List of Jurassic Park video games

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After the announcement of the 1993 Jurassic Park feature film, based on the critically acclaimed novel by Michael Crichton, developers Ocean Software, BlueSky Software and Sega of America were licensed to produce games to be sold to coincide with the release of the film on the popular platforms of the time. In 1997, several developers, including DreamWorks Interactive and Appaloosa Interactive, produced various games for eight different platforms to coincide with the release of the film, The Lost World: Jurassic Park.

For the 2001 film, Jurassic Park III, a total of seven games were produced, including three games for the Game Boy Advance and three PC games. Lego Jurassic World, released in 2015, is based on each of the series' four films, including Jurassic World. Since 1994, a number of other video games that are not based directly on any of the films have also been released.

Jurassic Park (1993)[edit]

Ocean Software[edit]

As the film was released, Ocean released three very distinct Jurassic Park games optimized for the different platforms.

Jurassic Park, released for the NES and Game Boy, was an action adventure title, with various goals that loosely follow the plot of the film. Several levels were notably absent on the Game Boy version. Another variation was the Super NES version of Jurassic Park, which incorporated isometric gameplay for outside environments but used a first person perspective as if looking through a pair of night vision goggles for indoor environments. The Super NES version of Jurassic Park was also noted for being one of the few Super NES games to incorporate four-channel Dolby Pro Logic surround sound. The player has to complete several objectives to beat the game and escape the island, such as turning on the park's power system and rebooting the main computers, as well as collecting raptor eggs. The Japanese version of the Super NES game was published by Jaleco.

The Nintendo versions follow the plot of the novel rather than that of the movie.[1] For instance, the last objective in the games is to wipe out the Velociraptor nest with nerve gas grenades. This plotline loosely resembled the novel, in which Alan Grant, Ellie Sattler, Robert Muldoon and Donald Gennaro (Muldoon does not enter the raptor nest) visit a Raptor nest to count eggs, and have gas grenades (which they do not use) as protection.

Lastly a version of Jurassic Park was released for PC:DOS and Amiga, which incorporated some isometric and first-person shooter gameplay, with notably improved resolution and artwork compared to the console versions.

Sega cartridge versions[edit]

Two side scrolling platformer action games titled Jurassic Park were released, one on the Mega Drive/Genesis and the other on the Game Gear and Sega Master System.

The Mega Drive/Genesis game, developed by BlueSky Software, can be played in two modes, either as Dr. Alan Grant or as a Velociraptor. Playing as each provides the user with an alternative story and level design. The climax of the game mirrored the unused climax of the film, in which Grant must defeat a pair of Velociraptors by causing the Tyrannosaurus rex skeleton in the Visitors Center to collapse on top of them. Grant himself is the final boss in the same location for the raptor storyline: the dinosaur character must cause the bone structure to collapse via specifically placed kicks to cause Grant to flee.

The Sega Master System and Game Gear versions, developed in Japan, differed greatly from the Sega Mega Drive/Genesis version, containing driving sequences using a jeep, and did not have the raptor choosable as a player character, only Grant. While the game was still a side-scrolling, platforming game, it was a completely different game from the Sega Genesis/Mega Drive.

Mega-CD/Sega CD[edit]

A point-and-click adventure game, with a strong emphasis on action sequences which require split-second timing, was released for the Sega CD and developed by Sega of America. The game involves collecting dinosaur eggs around the park itself within a real time 12 hour time limit, much like Prince of Persia. It is played from a first-person perspective, giving the player a panoramic view of their surroundings as well as various tools to interact with, and a trio of weapons to contend with dinosaurs. Because none of the weapons (a stun gun, tranquilizer darts, and gas grenades) are lethal, each situation is in the form of a puzzle disguised as combat which requires more than just shooting to survive. This game also related to characters and events similar to the original books written by Michael Crichton.

Initially, the game was to include three different perspectives: top-down, side-scrolling, and first-person. Development began on prototype versions of each perspective. The game's designers later realized that the game was too big, and decided to concentrate on only one perspective instead. The designers chose the first-person perspective which was the most complete prototype out of the three at that point in development. The designers scrapped the previous game design and re-began development to redesign everything. The designers felt the game would work better as a first-person point-and-click game. While point-and-click games were popular on PCs at the time, they were less common on home consoles.[2]

Sound designer and composer Brian Coburn, along with a recording team, traveled to Georgia's Okefenokee Swamp to create audio recordings of angry alligators. According to Coburn, "We tracked down and cornered alligators in the swamp to try to get them angry so that they would hiss. We were cocky and deliberately aggravated the alligators to get a more dramatic response." Coburn and the recording team were nearly attacked by an alligator during the process. The alligator sounds were used for the game's Tyrannosaurus roar, while bird sounds were used for other dinosaurs. The game was one of the few Sega CD games to utilize the system's QSound feature.[3]

Shawn Sackenheim of AllGame gave Jurassic Park four stars out of five. Sackenheim wrote that the game's graphics suffered from the system's limited color palette, which made "everything dark and dithered, though it, somewhat, adds to the mood of the game." Sackenheim also praised the game for, "A well rounded soundtrack and immersive sound effects."[4] Entertainment Weekly gave the game a "C" rating.[5] Mega placed the game at #9 in their Top Mega CD Games of All Time.[6]


Sega also released a rail shooter in arcades under the name Jurassic Park which featured arcade style missions that involve the player protecting a vehicle by shooting any targets that appear on screen, much in the style of Operation Wolf. The machine's cabinet resembled the rear of the Ford Explorer Tour Vehicles and contained hydraulic pistons to move the seat according to action on the screen. The player equipped with a joystick must protect the vehicle from dinosaurs that appear on-screen. The game blends three-dimensional polygons and two-dimensional sprites to give the sense of movement. This was the first game of this genre to include 3D environments which paved the way for later Sega titles that included totally 3D environments, including a direct sequel, The Lost World, and also Virtua Cop. The game ran on the Sega System 32 hardware.

Sequels and other games (1994–1996)[edit]

Ocean developed a simpler action side scrolling platform game titled Jurassic Park 2: The Chaos Continues based on an original sequel story to the feature film. The game appeared on the SNES and the Game Boy. The story for the SNES version takes place one year after the events of the film. The player controls either Dr. Alan Grant or Sergeant Michael Wolfskin, who are sent to Isla Nublar by John Hammond to prevent BioSyn (a rival genetics company) from stealing dinosaurs from the island, while the Game Boy version is a reimagining of the first film.

Universal Interactive also released Jurassic Park Interactive exclusively on the 3DO Interactive Multiplayer. The game plays out through eight different minigames and features FMV segments starring look-alikes of the main characters.[7]

A sequel to the Sega Genesis version of Jurassic Park, entitled Jurassic Park: Rampage Edition, was released in 1994 using a new game engine and new artwork (with some of the original art as well). In it, Grant's helicopter (that he just escaped on in the first game) crashes. Now he must deal not only with dinosaurs, but InGen as well. A new raptor must also make it off the island.

Also in 1994, Hi Tech Entertainment released Jurassic Park: Paint and Activity Center, a painting activity game for DOS.[8]

On August 12, 1996,[9] Universal launched an online game titled Jurassic Park – The Ride Online Adventure, to promote Jurassic Park: The Ride.[10] In the game, the player controls Jurassic Park's director of operations, who must stop an escaped Velociraptor that is wondering inside a compound, where the game takes place.[11][12][13] The player must walk through hallways while avoiding the Velociraptor. The player must search in offices and other rooms for objects that can be used and combined with one another to stop the Velociraptor or gain entry to new areas. The game includes a feature known as the "IntraNet," which contains files on the park's employees and records, as well as information on InGen and its dinosaurs.[11]

The Lost World: Jurassic Park (1997)[edit]

To coincide with The Lost World: Jurassic Park, the second film in the movie series, studio DreamWorks utilized its internal software company, DreamWorks Interactive to create their own game.

They released The Lost World: Jurassic Park, a side scrolling platformer, but portrayed in a totally 3D rendered environment for the PlayStation and Sega Saturn by Electronic Arts. The game features five playable characters through many linear paths facing over 20 different dinosaurs. Players complained that not enough levels featured the Tyrannosaurus rex. These factors made EA go back and release a budget-priced special edition of The Lost World for the PlayStation that better balanced, but did not completely eliminate, the previous flaws.

Another version was developed by Appaloosa Interactive and published by Sega for the Mega Drive/Genesis. Played from an overhead view, the game contains levels brought together by four hub areas on Isla Sorna and also contains four unique boss levels. It also has driveable vehicles, a large number of dinosaurs, and a GPS system used for mission objectives.

Three versions of the game were developed and published by different companies for handheld game consoles, including Nintendo's Game Boy, Sega's Game Gear, and Tiger Electronics' short-lived

Also released was Jurassic Park: Chaos Island, a Command & Conquer style strategy game for the PC. In the game, InGen is attempting to cover up the incidents by killing anything with scales on the island, with those that are supposed to be dead taking precedence over those that are still alive. The cast remains much the same as in the movie in terms of characters; for example, Ian, Sarah, and Eddie. However, their missions are now laid out by Hammond. Aside from dinosaurs, the player also encounters InGen's mercenaries and guards.

An arcade game titled The Lost World: Jurassic Park was also released by Sega, and made use of the then-powerful Model 3 arcade hardware.

In 1998 a PC first person shooter game titled Trespasser was released, billed as a digital sequel to the film The Lost World: Jurassic Park. The game was highly ambitious and featured one of the first large scale physics engines in an action game. The developer was pushed by the publisher to ship it to coincide with the VHS release of The Lost World whether it was ready or not. This meant many elements of the planned game design were shelved and many bugs, some major, still remained in the game. As a consequence many players felt the game was clunky and awkward to play. The game did not fare well critically. The forced early release also caused the game to receive poor marks for requiring incredibly powerful PC hardware in order to achieve playable frame rates. The game is generally incompatible with modern computer systems, as gameplay can be hindered by graphical anomalies. After a few years the game received a large modding community called Trescom, which released many patches and graphical updates for download on their forums.

Warpath: Jurassic Park (1999)[edit]

Another PlayStation title, Warpath: Jurassic Park, a console fighting game in the style of Tekken and Primal Rage, was released by DreamWorks Interactive. The game features 14 different fighting dinosaurs. Different scenes from both previous films provided the arenas, considered decently detailed and destructible for the era. The game received mixed reviews, applauding the dinosaurs but criticizing the slow controls and (for the system) overly-complex graphics, which caused considerable strain and polygon-tearing by the PlayStation processors.

Jurassic Park III (2001)[edit]

To coincide with the third film in the series, Jurassic Park III — the first film not based on a Michael Crichton novel and not directed by Steven Spielberg — a number of video games were released for the PC, Arcade and Game Boy Advance.

A side-scrolling platformer primarily aimed at a younger audience was released, titled Jurassic Park III: Dino Defender. It was accompanied by Jurassic Park III: Danger Zone!, both of them developed and published by Knowledge Adventure for PC.

A light gun arcade game titled Jurassic Park III was published by Konami and released in 2002. The game features a motion sensor system similar to that of Police 911. Konami also published three games for the Game Boy Advance, two of which were also developed by Konami:

  • Jurassic Park III: Island Attack was developed by Mobile21 and was first released in August 2001. The game is an isometric action adventure game, where one plays as Dr. Alan Grant trying to escape Isla Sorna by reaching a rescue boat, by means of traversing the 8 different game environments. The game allows the player to choose to run from many of the enemies encountered, or collect and use items to destroy them.
  • Jurassic Park III: The DNA Factor was released in July 2001, to coincide with the release of Jurassic Park III. The game is a side-scrolling platformer with many puzzle-solving elements. The game allows the player to play as either a professional photographer or pilot to search Isla Sorna for the DNA of dinosaurs. Each level involves fighting dinosaurs while searching for all of the DNA to open the exit. Then, using the collected DNA, the player must correctly create different species of dinosaurs, which becomes increasingly complex as the game progresses.
  • Jurassic Park III: Park Builder was released in August 2001. Gameplay is similar to Sim and God games such as SimCity and Theme Park World, where the player views the game from an omnipotent perspective tailoring a virtual amusement park that includes building rides, shops, food outlets, and dinosaur facilities.

Announced in 2001, Jurassic Park: Survival was a third-person adventure game in development by Savage Entertainment for the PC, PlayStation 2, and Xbox. However, due to conflicts with Vivendi Universal over payments, the title was canceled.

Jurassic Park: Scan Command[edit]

A 3D action game titled Jurassic Park: Scan Command was also developed and published by Knowledge Adventure for PC. Scan Command came with a barcode scanner accessory which is used to scan barcodes, which are then converted to DNA pieces in the game. The DNA is then used to create a dinosaur capable of defeating other creatures in the game. The concept of Scan Command was considered unusual when it was unveiled at E3 in May 2001.[14] Scan Command was released in October 2001.[15]

The player chooses one of eight creatures from the Jurassic Park films. Barcodes are then scanned by the player and are used to increase the player's defenses and attacks. After reaching a certain power level, the player's creature can fight in real-time battles against other creatures controlled by evil scientists at InGen.[15]

The game's plot revolves around an evil scientist named Dr. Corts, who is now in charge of Jurassic Park and plans on achieving world domination with her group of genetically engineered dinosaurs,[15] as well as an army of cloned people called Primos that were recreated from an ancient tribe that once resided on the island and referred to the dinosaurs as the "Great Protectors".[citation needed] In the game a group of children try to save the park by using dinosaurs which can be controlled by a radio transmitter that submits commands to the dinosaurs to fight the evil scientist's dinosaurs.[citation needed] The DNA pieces are used to modify the player's dinosaurs.

Jason MacIsaac of The Electric Playground rated the game an 8 out of 10.[16] Jon Thompson of AllGame rated the game four stars out of five and wrote "scanning little black and white bar codes turns out to be more fun than you'd expect." Thompson praised the game's graphics, and its use of music and "detailed dinosaur sound effects" from the films. However, Thompson wrote that the game's animation "could have been a bit crisper."[17]

Universal Studios Theme Parks Adventure (2001)[edit]

In 2001, Universal Studios Theme Parks Adventure was released for the Nintendo GameCube. Based on many of the Universal theme park rides, the Jurassic Park ride had players act as the gun man on a car defending themselves from Velociraptors, herds of Triceratops and Tyrannosaurus.

Jurassic Park: Dinosaur Battles (2002)[edit]

A PC game titled Jurassic Park: Dinosaur Battles, also produced by Knowledge Adventure, was released in September 2002,[18] and is similar to Scan Command. Dinosaur Battles is about a group of teenage children who are taken on an expedition led by Harrison Manly to view wildlife at Casablanca Nature Reserve. However, Manly decides not to use a map and ends up on the island Isla Sorna. After a dinosaur attack, the children become scattered around the island. Manly flees the island on a motorized raft. The player controls an agent of which the government or company is unknown. The player parasails to the island with a Dino-voc, a device that is similar to the scanner and is used to control a dinosaur. The player must rescue the scattered children while facing dinosaurs controlled by the same evil scientist from Scan Command. New dinosaurs are discovered as the game progresses.

Jurassic Park: Operation Genesis (2003)[edit]

In March 2003, Vivendi Universal Games released a game developed by Australian company Blue Tongue Entertainment very much similar to Jurassic Park III: Park Builder. The game titled Jurassic Park: Operation Genesis allows the user to recreate their own Jurassic Park featuring 25 dinosaurs and a multitude of rides, shops and other attractions. The game was released on Xbox, PlayStation 2 and PC. This game is similar to the popular simulation game, Zoo Tycoon. The dinosaurs' behavior was researched in more detail than its predecessors.

Next generation (2010–current)[edit]

In August 2010, Gameloft released a mobile game based on the Jurassic Park franchise.[19]

Jurassic Park: The Game, an episodic adventure game series, was developed by Telltale Games in a deal with NBC Universal. Originally scheduled to be released in April 2011, all four episodes were released at once on November 15 for Xbox 360, PlayStation 3, PC and Mac. The game was made available for pre-order at GameStop and other game stores.[20]

A new game for Facebook that is based on the Jurassic Park franchise was released July 23, 2012 as an app for iPhone 3GS, 4, 4S, & 5, iPad and Android.

Jurassic Park: Builder is an Apple and later Android and Facebook application produced by Ludia in 2012. It is a construction and management simulation game in which the player builds a Jurassic Park featuring extinct animals. Three kinds of parks can be made. Jurassic Park, located on Isla Nublar, featuring dinosaurs and other Mesozoic animals. Aquatic Park, located on a seabed featuring extinct aquatic animals. Glacier Park, located in Patagonia, featuring extinct animals from the Cenozoic era along with some Mesozoic crocodilians.[21]

A new arcade game, titled Jurassic Park Arcade and developed by Raw Thrills, was released in March 2015.

Lego Jurassic World, an action-adventure video game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment, was released in June 2015, coinciding with the release of Jurassic World in cinemas.

In October 2014, Universal announced that Ludia would create a new mobile game titled Jurassic World: The Game, to coincide with the release of the film.[22] On April 29, 2015,[23] Ludia released the game on iOS mobile devices.[24] The game allows the player to operate a Jurassic World theme park.[24]

See also[edit]


  1. ^ "Review Crew: Jurassic Park". Electronic Gaming Monthly (54) (EGM Media, LLC). January 1994. p. 42. 
  2. ^ Horowitz, Ken (2011-03-01). "Interview: Doug Lanford". Retrieved 2015-07-22. 
  3. ^ Horowitz, Ken (2007-05-22). "Interview: Brian Coburn". Retrieved 2015-07-22. 
  4. ^ Sackenheim, Shawn. "Jurassic Park review". Archived from the original on 2014-11-15. 
  5. ^ Strauss, Bob (1994-05-20). "Jurassic Park Interactive". Entertainment Weekly. Retrieved 2015-07-22. 
  6. ^ Mega magazine issue 26, page 74, Maverick Magazines, November 1994
  7. ^ "PreReview: Jurassic Park Interactive". GamePro (60) (IDG). July 1994. p. 106. 
  8. ^ "Jurassic Park Paint & Activity Center". Retrieved 2015-07-13. 
  9. ^ "Experience the Fear Now". Archived from the original on 1996-12-29. 
  10. ^ Cheng, Kipp (1996-08-23). "Jurassic Park moves online". Entertainment Weekly. Retrieved 2015-07-13. 
  11. ^ a b "Jurassic Park: The Ride Frequently Asked Questions". Archived from the original on 1997-05-07. 
  12. ^ "Jurassic Park - The Online Ride Adventure Game". YouTube. 2008-01-14. Retrieved 2015-07-13. 
  13. ^ "Jurassic Park: The Ride - Online Adventure Intro Video". YouTube. 2011-01-23. Retrieved 2015-07-13. 
  14. ^ Emery, Gene (2001-05-23). "Odd Doings at This Year's E3". Yahoo!. Archived from the original on 2001-06-24. 
  15. ^ a b c Thompson, Jon. "Jurassic Park: Scan Command Synopsis". AllGame. Archived from the original on 2014-11-15. 
  16. ^ MacIsaac, Jason (2001-10-22). "Reviews section>PC section>Complete Listing section>J section>Jurassic Park III: ScanCommand review". The Electric Playground. Archived from the original on 2002-01-24. 
  17. ^ Thompson, Jon. "Jurassic Park: Scan Command Review". AllGame. Archived from the original on 2014-11-15. 
  18. ^ "Jurassic Park: Dinosaur Battles - PC". Retrieved 2015-07-16. 
  19. ^ De La Mare, Jack (2010-08-20). "New Jurassic Park Mobile Game". Retrieved 2010-08-20. 
  20. ^ Kollar, Phil (2010-06-08). "Telltale Creating Episodic Jurassic Park Game". Retrieved 2010-06-08. 
  21. ^ Ludia Inc., Ludia (2012-08-20). "Jurassic Park™ Builder". Retrieved 2015-02-20. 
  22. ^ "Universal Builds Jurassic World Roster". License! Global. 2014-10-07. Retrieved 2015-03-11. 
  23. ^ "Jurassic World: The Game By Ludia". iTunes. Retrieved 2015-05-04. 
  24. ^ a b Shaul, Brandy (2015-04-30). "Ludia Unleashes Jurassic World: The Game on iOS". Adweek. Retrieved 2015-05-04. 

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