successor to Machinima's discontinued segment, Inside Halo, which was less successful because of the lack of news surrounding the Halo series. Inside Halo was developed and hosted by "Soda God" who alternated weekly hosting with Adam Kovic who became the only host. Eventually an official co-host, Matt Dannevik, joined Kovic on the set of Inside Gaming Daily; he was laid off in December 2012. Producers Bruce Greene and James Willems regularly co-hosted with Kovic, and have started their own YouTube channel under Inside Gaming.[26] Inside Gaming also hosted its own annual awards show, the "Inside Gaming Awards" in Los Angeles.[25] The awards show celebrates the biggest developers and achievements in the video-games industry,[25] and features top gaming choices by viewers and the staff of Inside Gaming. Categories in which games are selected include, among others: Game of the Year, Best Online Multiplayer, and Best Original Games.[27]

On January 26, 2015, Inside Gaming employees Adam Kovic, Bruce Greene, Lawrence Sonntag, Joel Rubin, Sean Poole, James Willems, and Matt Peake announced that they were leaving Machinima. The group is now known as Funhaus, a subsidiary of Rooster Teeth Productions.[28] On April 9, 2015, Matt Dannevik announced in a video that he would be returning to Machinima and taking over the Inside Gaming channel, with help from other members of Machinima.[29] The channel, and the show, has since become inactive.

ETC News

ETC News, otherwise known as simply ETC, was Machinima's entertainment news show that started in 2010. The name originally stood for "Entertainment, Technology, Culture." It was originally hosted by Khail Anonymous, who later left the company in 2014 and currently works for Yahoo! News. It was most recently hosted by Machinima employees Ricky Hayberg and Eliot Dewberry, before their departure from the company.[30] Originally airing on the primary Machinima channel the show was moved to its own channel on June 30, 2016, though Ricky and Eliot still worked for Machinima and the show was still owned by them.

ETC Daily was the main show, with weekly shows such as TechNewsDay (originally Tech Tuesday, but renamed in order to remove the inherent deadline) for technology news, Weekly Weird News for exploring odd headlines and going deeper into "crazy" news stories, News Dump for covering film news, T.U.G.S. (The Totally Uninformed Gaming Show) for gaming news meant to satirize what the hosts considered to be game journalists who were far too soft on gaming companies, though the show was later moved to the specialized gaming channel, ETC Party Time. Outside of news, the channel hosted the ETC Podcast, where the hosts interviewed creators such as Dan Harmon & Justin Roiland, Mike Shinoda, Tony Hale, Ed Skrein, Elijah Wood, Kill The Noise, Verne Troyer, Alicia Malone, Kristian Harloff & Mark Ellis, and Dillon Francis.

On June 27, 2018 the duo officially cut ties with ETC News and launched a new YouTube channel known as Internet Today, taking many shows from ETC and continuing them there.[citation needed] ETC Daily was renamed to Internet Today and T.U.G.S. was officially canceled.[citation needed] The ETC Podcast was reworked into Idiots Watching Anime, a full series version of a few episodes they did of the ETC Podcast where the two hosts watched a few episodes of Dragon Ball Z, a show they were both unfamiliar with, and discussed it with the friends who suggested the episodes.

Machinima Live

Machinima previously held livestreams on the Machinima Live YouTube channel. Currently, the network streams on Twitch, with their channel hosting gameplay events, convention coverage, and more. Machinima Live also had 24-hour live streams, such as one that took place in 2010 after the release of Call of Duty: Black Ops. Machinima staff, directors, and guests took part in playing the game in four-hour shifts in attempt to reach 15th prestige. A similar event also occurred after the release of Call of Duty: Modern Warfare 3.[31]

Machinima VS

In 2012, Machinima branched out to competitive side of gaming with the inclusion of Machinima VS, a channel featuring event coverage from some top-ranked players, teams, and casters.[32] It serves as Machinima's esports channel. The channel has since become inactive.

Machinima Respawn

On December 7, 2009, the Machinima Respawn channel was launched as Machinima's gameplay focused channel. It had a host of shows about games and related topics as well as the show Respawn hosted by Adam Montoya, Scott Robison, and Shaun Hutchinson. Inbox was a later show that gained a cult following for its comedy and the funny personalities of the hosts Scott Fisher and Scott Robison. At one point Machinima Respawn was the most subscribed channel on YouTube.[33] Due to budget cuts at Machinima, the lack of views of the newer programming on Respawn in later years, and the departure of Scott Robison, Shaun Hutchinson and Adam Montoya along with Scott Fisher, Machinima Respawn was discontinued, not having been active since February 22, 2015. It has since been absorbed into Machinima Realm, which was later renamed Realm Games.[34]

Realm Games

Originally launched as Machinima Realm, Realm Games is Machinima's gameplay-focused channel. Originally only focusing on [[ Massively multiplayer online game|MMO's]] and Real-time strategy games among other genres, it has since become Machinima's primary hub for all their gameplay content after the closure of Machinima Respawn. It is currently being managed by Machinima employee Shane, otherwise known as Shibby2142, and hosts a variety of content focusing on several different games, mostly Overwatch and League of Legends recently.

Original programming

Terminator Salvation: The Machinima Series

On May 18, 2009, Machinima released Terminator Salvation: The Machinima Series, an animated web series set before the video game and leading to the events of the film, comprising six episodes. The series set in 2016 and follows Blair Williams (voiced by Moon Bloodgood) is fighting the war against the machines in downtown Los Angeles, while tracking down the computer hacker named Laz Howard (voiced by Cam Clarke) and trying to pursue him to join sides with the resistance. The series was created using real-time computer animation from the video game. It was distributed by Warner Premiere, produced by Wonderland Sound and Vision and The Halcyon Company.

Mortal Kombat: Legacy

On April 11, 2011, Machinima aired Mortal Kombat: Legacy, a live action series produced by Warner Bros. Digital Distribution, Warner Bros. Interactive Entertainment and Warner Premiere featuring Michael Jai White, Darren Shahlavi, and Jeri Ryan. Based on the Mortal Kombat series, Legacy succeeds the short film Mortal Kombat: Rebirth, which takes place in an alternate universe. This series was aired exclusively on the Machinima YouTube channel and served over 60 million combined views.[35][36]

Bite Me

Bite Me: Season 2 red carpet event with Justin Giddings and Yousef Abu-Taleb

Bite Me was a two-season, web series released on December 31, 2010, about three gamers as they find themselves in the midst of a real life zombie outbreak. Relying only on the knowledge and skills they have gain from years of gaming, they drop the controller and pick up anything that can be used as a weapon. For the first season of the show, Machinima partnered with Microsoft and Capcom and accumulated over 14 million viewers. The second season was released on March 6, 2012, and was also aired on FEARnet, a horror cable network.[37]

Street Fighter: Assassin's Fist

On May 23 of 2014, Machinima aired Street Fighter: Assassin's Fist, a live action Street Fighter series produced by Capcom and created by Joey Ansah and Christian Howard who made the popular short film Street Fighter: Legacy, reprising their roles as Ken and Akuma from the film.[38][39]

Justice League: Gods and Monsters Chronicles

In 2014, Machinima announced that they would air a three-part animated series titled Justice League: Gods and Monsters Chronicles which would serve as a companion to the animated movie, Justice League: Gods and Monsters.[40] In May 2015, before the series even debuted, Machinima and DC Entertainment revealed that it had been renewed for a ten-episode second season to air in 2016.[41] The first season launched on June 8, 2015, over two weeks before the movie was released.[42] Series creator Sam Liu would later report that the series was shelved and that he had "moved on to other projects."[43]

#4Hero

In May 2015 it was revealed that Machinima, in co-development with Blue Ribbon Content and DC Entertainment is developing a live action adaptation of the DC Comics’ cult-favorite classic Dial H for Hero, called #4Hero. It is described as VFX-heavy action-comedy about a young woman named Nellie Tribble who gets her powers from a smartphone app that allows her to instantly become a Super Hero for a short period of time. Her super powers are dictated by whatever is trending on social media at that moment.[44]

DC’s Hero Project

DC’s Hero Project is a contest show developed by Machinima, Blue Ribbon Content, and DC Entertainment. The show is about finding "the next great creator for the world of DC Comics". It is described as a contest between eight competitors who compete in elimination challenges to develop a live-action short video based on their interpretations of the characters from DC Comics’ Starman series. One of the confirmed judges will be bestselling writer, and DC Entertainment Chief Creative Officer, Geoff Johns.[44]

Street Fighter: Resurrection

Street Fighter: Resurrection streamed exclusively on go90 in March 2016.[45][46]

Transformers: Combiner Wars

Transformers: Combiner Wars is an animated series created in partnership with Hasbro for go90. It is the first part of the Prime Wars Trilogy, a branch of the Transformers franchise based on the Transformers: Generation 1 continuity family. It is based on the Combiner Wars toys as well as the story line from IDW Publishing's The Transformers.[47]

Primr

Machinima developed a premium channel to feature quality content produced by network content creators along with major production companies and Hollywood studios known as Machinima Prime. Weekly shows that run on Prime include Life on the Road, XARM, Prank Lab, and Halo 4: Forward Unto Dawn.[48] After a year long hiatus, the channel was relaunched on August 17, 2016 and rebranded as Primr, with all previously uploaded videos and series being made private. Some of the short films uploaded on the channel have since been reinstated, while its series remain hidden. The channel has since become inactive.

List of series

Halo 4: Forward Unto Dawn

Halo 4: Forward Unto Dawn is a live-action web series that debuted on October 5, 2012 and continued until the release of Halo 4 on November 6, 2012. The series represents the largest monetary investment Microsoft has made in a live-action Halo project. The goal of the web series is to introduce the franchise to people unfamiliar with the games. In this series, Halo fans will be taken back to the infamous beginning of the Human/Covenant war, when the Master Chief inspired a young cadet who would eventually become the commander of the UNSC's greatest vessel ever: the UNSC Infinity.[49]

XARM

XARM is a combat-sports concept reality show series produced by Endemol USA in which fighters compete. XARM is a fast-growing brutal combat sport featuring fighters from across the MMA universe. A combination of arm wrestling and MMA, XARM is visceral and bloody - there is nowhere to hide and no escape.[50]

Prank Lab

Prank Lab is an original new series of practical jokes captured on hidden camera. The show is from Katalyst Media, the production company founded by Ashton Kutcher and Jason Goldberg.[51]

TH3 cLAN

TH3 cLAN is a series about a clan of Call of Duty players encountering several troubles along their way to prepare for the annual Machinima clan gaming tournament whose winner gets $50,000. The clan consists of an ultra-rude gamer named Aaron (Eric Pumphrey), his friend Sam (Luke Baybak), former television actor named Mike (Dylan Saunders), and an un-grown 24-year-old named Josh (Kyle S. Moore). It was a spinoff of the Reckless Tortuga series The Online Gamer.

Tainted Love

Tainted Love tells the humorous story of a delivery boy named Barry (Orlando Jones) and his girlfriend Jezebel (Deanna Russo) who is pregnant, trying to pay for their baby's insurance. But when Jezebel tries robbing Barry's criminal boss Fred Lucas (Eric Roberts) for the money, things go awry and Barry and Jezebel must try to survive with Fred Lucas and the vengeful investigator Detective Jerry Jamshid after them.[52]

Happy Hour

Happy Hour was a block (and later a channel) focusing on animation. Eventually, the channel and block were shelved, with the channel being inactive since August 18, 2015, with no new episodes from any of its exclusive shows since July 28, 2015. The shows moved from the primary Machinima channel that are still being continued were moved back after Happy Hour's discontinuation. However, the channel resurfaced on September 7, 2016, with the premiere of the fourth season of Happy Hour Saloon, an animated series that parodies video games. It stopped uploading content again on November 11, 2016.

List of series

Battlefield Friends

An animated series about a group of friends and a "noob" playing popular first-person shooter games Battlefield 3, Battlefield 4, and Battlefield Hardline. Originally hosted on the primary Machinima channel, it was moved to Happy Hour, then moved back to the primary channel for its fifth and sixth seasons after Happy Hour was discontinued.

Arby 'n' the Chief

A live action/machinima hybrid series created by Jon Graham, initially credited as DigitalPh33r and later Jon CJG, that revolves around the lives of Halo 2 figurine versions of Master Chief and the Arbiter as they play video games (usually Halo 3 and Halo: Reach) and constantly bicker with each other. The series is a comedy, but has also adopted a dramatic narrative style starting with its fifth season. The series initially ended after its third season, with a movie titled Endgame, but was later spun-off as Arby 'n' the Chief in LA by Machinima. Due to the poor reception of In LA, Graham brought back the show for a fourth season that ignored the events of in LA and Endgame and instead took place after the third season. Graham sought to end the show again with its seventh season, which ended on August 17, 2013. However, on October 6, 2014, Jon Graham revealed that he was contemplating producing an additional season, feeling dissatisfied at the original ending he created. On January 22, 2015, Graham uploaded a teaser for an eighth season to his personal YouTube channel, which later premiered on November 5, 2015. It aired on the primary Machinima channel for its first seven seasons, with its eighth (and supposedly final) season currently being aired on Graham's personal channel.

Sanity Not Included

A sketch comedy machinima series created by Dexter Manning and Lyle Burruss (credited as Dexterboy124 and GuitarmasterX7).[53] After a series of sketches created in various video games, the series also features an animated segment featuring fictionalized versions of Dexter and Lyle. After its third season, Lyle left the show, and was replaced by ImmortalHDFilms. It initially aired on the primary Machinima channel, though was moved over to Machinima's Happy Hour channel. It was later moved back to the primary Machinima channel after the Happy Hour channel became inactive, this time with Manning working on the show alone. The animated segments were abandoned and now are a compilation of machinima skits created by Manning under the name Sanity Not Included Shorts.

Sonic For Hire

A animated comedy series created by Mike Parker and Michael William of LowBrow Studios. These animated shorts focus on Sonic the Hedgehog as he gets washed up and is looking for work with Miles "Tails" Prower, Doctor Eggman, Earthworm Jim, and Knuckles the Echidna. The crew face typical problems such as survival and being broke while also facing less typical problems such as starting a fire, the world falling apart, and games of Chicken. The series originally concluded with seventh seasons and ninety-one episodes, with a total of thirteen episodes per season.[54] It, like Sanity Not Included, aired on the primary Machinima channel, but was moved to the Happy Hour channel for its final seasons. A revival is set for a 2018 launch.[55]

Two Best Friends Funtime Adventures

An animated spinoff of the Two Best Friends Play let's play series, written and voiced by series creators Matthew Kowalewski and Patrick Boivin (TheSw1tcher) and animated by 2Snacks. The series features fictionalized versions of the Two Best Friends cast exploring worlds based on different video games while discussing various facets of gaming culture, mechanics, and history. While the first two episodes aired on the primary Machinima channel like its parent series, remaining three episodes were posted exclusively to the Happy Hour channel. It was seemingly cancelled after five episodes.

Expansion of distribution media

Machinima, Inc. has expanded on to many websites and platforms to distribute its content currently maintaining the main website, eleven YouTube channels, an iPhone/iPad application, an Android application, Facebook applications, Facebook/Twitter/Google+ feeds, and a newsletter that distributes news content.

Previously, Machinima had an application on both the Xbox One and Xbox 360. Both consoles have since removed the Machinima app from their App Store.

Social media integration

Machinima uses a variety of social networking services including Facebook and Twitter as distribution platforms for its productions. It is integrated with Apple IOS and Microsoft Xbox Live service.[56] Machinima frequently posts content on various social networks core to the concept of sharing and generating hits for Machinima videos.

Machinima's partnership with Google includes Google's £30 million investment in Machinima.[57]

Criticism

As a Multi Channel Network, Machinima has over 5,000 partners worldwide[58] who are contracted to produce video content under the Machinima brand.[4] The company has been criticised for the use of perpetual contracts.[59] Ben Vacas, known to the YouTube community as 'Braindeadly', attracted media attention in January 2013 over contractual issues with Machinima.[60] Under the terms of his contract, Machinima was permitted to place advertisements on Vacas's videos and in return he would receive a percentage of the profits generated.[60] However, the contract also disclosed that it existed "in perpetuity"[59] meaning Machinima would hold the rights to any content created by Vacas, published on his partnered YouTube channel, in his lifetime, a detail Vacas failed to read.[59]

In January 2014, Machinima was alleged to be paying its YouTube video partners for showing Xbox One content. According to reports, the content must be at least 30 seconds long and the Xbox One must be mentioned by name. An accompanying legal agreement also states that the partner "may not say anything negative or disparaging about Machinima, Xbox One, or any of its games". Additionally, the agreement states that the video producer must keep the details of the promotional agreement confidential, or they do not qualify for the promotional payment. Videos participating in this promotion tag their videos with the tag: XB1M13. Microsoft claims that it had no knowledge of the promotion.[61]

Machinima has faced criticism from YouTube members and viewers for a lack of transparency with its associates, placing advertisements on their associate channels' videos without permission, and a lack of transparency on the revenues side. One associate member, Clash, also criticised Machinima for insensitively placing an ad on a video dedicated to his ailing dog.[62][63]

On September 2, 2015, Machinima agreed to settle Federal Trade Commission charges that it engaged in deceptive advertising by paying “influencers” to post YouTube videos endorsing Microsoft's Xbox One system and several games. The FTC claimed that the influencers failed to adequately disclose that they were being paid for their seemingly objective opinions. Under the proposed settlement, Machinima was prohibited from similar deceptive conduct in the future, and it was required to ensure its influencers clearly disclosed when they are compensated for their endorsements. According to the FTC's complaint, Machinima and its influencers were part of an Xbox One marketing campaign managed by Microsoft's advertising agency, Starcom MediaVest Group. Machinima guaranteed Starcom that the influencer videos would be viewed at least 19 million times.[64]

On May 9, 2018, Arby 'N' The Chief creator Jon Graham tweeted that most of the series was removed from Machinima's YouTube channel for unspecified reasons.[65]

See also

References

  1. ^ "Warner Bros. names game veteran Russell Arons as Machinima boss - GamesBeat". venturebeat.com. Retrieved 19 December 2017.
  2. ^ a b "Machinima, Inc.: Private Company Information - Businessweek". Businessweek.com. Retrieved February 8, 2013.
  3. ^ "Machinima Breaks One Billion Monthly Video Views". Los Angeles: Machinima.com. December 5, 2011. Archived from the original on October 29, 2013. Retrieved February 16, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ a b DVorkin, Lewis. "Who's Doing It Right? How Machinima.com Got 70 Million Viewers on YouTube - Forbes". Forbes.com. Retrieved February 8, 2013.
  5. ^ Marino, 12–13
  6. ^ a b Spangler, Todd (October 12, 2016). "Warner Bros. Nears Deal to Acquire Machinima". Variety. Retrieved December 19, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  7. ^ a b Jarvey, Natalie (November 17, 2016). "Warner Bros. to Acquire Digital Network Machinima". The Hollywood Reporter. Retrieved December 19, 2016.
  8. ^ a b Spangler, Todd (November 17, 2016). "Warner Bros. Acquires Full Control of Machinima". Variety. Retrieved December 19, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  9. ^ Marino, 10–11.
  10. ^ Marino, 11.
  11. ^ a b c d Marino 12.
  12. ^ a b Kelland, Morris, & Lloyd, 30.
  13. ^ "Machinima Partners with Meteor Entertainment". VentureBeat. Retrieved 2012-09-10.
  14. ^ "Xbox Live is getting Nickelodeon, Machinima, & tons of live sports". VentureBeat. Retrieved 2012-09-10.
  15. ^ "Google Invests in Machinima". AllThingsD.com. Retrieved 2012-09-10.
  16. ^ "Machinima Layoffs".
  17. ^ "Beats By Dre x Elizabeth Comstock - machinima back on Machinima". Retrieved 2014-04-17.
  18. ^ "Warner Bros. Is Buying a Stake in Struggling YouTube Net Machinima. Here's Why". Retrieved 15 August 2014.
  19. ^ Shields, Mike (November 10, 2014). "Machinima Unveils Rebranding Effort and Expanded Partner Program". CMO Today. Retrieved November 14, 2014.
  20. ^ "Machinima raises $42 million Series E in round led by Warner Bros". SiliconANGLE Media. 20 February 2015. Retrieved 24 November 2015.
  21. ^ "Warner Bros. Unveils Machinima Rebrand After Year of Integration". Hollywood Reporter. 14 February 2018. Retrieved 29 August 2018.
  22. ^ "How Machinima plotted its strategic rebranding across platforms". Venture Beat. 17 February 2018. Retrieved 16 September 2018.
  23. ^ Hayes, Dawn C. Chmielewski,Dade (2018-11-21). "WarnerMedia-Owned Machinima To Become Part Of AT&T's Otter Media". Deadline Hollywood. Retrieved 2018-11-22.{{cite news}}: CS1 maint: multiple names: authors list (link)
  24. ^ Spangler, Todd (2018-08-07). "AT&T Buys Out Chernin Group's Stake in Otter Media". Variety. Retrieved 2018-11-22.
  25. ^ a b c d "Machinima Announces Winners of Third Annual Inside Gaming Awards - Machinima". Machinima.com. Archived from the original on 11 December 2012. Retrieved 16 February 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  26. ^ "'''YouTube''': ''Inside Gaming''". Youtube.com. Retrieved 2012-09-18.
  27. ^ Sonntag, Lawrence. "Machinima.com Announces Nominees for Inside Gaming Awards 2011". Machinima. Retrieved 2012-09-10.
  28. ^ "Introducing Funhaus". Retrieved 19 September 2016.
  29. ^ Inside Gaming (9 April 2015). "Inside Gaming Announcement (Look What the Cat Dragged In)". Retrieved 19 September 2016 – via YouTube.
  30. ^ "Advertise on Machinima's The ETC Podcast". Midroll. Retrieved 3 September 2016.
  31. ^ Fassino, Justin. "Machinima - Call of Duty Black Ops Live Stream". Machinima. Retrieved 2012-09-10.
  32. ^ "'''YouTube''': ''Machinima VS''". Youtube.com. Retrieved 2012-09-18.
  33. ^ "25 Most Social YouTube Channels Worldwide Dominated by Gamers, Vloggers & Webisodes - The Social Media Monthly". 17 July 2013. Retrieved 19 December 2017.
  34. ^ Wallenstein, Andrew (20 February 2015). "Machinima Cuts Staff, Shuts Some Channels After New Financing (Exclusive)". Retrieved 19 December 2017.
  35. ^ "'''YouTube''': ''Mortal Kombat: Legacy''". Youtube.com. Retrieved 2012-09-18.
  36. ^ "Machinima - Mortal Kombat Airing Exclusively on Machinima". Machinima. Retrieved 2012-09-10.
  37. ^ "'''YouTube''': ''Bite Me''". Youtube.com. Retrieved 2012-09-18.
  38. ^ "Street Fighter Assassin's Fist Machinima Announcement - Street Fighter: Assassin's Fist". Retrieved 19 September 2016.
  39. ^ "YouTube". Retrieved 19 September 2016.
  40. ^ "Machinima Lands Exclusive Animated 'Justice League' Series". Variety. 2014-09-17. Retrieved September 17, 2014.
  41. ^ "Bruce Timm's Justice League: Gods and Monsters Chronicles Gets 2nd Season Pickup Before Debut". Retrieved May 4, 2015.
  42. ^ "Forget everything you thought you knew about the @DCComics universe with Justice League: #GodsandMonsters, debuting June 8th". Twitter. Machinima. Retrieved 2 June 2015.
  43. ^ @Bacbi Thanks man. Yeah it's been shelved for now until they can work some stuff out. Sorry to be vague. I've moved in to other projects.
  44. ^ a b "Breaking News: More Original Digital Entertainment Coming from DC and Machinima". Retrieved May 5, 2015.
  45. ^ Machinima (7 December 2015). "Street Fighter: Resurrection – Coming March 2016!". Retrieved 19 September 2016 – via YouTube.
  46. ^ Jonathan 'Catalyst' Grey (December 6, 2015). "Capcom Cup 2016 will have $500,000 up for grabs, new web film series in development Street Fighter: Resurrection". Event Hubs.
  47. ^ "Comic-Con: 'Transformers' Animated Series Coming to Machinima (Exclusive)".
  48. ^ "'''YouTube''': ''Machinima Prime''". Youtube.com. 2010-12-16. Retrieved 2012-09-18.
  49. ^ "'''YouTube''': ''Halo 4: Forward Unto Dawn''". Youtube.com. Retrieved 2012-09-18.
  50. ^ "'''YouTube''': ''XARM''". Youtube.com. Retrieved 2012-09-18.
  51. ^ "'''YouTube''': ''Prank Lab''". Youtube.com. Retrieved 2012-09-18.
  52. ^ "Top 10 Web Series of 2013 #10 "Tainted Love"". Variety. Retrieved 1 December 2015.
  53. ^ "Get intimate with the creators of Sanity Not Included". Destructoid. Retrieved 1 December 2015.
  54. ^ "Sonic for Hire To Likely End After 7th Season". TSSZ News LLC. Retrieved 1 December 2015.
  55. ^ Sonic The Hedgehog [@sonicforhire] (June 15, 2018). "You jerks still here? Surprise! Coming later this year @LowBrowStudios @Machinima" (Tweet). Retrieved July 28, 2018 – via Twitter.
  56. ^ "Machinima Overview". Archived from the original on 2013-01-19. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  57. ^ Guglielmo, Connie. "Forbes - Google invests in Machinima sees financial return".
  58. ^ "Affiliates - Machinima". Machinima. Archived from the original on 12 February 2013. Retrieved 15 February 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  59. ^ a b c Marsden, Rhodri (2013-01-23). "Channels spawned by YouTube are making a fortune but are the people making the videos missing out?". London: The Independent. Retrieved 15 February 2013.
  60. ^ a b Stuart, Tessa. "Rage Against Machinima". Houston Press. Retrieved 15 February 2013.
  61. ^ "Stealth marketing: Microsoft paying YouTubers for Xbox One mentions [updated]". Retrieved 19 September 2016.
  62. ^ Good, Owen. "YouTuber Blasts Machinima As The ContentID Controversy Grinds On (Update)". Kotaku.
  63. ^ A Video For Machinima on YouTube
  64. ^ Makuch, Eddie (September 2, 2015). "YouTube Network "Deceived Customers" With Paid-For Xbox One Videos". GameSpot. CBS Interactive. Retrieved September 2, 2015.
  65. ^ "Jon Graham on Twitter".
Achievements
Preceded by Top Subscribed Channel on YouTube
machinima
Ranked fourth as of December 2012
Succeeded by
Preceded by Top Subscribed Channel on YouTube
machinimarespawn
Ranked 23 as of November 2011
Succeeded by
davedays