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Radeon Pro

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AMD Radeon Pro
Radeon Pro Logo
Design firmAdvanced Micro Devices
TypeProfessional workstations

Radeon Pro is AMD's brand of professional oriented GPUs. It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC), high-performance computing/GPGPU applications, and the creation and running of virtual reality programs and games.[1]

The Radeon Pro product line directly competes with Nvidia's Quadro line of professional workstation cards.[2]

Products

Radeon Pro Duo 2016

The first card to be released under the Radeon Pro name was the dual GPU Radeon Pro Duo in April 2016. The card features 2 liquid cooled R9 Nano cores & was marketed strongly for both the running and creation of virtual reality content with the slogan "For Gamers Who Create and Creators Who Game".[3][4] The aesthetics and marketing of the Pro Duo follow that of the rest of the Fury products in the 300 series.

Radeon Pro SSG

Fiji Radeon Pro SSG

Using AMD Radeon's GCN 1.2 architecture, the Radeon Pro SSG was unveiled in July 2016. SSG stands for Solid State Graphics, and the card will couple AMD's Fiji core with solid-state storage to increase the frame buffer for rendering. This expansion of quick access storage will, therefore, relieve the issue of latency that occurs when a GPU has to retrieve information from a mass storage device via the CPU when a card's limited VRAM is maxed out in heavy workloads.[5] Users will be able to add up to 1TB of PCIe M.2 NAND flash memory to improve render and scrubbing times.[6] AMD demonstrated a 5.3 fold increase in performance on 8K video scrubbing.[7] This SSD storage space can be made available to the operating system or controlled entirely by the GPU.[8] The Fiji-based Radeon Pro SSG card was available as a beta program.[9][10]

Vega Radeon Pro SSG

In July 2017 AMD released the Vega-based Radeon Pro SSG.[11] The card utilizes 16GB of second generation ECC high bandwidth memory (HBM2), an upgrade from the Fiji-based card's 4GB of first generation HBM memory. The Vega card also increased the built in solid-state storage to 2TB.

Radeon Pro WX series

Radeon Pro WX series are graphics cards designed specifically for professional applications used in engineering, design, content creation, and science. The first Radeon Pro cards with the WX prefix to be announced were the WX 7100, the WX 5100 and the WX 4100 in July 2016.[2] These Polaris based cards are once again aimed at the traditional professional market and are set to replace the FirePro Wx100 series and FirePro Wx300 series. These cards, along with the Pro SSG, will use the new, non-toxic and energy efficient YInMn Blue, discovered by Mas Subramanian. This unique aesthetic for the Radeon Pro line will distinguish the professional products from the consumer Radeon series.[12]

The smallest card, the half-height WX 4100, is marketed for use in small form factor workstations.[13] Designed for real-time content engines and CAD and CAM manufacturing, the WX 5100 fits in between the WX 4100 and the WX 7100 in terms of performance, with the latter once again marketed with emphasis on the application of VR and other media creation, while claiming to be "The Most Affordable Workstation Solution".[1]

In June 2017, AMD announced the addition of the lower power WX 2100 and WX 3100 cards to the Radeon Pro WX series.[14] Both cards are based on the Polaris GPU and are rated at 1.25 TFLOPS. The WX 2100 has 2 GB of GDDR5 SDRAM, while the WX 3100 has 4 GB of GDDR5 memory.

In September 2017, AMD launched the WX 9100 based on the Vega architecture. The card features 16 GB of ECC HBM2 memory and is rated at 12.29 TFLOPS.[15] As the new flagship of the WX line, it greatly exceeds the performance of the older WX 7100 which is rated at 5.73 TFLOPS.[16] The WX 9100 has ISV (Independent Software Vendor) certified drivers for professional applications including Siemens NX, PTC Creo, Dassault Systèmes CATIA and 3DExperience Platform, Dassault Systèmes SOLIDWORKS, and Autodesk® Revit®.[15] The WX 9100 is particularly well-suited for mission critical workloads and complex scientific modeling because the ECC memory helps correct "single or double bit error as a result of naturally occurring background radiation."[15]

Radeon Pro 400 series

Mobile Radeon Pro parts were first revealed with the release of the 2016 update to the Apple 15" MacBook Pro.[17] These appear to be Polaris 11 derived parts with 10-16 4th generation GCN compute units, providing between 1 and 1.86 TFLOPS of performance.[18][19]

Radeon Pro Duo 2017

In April 2017 AMD announced a new version of the Radeon Pro Duo for release the following month.[20] The newer version of the Pro Duo utilizes dual GPUs from the Polaris architecture, using the same GPUs as in the WX7100. While this results a smaller number of compute units and lower theoretical performance, it allows for the inclusion of 32GB GDDR5 SDRAM and a lower board power.

Radeon Vega Frontier Edition

AMD announced in May 2017 the Radeon Vega Frontier Edition, for release in June of that year.[21][22] While not branded as a Pro product, the card is marketed within the Radeon Pro series.[23] The Radeon Vega Frontier Edition uses the new "Next-Gen Compute Unit" and 16GB of HBM2 memory for an expected 13.1 TFLOPs of single precision and 26.2 TFLOPs of half precision performance. Ultimately, two Frontier Edition products were released with either air or liquid cooling.[24] The liquid cooling part supported a higher TDP, and was able to reach and sustain higher clock speeds,[25] but otherwise the two products have similar hardware specifications.

Radeon Pro 500 series

Released in conjunction with the 2017 Apple iMac refresh, the Radeon Pro 500 series serve as GPUs for the 4K and 5K Retina Display iMacs.[26] The 500 series ranges supports 2 to 8 GB of graphics RAM with performance from 1.3 to 5.5 TFLOPS.

Radeon Pro Vega

The Radeon Pro Vega product line of GPUs were first announced in 2017 as a part of Apple's iMac Pro. The two models, Radeon Pro Vega 56 and 64, support 8 and 16 GB of HBM2 memory, respectively.[27]On October 30, 2018, Apple added graphics upgrade options for their 15-inch MacBook Pro lineup consisting Radeon Pro Vega 16 and 20. Derived from Vega 12 GPU that was only used on Apple laptops, both GPU features a 4GB HBM2 memory stack and performance up to 3.3 TFLOPS. [28]

The second-generation, 7nm Radeon Pro Vega II was announced in 2019 as part of Apple's third-generation Mac Pro desktop computer. The Pro Vega II supports 32 GB of HBM2 memory, while the Pro Vega II Duo combines two Vega GPUs and supports 64 GB of HBM2 memory. The Mac Pro supports up to two Pro Vega II or Pro Vega II Duo graphics cards, allowing up to four Vega GPUs and 128 GB of HBM2 memory to be used in a system.[29]

Radeon Pro 5000M series

Released in conjunction with the 2019 Apple 16 inch MacBook Pro.[30] Two models were announced, the 5300M and the 5500M. Both feature GDDR6 memory interfaces, with 192 GB/s bandwidth. The 5500M supports up to 8 GB of GDDR6 and 4.0 TFLOPS.[31] In June 2020, a new 5600M GPU model with 8 GB of HBM2 memory was quietly released.

Radeon Pro W5000 series

The Radeon Pro 5700, which is based on RDNA Architecture for desktop workstations, was officially released on November 19, 2019.[32] The smaller model Radeon Pro 5500 was released in February 2020.[33]

Software

Project Loom

At an AMD event in 2016 Project Loom was announced as a collaboration between AMD and Radiant Images.[34] The real-time GPU accelerated photo and video stitching program will complement AMD's virtual reality development platform. While traditional photo stitching is not that much of a complex task, Project Loom aims to improve render times when tasked with the heavy workload of stitching together multiple high resolution angles to form a 360 degree VR experience, either to headsets or mobile devices.[35] Using AMD's Direct GMA protocol, the software allows Radeon Pro graphics cards to work directly with video capture hardware to stitch together a 30 fps, 360 degree 4k resolution video from 24, 1080p cameras at 60 fps.[36]

The software is to be competitive with Nvidia's VRWorks 360 Video SDK, and is reportedly set to be made open-source through GPUOpen.[37]

ProRender

The successor to FireRender, Radeon ProRender works with high-end graphics programs as an OpenCL photorealistic offline 3D renderer and raytracing engine.[38] ProRender aims to compete with programs such as NVIDIA's Iray and other expensive, proprietary solutions. However, AMD is making ProRender free, open source and available for all graphics hardware.[35] ProRender was released by AMD in June 2016 with support for Blender, 3D Studio Max, SolidWorks, and Maya.[39]

Driver

API OpenGL 4.5 is supported and 4.6 is in development. API Vulkan 1.0 is supported for all with GCN Architecture. Vulkan 1.1 (GCN 2. Gen. or 1.2 and higher) will be supported with actual drivers in 2018.[40]

As with other GPU architectures, the floating-point performance is dependent on the precision and the GCN generation:

  • In 4th Gen GCN, FP64 is 1/16 of FP32. Newer gaming cards have better ratios, which should be reflected on newer derivative "Pro" versions:
    • The gaming card Radeon R9 295X2 has it bumped up to 1/8 FP32.
    • The gaming card Radeon VII has it bumped up to 1/4 FP32.
    • The Radeon Pro Vega 20 has the ratio bumped up to 1/2 FP32.
  • In 5th Gen GCN, FP16 is double of FP32. In 1st Gen to 4th it was equal to FP32.

For those requiring higher FP64 performance, a form of FP64 distinct from the IEEE double-precision can be emulated with the much faster FP32 operations. The cost is around a ~1/3 performance compared to FP32, much better than what the native support could provide.[41]

Chipset table

Workstation

Radeon Pro WX x100, SSG, Duo and V series

Model
(Code name)
Release Date
& Price
Architecture
fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TBP Bus interface Graphic output
ports
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro WX 2100
(Polaris 12)[42][43][44]
Jun 1, 2017
$149 USD
GCN 4
GloFo 14 nm
2.2×109
103 mm2
512:32:16
8 CU
925
1219
29.6
39.0
14.8
19.5
947
1,250
947
1,250
59.2
78
2 48 GDDR5
64-bit
6000 35 W PCIe 3.0 ×8 DP 1.4a
miniDP 1.4a
Radeon Pro WX 3100
(Polaris 12)[42][45][46]
Jun 1, 2017
$199 USD
4 96 GDDR5
128-bit
50 W
Radeon Pro WX 4100
(Polaris 11)[47][48][49][50]
Nov 10, 2016
$399 USD
3.0×109
123 mm2
1024:64:16
16 CU
1125
1201
72
76.9
18
19.2
2,304
2,460
2,304
2,460
144
154
96 7000 miniDP 1.4a
Radeon Pro WX 5100
(Polaris 10)[47][48][51][52]
Nov 18, 2016
$499 USD
5.7×109
232 mm2
1792:112:32
28 CU
713
1086
79.85
121.6
22.8
34.75
2,555
3,892
2,555
3,892
159.7
243.3
8 160 GDDR5
256-bit
5000 75 W PCIe 3.0 ×16 DP 1.4a
Radeon Pro WX 7100
(Polaris 10)[47][53][48][54][55]
Nov 10, 2016
$799 USD
2304:144:32
36 CU
1188
1243
171
179
38
39.78
4,150
5,728
5,474
5,728
342.1
358
224 7000 130 W
Radeon Pro WX 9100
(Vega 10)[56][57][58][59][60]
Sep 13, 2017
$2,199 USD
GCN 5
GloFo 14 nm
12.5×109
495mm2
4096:256:64
64 CU
1200
1500
307.2
384.0
76.8
96.0
19,660
24,576
9,830
12,288
614.4
768
16 484 HBM2
2048-bit
1890 230 W miniDP 1.4a
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)

Radeon Vega Frontier Edition series

Model
(Code name)
Release date
& price
Architecture
fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TBP Bus
interface
Graphic output
ports
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Vega Frontier Edition
(Air-cooled)
(Vega 10)[61][62][63]
Jun 27, 2017
$999 USD
GCN 5
GloFo 14 nm
12.5×109
494 mm2
4096:256:64
64 CU
1382
1600
353.8
409.6
88.4
102.4
22,643
26,214
11,321
13,107
707.6
819.2
16 484 HBM2
2048-bit
1890 300 W PCIe 3.0
×16
3× DP 1.4a
HDMI 2.0b
Radeon Vega Frontier Edition
(Liquid-cooled)
(Vega 10)[61][64][65]
Jun 27, 2017
$1,499 USD
375 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)

Radeon Pro WX x200

Model
(Code name)
Release Date
& Price
Architecture
& fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TBP Bus interface Graphic output
ports
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro WX 3200
(Polaris 23)[66][67]
Jul 2, 2019
$199 USD
GCN 4
GloFo 14 nm
2.2×109
103mm2
640:32:16
10 CU
1295 41.44 20.72 1,658 1,658 103.6 4 96 GDDR5
128-bit
6000 50 W PCIe 3.0 ×8 4× mini-DP 1.4a
Radeon Pro WX 8200
(Vega 10)[68][69]
Aug 13, 2018
$999 USD
GCN 5
GloFo 14 nm
12.5×109
495mm2
3584:224:64
56 CU
1200
1500
268.8
336.0
76.8
96.00
17,203
21,504
8,601
10,752
537.6
672.0
8 512 HBM2
2048-bit
2000 230 W PCIe 3.0 ×16
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)

Radeon Pro Vega (for Apple Mac Pro)

Model
(Code name)
Release Date
& Price
Architecture
fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TBP Bus
interface
Graphic output
ports
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro Vega II
(Vega 20)[70][71][72]
2019
$2,800 USD
GCN 5
TSMC 7 nm
13.23×109
331 mm2
4096:256:64
64 CU
1720 440.3 110.1 28,180 14,090 880 32 1024 HBM2
4096-bit
2000 250 W PCIe 3.0
×16
4× Thunderbolt 3
(USB Type-C)
HDMI 2.0b
Radeon Pro Vega II Duo
(Vega 20)[70][73][74][75]
2019
$5,600 USD
4096:256:64
64 CU
1720 2× 440.3 2× 110.1 2× 28,180 2× 14,090 2× 880 2× 32 2× 1024 HBM2
2× 4096-bit
2000 475 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)

Mobile Workstation

Radeon Pro 400 series

Model
(Code name)
Release date Architecture
fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TDP Bus interface
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro 450
(Polaris 11)[76][77][78][79][80][81]
Oct 30, 2016 GCN 4
GloFo 14 nm
3.0×109
123 mm2
640:40:16
10 CU
800 32.00 12.80 1,024 1,024 64.00 2 80 GDDR5
128-bit
5000 35 W PCIe 3.0 ×8
Radeon Pro 455
(Polaris 11)[76][77][78][82][83]
768:48:16
12 CU
855 41.04 13.68 1,313 1,313 82.08
Radeon Pro 460
(Polaris 11)[76][77][78][84][85]
1024:64:16
16 CU
850
907
54.40
58.05
13.60
14.51
1,741
1,858
1,741
1,858
108.8
116.1
4
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)

Radeon Pro 500 series (for Apple iMac & MacBook Pro)

Model
(Code name)
Release
date
Architecture
fab
Transistors
& die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TDP Bus
interface
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro 555
(Polaris 21)[86][87][88][89]
Jun 6, 2017 GCN 4
GloFo 14 nm
3.0×109
123 mm2
768:48:16
12 CU
850 40.80 13.60 1,306 1,306 81.60 2 81.60 GDDR5
128-bit
5100 50 W PCIe 3.0
×16
Radeon Pro 555X
(Polaris 21)[86][87][88][90]
Jul 16, 2018 907 43.54 14.51 1,393 1,393 87.07 4 94.08 5900 50 W
Radeon Pro 560
(Polaris 21)[86][87][88][91]
Jun 6, 2017 1024:64:16
16 CU
907 58.05 14.51 1,858 1,858 116.1 81.28 5100 50 W
Radeon Pro 560X
(Polaris 21)[86][87][88][92]
Jul 16, 2018 1004 64.26 16.06 2,056 2,056 128.5 94.08 5900 75 W
Radeon Pro 570
(Polaris 20)[86][87][88][93]
Jun 6, 2017 5.7×109
232 mm2
1792:112:32
28 CU
1000
1105
112.0
123.8
32.00
35.36
3,584
3,960
3,584
3,960
224.0
247.5
217.0 GDDR5
256-bit
6800 120 W
Radeon Pro 570X
(Polaris 20)[94][95]
Mar 18, 2019 217.6 150 W
Radeon Pro 575
(Polaris 20)[86][87][88][96]
Jun 6, 2017 2048:128:32
32 CU
1096 140.3 35.07 4,489 4,489 280.6 217.0 120 W
Radeon Pro 575X
(Polaris 20)[94][97]
Mar 18, 2019 217.6 150 W
Radeon Pro 580
(Polaris 10)[86][87][88][98]
Jun 6, 2017 2304:144:32
36 CU
1100
1200
158.4
172.8
35.2
38.4
5,069
5,530
5,069
5,530
316.8
345.6
8 217.0 150 W
Radeon Pro 580X
(Polaris 10)[94][99]
Mar 18, 2019 218.9 185 W
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)

Radeon Pro 5000M series (for Apple MacBook Pro)

Model
(Code name)
Release date Architecture
& fab
Transistors
 die size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TDP Bus
interface
Config[e] Clock[a]
(MHz)
Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Size
(GB)
Bandwidth
(GB/s)
Bus type
& width
Clock
(MT/s)
Radeon Pro 5300M
(Navi 14)[100][101]
Nov 13, 2019 RDNA
TSMC N7
6.4×109
158 mm2
1280:80:32
20 CU
1000
1250
80.00
100.0
32.00
40.00
5,120
6,400
2,560
3,200
160.0
200.0
4 192 GDDR6
128-bit
12000 50 W PCIe 4.0
×8
Radeon Pro 5500M
(Navi 14)[100][102]
1536:96:32
24 CU
1000
1300
96.00
124.8
32.00
41.60
6,144
8,908
3,072
4,454
192.0
278.4
4
8
Radeon Pro 5600M
(Navi 12)[100][103]
Jun 15, 2020 ? 2560:160:64
40 CU
1000
1035
160.0
165.6
64.00
66.24
10,240
10,598
5,120
5,299
320.0
331.2
8 394 HBM2
2048-bit
1540 PCIe 4.0
×16
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified shaders : Texture mapping units : Render output units and Compute units (CU)

Radeon Pro WX mobile series

  • Half Precision Power (FP16) is equal single precision power (FP32) in 4th GCN Generation (in 5th Gen: Half Precision (FP16) = 2x SP (FP32))
Model
(Codename)
Launch Architecture
(Fab)
Transistors
Die Size
Core Fillrate[a][b][c] Processing power[a][d]
(GFLOPS)
Memory TDP (W) Bus interface Release Price (USD)
Config[e] Clock[a] (MHz) Texture (GT/s) Pixel (GP/s) Single Double Bus type
& width (bit)
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro
WX 2100 (Mobile)
(Polaris 12)[104]
March 2017 GCN 4th gen
(14 nm)[105]
2.2×109
101 mm2
512:32:16:8 ?
? ? 1250
78
1/16 SP
GDDR5
64-bit
2 6000 48 35 PCIe 3.0 ×16 $ 149
Radeon Pro
WX 3100 (Mobile)
(Polaris 12)[106][107]
March 2017 512:32:16:8 ?
? ? 1250
78
1/16 SP
GDDR5
128-bit
4 6000 96 50 $ 199
Radeon Pro
WX 4130 Mobile
(Polaris 11)[108]
March 2017 3.0×109
123 mm2
640:40:16:10 1000
1050
16.85 42.12 1348
84.24
1/16 SP
GDDR5
128-bit
4 6000 96 50 Un­known
Radeon Pro
WX 4150 Mobile
(Polaris 11)[109]
March 2017 896:56:16:14 1000
1050
16.85 58.97 1887
118
1/16 SP
GDDR5
128-bit
4 6000 96 50 Un­known
Radeon Pro
WX 4170 Mobile
(Polaris 11)[110]
March 2017 1024:64:16:16 1000
1050
16.85 67.39 2157
135
1/16 SP
GDDR5
128-bit
4 7000 112 50 $ 399 See WX4100
Radeon Pro
WX 7100 Mobile
(Polaris 10)[111]
March 2017 5.7×109
232 mm2
2304:144:32:36 1188 39.78 179.0 5728
358
1/16 SP
GDDR5
256-bit
8 5000 160 130 $ 799 See WX7100
  1. ^ a b c Boost values (if available) are stated below the base value in italic.
  2. ^ Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. ^ Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. ^ Unified Shaders : Texture Mapping Units : Render Output Units : Compute Units

See also

References

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