Blackmagic Fusion (formerly known as Maya Fusion when it was bundled for Windows with Alias-Wavefront Maya and later eyeon Fusion) is an image compositing software program created by eyeon Software Inc, now developed by Blackmagic Design. It is typically used to create visual effects and digital compositing for movies, TV-series and commercials. It employs a node-based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite). Upon its acquisition by Blackmagic Design, Fusion was released in two versions: the freeware Fusion, and the commercially sold Fusion Studio.
Fusion was originally developed in 1987 as in-house software developed for use by New York Production & Design (NYPD), a post production and visual effects boutique based out of Sydney, Australia. The very first version of the software was written in DOS and consisted of little more than a UI framework for quickly chaining together the output of pre-existing batch files and utilities. eyeon Software Inc. was formed specifically to commercialize Fusion, and all operations relating to the software were moved to Toronto, Ontario, Canada. In 2014, Blackmagic Design acquired eyeon Software Inc, and is now developing the Fusion software.
UI rewritten, added paint capabilities, advanced text tool.
Digital Fusion 3.1
3D particle system (2.5D UI) introduced, added new color corrector.
Digital Fusion 4.0
October 2002 – 2004
eyeonscript (Lua based scripting language), float and HDRI color processing, concatenated transforms, nested flow groups, macro tools, new darker UI, OpenEXR, OpenFX plugins.
3D compositing environment, ASCII save files, 16bit float processing, straight node connections.
consoleslave, elbow nodes, multistroke paint.
3D look up tables, fuses (just in time scripted tools), external python scripting, FBX geometry import
64 bit executable
June 2009 (preview release)
3D material shaders, Region of Interest / Domain of Definition, stereo display
GPU Supercomputing framework
World Position Pass Tools / QuickTime 64 bit support /Linux 64bit / SVG import
Additional color tools / New version of Primatte - 5 / Direct support for "KONA 3G - AJA Video Systems" (already existed as plugin from AJA)
Connect to AVID, new camera formats, advanced 3D and geometry particles, LPeg scripting, PFTrack lens distortion, DirectX view spanning, Windows 8 compatibility.
Animation Indicators, Drag and Drop Layout, User Interface Templates, Learning Environment, Multi Projects/Documents, Connected Node Position and Prediction, Templates, Native Camera Support, Screen Space Ambient Occlusion, 3D Custom Vertex, Alembic Import, Latest FBX Library, Replace Normals 3D, 3D Interactive Splines, 3D Ribbon, UV Render and Super Sampling, 3D Text Bevel Shaper, Dimension – Optical Flow and Stereoscopic Tools, Just-In-time Compiling, Script Development Interface, Linear Light Color/Open Color IO, Deep Volume Processing, Roto Onion Skinning
Logo redesign, slight UI changes, addition of Free version lacking stereoscopic 3D, network rendering, and third-party OpenFX plugin support.