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Nintendo DSi
A text logo that contains "NINTENDO" in a squarish font with the "O" duplicated underneath itself, followed by "DS" in a rounder font and a superscripted "i" in a black disk.
An opened clam shell dual-screen hand held device. A camera is embedded in the internal hinge.
ManufacturerNintendo
Product familyNintendo DS
TypeHand held game console
GenerationSeventh generation era
Units shippedWorldwide: 17.82 million (as of March 31, 2010) (details)
MediaNintendo DS Game Card
Nintendo DSi Game Card
Secure Digital card (SD card)
Secure Digital High Capacity card (SDHC card)
Digital distribution
CPU2 ARM architecture processors[cn 1]
StorageCartridge save
256 MB internal flash memory
SD/SDHC card (up to 32 GB)
ConnectivityWi-Fi
Online servicesNintendo Wi-Fi Connection, Nintendo DSi Shop, Nintendo Zone
PredecessorNintendo DS Lite (concurrent)
SuccessorNintendo DSi XL (concurrent)
Nintendo 3DS

The Nintendo DSi (ニンテンドーDSi, Nintendō Dī Esu Ai)[1] is a handheld game system created by Nintendo and released between 2008 and 2009 in Japan, Australasia, Europe, North America and China. It is a seventh-generation console and the third iteration of Nintendo DS; its primary market rival is Sony's PlayStation Portable. A larger model, entitled Nintendo DSi XL, was released between 2009 and 2010 in Japan, Europe and North America.

Development of the DSi began in late 2006, and it was unveiled during an October 2008 Nintendo conference in Tokyo. While the DSi's design is similar to that of the DS Lite, it features two digital cameras, supports internal and external content storage, and connects to an online store called the Nintendo DSi Shop. This new functionality was intended to facilitate personalization, so as to encourage each member of a household to purchase an individual DSi.

Reviewers were generally positive in their reception of the Nintendo DSi; although they decried the console's lack of exclusive software, its added functionality caused many to recommend it to non-owners of prior DS models. CNET.com and PC World considered the DSi Shop to be the largest buying incentive for current DS owners.

History

Conception of the Nintendo DSi began at the end of 2006, around the time of the Wii's release.[2] Following instructions from his supervisor, Masato Kuwahara of Nintendo's Engineering Department started development of the project. Kuwahara reported that his team had difficulty marketing the handheld during production; he said of their goal, "We have to be able to sell the console on its own. It also has to be able to meld into the already-existing DS market".[2] The console's digital cameras were considered early in development: Nintendo president and CEO Satoru Iwata described the touchscreen as the Nintendo DS's sense of touch, and the microphone as its "ears"; a co-worker suggested that it should have "eyes". Yui Ehara, designer of the Nintendo DS Lite and DSi's casing, advocated a change to the six speaker apertures, as their circular perforations were redundant with the rest of the handheld's interface. He believed that this alteration also signaled a clearer distinction between the DSi and its predecessors while keeping the unit "neat" and "simple", in that Ehara desired little intrusion from the DSi's added features that would interfere with the iconic image he wishes the Nintendo DS product line to be—two rectangles, one on top of the other, with each half containing another rectangle inside.[2]

The DSi's original design included two DS game card slots, due to demand from both fan communities and Nintendo employees. However, speaking about the console's in-company unveiling in October 2007, Kuwahara said that "the response wasn’t that great, and, ... we’d sort of been expecting that". The second game card slot was removed, which slimmed the handheld approximately 3 millimetres (0.12 in);[2] this model was publicly revealed at the October 2008 Nintendo Conference in Tokyo, along with its Japanese price and release date.[3] While the DS product line's worldwide yearly sales figures had consistently surpassed those of Sony's PlayStation Portable,[4][5] demand for it in Japan was decreasing; Nintendo's launch of the DSi was meant to stimulate sales. The company was less concerned with releasing the DSi in other territories, where market demand for the DS Lite remained high.[6][7]

Prior to the DSi's conception, Nintendo had designed a large DS Lite model with 3.8-inch screens, compared to the standard 3-inch screens; development of this new handheld advanced far enough that it could have begun mass production. However, the DS Lite's commercial success stalled its release, and the company later began efforts on the DSi. Iwata pitched the idea of simultaneously releasing large and small versions of the DSi, but Nintendo's hardware team was incapable of developing two models concurrently. After finishing work on the DSi, Kuwahara jump-started the DSi XL project and became project leader.[8] The DSi XL, a larger version of the DSi, has an improved viewing angle over its predecessor, which allows onlookers to see the screen's contents more easily. This feature was absent from the larger-screened DS Lite due to cost issues.[9] Various names for the DSi XL were considered, including "DSi Comfort," "DSi Executive," "DSi Premium", "DSi Living", and Mario creator Shigeru Miyamoto heavily vouched for "DSi Deka" (Japanese for "large").[9]

Launch

On November 1, 2008, the DSi was released in Japan, in matte black and matte white;[10] its April 2, 2009 release in Australia and New Zealand, and its April 3 release in Europe, featured these same colors.[11][12] It launched in the United States and Canada on April 5, alongside the game Rhythm Heaven;[13] it was the first DS console to launch with multiple colors in North America[14]—matte black and matte blue. Its European and United States list prices were £149.99 and US$169.99, respectively.[13] In the United Kingdom, the console totaled 92,000 sales within two days of release,[15] which GfK/Chart-Track data showed to be the fourth-best opening weekend ever in the region—higher than previous records set by other DS iterations.[16]

iQue released a Chinese DSi model, with a pre-installed version of Nintendogs, in December 2009;[17] the Nikkei Sangyo Shimbun reported that this model features improved security, in order to combat piracy.[18] On April 15, 2010, the DSi was launched in South Korea in white, black, blue and pink, alongside the game MapleStory DS. MapleStory DS will also be bundled with a red limited edition DSi, which will have characters from the game printed around its external camera.[19]

Demographic and sales

Sales figures
(as of March 31, 2010)[20]
Region Units shipped First available
Japan 4.76 million November 1, 2008
Americas 6.97 million April 5, 2009
Other regions 6.10 million April 2009
Total 17.82 million

Nintendo targeted a wider demographic with the first Nintendo DS (2004) than it had with the Game Boy line.[3] Comparing 2008 life-to-date DS and DS Lite sales to the best selling game console, Sony's PlayStation 2,[21] showed potential in further expanding the Nintendo DS gaming population. To further promote the product line while expanding its gaming population, Nintendo modified its market expansion approach.[4] Satoru Iwata has said that families often share DS and DS Lite consoles, so to encourage each family member to buy an individual handheld, Nintendo added personalization features to the DSi.[4] The lower-case "i" in "DSi" symbolizes both an individual person ("I") and the handheld's cameras ("eyes"); the former meaning contrasts with the lower-case "i"'s in "Wii", which represent players gathering together.[22]

Iwata has said that the DSi is meant to be a first camera for children, and a social networking device for adults.[23] A Nintendo representative said that the company "hope[s] that the Nintendo DSi becomes more than a game system and more of a personal tool to enrich our daily lives".[24] In response to media commentary following the DSi's announcement, Iwata insisted that its new capabilities are not meant to compete with mobile phones, the iPod or the PSP.[4]

The DSi frequently topped weekly sales charts in Japan during its first year of availability, and it accounted for 40% of its product line's 2009 sales in the UK.[25][26] In the United States, the console's initial three-month sales surpassed those of the DS, DS Lite and Wii.[27] The DS Lite and DSi maintained strong US sales throughout mid-2009. The DSi's share of its product line's sales during its first four months of availability saw a steady decline from 80% to 54%, but its launch stabilized the average weekly sales rate of its product line to over 200,000 for seven months. Gamasutra estimated that, during October 2009 and February 2010, 50% of Nintendo DS unit sales were DSi consoles.[28][29] In an October 2009 interview, Nintendo of America president Reggie Fils-Aime announced that the DSi had sold 2.2 million units in the United States. He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say [that] based on the experience of launching the DSi".[30]

Hardware

View of the closed handheld. An embedded second camera at its top right corner, away from the hinge, faces the user.
A closed DSi; the second camera is visible.

The Nintendo DSi's design is similar to that of the second DS iteration, the Nintendo DS Lite. It has two 3.25 inch TFT-LCD screens—.25 larger than those of previous models—that are capable of displaying 260,000 colors.[31][32] The lower screen is touch sensitive: it accepts input from the included stylus, or from the curved plastic tab attached to the optional wrist strap. The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. Two shoulder buttons, a game card slot, and a power cable input are placed under the console's hinge.[33] The DSi is 74.9 mm long × 137 mm wide × 18.9-mm tall (when closed), which is approximately 12% shorter (2.6 mm) than the Nintendo DS Lite, but slightly wider.[31][32]

Unlike previous models, the handheld has two VGA (0.3-megapixel) digital cameras. The first is placed on the internal hinge, and points toward the user; the second is on the outer casing, and faces away from the user.[34] Another new feature is the SD card slot, which is set behind a cover on the handheld's right side. While the DS Lite had a power switch, the DSi, like the original Nintendo DS, features a power button. The button has extra functions beyond activating and deactivating the console, and unlike the power button of the original DS, it is located on the bottom-left side of the touchscreen.[2] Brightness and volume controls are placed on the left side of the DSi; five brightness settings—one more than the DS Lite—are available. However, the console's battery life is shorter than that of the DS Lite, regardless of which brightness setting is selected;[35] for example, the DSi has a battery life of 9–14 hours on the lowest brightness setting, compared to the 15–19 hours of the DS Lite on the same setting.[36][37] The handheld uses an 840 mAh internal rechargeable battery, compared to 1000 mAh for the DS Lite,[35] and has a lifespan of approximately 500 charge cycles; after this point, it may be replaced by the user.[37]

The DSi has a matte surface to prevent the visibility of fingerprints.[2] It is available in seven colors, but only matte black and matte white are available in all regions. The lime green color is exclusive to Japan,[38] while pink is available in Japan, North America, and Australasia;[39][40][41] the metallic blue color is available in Australasia, Japan, and Europe.[39][41][42] European countries received blue and red models on October 23, 2009.[42] Numerous special edition models and bundles have been released, including those for Ace Attorney Investigations: Miles Edgeworth, Final Fantasy Crystal Chronicles: Echoes of Time, and the 2009 Black Friday shopping day.[43][44][45]

Technical specifications

A printed circuit board. A metal chassis and main electronic components dominate opposite ends of the PCB.
The DSi's main printed circuit board

The DSi has more RAM and a faster CPU than the DS Lite;[46] the CPU was also relocated, and the battery housing raised to fill the unused space. Due to the inclusion of Codec IC, which amplifies sound and converts digital signals to analog, the DSi's audio output is louder and higher quality than previous DS models.[2]

The console does not include the Game Boy Advance (GBA) cartridge slot present on earlier models; Nintendo explained that its removal improved portability without sacrificing durability.[23] Because of this, the DSi is not backward compatible with GBA Game Paks, or with accessories that require the GBA slot, such as the Nintendo DS Rumble Pak and the Guitar Hero: On Tour series guitar grip.[47]

  • CPU: The DSi has two ARM architecture CPUs; ARM9 and ARM7.[cn 1] The ARM9 is clocked at 133 MHz (almost twice as fast as previous models).[46][48][49]
  • RAM: 16 MB of RAM (four times as much as previous models)[31]
  • Storage: 256 MB of internal flash memory[51] with a SD card (up to 2 GB) and SDHC card (up to 32 GB) expansion slot[52]
  • Wireless: 802.11b/g internal wireless connectivity[32]

Larger model

The Nintendo DSi XL (Nintendo DSi LL in Japan) was announced on October 29, 2009: it features larger screens, and a greater overall size, than the original DSi.[53][54] It is the fourth model of Nintendo DS, and is marketed as the first "size variation" of its product family.[53][55] Satoru Iwata said that cost restraints had, until then, limited the screen size and multiplayer aspects of portable game consoles, and that the DSi XL offers "an improved view angle on the screens," which makes it the first "portable system that can be enjoyed with people surrounding the gamer".[55] He argued that this introduces a new method of playing portable video games, wherein those "surrounding the game player can also join in one way or the other to the gameplay".[55] While the original DSi was specifically designed for individual use, Iwata suggested that DSi XL buyers give the console a "steady place on a table in the living room", so that it might be shared by multiple household members.[55]

With a weight of 314 grams, and measurements of 91.4 mm long × 161 mm wide × 21.2 mm tall, the DSi XL is the longest, widest and heaviest DS model.[56][57] It features two 4.2-inch screens, and has improved battery life over the DSi on all brightness settings; for example, batteries last 13–17 hours on the lowest level of brightness.[57] The console is bundled with two longer styli, one of which is thicker, rounded and pen-like,[32][53] and does not fit inside the unit.[58] Flipnote Studio and the Nintendo DSi Browser come pre-installed with the DSi XL, alongside other, region-specific software.[59][60][61][62]

The DSi LL was released in Japan on November 21, 2009 with three available colors: dark brown (bronze), wine red (burgundy) and natural white.[53] The former two colors were available for its European launch on March 5, 2010,[59] and for its North American launch on March 28.[60] In Japan and North America, it is more expensive than the original DSi—it carries a list price of $189.99 in the latter region.[60][63] In Europe, Nintendo sells the console to retailers for a higher price than the original DSi, but lets them decide on the consumer sale price.[26]

Features

The DSi has more extensive multimedia features than previous DS models, and it allows users to export pictures, downloaded software and some AAC audio files to SD cards.[64] Before taking a photograph with the "Nintendo DSi Camera" software, users may modify the viewfinder's live image with ten "lens" options.[65][66] Images captured with the DSi can be uploaded, via SD Cards, to the Wii's Photo Channel, and—for consoles with the 1.4 firmware update or greater—to the social networking website Facebook.[67][68]

The built-in "Nintendo DSi Sound" player has voice recording and music playback functionality; supported AAC filename extensions include .mp4, .m4a and .3GP, but not MP3.[69] Users may add filters to playing audio, and manipulate its pitch and playback. If headphones are in use, sound files may be played even when the DSi is closed.[13] Users may save and modify up to 18 ten-second sound clips recorded with the console's microphone, and apply them to songs.[35]

Internet connectivity

The Nintendo DSi connects to the Internet via either its built-in 802.11b/g Wi-Fi or a Nintendo Wi-Fi USB Connector; both methods grant access to the Nintendo Wi-Fi Connection service.[70] Due to regional differences in Internet services and parental controls, DSi-specific software is region locked. Cartridge software compatible with previous models, Internet browsing, and photo sharing are region-free.[71] The DSi supports WEP, WPA (AES/TKIP) and WPA2 (AES/TKIP) wireless encryption;[72] only software with built-in support may use the latter two encryption types, as they were not supported by the DS and DS Lite.[73][74] Up to six wireless Internet connection profiles can be saved; using the traditional setup method, the first three profiles support WEP encryption, while the remaining are selectable under a more advanced option, which support WPA encryption. Under this advanced option, users may access the Wi-Fi Protected Setup method and configure proxy settings.[75]

Like the Wii, the DSi features a menu interface that displays applications as selectable icons.[76] The seven primary icons represent card software, Nintendo DSi Camera, Nintendo DSi Sound, Nintendo DSi Shop, DS Download Play, PictoChat and system settings; additional applications may be downloaded from the DSi Shop. Icons are set in a grid navigable with the stylus or D-pad, and may be re-arranged via dragging-and-dropping.[77] The power button can either soft reset the console, returning it to the main menu or shut it down. An engineer from Nintendo's Developing Engineering Department commented that DSi software users have the additional options to "move around, return to the menu, or play a different game, without shutting down the power every time". Game cards may be hot swapped when the console is set to the main menu.[2]

Software library

Excepting such titles as the Guitar Hero: On Tour series, all DS games are compatible with the DSi.[78] Nintendo DSi-enhanced game cards contain DSi-exclusive features, but can still be used with earlier models;[79][80] Nintendo DSi-exclusive game cards cannot.[78] The first DSi-exclusive retail game was System Flaw,[81] which was released in North America on October 27, 2009.[82] Homebrew flash cards designed for previous DS models are incompatible with the DSi,[34] but new cards capable of running DS software on a DSi have been created.[83]

Like the Wii, the DSi has upgradeable firmware,[14] and can connect to an online store. The store, called the DSi Shop,[51] allows users to download DSiWare games and applications, which are paid for with a Nintendo Points Prepaid Card (previously known as Wii Points Prepaid Card).[67] Application prices range from free to 200, 500 or 800+ Nintendo Points—equivalent to $2, $5 or $8+ respectively.[84] The service launched with the DSi Browser, a free web browser developed by Opera Software and Nintendo.[85][86] Purchased DSiWare is accessible only by the console on which it was purchased, unless that console is repaired or replaced by Nintendo.[87] A DSiWare trial campaign, whose expiration date varies by region, offers 1,000 free Nintendo Points to each DSi that accesses the DSi Shop.[cn 2]

Reception

The Nintendo DSi received generally positive reviews. Critics praised many of the console's changes to the DS Lite's aesthetic and functionality, but complained that it launched with insufficient exclusive software.[49][89][90][91][92] IGN's Craig Harris noted that the DSi-exclusive software library and DSi Shop were lacking in content even after five months on the Japanese market.[14] Jeff Bakalar of CNET.com said that owners of the original DS should consider buying a DSi, but that its only incentive for DS Lite owners was the DSi Shop.[86] PC World New Zealand's Jan Birkeland shared Bakalar's opinion, but believed that it was too early to judge the quality of DSi Shop software.[49] Many critics were disappointed by the removal of the Game Boy Advance cartridge slot,[34][76][86][89][93] but others, such as PC World's Darren Gladstone, Bit-tech's Joe Martin, and IGN's Harris and Lowe, believed that it was a reasonable exchange for SD card support and the DSi Shop.[34][89][93] However, CNET's Bakalar stated, "We'd gladly give up the 4 millimeters [of reduced thickness] to be able to play any Game Boy Advance game".[86]

Most reviewers criticized the quality of the DSi's cameras,[94][95] particularly due to their resolution, which is lower than that of mobile phones.[14][34][90][93] They considered them sufficient for the DSi's screens, however.[49][92][95][96] Harris and Lowe believed that the cameras' only use was to take "silly pictures of yourself and others". They complained about the difficulty of taking photographs in low-light environments, and said that even when such images were distinguishable, they were tinged green or blue.[89] Opinions on the DSi's photograph-editing tools were varied: Bit-tech's Martin and Reid considered them to be a gimmick,[34][90] but Bakalar, and Cliff Edwards of BusinessWeek, thought otherwise.[76][86] Edwards said that the cameras' use in gameplay was a new opportunity for developers; Martin did not think that the concept would be widely adopted, as he believed it to be "a gimmick that would alienate [...] DS Lite owners".[34][76] Eurogamer's Tom Bramwell speculated the DSi follows Game & Watch and Game Boy creator Gunpei Yokoi's philosophy of using dated technology developers are familiar with to introduce new game design concepts that are inexpensive enough for mass production at a profit. He argued its features are designed to "briefly entertain" early adopters while encouraging "developers to consider it as an alternative [of the DS Lite]" to build an attractive game library for the long term.[97]

Because of the DSi's additions to the DS Lite design, critics recommended the console to those who did not purchase previous DS models.[49][76][86][89][90][98] Pete Metzger of the Los Angeles Times considered the DSi to be "more like version 2.5 than a total reboot", but called its new features "worthwhile additions to an already great product".[98] PC World's Darren Gladstone gave the DSi a score of 75/100, and said that Nintendo "puts in smart nips and tucks to its already-svelte handheld while adding a raft of useful multimedia features".[93] Harris and Lowe defined the console's hardware redesign as "evolutionary", rather than "revolutionary".[89] After the DSi was unveiled, Goldman Sachs analyst Matthew J. Fassler called the DSi Shop a "tangible early threat" to big-box stores and retailers.[99] Martin believed that the cameras and DSi Shop did not justify purchasing the DSi at launch, but, in line with the general consensus, saw potential in future software for the console.[76][89][92][97][100][101]

References

Annotations
  1. ^ a b The DSi runs on ARM architecture listed by some third-parties as a ARM9.[48][49] Gartner, cited by ARM Holdings, lists a combination of a ARM9 and ARM7 processor.[50] The specific processor(s) have not been officially confirmed by ARM Holdings or Nintendo.
  2. ^ Trial expiration date is based on when the DSi is released for the respective region. For example, expiring March 2010 in Japan,[85] but March 2011 in China.[88]
Notes
  1. ^ "ニンテンドーDSi" (in Japanese). Minami-ku, Kyoto: Nintendo. Retrieved 2009-11-10.
  2. ^ a b c d e f g h Masato Kuwahara; Yui Ehara; Kentaro Mita. "Nintendo DSi (Volume 1 – Hardware)" (Transcript) (Interview). Interviewed by Satoru Iwata. Retrieved 2010-04-17. {{cite interview}}: Unknown parameter |callsign= ignored (help); Unknown parameter |city= ignored (|location= suggested) (help); Unknown parameter |program= ignored (help)
  3. ^ a b Satoru Iwata (2008-10-02). "Nintendo Conference Fall 2008". Minami-ku, Kyoto: Nintendo. p. 1. Retrieved 2008-11-23.
  4. ^ a b c d "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing". Minami-ku, Kyoto: Nintendo. 2008-10-31. pp. 3, 5–6. Retrieved 2009-06-20.
  5. ^ "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing". Minami-ku, Kyoto: Nintendo. 2007-10-26. pp. 4–5. Retrieved 2009-06-20.
  6. ^ Patrick Klepek (2008-10-02). "New Nintendo DSi Won't Be Sold In U.S. Until 'Well Into 2009'". MTV Networks. New York City: Viacom. Archived from the original on 2010-05-28. Retrieved 2008-10-03.
  7. ^ "Financial Results Briefing". Minami-ku, Kyoto: Nintendo. 2008-04-25. p. 2. Retrieved 2009-06-20.
  8. ^ Masato Kuwahara; Amano; Yoneyama (2009). "Nintendo DSi XL (The Phantom "Extra Large" Nintendo DS Lite)" (Transcript) (Interview). Interviewed by Satoru Iwata. Retrieved 2010-02-11. {{cite interview}}: Unknown parameter |callsign= ignored (help); Unknown parameter |city= ignored (|location= suggested) (help); Unknown parameter |program= ignored (help)
  9. ^ a b Anoop Gantayat (2009-12-15). "The Other DSi LL Names". Tokyo: Andriasang. Retrieved 2009-12-15.
  10. ^ Satoru Iwata (2008-10-02). "Nintendo Conference Fall 2008". Minami-ku, Kyoto: Nintendo. p. 5. Retrieved 2009-09-23.
  11. ^ Cam Shea (2009-02-19). "Nintendo DSi – Date and Price Announced for AU". IGN. Brisbane, California: Fox Interactive Media. Retrieved 2009-06-20.
  12. ^ Michael French (2009-02-19). "Nintendo DSi hits Europe on April 3rd, priced £149.99". Market for Home Computing and Video Games. United Kingdom: Intent Media. Retrieved 2009-02-25.
  13. ^ a b c "Nintendo DSi launches April 5 in the United States". Nintendo of America. Redmond, Washington: Nintendo. 2009-02-18. Archived from the original on 2010-05-29. Retrieved 2009-02-18.
  14. ^ a b c d Craig Harris (2009-07-06). "Nintendo DSi Interim Report". IGN. Brisbane, California: Fox Interactive Media. pp. 1–2. Retrieved 2009-07-30.
  15. ^ Tim Ingham (2009-04-07). "DSi sells 92,000 in two days". Market for Home Computing and Video Games. United Kingdom: Intent Media. Retrieved 2009-04-09.
  16. ^ Christopher Dring (2009-04-06). "DSi enjoys rampant demand in debut weekend". Market for Home Computing and Video Games. United Kingdom: Intent Media. Retrieved 2009-03-24.
  17. ^ Anoop Gantayat (2009-12-08). "Chinese DSi Comes With Nintendogs Built In". Andriasang. Retrieved 2009-12-23.
  18. ^ Anoop Gantayat (2009-10-27). "Nintendo Plans DS Push". Andriasang. Retrieved 2009-12-23.
  19. ^ "한 국닌텐도, 닌텐도 DSi™ 및 신작 소프트웨어 발표" (Press release) (in Korean). Nintendo Korea. 2010-02-25. Archived from the original on 2010-05-29. Retrieved 2010-04-10.
  20. ^ "Consolidated Financial Statements" (PDF). Minami-ku, Kyoto: Nintendo. 2010-05-06. p. 23. Retrieved 2010-05-06.
  21. ^ "Sony Compuer Entertainment Asia Starts Its PlayStation® Business In Republic Of Indonesia" (Press release). Nintendo. 2010-01-18. Retrieved 2010-04-20.
  22. ^ McKinley Noble (2009-04-07). "Nintendo DSi: Launch Party @ Universal Studios". GamePro. San Francisco: IDG. Retrieved 2009-04-11. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  23. ^ a b Satoru Iwata (2008-10-02). "Nintendo Conference Fall 2008". Minami-ku, Kyoto: Nintendo. p. 2. Archived from the original on 2010-05-29. Retrieved 2009-09-23.
  24. ^ Adam Hartley (2009). "What does the 'i' in iPod and DSi mean?". Techradar. Bath, Somerset: Future plc. Retrieved 2009-02-25.
  25. ^ Anoop Gantayat (2009-11-23). "DSi LL Launches in Japan". IGN. Brisbane, California: Fox Interactive Media. Retrieved 2010-02-12.
  26. ^ a b Dave Roberts (2010-01-14). "Trade faces 'premium' DSi XL price". Market for Home Computing and Video Games. United Kingdom: Intent Media. Retrieved 2010-02-27.
  27. ^ Matt Casamassina (2009-08-10). "Nintendo Minute: 08.10.09". IGN. Brisbane, California: Fox Interactive Media. Retrieved 2009-12-12.
  28. ^ Matt Matthews (2009-11-16). "NPD: Behind the Numbers, October 2009". Gamasutra. United States: United Business Media. pp. 3–4. Retrieved 2010-02-09.
  29. ^ Matt Matthews (2010-03-15). "NPD: Behind the Numbers, February 2010". Gamasutra. United States: United Business Media. p. 4. Retrieved 2010-03-15.
  30. ^ Tor Thorsen (2009-10-07). "DSi sells 2.2 million in US, no more Wii price cuts in '09". GameSpot. San Francisco: CBS Interactive. Retrieved 2009-12-14.
  31. ^ a b c Joe Martin (2009-03-17). "Nintendo DSi Review". Bit-tech. United Kingdom: Dennis Publishing. p. 1. Retrieved 2009-03-20.
  32. ^ a b c d Nintendo (2009), p. 111.
  33. ^ Nintendo (2009), pp. 8, 11.
  34. ^ a b c d e f g Joe Martin (2009-03-17). "Nintendo DSi Review". Bit-tech. United Kingdom: Dennis Publishing. p. 2. Retrieved 2009-03-20.
  35. ^ a b c Sarju Shah (2009-04-03). "Nintendo DSi Hands-On". GameSpot. San Francisco: CBS Interactive. p. 2. Archived from the original on 2010-05-28. Retrieved 2009-09-25.
  36. ^ Nintendo (2006). Nintendo DS Lite Instruction Manual (PDF). Nintendo of America. p. 6. Retrieved 2009-09-22.
  37. ^ a b Nintendo (2009), p 13.
  38. ^ David Jenkins (2009-06-04). "Nintendo unveils black-coloured Wii in Japan". GamesIndustry.biz. Brighton: Eurogamer Network. Retrieved 2009-06-04.
  39. ^ a b "New colours for Nintendo DSi". EB Games New Zealand. GameStop. 2009-09-01. Archived from the original on 2010-05-29. Retrieved 2009-11-17.
  40. ^ "Nintendo Unveils Wii Fit Plus Launch Date and New Colors of Nintendo DSi, Wii Remote" (Press release). Nintendo. 2009-09-01. Retrieved 2009-09-01.
  41. ^ a b Rob Crossley (2009-02-25). "Nintendo Reveals 3 New DSi Colours". Edge. Bath, Somerset: Future plc. Retrieved 2009-02-25.
  42. ^ a b "New colours for the Nintendo DSi". Nintendo of Europe. Großostheim: Nintendo. 2009-09-22. Archived from the original on 2010-05-29. Retrieved 2009-09-23.
  43. ^ John Tanaka (2008-12-22). "Echoes of Time DSi Design Revealed". IGN. Brisbane, California: Fox Interactive Media. Retrieved 2009-09-22.
  44. ^ Justin Haywald (2009-04-02). "Limited Edition Ace Attorney DSi Coming to Japan". 1UP.com. New York City: UGO Networks. Retrieved 2009-06-11.
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Bibliography

Official websites