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{{refimprove|date=April 2009}}
{{Infobox film
{{Infobox video game| developer = [[Capcom]]
| name = Street Fighter: The Legend of Chun-Li
| image = Legend of chun li.jpg
| publisher = Capcom
| caption = [[film poster|Promotional film poster]]
| image = [[Image:SF2 JPN flyer.jpg|200px]]
| alt = Against a white background the black silhoutte of two fighters contains images of the cast <!-- see [[WP:ALT]] and try to improve-->
| caption = A Japanese brochure for the arcade version of ''Street Fighter II'', featuring the original eight main characters.
| designer = Akira Nishitani (Nin Nin)<br />[[Akira Yasuda]] (Akiman)
| director = [[Andrzej Bartkowiak]]
| producer = [[Yoshiki Okamoto]]
| producer = Patrick Aiello<br />Ashok Amritraj<br />'''Co-producer'''<br />Russell D. Markowitz<br />'''Line producer'''<br />Manu Gargi<br />'''Executive producer'''<br />[[Keiji Inafune]]<br />Toshi Tokumaru<br />Haruhiro Tsujimoto
| writer = Justin Marks<br />'''Original Story:'''<br />[[Capcom|Capcom Co. Ltd.]]
| composer = [[Yoko Shimomura]]<br />Isao Abe<br />Yoshihiro Sakaguchi
| series = ''[[Street Fighter]]''
| starring = [[Kristin Kreuk]]<br />[[Chris Klein (actor)|Chris Klein]]<br />[[Neal McDonough]]<br />[[Robin Shou]]<br />[[Moon Bloodgood]]<br />[[Josie Ho]]<br />[[Taboo (rapper)|Taboo]]<br />[[Michael Clarke Duncan]]
| release = '''Arcade'''<br/>March {{vgy|1991}}<br/>April {{vgy|1992}} (''Champion Edition'')<br/>December {{vgy|1992}} (''Hyper Fighting'')<br/>October {{vgy|1993}} (''Super'')<br/>April {{vgy|1994}} (''Super Turbo'')<br/>December {{vgy|2003}} (''Hyper Street Fighter II'')
| narrator = Kristin Kreuk
| music = Stephen Endelman
| genre = [[Fighting game|Fighting]]
| modes = Up to 2 players simultaneously
| cinematography = Geoff Boyle
| platforms = [[Arcade game|Arcade]], [[Super Nintendo Entertainment System|Super NES]], [[Sega Mega Drive|Mega Drive/Genesis]], [[TurboGrafx-16]], [[Amiga]], [[Atari ST]], [[Commodore 64]], [[ZX Spectrum]], [[IBM PC compatible|PC]], [[3DO Interactive Multiplayer|3DO]], [[Sharp X68000]], [[FM Towns Marty]], [[Master System]], [[Game Boy]], [[Game Boy Advance]], [[PlayStation]], [[Sega Saturn]], [[PlayStation Portable]], [[PlayStation 2]], [[Xbox]], [[Java ME]], [[Xbox 360]] ([[Xbox Live Arcade|XBLA]]), [[Virtual Console]] ([[Wii]])
| editing = Derek Brechin<br />Niven Howie
| media = [[Read-only memory|ROM]], [[Cartridge (electronics)|cartridge]], [[HuCard]], [[Compact Cassette]], [[floppy disk]], [[CD-ROM]], [[DVD-ROM]]
| studio = [[Capcom]]<br />[[Legend Films]]<br />Adlabs Films<br />Hyde Park Entertainment
| input = 8-way [[joystick]], 6 [[Button (control)|buttons]]
| distributor = [[20th Century Fox|Twentieth Century Fox]] (US)<br />[[Optimum Releasing]] (UK)
| released = February 27, 2009
| cabinet = Upright
| arcade system = [[CP System]], [[CP System II]]
| runtime = 96 minutes
| cpu = 10 [[MHz]]
| country = {{FilmUS}}<br />{{FilmCanada}}<br />{{FilmIndia}}<br />{{FilmJapan}}
| sound =
| language = English<br />[[Mandarin Chinese]]<br />[[Thai language|Thai]]<br />[[Russian language|Russian]]<!-- Do not change. These are the main languages spoken with subtitles. -->
| display = [[Raster graphics|Raster]], horizontal orientation, 384 x 224 pixels, 4096 colors, 60&nbsp;Hz [[refresh rate]]
| budget = $50,000,000 <small>(estimated)</small><ref>[http://www.imdb.com/title/tt0891592/business IMDb.com] Amazon.com</ref>
| gross = $12,764,201 <small>(worldwide)</small><ref>{{cite web | url = http://www.boxofficemojo.com/movies/?id=streetfighter09.htm | title = Street Fighter: The Legend of Chun-Li (2009) | work = [[Box Office Mojo]] | publisher = Amazon.com }}</ref>
}}
}}


{{nihongo|'''''Street Fighter II'''''|ストリートファイターⅡ}} is a sub-series in [[Capcom]]'s ''[[Street Fighter]]'' franchise of [[fighting game|competitive fighting games]], originally released as [[arcade game|coin-operated arcade games]]. The ''Street Fighter II'' series started with the original ''Street Fighter II'' game itself, released in {{vgy|1991}} as a [[sequel]] to Capcom{{'}}s {{vgy|1987}} fighting game ''[[Street Fighter (video game)|Street Fighter]]''.
'''''Street Fighter: The Legend of Chun-Li''''' is the second live-action film based on the [[Street Fighter (series)|''Street Fighter'' series]] of [[video game]]s. It follows the quest of ''Street Fighter'' character [[Chun-Li]], who is portrayed by [[Kristin Kreuk]].<ref name="kristintvcom">{{cite web |url = http://www.tv.com/smallville/show/1718/story/10877.html |title = Casting: Kreuk streetfights, Kitsch is Gambit |work = TV.com |accessdate = March 3, 2008}}</ref> The story follows Chun-Li's personal history and her journey for justice.<ref>{{cite web |url = http://www.nothingbutsoftware.com/blog/2008/12/new-street-fighter-chun-li-pics/ |title = Street Fighter The Legend of Chun-Li}}</ref> The film co-stars [[Neal McDonough]] as [[M. Bison]], [[Chris Klein (actor)|Chris Klein]] as [[Charlie (Street Fighter)|Charlie]], [[Michael Clarke Duncan]] as [[Balrog (Street Fighter)|Balrog]], and [[The Black Eyed Peas]] member [[Taboo (rapper)|Taboo]] as [[Vega (Street Fighter)|Vega]]. The film was released on February 27, 2009.


''Street Fighter II'' improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple [[player character|playable character]]s, each with their own unique fighting style and special moves.
==Plot==
{{Plot|date=February 2009}}
As a child, Chun-Li moves from [[San Francisco]] to [[Hong Kong]] with her family. While practicing to be an aspiring concert pianist, she learns [[Wushu (sport)|Wushu]] from her father Xiang, a well-connected businessman. For a while, her life is perfect until one night, Xiang is attacked and abducted by M. Bison's henchmen in front of Chun-Li. She does not hear from him from that point on.


''Street Fighter II'' is credited for starting the fighting game boom during the 1990s. Its success led to the production of a series of updated versions, each offering additional features and characters over previous versions, as well as several home versions. Some of the home versions of the ''Street Fighter II'' games have sold millions of copies, with the [[Super Nintendo Entertainment System|SNES]] port of the first ''Street Fighter II'' being Capcom{{'}}s best-selling consumer game of all time as of {{vgy|2010}}.<ref name=platinum /> In 1993, sales of ''Street Fighter II'' exceeded $1.5 billion in revenue.<ref name="Kirsh-228">{{citation|title=Children, adolescents, and media violence: a critical look at the research|author=Steven J. Kirsh|publisher=[[SAGE Publications]]|year=2006|isbn=0761929762|url=http://books.google.co.uk/books?id=MbIoAAAAYAAJ|accessdate=2011-04-23|page=228|quote=In 1993, sales of the violent fighting video game Street Fighter II exceeded $1.5 billion.}}</ref>
Years later, Chun-Li grows up and becomes a talented concert pianist. At the end of one of her concerts, she receives a mysterious scroll written in ancient [[Chinese language|Chinese]] text. Shortly after, she loses her mother to cancer.


==Gameplay==
Meanwhile, at Shadaloo headquarters in [[Bangkok]], [[Thailand]], Bison announces his complete control of the organization before he has the other shareholders executed by Vega. It is also revealed that Xiang is still alive and working for Bison.
''Street Fighter II'' follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until [[sudden death (sport)|sudden death]]. In the first ''Street Fighter II'', a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in ''Champion Edition'' and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.


After every third match in the single player mode, the player will participate in a "[[Bonus stage|bonus]] [[minigame|game]]" for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in ''[[Final Fight]]''; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of ''Super Street Fighter II Turbo'' (although they are featured in the Game Boy Advance version).
The next day, Thai detective Maya Sunee meets [[Interpol]] agent Charlie Nash, when both are called to investigate the murder of several crime syndicate families in Bangkok. Nash informs Maya that this is the work of Shadaloo.


Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original ''Street Fighter''. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.
Back in Hong Kong, Chun-Li has the scroll translated by a wise old lady, who tells her she must travel to Bangkok and find a man named Gen. Chun-Li then leaves her home and travels to Bangkok, living homeless and searching for Gen for several days until a fight with a group of thugs leaves her exhausted and unconscious, and Gen appears and brings her to his home. Gen informs her that he was once comrades with Bison and he knows how to find her father, and for the next few days, he teaches her his style of martial arts. Chun-Li also learns more about Bison, who is operating Shadaloo publicly under the business name Esperanto Corp. and is holding the families of property owners hostage in order to force them to sign their property over to him. While spying on Bison's henchman Balrog, she overhears that a property owner is asked to hand over the rights to a docking harbor, allowing the shipment of the "White Rose".


''Street Fighter II'' differs from its predecessor due to the selection of multiple [[player character|playable characters]], each with their distinct fighting styles and special moves. Unintentionally, a "bug" in the game's code enabled the player to "cancel" during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. The "combo" system all fighting games would subsequently use as standard was, in fact, entirely accidental.
Later that night, Chun-Li goes to a nightclub and confronts Cantana, one of Bison's secretaries. She obtains information on the location of the White Rose before escaping from Shadaloo's thugs and Nash and Maya. As a result of this incident, Cantana is used as a punching bag by Bison the next day.
Both of these features would be expanded upon in subsequent installments.


==Arcade release history==
Gen tells Chun-Li more of Bison's origin. The son of [[Ireland|Irish]] missionaries, Bison grew up an orphan and lived his entire life as a thief. Many years later, as a means of becoming completely evil, he killed his wife and transferred his conscience into his prematurely born daughter. After telling Chun-Li to go and fetch some food, Gen is attacked by Shadaloo soldiers before Balrog uses a [[Rocket-propelled grenade|RPG]] to blow up his house. Chun-Li runs off when she is attacked by Vega, whom she soundly defeats and leaves hanging by the side of a building.
===''Street Fighter II: The World Warrior''===
'''''Street Fighter II: The World Warrior''''' is the first iteration of the ''Street Fighter II'' series, released in March {{vgy|1991}}. The game features all the basic features that would be carried over to subsequent ''Street Fighter II'' editions. This version featured several bugs, such as Guile's infamous "invisible throw" and "Golden Stance".


The original version of ''Street Fighter II'' features a roster of eight playable characters that could be selected by the player. The roster initially included Ryu and Ken—the two main characters from the original ''Street Fighter'' game—plus six new characters from different nationalities. In the single-player tournament, the player faces off against the other seven main characters, before proceeding to the final opponents, which are four non-selectable [[central processing unit|CPU]]-controlled boss opponents, known as the "Four Devas".
The next day, Chun-Li interrogates a harbor employee into telling her the arrival time of the White Rose. She returns to the shipping yard that night, only to fall into a trap as Bison and his soldiers capture her. Tied up and brought into an undisclosed house, she is reunited with Xiang, only for Bison to break his neck. After Bison and Balrog leave the house, Chun-Li uses her skills to defeat the guards and escape. During the escape, she is shot in the arm by Balrog, but is reunited with Gen, who heals her wounds and continues with her training.


'''Playable characters'''
Despite being taken off the assignment, Nash is secretly asked by Chun-Li to back her up in taking down Bison. Nash and Chun-Li, along with Maya and her SWAT team, arrive at the shipping yard, where they engage in a shootout with Shadaloo forces. Maya is wounded in the shootout, but her SWAT team manages to dwindle Shadaloo's numbers. Meanwhile, Chun-Li enters a ship and discovers a girl who speaks Russian before leaving her to continue her search for Bison. On the other side of the ship, Gen faces off against Balrog until he impales him with a liquid nitrogen pipe. Bison takes the girl - who is revealed to be his daughter Rose - and flees the scene by helicopter.
*[[Ryu (Street Fighter)|Ryu]], a [[Japan]]ese martial artist seeking to become a "true warrior."
*[[Ken (Street Fighter)|Ken]], Ryu's former training partner and rival, from the United States.
*[[Edmond Honda|E. Honda]], a [[sumo]] wrestler from Japan.
*[[Chun-Li]], a female martial artist and [[policewoman]] from [[Peoples' Republic of China|China]] seeking to avenge her missing father.
*[[Blanka]], a beast-like man from [[Brazil]] who was raised in the jungle.
*[[Zangief]], a [[professional wrestling|pro wrestler]] from [[Soviet Union|USSR]].
*[[Guile (Street Fighter)|Guile]], a former [[United States Air Force|special forces]] operative from the United States, seeking to defeat the man who killed his best friend.
*[[Dhalsim]], a [[yoga]] master from [[India]].


'''Computer-only bosses'''
Chun-Li, Gen, Nash and a SWAT officer arrive at Bison's headquarters, where Nash and the officer take Rose out to safety while Chun-Li and Gen face Bison. After a long battle, Chun-Li hits Bison with a bamboo pole and drops sandbags on him, stunning him. She then charges up a ''Kikoken'' and shoots it at him, knocking him off the scaffolding before she jumps and twists his neck with her legs. Nash tells Chun-Li to leave the scene as Thai police arrive.
*[[Balrog (Street Fighter)|Balrog]] (M. Bison in the Japanese version), an [[United States|American]] [[boxing|boxer]].
*[[Vega (Street Fighter)|Vega]] (Balrog in the Japanese version), a [[Spain|Spanish]] cage fighter who uses a unique style of [[ninjutsu]].
*[[Sagat (Street Fighter)|Sagat]], a one-eyed [[Muay Thai]] master and the final boss in the original ''Street Fighter'', who was scarred by Ryu in the end of the previous tournament.
*[[M. Bison]] (Vega in Japan), the leader of the criminal organization Shadaloo, who uses a mysterious power known as "Psycho Power", and the final boss of the game.


===''Street Fighter II′: Champion Edition''===
Chun-Li returns to her home in Hong Kong and settles down when Gen pays her a visit. He shows her a newspaper ad for an upcoming Street Fighter tournament, telling her that a Japanese fighter named [[Ryu (Street Fighter)|Ryu]] might be a perfect recruit for their cause. She declines the offer, telling him she is home for now.
'''''Street Fighter II′: Champion Edition''''', known in [[Japan]] as {{nihongo|'''''Street Fighter II Dash'''''|ストリートファイターⅡ ダッシュ|}},<ref name=dash>The full title of the game in Japan is ''Street Fighter II Dash: Champion Edition''. However, the word "Dash" is not spelled on the game's [[logo]], but represented by the [[apostrophe]]-like [[prime (symbol)|prime notation]], which is also known as a "dash" depending on the context. Likewise, ''Street Fighter II′: Hyper Fighting'' is known as ''Street Fighter II Dash Turbo: Hyper Fighting'' in Japan.</ref><ref name=aac17 /> was released in April {{vgy|1992}}. It was the first of several updated versions of ''Street Fighter II'' (hence the Japanese title ''Street Fighter II Dash'', a [[derivative]] of the original ''Street Fighter II''). The main difference with ''The World Warrior'' is the four boss characters from the former becoming selectable characters (thus expanding the selectable roster to twelve), and alternate color schemes being introduced so that two players could face off using the same character. Also, much of the gameplay was revised to balance the characters out. Additionally, while in ''The World Warrior'', matches could go up to ten rounds if there is no clear winner (at which point the game made the player lose by default); starting with ''Champion Edition'', this was reduced to four rounds. Additionally, this was the first game to begin to differentiate Ryu and Ken's moves.


===''Street Fighter II′: Hyper Fighting''===
==Cast==
'''''Street Fighter II′: Hyper Fighting''''', known in Japan as {{nihongo|'''''Street Fighter II Dash Turbo'''''|ストリートファイターⅡ ダッシュ ターボ}}<ref name=dash /> and officially promoted as '''''Street Fighter II′ Turbo&nbsp;— Hyper Fighting''''', was released in December 1992 (eight months after ''Champion Edition''). Ever since the release of ''Champion Edition'', arcade operators had been installing various unauthorized, hacked modifications into their machines to make the gameplay faster and to allow for additional moves. In response, ''Hyper Fighting'' increased the game speed and added new special techniques in order to make Capcom's official release more interesting while restoring the balance of the gameplay that was missing in the unauthorized hacks. All of the characters received new color schemes, with the new scheme becoming the default and the original color scheme as the alternate for all characters except M. Bison, who still used his original color scheme as the default and the new scheme as the alternate.
* [[Kristin Kreuk]] as [[Chun-Li]]

* [[Neal McDonough]] as [[M. Bison]]
===''Super Street Fighter II: The New Challengers''===
* [[Chris Klein (actor)|Chris Klein]] as [[Charlie (Street Fighter)|Charlie Nash]]
{{main|Super Street Fighter II}}
* [[Michael Clarke Duncan]] as [[Balrog (Street Fighter)|Balrog]]
{{nihongo|'''''Super Street Fighter II&nbsp;— The New Challengers'''''|スーパーストリートファイターⅡ}}, was released in October {{vgy|1993}}. The fourth game in the ''Street Fighter II'' series, ''Super'' was the first Capcom game produced for the [[CP System II|CPS II]] hardware, instead of the [[CP System]] hardware the previous games were released on.
* [[Moon Bloodgood]] as Detective [[List of Street Fighter characters#C. Viper|Maya Sunee]]

* [[Taboo (rapper)|Taboo]] as [[Vega (Street Fighter)|Vega]]
In addition to the returning twelve characters from previous versions, ''Super'' also introduced four new selectable characters from previously unrepresented nationalities, thus increasing the playable character roster to sixteen. Regardless of this, the player still faces only twelve opponents (maintaining the original's four bosses at the end) in the single-player tournament. The Sega Genesis version of this game has an "Expert" difficulty level which pits the player against all sixteen fighters.
* [[Robin Shou]] as [[Gen (Street Fighter)|Gen]]

* [[Edmund Chen]] as Xiang
'''Characters introduced in ''Super Street Fighter II''''':
* [[Josie Ho]] as Cantana
*[[Cammy]], a member of the [[Secret Intelligence Service]] from England with a mysterious past tied to Bison.
* Elizaveta Kiryukhina as [[Rose (Street Fighter)|Rose]]
*[[T. Hawk]], a Native American Mexican whose ancestral homeland was taken from him by Shadaloo.
* Katherine Pemberton as Young Chun-Li
*[[Fei-Long]], a martial arts movie star from [[Hong Kong]].
* [[Cheng Pei-pei]] as Zhilan
*[[Dee Jay]], a kickboxing musician from [[Jamaica]].

Besides this, some of the previous characters received new attacks and win poses, with their frames drawn in the new characters' drawing style. Also, all of the audio for the game was remade.<ref name=aac22 /> All of the 16 characters now have eight selectable color schemes in addition to their regular colors, allowing players to select between their regular, ''Champion Edition'', and ''Hyper Fighting'' colors, or choose one of five new color schemes.

Also introduced in ''Super Street Fighter II'' was the number of connected hits a player landed on their opponent during a combo being displayed after the combo is interrupted. A new scoring system was also implemented, which rewards hit combos, and also gives players bonus points for making a first attack or performing a reversal. The overall game speed, however, was reduced from ''Hyper Fighting'' back to the same level as ''Champion Edition''.

The arcade version of ''Super Street Fighter II'' features an exclusive game mode dubbed "Tournament Battle". This game mode is only available when a ''Super Street Fighter II'' cabinet was interconnected with three other ''Super'' cabinets in which up to eight players can compete in a [[single-elimination tournament]]. Four matches are played at the same time (one in each cabinet) and when all matches are over, then the players are rearranged accordingly based on their position in the tournament.<ref name=aac26>''All About Capcom Head-to-Head Fighting Games'', pg. 26</ref>

===''Super Street Fighter II Turbo''===
{{main|Super Street Fighter II Turbo}}

'''''Super Street Fighter II Turbo''''', known in Japan as {{nihongo|'''''Super Street Fighter II X&nbsp;— Grand Master Challenge'''''|スーパーストリートファイターⅡX}}, was released in March {{vgy|1994}}. The main new feature in ''Super Turbo'' is the ability to perform a new type of special move called "Super Combos", with one available for each character. A Super Combo is a special move (usually a more powerful version of a character{{'}}s standard special move) that can only be performed by filling out the Super Combo gauge. The Super Combo gauge is filled as the player performs regular and special moves against their opponent, which will be emptied again once a Super Combo is performed. When an opponent is defeated with a Super Combo, the background will flash yellow and red.

Other additional features are added to the gameplay in ''Super Turbo'' such as the ability to "juggle" or perform a combo against an opponent falling in the air. This can be done by connecting an air combo-capable attack with another air combo attack or with a Super Combo (and vice versa). The player can also escape from a throwing or holding attack and make a safe fall, reducing the damage from the attack. Juggling first appeared in Street Fighter II′ - Champion Edition in very limited capacity.

The increased game speed from ''Hyper Fighting'' returned. The game speed this time can be adjusted on the cabinet{{'}}s settings. There are a total of four speed settings, ranging from the original speed setting from ''Super Street Fighter II'' to one which is faster than ''Hyper Fighting''.

All the characters from the previous game return along with a new character named [[Akuma (Street Fighter)|Akuma]] (called Gouki in Japan), an unknown warrior who practices the same martial art style as Ryu and Ken and uses more powerful versions of their special techniques. Akuma is featured in the game as both a secret computer-controlled challenger and a playable character. If certain requirements are met, he will confront the player at the end of the single-player mode instead of the usual final match against M. Bison. He can also be selected by the player by entering a certain code in the player select screen. When selected, Akuma's name is not displayed within the game and his profile shot is silhouetted in black.

Additionally, by means of a secret code, the game allows the player to play as the ''Super Street Fighter II'' versions of the characters.<ref name=aac27>All About Capcom Head-to-Head Fighting Games, pg. 27</ref>

===''Hyper Street Fighter II''===
{{nihongo|'''''Hyper Street Fighter II&nbsp;— The Anniversary Edition'''''|ハイパーストリートファイタ-Ⅱ}} is the sixth and final arcade iteration of ''Street Fighter II'', released in December {{vgy|2003}}, nearly 10 years after ''Super Turbo'', in Japan, the USA, and Southeast Asia only. ''Hyper'' was a special version of ''Street Fighter II'' produced to commemorate the 15th anniversary of the ''Street Fighter'' series. The game system is based on ''Super Turbo'', but with the added feature of being able to select between characters from all five preceding iterations of ''Street Fighter II''. Players can choose between "Normal", "Champ" ("Dash" in Japan), "Turbo", "Super" and "Super T" ("Super X" in Japan) versions of the game{{'}}s cast and match against any other version (e.g.: "Normal" Ken against "Turbo" Ryu). Each particular version of a character will have the same set of moves, animation frames and voice samples of the game they represent (with the exception of the "Champ" M. Bison, whose Psycho Crusher can only hit up to four times, whereas in the original arcade Champion Edition, the move could score up to six hits on an opponent). Some characters are only available in certain modes: for example Cammy is only available in "Super" and "Super T", while Sagat is not selectable in "Normal". Furthermore, "Normal" versions of characters cannot be matched against another "Normal" version of the same character (i.e.: "Normal" Guile cannot fight another "Normal" Guile). All of the computer-controlled opponents in the single-player mode will fight in "Super T" mode only.

The arcade version of ''Hyper Street Fighter II'' had a very limited release in North America and was probably not released in Europe; however, the game was released in those territories via its PlayStation 2 and Xbox ports as ''[[Street Fighter Anniversary Collection]]'', which also included ''[[Street Fighter III|Street Fighter III: 3rd Strike]]''. ''Anniversary Collection'' was not released for the PS2 in PAL regions. Instead, it was released as a standalone game, bundled with ''[[Street Fighter II: The Animated Movie]]''.


==Production==
==Production==
''Street Fighter II''{{'s}} [[Balrog (Street Fighter character)|African-American boxer]], designed as a [[pastiche]] of real-life boxer [[Mike Tyson]], was named M. Bison (short for "Mike Bison") in the Japanese versions. When the game was localized for the international market, the names of the bosses (except for Sagat) were rotated because the name and resemblance could have led to a [[Personality rights|likeness infringement lawsuit]].<ref>{{cite web|archiveurl=http://web.archive.org/web/*/http://www.capcom.co.jp/sound/topics/tpcs1_2.html|archivedate=2007|url=http://www.capcom.co.jp/sound/topics/tpcs1_2.html|title=Interview with ''Street Fighter II'' Sound Composer Isao Abe|language=Japanese}}</ref>
{{Expand section|date=February 2009}}


==Ports==
[[Rick Yune]] was originally cast as [[Gen (Street Fighter)|Gen]] but has been replaced by [[Robin Shou]], who played as [[Liu Kang]], the lead character in the ''Mortal Kombat'' films.<ref name="eurogamer">{{cite web |last = Gibson |first = Ellie |url = http://www.eurogamer.net/article.php?article_id=94998 |title = Street Fighter film out next year |work = EuroGamer |accessdate = March 22, 2008 |date = March 19, 2008}}</ref>
===Consoles===
*The very first home version produced by Capcom was the [[Super Nintendo Entertainment System|SNES]] version of ''Street Fighter II: The World Warrior'', released on June 10, {{vgy|1992}} in [[Japan]] and in July in [[North America]]. This version introduced the 2-Player Versus Mode that allowed players to adjust their handicap and features a cheat code that allows two players to select the same character like in ''Champion Edition''. Capcom released the "Capcom Power Stick Fighter", a [[joystick]] controller made specifically for the game that was backward-compatible with the original NES.


*During the 1990s, there were many unofficial ports to the NES. One of the most well known one is Street Fighter II (a.k.a. Master Fighter II) by Yoko Soft (also known as Someri Team or Gouder Co.) in 1992 who would later make ''[[Somari]]'' and ''[[Kart Fighter]]''. It only had Ryu, Zangief (without the Spinning Piledriver), Chun-Li, Guile, and Vega/M.Bison (Viga in the game) although a later hack known as Master Fighter VI would include all the fighters.
===Shooting locations===
* [[Hong Kong]], China
* [[Bangkok]], Thailand
* [[Vancouver]], British Columbia, Canada
* [[Reno, Nevada|Reno]], Nevada, United States
* [[Herlong, California|Herlong]], California, United States


*In {{vgy|1993}}, a [[TurboGrafx-16|PC-Engine]] version of ''Street Fighter II Champion Edition'' was produced by Capcom and licensed to NEC Avenue and released in Japan on June 12. A six-button controller was released specifically for the game. When the game is played on a standard PC-Engine controller, then the Run button is used, along with the I and II buttons, as attack buttons, with the Select button used to toggle between punches and kicks.
==Release==
The film was released on DVD and Blu-ray on June 30, 2009.


*A second SNES version by Capcom, simply titled ''Street Fighter II Turbo'' (spelled without the prime mark, even in its Japanese release), was released shortly afterwards on July 10 in Japan and in August in North America. The primary game mode in this version is "Turbo" mode, which is based on the arcade version of ''Hyper Fighting''. The SNES version of ''Turbo'' allows players to adjust the game's speed from zero (normal) to four stars, with six additional speed settings available via a cheat code. A secondary game mode called "Normal" is also available, which is based on the arcade version of ''Champion Edition''. In versus mode, a menu which allows players to disable any of the characters' special moves can be accessed via a cheat code.
The special First Run printed included a bonus DVD of the Udon Street Fighter Comic Series: "Round One FIGHT".{{Citation needed|date=September 2009}}


*A [[Sega Mega Drive|Mega Drive/Genesis]] port was produced titled ''Street Fighter II′: Special Champion Edition'' (known as ''Street Fighter II Dash Plus'' in Japan and promoted as ''Street Fighter II′ Plus''), released in Japan on September 28 and during the same month in North America. ''Special Champion Edition'' features much of the same content as ''Turbo'' for the SNES, except the primary game mode is "Champ" ("Dash" in the Japanese version), a game mode based on the arcade ''Champion Edition'', while the secondary game mode available is "Hyper" ("Exciting" in the Japanese version), based on ''Hyper Fighting''. This port features ten stars (11 speed settings including 0 stars) as standard, contains an exclusive "Group Battle" mode allowing 1 vs 1 up to 6 vs 6 (or any intermediate amount i.e. 6 vs 2), and the ability to disable any of the characters' special moves in Versus Mode. Sega produced a six-button controller specifically for the game, which later became the standard Genesis controller. Capcom also produced a Genesis version of their CPS Fighter controller. Unlike the previous SNES and PC-Engine ports, this version features the original attract sequence from the original arcade game featuring the two generic street fighters fighting in front of a crowd. In the Western versions of the port, the black fighter who gets defeated by the white fighter is replaced by another white fighter.
The film was not cinematically released in Australia but was released straight to DVD on January 14, 2010.<ref>http://www.videoezy.com.au/Movies/14fee703-d858-4925-93e9-4c7b0ace5f4f.aspx</ref>


*In {{vgy|1994}}, Capcom produced ports of ''Super Street Fighter II'' for the SNES and Genesis/Mega Drive were released on June 25 in Japan and in August in North America. Both ports feature the standard arcade style mode (dubbed "Super Battle"), as well as a 2-Player "Vs. Battle" and the "Group Battle" mode from the previous Mega Drive/Genesis edition. Both ports also feature an eight-player "Tournament Battle" mode, similar to the "Tournament Battle" version of the arcade ''Super Street Fighter II'', as well as a "Time Battle" mode, in which a single player must defeat the computer in a single-round match in the best time possible.
{{Anchor|Box office}}
The film opened at #9 at the American DVD sales chart, selling 92,830 units in the first weekend. About 258,000 DVD units have been sold so far in the United States, bringing in revenue of $4.7m. This figure does not include DVD rentals/Blu-ray sales.<ref>http://www.the-numbers.com/movies/2009/STRFT-DVD.php</ref>


*A version of ''Super Street Fighter II Turbo'' for the [[3DO Interactive Multiplayer|3DO]] was released on November {{vgy|1994}}. This port features an [[arrangement (music)|arranged]] version of the original CPS II soundtrack.
==Reception==
{{Anchor|Critical response|Critics}}
<!-- Please note, when updating Rotten Tomatoes, Metacritic and Movie Tab ratings, you should also update the "accessdate" field within the citation tags to reflect the date on which you have updated them. -->
''Street Fighter: The Legend of Chun-Li'' received overwhelmingly negative reviews and was not pre-screened for critics.<ref name="onion">{{cite web
| date =
| author =
| url = http://www.avclub.com/articles/street-fighter-the-legend-of-chunli,24491/
| title = Street Fighter: The Legend of Chun-Li
| work = [[The AV Club]]
| publisher = [[The Onion]]
| accessdate = February 28, 2009
}}</ref>
The film ranking website [[Rotten Tomatoes]] gives the film a score of 5% based on 56 reviews.<ref name="rottentomatoes">{{cite web
| url = http://www.rottentomatoes.com/m/street_fighter_the_legend_of_chun_li/
| title = Street Fighter: The Legend of Chun-Li
| work = [[Rotten Tomatoes]]
| publisher = [[Flixster]]
| accessdate = March 21, 2009
}}</ref>
It was ranked 44th in Rotten Tomatoes's 100 worst reviewed films of the 2000s, based on a score of 4% at the time of review.<ref>{{cite web
| year = 2009
| url = http://www.rottentomatoes.com/guides/worst_of_the_worst/6/
| title = Worst of the Worst 2009 - Dirty Love
| work = [[Rotten Tomatoes]]
| publisher = [[Flixster]]
| accessdate = 2011-01-11
}}</ref><br />
At [[Metacritic]], which assigns a [[Standard score|normalized]] rating out of 100 to reviews from mainstream critics, the film has received an [[weighted mean|average]] score of 17%, based on 10 reviews.<ref name="metacritic">{{cite web
| url = http://www.metacritic.com/film/titles/streetfighterlegendofchunli
| title = Street Fighter: The Legend of Chun-Li (2009): Reviews
| work = [[Metacritic]]
| publisher = [[CBS]]
| accessdate = March 5, 2009
}}</ref>


*In {{vgy|1997}}, Capcom released a compilation for the [[PlayStation]] and [[Sega Saturn]] titled ''Street Fighter Collection'', a two-disc set which features ''Super Street Fighter II'' (although it lacks the tournament mode from earlier home versions of the game) and ''Super Turbo'' on one disc and ''Street Fighter Alpha 2 Gold'' (a minor upgrade of the original ''[[Street Fighter Alpha 2]]'') on the other.
Amongst the more positive reviews, Rob Nelson of ''[[Variety (magazine)|Variety]]'' wrote that "Neither the best nor the worst of movies derived from videogames, ''Street Fighter: The Legend of Chun-Li'' at least gives action fans plenty to ogle besides the titular heroine ([[Kristin Kreuk]])",<ref name="metacritic" />{{citation needed|date=December 2010}} while ''[[The New York Times]]'' wrote that the film was "Reveling in the vivid [[Bangkok]] locations, [[Geoff Boyle]]'s photography is crisp and bright, and [[Dion Lam]]'s action choreography unusually witty".<ref name="metacritic" />{{citation needed|date=December 2010}}


*A [[Sega Master System|Master System]] port of ''Street Fighter II′'' was also released in 1997 for the [[Brazil]]ian market, published by [[Tectoy|Tec Toy]]. This version, based on ''Champion Edition'' (hence the prime symbol) although depicting the character graphic designs from Super Street Fighter II (much like the 1995 Game Boy version), features only eight characters: Dhalsim, Honda, Zangief and Vega are not in this version.<ref name="sf2sms">{{cite web | author=GameSpot Staff | year=2006 | title=Street Fighter II′ | url=http://www.gamespot.com/sms/action/streetfighter2/index.html | accessdate = 2006-08-08}}</ref>
Negative reviews focused on the screenplay and fight scenes. ''[[The Hollywood Reporter]]'' wrote that "other than a few reasonably well-staged fight sequences, the proceedings are dull and visually uninspired. Justin Marks' solemn screenplay lacks any trace of wit."<ref name="metacritic" />{{citation needed|date=December 2010}}<!-- should cite the Hollywood Reporter article directly -->

Jeremy Wheeler of ''[[TV Guide]]'' wrote that "Fight scenes, while admirable for shaking off the shaky-cam aesthetic of their big-screen brethren, neither inspire nor find a good balance between martial arts and FX-laden power punches".<ref name="tvguide">{{cite web
*In {{vgy|1998}}, a second compilation titled ''Street Fighter Collection 2'' was released for the PlayStation, which features the original ''Street Fighter II'', ''Champion Edition'' and ''Hyper Fighting'', as well as a new "Super Vs. Mode" that allows player to select between character variants from all three games. This compilation was also released for the Saturn in Japan as ''[[Capcom Generations|Capcom Generation Vol. 5]]''.
| date =

| author = Jeremy Wheeler
*In {{vgy|2000}}, Capcom released ''Super Street Fighter II X for Matching Service'' for the [[Dreamcast]] in Japan as a mail-order title via Dreamcast Direct. This version which features an online-compatible Vs. Mode and restores the bonus rounds from previous ''Street Fighter II'' games which were removed from the arcade version of ''Super Turbo''.
| url = http://www.avclub.com/articles/street-fighter-the-legend-of-chunli,24491/

| title = Street Fighter: The Legend of Chun-Li
*In {{vgy|2003}}, Capcom released ''Hyper Street Fighter II'' for the [[PlayStation 2]] in Japan and Europe. Similar to the "Super Vs. Mode" in ''Street Fighter Collection 2'', this version of the game allows players to select from different versions of the selectable from the five arcade games. ''Hyper'' includes an option for CPS, CPS II and Arranged soundtrack, as well as an edited cut of the ''Street Fighter II'' animated movie. The PS2 version of ''Hyper'' was released in North America as part of bundle titled ''[[Street Fighter Anniversary Collection]]'', which also includes a PS2 port of ''[[Street Fighter III|Street Fighter III: 3rd Strike]]''. The ''Anniversary Collection'' was later released for the [[Xbox]] in all three territories.
| accessdate = February 28, 2009

| work = [[TV Guide]]
*In {{vgy|2005}}, Capcom released ''[[Capcom Classics Collection#Volume 1|Capcom Classics Collection Vol. 1]]'' for the PS2 and Xbox, which features all 16 games from the ''Capcom Generation'' compilations for the PlayStation, including the three ''Street Fighter II'' games. A second compilation, ''[[Capcom Classics Collection#Volume 2|Capcom Classics Collection Vol. 2]]'', released in {{vgy|2006}} for the PS2 and Xbox, contains the original ''Street Fighter'' and ''Super Street Fighter II Turbo''.

* An online-enabled version of ''Street Fighter II {{'}}: Hyper Fighting'' was released for the [[Xbox 360]] in {{vgy|2006}} as a downloadable game available for the [[Xbox Live Arcade]] service.

*A [[High-definition television|high definition]] remake titled ''[[Super Street Fighter II Turbo HD Remix]]'' was released in November {{vgy|2008}} for the Xbox Live Arcade and [[PlayStation Store]] download services, featuring new sprites and backgrounds rendered with high-resolution artwork drawn by [[UDON|UDON Comics]] and remixed music by [[OverClocked ReMix]], among other changes. This release of the game also features additional game modes, rebalanced characters, and online play capabilities.<ref>[http://blogs.capcomusa.com/blogs/digital.php/2007/10/18/p546#more546 Blog post in which Rey Jimenez comments on arranged audio track]</ref>

* All three ''Street Fighter II'' games released for the SNES, as well as ''Special Champion Edition'' for the Genesis have also been released for the [[Wii]] through the [[Virtual Console]] service. The PC Engine of ''Street Fighter II Dash'' was released on November 10, {{vgy|2009}} for the Virtual Console in Japan <ref>{{cite web|url=http://vc-pce.com/jpn/j/title/stfighter2d.html|title=ストリートファイターIIダッシュ Champion Edition > バーチャルコンソール Virtual Console|language=Japanese}}</ref> and in North America titled ''Street Fighter II': Champion Edition'' for the TurboGrafx-16 on November 16, 2009.<ref>{{cite web |url=http://press.nintendo.com/articles.jsp?id=20784 |title=Try Before You Buy: Nintendo Offers 5 Game Demos to Guide Holiday Shoppers |publisher=Nintendo of America |date=16 November 2009 |archiveurl=http://www.nintendoworldreport.com/news/20326 |archivedate=16 November 2009 |accessdate=16 November 2009}}</ref> However, the TurboGrafx-16 US release was rated T rather than E10+ in TurboGrafx-16's Virtual Console website. The PAL regions also have the game released on the Virtual Console on December 18, 2009.

===Portables===
<!-- Deleted image removed: [[Image:ssf2tr.png|thumb|250 px|right|Ryu executes a ''Fire Hadoken'' against Balrog in the Game Boy Advance version of ''Super Street Fighter II Turbo: Revival''. The background is taken from ''Street Fighter Alpha 3''.]] -->
*A [[Game Boy]] version of ''Street Fighter II'' was released in {{vgy|1995}}. This version features a graphic design based on ''Super Street Fighter II'', but features only nine of the original twelve characters. Dhalsim, E. Honda, and Vega, as well as all the new characters introduced in ''Super'' and ''Super Turbo'', were left out in this version due to limited cartridge space. The controls and some of the moves were modified due to the two-button configuration of the Game Boy console. Light punches and kicks are performed by slightly tapping either button, while heavy-level attacks are performed by pushing the buttons for a slightly longer period. The game also had enhanced features when played on the [[Super Game Boy]].

*''Super Street Fighter II Turbo Revival'' was later released for the [[Game Boy Advance]] in {{vgy|2001}}. ''Revival'' is not a direct port of the arcade ''Super Turbo'', but rather an original portable version of the game based on it. The controls, much like the Game Boy version of the original ''Street Fighter II'', have been modified due to the platform{{'}}s four-button setup. Additionally "Easy Commands" can be toggled on or off to allow easier performance of special moves. ''Revival'' features all the characters from the arcade version. Two versions of Akuma (with his own Super Combo move) are unlockable but the "Old" versions of the other characters were removed. The player only has to fight 10 opponents as opposed to 12. However the car and barrel bonus stages were also included. The artwork for the character select screen, victory screen and the character endings have all been remade by Capcom artist Edayan. The English localization was also revised. The backgrounds for Ryu's, Ken's, Chun-Li's, Guile's, Zangief's, Balrog's and Bison's stages have all been replaced, with some of the backgrounds taken from the later ''Street Fighter Alpha'' and ''Street Fighter III'' games.

*The {{vgy|2006}} compilation ''[[Capcom Classics Collection#Reloaded|Capcom Classics Collection: Reloaded]]'' for the [[PlayStation Portable]], like its PS2 and Xbox counterpart, features all 16 games from the ''Capcom Generation'' compilations, including the three ''Street Fighter II'' games (the original, ''Champion Edition'', and ''Hyper Fighting'') from ''Street Fighter Collection 2''.

* Mobile phone versions of the original ''Street Fighter II'', ''Champion Edition'', and ''Super Street Fighter II'' have also been released.

* An iPhone app called Capcom Arcade includes the original ''Street Fighter II'' and ''Champion Edition'' along with other games.<ref>[http://kotaku.com/5681829/capcom-turns-your-iphone-into-an-arcade Capcom Turns Your iPhone Into An Arcade<!-- Bot generated title -->]</ref>

===Computers===
*A [[IBM PC-DOS|PC-DOS]] port of ''Street Fighter II'' was published and developed by US Gold in 1992.<ref>[http://www.mobygames.com/game/dos/street-fighter-ii Street Fighter II for DOS - MobyGames<!-- Bot generated title -->]</ref> It features only two attack buttons: one for punching and one for kicking. This port was criticized for having special moves which were more difficult to perform and the unresponsive controls when using the keyboard.{{Citation needed|date=October 2008}}
*Ports for [[Amiga]],<ref>[http://www.mobygames.com/game/amiga/street-fighter-ii Street Fighter II for Amiga - MobyGames<!-- Bot generated title -->]</ref> [[Commodore 64]],<ref>[http://www.mobygames.com/game/c64/street-fighter-ii Street Fighter II for Commodore 64 - MobyGames<!-- Bot generated title -->]</ref> [[Atari ST]]<ref>[http://www.mobygames.com/game/atari-st/street-fighter-ii Street Fighter II for Atari ST - MobyGames<!-- Bot generated title -->]</ref> and [[ZX Spectrum]]<ref>[http://www.mobygames.com/game/zx-spectrum/street-fighter-ii Street Fighter II for ZX Spectrum - MobyGames<!-- Bot generated title -->]</ref> were also released by [[U.S. Gold]] in 1993. These games featured all the characters from the arcade version, but sold poorly due to them becoming available towards the end of life of their respective systems.
*Capcom later released ports of ''Super Street Fighter II'' for [[Personal computer|PC]] [[CD-ROM]] in {{vgy|1995}} based on the SNES version (ported by Rozner Labs), along with an [[Amiga CD32]] port (converted by Freestyle) released only in Europe.
*In {{vgy|1996}}, [[GameTek]] released their own PC CD-ROM port of ''Super Street Fighter II Turbo'' (converted by [[Eurocom]]) in North America and Europe, as well as a corresponding Amiga CD32 port (converted by Human Soft) in Europe. This port contained an arranged soundtrack which differed from the one used in the FM Towns port of ''Super Street Fighter II''. The port also differed from the arcade-original gameplay-wise, as due to the then common VGA-resolution the screensize was different.
*In 2003 ''Capcom Arcade Hits Volume 1'' was released for [[Microsoft Windows|Windows]] PC, featuring emulated arcade versions of the original ''Street Fighter'' and ''Street Fighter II′: Champion Edition''.
*Ports of ''Street Fighter II'' were also released for [[Japan]]ese computers. A port of ''Street Fighter II Dash'' for the [[X68000]] was released on November 26, {{vgy|1993}}. This version came with an extension that allowed players to connect the Capcom Power Stick (a joystick released for the Super Famicom and Mega Drive) or any Super Famicom/Mega Drive-compatible controller into the X68000 hardware.<ref name=aac17>''All About Capcom Head-to-Head Fighting Games'', page 17</ref> The original ''Super Street Fighter II'' was ported to the X68000 (September 30, {{vgy|1994}}), as well as the [[FM Towns]] (October 28, 1994).<ref name=aac22>''All About Capcom Head-to-Head Fighting Games'', page 22</ref> The FM Towns version was the first version to use the arranged soundtrack that was later used for the 3DO version of ''Super Street Fighter II Turbo'', as well as ''Street Fighter Collection 2''/''Capcom Generation Vol. 5'' for the PlayStation and Saturn, and the home versions of ''Hyper Street Fighter II''.

==Legacy==
===Sequels===
The ''Street Fighter II'' games were followed by several sub-series of ''Street Fighter'' games and spinoffs which includes ''[[Street Fighter Alpha]]'', ''[[Street Fighter EX]]'', ''[[Street Fighter III]]'', ''[[Super Gem Fighter Mini Mix|Pocket Fighter]]'', ''[[Super Puzzle Fighter II Turbo]]'' and Capcom{{'}}s ''Vs. series'' (which combined Capcom{{'}}s characters with properties from other companies such as [[Marvel vs. Capcom (series)|Marvel]], [[SNK vs. Capcom (series)|SNK]] and [[Tatsunoko vs. Capcom: Ultimate All Stars|Tatsunoko]]). Capcom released ''[[Street Fighter IV]]'' for the arcades in July {{vgy|2008}}, followed by the release for the Xbox 360 and PlayStation 3 consoles in February 2009 and for Microsoft Windows in July 2009.

===Related media===
''Street Fighter II'' was listed at number 2 in [[Play (UK magazine)|Play magazine]]'s Top 10 games with the best music<ref>[http://www.play-mag.co.uk/opinion/top-10-games-with-the-best-music Top 10 games with the best music | PLAY Magazine<!-- Bot generated title -->]</ref>

''Street Fighter II'' was adapted into two different [[film|film adaptations]] in 1994, ''[[Street Fighter II: The Animated Movie]]'' (a Japanese anime film produced by [[Group TAC]]) and an American produced live-action film, simply titled ''[[Street Fighter (film)|Street Fighter]]''. Starring [[Jean Claude Van Damme]] as Guile, [[Kylie Minogue]] as Cammy and [[Raúl Juliá]] as M. Bison, the live-action film incorporated the main cast of the video game and wrapped them into an action adventure. Director [[Steven E. de Souza]]'s take on the premise: "I especially loved films like The Longest Day, The Great Escape and The Guns of Navarone. What made those films great wasn't the random violence. It was the clear-cut struggle between forces of good and evil, leading to an ultimate showdown."

There was also a U.S. ''[[Street Fighter (TV series)|Street Fighter]]'' cartoon, which followed a combined Van Damme movie and game series plot, and an unrelated anime titled ''[[Street Fighter II V]]'', mostly thought as being a prequel to the event in the original game (like the Street Fighter Alpha series), featuring younger characters; a similar approach drove the script of the movie [[Legend of Chun Li]].

==Reception==
===Critical reception===
{{VG Reviews
<!-- Aggregators -->
| GR = 88.79%<ref>{{cite web|url=http://www.gamerankings.com/browse.html?search=street+fighter+ii&numrev=3&site=|title=Street Fighter II|publisher=Game Rankings |date=2010-11-30 |accessdate=2010-12-30}}</ref>
| MC = | MC = 88<ref>{{cite web|url=http://www.metacritic.com/search/all/street+fighter+ii/results |title=Street Fighter II|publisher=MetaCritic |accessdate=2010-12-30}}</ref>
<!-- Default magazines/sites -->
|CVG = 9/10<ref>[http://www.computerandvideogames.com/game.php?id=9326 Street Fighter II Hyper Fighting News, Street Fighter II Hyper Fighting Review, Street Fighter II Hyper Fighting Preview, Street Fighter II Hyper Fighting Release Date, - Comp...<!-- Bot generated title -->]</ref>
|GameSpot = 8.5/10<ref>[http://uk.gamespot.com/ps3/action/superstreetfighteriiturbohdremix/index.html?tag=result%3Btitle%3B5 Super Street Fighter II Turbo HD Remix for PS3 - GameSpot<!-- Bot generated title -->]</ref>
|IGN = 7.5/10<ref>[http://uk.xbox360.ign.com/objects/792/792486.html IGN: Street Fighter II Hyper Fighting<!-- Bot generated title -->]</ref>
<!-- Custom magazines/sites -->
| rev1 = [[Mega (magazine)|Mega]]
| rev1Score = 92%<ref>Megs magazine review, 1993</ref>
| rev2 = [[MegaTech]]
| rev2Score = 95%<ref>MegaTech magazine review, December 2010</ref>
| award1Pub = ''Gamest'' Fifth Annual Grand Prize
| award1 = Best game of 1991
}}
}}
In the February 1992 issue of ''Gamest'' magazine in Japan, it was revealed that due to low stock the games were selling for 7 times the cost (15000 yen in Japan (about $119.19 and £65 at the time)). The original arcade version of ''Street Fighter II'' was awarded Best Game of 1991 in their Fifth Annual Grand Prize, which also won in the genre of Best Action Game (the award for fighting games was not established yet). ''Street Fighter II'' also placed No. 1 in Best VGM, Best Direction, and Best Album, and was second place in Best Graphics. All the characters, with the exception of M. Bison (the character known internationally as Balrog), were featured in the list of Best Characters of 1991, with Chun-Li at No. 1, Ryu at No. 3, Guile at No. 4, Dhalsim at No. 5, Zangief at No. 6, Edmond Honda at No. 8, Ken and Blanka sharing the No. 9 spot, Vega (M. Bison outside Japan) at No. 13, Balrog (Vega outside Japan) at No. 16, and Sagat at No. 22.<ref name=gamest68>{{cite journal|journal=GAMEST|issue=68|language=Japanese|page=4|url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v068.html|title=第5回ゲーメスト大賞}}</ref>
{{Failed verification|date=December 2010}}<!-- Wrong link, accidental repeate of AV Club link instead of providing TV Guide link -->

</ref>
In the following year, ''Street Fighter II Dash'' was also awarded Best Game of 1992 in the Sixth Annual Grand Prize, as published in the February 1993 issue of ''Gamest'', winning once again in the category of Best Action Game. ''Dash'' placed No. 3 in Best VGM, No. 6 in Best Graphics, No. 5 in Best Direction. The ''Street Fighter II Image Album'' was the No. 1 Best Album in the same issue, with the Drama CD version of ''Street Fighter II'' tied for No. 7 with the soundtrack for ''Star Blade''. The List of Best Characters was not dominated by ''Street Fighter II'' characters this time, with the only character at the Top Ten being Chun-Li at No. 3.<ref name=gamest84>{{cite journal|url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v084.html|title=第6回ゲーメスト大賞|journal=GAMEST|issue=84|language=Japanese|page=8}}</ref>
[[IGN]] gave the film 1.5 stars out of 5, saying "There's better staged and more enjoyable brawls between Peter and [[Ernie the Giant Chicken|the Chicken]] on ''[[Family Guy]]''." They also felt the original live-action ''[[Street Fighter (film)|Street Fighter]]'' film was more enjoyable than ''The Legend of Chun-Li''.<ref name="IGN">{{cite web

| date =
In the February 1994 issue of ''Gamest'', both ''Street Fighter II Dash Turbo'' (''Hyper Fighting'') and ''Super Street Fighter II'', were nominated for Best Game of 1993, but neither won (the first place was given to ''[[Samurai Shodown|Samurai Spirits]]''). ''Super'' ranked third place, with ''Turbo'' at No. 6. In the category of Best Fighting Games, ''Super'' ranked third place again, while ''Turbo'' placed fifth. ''Super'' also won third place in the categories of Best Graphics and Best VGM. Cammy, who was introduced in ''Super'', placed fifth place in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37.<ref name=gamest107>{{cite journal|journal=GAMEST|issue=107|language=Japanese|page=20|url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v107.html|title=第7回ゲーメスト大賞}}</ref>
| author = Jim Vejvoda

| title = IGN: Street Fighter: The Legend of Chun-Li Review
In the January 30, 1995 issue of ''Gamest'', ''Super Street Fighter II X'' (known as ''Super Turbo'' internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards.<ref name=gamest136>{{cite journal|journal=GAMEST|issue=136|language=Japanese|page=40|url=http://www.netlaputa.ne.jp/~dummy/gamest/magazine/gamest/v136.html|title=第8回ゲーメスト大賞}}</ref>
| url = http://movies.ign.com/articles/957/957633p1.html

| work = IGN Entertainment
The SNES version of ''Street Fighter II'' was also very well received, named by ''[[Electronic Gaming Monthly]]'' as the [[Game of the Year]] for 1992.<ref name="egmbuyersguide1993">{{cite journal |last= |first= |authorlink= |coauthors= |year=1993 |month= |title=Electronic Gaming Monthly's Buyer's Guide |journal= |volume= |issue= |pages= |id= |url= |accessdate=2009-01-09 |quote= }}</ref> ''EGM'' awarded the follow-up title ''Street Fighter II Turbo'' with Best Super NES Game in the year after.<ref name="egmbuyersguide1994">{{cite journal |last= |first= |authorlink= |coauthors= |year=1994 |month= |title=Electronic Gaming Monthly's Buyer's Guide |journal= |volume= |issue= |pages= |id= |url= |accessdate=2009-01-09 |quote= }}</ref>
| publisher = [[News Corporation]]

| accessdate = March 13, 2009
The Mega Drive version of ''Street Fighter II'' received 10/10 for both graphics and addiction from [[Mega (magazine)|Mega]], who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time". [[MegaTech]] scored it 95%, and commented "the greatest coin-op hits the Megadrive in perfect form". ''[[Guinness World Records]]'' awarded ''Street Fighter II'' three world records in the ''[[Guinness World Records Gamer's Edition|Guinness World Records: Gamer's Edition 2008]]''. These records are "First Fighting Game to Use Combos", "Most Cloned Fighting Game", and "Biggest-Selling Coin-Operated Fighting Game."
}}</ref>

Ryan Davis of [[GiantBomb]] said "It's a re-invisioning (of the source material) by people who can't see" and that Chris Klien's performance had him cringing by the end when ever he was on screen.<ref name="Giant Bomb">{{cite web
===Commercial reception===
| date =
The original version of ''Street Fighter II'' sold more than 60,000 [[video game arcade cabinet]]s,<ref name="Kent-446">{{citation|author=Steven L. Kent|year=2001|title=The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World|publisher=[[Prima Games|Prima]]|url=http://books.google.co.uk/books?id=C2MH05ogU9oC|accessdate=2011-04-09|page=446|quote=Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide.}}</ref> followed by ''Street Fighter II': Champion Edition'' selling 140,000 cabinets in Japan alone, where it cost [[¥]]160,000 ($1300) for each cabinet, amounting to ¥22.4 billion ($182 million) revenue generated from cabinet sales of ''Champion Edition'' in Japan,<ref name="Curran-38">{{citation|title=Game plan: great designs that changed the face of computer gaming|author=Ste Curran|publisher=Rotovision|year=2004|isbn=2880466962|page=38|url=http://books.google.co.uk/books?id=TXcWlWkIZ0AC&pg=PA38|accessdate=2011-04-11|quote=When ''Street Fighter II′'' (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at [[¥]]160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's ''Titanic'' wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.}}</ref> which in 2009 is equivalent to ¥24.6 billion<ref>{{cite web|title=Five Ways to Compute the Relative Value of a Japanese Yen Amount, 1879 - 2009|publisher=Measuring Worth|url=http://measuringworth.com/japancompare/|accessdate=2011-04-25}}</ref> (over $300 million).<ref>{{cite web|title=Japanese Yen to US Dollar Rate|publisher=[[XE.com]]|url=http://www.xe.com/ucc/convert/?Amount=24600000000.00&From=JPY&To=USD|accessdate=2011-04-25}}</ref> The sales for the arcade versions of ''Street Fighter II'' in the [[Western world]] were similarly successful.<ref name="Curran-38"/> The numerous home versions of the ''Street Fighter II'' are listed among Capcom{{'}}s Platinum-class titles (games which have sold more than 1 million units worldwide). As of December 31, {{vgy|2010}}, the SNES version of the original ''Street Fighter II'' is still the company{{'}}s [[List of best selling video games|best-selling game]], having sold more than 6.3 million units. The SNES versions of ''Street Fighter II Turbo'' and ''Super Street Fighter II'' also sold 4.1 million and 2 million, respectively, followed by the Genesis version of ''Street Fighter II′: Special Champion Edition'' with 1.65 million sales.<ref name=platinum>{{cite web|url=http://www.capcom.co.jp/ir/english/business/million.html|title=CAPCOM&nbsp;— Platinum Titles}}</ref> In 1993, sales of ''Street Fighter II'' exceeded $1.5 billion in revenue,<ref name="Kirsh-228"/> equivalent to $2.32 billion in 2011.<ref name="Inflation">{{cite web|title=CPI Inflation Calculator|publisher=[[Bureau of Labor Statistics]]|url=http://www.bls.gov/data/inflation_calculator.htm|accessdate=2011-03-22}}</ref>
| author = Ryan Davis

| title = TANG: SF: The Legend of Chun-Li
;Arcade versions
| url = http://www.giantbomb.com/tang-sf-the-legend-of-chun-li/17-969/

| work = Giant Bomb
*''Street Fighter II'': 60,000+ [[video game arcade cabinet|arcade cabinets]]<ref name="Kent-446"/>
| publisher = [[Whiskey Media]]
*''Street Fighter II': Champion Edition'': 140,000+ arcade cabinets<ref name="Curran-38"/>
| accessdate = July 2, 2009

}}</ref>
;Home versions
[http://www.askmen.com AskMen.com] placed the film at #5 in their [http://au.askmen.com/top_10/entertainment/top-10-worst-video-game-movies_5.html Top 10 Worst Video Game Movies], topically stating: "We don’t know about you, but in Street Fighter’s illustrious 23-year history we’ve never once seen Balrog fire a rocket launcher. If you paid money to see this -- even stolen money -- D, DF, F+HP yourself in the pancreas."

{|class="wikitable"
|-
!Game
!Platform
!Sales (million)
|-
|''The World Warrior''
|Super NES
|6.3
|-
|''Special Champion Edition''
|Mega Drive
|1.65
|-
|''Turbo''
|Super NES
|4.1
|-
|''New Challengers''
|Super NES
|2
|-
|''HD Remix''
|PS3/Xbox 360
|0.25*<ref name="Super Street Fighter II Turbo HD Remix achieves record breaking sales">{{Cite document | author=John Diamonon | date=2008-12-18 | title=Super Street Fighter II Turbo HD Remix achieves record breaking sales | publisher=Capcom Unity | url=http://www.capcom-unity.com/johndmoney/blog/2008/12/18/super_street_fighter_ii_turbo_hd_remix_achieves_record_breaking_sales | accessdate=2009-02-14 | postscript=<!--None-->}}</ref>
|}

* The game broke both first-day and first-week sales for a download-only title.


==References==
==References==
{{Reflist|2}}


{{reflist|2}}
==External links==
* {{official website|http://www.streetfighter.com/movie/}}
* {{Amg movie|379249|Street Fighter: The Legend of Chun-Li}}
* {{metacritic film|id=streetfighterlegendofchunli}}
* {{mojo title|id=streetfighter09|title=Street Fighter: The Legend of Chun-Li}}
* {{imdb title|id=0891592|title=Street Fighter: The Legend of Chun-Li}}
* {{Rotten-tomatoes|id=street_fighter_the_legend_of_chun_li}}
* [http://streetfightermovie.net/ Production Blog]
* {{Wikia|streetfighter|Street Fighter Wiki|Street Fighter: The Legend of Chun-Li}}


==Further reading==
*{{cite book|title=All About Capcom Head-to-Head Fighting Games 1987-2000|language=Japanese|year=2000|month=Sept.|isbn=4885546761|series=A.A. Game History Series (Vol. 1)|author=Studio Bent Stuff|publisher=Dempa Publications, Inc.}}

==External links==
*{{KLOV game|id=9814}}
*{{wikia|streetfighter|Street Fighter Wiki|Street Fighter II}}
{{Street Fighter series}}
{{Street Fighter series}}
{{Andrzej Bartkowiak}}


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Revision as of 00:07, 13 July 2011

Street Fighter: The Legend of Chun-Li
A Japanese brochure for the arcade version of Street Fighter II, featuring the original eight main characters.
Developer(s)Capcom
Publisher(s)Capcom
Director(s)
Producer(s)Yoshiki Okamoto
Designer(s)Akira Nishitani (Nin Nin)
Akira Yasuda (Akiman)
Composer(s)Yoko Shimomura
Isao Abe
Yoshihiro Sakaguchi
SeriesStreet Fighter
Platform(s)Arcade, Super NES, Mega Drive/Genesis, TurboGrafx-16, Amiga, Atari ST, Commodore 64, ZX Spectrum, PC, 3DO, Sharp X68000, FM Towns Marty, Master System, Game Boy, Game Boy Advance, PlayStation, Sega Saturn, PlayStation Portable, PlayStation 2, Xbox, Java ME, Xbox 360 (XBLA), Virtual Console (Wii)
ReleaseArcade
March Template:Vgy
April Template:Vgy (Champion Edition)
December Template:Vgy (Hyper Fighting)
October Template:Vgy (Super)
April Template:Vgy (Super Turbo)
December Template:Vgy (Hyper Street Fighter II)
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemCP System, CP System II

Street Fighter II (ストリートファイターⅡ) is a sub-series in Capcom's Street Fighter franchise of competitive fighting games, originally released as coin-operated arcade games. The Street Fighter II series started with the original Street Fighter II game itself, released in Template:Vgy as a sequel to Capcom's Template:Vgy fighting game Street Fighter.

Street Fighter II improved upon the many concepts introduced in the first game, including the use of command-based special moves and a six-button configuration, while offering players a selection of multiple playable characters, each with their own unique fighting style and special moves.

Street Fighter II is credited for starting the fighting game boom during the 1990s. Its success led to the production of a series of updated versions, each offering additional features and characters over previous versions, as well as several home versions. Some of the home versions of the Street Fighter II games have sold millions of copies, with the SNES port of the first Street Fighter II being Capcom's best-selling consumer game of all time as of Template:Vgy.[1] In 1993, sales of Street Fighter II exceeded $1.5 billion in revenue.[2]

Gameplay

Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in one-on-one close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponent's vitality before the timer runs out. If both opponents knock each other out at the same time or the timer runs out with both fighters having an equal amount of vitality left, then a "double KO" or "draw game" is declared and additional rounds will be played until sudden death. In the first Street Fighter II, a match could last up to ten rounds if there was no clear winner; this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, then either the computer-controlled opponent will win by default in a single-player match or both fighters will lose in a 2-player match.

After every third match in the single player mode, the player will participate in a "bonus game" for additional points. The bonus games includes (in order) a car-breaking event similar to another bonus round featured in Final Fight; a barrel breaking bonus game where the barrels are dropped off from a conveyor belt above the player; and a drum-breaking bonus game where drums are flammable and piled over each other. The bonus games were removed from the arcade version of Super Street Fighter II Turbo (although they are featured in the Game Boy Advance version).

Like in the original, the game's controls uses a configuration of an eight-directional joystick and six attack buttons. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, as well as to guard the character from an opponent's attacks. There are three punch buttons and three kick buttons of differing strength and speed (Light, Medium and Heavy). The player can perform a variety of basic moves in any position, including grabbing/throwing attacks, which were not featured in the original Street Fighter. Like in the original, the player can perform special moves by inputting a combination of directional and button-based commands.

Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with their distinct fighting styles and special moves. Unintentionally, a "bug" in the game's code enabled the player to "cancel" during the animation of some moves by performing another move, allowing for a combination of several basic and special moves. The "combo" system all fighting games would subsequently use as standard was, in fact, entirely accidental. Both of these features would be expanded upon in subsequent installments.

Arcade release history

Street Fighter II: The World Warrior

Street Fighter II: The World Warrior is the first iteration of the Street Fighter II series, released in March Template:Vgy. The game features all the basic features that would be carried over to subsequent Street Fighter II editions. This version featured several bugs, such as Guile's infamous "invisible throw" and "Golden Stance".

The original version of Street Fighter II features a roster of eight playable characters that could be selected by the player. The roster initially included Ryu and Ken—the two main characters from the original Street Fighter game—plus six new characters from different nationalities. In the single-player tournament, the player faces off against the other seven main characters, before proceeding to the final opponents, which are four non-selectable CPU-controlled boss opponents, known as the "Four Devas".

Playable characters

Computer-only bosses

  • Balrog (M. Bison in the Japanese version), an American boxer.
  • Vega (Balrog in the Japanese version), a Spanish cage fighter who uses a unique style of ninjutsu.
  • Sagat, a one-eyed Muay Thai master and the final boss in the original Street Fighter, who was scarred by Ryu in the end of the previous tournament.
  • M. Bison (Vega in Japan), the leader of the criminal organization Shadaloo, who uses a mysterious power known as "Psycho Power", and the final boss of the game.

Street Fighter II′: Champion Edition

Street Fighter II′: Champion Edition, known in Japan as Street Fighter II Dash (ストリートファイターⅡ ダッシュ),[3][4] was released in April Template:Vgy. It was the first of several updated versions of Street Fighter II (hence the Japanese title Street Fighter II Dash, a derivative of the original Street Fighter II). The main difference with The World Warrior is the four boss characters from the former becoming selectable characters (thus expanding the selectable roster to twelve), and alternate color schemes being introduced so that two players could face off using the same character. Also, much of the gameplay was revised to balance the characters out. Additionally, while in The World Warrior, matches could go up to ten rounds if there is no clear winner (at which point the game made the player lose by default); starting with Champion Edition, this was reduced to four rounds. Additionally, this was the first game to begin to differentiate Ryu and Ken's moves.

Street Fighter II′: Hyper Fighting

Street Fighter II′: Hyper Fighting, known in Japan as Street Fighter II Dash Turbo (ストリートファイターⅡ ダッシュ ターボ)[3] and officially promoted as Street Fighter II′ Turbo — Hyper Fighting, was released in December 1992 (eight months after Champion Edition). Ever since the release of Champion Edition, arcade operators had been installing various unauthorized, hacked modifications into their machines to make the gameplay faster and to allow for additional moves. In response, Hyper Fighting increased the game speed and added new special techniques in order to make Capcom's official release more interesting while restoring the balance of the gameplay that was missing in the unauthorized hacks. All of the characters received new color schemes, with the new scheme becoming the default and the original color scheme as the alternate for all characters except M. Bison, who still used his original color scheme as the default and the new scheme as the alternate.

Super Street Fighter II: The New Challengers

Super Street Fighter II — The New Challengers (スーパーストリートファイターⅡ), was released in October Template:Vgy. The fourth game in the Street Fighter II series, Super was the first Capcom game produced for the CPS II hardware, instead of the CP System hardware the previous games were released on.

In addition to the returning twelve characters from previous versions, Super also introduced four new selectable characters from previously unrepresented nationalities, thus increasing the playable character roster to sixteen. Regardless of this, the player still faces only twelve opponents (maintaining the original's four bosses at the end) in the single-player tournament. The Sega Genesis version of this game has an "Expert" difficulty level which pits the player against all sixteen fighters.

Characters introduced in Super Street Fighter II:

Besides this, some of the previous characters received new attacks and win poses, with their frames drawn in the new characters' drawing style. Also, all of the audio for the game was remade.[5] All of the 16 characters now have eight selectable color schemes in addition to their regular colors, allowing players to select between their regular, Champion Edition, and Hyper Fighting colors, or choose one of five new color schemes.

Also introduced in Super Street Fighter II was the number of connected hits a player landed on their opponent during a combo being displayed after the combo is interrupted. A new scoring system was also implemented, which rewards hit combos, and also gives players bonus points for making a first attack or performing a reversal. The overall game speed, however, was reduced from Hyper Fighting back to the same level as Champion Edition.

The arcade version of Super Street Fighter II features an exclusive game mode dubbed "Tournament Battle". This game mode is only available when a Super Street Fighter II cabinet was interconnected with three other Super cabinets in which up to eight players can compete in a single-elimination tournament. Four matches are played at the same time (one in each cabinet) and when all matches are over, then the players are rearranged accordingly based on their position in the tournament.[6]

Super Street Fighter II Turbo

Super Street Fighter II Turbo, known in Japan as Super Street Fighter II X — Grand Master Challenge (スーパーストリートファイターⅡX), was released in March Template:Vgy. The main new feature in Super Turbo is the ability to perform a new type of special move called "Super Combos", with one available for each character. A Super Combo is a special move (usually a more powerful version of a character's standard special move) that can only be performed by filling out the Super Combo gauge. The Super Combo gauge is filled as the player performs regular and special moves against their opponent, which will be emptied again once a Super Combo is performed. When an opponent is defeated with a Super Combo, the background will flash yellow and red.

Other additional features are added to the gameplay in Super Turbo such as the ability to "juggle" or perform a combo against an opponent falling in the air. This can be done by connecting an air combo-capable attack with another air combo attack or with a Super Combo (and vice versa). The player can also escape from a throwing or holding attack and make a safe fall, reducing the damage from the attack. Juggling first appeared in Street Fighter II′ - Champion Edition in very limited capacity.

The increased game speed from Hyper Fighting returned. The game speed this time can be adjusted on the cabinet's settings. There are a total of four speed settings, ranging from the original speed setting from Super Street Fighter II to one which is faster than Hyper Fighting.

All the characters from the previous game return along with a new character named Akuma (called Gouki in Japan), an unknown warrior who practices the same martial art style as Ryu and Ken and uses more powerful versions of their special techniques. Akuma is featured in the game as both a secret computer-controlled challenger and a playable character. If certain requirements are met, he will confront the player at the end of the single-player mode instead of the usual final match against M. Bison. He can also be selected by the player by entering a certain code in the player select screen. When selected, Akuma's name is not displayed within the game and his profile shot is silhouetted in black.

Additionally, by means of a secret code, the game allows the player to play as the Super Street Fighter II versions of the characters.[7]

Hyper Street Fighter II

Hyper Street Fighter II — The Anniversary Edition (ハイパーストリートファイタ-Ⅱ) is the sixth and final arcade iteration of Street Fighter II, released in December Template:Vgy, nearly 10 years after Super Turbo, in Japan, the USA, and Southeast Asia only. Hyper was a special version of Street Fighter II produced to commemorate the 15th anniversary of the Street Fighter series. The game system is based on Super Turbo, but with the added feature of being able to select between characters from all five preceding iterations of Street Fighter II. Players can choose between "Normal", "Champ" ("Dash" in Japan), "Turbo", "Super" and "Super T" ("Super X" in Japan) versions of the game's cast and match against any other version (e.g.: "Normal" Ken against "Turbo" Ryu). Each particular version of a character will have the same set of moves, animation frames and voice samples of the game they represent (with the exception of the "Champ" M. Bison, whose Psycho Crusher can only hit up to four times, whereas in the original arcade Champion Edition, the move could score up to six hits on an opponent). Some characters are only available in certain modes: for example Cammy is only available in "Super" and "Super T", while Sagat is not selectable in "Normal". Furthermore, "Normal" versions of characters cannot be matched against another "Normal" version of the same character (i.e.: "Normal" Guile cannot fight another "Normal" Guile). All of the computer-controlled opponents in the single-player mode will fight in "Super T" mode only.

The arcade version of Hyper Street Fighter II had a very limited release in North America and was probably not released in Europe; however, the game was released in those territories via its PlayStation 2 and Xbox ports as Street Fighter Anniversary Collection, which also included Street Fighter III: 3rd Strike. Anniversary Collection was not released for the PS2 in PAL regions. Instead, it was released as a standalone game, bundled with Street Fighter II: The Animated Movie.

Production

Street Fighter II's African-American boxer, designed as a pastiche of real-life boxer Mike Tyson, was named M. Bison (short for "Mike Bison") in the Japanese versions. When the game was localized for the international market, the names of the bosses (except for Sagat) were rotated because the name and resemblance could have led to a likeness infringement lawsuit.[8]

Ports

Consoles

  • The very first home version produced by Capcom was the SNES version of Street Fighter II: The World Warrior, released on June 10, Template:Vgy in Japan and in July in North America. This version introduced the 2-Player Versus Mode that allowed players to adjust their handicap and features a cheat code that allows two players to select the same character like in Champion Edition. Capcom released the "Capcom Power Stick Fighter", a joystick controller made specifically for the game that was backward-compatible with the original NES.
  • During the 1990s, there were many unofficial ports to the NES. One of the most well known one is Street Fighter II (a.k.a. Master Fighter II) by Yoko Soft (also known as Someri Team or Gouder Co.) in 1992 who would later make Somari and Kart Fighter. It only had Ryu, Zangief (without the Spinning Piledriver), Chun-Li, Guile, and Vega/M.Bison (Viga in the game) although a later hack known as Master Fighter VI would include all the fighters.
  • In Template:Vgy, a PC-Engine version of Street Fighter II Champion Edition was produced by Capcom and licensed to NEC Avenue and released in Japan on June 12. A six-button controller was released specifically for the game. When the game is played on a standard PC-Engine controller, then the Run button is used, along with the I and II buttons, as attack buttons, with the Select button used to toggle between punches and kicks.
  • A second SNES version by Capcom, simply titled Street Fighter II Turbo (spelled without the prime mark, even in its Japanese release), was released shortly afterwards on July 10 in Japan and in August in North America. The primary game mode in this version is "Turbo" mode, which is based on the arcade version of Hyper Fighting. The SNES version of Turbo allows players to adjust the game's speed from zero (normal) to four stars, with six additional speed settings available via a cheat code. A secondary game mode called "Normal" is also available, which is based on the arcade version of Champion Edition. In versus mode, a menu which allows players to disable any of the characters' special moves can be accessed via a cheat code.
  • A Mega Drive/Genesis port was produced titled Street Fighter II′: Special Champion Edition (known as Street Fighter II Dash Plus in Japan and promoted as Street Fighter II′ Plus), released in Japan on September 28 and during the same month in North America. Special Champion Edition features much of the same content as Turbo for the SNES, except the primary game mode is "Champ" ("Dash" in the Japanese version), a game mode based on the arcade Champion Edition, while the secondary game mode available is "Hyper" ("Exciting" in the Japanese version), based on Hyper Fighting. This port features ten stars (11 speed settings including 0 stars) as standard, contains an exclusive "Group Battle" mode allowing 1 vs 1 up to 6 vs 6 (or any intermediate amount i.e. 6 vs 2), and the ability to disable any of the characters' special moves in Versus Mode. Sega produced a six-button controller specifically for the game, which later became the standard Genesis controller. Capcom also produced a Genesis version of their CPS Fighter controller. Unlike the previous SNES and PC-Engine ports, this version features the original attract sequence from the original arcade game featuring the two generic street fighters fighting in front of a crowd. In the Western versions of the port, the black fighter who gets defeated by the white fighter is replaced by another white fighter.
  • In Template:Vgy, Capcom produced ports of Super Street Fighter II for the SNES and Genesis/Mega Drive were released on June 25 in Japan and in August in North America. Both ports feature the standard arcade style mode (dubbed "Super Battle"), as well as a 2-Player "Vs. Battle" and the "Group Battle" mode from the previous Mega Drive/Genesis edition. Both ports also feature an eight-player "Tournament Battle" mode, similar to the "Tournament Battle" version of the arcade Super Street Fighter II, as well as a "Time Battle" mode, in which a single player must defeat the computer in a single-round match in the best time possible.
  • A version of Super Street Fighter II Turbo for the 3DO was released on November Template:Vgy. This port features an arranged version of the original CPS II soundtrack.
  • In Template:Vgy, Capcom released a compilation for the PlayStation and Sega Saturn titled Street Fighter Collection, a two-disc set which features Super Street Fighter II (although it lacks the tournament mode from earlier home versions of the game) and Super Turbo on one disc and Street Fighter Alpha 2 Gold (a minor upgrade of the original Street Fighter Alpha 2) on the other.
  • A Master System port of Street Fighter II′ was also released in 1997 for the Brazilian market, published by Tec Toy. This version, based on Champion Edition (hence the prime symbol) although depicting the character graphic designs from Super Street Fighter II (much like the 1995 Game Boy version), features only eight characters: Dhalsim, Honda, Zangief and Vega are not in this version.[9]
  • In Template:Vgy, a second compilation titled Street Fighter Collection 2 was released for the PlayStation, which features the original Street Fighter II, Champion Edition and Hyper Fighting, as well as a new "Super Vs. Mode" that allows player to select between character variants from all three games. This compilation was also released for the Saturn in Japan as Capcom Generation Vol. 5.
  • In Template:Vgy, Capcom released Super Street Fighter II X for Matching Service for the Dreamcast in Japan as a mail-order title via Dreamcast Direct. This version which features an online-compatible Vs. Mode and restores the bonus rounds from previous Street Fighter II games which were removed from the arcade version of Super Turbo.
  • In Template:Vgy, Capcom released Hyper Street Fighter II for the PlayStation 2 in Japan and Europe. Similar to the "Super Vs. Mode" in Street Fighter Collection 2, this version of the game allows players to select from different versions of the selectable from the five arcade games. Hyper includes an option for CPS, CPS II and Arranged soundtrack, as well as an edited cut of the Street Fighter II animated movie. The PS2 version of Hyper was released in North America as part of bundle titled Street Fighter Anniversary Collection, which also includes a PS2 port of Street Fighter III: 3rd Strike. The Anniversary Collection was later released for the Xbox in all three territories.
  • All three Street Fighter II games released for the SNES, as well as Special Champion Edition for the Genesis have also been released for the Wii through the Virtual Console service. The PC Engine of Street Fighter II Dash was released on November 10, Template:Vgy for the Virtual Console in Japan [11] and in North America titled Street Fighter II': Champion Edition for the TurboGrafx-16 on November 16, 2009.[12] However, the TurboGrafx-16 US release was rated T rather than E10+ in TurboGrafx-16's Virtual Console website. The PAL regions also have the game released on the Virtual Console on December 18, 2009.

Portables

  • A Game Boy version of Street Fighter II was released in Template:Vgy. This version features a graphic design based on Super Street Fighter II, but features only nine of the original twelve characters. Dhalsim, E. Honda, and Vega, as well as all the new characters introduced in Super and Super Turbo, were left out in this version due to limited cartridge space. The controls and some of the moves were modified due to the two-button configuration of the Game Boy console. Light punches and kicks are performed by slightly tapping either button, while heavy-level attacks are performed by pushing the buttons for a slightly longer period. The game also had enhanced features when played on the Super Game Boy.
  • Super Street Fighter II Turbo Revival was later released for the Game Boy Advance in Template:Vgy. Revival is not a direct port of the arcade Super Turbo, but rather an original portable version of the game based on it. The controls, much like the Game Boy version of the original Street Fighter II, have been modified due to the platform's four-button setup. Additionally "Easy Commands" can be toggled on or off to allow easier performance of special moves. Revival features all the characters from the arcade version. Two versions of Akuma (with his own Super Combo move) are unlockable but the "Old" versions of the other characters were removed. The player only has to fight 10 opponents as opposed to 12. However the car and barrel bonus stages were also included. The artwork for the character select screen, victory screen and the character endings have all been remade by Capcom artist Edayan. The English localization was also revised. The backgrounds for Ryu's, Ken's, Chun-Li's, Guile's, Zangief's, Balrog's and Bison's stages have all been replaced, with some of the backgrounds taken from the later Street Fighter Alpha and Street Fighter III games.
  • Mobile phone versions of the original Street Fighter II, Champion Edition, and Super Street Fighter II have also been released.
  • An iPhone app called Capcom Arcade includes the original Street Fighter II and Champion Edition along with other games.[13]

Computers

  • A PC-DOS port of Street Fighter II was published and developed by US Gold in 1992.[14] It features only two attack buttons: one for punching and one for kicking. This port was criticized for having special moves which were more difficult to perform and the unresponsive controls when using the keyboard.[citation needed]
  • Ports for Amiga,[15] Commodore 64,[16] Atari ST[17] and ZX Spectrum[18] were also released by U.S. Gold in 1993. These games featured all the characters from the arcade version, but sold poorly due to them becoming available towards the end of life of their respective systems.
  • Capcom later released ports of Super Street Fighter II for PC CD-ROM in Template:Vgy based on the SNES version (ported by Rozner Labs), along with an Amiga CD32 port (converted by Freestyle) released only in Europe.
  • In Template:Vgy, GameTek released their own PC CD-ROM port of Super Street Fighter II Turbo (converted by Eurocom) in North America and Europe, as well as a corresponding Amiga CD32 port (converted by Human Soft) in Europe. This port contained an arranged soundtrack which differed from the one used in the FM Towns port of Super Street Fighter II. The port also differed from the arcade-original gameplay-wise, as due to the then common VGA-resolution the screensize was different.
  • In 2003 Capcom Arcade Hits Volume 1 was released for Windows PC, featuring emulated arcade versions of the original Street Fighter and Street Fighter II′: Champion Edition.
  • Ports of Street Fighter II were also released for Japanese computers. A port of Street Fighter II Dash for the X68000 was released on November 26, Template:Vgy. This version came with an extension that allowed players to connect the Capcom Power Stick (a joystick released for the Super Famicom and Mega Drive) or any Super Famicom/Mega Drive-compatible controller into the X68000 hardware.[4] The original Super Street Fighter II was ported to the X68000 (September 30, Template:Vgy), as well as the FM Towns (October 28, 1994).[5] The FM Towns version was the first version to use the arranged soundtrack that was later used for the 3DO version of Super Street Fighter II Turbo, as well as Street Fighter Collection 2/Capcom Generation Vol. 5 for the PlayStation and Saturn, and the home versions of Hyper Street Fighter II.

Legacy

Sequels

The Street Fighter II games were followed by several sub-series of Street Fighter games and spinoffs which includes Street Fighter Alpha, Street Fighter EX, Street Fighter III, Pocket Fighter, Super Puzzle Fighter II Turbo and Capcom's Vs. series (which combined Capcom's characters with properties from other companies such as Marvel, SNK and Tatsunoko). Capcom released Street Fighter IV for the arcades in July Template:Vgy, followed by the release for the Xbox 360 and PlayStation 3 consoles in February 2009 and for Microsoft Windows in July 2009.

Street Fighter II was listed at number 2 in Play magazine's Top 10 games with the best music[19]

Street Fighter II was adapted into two different film adaptations in 1994, Street Fighter II: The Animated Movie (a Japanese anime film produced by Group TAC) and an American produced live-action film, simply titled Street Fighter. Starring Jean Claude Van Damme as Guile, Kylie Minogue as Cammy and Raúl Juliá as M. Bison, the live-action film incorporated the main cast of the video game and wrapped them into an action adventure. Director Steven E. de Souza's take on the premise: "I especially loved films like The Longest Day, The Great Escape and The Guns of Navarone. What made those films great wasn't the random violence. It was the clear-cut struggle between forces of good and evil, leading to an ultimate showdown."

There was also a U.S. Street Fighter cartoon, which followed a combined Van Damme movie and game series plot, and an unrelated anime titled Street Fighter II V, mostly thought as being a prequel to the event in the original game (like the Street Fighter Alpha series), featuring younger characters; a similar approach drove the script of the movie Legend of Chun Li.

Reception

Critical reception

In the February 1992 issue of Gamest magazine in Japan, it was revealed that due to low stock the games were selling for 7 times the cost (15000 yen in Japan (about $119.19 and £65 at the time)). The original arcade version of Street Fighter II was awarded Best Game of 1991 in their Fifth Annual Grand Prize, which also won in the genre of Best Action Game (the award for fighting games was not established yet). Street Fighter II also placed No. 1 in Best VGM, Best Direction, and Best Album, and was second place in Best Graphics. All the characters, with the exception of M. Bison (the character known internationally as Balrog), were featured in the list of Best Characters of 1991, with Chun-Li at No. 1, Ryu at No. 3, Guile at No. 4, Dhalsim at No. 5, Zangief at No. 6, Edmond Honda at No. 8, Ken and Blanka sharing the No. 9 spot, Vega (M. Bison outside Japan) at No. 13, Balrog (Vega outside Japan) at No. 16, and Sagat at No. 22.[27]

In the following year, Street Fighter II Dash was also awarded Best Game of 1992 in the Sixth Annual Grand Prize, as published in the February 1993 issue of Gamest, winning once again in the category of Best Action Game. Dash placed No. 3 in Best VGM, No. 6 in Best Graphics, No. 5 in Best Direction. The Street Fighter II Image Album was the No. 1 Best Album in the same issue, with the Drama CD version of Street Fighter II tied for No. 7 with the soundtrack for Star Blade. The List of Best Characters was not dominated by Street Fighter II characters this time, with the only character at the Top Ten being Chun-Li at No. 3.[28]

In the February 1994 issue of Gamest, both Street Fighter II Dash Turbo (Hyper Fighting) and Super Street Fighter II, were nominated for Best Game of 1993, but neither won (the first place was given to Samurai Spirits). Super ranked third place, with Turbo at No. 6. In the category of Best Fighting Games, Super ranked third place again, while Turbo placed fifth. Super also won third place in the categories of Best Graphics and Best VGM. Cammy, who was introduced in Super, placed fifth place in the list of Best Characters of 1993, with Dee Jay and T. Hawk at 36 and 37.[29]

In the January 30, 1995 issue of Gamest, Super Street Fighter II X (known as Super Turbo internationally) placed fourth place in the award for Best Game of 1994 and Best Fighting Game, but did not rank in any of the other awards.[30]

The SNES version of Street Fighter II was also very well received, named by Electronic Gaming Monthly as the Game of the Year for 1992.[31] EGM awarded the follow-up title Street Fighter II Turbo with Best Super NES Game in the year after.[32]

The Mega Drive version of Street Fighter II received 10/10 for both graphics and addiction from Mega, who described it as "a candidate for best game ever and without a doubt the best beat-'em-up of all time". MegaTech scored it 95%, and commented "the greatest coin-op hits the Megadrive in perfect form". Guinness World Records awarded Street Fighter II three world records in the Guinness World Records: Gamer's Edition 2008. These records are "First Fighting Game to Use Combos", "Most Cloned Fighting Game", and "Biggest-Selling Coin-Operated Fighting Game."

Commercial reception

The original version of Street Fighter II sold more than 60,000 video game arcade cabinets,[33] followed by Street Fighter II': Champion Edition selling 140,000 cabinets in Japan alone, where it cost ¥160,000 ($1300) for each cabinet, amounting to ¥22.4 billion ($182 million) revenue generated from cabinet sales of Champion Edition in Japan,[34] which in 2009 is equivalent to ¥24.6 billion[35] (over $300 million).[36] The sales for the arcade versions of Street Fighter II in the Western world were similarly successful.[34] The numerous home versions of the Street Fighter II are listed among Capcom's Platinum-class titles (games which have sold more than 1 million units worldwide). As of December 31, Template:Vgy, the SNES version of the original Street Fighter II is still the company's best-selling game, having sold more than 6.3 million units. The SNES versions of Street Fighter II Turbo and Super Street Fighter II also sold 4.1 million and 2 million, respectively, followed by the Genesis version of Street Fighter II′: Special Champion Edition with 1.65 million sales.[1] In 1993, sales of Street Fighter II exceeded $1.5 billion in revenue,[2] equivalent to $2.32 billion in 2011.[37]

Arcade versions
Home versions
Game Platform Sales (million)
The World Warrior Super NES 6.3
Special Champion Edition Mega Drive 1.65
Turbo Super NES 4.1
New Challengers Super NES 2
HD Remix PS3/Xbox 360 0.25*[38]
  • The game broke both first-day and first-week sales for a download-only title.

References

  1. ^ a b "CAPCOM — Platinum Titles".
  2. ^ a b Steven J. Kirsh (2006), Children, adolescents, and media violence: a critical look at the research, SAGE Publications, p. 228, ISBN 0761929762, retrieved 2011-04-23, In 1993, sales of the violent fighting video game Street Fighter II exceeded $1.5 billion.
  3. ^ a b The full title of the game in Japan is Street Fighter II Dash: Champion Edition. However, the word "Dash" is not spelled on the game's logo, but represented by the apostrophe-like prime notation, which is also known as a "dash" depending on the context. Likewise, Street Fighter II′: Hyper Fighting is known as Street Fighter II Dash Turbo: Hyper Fighting in Japan.
  4. ^ a b All About Capcom Head-to-Head Fighting Games, page 17
  5. ^ a b All About Capcom Head-to-Head Fighting Games, page 22
  6. ^ All About Capcom Head-to-Head Fighting Games, pg. 26
  7. ^ All About Capcom Head-to-Head Fighting Games, pg. 27
  8. ^ "Interview with Street Fighter II Sound Composer Isao Abe" (in Japanese). {{cite web}}: |archive-url= is malformed: timestamp (help)
  9. ^ GameSpot Staff (2006). "Street Fighter II′". Retrieved 2006-08-08.
  10. ^ Blog post in which Rey Jimenez comments on arranged audio track
  11. ^ "ストリートファイターIIダッシュ Champion Edition > バーチャルコンソール Virtual Console" (in Japanese).
  12. ^ "Try Before You Buy: Nintendo Offers 5 Game Demos to Guide Holiday Shoppers". Nintendo of America. 16 November 2009. Archived from the original on 16 November 2009. Retrieved 16 November 2009.
  13. ^ Capcom Turns Your iPhone Into An Arcade
  14. ^ Street Fighter II for DOS - MobyGames
  15. ^ Street Fighter II for Amiga - MobyGames
  16. ^ Street Fighter II for Commodore 64 - MobyGames
  17. ^ Street Fighter II for Atari ST - MobyGames
  18. ^ Street Fighter II for ZX Spectrum - MobyGames
  19. ^ Top 10 games with the best music | PLAY Magazine
  20. ^ "Street Fighter II". Game Rankings. 2010-11-30. Retrieved 2010-12-30.
  21. ^ "Street Fighter II". MetaCritic. Retrieved 2010-12-30.
  22. ^ Street Fighter II Hyper Fighting News, Street Fighter II Hyper Fighting Review, Street Fighter II Hyper Fighting Preview, Street Fighter II Hyper Fighting Release Date, - Comp...
  23. ^ Super Street Fighter II Turbo HD Remix for PS3 - GameSpot
  24. ^ IGN: Street Fighter II Hyper Fighting
  25. ^ Megs magazine review, 1993
  26. ^ MegaTech magazine review, December 2010
  27. ^ "第5回ゲーメスト大賞". GAMEST (in Japanese) (68): 4.
  28. ^ "第6回ゲーメスト大賞". GAMEST (in Japanese) (84): 8.
  29. ^ "第7回ゲーメスト大賞". GAMEST (in Japanese) (107): 20.
  30. ^ "第8回ゲーメスト大賞". GAMEST (in Japanese) (136): 40.
  31. ^ "Electronic Gaming Monthly's Buyer's Guide". 1993. {{cite journal}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |month= and |coauthors= (help); Cite journal requires |journal= (help)
  32. ^ "Electronic Gaming Monthly's Buyer's Guide". 1994. {{cite journal}}: |access-date= requires |url= (help); Cite has empty unknown parameters: |month= and |coauthors= (help); Cite journal requires |journal= (help)
  33. ^ a b Steven L. Kent (2001), The Ultimate History of Video Games: The Story behind the Craze that Touched Our Lives and Changed the World, Prima, p. 446, retrieved 2011-04-09, Capcom will not release the final numbers, but some outsiders have estimated that more than 60,000 Street Fighter II arcade machines were sold worldwide.
  34. ^ a b c Ste Curran (2004), Game plan: great designs that changed the face of computer gaming, Rotovision, p. 38, ISBN 2880466962, retrieved 2011-04-11, When Street Fighter II′ (pronounced street fighter two dash) was released just a short time later, it sold around 140,000 units, at ¥160.000 (c. US $1300 / £820) each. The figures were beyond massive — they were simply unheard of. Capcom's Titanic wasn't sinking. Anything but. The game was a runaway success in its territory of choice, bringing Western gamers as much joy as it had in the East.
  35. ^ "Five Ways to Compute the Relative Value of a Japanese Yen Amount, 1879 - 2009". Measuring Worth. Retrieved 2011-04-25.
  36. ^ "Japanese Yen to US Dollar Rate". XE.com. Retrieved 2011-04-25.
  37. ^ "CPI Inflation Calculator". Bureau of Labor Statistics. Retrieved 2011-03-22.
  38. ^ John Diamonon (2008-12-18). "Super Street Fighter II Turbo HD Remix achieves record breaking sales" (Document). Capcom Unity. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)

Further reading

  • Studio Bent Stuff (2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4885546761. {{cite book}}: Unknown parameter |month= ignored (help)