IO Interactive: Difference between revisions
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==History== |
==History== |
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IO Interactive were founded in 1998 in Copenhagen, Denmark. Initially an independent company, IO Interactive developed their debut title, ''Hitman: Codename 47'', in 2000. The game was published through Eidos Interactive, and, upon release, received generally positive critical reception, being praised for it's wide range of weapons, the smart AI and the realism, while being criticized for it's lackluster camera, length and not living up to expectations. The game currently has a score of 73/100 on review aggregate site Metacritic, indicating "mixed or average reviews". |
IO Interactive were founded in 1998 in Copenhagen, Denmark. Initially an independent company, IO Interactive developed their debut title, ''[[Hitman: Codename 47]]'', in 2000. The game was published through [[Eidos Interactive]], and, upon release, received generally positive critical reception, being praised for it's wide range of weapons, the smart AI and the realism, while being criticized for it's lackluster camera, length and not living up to expectations. The game currently has a score of 73/100 on review aggregate site Metacritic, indicating "mixed or average reviews". |
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They followed this up in 2002 with ''Hitman 2: Silent Assassin, ''which was critically acclaimed upon released. IGN said "It's a phenomenal game in it's own right, and one that's sure to have broad appeal, particularly among those gamers who like to put a little more thought into their carnage". The game, on PC, currently holds a Metacritic average of 87/100, indicating "generally favorable reviews", and a GameRankings score of 85.02% on PC. This game was again published by Eidos Interactive. |
They followed this up in 2002 with ''[[Hitman 2: Silent Assassin]], ''which was critically acclaimed upon released. IGN said "It's a phenomenal game in it's own right, and one that's sure to have broad appeal, particularly among those gamers who like to put a little more thought into their carnage". The game, on PC, currently holds a Metacritic average of 87/100, indicating "generally favorable reviews", and a GameRankings score of 85.02% on PC. This game was again published by [[Eidos Interactive]]. |
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They then followed this up with the 2003 video game ''Freedom Fighters'', a tactical shooter''. ''Published through Electronic Arts, ''Freedom Fighters ''received critical acclaim across the board, both on consoles and PC. |
They then followed this up with the 2003 video game ''[[Freedom Fighters]]'', a tactical shooter''. ''Published through [[Electronic Arts]], ''Freedom Fighters ''received critical acclaim across the board, both on consoles and PC. |
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Shortly afterwards, they were purchased by Eidos Interactive, ending their six years of independence. Around the same time, they released ''Hitman: Contracts. Contracts'' was met with mixed reviews upon release. While the PS2 and Xbox versions of the game were released to generally positive reviews (80/100 and 78/100 respectively on Metacritic), the PC version has a 74/100, indicating mixed or average reviews. |
Shortly afterwards, they were purchased by [[Eidos Interactive]], ending their six years of independence. Around the same time, they released ''[[Hitman: Contracts]]. Contracts'' was met with mixed reviews upon release. While the PS2 and Xbox versions of the game were released to generally positive reviews (80/100 and 78/100 respectively on Metacritic), the PC version has a 74/100, indicating mixed or average reviews. |
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''Hitman: Blood Money ''soon followed in 2006, and marked the fourth game in the ''Hitman ''series. It became one of their most critically acclaimed games to date, and sold the most units out of any other entry to the series up to that point. This would be the last installment in the series for another six years, before the release of ''Hitman: Absolution ''in November 2012. |
''[[Hitman: Blood Money]] ''soon followed in 2006, and marked the fourth game in the ''Hitman ''series. It became one of their most critically acclaimed games to date, and sold the most units out of any other entry to the series up to that point. This would be the last installment in the series for another six years, before the release of ''[[Hitman: Absolution]] ''in November 2012. |
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The developers took a six year hiatus from the development of ''Hitman'', arguably their most popular franchise. Their next game was ''Kane & Lynch: Dead Men'', which followed the ventures of criminals Kane and Lynch as they attempted to pull of a heist. ''Kane & Lynch: Dead Men ''wasn't popular upon release with critics, being criticized for it's length and lack of originality. |
The developers took a six year hiatus from the development of ''Hitman'', arguably their most popular franchise. Their next game was ''[[Kane & Lynch: Dead Men]]'', which followed the ventures of criminals Kane and Lynch as they attempted to pull of a heist. ''[[Kane & Lynch: Dead Men]] ''wasn't popular upon release with critics, being criticized for it's length and lack of originality. |
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The next venture by the developer was ''Mini Ninjas'', which departed from IO Interactive's usually violent, adult games. ''Mini Ninjas ''received generally mixed reception upon release, with only the Nintendo Wii version earning itself acclaim. |
The next venture by the developer was ''[[Mini Ninjas]]'', which departed from IO Interactive's usually violent, adult games. ''Mini Ninjas ''received generally mixed reception upon release, with only the Nintendo Wii version earning itself acclaim. |
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In 2009, they were made to work under Square Enix following their |
In 2009, they were made to work under [[Square Enix]] following their acquisition of their parent company, [[Eidos Interactive]]. |
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Their next game was the second installment of the ''Kane & Lynch, |
Their next game was the second installment of the ''Kane & Lynch,''series, entitled ''[[Kane & Lynch 2: Dog Days]]''. This game received generally mixed reviews, being criticized for it's extremely short length and lack of any real innovation. |
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They then made the first installment in the ''Hitman ''series, ''Hitman: Absolution. ''As with most other installments, the game received critical acclaim upon it's November 2012 release, though there was some anxiety about the game being dumbed down for the interests of modern audiences. |
They then made the first installment in the ''Hitman ''series, ''[[Hitman: Absolution]]. ''As with most other installments, the game received critical acclaim upon it's November 2012 release, though there was some anxiety about the game being dumbed down for the interests of modern audiences. |
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Recently, their parent company [[Square Enix]] ran into financial difficulties, and they had large numbers of employees cut to save money. In addition to this, it was confirmed that IO Interactive would be working solely on [[Hitman 6]] and would no longer be developing any more additions to the [[Kane & Lynch]], [[Mini Ninjas]] or [[Freedom Fighters]] series. |
Recently, their parent company [[Square Enix]] ran into financial difficulties, and they had large numbers of employees cut to save money. In addition to this, it was confirmed that IO Interactive would be working solely on [[Hitman 6]] and would no longer be developing any more additions to the [[Kane & Lynch]], [[Mini Ninjas]] or [[Freedom Fighters]] series. |
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==List of video games== |
==List of video games== |
Revision as of 03:45, 31 August 2013
File:Io interactive.gif | |
Company type | Subsidiary of Square Enix |
---|---|
Industry | Computer and video games |
Founded | 1998 |
Headquarters | Copenhagen, Denmark |
Products | Hitman series Freedom Fighters Kane & Lynch: Dead Men Kane & Lynch 2: Dog Days Mini Ninjas |
Owner | Square Enix |
Number of employees | 200+ |
Parent | Independent (1998–2004) Eidos Interactive (2004–2009) Square Enix (2009–present) |
Website | www.ioi.dk |
IO Interactive (commonly abbreviated to IOI) is a Danish video game development company currently owned by Square Enix. The company was founded in September 1998 by the Reto-Moto development group. To date their most popular franchise is the critically acclaimed Hitman series. This team is also known for their references to their own games (such as 47 advertising clothes in Freedom Fighters or Kane & Lynch featuring several Hitman references such as a number 47 garage and 47 achievements).
History
IO Interactive were founded in 1998 in Copenhagen, Denmark. Initially an independent company, IO Interactive developed their debut title, Hitman: Codename 47, in 2000. The game was published through Eidos Interactive, and, upon release, received generally positive critical reception, being praised for it's wide range of weapons, the smart AI and the realism, while being criticized for it's lackluster camera, length and not living up to expectations. The game currently has a score of 73/100 on review aggregate site Metacritic, indicating "mixed or average reviews".
They followed this up in 2002 with Hitman 2: Silent Assassin, which was critically acclaimed upon released. IGN said "It's a phenomenal game in it's own right, and one that's sure to have broad appeal, particularly among those gamers who like to put a little more thought into their carnage". The game, on PC, currently holds a Metacritic average of 87/100, indicating "generally favorable reviews", and a GameRankings score of 85.02% on PC. This game was again published by Eidos Interactive.
They then followed this up with the 2003 video game Freedom Fighters, a tactical shooter. Published through Electronic Arts, Freedom Fighters received critical acclaim across the board, both on consoles and PC.
Shortly afterwards, they were purchased by Eidos Interactive, ending their six years of independence. Around the same time, they released Hitman: Contracts. Contracts was met with mixed reviews upon release. While the PS2 and Xbox versions of the game were released to generally positive reviews (80/100 and 78/100 respectively on Metacritic), the PC version has a 74/100, indicating mixed or average reviews.
Hitman: Blood Money soon followed in 2006, and marked the fourth game in the Hitman series. It became one of their most critically acclaimed games to date, and sold the most units out of any other entry to the series up to that point. This would be the last installment in the series for another six years, before the release of Hitman: Absolution in November 2012.
The developers took a six year hiatus from the development of Hitman, arguably their most popular franchise. Their next game was Kane & Lynch: Dead Men, which followed the ventures of criminals Kane and Lynch as they attempted to pull of a heist. Kane & Lynch: Dead Men wasn't popular upon release with critics, being criticized for it's length and lack of originality.
The next venture by the developer was Mini Ninjas, which departed from IO Interactive's usually violent, adult games. Mini Ninjas received generally mixed reception upon release, with only the Nintendo Wii version earning itself acclaim.
In 2009, they were made to work under Square Enix following their acquisition of their parent company, Eidos Interactive.
Their next game was the second installment of the Kane & Lynch,series, entitled Kane & Lynch 2: Dog Days. This game received generally mixed reviews, being criticized for it's extremely short length and lack of any real innovation.
They then made the first installment in the Hitman series, Hitman: Absolution. As with most other installments, the game received critical acclaim upon it's November 2012 release, though there was some anxiety about the game being dumbed down for the interests of modern audiences.
Recently, their parent company Square Enix ran into financial difficulties, and they had large numbers of employees cut to save money. In addition to this, it was confirmed that IO Interactive would be working solely on Hitman 6 and would no longer be developing any more additions to the Kane & Lynch, Mini Ninjas or Freedom Fighters series.
List of video games
Year | Title | Platform(s) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
NGC | PS2 | PS3 | Wii | Win | Xbox | X360 | PS4 | Xbox One | ||
2000 | Hitman: Codename 47 | No | No | No | No | Yes | No | No | No | No |
2002 | Hitman 2: Silent Assassin | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No |
2003 | Freedom Fighters | Yes | Yes | No | No | Yes | Yes | No | No | No |
2004 | Hitman: Contracts | No | Yes | Yes | No | Yes | Yes | Yes | No | No |
2006 | Hitman: Blood Money | No | Yes | Yes | No | Yes | Yes | Yes | No | No |
2007 | Kane & Lynch: Dead Men | No | No | Yes | No | Yes | No | Yes | No | No |
2009 | Mini Ninjas | No | No | Yes | Yes | Yes | No | Yes | No | No |
2010 | Kane & Lynch 2: Dog Days | No | No | Yes | No | Yes | No | Yes | No | No |
2012 | Hitman: Absolution | No | No | Yes | No | Yes | No | Yes | No | No |
2015 | Hitman 6 | No | No | TBA | No | Yes | No | TBA | Yes | Yes |
External links
- Official website
- IO Interactive profile on MobyGames
- "IO Interactive A/S". Det Centrale Virksomhedsregister. Central Business Register.