Star Wars: X-Wing Alliance
This article needs additional citations for verification. (July 2016) (Learn how and when to remove this template message)
|Star Wars: X-Wing Alliance|
|Series||Star Wars: X-Wing|
|Release||28 February 1999|
Star Wars: X-Wing Alliance is the sequel to both Star Wars: TIE Fighter and the multiplayer-focused Star Wars: X-Wing vs. TIE Fighter. X-Wing Alliance presents the story of the Azzameen family, a family of space traders. The player assumes the role of Ace Azzameen, the youngest of the Azzameen children, juggling military duty as a fighter pilot for the Rebel Alliance, and allegiance to his family, flying larger heavily armed freighters for the family business, amid a bloody family feud and in the larger context of a galactic civil war.
Apart from the usual badges and medals for winning missions – a feature shared by the other games of the X-Wing computer game series – progress is also indicated by the number of souvenirs collected in Ace's room. There is also a "mail" delivery between missions that helps to evolve Ace's background story while also providing a deeper look into his personal relationships and his family's whereabouts.
XWA is the first game of the series to offer a full voiceover soundtrack and full in-flight dialogue. Flight control is marginally updated from the previous games of the series, allowing the player to link his or her different energy weapons to fire together, as well as the addition of rudder support. Graphics are also overhauled in this game; high resolution textures, more complex models, and full three dimensional cockpits were added. However, the cockpits are not faithful to the other games; indicators and screens are separated from the cockpit, depicted as floating windows as part of the in-flight heads-up display. The player also has three "mission skips" that allow him or her to proceed through the linear storyline without having to complete a particular mission. "Family missions," however, cannot be skipped.
The physics of starflight were made more realistic for this game; turning at speed was slow whereas is the previous games inertia was not present.[vague]
The ability to fly multi-crew craft like the Millennium Falcon was a major new feature because the player could freely choose to be the pilot or operate one of the turrets. The AI would take over any position not controlled by the player, but could be given orders by the player. X-Wing Alliance also introduced multi-part missions that involved making hyperjumps from one region to the next; in previous games, any hyperjumps the player experienced were either to start or end the mission. Additionally, players could now enter a starship's hangar bay to rearm and/or receive repairs before rejoining the fight. They could even witness the battle continuing to unfold outside the hangar. Finally, X-Wing Alliance added a much-desired custom mission builder feature. This allowed players to quickly set up a variety of battle scenarios involving almost every vessel in the game, including dozens of fighters and combat transports that had been fought against in the single-player game and were now flyable in this mode.
The game's prologue (and tutorial) concerns Ace's "family missions" in which his elder family members and Emkay instruct him in the flying of Corellian transports so that he can begin working for the family.
These missions reveal that the Azzameen family are in heated competition with the Viraxo and are generally sympathetic to the Rebel Alliance. Due to their sympathies, the patriarch of the family, Tomaas Azzameen, smuggles bacta for the Alliance in the aftermath of the Battle of Hoth. This causes them to pay dearly as the Galactic Empire raids their home station for running bacta to an Alliance outpost. The family subsequently seeks asylum with a Rebel task force.
As a Rebel pilot, Ace participates in a variety of missions for the Rebellion while also helping his family fight the Viraxo. During his tour with the Rebel Alliance, he proves himself to be a significant pilot as he participates in missions that uncover new Imperial projects, such as experimental TIE fighters and the second Death Star.
Some events connect the game to the movies The Empire Strikes Back and Return of the Jedi, such as sequences that track the Rebellion's situation after the Battle of Hoth, as well as the theft of the shuttle Tydirium. The game also concludes with the climactic Battle of Endor. Several events connect to the Star Wars: Shadows of the Empire story, such as a mission to assist Dash Rendar in the capture of the Imperial freighter Suprosa, which carries the plans to the second Death Star.
In the United States alone, Alliance's sales reached 143,371 copies during 1999.
Tal Blevins of IGN praised the ability to hyperjump from area to area and the space battles for being much larger than the game's predecessors, with up to 96 ships in space. He also praised the game's graphics and called the game "the best-looking Star Wars title from Totally Games", but criticized its software mode when 3D hardware mode is set off. Blevins felt that the game's improved details added cinematic elements that make players feel as if they are Rebels fighting in a never-to-be-released movie.
X-Wing Alliance was a finalist for the Academy of Interactive Arts & Sciences' 1999 "Simulation Game of the Year" award, which ultimately went to Microsoft Flight Simulator 2000. It was also nominated for CNET Gamecenter's "Best Sci-Fi Simulation" award, but lost it to MechWarrior 3.
- "Star Wars: X-Wing Alliance information". Metacritic. CBS Interactive. Retrieved 31 July 2016.
- Blevins, Tal (31 March 1999). "Star Wars: X-Wing Alliance review". IGN. Ziff Davis. Retrieved 31 July 2016.
- Chalk, Andy (28 April 2015). "X-Wing and TIE Fighter now available on Steam". PC Gamer. Future plc. Retrieved 31 July 2016.
- "Star Wars: X-Wing Alliance reviews". GameRankings. CBS Interactive. Retrieved 31 July 2016.
- Johnny_B (1 May 1999). "Star Wars: X-Wing Alliance Review". Game Revolution. CraveOnline Media. Retrieved 31 July 2016.
- Desslock (6 April 1999). "X-Wing Alliance review". GameSpot. CBS Interactive. Retrieved 31 July 2016.
- Ryan, Michael E. (July 1999). "PC Mag". Google Books. Ziff Davis. p. 314. Retrieved 1 August 2016.
- Staff (April 2000). "PC Gamer Editors' Choice Winners: Does Quality Matter?". PC Gamer US. 7 (4): 33.
- "Third Interactive Achievement Awards; Personal Computer". Academy of Interactive Arts & Sciences. Archived from the original on 3 September 2000.
- The Gamecenter Staff (21 January 2000). "The Gamecenter Awards for 1999!". CNET Gamecenter. Archived from the original on 6 June 2000.