Rage 2

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Rage 2
Rage 2 cover art.jpg
Developer(s)Avalanche Studios[a]
Publisher(s)Bethesda Softworks
Director(s)Magnus Nedfors
Producer(s)
  • Erik Olsen
  • Anders Strid
Artist(s)Jeremy Miller[2]
Writer(s)
  • Odd Ahlgren
  • Loke Wallmo
Composer(s)
  • Johan Nilsson
  • Andreas Kinger
  • Eirik Røland[b]
Platform(s)
ReleaseMay 14, 2019
Genre(s)First-person shooter
Mode(s)Single-player

Rage 2 (stylized as RⒶGE 2) is a first-person shooter video game developed by Avalanche Studios in conjunction with id Software and published by Bethesda Softworks. The game is the sequel to the 2011 game Rage. The game was released for Microsoft Windows, PlayStation 4 and Xbox One on May 14, 2019. It received mixed reviews from critics, with praise for its combat but criticism for its story, characters, and open world gameplay.

Gameplay[edit]

Rage 2 is a first-person shooter. Players assume control of a ranger named Walker, who is free to explore the game's apocalyptic fiction open world. Players are given control over some of Walker's attributes, such as their gender, skills, or attire. Walker is able to wield various firearms and tools to fight against enemies, including returning weapons such as the wingstick. Players can develop Walker's skills with Nanotrite-based powers. Through a mode called Overdrive, Walker's guns do more damage, enemies drop more energy and they get healed constantly — providing players with an aggressive way to mow down enemies.[4][5] Nanotrites from the first game, which act as special powers and ability boosts, can also be used to increase combat efficiency. The game also features vehicular combat, including trucks, buggies and gyrocopters, with the player being able to drive any vehicle in the game's world.[6]

Premise[edit]

Players assume control of Walker, the last ranger of vineland, who must survive in a world inhabited by dangerous mutants and crazed bandits after it was hit by the asteroid 99942 Apophis.[7] The majority of humankind died, with only a dreary wasteland left behind. While new settlements and factions emerged, a group called the Authority declared themselves as the new military power. On a hunt for the precious nano technology in order to consolidate their dictatorship, Walker makes an ideal target.[4] The game takes place 30 years after the original game, and features a cast of both new and existing characters. Walker's home, vineland, gets stormed by the authority and his adoptive Aunt Prowley gets killed by General Cross, the games main antagonist. Prowley leaves a pre recorded holotape asking Walker to carry out Project Dagger, a mission to finally stop the authority. After travelling the wasteland searching for the 3 people Prowley mentioned, Walker must carry out a mission for each of them. Walker then must carry out various tasks across the wasteland to improve the characters approval. Afterwards walker must carry out a second mission for each character to finally finish their piece of project dagger. Walker then uses all 3 pieces created by the 3 figures, A tank, a radio scrambler and a nanotrite virus, to storm the authorities main base of operations. When walker finally confronts cross he's riding a colossal abomination that is kitted out with many weapons, but Walker succeeds in their mission and injects Cross with the virus, killing him permanently. Walker is wounded by the virus though due to them also having nanotrites but he or she gets saved by Prowleys daughter Lily and are saved by the mad doctor Kvasir. [8]

Development[edit]

Rage 2 is a joint development between id Software and Avalanche Studios. Avalanche was selected as the collaboration partner for the project as id Software was impressed by Avalanche's work on Just Cause 3, especially its physics-based emergent gameplay. According to Tim Willits, the team hoped that the sequel could deliver on the promise made by the first game, which was limited by technology during its time of release. Willits added that Rage 2 was designed to be the player's "power fantasy", thus they ensured that they will not feel underpowered at the beginning of the game. The game features a colorful color palette so as to distinguish itself from other id Software's games.[9] Rage 2 utilizes Avalanche Studios' Apex game engine instead of id Tech.[10] The Apex engine allowed the team to create detailed indoor environments as well as broad outdoor locations, also allowing players to transition between these worlds without any loading screens.[4][9] The game engine uses the Vulkan API exclusively.[11]

A sequel to Rage was hinted by Bethesda's Pete Hines, who believed that both Rage and The Evil Within had sold enough to warrant sequels.[12] In mid-May 2018, rumors of the sequel were fueled when Walmart Canada's website updated its video game sections with several as-yet-unannounced titles, which included Rage 2. Bethesda poked fun at Walmart over social media in the following days, but this turned into more direct hints of the sequel's existence.[13] Bethesda formally revealed Rage 2 on May 14, 2018 with a teaser trailer and a gameplay trailer the next day.[14] The game was released on Microsoft Windows, PlayStation 4 and Xbox One on May 14, 2019.[15][16] The game's Collector Edition, which includes a severed mutant head voiced by Andrew W.K., is set to be released alongside the standard edition.[17] Players who preordered the game will have access to an exclusive mission and additional gameplay items.[6] Willits revealed that the game will be a game as a service, and he promised that lootboxes would not be present in the game.[18] Rage 2 was released on Steam with Denuvo digital rights management. However, the game was cracked within a day because the version on Bethesda's own store did not use Denuvo. Denuvo was subsequently removed from the Steam release.[19][20]

An expansion pack titled Rise of the Ghosts is set to be released in late 2019. It will introduce cheats, new vehicles, a new story, and pilotable mechs to the game.[21]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PC) 73/100[22]
(XONE) 74/100[23]
(PS4) 67/100[24]
Review scores
PublicationScore
Destructoid8/10[25]
Game Informer7/10[26]
GameSpot6/10[28]
GamesRadar+3/5 stars[27]
IGN8/10[29]
USgamer4/5[31]

Upon release, Rage 2 received "mixed or average reviews" according to the review aggregator Metacritic.

Daniel Tack from Game Informer rated the game a 7/10, praising the game's shooting mechanics and music but criticized the visuals, open-world, and characters.[32] Dan Stapleton from IGN gave a rating of 8/10, comparing the game to 2016's Doom, praising the game for its gunplay and the open-world gameplay as well as the abilities and the visual style, but felt bemused about the use of microtransactions as it featured no co-op or multiplayer.[33] Michael Higham from GameSpot gave the game a 6/10, praising the game's combat and abilities, but criticized the humor, short length, narrative, characters, gameplay and side activities.[34]

Sales[edit]

Rage 2 was the best-selling retail game in the United Kingdom in its week of release, beating Days Gone. Its sales figures were only 25% of the original game's launch-week sales.[35] In Japan, the PlayStation 4 version Rage 2 was the also the best-selling retail game during its first week of release, selling 12,146 copies.[36]

Notes[edit]

  1. ^ Additional development by id Software[1]
  2. ^ Additional music by Jukka Rintamäki.[3]

References[edit]

  1. ^ Marks, Tom (August 10, 2018). "Rage 2 Is Primarily Being Developed by Avalanche Studios, Id Working with Them on a Creative Level". IGN. Retrieved August 12, 2018.
  2. ^ Reeves, Ben (December 14, 2018). "Rethinking Wastelands: How Avalanche Brought Color And Insanity To Rage 2". Game Informer. Retrieved February 2, 2019.
  3. ^ Avalanche Studios (May 14, 2019). Rage 2. Windows. Bethesda Softworks. Scene: Ending credits.
  4. ^ a b c "Rage 2 - Welcome the Post-Post-Apocalypse!". GameGator. Retrieved January 24, 2019.
  5. ^ Fingas, Jon (May 15, 2018). "'Rage 2' brings the frenetic action of 'Doom' to an open world". Engadget. Retrieved June 13, 2018.
  6. ^ a b Trans, Edmond (June 7, 2018). "E3 2018: Rage 2 -- What We Know And Want". GameSpot. Retrieved June 13, 2018.
  7. ^ Chalk, Andy (June 13, 2018). "Rage 2 trailer shows off cars, guns, special powers, and a weird post-apocalypse". PC Gamer. Retrieved June 13, 2018.
  8. ^ Blake, Vikki (June 12, 2018). "Bethesda Confirms 'Rage 2' Will Continue 'Rage 1's' Storyline". Variety. Retrieved June 13, 2018.
  9. ^ a b Billcliffe, James (June 12, 2018). "We asked id Software studio director Tim Willits about their Avalanche partnership, open world fatigue and Rage 2 on Switch". VG 247. Retrieved June 13, 2018.
  10. ^ Singletary, Charles (May 21, 2018). "Rage 2 Uses Just Cause Series' Engine Instead of idTech". Shacknews. Retrieved June 13, 2018.
  11. ^ W1zzard; May 13th, on; 2019; Bethesda, in PC Port Testing Manufacturer:. "RAGE 2 Benchmark Test & Performance Analysis". TechPowerUp. Retrieved May 14, 2019.
  12. ^ Porter, Matt (August 9, 2016). "Bethesda Discusses Rage and The Evil Within Sequels". IGN. Retrieved June 13, 2018.
  13. ^ Yin-Poole, Wesley (May 10, 2018). "Despite all their Rage, Bethesda tweet puts Walmart in a cage". Eurogamer. Retrieved May 14, 2018.
  14. ^ Plante, Chris (May 14, 2018). "Rage 2 trailer hints at silly sequel, mixing Mad Max with Borderlands". Polygon. Retrieved May 14, 2018.
  15. ^ Pereira, Chris (May 14, 2018). "Rage 2 Being Developed In Part By Just Cause Studio; Confirmed For PS4, Xbox One, PC". GameSpot. Retrieved May 14, 2018.
  16. ^ Skrebels, Joe (May 15, 2018). "Rage 2: Release Window, Gameplay Details Announced". IGN. Retrieved May 15, 2018.
  17. ^ Frank, Allegra (June 10, 2018). "Rage 2 collector's edition is no less than creepy". Polygon. Retrieved June 13, 2018.
  18. ^ Saed, Sherif (May 17, 2018). "Rage 2 is a game as a service, but don't expect loot boxes". VG 247. Retrieved June 13, 2018.
  19. ^ Grayson, Nathan (May 17, 2019). "Rage 2 Drops Denuvo DRM In Record Time". Retrieved May 20, 2019.
  20. ^ Walton, Jarred (May 17, 2019). "Rage 2 patch removes Denuvo, but performance is worse". PC Gamer. Future. Retrieved May 20, 2019.
  21. ^ Sarker, Samit (June 9, 2019). "Rage 2's first expansion coming later this year". Polygon. Retrieved June 26, 2019.
  22. ^ "Rage 2 for PC Reviews". Metacritic. CBS Interactive. Retrieved May 13, 2019.
  23. ^ "Rage 2 for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved July 3, 2019.
  24. ^ "Rage 2 for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved July 3, 2019.
  25. ^ Carter, Chris (May 13, 2019). "Review: Rage 2". Destructoid. Retrieved May 13, 2019.
  26. ^ Tack, Daniel (May 13, 2019). "Rage 2 Review - A Blunted Bloodbath". Game Informer. Retrieved May 13, 2019.
  27. ^ James, Ford (May 13, 2019). "Rage 2 review". GamesRadar+. Retrieved May 13, 2019.
  28. ^ Higham, Michael (May 13, 2019). "Rage 2 Review". GameSpot. Retrieved May 13, 2019.
  29. ^ Stapleton, Dan (May 13, 2019). "Rage 2 Review". IGN. Retrieved May 13, 2019.
  30. ^ Silent_Jay (May 13, 2019). "Test du jeu Rage 2". Jeuxvideo. Retrieved May 13, 2019.
  31. ^ Williams, Mike (May 13, 2019). "Rage 2 Review". Jeuxvideo. Retrieved May 13, 2019.
  32. ^ Tack, Daniel (May 13, 2019). "Rage 2 Review - A Blunted Bloodbath - Game Informer". Game Informer. Retrieved May 14, 2019.
  33. ^ Stapleton, Dan (May 13, 2019). "Rage 2 Review - IGN". IGN. Ziff Davis. Retrieved May 15, 2019.
  34. ^ Higham, Michael (May 14, 2019). "Rage 2 Review - Wasted Land - GameSpot". GameSpot. Retrieved May 17, 2019.
  35. ^ Dring, Christopher (May 20, 2019). "UK Charts: Rage 2 is No.1 but fails to match original". GamesIndustry.biz. Retrieved May 20, 2019.
  36. ^ Romano, Sal (June 12, 2019). "Famitsu Sales: 6/3/19 – 6/9/19 [Update]". Gematsu. Retrieved June 18, 2019.

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