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The game was first revealed at [[Electronic Entertainment Expo|E3]] 2006 under the name ''Vision Gran Turismo''. In an April 2008 interview, Yamauchi revealed that 150 people had worked on ''Gran Turismo 5'' for four years, with all of Polyphony Digital's 120 employees working on ''GT5'', and the game costing 50 times more to develop than 1997's ''[[Gran Turismo (video game)|Gran Turismo]],''<ref name="Yamauchi">{{cite web|url=http://www.developmag.com/news/29626/Polyphony-looks-to-PC-game-development |title=Gran Turismo designer Yamauchi wants to make an RPG|last=French|first=Michael|date=April 14, 2008|publisher=Develop|accessdate=2009-07-02}}</ref> with Yamauchi later disclosing that ''Gran Turismo 5'' had cost $60 million to develop.<ref name="SEMA show">{{cite web|url=http://www.autoweek.com/article/20091103/SEMA/911039983 |title=SEAM show: More news on Gran Turismo 5|first=Mark|last=Vaughn|date=November 9, 2009|publisher=Autoweek|accessdate=2009-12-12}}</ref>
The game was first revealed at [[Electronic Entertainment Expo|E3]] 2006 under the name ''Vision Gran Turismo''. In an April 2008 interview, Yamauchi revealed that 150 people had worked on ''Gran Turismo 5'' for four years, with all of Polyphony Digital's 120 employees working on ''GT5'', and the game costing 50 times more to develop than 1997's ''[[Gran Turismo (video game)|Gran Turismo]],''<ref name="Yamauchi">{{cite web|url=http://www.developmag.com/news/29626/Polyphony-looks-to-PC-game-development |title=Gran Turismo designer Yamauchi wants to make an RPG|last=French|first=Michael|date=April 14, 2008|publisher=Develop|accessdate=2009-07-02}}</ref> with Yamauchi later disclosing that ''Gran Turismo 5'' had cost $60 million to develop.<ref name="SEMA show">{{cite web|url=http://www.autoweek.com/article/20091103/SEMA/911039983 |title=SEAM show: More news on Gran Turismo 5|first=Mark|last=Vaughn|date=November 9, 2009|publisher=Autoweek|accessdate=2009-12-12}}</ref>
[[File:Gt5-screenshot.jpg|200px|thumb|left|A replay screenshot from the Gran Turismo 5 GT Academy demo. A Nissan 370Z crosses the start/finish line at the Indianapolis GP circuit.]]
[[File:Gt5-screenshot.jpg|200px|thumb|left|A replay screenshot from the Gran Turismo 5 GT Academy demo. A Nissan 370Z crosses the start/finish line at the Indianapolis GP circuit.]]
At Sony's E3 2009 Press Conference, a trailer for ''Gran Turismo 5'' was shown, revealing the inclusion of Super GT, NASCAR and WRC but no release date was revealed.<ref name="Ref-2">{{cite web|url=http://uk.ps3.ign.com/articles/992/992035p1.html|title=E3 2009: IGN PlayStation Team's E3 Wrap-Up|last=Roper|first=Chris|date=June 4, 2009|publisher=[[IGN]]|accessdate=2009-07-02}}</ref> In an interview with Eurogamer, Yamauchi said that "We've actually reached a point where we can probably release [GT5] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing."<ref name="Ref-3">{{cite web|url=http://www.eurogamer.net/articles/gran-turismo-psp-hands-on?page=2|title=E3: Gran Turismo PSP Hands On |author=Staff|date=June 4, 2009|publisher=[[Eurogamer]]|accessdate=2009-07-02}}</ref> However, in an interview with Auto Express in April, 2010, Yamauchi explained that, "Deciding a release date for a game is always difficult, as it’s not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it’s not necessarily a date I would be hoping for. March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn’t have had everything that I wanted to include." Sony Computer Entertainment has certain control over the release dates of their games, this could be one of the contributing factors delaying Gran Turismo 5.<ref name="Auto Express Interview">{{cite web|url=http://www.autoexpress.co.uk/news/autoexpressnews/251008/kazunori_interview.html|title=Kazunori Interview|author=Staff|date=April 20, 2010|publisher=Auto Express|accessdate=2010-04-21}}</ref> It has been announced that users will be able to output HD replays onto [[YouTube]].<ref>{{cite web|url=http://www.gtplanet.net/night-racing-weather-indy-cars-irl-confirmed-for-gt5/|title=GT5 replays to YouTube 'with a press of a button" 'IRL'}}</ref><!--Needs more reliable source as soon as one's available--> Gran Turismo 5 was shown off extensively at [[E3]] 2010 includiong a new trailer, a North and Latin American release date, playable demos on the show floor and various private press conferences revealing new information about the game. Alongside the original release, two collector's editions will be released. One featuring some extra bonus content and the other, more expensive option containing extra paraphinallia such as further reading on car racing.
At Sony's E3 2009 Press Conference, a trailer for ''Gran Turismo 5'' was shown, revealing the inclusion of Super GT, NASCAR and WRC but no release date was revealed.<ref name="Ref-2">{{cite web|url=http://uk.ps3.ign.com/articles/992/992035p1.html|title=E3 2009: IGN PlayStation Team's E3 Wrap-Up|last=Roper|first=Chris|date=June 4, 2009|publisher=[[IGN]]|accessdate=2009-07-02}}</ref> In an interview with Eurogamer, Yamauchi said that "We've actually reached a point where we can probably release [GT5] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing."<ref name="Ref-3">{{cite web|url=http://www.eurogamer.net/articles/gran-turismo-psp-hands-on?page=2|title=E3: Gran Turismo PSP Hands On |author=Staff|date=June 4, 2009|publisher=[[Eurogamer]]|accessdate=2009-07-02}}</ref> However, in an interview with Auto Express in April, 2010, Yamauchi explained that, "Deciding a release date for a game is always difficult, as it’s not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it’s not necessarily a date I would be hoping for. March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn’t have had everything that I wanted to include." Sony Computer Entertainment has certain control over the release dates of their games, this could be one of the contributing factors delaying Gran Turismo 5.<ref name="Auto Express Interview">{{cite web|url=http://www.autoexpress.co.uk/news/autoexpressnews/251008/kazunori_interview.html|title=Kazunori Interview|author=Staff|date=April 20, 2010|publisher=Auto Express|accessdate=2010-04-21}}</ref> It has been announced that users will be able to output HD replays onto [[YouTube]].<ref>{{cite web|url=http://www.gtplanet.net/night-racing-weather-indy-cars-irl-confirmed-for-gt5/|title=GT5 replays to YouTube 'with a press of a button" 'IRL'}}</ref><!--Needs more reliable source as soon as one's available--> Gran Turismo 5 was shown off extensively at [[E3]] 2010 including a new trailer, a North and Latin American release date, playable demos on the show floor and various private press conferences revealing new information about the game. Alongside the original release, two collector's editions will be released. One featuring some extra bonus content and the other, more expensive option containing extra paraphinallia such as further reading on car racing.


===Time Trial Demo===
===Time Trial Demo===

Revision as of 04:05, 17 July 2010

Gran Turismo 5
European box art
Developer(s)Polyphony Digital
Publisher(s)Sony Computer Entertainment
Designer(s)Kazunori Yamauchi
SeriesGran Turismo
Platform(s)PlayStation 3
Genre(s)Racing
Mode(s)Single-player, multiplayer, online multiplayer (16-player)

Gran Turismo 5 (Japanese: グランツーリスモ 5 Guran Tsūrisumo 5) (commonly abbreviated as GT5) is the fifth edition of the Gran Turismo racing simulator series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it is due for release in North and Latin America on November 2, 2010 on the PlayStation 3.[3] Other regions' release dates are to be announced. It expands on the Prologue version and will be the first of the main numbered series to feature on the PlayStation 3.

For the first time in the main series, an online mode will be available in the game, with 16 player capability. A damage model has been confirmed with variations of damage depending on whether the vehicle is "standard" or "premium". Night racing will make a reappearance for GT5, with every course having the option for night racing.[4] Weather effects are also confirmed to be included, although the extent of the implementation is currently unknown.[5] GT5 will be the first Gran Turismo game in the series' history to display in an optional Stereoscopic-3D resolution. The extent of the implementation is currently unknown.[6]

World Rally Championship, NASCAR, and Super GT licenses will be featured for the first time in the Gran Turismo franchise.[7][8]

Development

The game was first revealed at E3 2006 under the name Vision Gran Turismo. In an April 2008 interview, Yamauchi revealed that 150 people had worked on Gran Turismo 5 for four years, with all of Polyphony Digital's 120 employees working on GT5, and the game costing 50 times more to develop than 1997's Gran Turismo,[9] with Yamauchi later disclosing that Gran Turismo 5 had cost $60 million to develop.[10]

File:Gt5-screenshot.jpg
A replay screenshot from the Gran Turismo 5 GT Academy demo. A Nissan 370Z crosses the start/finish line at the Indianapolis GP circuit.

At Sony's E3 2009 Press Conference, a trailer for Gran Turismo 5 was shown, revealing the inclusion of Super GT, NASCAR and WRC but no release date was revealed.[11] In an interview with Eurogamer, Yamauchi said that "We've actually reached a point where we can probably release [GT5] anytime, except that you can also keep working as long as you want to as well, it's just a matter of timing."[12] However, in an interview with Auto Express in April, 2010, Yamauchi explained that, "Deciding a release date for a game is always difficult, as it’s not something I can decide on my own. The agreement on a date comes between various parties at Sony, and it’s not necessarily a date I would be hoping for. March would've been too early. We could have produced the game in time to make that deadline, but the finished product wouldn’t have had everything that I wanted to include." Sony Computer Entertainment has certain control over the release dates of their games, this could be one of the contributing factors delaying Gran Turismo 5.[13] It has been announced that users will be able to output HD replays onto YouTube.[14] Gran Turismo 5 was shown off extensively at E3 2010 including a new trailer, a North and Latin American release date, playable demos on the show floor and various private press conferences revealing new information about the game. Alongside the original release, two collector's editions will be released. One featuring some extra bonus content and the other, more expensive option containing extra paraphinallia such as further reading on car racing.

Time Trial Demo

The GT5 Time Trial Demo was released on December 17, 2009 on the PlayStation Network; it was only playable while the user was signed into the PlayStation Network. It was not so much a demo of GT5 istelf, but actually the first part of the 2010 GT Academy, with the fastest drivers from the time trial eventually getting the chance to drive a real racing car in a real racing series. Nevertheless, it showed what progress had been made since Polyphony Digital's latest game, Gran Turismo 5 Prologue in terms of graphics, physics and other aspects of gameplay and design. It featured stock and tuned versions of the Nissan 370Z. The track featured in the demo was the Indianapolis GP circuit, which is new to the Gran Turismo series.[15] This demo was praised for its graphics and updated physics, however it has been criticised for its stiff camera, and confusion over what aspects of the final game the demo represents. The Time Trial demo is no longer playable now that the 2010 GT Academy is complete.

Cars and tracks

Gran Turismo 5 is set to feature 20+ total track locations, with 70+ variations. Yamauchi has explained that he aims to achieve the 1000-car milestone but actual details on the number of cars in the game is still unclear, with the number ranging between 950 and 1000.[16] Dunsfold Park, located in the United Kingdom[17] – the test track of the British automotive television show Top Gear – will be included in the game. The playable demo of Gran Turismo 5 at Gamescom 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the game.[18][19] Other tracks shown to be in the final game include Daytona International Speedway, Indianapolis Motor Speedway, Nürburgring Nordschleife, Tsukuba Circuit, and two new Rome and Madrid city circuits.

Lamborghini and Bugatti will make their first appearance in the game, following on from their introduction in Gran Turismo PSP, and it has been confirmed the new "gullwing" Mercedes-Benz SLS AMG will appear, along with Ferrari's recently unveiled 458 Italia. McLaren will also make their first appearance in GT5 as a native manufacturer, with the inclusion of the McLaren F1 road car (the F1 GTR race version was in Gran Turismo 4, but was included in BMW's dealership).[20] In an article briefly posted on Polyphony Digital's website, the introduction of electric cars was confirmed; this includes the latest Tesla Motors vehicle.[16] Hybrids were previously included in Gran Turismo 4 with the Toyota Prius and the Honda Insight. At the 2009 Tokyo Game Show, Yamauchi mentioned that the latest hybrid and electric cars will be included, including the Tesla Roadster.[7][21] The cars in GT5 will be separated into two types, "standard" and "premium". Standard cars will have standard headlights, very basic interior modelling and basic damage modelling. Premium cars will be extremely detailed inside and out, have headlights capable of high and low beams and an extensive, detailed damage model. The game will feature significantly fewer "premium" cars because they take longer to model.[22]

Yamauchi said in an interview with Edge Magazine that Gran Turismo 5 could have some compatibility with the PlayStation Portable version. He said, in an interview with G4, that "we’re going to make it so that you can actually export the cars for the PSP version into Gran Turismo 5, so you can export your garage."[23] Cars from Gran Turismo 5 Prologue will also be transferable to GT5.

The game was reported by media in September 2009 to feature head tracking using the PlayStation Eye, though no official confirmation came in the following months. This feature would allow the player to move their head naturally while sitting down, upright, and have the view around the 3D cockpit change accordingly.[24] Officially announced in conjunction with Toyota in January 2010 is a GPS-based device which, when loaded into the game, will create a 'ghost' lap of a run through a race circuit in real life if equipped for data recording, allowing someone to view or race against their real life driving.[25] Naturally, this would only be available for tracks which exist in real life, there is no information on which or how many circuits in total will support the feature.

Damage

Gran Turismo 5 will become the first game in the Gran Turismo franchise to include both mechanical and external damage modeling, including a real-time deformation engine that will process model deformation according to the speed and angle of impact.[26] In addition, it was revealed at the 2009 Tokyo Game Show that it will also be possible to overturn cars for the first time in the series.[27] The vehicles in GT5 will be separated into "standard" and "premium" vehicles. Standard vehicles will feature a very basic damage model with scratches, dirt and dents appearing on the car in the event of an accident as well as internal, mechanical damage. The more detailed "premium" vehicles will feature the full damage model with more accurate damage such as panels being ripped off. Gran Turismo 2 previously included damage, but was limited to mechanical damage only.

Release

Gran Turismo 5 exposition on TGS 2009, featuring a Mercedes SLS

At the 2009 Tokyo Game Show, Sony announced that Gran Turismo 5 would be released in Japan in March 2010. However, Sony later announced that GT5 had been delayed, with the Japanese release date returning to "to be announced". However, Sony said the currently undisclosed North American and European release dates were unaffected by the Japanese delay.[28] At their 2010 GDC press conference, Sony confirmed that Gran Turismo 5 would be released before the end of 2010.[29]

At Sony's Press Conference during E3 2010, it was revealed that Gran Turismo 5 would be officially launched in North America on November 2, 2010. Release dates for other regions have are yet to be announced.[30]

See also

References

  1. ^ "Gran Turismo 5 Will Be Out This November". Kotaku.
  2. ^ "Gran Turismo 5, Split/Second Compatible with Move Controller". 1up.com.
  3. ^ "Gran Turismo 5". PlayStation.com. Sony Computer Entertainment. Retrieved 2009-07-02.
  4. ^ "Night Racing, Weather, Indy Cars (IRL) Confirmed for GT5". GT Planet. March 24, 2010. Retrieved 2010-03-24.
  5. ^ "Night Racing, Weather, Indy Cars (IRL) Confirmed for GT5". GT Planet. January 5, 2010. Retrieved 2010-01-08.
  6. ^ "Conformation of 3D implementation in GT5". YouTube. April 22, 2010. Retrieved 2010-04-26.
  7. ^ a b Yamauchi, Kazunori (December 25, 2009). "GT5 New Movie at AGS2009". YouTube. Retrieved 2009-12-25.
  8. ^ http://i4.photobucket.com/albums/y102/Digital-Nitrate/Games/PS3/GT5/100_7233-1.jpg
  9. ^ French, Michael (April 14, 2008). "Gran Turismo designer Yamauchi wants to make an RPG". Develop. Retrieved 2009-07-02.
  10. ^ Vaughn, Mark (November 9, 2009). "SEAM show: More news on Gran Turismo 5". Autoweek. Retrieved 2009-12-12.
  11. ^ Roper, Chris (June 4, 2009). "E3 2009: IGN PlayStation Team's E3 Wrap-Up". IGN. Retrieved 2009-07-02.
  12. ^ Staff (June 4, 2009). "E3: Gran Turismo PSP Hands On". Eurogamer. Retrieved 2009-07-02.
  13. ^ Staff (April 20, 2010). "Kazunori Interview". Auto Express. Retrieved 2010-04-21.
  14. ^ "GT5 replays to YouTube 'with a press of a button" 'IRL'".
  15. ^ Tackie, Penrose (December 3, 2009). "GT Academy 2010 Launches December 17th With Downloadable Time Trial". Sony Computer Entertainnment Europe. Retrieved 2009-12-30.
  16. ^ a b "GT5 Game Features". GTPlanet. August 18, 2009. Retrieved 2009-08-26.
  17. ^ "BBC Top Gear goes virtual on PS3". BBC. October 24, 2007. Retrieved 2009-08-21.
  18. ^ "GT5 Gameplay". IGN. August 19, 2009. Retrieved 2009-09-02.
  19. ^ "Tokyo r246". Neowikis. September 2, 2009. Retrieved 2009-09-02.
  20. ^ "McLaren F1, Nurburgring in 3D Gran Turismo 5 Demo". GT Planet. 2010-01-09. Retrieved 2010-01-09.
  21. ^ Ekberg, Brian (September 28, 2009). "Yamauchi Talks Gran Turismo 5". GameSpot. Retrieved 2009-10-11.
  22. ^ "Latest Information on GT5 Uncovered". IGN. June 17, 2010. Retrieved 2010-06-18.
  23. ^ Berghammer, Billy (September 1, 2009). "The Kazunori Yamauchi Interview". G4TV. Retrieved 2009-09-03.
  24. ^ "Polyphony Confirm GT 5's Head Tracking". The Sixth Axis. September 10, 2009. Retrieved 2009-09-20.
  25. ^ "Gran Turismo 5's 'GPS-track day' feature demoed". CNET. January 21, 2010. Retrieved 2010-02-03.
  26. ^ ""Brand New, Real Time" Damage Coming To Gran Turismo 5". GT Planet. October 9, 2009. Retrieved 2009-10-23.
  27. ^ "Gran Turismo 5 Release Date and Updated Information Announced". Sony Computer Entertainment. September 24, 2009. Retrieved 2010-01-05.
  28. ^ "Delay "only applicable for the Japanese market"". Eurogamer. Retrieved 2010-01-13.
  29. ^ "GDC 10: GT5 Will Release in 2010". PSX Extreme. Retrieved 2010-03-10.
  30. ^ "Sony's E3 Press Conference reveals GT5 release date". IGN. Retrieved 2010-06-17.

External links