This is a list of games that Mario has appeared in, or games with other Mario characters, organized by genre. Over the years, Mario and his brother Luigi have appeared in several popular video games, both with starring and less significant roles.
Picross is a paint by numbers game on a 5×5 to 15×15 grid in which digits along the sides describe the widths of squares to be filled out, or etched in, by Mario's pickaxe in order to reveal a picture within a time limit.
On the compact disc-interactive console by Philips, is the obscure puzzle-action game where Mario must take the elevator between the several floors of a hotel to shut every door to clear the level. Like in Wrecking Crew, the path Mario takes is critical so that he does not walk into enemies. Some enemies open doors on each floor and will end the game if every door in the stage is opened. Each hotel ends in a boss battle with one of the Koopas from Super Mario Bros. 3 until Bowser at the end.
Wrecking Crew series
One of the early, pre-Super Mario Bros.Famicom games, Wrecking Crew combined action with puzzle. As Mario, players have to chip away all of the stone walls on each tower, avoiding enemies and being sure not to get trapped. In 1998 a pseudo-sequel was created, putting Wrecking Crew into a more generic block puzzle format.
From shortly after the release of Super Mario 64, Shigeru Miyamoto promised a sequel to Super Mario 64. The game was apparently going to feature Mario and Luigi, and was said to be at varying stages of development throughout the life of the Nintendo 64 console. The game was never shown and never released, and it may eventually become the Super Mario 128 project that also has never been released. Miyamoto has said that elements from Super Mario 128 went on to create Pikmin (for GameCube) and Super Mario Galaxy (for Wii).
Like Super Mario 64 2 before it, Super Mario 128 has been long-awaited and will almost definitely never be released. However, experiments of the game have reportedly led to the development of the Wii Remote and has inspired the development of the Mario game for the Wii console (similar to the experiments with Super Mario FX leading to the development of the Nintendo 64 controller and Super Mario 64). However, during his keynote speech at the Game Developers Conference 2007, Nintendo's Shigeru Miyamoto revealed what eventually happened to Super Mario 128. "What happened to Mario 128?" said Miyamoto at the end of his keynote, "most of you already played it...," then the screen showed that Mario 128 equated to Pikmin.