List of virtual reality headsets
Notice There currently exists no industry standard measurement of field of view, so numbers may be imprecise and can vary from person to person. |
This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.
There are two primary categories of VR devices:
- Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
- Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR.
- Google Daydream, a virtual reality platform built into Google's Android operating system since version 7.1.
- Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:
- SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here.
- Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games is here.
- Windows Mixed Reality (also referred to as "Windows MR" or "WMR"), developed by Microsoft Corporation for Windows 10 PCs.
- PlayStation VR, developed by Sony Computer Entertainment for use with PlayStation 4 home video game console.
- Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here.
Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the upcoming Oculus Link feature that allows the standalone device to also serve as a tethered headset.
Early VR
Name | Release Date (Y-M-D) | Head tracking | Positional tracking | Display | Resolution (per eye) | Field of view | Price | Other |
---|---|---|---|---|---|---|---|---|
Forte VFX1 | 1995 | Pitch & roll: 70º Yaw |
No | Dual 0.7" LCDs | 263x230 | 45° Diagonal | $599 | |
IIS VFX3D | 2000 | Pitch & roll: ±70° Yaw: 360° |
No | Dual 0.7" LCDs | ≈380x337 | 35° Diagonal | 6DoF dual controllers |
Tethered VR
Name | Release Date (Y-M-D) |
Positional tracking | Display type
|
Display (other)
|
Max. Resolution (per eye) | Resolution (per eye, region specific) | Pixels per (horizontal) degree. A measure of pixel density that takes into account the field of view. | Aspect Ratio (per eye) | Refresh rate | Horizontal field of view. If horizontal FoV isn't known, no other FoVs are reported. | Audio | Connectivity | Weight | Price | OSVR
|
SteamVR
|
Oculus PC
|
PlayStation
|
PC
|
Windows MR
|
Oculus Store
|
Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Razer OSVR HDK 1.4[1] | 2015-11-23[2] | Yes | OLED[3] | N/A | 960x1080 | 9.6 | 8:9 | 90 Hz | 100° | 1x HDMI
1x USB 2.0 |
650 g[4] | $299 | Yes | Yes | No | No | Yes | No | No | 6Dof headset only | ||
Oculus Rift[5] | 2016-03-28 | Outside-in | OLED | 1080x1200[6] | 9.81 | 9:10 | 90 Hz | 94°[7] | Built-in headphones[8] | 1x HDMI 1.4+ 2x USB3.0 (+1x USB 3.0 for touch camera) |
470 g[9] | Discontinued[10] | No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers[8] | ||
HTC Vive[5] | 2016-04-05 | Yes | OLED | 1080x1200[6] | 9.81 | 9:10 | 90 Hz | 110° | 1x 3.5mm audio jack, optional headphones | 1x HDMI 1.4+ DisplayPort 1.2+ 2x 3.0 (one usable for accessories)[11] |
468 g (improved revision) 550 g (launch units)[9] |
$399[12] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers | ||
Razer OSVR HDK 2[13] | 2016-07-20
(pre-orders)[14] |
OLED[3] | 5.5" | 1080x1200[3] | 9.81 | 9:10 | 90 Hz | 110° | $399[3] | Yes | Yes | No | No | Yes | No | No | 6Dof headset only | |||||
StarBreeze StarVR | 2016-08-01 | Outside-in, external optical sensor with fiducial markers | LCD | Dual 5.5" | 2560x1440 | 12.19 | 16:9 | 90 Hz | 210° Horizontal
130° Vertical |
380 g[17] | No | No | No | No | Yes | No | No | 6DoF headset only | ||||
PlayStation VR[18] | 2016-10-01 | Outside-in (using the PlayStation Camera) | OLED | 960x1080[6] | 9.6 | 8:9 | 120 Hz
90 Hz[19] |
100° | 1x 3.5 mm audio jack | 610 g (2016 model) 600 g (2017 model) |
$299 (headset, camera, and a game)[20] Move controllers sold separately for $99[21] |
No | No | No | YesPlayStation 4 PlayStation 5 (future)[22] |
Yes | No | No | Motion controller input using PlayStation Move and PlayStation Aim | |||
Fove 0[23] | 2017-01-22
(pre-orders)[24] |
Yes | OLED | 5.7" | 1280x1440 | 14.22 (max) 11.63 (min) |
8:9 | 70 Hz | 110° (max) 90° (min)[23] |
1x 3.5 mm audio jack[23] | HDMI 1.4 USB 3.0 USB 2.0[23] |
520 g[23] | $600[25] | No | No | No | No | Yes | No | No | Eye-tracking | |
Pimax 4K[26][27] | 2017-01-01 | No | LCD | 1920×2160 | 17.45 | 8:9 | 60 Hz | 110º | 2x 3.5 mm audio jack built-in headphones (removable) |
1x HDMI 1.4b[27] | 620 g | $375[27] | No | Yes | No | No | Yes | No | No | 3DoF headset only | ||
VRgineers VRHero 5K[28][29] | 2017-03-08 | Yes (AR tracking, Optitrack and Lighthouse) | LCD | Dual | 2560x1440 | — | 16:9 | 90 Hz 60 Hz |
— | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g |
Discontinued | No | No | No | No | Yes | No | No | 6DoF headset only | |
Deepoon VR E3[30] | 2017-03-29[31] | Yes (360º laser room-scale positioning) | AMOLED | 1280x1440 | 11.63 | 8:9 | 70 Hz | 110º | 3.5 mm audio jack | 297 g | $336 (Basic) or
$731 (with positioning) |
No | Yes | No | No | Yes | No | No | Eye-tracking | |||
Dell Visor[32][33] | 2017-10-17 | Inside-out | LCD | RGB subpixel | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
590 g (1.3 lb) | $350 ($450 with controllers) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
Acer AH101[34][35] | 2017-10-17 | Inside-out | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
350 g | $399.99 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
HP WMR headset[35] | 2017-10-17 | Inside-out | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 834 g | $449 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
Lenovo Explorer[36] | 2017-10-04 | Inside-out | LCD | N/A | 1440x1440 | 13.09 | 1:1 | 90 Hz | 110º | 3.5 mm audio jack | 380 g | $349 ($449 with controllers) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
Samsung Odyssey[37] | 2017-11-07 | Inside-out | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in AKG headphones, built-in microphone | 644 g | $500 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | ||
VRgineers VRHero 5K Plus[38][39] | 2017-11-29[40] | Yes (AR tracking, Optitrack and Lighthouse) | OLED | N/A | 2560x1440 | — | 16:9 | 90 Hz 70 Hz 60 Hz |
— | 3.5 mm audio jack, built-in microphone | DisplayPort 1.2 | 1080 g |
Discontinued | No | No | No | No | Yes | No | No | 6DoF headset only | |
Asus HC102[41] | 2018-02-20[42] | Inside-out | LCD | N/A | 1440x1440 | 15.15 | 1:1 | 90 Hz | 95º | 3.5 mm audio jack | 1x HDMI 2.0 1x USB 3.0 |
400 g | $399 (controllers included) | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD | |
HTC Vive Pro[43] | 2018-04-05 | Yes | AMOLED[44] | 1440x1600[6] | 13.09 | 9:10 | 90 Hz | 110° | Built-in headphones (removable) USB-C 3.0[45] |
DisplayPort 1.2 USB-C 3.0 |
550 g (1.22 lb)[46] | $1,099 $799 (headset only)[43] |
No | Yes | No | No | Yes | No | No | 6DoF dual controllers, dual frontal cameras | ||
VRgineers XTAL[47][48] | 2018-06-26 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | — | 16:9 | 70 Hz[49] | — | 770 g | Discontinued | No | No | No | No | Yes | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | ||||
StarVR One[50][51] | 2018-08-14 | Outside-in (Lighthouse) | AMOLED | 1830x1464 | 8.71 | 5:4 | 90 Hz | 210º | 450 g | $3,200[52] | No | No | No | No | Yes | No | No | Tobii eye tracking | ||||
Samsung Odyssey+[53] | 2018-10-22 | Inside-out | AMOLED | N/A | 1440x1600 | 13.09 | 9:10 | 90 Hz | 110º | built-in headphones | 590g | $500 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD, , Anti-SDE display | ||
Pimax 5K Plus[54] | 2018-11-30[55] | Outside-in | LCD | N/A | 2560x1440 | 21.33 (max) 12.05 (min) |
16:9 | 144 Hz 120 Hz |
170º ("Wide") 150º ("Normal") 120º ("Small")[56] |
3.5 mm audio jack, built-in microphone | 1x proprietary DisplayPort 1.4/USB 3.0 connector | 514 g | $699 | No | Yes | No | No | Yes | No | No | No controllers or tracking base stations included | |
VRgineers XTAL (upgraded lenses)[57][58] | 2018-12-11 | Yes (AR Tracking, Optitrack and Lighthouse) | OLED | 2560x1440 | — | 16:9 | 70 Hz[49] | — | 1210 g 770 g (headset only) |
$5,800 | No | No | No | No | Yes | No | No | Leap Motion hand-tracking, eye-tracking, automatic IPD setting | ||||
Varjo VR-1[59] | 2019-02-19 | Yes | AMOLED, OLED | 1920x1080 | 1920x1080 (central focal area), 1440x1600 (peripheral display) | 60 (central display), 16.55 (peripheral display) | 3.5 mm audio jack[60] | 60 Hz (central display)
90 Hz (peripheral display) |
87º | optical fiber cables with USB-C | 605 g | $5,995 | No | Yes | No | No | Yes | No | No | Eye-tracking. VR & AR | ||
Pimax 8K[61] | 2019-02-19 | Yes | LCD | Dual | 3840x2160 | 3840x2160 (panel) 2560x1440 (signal) | 22.58 | 16:9 | 80 Hz
72 Hz 64 Hz |
170º (horizontal) 130º (vertical)[62] |
USB 3.0, DP 1.4[63] | 450 g[64] | $899[63] | No | Yes | No | No | Yes | No | No | 6DoF dual controllers | |
Valve Index[65][66][67] | 2019-05-01[68] | Yes | LCD | N/A | 1440x1600 | 11.07 | 9:10 | 144 Hz 120 Hz 90 Hz 80 Hz |
130° (maximum) | Off-ear speakers, 3.5 mm audio jack, built-in microphone | Custom cable | 809 g | $999 (headset, 2 tracking stations, 2 controllers) $499 (headset) |
No | Yes | No | No | Yes | No | No | Valve Index Controllers (6DoF with finger tracking) | |
HP Reverb[69][70][71] | 2019-05-06[72] | Inside-out
(2 cameras) |
LCD | N/A | 2160x2160 | 18.94 | 1:1 | 90 Hz | 114º | removable headphones, two integrated microphones, 3.5 mm audio jack | 498 g[73] | $599 (consumer version)[73]
$649 for pro |
No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers | ||
Oculus Rift S[74][75] | 2019-05-21 | Inside-out
(Oculus Insight) |
LCD | N/A | 1280x1440 | 11.63 | 8:9 | 80 Hz | 110º | In-line audio speakers 1x 3.5 mm audio jack |
DisplayPort 1.2 USB 3.0 |
561 g[75] | $399 | No | Yes | Yes | No | Yes | No | Yes | Second Generation Oculus Touch Controllers | |
HTC Vive Cosmos[76][77] | 2019-10-03 | Inside-out | LCD | N/A | 1440x1700 | 13.09 | 72:85 | 90 Hz | 110º | In-line audio speakers | USB-C 3.0, DisplayPort 1.2, proprietary connection for mods | 702 g | $699 | No | Yes | No | No | Yes | No | No | 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking) | |
Varjo VR-2[78][79] | 2019-10-15 | Yes | AMOLED, OLED | 1920x1080 | 1920x1080 (central focal area), 1440x1600 (peripheral) | 60 (central display), 16.55 (peripheral display) | 9:10 | 60 Hz (central display)
90 Hz (peripheral display) |
87º | 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2 1x USB-A 3.0 |
605 g | $5800 (headset only, mandatory support license) | No | Yes | No | No | Yes | No | No | Hand tracking (Ultraleap), eye tracking | ||
Oculus Quest (Oculus Link)[80] | 2019-11-18[80] | Inside-out | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz | 100º (estimate) | Integrated stereo speakers, 2 × 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 571 g | US$399 (64 GB) US$499 (128 GB) |
No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers tracked by HMD, hand tracking | ||
Oculus Quest 2 (Oculus Link) | 2020-10-13 | Inside-out | LCD | 1832x1920 | 72 Hz
90 Hz |
Integrated stereo speakers, 3.5 mm headphone jack | USB Type-C, Bluetooth, Wi-Fi | 503 g | US$299(64 GB)
US$399(256 GB) |
No | Yes | Yes | No | Yes | No | Yes | 6DoF dual controllers tracked by HMD, hand tracking | |||||
HP Reverb G2 | 2020-11-?[81] | Inside-out
(4 cameras) |
LCD | 2160x2160 | 1:1 | 90 Hz | 114º | Off-ear speakers | DisplayPort 1.3, USB 3.0 type C, power adapter | 499 g | $599 | No | Yes | No | No | Yes | Yes | No | 6DoF dual controllers tracked by HMD |
* Including price of VR touch peripherals.
Cancelled Tethered VR headsets
Name | Positional tracking | Display | Resolution (per eye) | Pixels per (horizontal) degree. A measure of pixel density that takes into account the field of view. | Aspect Ratio (per eye) | Refresh rate | Field of view | Audio | Connectivity | Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
LG SteamVR Headset[61] | Yes | OLED | 1440x1280 | 13.09 | 45:20 | 90 Hz | 110º | SteamVR | 6DoF dual controllers
Put on hold indefinitely[82] |
Standalone (mobile device mounts and all-in-ones)
Name | Release Date (Y-M-D) | Positional tracking | Display | Resolution (per eye) | Pixels per (horizontal) degree. A measure of pixel density that takes into account the field of view. | Aspect Ratio (per eye) | Refresh rate | Field of view | Audio | On-board
processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
GFL Developer Kit[83] | 2018-05-24 | Outside-in (Lighthouse) | OLED | 1280x1440 | 11.63 | 16:9 | 110º[84] | Nvidia Jetson TX2 | Google Daydream and SteamVR | |||||
HELMET VISION | 2016-11-02 | Yes | 8" OLED | 1920x1200 | 16 | 16:10 | 120° Horizontal | Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz | $549 | Windows MR | Panoramic lens, 6DoF controller, built-in headphones[8] | |||
Pico G2 4K | 2019-03-27 | No | LCD | 1920x2160 | — | 8:9 | 101º | Snapdragon 835 | 276g (goggle only) 435g (goggle+battery) | $350 | Pico Store + VivePort | |||
Samsung Gear VR | 2015-11-01 | No | Super AMOLED** | 1280x1440[85]** | — | 8:9 | 96º | ~318 g | $99[85][86] | Oculus Mobile | ||||
Avegant Glyph | 1280x720[87] | — | 16:9 | 434 g[87] | $699[86][87] | |||||||||
Microsoft Hololens | 2016-10-12 | Inside-out | — | Intel 32-bit (1 GHz) | 579 g | $3000 (developers)
$5000 (enterprise) |
Windows MR | AR.
Gesture commands. | ||||||
Pico VR Goblin[88][89] | 2016 | No | 1280x1440 | 14.22 | 8:9 | 70 Hz | 90º | Snapdragon 820 | $269 | Own platform | ||||
Qualcomm Snapdragon VR820[90] | 2016-09-01 | Inside-out | 1440x1440 | — | 1:1 | 70 Hz | Snapdragon 820 | Google Daydream | ||||||
Pico VR Neo CV[91][92] | 2017-01-01 | Yes | 1500x1500 | 14.70 | 1:1 | 90 Hz | 102º | Snapdragon 820 | $239 (Lite)
$540 (Standard) |
Own platform | ||||
Qualcomm Snapdragon 835 VRDK[93] | 2017-02-01 | Inside-out | 1440x1440 | — | 1:1 | 70 Hz | Snapdragon 835 | Google Daydream | ||||||
Oculus Go[94] | 2018-05-01 | No | LCD | 1280x1440 | 12.8 | 8:9 | 72 Hz
60 Hz |
100º (estimate)[95][96] | Snapdragon 821 | 467 g | $199 – €219 (32 GB version) | Oculus Mobile | 3DoF controller
Built-in speakers | |
Oculus Quest[97][98] | 2019-05-21 | Inside-out | OLED | 1440x1600 | 14.4 | 9:10 | 72 Hz[99] | 100º (estimate)[95][100] | Integrated | Snapdragon 835 | 571 g | $399 (64GB version)
$499 (128GB version) |
Oculus Mobile | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) |
Oculus Quest 2[101][102] | 2020-10-13 | Inside-Out | LCD[102][101] | 1832x1920 | N/A | N/A | 90 Hz (coming soon)[102][101]
72 Hz 60 Hz |
Integrated | Qualcom XR2 | 503 g[102] | $299 64GB
$399 256GB |
Oculus Mobile | 6DoF dual controllers tracked by HMD, Hand Tracking (Beta) | |
Pico VR Neo[103] | TBA | Yes | AMOLED | 1440x1600 | — | 9:10 | 90 Hz | 101º | Snapdragon 835 | 450g | Own platform | 6DoF hand tracking dual controllers, 3K | ||
Alcatel Vision | 2016-09-01 | 1080x1020 | — | 18:17 | Google Daydream | |||||||||
HTC Vive Focus[104] | 2018-1
(initially only in China) |
Inside-out | AMOLED[105] | 1440x1600 | 13.09 | 9:10 | 75 Hz | 110º | Snapdragon 835 | $599 | VivePort | 3DoF controller | ||
Woxter Neo VR100[106] | 2017-8? | No | 960x1080 | — | 8:9 | Octacore 2 GHz | €180 | Android / Google Play | ||||||
Lenovo Mirage Solo[107] | 2018-05-05 | Inside-out | LCD | 1280x1440 | 11.63 | 8:9 | 75 Hz | 110º | Snapdragon 835 | 645 g | €399 | Google Daydream | 3DoF controller | |
Google Daydream View[108] | 2018-10-17 | No | Mobile Screen | Depends on device | — | Depends on device | Depends on device | 100º | 261 g | Discontinued[109] | Google Daydream | 3 DoF Controller |
** Not included in the headset.
Upcoming devices
The following devices have been announced but were not released yet, therefore provided information is subject to change.
Name | Release Date (Y-M-D) | Positional tracking | Display | Resolution (per eye) | Aspect Ratio (per eye) | Refresh rate | Field of view | Audio | On-board
processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DecaGear 1 | Preorder | Inside-out
(4 cameras) |
LCD | 2160x2160 | 1:1 | 90 Hz | 114º | In-strap speakers, dual microphones | $449 | SteamVR | 6DoF dual controllers tracked by HMD
Finger tracking Face/eye tracking |
Cancelled devices
Name | Positional tracking | Display | Resolution (per eye) | Aspect Ratio (per eye) | Refresh rate | Field of view | Audio | On-board
processor |
Weight | Price | Platform | Other |
---|---|---|---|---|---|---|---|---|---|---|---|---|
HTC Daydream Standalone[110][111][112] | Inside-out | Snapdragon 835 | Google Daydream |
PC-based devices
The following tables compare general and technical information for a selection of retail head-mounted display. See the individual display's articles for further information. Please note that the following table may be missing some information.
Other information
Device | Rift | Vive | OSVR 1.4 | HELMET VISION |
---|---|---|---|---|
Additional optional ports
for accessories/expansion |
1x USB 3.0
1x 3.5mm audio jack for headphones |
1x USB 3.0 (external)
2x USB 2.0 (internal) |
3x USB 3.0 | |
Included input device(s) | Xbox One Controller
Oculus Remote |
2x SteamVR controllers
with 6DOF tracking |
None | HELMET VISION Controller with 6DOF tracking |
Optional input device (in addition to traditional PC input devices) | Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available December 6, 2016, price $199[113] | Vive Trackers for tracking real world objects and also for body tracking | None | None |
Safety features | Guardian system using play area boundary and constellation cameras | Chaperone system using play area boundary and front-facing camera | None Announced | None Announced
|
Additional features | Bluetooth connectivity (in Vive link Box[114]) for
communication and calling. |
None announced | Wifi & Bluetooth connectivity for
communication |
Optics and audio
Device | Rift | Vive | OSVR | HELMET VISION |
---|---|---|---|---|
Display technology | OLED | OLED | OLED | OLED |
Resolution | 1080x1200 per eye | 1080x1200 per eye | 960 x 1080 per eye [citation needed] | 1920x1200 |
Display elements | 2[115] | 2 | 1 | 1 |
Optical design | Fresnel/Traditional
(Hybrid) |
Fresnel/Traditional
(Hybrid) |
Dual aspheric lens | Panoramic lens |
Total resolution | 2160x1200 | 2160x1200 | 1920x1080 | 1920x1200 |
Native display refresh rate | 90 Hz | 90 Hz | 60 Hz | 60 Hz |
Frame interpolation | Asynchronous Timewarp[116] | Automatic Interleaved Reprojection[117] | Asynchronous Timewarp | Automatic Interleaved |
Field of view | 80°h x 90°v[118][unreliable source] | 105°h x 105°v[118][unreliable source] | 100° | 120° |
Audio technology | USB DAC with built-in
headphones (no 3.5mm jack) |
USB DAC with 3.5mm
Jack |
USB DAC with 3.5mm jack | Built-in headphones
(Stereo sound) |
Tracking
Device | Rift | Vive | OSVR | Rift S | Quest |
---|---|---|---|---|---|
Tracking technology | Camera-based with constellation | Scanning laser with photodiodes | Camera-based with constellation | Camera-Based, Insight Tracking | Camera-Based, Insight Tracking |
Tracking device | IR camera | 2x "Lighthouse"[119] IR laser emitters | IR camera | 5 x Cameras | 4 x Cameras |
Tracking device connectivity | USB 3.0 | Power Only (+ Wireless link
between emitters) |
USB 2.0 | USB 3.0 Built In | Built In |
Positional tracking area | TBD | 4.5m x 4.5m | TBD | ? | ? |
Directional tracking | 6DOF | 6DOF | 6DOF
(facing camera) |
6DOF Inside-Out | 6DOF Inside-Out |
VR support in game engines
Platform | Unity | Unreal Engine | CryEngine | Godot | Platform-specific SDK |
---|---|---|---|---|---|
SteamVR | Yes[120] | Yes[121] | Yes, CryEngine V[122] | Yes[123] | |
Oculus PC (Rift and Rift S) | Yes[124] | Yes[121] | Yes[125] | Yes[123] | Oculus PC SDK |
Oculus Mobile | Yes | Yes | Yes | Yes[126] | Oculus Mobile SDK |
Windows Mixed Reality | Yes, Unity 2017.2 and later[127] | Yes, Unreal Engine 4 and later | Unknown | Unknown | |
Open Source Virtual Reality | Yes[128] | Yes[129] | Yes[130] | Yes, via OpenHMD | OSVR SDK |
References
- ^ Peckham, Matt (6 January 2015). "Here's the $200 Competitor Oculus Should Worry About". Time. Archived from the original on 24 January 2015. Retrieved 16 October 2019.
- ^ Jones, Brad (2015-10-26). "Public pre-orders for Razer's OSVR headset are now open". www.digitaltrends.com. Retrieved 2020-09-13.
- ^ a b c d "Razer | OSVR Hacker Dev Kit". Razer. Archived from the original on 2015-07-18. Retrieved 2016-04-02.
- ^ "Razer OSVR Hacker Developer Kit 1.4 Review". Retrieved 2019-05-07.
- ^ a b Orland, Kyle (11 April 2016). "The Ars VR headset showdown—Oculus Rift vs. HTC Vive". Ars Technica. Retrieved 6 October 2019.
- ^ a b c d "PlayStation VR is cheaper than Oculus Rift and HTC Vive". BBC News. 15 March 2016.
- ^ Ok, Doc (1 April 2016). "Optical Properties of Current VR HMDs". Doc-Ok.org. Retrieved 26 December 2019.
- ^ a b c "Oculus Rift vs. Vive Pro". 2018-04-18. Retrieved 2018-07-17.
- ^ a b Lang, Ben (6 April 2017). "New HTC Vives Weigh 15% Less Than They Did at Launch". Road to VR. Retrieved 4 October 2019.
- ^ Robertson, Adi (March 20, 2019). "The Oculus Rift is out of stock almost everywhere, still shipping 'while supplies last'". The Verge. Vox Media, Inc. Retrieved 23 May 2019.
While we don't comment on specific shipment windows or allocations, [we] can confirm [the] original Rift is still available for sale at Oculus.com and from our retail partners while supplies last.
- ^ "HTC Vive Teardown". IFixit. 26 April 2016. Retrieved 11 October 2019.
- ^ "Vive | Product". www.htcvive.com. Retrieved 2018-04-02.
- ^ Summers, Nick. "OSVR improves the display on its new developer headset". Engadget. Archived from the original on 13 June 2016. Retrieved 3 October 2019.
- ^ Matney, Lucas (20 July 2016). "Razer opens pre-orders for OSVR HDK 2 virtual reality headset". TechCrunch. Retrieved 16 October 2019.
- ^ Starbreeze News Archive (2016-08-31). "Acer and Starbreeze Announce First Shipment of StarVR Head-Mounted Displays – Starbreeze". Starbreeze. Retrieved 2020-09-13.
- ^ "Starbreeze's spec heavy StarVR headset is now shipping to IMAX VR centres". Wareable. Retrieved 2017-06-26.
- ^ "HTC Vive vs StarVR| Comparison virtual reality specifications". all-smart.eu. Retrieved 2017-06-26.
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