Wikipedia talk:WikiProject Video games

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Shortcut: WT:VG
WPVG icon 2016.svg WikiProject
Video games
Main page talk
Threads are archived after nine days.
Manual of style
Article guidelines talk
Sources talk
Wikidata Guide
Reference library talk
  Print archive
  Web archive
Newsletter talk
  Current issue Draft
Article alerts
Deletion discussions
Essential articles
New articles
Recognized content
  Good article Good content
  Featured article Featured content
Requested articles talk


New articles - 7 October[edit]

New articles from the past week. This post has been made to help raise the visibility of new articles that fall under this project.

30 September

1 October

2 October

3 October

4 October

5 October

6 October

7 October

Salavat (talk) 06:05, 8 October 2016 (UTC)


Need a fourth opinion on Talk:Deathmatch_Classic#Redirect. I'd prefer to not take it to AfD but we don't have anything near significant coverage and yet an editor insists on not redirecting/merging its contents. czar 16:49, 14 October 2016 (UTC)

  • Can we get an admin in here? We have three users for merge/redirect and one editor that insists that unreliable sources are enough ("I would recommend you drop this, because I am never going to"). It'd be a waste of time to bring this to AfD for a single user so would prefer to handle this the normal way czar 18:13, 19 October 2016 (UTC)

Editor keeps re-adding wrong info, don't know what to do[edit]

In the List of World War I video games article, this editor [[1]] keeps re-adding the game The Snowfield (article currently in Draft stage) to the list, even though nothing in the game points it towards being a WW1 game (and some things suggest WW2). I posted in his talk page asking him to stop, but he keeps re-adding that game to the list.

I don't think this is the right place to post this, but i don't know where else to go. Could he receive an official warning or something? YuriNikolai (talk) 19:31, 15 October 2016 (UTC)

To be honest, I wouldn't worry so much about something like this. You can always revert his edits, no one can say you didn't already try reasoning with him, and it's no big deal if his addition remains in place for a day or two (or even a month or two); it's not like it's a WP: BLP article.--Martin IIIa (talk) 14:43, 16 October 2016 (UTC)
The article doesn't even have a single source, so is there really a need to fight a user over it? ~ Dissident93 (talk) 22:52, 17 October 2016 (UTC)

New articles - 15 October[edit]

New articles from the past week. This post has been made to help raise the visibility of new articles that fall under this project.

2 October

8 October

10 October

11 October

12 October

13 October

14 October

15 October

Salavat (talk) 03:41, 16 October 2016 (UTC)

Possible genre warring[edit]

Just wanted to notify the project that an IP editor disagrees with and repeatedly (well, twice so far) removes a reliably sourced genre for the games Persona 4 Arena and Persona 4 Arena Ultimax. Based on their edit comments ("NO" and "STOP") when re-removing it after I reverted their original edit, I would not be surprised if they remove it again. Would be great if there were some more eyes on these articles for a little while, and if some of you would like to write your thoughts on Talk:Persona 4 Arena. Thanks--IDVtalk 06:45, 19 October 2016 (UTC)

  • I've protected the pages to force discussion, though as long as his argument is based entirely around WP:GENREWARRIOR and WP:OSE, while the other side is based on WP:V and WP:RS, I see no issue with restoring the sourced version in the meantime. Sergecross73 msg me 12:26, 19 October 2016 (UTC)
  • All right, thank you. I will restore the sourced genres then, and make another comment on the talk page.--IDVtalk 18:51, 19 October 2016 (UTC)

Did Rockstar Japan actually exist?[edit]

The Rockstar Japan article was created by .:Alex:. in May 2007, loosely based off the contents of the Japanese Rockstar Games website (, where the most aspects featured already in the first revision remained unsourced: the Tokyo location, the studio's task, the studio's future, the year of inception, and the partnership with Capcom through this subsidiary (though Capcom was the JP publisher at the time, CyberFront Corporation continued it after Capcom, not directly Rockstar, wherefore the claim on the current page is false.)

The only sources that were ever there are the Japanese website (as correctly pointed out by Dmartin969, the website is not about the studio, but the Japanese-localized homepage of Rockstar itself. The next reference claims the Lincoln studio being responsible for Japanese localization today, with simply the job offerings page being cited, however, this was always the case, just is there no saved version on neither the Web Archive nor WebCite. The logo currently found on Rockstar Japan is visibly based off the image visible in the background on the original page layout's background, but look again: By that logic, there would also be "Rockstar USA" and "Rockstar Brazil", no?

Then there is the reasoning of Rockstar Japan just being a label, however, easily disproven, Rockstar International Ltd. (based in London) has responsible for all marketing around the world since 2005, including Asian (+ Japanese) markets, which formerly was done through Take-Two itself. Furthermore, no annual report ever listed a subsidiary titled Rockstar Japan, or any other titled company based in Japan. The only actually reliable source that could be used was at IGN, a short sentence saying "Rockstar Japan localized games for Asian markets." is the only thing that actually hints at such a company having existed. That article was written in 2013, six whole years after the initial Wikipedia article, which the claim is most likely based on. The credits, even in Japanese versions, do not state anything about Rockstar Japan, but do list Rockstar Lincoln for QA and Localization.

Finally, the third source available is simply the Japanese page for Grand Theft Auto V as citation for the claim saying that Take-Two Interactive (the parent-parent company) now does Japanese distribution. Falsely cited: The source does claim the publisher to be Rockstar Games (ロックスター・ゲームス Rokkusutā gēmusu?), but nothing about Take-Two (although the claim is true regardless, as that is with all Rockstar-published games, also in Japan nowadays).

I have cut down the article so far as the sources go, although the location in Japan is still not verfied, even if likely. The question is: Did Rockstar Japan actually exist? Can we go off wrong thoughts by an author, which are today accepted as fact? Can we use a single sentence first noted eight years after the studio's supposed closure as verification for its existence? I don't think so. And therefore I would like start a 'movement' to delete all Rockstar Japan-related content off all Wikipedias, as 16 other-language articles on the company adopted the information from the original English artcle (interestingly, there also is no Japanese Wikipedia article). But what do you think? Does anyone have additional verification? Any input would be lovely. Lordtobi () 09:38, 19 October 2016 (UTC)

EDIT: I have found two further articles that detail an alledged "Rockstar Japan" to be present at the 2013 Tokyo Game Show (the same year the other IGN article above was published in), at IGN (yes, IGN again) and Siliconera. Quick disproval: Exhibitions as such have been presented by other companies, such was Capcom in 2013 and also (as example cases, what I found the earliest) Capcom in 2012, and Microsft in 2006. Therefore, the presence of Rockstar in Japan is misinterpreted as being "Rockstar Japan", where it is just Rockstar International-organized partnerships with external companies. With those out, nothing at our custom search engine has valuable information (other items listed there include "Rockstar , Japan" as tags, or comments including the queried string; also note that the German GamePro article only reflects exactly what the Wikipedia article said back then—a carbon copy which cannot be counted). I don't believe we will find any more than what we have in one sentence. I will see if I get the original authors to respond and report here. Lordtobi () 15:11, 19 October 2016 (UTC)

If Rockstar Japan does exist, I would still like to see this stub to be merged with the parent article, as there clearly aren't enough people talking about the company for there to be a separate article for it. Whether or not it exists or not, I don't know any more than you all. ~Mable (chat) 12:00, 19 October 2016 (UTC)
Yes, I'd agree with a redirect/merge regardless too. I doubt such a move would be controversial - outside of LordTobi's edits in the last 24 hours, the article's only had about 10 edits over the course of 2 years - its not exactly a high traffic/importance article. It should just be a small part of the main parent article, containing whatever info can be verified by sources. Sergecross73 msg me 12:30, 19 October 2016 (UTC)
If it exists/ed, we would have no further information than the one sentence by IGN, "Rockstar Japan localized games for Asian markets.", and we don't even know if that might simply be based on the article in the first place. Nothing else verifyable exists thus far. Lordtobi () 12:33, 19 October 2016 (UTC)
If that's all the sourcing we have, then I guess one sentence would be appropriate weight in the main article. But lets see if anyone else has any input. I'm only casually familiar with Rockstar. Perhaps someone more into their stuff knows more? Sergecross73 msg me 12:39, 19 October 2016 (UTC)
  • OTOH, if it is fictitious, it should not be merged/redirected because that'd mislead/misinform readers.  · Salvidrim! ·  13:55, 19 October 2016 (UTC)
    This basically is the problem, and why I am turning towards this page. This "fact" has spread too far without any proper verification; across 17 Wikipedias. I am currently trying to reach out to the authors of the article and hope to find out more. Lordtobi () 14:01, 19 October 2016 (UTC)

Have anyone here thought about contacting Rockstar to see if they have/had a Japanese division? GamerPro64 16:14, 19 October 2016 (UTC)

@GamerPro64, good point. I will get onto that. Lordtobi () 18:06, 19 October 2016 (UTC)
  • @Lordtobi: I see that you were able to a query string to the site. Was there a "link generator" somewhere on the search engine or did you add that manually to the link? It would be immensely useful to know! --Izno (talk) 17:44, 19 October 2016 (UTC)
    I added it myself for the people reading finding my references more easily. Essentially, you append &q=[string] (or, in the rare case that no "?" is present, ?q=[string]). The quotation marks also serve as "search exactly this string". Lordtobi () 17:47, 19 October 2016 (UTC)
    Indeed, I'm aware of what the quotation marks do--I just didn't know there was a specific way to link to a specific result set. Much help, indeed. --Izno (talk) 18:08, 19 October 2016 (UTC)
  • This is an open and shut redirect to the main article. We don't need to adjudicate whether it exists. It was used in an IGN article and might be a potential search term. If a user comes to the Rockstar Games page and doesn't find anything about a Japanese branch of Rockstar, they get their answer. czar 01:20, 21 October 2016 (UTC)

PSA: Nintendo NX announcement trailer coming tomorrow morning[edit]

See here. —zziccardi (talk) 00:56, 20 October 2016 (UTC)

I have a feeling this will mean we will finally have an article on the upcoming device. Well, we'll see what they'll reveal. I'm hype, anyway :) ~Mable (chat) 09:44, 20 October 2016 (UTC)
Looking at the trailer, I have the feeling an article is in order. I'm sure the sources are flowing in now. ~Mable (chat) 14:27, 20 October 2016 (UTC)
Looks neat! Did we have a discussion on whether we still class this as an eighth generation console? JAGUAR  14:28, 20 October 2016 (UTC)
I've already removed an edit calling this the start of the 9th generation. We need reliable sources to make a claim one way or another. The new Xbox and PS4 models did not start a new generation, despite hefty hardware improvements. -- ferret (talk) 14:29, 20 October 2016 (UTC)
Oh God no.... Let's just see what sources call it. I'm sure one or two will mention the generation. Urgh ~Mable (chat) 14:30, 20 October 2016 (UTC)
Yes, this will surely lead to endless arguing, but right now, sources aren't calling it anything, so neither are we. I've already admin level protected a number of "9th gen" article startups, but let me know if you come across any. Its way too soon to have a 9th gen article. Sergecross73 msg me 14:33, 20 October 2016 (UTC)
I have a bad feeling that we're going to have one normally RS site call it a "next gen console", probably meaning next gen for Nintendo, but that's going to lead to editors jumping on calling it 9th gen. --MASEM (t) 14:36, 20 October 2016 (UTC)

Thread: next Nintendo console[edit]

The Trailer for the new home console from Nintendo has just gone live. It's called "Nintendo Switch", due in March 2017. No further details are available, but everyone should keep their weather eyes open. --ProtoDrake (talk) 14:07, 20 October 2016 (UTC)

UPDATE: According to information from Nintendo via Kotaku, it's a home-portable hybrid console of some sort with detachable controllers. --ProtoDrake (talk) 14:09, 20 October 2016 (UTC)
Update #2: A detailed press release detailing the console and controls, in addition to current gaming companies supporting the console. --ProtoDrake (talk) 14:22, 20 October 2016 (UTC)

Can someone move Draft talk:Nintendo NX to Talk:Nintendo Switch? The latter redirects to the draft. GamerPro64 14:13, 20 October 2016 (UTC)

Yes check.svg Done Sergecross73 msg me 14:18, 20 October 2016 (UTC)
FWIW , the logo for the console is definitely PD-USonly, but haven't found a clear source to grab it from. --MASEM (t) 14:22, 20 October 2016 (UTC)

Cluebot archiving[edit]

I removed the secondary Cluebot config that was meant to archive closed threads sooner. I don't think it's really done that since being added, but it immediately archived the Nintendo console thread because Serge posted {{done}}. Additionally, the config caused Cluebot to take over all archiving duties (Lowercase Sigma went silent), and a review of the last two archives show some other weirdness, such as some threads being archived double. -- ferret (talk) 14:44, 20 October 2016 (UTC)

I think the second bot is useful for closing threads that don't need to linger around for a week once resolved. We can also set it to trigger on a smaller set of templates. czar 01:16, 21 October 2016 (UTC)
At this point, I'm more concerned about how it was doubling up archives for some reason. I didn't find any in archive #124, but #125 had at least 10 duplicate sections. Is there a way to have cluebot only do the closed threads? Let lowercase sigma handle the rest? -- ferret (talk) 01:54, 21 October 2016 (UTC)
Strange how that's only happening in Archive 125... I imagine it's a bug. Let's continue at this thread: User talk:ClueBot Commons#Duplicates in WTVG archives. czar 03:43, 21 October 2016 (UTC)

New articles - 21 October[edit]

New articles from the past week. This post has been made to help raise the visibility of new articles that fall under this project.

15 October

16 October

17 October

18 October

19 October

20 October

21 October

Salavat (talk) 06:52, 22 October 2016 (UTC)

The 1000 Challenge[edit]

You may or may not of heard the recent "10,000 Challenge" contests – a series of programmes led by Dr. Blofeld to encourage expansion in certain areas. The first one has been quite successful and was diverged from WMF-funded contests like Awaken the Dragon and The West Country Challenge. There are now three other 10,000 Challenge projects, one for Asia, Africa, and Latin America (as well as smaller 1000 challenges for Turkey and Nordic countries). I spoke about this and thought it would be a good idea to create one for the video game project too, which can be found at Wikipedia:WikiProject Video Games/The 1000 Challenge.

I think it would really be something if people contributed to it everyday by just adding the articles they recently expanded, created, destubbed, DYK'd, or promoted to GA/FA etc. You can see that I added the recent articles that have been created or promoted to GA in the past few days just to help start it off. The basic principle of this is to add articles to the list whenever you feel like it, so everything will eventually build up to the ultimate goal of 1000 articles. The 1000 Challenge is not a contest in any shape or form but rather just a list of 1000 improvements which could help improve this project in the long term. It's too early to talk about contests, but if this is successful then there's always the possibility of staging some potential funded contests like a core contest or a de-stubathon. Bearing in mind that the WMF will not likely put a large prize fund into a video game-related contest anyway, unlike the The Africa Destubathon which has a fund of $2380! To summarise, if this 1000 Challenge is a success then we could make a proposal for funded contest in the future.

Also, I noticed that this project doesn't have a list of core articles so I didn't add it to the page. I should imagine that core articles would be top-importance ones like Nintendo, History of video games and Seventh generation of video game consoles etc. That could be something to save for later. I know that the current 1000 Challenge is looking a bit short but I noticed that the VG project isn't as diverse as geographical ones, so I think the scope will be limited to what we have; video games themselves, biographies and development articles etc. JAGUAR  13:37, 23 October 2016 (UTC)

  • Yes, but that page isn't really maintained or kept updated. --PresN 14:32, 23 October 2016 (UTC)

What would work is if you staged the 1000 Challenge itself as a contest, perhaps for destubbing/cleaning up crappy articles. If anybody here would want to win $500-1000 in Amazon vouchers for destubbing the most articles and see articles coming in for the video games project like Wikipedia:WikiProject Africa/The Africa Destubathon then sign up for it and show support. It's achievable, though I'm busy with other things. But you could use it as a power tool to get the project the quality articles it needs. If anybody would be interested in that I could set up a contest for you as part of the Challenge, but you'd have to apply to Wikimedia for something to fund it.♦ Dr. Blofeld 18:32, 23 October 2016 (UTC)

I wonder if it's really valuable to start this for video games, seeing as it is already one of English Wikipedia's most active projects. It might go against the idea of the other 10,000 projects. Not that I don't enjoy this as something to build towards together :) ~Mable (chat) 20:15, 23 October 2016 (UTC)
Yes, it's designed more as a tool to target weaker areas, but in general it is designed to motivate people on any subject. There are still a lot of video game stubs, many unedited in years. ♦ Dr. Blofeld 06:31, 24 October 2016 (UTC)
I agree with Maple that this project is probably one of the best (I'd even say in the top three) for terms of quality ratio. But I think something like this challenge or a future destubbathon one could help accomplish our goal of "75% of articles Start-Class or better" much quicker. I should imagine that the WMF would only fund a couple of hundred dollars for our situation, though. JAGUAR  18:27, 24 October 2016 (UTC)
I did look up some data last year, and the top three most active are WP:MED, WP:MILHIST, and WP:VG (with WP:FOOTY sometimes rising to third while FIFA championships are high).  · Salvidrim! ·  19:38, 24 October 2016 (UTC)
Huh, wouldn't have guessed medical... But yeah, of course, the project is a great idea just to increase our quality of content even more! I would just think that there are better fields to invest money in. ~Mable (chat) 20:03, 24 October 2016 (UTC)

There are three game articles I think could become GA but the grammar might need clean up and I'm busy with another GAN: Zone of the Enders (video game), Zone of the Enders: The 2nd Runner and Yakuza (video game). Feel free to nominate them if you want. Regards.Tintor2 (talk) 23:06, 24 October 2016 (UTC)

Do projects you've been working on for several days prior to the project count? I've just done extensive and tiring work on Odin Sphere, but I can't nominate it for anything as I've got an event in a few days time that will keep me away from here. --ProtoDrake (talk) 08:37, 25 October 2016 (UTC)

Sure, I've added a couple myself that were from several days ago. It's OK to list articles that haven't been worked on recently now as it will help the challenge lift off the ground. JAGUAR  18:09, 25 October 2016 (UTC)
  • I don't usually participate in these things, because as soon as I try to narrow my focus what I'm up to, it starts to feel like work, and I don't really like to do much with the GA/FA process. But, if this is just documenting significant article creations or rewrites, well, I usually track that anyways, so I may as well take part. Sergecross73 msg me 18:14, 25 October 2016 (UTC)

QPQ for Dark Angel (video game) at GAN?[edit]

Normally I don't advertise my nominations, but i've currently got Dark Angel (video game) awaiting a review at GAN, and my seperate nomination for Max Guevara, the protagonist from said video game, looks like it is about to pass its own nomination there. If I could get both the articles passed within a week of each other I could nominate them together for a multiple DYK, something i've never done before, which would be oh so very exciting. I'd be happy to review anything of yours in return, be it PR, GAN or FAC. Let me know if you're interested. Freikorp (talk) 23:21, 24 October 2016 (UTC)

There are many articles at the top of this page requiring GA review. I'd suggest you to contact a nominator from one of those articles and agree to exchange reviews. Also, as far as I know, you can directly nominate an article for DYK after making it GA/FA or just a big expansion. I also heard there is a limit about how many DYK you can make at the same time (I think it's 5). Good luck with the reviews.Tintor2 (talk) 00:43, 25 October 2016 (UTC)
Thanks for your comments; I'll just contacted another nominated myself directly next time. Someone has already agreed to review my nomination. Freikorp (talk) 01:36, 25 October 2016 (UTC)

Featured list for removal[edit]

I have nominated List of One Piece video games for featured list removal here. Please join the discussion on whether this article meets the featured list criteria. Articles are typically reviewed for two weeks; editors may declare to "Keep" or "Delist" the article's featured status. The instructions for the review process are here. --Piotr Konieczny aka Prokonsul Piotrus| reply here 02:31, 25 October 2016 (UTC)

VG/eSports requested move[edit]

See here, input appreciated. Satellizer el Bridget (Talk) 10:48, 25 October 2016 (UTC)

What cover and screenshots to use when multiple versions of a game exist[edit]

So, Soul Hackers is a game that originally came out in Japan in 1997 for the Sega Saturn, and wasn't released in English until 2013 when a 3DS port was published. The article used to be illustrated with the cover art and a screenshot from the English 3DS version, until today when George Ho added the cover art and a screenshot from the Japanese Saturn version, moving the English 3DS images down to the release/localization section. What I'm wondering is:

  1. Should we always use screenshots/covers from the original version, even if it is Japanese-only and there are later, English releases?
  2. Is it really okay to have two sets of screenshots and covers like that?

I would think that the English cover art would be used in most cases, since it's used for identification purposes and English-speakers likely would be more familiar with the English release, unless the original cover is really famous. That recognizability factor also applies to screenshots, I believe, with the added benefit that there is not any Japanese text in the English screenshot, so the reader is more likely to fully understand everything on it. For instance, I can read "Nemissa" in the English screenshot and deduce that the boxes represent characters in the player's party, while someone who does not read Japanese would not have any idea what "ネミッサ" means. As for multiple sets of screenshots/covers: originally, the English cover was used for identification, and the screenshot for demonstration of the gameplay, but if we have two sets of images, that doesn't seem to be the case anymore.--IDVtalk 11:43, 25 October 2016 (UTC)

Yes, it would probably be good to get a broader consensus on this. No offense to George Ho, but I think he's trying to establish precedent based more on special scenarios and discussions that didn't have very many participants. For example, we decided to use the SNES cover for Star Ocean (video game) rather than the English PSP cover from its first English release 12 years later...but in that case, I supported this because the SNES version had gained a reputation for being a "lost JRPG" on the system, was a big example of major fan translations, etc. In general, I would support the first English language release, for identification/readability reasons. Sergecross73 msg me 12:50, 25 October 2016 (UTC)
I raised the issue recently at Wikipedia talk:WikiProject Video games/Article guidelines#Images of original and subsequent releases, but that was about rules. Some people voted to remove the DS covers of Dragon Quest V and Dragon Quest VI at FFD because I added the Super Famicom box arts in those articles; the result was keep SF ones and delete DS ones. Also, the Tales of Eternia situation is still under discussion at FFD partially because I added back the Japanese and NA box arts, but we should invite more people there. --George Ho (talk) 17:06, 25 October 2016 (UTC)
I also added back the original PlayStation cover at Persona 2: Innocent Sin. I've also been thinking how this would affect Innocent Sin and Japan-only GBA releases of Ace Attorney, including Phoenix Wright: Ace Attorney. George Ho (talk) 17:10, 25 October 2016 (UTC)
Yes, the Tales of Eternia discussion is another good example of how/why it needs to be discussed further in a different venue - that discussion has been on-going for over 4 months with no sign of resolution in sight really. Judging by the close of the Star Ocean discussion, FFD is not the correct venue. Someone should probably start up a fresh WP:RFC on it or something. Sergecross73 msg me 17:34, 25 October 2016 (UTC)
Sometimes, Serge, FFD is the correct venue per the Dragon Quest V/VI discussion. But RFC is needed. More structured neutral and concise OP about a topic should be done. What shall our topic be? George Ho (talk) 17:51, 25 October 2016 (UTC)
Actually, let's wait for results of Tales of Eternia. I want to invite just a couple or few video game enthusiasts to improve consensus. George Ho (talk) 17:54, 25 October 2016 (UTC) Thanks, Serge and IDV for changing my mind. George Ho (talk) 19:28, 25 October 2016 (UTC)
I mean, it doesn't matter that me all much to me I don't upload any images, I just participate in the discussions for articles I've created or made large contributions to - but an area I do focus on is making sure that our content makes sense for general audiences. Most people in my life are non-gamers or casual gamers, so I'm frequently explaining things from scratch for them. I do feel that oftentimes, the "hardcore enthusiast/gamer/otaku crowd forget that we're writing general audiences without much prior knowledge on the subject, not other hardcore types. We overestimate their prior familiarity. I feel like these image issues kind of creep into that territory sometimes - I don't feel images from 1990's JP-only releases have much recognizability or significance when it comes to your average reader. Sergecross73 msg me 19:03, 25 October 2016 (UTC)
Unfortunately, Serge, neither WP:NFCC nor WP:NFC#UUI emphasizes on recognition, but NFCC emphasizes on significance. However, "significance" is a broad, if not vague, term to interpret. I'm unsure how MOS:LEADIMAGE or WP:IUP#Adding images to articles helps the situation; both are very broad and not helpful to resolve this situation. George Ho (talk) 23:28, 25 October 2016 (UTC)
  • (edit conflict) I don't know much/anything about the situation with Tales of Eternia, but my thoughts above are about how to handle this generally - there are always exceptions, and maybe ToE is one. As for Ace Attorney, the Japanese GBA covers would be an obvious downgrade in terms of identification - on top of how the English DS releases sold really well and how the games were essentially unknown in English-speaking regions prior to the DS, the GBA covers are very plain, only featuring the Japanese logo.--IDVtalk 19:16, 25 October 2016 (UTC)
All right, let's make RFC soon if you want to. I would also like to point out that Snatcher (video game) used to have the English-language cover. The English-language cover was taken to FFD. The result was delete. George Ho (talk) 19:28, 25 October 2016 (UTC)
  • (edit conflict) IDV - Definitely strongly agree with your stance on Ace Attorney. In regards to Tales of Eternia, its a very convoluted, confusing situation, so it probably shouldn't be considered any sort of precedent in these things regardless. Basically:
  • 2000 JP release = Tales of Eternia
  • 2000 NA release = Tales of Destiny II (even though its not a direct sequel to Tales of Destiny.)
  • 2000 EU release = never happened
  • 2005 EU release = PSP port uses Tales of Eternia again.
  • 2007 JP releases an entirely different game titled Tales of Destiny 2
Eternia is the overall WP:COMMONNAME, but Tales of Destiny 2 was still the only English release title for 5 years. Its extra confusing that Tales of Destiny II and Tales of Destiny 2 are entirely different games. Eternia should definitely be the article name, and be the infobox cover, but I felt the Destiny 2 cover warrant inclusion in the article per all the source commentary in the dev section about it (legal issues with name, marketing gimmicks, etc) - sourced commentary being a clause in WP:VGBOX for having extra images being used.Sergecross73 msg me 19:38, 25 October 2016 (UTC)

What about Tales of Hearts? The original Wii NDS release was limited to only Japan. The PS3 Vita re-release was given to overseas territories six years later. George Ho (talk) 23:12, 25 October 2016 (UTC) (Amended) --George Ho (talk) 00:27, 26 October 2016 (UTC)

Technically, with the platforms you mentioned, what you're describing is actually Tales of Graces, but either Graces or Hearts are good examples of the situation though. Sergecross73 msg me 23:36, 25 October 2016 (UTC)
To be frank, I was referring to Hearts. Hearts is a better example of how complex the situation is, while Graces was re-released one year after the Wii release. I can tolerate the PS3 Graces cover as the infobox image. Hearts is another one of video games that received the probably late English-language release. George Ho (talk) 23:46, 25 October 2016 (UTC)
To put another way, Hearts was released one VG generation later. The NDS was the 7th gen; Vita, 8th... and less popular handheld (overseas, not Japan, where it did well or decent there). Graces had two different releases in the same VG gen, so the PS3 image is acceptable at this point. George Ho (talk) 23:50, 25 October 2016 (UTC)
My point was that your original comment stated that Hearts came out on Wii and PS3. It didn't. Graces came out on those platforms. Sergecross73 msg me 00:20, 26 October 2016 (UTC)
Oops, I made an error without notice. I amended my mistake there. George Ho (talk) 00:27, 26 October 2016 (UTC)
  • Wouldn't a good rule of thumb be to use the for the main image, the release that is most discussed in the sources used to support the article? If the original (probably Japanese) release is notable enough to actually be mentioned more than the overseas version, then that can be used. That provides a starting point and then agreement can be made on case by case basis when deciding which the notable version is when things are more complex. Scribolt (talk) Scribolt (talk) 08:49, 26 October 2016 (UTC)
  • How about this: we use the earliest (i.e. oldest) boxart which features prominent English-language text on its cover, irrespective of what region it's from, as long as said text corresponds to the article's title. Example: this Japanese cover could be used in an infobox, because the English title is present and prominent, but something like this should ideally be avoided, unless it's a Japan-only title of course. Satellizer el Bridget (Talk) 08:25, 26 October 2016 (UTC)
Will this affect Final Fantasy VII, Final Fantasy VIII, and subsequent FF successors? The Japanese releases use the English-language titles. George Ho (talk) 08:49, 26 October 2016 (UTC)
Well, I think the identification function of the infobox image goes well beyond the title; otherwise we wouldn't use infobox images at all, since the article title and infobox title alone would more than suffice. The same reader who readily recognizes the 3DS cover for Soul Hackers may see the original Saturn cover and think they're looking at a completely different game. Not likely, given the unusual title, but how about something like Mass Destruction (video game)? Here's the North American cover versus the Japanese cover.--Martin IIIa (talk) 14:15, 26 October 2016 (UTC)

On Wikibreak[edit]

Hi, everyone. Just letting you know that, until late on October 30 GMT, I will be on Wikibreak, meaning that I cannot attend to any in-progress GAs of mine or anyone elses, and will not be able to respond to messages. Miss you all. --ProtoDrake (talk) 20:23, 27 October 2016 (UTC)