Jump to content

Prince of Persia

From Wikipedia, the free encyclopedia
(Redirected from Princess Tamina)

Prince of Persia
Genre(s)
Developer(s)
Publisher(s)
Creator(s)Jordan Mechner
Platform(s)
First releasePrince of Persia
October 3, 1989
Latest releasePrince of Persia: The Lost Crown
January 18, 2024

Prince of Persia is a video game franchise created by Jordan Mechner. It is centered around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia.

The first two games in the series, Prince of Persia (1989) and Prince of Persia 2: The Shadow and the Flame (1993), were published by Broderbund. Prince of Persia 3D (1999), named for being the first installment to use 3D computer graphics, was developed by Red Orb Entertainment and published by The Learning Company on PC; the Dreamcast version was developed by Avalanche Software and published by Mattel Interactive. Ubisoft bought the rights to the franchise in 2001 and rebooted it with Prince of Persia: The Sands of Time (2003). Ubisoft has since developed and published five additional entries in the series: Prince of Persia: Warrior Within (2004), Prince of Persia: The Two Thrones (2005), Prince of Persia (2008), Prince of Persia: The Forgotten Sands (2010), and Prince of Persia: The Lost Crown (2024), as well as a number of spin-offs and games for mobile devices.

Outside of the games, the franchise includes a film adaptation based on The Sands of Time, written in part by Mechner, and released by Walt Disney Pictures in 2010; a graphic novel; and the Lego Prince of Persia toyline. Ubisoft's Assassin's Creed franchise is considered to be the spiritual successor to the series.[1][2][3]

Games

[edit]
Release timeline
           Original continuity

           The Sands of Time continuity            Reboot continuity

           Other continuities
1989Prince of Persia
1990
1991
1992
1993Prince of Persia 2: The Shadow and the Flame
1994
1995
1996
1997
1998
1999Prince of Persia 3D
2000
2001
2002Prince of Persia: Harem Adventures
2003Prince of Persia: The Sands of Time
2004Prince of Persia: Warrior Within
2005Prince of Persia: The Two Thrones
Battles of Prince of Persia
2006Prince of Persia Trilogy
2007Prince of Persia Classic
2008Prince of Persia
Prince of Persia: The Fallen King
2009
2010Prince of Persia: The Forgotten Sands
Prince of Persia: The Forgotten Sands (Wii)
Prince of Persia: The Forgotten Sands (DS)
Prince of Persia: The Forgotten Sands (PSP)
2011
2012
2013Prince of Persia: The Shadow and the Flame (remake)
2014
2015
2016
2017
2018Prince of Persia: Escape
2019
2020Prince of Persia: The Dagger of Time
2021
2022Prince of Persia: Escape 2
2023
2024Prince of Persia: The Lost Crown
The Rogue Prince of Persia (early access)
2025
2026Prince of Persia: The Sands of Time (remake)

Original trilogy

[edit]

The first game in the series was created by Jordan Mechner after the success of Karateka. Drawing from multiple general sources of inspiration, including the One Thousand and One Nights stories,[4] and films like Raiders of the Lost Ark[5] and The Adventures of Robin Hood,[6] the protagonist's character animation was created using a technique called rotoscoping, with Mechner using his brother as the model for the titular prince.[7] The original Prince of Persia, with its more than 20 platform ports, is one of the most ported games in video game history.[8][9]

Mechner enrolled in New York University's film department, producing an award-winning short film during his time there, before returning to design and direct a sequel to the original game.[10] The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received critical acclaim and high sales. Broderbund was subsequently purchased by The Learning Company,[11] which was later acquired by US game company Mattel Interactive.[12] In 1999, Prince of Persia 3D was developed and released under Broderbund's Red Orb label.[10] Released for PC and the Dreamcast only,[13] it was criticized by many users as being buggy, and was a commercial disappointment.[10] The Broderbund/Learning Company's games division, the assets of which included the Prince of Persia franchise, was subsequently sold to Ubisoft.[14]

The Sands of Time series

[edit]

Mechner, who owned the Prince of Persia intellectual property, was brought in to work with Ubisoft on a reboot of the franchise, titled The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D.[15] The team they worked with was also working on Tom Clancy's Splinter Cell: their aim with the game was to "breathe new life into the action-adventure genre".[16][17]

Mechner did not take part in the production of the next game, Prince of Persia: Warrior Within, and he commented on finding the dark atmosphere and heightened level of violence unappealing.[18] The changes also provoked mixed reactions from critics, but sales were strong and a third game, eventually titled Prince of Persia: The Two Thrones, went into production.[19] For The Two Thrones, the developers and artists tried to strike a balance between the light, cartoon-like tones of The Sands of Time, and the grittier mediums of Warrior Within.[20]

A fourth installment in The Sands of Time series, Prince of Persia: The Forgotten Sands, was released in May 2010.[21] The Windows, Xbox 360 and PlayStation 3 versions of the game filled in some of the narrative gap between The Sands of Time and Warrior Within, whereas the PSP, Wii, and the DS versions each feature their own alternative storylines. The game was released as a tie in to The Sands of Time film adaptation.[22]

Trilogy collection

[edit]

The Prince of Persia Trilogy (known as Prince of Persia Trilogy 3D on the remastered collection's title screen) is a collection of The Sands of Time trilogy released on the PlayStation 2 and subsequently on the PlayStation 3 as part of the Classics HD range.[23] The collection includes The Sands of Time, Warrior Within and The Two Thrones, all previously released on the PlayStation 2, Xbox and Microsoft Windows. The games were remastered in high-definition for the PlayStation 3 with 3D and PlayStation Network Trophy support on one Blu-ray Disc. The PlayStation 2 collection was released on October 27, 2006, in Europe,[citation needed] while the remastered collection was released on November 19, 2010, on Blu-ray in PAL regions. The release marks the first Classics HD title to not be published by Sony Computer Entertainment.

In North America, the three games were originally released separately as downloadable-only titles on the PlayStation Store. The first, The Sands of Time, was released on November 16, 2010, while the other two games followed in December.[24] The Blu-ray version was to be released in North America on March 22, 2011[25] but the collection ended up being delayed until April 19.

Prince of Persia 2008 reboot series

[edit]

In 2006, concept designs surfaced hinting at another entry in the franchise.[26] The game, titled simply Prince of Persia, is a second reboot of the franchise, with its level and combat design harking back to the original 1989 game.[27] The game was released in December 2008, receiving positive reviews from most video game outlets and decent sales.[28] Alongside the main game, Ubisoft's Casablanca branch developed a direct sequel and spin-off for the Nintendo DS, titled Prince of Persia: The Fallen King,[29] which received fair reviews.[30][31][32][19]

Spin-offs and remakes

[edit]

The first spin-off of the series was developed alongside and released in the same year as The Two Thrones for the Nintendo DS. Battles of Prince of Persia is a turn-based strategy game set between The Sands of Time and Warrior Within.[33] It received mediocre reviews from critics.[34][35]

In 2007, Gameloft and Ubisoft released Prince of Persia Classic, an enhanced remake of the original Prince of Persia for Java ME, Android, iOS, Xbox 360 (XBLA), and PlayStation 3 (PSN).[36] The visual style was upgraded to resemble Prince of Persia: The Sands of Time, and the Prince himself was given some additional moves, such as the ability to roll, backflip, wall jump and stop time briefly during combat. However, the core gameplay remains the same as the original – the player must defeat Jaffar within one hour while watching out for the many traps and defeating the guards they encounter.

There have been a number of mobile games for Java ME-based phones developed by Gameloft, some based on older PC or console titles with 2D graphics and others loosely based on contemporary games but with 2D graphics and different gameplay due to technology constraints. Gameloft has also developed some ports for both the iPhone and the iPad.[37] The first spin-off by Gameloft was titled Prince of Persia: Harem Adventures, released for Java phones in 2003.[38] Specifically, the company has developed HD remakes of the original Prince of Persia in 2007,[39] and its sequel The Shadow and the Flame in July 2013.[40][41]

In 2018, Ubisoft under the banner of its entity Ketchapp released Prince of Persia: Escape,[42] a mobile game for Android and iOS. It is a runner game made up of different levels,[43] and the player can customize the protagonist with outfits from past games. Reviewing for Pocket Gamer, Cameron Bald called Prince of Persia: Escape a "mundane game crushed under the weight of excessive greed".[44] In August 2022, a follow-up, Prince of Persia: Escape 2, was released.[45]

In January 2024, Ubisoft released the first major installment in the series since The Forgotten Sands, Prince of Persia: The Lost Crown. It is a 2.5D side-scrolling platformer and introduces a new storyline and protagonist, Sargon, a member of the Immortals.[46]

Future games

[edit]

A remake of the Sands of Time, formally announced at Ubisoft Forward 2020, was originally scheduled for release on January 21, 2021, for Microsoft Windows, PlayStation 4 and Xbox One, but Ubisoft delayed the remake indefinitely.[47] In its quarterly financial report, Ubisoft stated that the remake was expected to be out sometime during its 2022–23 fiscal year.[48] The remake's development was moved to Ubisoft Montréal, a change from Ubisoft Mumbai and Ubisoft Pune. The company said the 2023 fiscal year release target was no longer being targeted.[49] A new release window of 2026 was announced at Ubisoft Forward 2024.[50]

The Rogue Prince of Persia is an upcoming 2.5D roguelike title developed by Evil Empire and set to release in Early Access on May 14, 2024. The game entered development around 2019, after a discussion between Evil Empire and Ubisoft at GDC, and its art direction is heavily inspired by Franco-Belgian comics. The game will be Ubisoft's first day-one Steam release in five years, as well as their first title to be released in Early Access before a full release.[51]

Canceled and unreleased games

[edit]

Prince of Persia Redemption

[edit]

In 2012, leaked images from a project entitled Osiris were assumed to be the next Prince of Persia title.[52] Jordan Mechner even commented on his Twitter account that the images were not from a Prince of Persia game.[53] A year later, Yannis Mallat, CEO of Ubisoft Montreal, said that the franchise was being "paused", saying that "as soon as we have something to show, we will".[54] In the following months, Ubisoft confirmed that it was either planning or considering next-generation entries in multiple franchises, including Prince of Persia.[55] A video uploaded by a Ubisoft Montreal artist in 2012 but only discovered in 2020 showed a gameplay trailer for Prince of Persia Redemption which would have been released for Windows, Xbox 360, and PlayStation 3.[56][57][58] According to Jonathan Cooper, a former Ubisoft animator at the time, the trailer was a mockup of the planned gameplay for the title created by Khai Nguyen, used to pitch the game concept. The game never developed beyond that point, though the work on the pitch trailer was used to prepare a similar trailer for Assassin's Creed III.[59]

Adaptations

[edit]

Graphic novel

[edit]

Jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First Second Books in autumn 2008.[60][61] The story follows two Princes, jumping between the 9th and 13th centuries. Although it belongs to the franchise the plot is not related to any of the game continuities or that of the 2010 film.[62]

Film adaptation

[edit]

In 2010, a film adaptation of The Sands of Time was released by Walt Disney Pictures. Starring Jake Gyllenhaal as Prince Dastan, it would go on to receive mixed reception, but still gross $336 million in theaters.[63] Besides The Sands of Time, the film also incorporated elements from Warrior Within and The Two Thrones, the two other titles from the Sands of Time trilogy of the Prince of Persia video game franchise.

Upon the film's release, it was accompanied by Before the Sandstorm, a 2010 one-shot comic book published by Disney Publishing Worldwide. This comic serves as both a direct prequel and sequel to the feature film, and explains the motives and backgrounds of some characters. It was written by Jordan Mechner and featured illustrations by Todd McFarlane, Niko Henrichon, David Lopez and Bernard Chang.

Lego Prince of Persia was released by The Lego Group in 2010, as part of the company's strategy to produce sets based on Disney properties.[64] Based on the feature film, Lego released six sets within the theme, as well as a short animated film, before discontinuing it.[65][66]

Reception

[edit]

Awards

[edit]

The success of the Prince of Persia series resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer's Edition 2008. These records include First Motion-Capture Animation in a Video Game and Highest Rated Platformer on PS2 and Xbox.

Impact and legacy

[edit]

South Korean singer-songwriter Kim Kwang-Jin released the song 'Magic Castle', with lyrics inspired from the storyline of the original Prince of Persia.[67]

In 1992, Russian author Victor Pelevin wrote a book called A Werewolf Problem in Central Russia and Other Stories, in which there is a short story called "Prince of Gosplan". The story is greatly influenced by the game; the main hero of the story lives in a mixed reality of the real world and video games and identifies himself as Prince of Persia. He tries to understand if his life is real or if he is just seeing it on a computer display.[68]

The feel of the gameplay in Tomb Raider was intended to evoke that of the original Prince of Persia.[69]

The Assassin's Creed series originated out of ideas for a sequel for Prince of Persia: The Sands of Time. Its critical and financial success led Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the Xbox 360 and PlayStation 3. The Ubisoft Montreal team decided on taking the gameplay from The Sands of Time into an open world approach, taking advantage of the improved processing power to render larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone next in line for the throne but to have to work for it; combined with research into secret societies led them to focus on the Assassins, heavily borrowing from the novel Alamut.[70] They developed a narrative where the player would control an Assassin that served as a bodyguard for a non-playable Prince, leading them to call this game Prince of Persia: Assassin. The "Animus" device allowed them to explain certain facets of gameplay, such as accounting when the player fails a mission, in the same way they had done in The Sands of Time.[70]

References

[edit]
  1. ^ "The Making Of: Assassin's Creed | Features | Edge Online". Edge. December 28, 2013. Archived from the original on December 28, 2013. Retrieved April 21, 2018.
  2. ^ The series took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, while building upon concepts from the Prince of Persia series.
  3. ^ IGN (April 9, 2019), Ubisoft CEO Yves Guillemot Discusses Company's Past, Present, & Next-Gen Future - IGN Unfiltered #41, archived from the original on December 21, 2021, retrieved April 10, 2019
  4. ^ McLaughlin, Rus; Collura, Scott & Buchanan, Levi (May 18, 2010). "IGN Presents: The History of Prince of Persia (page 1)". IGN. Archived from the original on December 3, 2014. Retrieved June 28, 2013.
  5. ^ "Game Design: Theory & Practice Second Edition: 'Interview with Jordan Mechner'". Archived from the original on December 19, 2014. Retrieved June 28, 2013.
  6. ^ Mechner, Jordan (2011). Classic Game Postmortem: PRINCE OF PERSIA (Speech). Game Developers Conference. San Francisco, California. Event occurs at 38:35. Archived from the original on June 1, 2013. Retrieved May 30, 2013.
  7. ^ "Jordan Mechner - Journals". jordanmechner.com. Archived from the original on August 5, 2013. Retrieved June 28, 2013.
  8. ^ "Hardcore Gaming 101: Prince of Persia". hardcoregameing101.net. Archived from the original on March 4, 2016. Retrieved April 24, 2019.
  9. ^ "The Port Authority: A Few Of Gaming's Most Ported Titles". Game Informer. Archived from the original on April 24, 2019. Retrieved April 24, 2019.
  10. ^ a b c McLaughlin, Rus; Collura, Scott & Buchanan, Levi (May 18, 2010). "IGN Presents: The History of Prince of Persia (page 2)". IGN. Archived from the original on November 6, 2015. Retrieved June 28, 2013.
  11. ^ Pelline, Jeff (June 22, 1998). "The Learning Co. buys Broderbund". CNET Networks. p. 1. Archived from the original on November 26, 2004. Retrieved November 26, 2008.
  12. ^ Dignan, Larry (December 14, 1998). "Mattel/The Learning Co. in $3.8B merger". ZDnet. Archived from the original on December 3, 2013. Retrieved June 28, 2013.
  13. ^ Prince of Persia Legacy: poplegacy.com
  14. ^ "The Learning Company Is Profitable 75 Days After Purchase From Mattel; Agrees To Sell Its Non-Core Entertainment Division To Ubi Soft". The Gores Group. Archived from the original on June 12, 2018. Retrieved June 28, 2013.
  15. ^ McLaughlin, Rus; Collura, Scott & Buchanan, Levi (May 18, 2010). "IGN Presents: The History of Prince of Persia (page 3)". IGN. Retrieved June 28, 2013.
  16. ^ "IGN: New Prince of Persia Announced". IGN. March 3, 2003. Archived from the original on April 6, 2012. Retrieved September 21, 2008.
  17. ^ "New Prince of Persia game announced - PlayStation 2 News at GameSpot". GameSpot. Archived from the original on November 2, 2012. Retrieved September 21, 2008.
  18. ^ Kohler, Chris (December 2005). "They Did What To My Game?!". Wired. p. 4. Archived from the original on August 19, 2010. Retrieved August 15, 2010.
  19. ^ a b McLaughlin, Rus; Collura, Scott & Buchanan, Levi (May 18, 2010). "IGN Presents: The History of Prince of Persia (page 6)". IGN. Retrieved June 28, 2013.
  20. ^ Sulic, Ivan (October 12, 2005). "Painting a Prince". IGN. Archived from the original on November 6, 2015. Retrieved June 28, 2013.
  21. ^ Reilly, Jim (November 30, 2009). "Prince of Persia: The Forgotten Sands Announced". IGN. Archived from the original on November 26, 2014. Retrieved June 28, 2013.
  22. ^ Gibson, Ellie (February 17, 2010). "New Prince of Persia confirmed for May". Eurogamer. Archived from the original on December 2, 2013. Retrieved June 29, 2013.
  23. ^ McWhertor, Michael (September 25, 2010). "Mortal Kombat, Prince of Persia HD Collections Go 3D on PS3". Kotaku. Archived from the original on November 15, 2016. Retrieved October 9, 2010.
  24. ^ Reilly, Jim (November 15, 2010). "Prince of Persia HD Titles Coming to North America". IGN. Archived from the original on November 18, 2010. Retrieved November 14, 2010.
  25. ^ Harradence, Mike (February 1, 2011). "Splinter Cell Trilogy sneaking into shops in late March". PSU.com. Archived from the original on September 8, 2012. Retrieved February 1, 2011.
  26. ^ Wales, Matt (September 21, 2006). "Ubi's Booby: New Games Leaked". IGN UK. Archived from the original on February 12, 2012. Retrieved July 27, 2009.
  27. ^ "Ubidays 2008: Interview Part 1 HD". Gametrailers.com. May 29, 2008. Archived from the original on May 1, 2009. Retrieved July 27, 2009.
  28. ^ "Ubisoft reports third quarter 2008-09 sales" (PDF) (PDF). Ubisoft. p. 1. Archived from the original (PDF) on July 24, 2011. Retrieved July 27, 2009.
  29. ^ "Ubisoft Announces Prince of Persia: The Fallen King™ Exclusively for Nintendo DS™". MCV. June 27, 2008. Archived from the original on December 2, 2013. Retrieved July 7, 2013.
  30. ^ Casamassina, Matt (December 10, 2008). "Prince of Persia: The Fallen King review at IGN". IGN. Archived from the original on June 6, 2011. Retrieved January 1, 2008.
  31. ^ Petit, Carolyn (December 10, 2008). "Prince of Persia: The Fallen King review at GameSpot". GameSpot. Retrieved January 1, 2009.
  32. ^ Gallegos, Anthony (December 17, 2008). "Prince of Persia: The Fallen King review at 1UP". 1UP. Archived from the original on March 25, 2009. Retrieved January 1, 2009.
  33. ^ Harris, Craig (July 21, 2005). "Battles of Prince of Persia". IGN. Archived from the original on November 6, 2015. Retrieved June 28, 2013.
  34. ^ "Battles of Prince of Persia DS". Metacritic. Archived from the original on June 12, 2024. Retrieved July 7, 2013.
  35. ^ "Battles of Prince of Persia for DS". GameRankings. Archived from the original on December 2, 2013. Retrieved July 7, 2013.
  36. ^ "Prince of Persia Classic on Mobygames". Mobygames. Archived from the original on August 6, 2020. Retrieved April 9, 2020.
  37. ^ "'Prince of Persia Retro' Arrives on the App Store as a Universal App for a Dollar". touch arcade. May 28, 2010. Archived from the original on February 27, 2012. Retrieved March 15, 2011.
  38. ^ "Prince of Persia: Harem Adventures". Archived from the original on June 9, 2023. Retrieved June 9, 2023.
  39. ^ "1UP Classic review". 1UP. Archived from the original on May 10, 2013. Retrieved July 7, 2013.
  40. ^ Nunneley, Stephany (July 3, 2013). "Prince of Persia: The Shadow and the Flame hitting Android, iOS later this month". VG24/7. Archived from the original on July 6, 2013. Retrieved July 7, 2013.
  41. ^ "The Making Of: Assassin's Creed". EDGE. Archived from the original on December 28, 2013. Retrieved March 3, 2013.
  42. ^ Olmstead, Olin (November 26, 2018). "Prince of Persia: Escape - Why The Level Count is a Secret". Gamasutra. Archived from the original on August 25, 2021. Retrieved March 15, 2019.
  43. ^ Bhushan, Kul (October 11, 2018). "Prince of Persia Escape on iOS: Your first PC game is now on mobile". Hindustan Times. Archived from the original on October 17, 2018. Retrieved March 15, 2019.
  44. ^ Bald, Cameron (October 3, 2018). "Prince of Persia: Escape review - "A game that doesn't want to be played"". Pocket Gamer. Archived from the original on October 24, 2019. Retrieved March 15, 2019.
  45. ^ "Prince of Persia: Escape 2 - IGN". IGN. Archived from the original on June 12, 2024. Retrieved December 23, 2022.
  46. ^ Hilliard, Kyle (June 8, 2023). "Ubisoft Announces New 2D Prince Of Persia Called The Lost Crown". Game Informer. Archived from the original on September 23, 2023. Retrieved June 10, 2023.
  47. ^ "Ubisoft on Twitter". Twitter. February 5, 2021. Archived from the original on February 5, 2021.
  48. ^ Andy Chalk published (October 28, 2021). "Prince of Persia: The Sands of Time Remake is still happening, but might not be out until 2023". PC Gamer. Archived from the original on January 23, 2022. Retrieved January 23, 2022.
  49. ^ Roth, Emma (May 7, 2022). "Ubisoft's troubled Prince of Persia remake moved to a new studio, delayed further". The Verge. Archived from the original on May 7, 2022. Retrieved May 7, 2022.
  50. ^ Henderson, Tom (June 10, 2024). "Prince of Persia The Sands of Time Remake Releasing 2026". Insider Gaming. Archived from the original on June 10, 2024. Retrieved June 10, 2024.
  51. ^ Henderson, Tom (April 2, 2024). "EXCLUSIVE – DEAD CELLS DEVELOPER TO RELEASE A NEW PRINCE OF PERSIA GAME IN STEAM EARLY ACCESS". Insider Gaming. Archived from the original on April 4, 2024. Retrieved April 4, 2024.
  52. ^ "First Look at a Brand New Prince of Persia Reboot?". Kotaku.com. August 5, 2012. Archived from the original on January 28, 2013. Retrieved March 4, 2013.
  53. ^ "Twitter / jmechner: @blueobelix It's not POP". Twitter.com. August 19, 2012. Archived from the original on December 2, 2013. Retrieved March 4, 2013.
  54. ^ Goldfarb, Andrew (January 29, 2013). "Prince of Persia Franchise 'Paused'". IGN. Archived from the original on November 19, 2014. Retrieved January 29, 2013.
  55. ^ Cook, Dave (June 20, 2013). "Far Cry 4, Beyond Good & Evil 2 and Prince of Persia being considered at Ubisoft". VG24/7. Archived from the original on June 27, 2013. Retrieved June 28, 2013.
  56. ^ Romano, Sal (May 6, 2020). "Footage of cancelled Prince of Persia: Redemption from 2012 surfaces". Gematsu. Archived from the original on May 8, 2020. Retrieved May 6, 2020.
  57. ^ Kim, Matt (May 6, 2020). "Video of Canceled Prince of Persia Game Appears Online". IGN. Archived from the original on June 30, 2023. Retrieved June 30, 2023.
  58. ^ Carpenter, Nicole (May 6, 2020). "Unseen Prince of Persia reboot footage surfaces online". Polygon. Archived from the original on June 30, 2023. Retrieved June 30, 2023.
  59. ^ Walker, Ian (May 6, 2020). "That Prince Of Persia Redemption Footage Came From A Real, Canceled Game". Kotaku. Archived from the original on May 9, 2020. Retrieved May 6, 2020.
  60. ^ "Q&A: Mechner Talks Prince Of Persia Movie, XBLA Remake". Gamasutra. Archived from the original on January 18, 2011. Retrieved March 15, 2011.
  61. ^ "Our Giant Guide To Video Game Comics". MTV. Archived from the original on December 4, 2015. Retrieved June 19, 2019.
  62. ^ "Creator Jordan Mechner Explains The 'Prince Of Persia' Universe, And Where The New Graphic Novel Sits". MTV. Archived from the original on May 11, 2011. Retrieved March 15, 2011.
  63. ^ "Prince of Persia: The Sands of Time (2010)". Box Office Mojo. Internet Movie Database. Archived from the original on July 23, 2010. Retrieved August 28, 2010.
  64. ^ Denmead, Ken (February 15, 2009). "LEGO and Disney in Deal for Toy Story, Cars, Prince of Persia Kits". Wired. Retrieved June 19, 2010.
  65. ^ Plunkett, Luke (May 29, 2010). "Prince Of Persia: LEGO Movie Looks Like A Game To Me". Kotaku. Archived from the original on June 2, 2010. Retrieved June 19, 2010.
  66. ^ "Six years after the return of the musical landscape..." (in Korean). Heraldbiz. Archived from the original on June 12, 2024. Retrieved December 25, 2009.
  67. ^ "A WEREWOLF PROBLEM IN CENTRAL RUSSIA and Other Stories Review". Kirkus Reviews. May 20, 2010. Archived from the original on March 3, 2016. Retrieved July 7, 2013.
  68. ^ "The Making of Tomb Raider". Tomb Raider: Official Game Secrets. Prima Games. December 1996. pp. 105–106. ISBN 0-7615-0931-3. Translation Archived June 12, 2024, at the Wayback Machine
  69. ^ a b Moss, Richard (October 3, 2018). "Assassin's Creed: An oral history". Polygon. Archived from the original on January 4, 2019. Retrieved October 3, 2018.
[edit]