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Games representing all of Nintendo's flagship franchises, such as the ''[[The Legend of Zelda: Twilight Princess|Zelda]]'', ''[[Metroid Prime 3: Corruption|Metroid]]'', ''[[Super Mario Galaxy|Mario]]'', [[Wario]], ''[[Animal Crossing (Wii)|Animal Crossing]]'', ''[[Pokémon Battle Revolution|Pokémon]]'', ''[[Super Smash Bros. Brawl|Super Smash Bros.]]'', ''[[Star Fox series|Star Fox]]'' and ''[[Fire Emblem: The Goddess of Dawn|Fire Emblem]]'' series have been announced for the Wii console. Likewise, there are many original titles for it as well as many expected third party games. [[Ubisoft]] has upped their number of titles in development for the console to 14 (eight of which are to be launch games and only three of which were previously known about),<ref name="E3 2006 game list">{{cite web|url=http://wii.ign.com/articles/706/706630p1.html|title=E3 2006: Wii Game List|publisher=[[IGN]]|author=Matt Casamassina|date=[[2006-05-09]]|accessdate=2006-09-04}}</ref> while [[Midway Games]] has announced they have six titles in development,<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=143739|title=Ubisoft and Midway suck up Wii|author=Matt Wales|publisher=computerandvideogames|date=[[2006-08-02]]|accessdate=2006-08-07}}</ref> and [[EA]] has recently increased their development efforts for the console, declaring they are going to support it '100%'.<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=10311|title=EA Sees Larger Loss, Ramps Up Wii Production|author=Simon Carless|publisher=[[Gamasutra]]|date=[[2006-08-01]]|accessdate=2006-08-07}}</ref> EA has since gone on to purchase long-time partner [[Headgate Studios]], which now develops exclusively for the Wii console.<ref>{{cite web|url=http://tgnforums.stardock.com/?forumid=141&aid=137746#1071220|title=EA Snaps Up Headgate Studios|author=iTZKooPA|publisher=[[Totalgaming.net]]|date=[[2006-12-01]]|accessdate=2006-12-05}}</ref>
Games representing all of Nintendo's flagship franchises, such as the ''[[The Legend of Zelda: Twilight Princess|Zelda]]'', ''[[Metroid Prime 3: Corruption|Metroid]]'', ''[[Super Mario Galaxy|Mario]]'', [[Wario]], ''[[Animal Crossing (Wii)|Animal Crossing]]'', ''[[Pokémon Battle Revolution|Pokémon]]'', ''[[Super Smash Bros. Brawl|Super Smash Bros.]]'', ''[[Star Fox series|Star Fox]]'' and ''[[Fire Emblem: The Goddess of Dawn|Fire Emblem]]'' series have been announced for the Wii console. Likewise, there are many original titles for it as well as many expected third party games. [[Ubisoft]] has upped their number of titles in development for the console to 14 (eight of which are to be launch games and only three of which were previously known about),<ref name="E3 2006 game list">{{cite web|url=http://wii.ign.com/articles/706/706630p1.html|title=E3 2006: Wii Game List|publisher=[[IGN]]|author=Matt Casamassina|date=[[2006-05-09]]|accessdate=2006-09-04}}</ref> while [[Midway Games]] has announced they have six titles in development,<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=143739|title=Ubisoft and Midway suck up Wii|author=Matt Wales|publisher=computerandvideogames|date=[[2006-08-02]]|accessdate=2006-08-07}}</ref> and [[EA]] has recently increased their development efforts for the console, declaring they are going to support it '100%'.<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=10311|title=EA Sees Larger Loss, Ramps Up Wii Production|author=Simon Carless|publisher=[[Gamasutra]]|date=[[2006-08-01]]|accessdate=2006-08-07}}</ref> EA has since gone on to purchase long-time partner [[Headgate Studios]], which now develops exclusively for the Wii console.<ref>{{cite web|url=http://tgnforums.stardock.com/?forumid=141&aid=137746#1071220|title=EA Snaps Up Headgate Studios|author=iTZKooPA|publisher=[[Totalgaming.net]]|date=[[2006-12-01]]|accessdate=2006-12-05}}</ref>


Following a statement from [[Perrin Kaplan]] that the system would be region-free,<ref>{{cite web | url=http://www.joystiq.com/2006/09/14/first-party-wii-games-will-be-region-free/ | Author=Ludwig Kietzmann | date=2006-09-14 | title=First-party Wii games would be region-free [update 2] | publisher=joystiq | accessdate=2006-11-03}}</ref> Nintendo of America and Nintendo of Europe have come to an agreement that the console is [[Regional lockout|region-locked]].<ref name="notregionfree">{{cite web | url=http://www.joystiq.com/2006/09/15/wii-not-even-remotely-region-free/ | Author=Ludwig Kietzmann| date=2006-09-14 | title=Wii not even remotely region-free | publisher=Joystiq | accessdate=2006-12-06}}</ref>
Though [[Perrin Kaplan]] had originally stated that the system would be region-free,<ref>{{cite web | url=http://www.joystiq.com/2006/09/14/first-party-wii-games-will-be-region-free/ | Author=Ludwig Kietzmann | date=2006-09-14 | title=First-party Wii games would be region-free [update 2] | publisher=joystiq | accessdate=2006-11-03}}</ref> Nintendo of America and Nintendo of Europe eventually agreed on the console being [[Regional lockout|region-locked]] .<ref name="notregionfree">{{cite web | url=http://www.joystiq.com/2006/09/15/wii-not-even-remotely-region-free/ | Author=Ludwig Kietzmann| date=2006-09-14 | title=Wii not even remotely region-free | publisher=Joystiq | accessdate=2006-12-06}}</ref>


==References and notes==
==References and notes==

Revision as of 16:37, 8 December 2006

Template:Current game

Wii
E3 2006 version of console
ManufacturerNintendo
TypeVideo game console
GenerationSeventh generation era
LifespanNA SA November 19, 2006
JP December 2, 2006
AU December 7, 2006
EU December 8, 2006
Units soldworldwide: 1 million+ (as of December 7, 2006)[1]

United States: 476,000 (as of December 1, 2006) [2]

Japan: nearly 372,000 (as of December 5, 2006) [3]
Media12 cm Wii Optical Disc
8 cm Nintendo GameCube Game Disc
CPUIBM PowerPC-based[4] "Broadway"
StorageInternal flash memory
GameCube Memory Card
Secure Digital card
GraphicsATI "Hollywood"
ConnectivityWi-Fi
Bluetooth
USB 2.0 x2
LAN Adapter (via USB)
Online servicesNintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Wii Channels
Best-selling gameThe Legend of Zelda: Twilight Princess[5]
Backward
compatibility
Nintendo GameCube
PredecessorNintendo GameCube

The Wii (pronounced as the pronoun "we", IPA: [wiː]) is a video game console released by Nintendo. The console was previously known by its project code name of Revolution, and is the successor to the Nintendo GameCube. Although Nintendo is primarily focusing on different market demographics than Microsoft's Xbox 360 and Sony's PlayStation 3,[6] it is part of the seventh-generation of gaming consoles and competes with the other two on some levels.

A distinguishing feature of the Wii console is its wireless controller, the Wii Remote, which may be used as a handheld pointing device and can detect motion and rotation in three dimensions. The console also notably features WiiConnect24, which enables it to receive messages and updates over the Internet while consuming very little electrical power.

Nintendo first mentioned the console in the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.[7] At E3 2006, the Wii console won the Game Critics Awards for Best of Show and Best Hardware.[8] In the December 2006 issue of Popular Science the console was awarded with the Grand Award Winner in Home Entertainment.[9] The console was first launched in some markets in 2006 (see release data for detailed information).

Launch

Release data

On September 14 2006 and September 15 2006, Nintendo announced release information for Japan, North and South America, Australasia, Asia, and Europe, including dates, prices, and distribution.

At a June 7 2006 policy briefing, Nintendo revealed plans to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007.[10] This includes the 4 million or more console units they expect to ship by the end of the 2006 calendar year.[11] On September 14, 2006, it was announced that the majority of the 2006 shipments would be allotted to the Americas.[12]

Despite the price point of US$60 quoted for many seventh generation games[13], Wii games cost at most US$50 at major retail stores.

Release date and suggested retail price by region* (for complete list, see Wii release data)
Region Expected pricing at release Release
date
Accessories
Release Price Approx. USD Equivalent Wii Remote Nunchuk Classic Controller
United States United States US$249.99[14] $249.99 November 19 2006 US$39.99 US$19.99 US$19.99
Canada Canada CAD$279.95[15] $245 C$44.99 C$24.99 C$24.99
Japan Japan JP¥25,000[16] $215* ($205†) December 2 2006 ¥3,800 ¥1,800 ¥1,800
Australia Australia AUD$399.95[17] $315 ($285†) December 7 2006 AU$69.95 AU$29.95 AU$29.95
New Zealand New Zealand NZD$499.90[18] $340 ($305†) NZ$99.95 NZ$49.95 NZ$49.95
Europe Europe 249‡[19] $330 ($275†) December 8 2006 €39.99 €19.99 €19.99
Republic of Ireland Ireland 259[citation needed] $340 ($285†) €44 €25 €25
United Kingdom United Kingdom GB£179‡[19] $350 ($300†) £29.99 £14.99 £14.99

* Wii Sports comes packaged with the console in all regions excluding Japan.

† USD equivalent with local VAT, GST or sales tax removed for ease of comparison with territories that do not include taxes in consumer prices

‡ Retail price as estimated by, rather than suggested by, Nintendo[19]

Marketing expansion

From November 15 2006, Nintendo ran a series of television advertisements in North America directed by Academy Award winner Stephen Gaghan as well as Internet ads under the slogans "Wii would like to play" and "Experience a new way to play". These ads have a total budget of over US$200 million. The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing grandparents and parents enjoying the Wii console with their children. 80% of the advertisements target adults in an attempt to expand the market beyond Nintendo's traditional audience.[20] The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.

Titles

On November 14 2006, it was confirmed that 21 titles would be available on launch day in North America and South America, with another 12 games being released in the 2006 launch window. This makes 33 games total.[21] Wii Sports is included with the console bundle in all regions excluding Japan.

List of launch titles released in at least three regions (see Wii launch titles article for complete list)
Game Title Region(s)[22][23] Game Title Region(s)[22][23]
Avatar: The Last Airbender NA SA AST [24] Call of Duty 3 NA SA EUR AST
Cars NA SA EUR AST [24] GT Pro Series NA SA EUR
The Legend of Zelda: Twilight Princess NA SA JPN EUR AST Madden NFL 07 NA SA EUR
Marvel: Ultimate Alliance NA SA EUR Monster 4x4 World Circuit NA SA JPN EUR AST
Need for Speed: Carbon NA SA EUR Rayman Raving Rabbids NA SA JPN EUR AST
Red Steel NA SA JPN EUR AST SpongeBob SquarePants: Creature from the Krusty Krab NA SA EUR [24]
Tony Hawk's Downhill Jam NA SA EUR Trauma Center: Second Opinion NA SA JPN
Wii Play JPN EUR AST Wii Sports NA SA JPN EUR AST

Name

The console was known by the codename of "Revolution" until April 27 2006, immediately prior to E3.[25] According to the Nintendo Style Guide: A Guide to the Proper Usage of Some of Nintendo's Products, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured prominently in its trademark. Nintendo spells "Wii" with two "i"s to imply an image of players gathering together, as well as to represent the console's controllers. The company has given many reasons for this choice of name since the announcement; however, the most well known is:

Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[26]

Despite Nintendo's justification for the name, members of the press, online communities, and game developers[27] initially reacted negatively to the name change. Some "wish Nintendo had stuck with 'Revolution',"[27] pointed out phonetic similarities to the French word oui and mostly negative words in English,[27] or expressed "fear that the name would convey a continued sense of 'kidiness' [sic] to the console."[28] Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.[29]

Nintendo defends its choice of "Wii" over "Revolution" and suggests to that those who dislike the name: "live with it, sleep with it, eat with it, move along with it."[30]

Hardware

File:Wii Blockbuster Display.jpg
Wii retail display boxes

The Wii console is Nintendo's smallest home unit yet; measuring 44 mm wide, 157 mm tall, and 215.4 mm deep in the vertical orientation without the included stand (which itself measures 55.4 mm wide, 44 mm tall, and 225.6 mm deep).[4] It is approximately the size of three standard DVD cases stacked together (approx. 4.5 cm x 15 cm x 20 cm). It also weighs 1.74kg(3.84 pounds), which makes it the lightest of the three current-gen consoles. The console can be placed either horizontally or vertically.[4] The prefix for the numbering scheme of the system and its parts and accessories is "RVL-", after its project code name of "Revolution".

The front of the console features a slot-loading media drive illuminated by a blue light which accepts both 12cm optical discs for Wii software and 8cm discs from Nintendo's prior console, the GameCube. The Disc slot light briefly illuminates when the console is turned on, when connected to WiiConnect24 and when receiving new data, such as messages, and upon having selected "Bright" or "Dim" in the "Slot Illumination" settings for WiiConnect24. The disc slot light does not stay illuminated during game play or when using other features of the Wii console. Two USB ports are located at its rear. To utilize the SD card slot behind the cover on the front of the console, a software update must be downloaded.

Nintendo has shown the console and the Wii Remote in various colors, including white, black, silver, lime green, and red,[31][32] but initially it is only available in white. At E3 2006, the Wii Remote was shown in light blue.[33] Numerous minor changes were made to the design between its original unveiling and launch, mostly in the Nintendo branding used and button placements.

The launch Wii package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand,[34] one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the sensor bar, one external main power adapter, two AA batteries, AV cables (component video and other types of cables are available separately), and (in all regions excluding Japan) a copy of Wii Sports.

A Nintendo spokesperson confirmed that Nintendo plans to release a version of the console with DVD-Video playback capabilities in Japan. The spokesperson also stated that releases of the DVD-Video capable version in other territories are not currently planned.[35] On November 8 2006, digital media company Sonic Solutions issued a press release stating that Nintendo has chosen their CinePlayer CE DVD Navigator software engine to provide DVD-Video functionality for a future version of the Wii console for release in the latter half of 2007.[35] Nintendo of America confirmed to GameDaily BIZ on November 13 2006 that the DVD-Video enabled Wii would be coming to North America at a higher price point than the standard Wii. Even though software will be used to enable DVD-Video functionality, it "requires more than a firmware upgrade" and could not be implemented through the WiiConnect24 network.[35]

Wii Remote

From left to right, Nintendo DS Lite, Nunchuk, and Wii Remote

The Wii Remote is a one-handed controller that uses a combination of accelerometers and infrared detection (from an array of LED's inside the Sensor Bar) to sense its position in 3D space. This allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the Wii console using Bluetooth, and features force feedback, 4KB non-volatile memory[36] and an internal speaker. The controller can connect to other devices through a proprietary port at the base of the controller. Perhaps the most important of these is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons.

Technical specifications

Nintendo itself has released few technical specifics regarding the Wii console, but some key facts have leaked to the press. Known details include:[4][36]

* None of the frequency statistics have been confirmed by Nintendo, IBM, or ATI.

Features

Wii Channels

Mii Channel

The operating system interface for the console is designed around the concept of television channels, with a Wii Menu used to access them. Separate channels are graphically displayed in a grid, and are navigated using the pointer capability of the Wii Remote. There are eight primary channels: the Disc Channel, Mii Channel, News Channel, Forecast Channel, Photo Channel, Wii Shop Channel, Internet Channel and Virtual Console Channel(s).

Backward compatibility

File:Wiigcslots.jpg
The top of the Wii console

The Wii console is backward compatible with all Nintendo GameCube software and most GameCube peripherals. This backwards compatibility is achieved with the help of the slot-loading drive being able to accept GameCube discs, and a set of four GameCube controller ports and two Memory Card slots, concealed by flip-open panels.[4] A GameCube controller is required to play GameCube games, as neither the Wii Remote nor the Classic Controller functions in this capacity. Nintendo has stated that the Wii console is not compatible with the GameCube modem adapter, broadband adapter, Game Boy Player, AV cable, or AC adaptor.

Nintendo DS connectivity

The Wii console supports wireless connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS.[citation needed] At Nintendo's corporate policy meeting in June 2006, Satoru Iwata explained that the DS uses its wireless connectivity to communicate with Wii and that no further accessories are needed.

The connectivity will allow the player to use functions like the Nintendo DS' microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.[43]

It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from the Wii console which they would receive from Nintendo, similar to a DS Download Station.[44] The console will also be able to expand Nintendo DS games.[43]

Parental controls

The console features parental controls (an update is needed), prohibiting younger users from playing games with content considered unsuitable for their age level. When a disc is inserted, it reads the content rating encoded on the game discs; if this rating is greater than the system's set age level the game will not load without a correct override password. However, the parental controls setting does not affect GameCube games.

European units mainly utilize the PEGI rating system,[45] whereas North American units use the ESRB rating system.[46]. Wii supports the native rating systems of many countries, including CERO in Japan, the USK in Germany, both the PEGI and BBFC in the United Kingdom and the OFLC in Australia and New Zealand.

Online connectivity

The Wii console is able to connect to the Internet through its built-in 802.11b/g Wi-Fi and through a USB-to-Ethernet adaptor, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[4] Nintendo has stated that the console implements standard Wi-Fi protocols. Wireless encryption by WEP, WPA (TKIP), WPA (AES), and WPA2 (AES) are supported. Just as for the Nintendo DS, Nintendo will not charge fees for playing via the service[6][47] and the Friend Code system controls how players connect to one another.[48][47] This system also implements console-based software such as the Wii Message Board, for which a feature is being considered for alerting registered friends for the Wii Message Board about new games that have been purchased. [49]

The service has several features for the Wii console, such as the Virtual Console, WiiConnect24 and Wii Browser. The console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature, for non-split screen multiplayer between two or more televisions. Nintendo announced two Wi-Fi enabled games at LGC 2006 in Leipzig: Mario Strikers Charged, and Battalion Wars 2. Although the console features an online mode, Nintendo has not provided the programming tools for 3rd party developers yet, meaning that only first party Wii games will be online so far. Nintendo has also stated that it will release an Ethernet Kit for the Wii console, which allows users to connect the console to a standard internet router without wireless support.[50] The console also has the ability to connect to the Internet using the Nintendo Wi-Fi USB Connector.[50]

At E3 2006 Nintendo announced WiiConnect24, a feature that allows the Wii console to remain connected to the Internet in standby mode. The console only uses the amount of electricity equivalent to that of a miniature light bulb. Some possible uses of WiiConnect24 that were mentioned include allowing friends to visit a player's village in Animal Crossing and downloading updates for games without having to be actively using the system. It has also been said that it would be possible to download Nintendo DS promotional demos using WiiConnect24 and later transfer them to one's Nintendo DS,[44] similar to a DS Download Station.

Firmware

The Wii console requires firmware updates from time to time. As reported by IGN,[51] it was discovered that to use the Online Channels, a firmware update was required. Some earlier produced units were reportedly shipped with older firmware, and had some problems. Most units, however, shipped with the latest version.

The first firmware update for the Wii console via the WiiConnect24 feature caused a small portion of units to become unusable. This forced users to either send the unit to Nintendo for repairs where saved data was retained, or exchange it for a free replacement. The latter option had a faster turn around time but led to a loss of saved data.[52]

The latest firmware version for Wii Consoles is 2.0. A letter 'U', 'J', or 'E' follows the version number, signifying an NTSC US, NTSC Japan, or PAL region console.

Software library

Games representing all of Nintendo's flagship franchises, such as the Zelda, Metroid, Mario, Wario, Animal Crossing, Pokémon, Super Smash Bros., Star Fox and Fire Emblem series have been announced for the Wii console. Likewise, there are many original titles for it as well as many expected third party games. Ubisoft has upped their number of titles in development for the console to 14 (eight of which are to be launch games and only three of which were previously known about),[53] while Midway Games has announced they have six titles in development,[54] and EA has recently increased their development efforts for the console, declaring they are going to support it '100%'.[55] EA has since gone on to purchase long-time partner Headgate Studios, which now develops exclusively for the Wii console.[56]

Though Perrin Kaplan had originally stated that the system would be region-free,[57] Nintendo of America and Nintendo of Europe eventually agreed on the console being region-locked .[58]

References and notes

You must add a |reason= parameter to this Cleanup template – replace it with {{Cleanup|consolidating and reducing the number of references in the article is required|reason=<Fill reason here>}}, or remove the Cleanup template.

  1. ^ Anoop Gantayat (2006-12-07). "One Million Wiis Worldwide". IGN. Retrieved 2006-12-08.
  2. ^ Brendan Sinclair (2006-12-07). "NPD: November game sales up 15 percent". Gamespot. Retrieved 2006-12-07.
  3. ^ AFX International Focus (2006-12-05). "Japan's Nintendo's Wii game console nearly sold out in just 2 days". CNNMoney.com. Retrieved 2006-12-07.
  4. ^ a b c d e f g h i j "Wii: The Total Story". IGN. Retrieved 2006-11-20.
  5. ^ Hilary Goldstein (2006-11-27). "Wii Sells Through 600k". IGN. Retrieved 2006-11-27.
  6. ^ a b "Nintendo hopes Wii spells wiinner". USATODAY.com. USA Today. 2006-08-15. Retrieved 2006-08-16. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  7. ^ Sinclair, Brendan. "TGS 2005: Iwata speaks". Retrieved 2006-09-24. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  8. ^ "2006 Winners". Game Critics Awards. Retrieved 2006-08-13.
  9. ^ Template:Harvard reference
  10. ^ "Nintendo Co., Ltd. Corporate Management Policy Briefing". Nintendo. Retrieved 2006-11-11.
  11. ^ Bozon, Mark (2006-09-26). "Nintendo Sets the Record Straight". IGN.
  12. ^ "Nintendo to Sell Wii Console in November". Gadget Guru. Associated Press. Retrieved 2006-10-29.
  13. ^ Morris, Chris. "Nintendo president vows cheap games". CNNMoney. {{cite news}}: Unknown parameter |Date= ignored (|date= suggested) (help)
  14. ^ Nintendo (September 14, 2006) Nintendo's Incomparable Wii Console Launches Nov. 19; MSRP $250.00, nintendo.com
  15. ^ CNW Group (September 17, 2006) Nintendo's Incomparable Wii Console Launches Nov. 19; MSRP $279.95, newswire.ca
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  19. ^ a b c Planet GameCube (September 15, 2006) Europe Gets Wii Last, planetgamecube.com
  20. ^ joystiq.com "Nintendo Wii Marketing To Exceed 200 million" (November 12, 2006)
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    "nintendo.com.au - News From Nintendo". November 2, 2006. Retrieved 2006-11-02. {{cite web}}: Check date values in: |date= (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help)
  24. ^ a b c "THQ confirms four launch titles for Nintendo's Wii home video game console". THQ. October 16, 2006. Retrieved 2006-10-16. {{cite web}}: Check date values in: |date= (help)
  25. ^ "Nintendo Revolution Renamed To Nintendo Wii". Console Watcher. Console Watcher. Retrieved 2006-11-03.
  26. ^ "Breaking: Nintendo Announces New Revolution Name - 'Wii'". Gamasutra. CMP. Retrieved 2006-09-16.
  27. ^ a b c "Wii Reactions: Developers Comment".
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  29. ^ Michael Donahoe, Shane Bettenhausen "War of the Words". EGM. July 2006. p. 25. {{cite news}}: |access-date= requires |url= (help)
  30. ^ "Nintendo Talks to IGN about Wii".
  31. ^ "Wii Colors". Revolution Report. Retrieved 2006-07-15.
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  33. ^ "E3 2006 Wrap Up". nintendojo.com. Retrieved 2006-11-06.
  34. ^ Bramwell, Tom (September 15, 2006). "Wii European bundle contents". Eurogamer. Retrieved November 18. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  35. ^ a b c "GameDaily BIZ: Confirmed: Nintendo to Release DVD-Enabled Wii in 2007". November 13, 2006. Retrieved 2006-11-14.
  36. ^ a b Casamassina, Matt. "IGN's Nintendo Wii FAQ". IGN. Retrieved 2006-11-11.
  37. ^ Template:Ja icon"Wiiの概要 (Wii本体)". Nintendo. Retrieved 2006-05-22.
  38. ^ a b "MoSys' 1T-SRAM(R) Embedded Memory Technology Enables Nintendo's Next Leap in Video Games; High Performance, High Density 1T-SRAM Powers Upcoming Wii Home Game Console" (Press release). MoSys, Inc. June 19, 2006. Retrieved 2006-06-19. {{cite press release}}: Check date values in: |date= (help)
  39. ^ Casamassina, Matt (July 17, 2006). "Macronix Supplies Wii". IGN. Retrieved 2006-07-18. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessyear=, |accessmonthday=, and |coauthors= (help); More than one of |author= and |last= specified (help)
  40. ^ a b consolewatcher.com Wii Component Cable Supports 480p Output
  41. ^ Images reveal RGB SCART compatibility
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See also

Official sites
Unofficial coverage