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Scripting Layer for Android

From Wikipedia, the free encyclopedia
(Redirected from SL4A)
SL4A
Original author(s)Damon Kohler
Repository
Written inC and Java
Operating systemAndroid
TypeLibrary
LicenseApache License 2.0
Websitegithub.com/damonkohler/sl4a

The Scripting Layer for Android (abridged as SL4A, and previously named Android Scripting Environment or ASE) is a discontinued library that allows the creation and running of scripts written in various scripting languages directly on Android devices.[1][2][3][4] SL4A was designed for developers with its main branch no longer being under active development.[5]

These scripts have access to many of the APIs available to normal Java Android applications, but with a simplified interface. Scripts can be run interactively in a terminal, or in the background using the Android services architecture. Currently supported languages are:

SL4A was first announced by Google in June 2009, and was originally named "Android Scripting Environment" (ASE). It was, however, not an official Google product, even though many of its developers have worked for Google.[5] It was originally developed by Damon Kohler, and had grown through the contributions of many developers.[6][7]

See also

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References

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  1. ^ "Scripting Comes to Android". O'Reilly Media. 2009-06-09. Retrieved 2010-11-12.
  2. ^ "Scripting Comes to Android". 2009-06-08. Retrieved 2010-11-12.
  3. ^ "Android Gets Scripting Support with Python, Lua, Beanshell; Ruby planned". infoq.com. 2009-06-30. Retrieved 2010-11-12.
  4. ^ "Python, Lua and BeanShell: Google's New Android Scripting". Linux Magazine. 2009-06-12. Retrieved 2010-11-13.
  5. ^ a b "sl4a/README.md at master · damonkohler/sl4a". GitHub. 2015-06-14. Retrieved 2020-08-31.
  6. ^ Ferrill, Paul (2011). Pro Android Python with SL4A. Apress. p. 4. ISBN 9781430235699.
  7. ^ Barry, Paul (April 30, 2011). "Python for Android". Linux Journal (203).
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