Final Lap: Difference between revisions
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==External links== |
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* {{KLOV game|id=7797}} |
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* {{StrategyWiki|Final Lap (Famicom)}} |
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* [http://www.system16.com/hardware.php?id=526&page=1#1236 ''Final Lap'' at system16.com] |
* [http://www.system16.com/hardware.php?id=526&page=1#1236 ''Final Lap'' at system16.com] |
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Revision as of 04:09, 27 December 2014
This article needs additional citations for verification. (August 2009) |
Final Lap | |
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Developer(s) | Namco |
Composer(s) | Shinji Hosoe |
Platform(s) | Arcade, Nintendo Family Computer |
Release | Arcade |
Genre(s) | Racing |
Mode(s) | Up to 8 players simultaneously |
Arcade system | Namco System 2 |
Final Lap (ファイナルラップ, Fainaru Rappu) is a racing video game produced by Namco,[2] and released by Atari Games for the United States in 1987. It was the first game to run on the company's then-new System 2 hardware, and is a direct successor to Namco's two earlier Pole Position games (1982-1983).
Final Lap was the first racing game to allow up to eight players to simultaneously race on the Suzuka Circuit, in a Formula One race. This was, at the time, considered a revolutionary feature and was implemented by linking together up to four two-player sitdown-style arcade cabinets.[2][3] It was also arguably the first racing game to implement "rubber banding" to ensure that less talented players were never too far behind the leader, a concept that would be taken much further by the Mario Kart series.[3] There was also a single player mode, in which the player's score was based on how far the car travelled until time ran out or if the player completed four laps (on default settings; the arcade operator can set the lap number to be as low as three or as high as six).
Gameplay
The player pilots Formula One cars of the 1987 season and may choose between Williams-Honda, Lotus-Honda, McLaren-Porsche, or March-Cosworth. 1987 was also the first time a Formula One grand prix was held on the Suzuka track. The track is reproduced very similarly to even down to sponsor billboards to the original track but greatly shortened, as it takes less than forty seconds to complete one lap in the game. The only music in the game (generated by the Yamaha YM2151 FM sound chip) are the theme when the race starts, which plays for three seconds and sounds like the Pole Position starting theme, a short fanfare if a record is broken and when the four laps are completed.
Sequels
Final Lap continued with a number of sequels: Final Lap 2 in 1990 which featured courses in Japan, the United States, Italy, and Monaco; Final Lap 3 in 1992, which featured courses in England, France, San Marino, and Spain; and Final Lap R in 1993, which featured courses in Belgium, Brazil, Germany, and Hungary. There was also a number of spinoffs: a Family Computer game simply titled Final Lap released in 1988; the unusual racing-RPG Final Lap Twin released for the NEC PC-Engine in 1989; and Final Lap 2000 and Final Lap Special, a pair of games released for the WonderSwan and WonderSwan Color respectively (the former of which was screened monochromatically).
Controversy
In 1990, Philip Morris, the tobacco conglomerate, filed a lawsuit claiming copyright infringement against Namco, Atari Games (the Final Lap distributor in the United States) and Sega on account of their Super Monaco GP game because both games featured a Marlboro billboard, which could be found on the real-life Suzuka Circuit and Monaco track.
Philip Morris was under investigation at the time for their role in preteen smoking, and the appearance of one of their brands in games aimed towards children and teenagers did not help their image. Namco were forced to pay a settlement, while Sega had to edit their game to remove all the Marlboro billboards.
References
- ^ "Arcade Release Date". Retrieved 2013-10-29.
- ^ a b Final Lap at the Killer List of Videogames
- ^ a b Gifford, Kevin (March 16, 2011). "Final Lap Twin". MagWeasel. Retrieved 28 April 2012.