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FusionFall

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Cartoon Network Universe: FusionFall
Developer(s)Cartoon Network, Grigon Entertainment
Publisher(s)Cartoon Network
Director(s)Levon Hakobyan, Greg Grigon
Producer(s)Cree Haas, Toe Bronson (co-producer)
Designer(s)Levon Hakobyan, Chris Sunn (lead designer), D. R. Watson, Jeremy Polk (lead disigner), Greg Grigon
Writer(s)Levon Hakobyan, Erab Azraeu, Greg Grigon
Composer(s)R. Gerald Pott
EngineUnity
Platform(s)Windows XP, Windows Vista, Windows 7, and Mac OS X
ReleaseJanuary 14, 2009
Genre(s)MMORPG, Third Person Shooter
Mode(s)Multiplayer

Cartoon Network Universe: FusionFall is a massively multiplayer online game developed by Cartoon Network and Grigon Entertainment. FusionFall uses the Unity engine as its client technology basis.

For the first year, the full game required a subscription; free accounts could only access to a portion of the content.[1][2] It was originally scheduled to be released in fall 2008, but the release date was pushed back to January 14, 2009.[3] The game became free-to-play on April 19, 2010.

Gameplay

In FusionFall, the player takes control of a customized avatar. Their character is viewed from a third-person perspective with an overlaid HUD. The game has large playable environments, with travel facilitated by various warp points. There are many glitches and secrets to use in the battle against fuse and his minions. Gameplay primarily focuses on the alliance between the heroes and villains of the Cartoon Network universe, featuring characters from Cartoon Network shows both past and present. Many characters are available as mentors after players complete level four of the game. Playing past level five originally required a monthly paid subscription in the form of redeemable cards that could be purchased at participating retailers. The cards were rendered obsolete after April 16, 2010, when the entirety of the game became free to play; players with unredeemed time cards were offered a refund for their unused cards.

Beta testing

The open beta testing began on November 14, 2008, available to anyone with an account on Cartoon Network's website. It ended on November 16, 2008. A second beta began on December 5, 2008, and ended on December 7, 2008. The third took place during the weekend of December 12, 2008, with a single-day extension on December 19. A final beta test started on December 27, 2008, and ran until January 11, 2009. All characters created before December 22, 2008, including those of the FusionFall staff, were deleted, but all made on or after December 27, 2008, were carried onto the official release.

Subscription

When it was first released, FusionFall required a paid subscription for the full game, with a limited portion of the content available to free accounts. Free accounts could only play in the "future" portion of the game, which only allows players to collect four nanos and create two characters. The full game had a total of 36 nanos before the new extensions. The game now has a more than 40 nanos. To create up to four characters, players had to earn all 36 nanos during the beta testing. Players with characters that progressed into the past during the sneak peek or during a previous subscription had their characters locked until a current subscription was purchased.

Subscription plans included one-month, three-month, year-long, and family plans. The FusionFall Victory Pack Exclusive was made available for purchase when the game was released. It contained a four-month subscription, as well as a game guide, T-shirt (if bought from GameStop), and exclusive outfits and weapons for the player's character. The Victory Packs were eventually discontinued, having been replaced with one-month and three-month game card available for purchase at Target outlets.

The game was made completely free on April 19, 2010, allowing everything a member could have available for free.

Manga

A comic prequel, co-written by Matthew Schwartz and Megas XLR co-creator George Krstic, entitled FusionFall: Worlds Collide!!, was passed out during Comic Con '07. Due to the overwhelming success of the comic, George Krstic is in talks to write a script for a FusionFall feature based on the comic to accompany the game's launch.[4] The manga used to be available on the official website for public viewing and in PDF format for download. It covers the events leading up to the start of the game.[5]

Events

Occasionally on certain holidays such as Thanksgiving or Christmas, FusionFall has a small in-game celebration that usually has a special code for a holiday item, holiday scenery, exclusive items, and missions carried by special guest appearances of future cast members, such as Chowder or V. V Argost. Events for holidays stretch from 2 weeks to several months. Some roll directly from one to the other. Other additions FusionFall now has are new Chowder, Generator Rex, Ben 10 Ultimate Alien, And Adventure Time missions, npc's, areas. On February 16, 2011, many new nanos appeared. The three new nanos are Rex from Generator Rex, Alien X from Ben 10: Alien Force and Ben 10: Ultimate Alien, and Finn from Adventure Time. Three new nanos came later, Johnny Bravo from the show named after him, Cheese from Foster's Home For Imaginary Friends, and a new, unspecified nano simply named, "Unstable Nano". May 25, 2011 brought three new nanos, including one that didn't need to be caught if you already owned the Unstable Nano. This nano, although not a Cartoon Network Show or Character Johnny Test from his titular series, would instead have its personality downloaded (for a limited time) into the Unstable Nano. The other two were Flapjack from The Misadventures of Flapjack and Jake from Adventure Time (being the second nano from Adventure Time). Johnny and Dukey Test even though they aren't an original series but bought by Cartton Network are now by the power plant to go with the upcoming nano. Now there are many new nanos made every month. The beginning, where the player arrives in the future, has been replaced with a new set of missions set in a recruit training camp set in the Null Void, where the player gets their first three nanos. Rex then takes the player inside a Providence evo containment center also known as the "Petting Zoo". After getting the Finn, Rex, and Alien X nanos, the player goes to a mountain called Mt. Neverest. There, you graduate from the academy and meet the NPCs in the game that range from being in Sector V to Peach Creek Estates. The player then meets the available guides thanks to Computress. Major Glory then warps you to Rainicorn Bridge.

Cast

The following voice actors have done voice work in this game:[6]

Operating networks

FusionFall uses different kinds of browsers.

See also

References

  1. ^ "FusionFall: Cartoon Network Universe :: PC Game Review". KidzWorld. Retrieved 2009-03-09.
  2. ^ review at gamecyte.com
  3. ^ tonzone.net article
  4. ^ George Krstic
  5. ^ Cartoon Network Universe: FusionFall
  6. ^ FusionFall (Video Game 2009) - IMDb

External links


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