The Legend of Zelda: Breath of the Wild

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The Legend of Zelda: Breath of the Wild
An image of the Breath of the Wild's boxart
Primary packaging artwork, depicting Link overlooking Hyrule
Developer(s)Nintendo EPD
Publisher(s)Nintendo
Director(s)Hidemaro Fujibayashi
Producer(s)Eiji Aonuma
Programmer(s)
  • Takuhiro Dohta
  • Kenji Matsutani
  • Hiroshi Umemiya
Artist(s)Satoru Takizawa
Writer(s)Akihito Toda
Composer(s)
  • Manaka Kataoka
  • Yasuaki Iwata
SeriesThe Legend of Zelda
Platform(s)
ReleaseMarch 3, 2017
Genre(s)Action-adventure
Mode(s)Single-player

The Legend of Zelda: Breath of the Wild[a] is an action-adventure game developed and published by Nintendo. A part of The Legend of Zelda series, it was released for the Nintendo Switch and Wii U consoles on March 3, 2017. The story follows Link, who awakens from a hundred-year slumber to a mysterious voice that guides him to defeat Calamity Ganon before he can destroy the kingdom of Hyrule.

Breath of the Wild is played in an open world that the player can explore freely. Link can collect items such as armor, weapons, and food, with multiple uses. Scattered across the world are waypoints that the player can warp to, puzzles, and non-player characters that offer advice or side-quests. Breath of the Wild introduced elements to the series including a detailed physics engine, high-definition visuals, and voice acting. The game was planned for release in 2015 as a Wii U exclusive, but was delayed twice due to problems with the physics engine. It was a launch game for the Switch and the final Nintendo game for the Wii U.

Breath of the Wild received critical acclaim for its open-ended gameplay, which encourages experimentation and exploration, and many called it a landmark in open-world design, despite minor criticism for its frame rate and technical performance at launch. It won numerous awards, including several Game of the Year awards, and many critics have described it as one of the greatest games of all time. The game broke Nintendo's sales records in numerous regions, selling over six million copies on the Switch and over a million on the Wii U by 2018.

Gameplay

An in-game screenshot of the protagonist Link, paragliding across a vast world.
Players are free to explore the world of Breath of the Wild using a variety of tools. For example, by jumping from a high elevation and deploying his paraglider, Link can travel distances quickly.

In a departure from previous Legend of Zelda games, Breath of the Wild features a full open world, twelve times larger than the overworld in Twilight Princess, with less emphasis on defined entrances and exits to areas.[1] Similar to the original Legend of Zelda, the player begins with little instruction, and is allowed to explore freely at their own pace.[2] Breath of the Wild introduces a physics engine to the Zelda series with consistent rules, but also lets players approach problems in different ways rather than trying to find a prescribed solution.[3] The game also integrates a "chemistry engine", which defines the physical properties of most objects and governs how they interact with the player and one another.[4] These design approaches result in a generally unstructured and interactive world that rewards experimentation and allows for completing the story non-linearly.[5][6]

Taking control of Link, players explore the kingdom of Hyrule with actions such as running, climbing, swimming, and gliding with a paraglider, although he is limited by his stamina.[7] Unlike previous Zelda games, where Link obtains key weapons for permanent use, the player procures items from the environment, including melee weapons, bows, and shields, which break after excessive use.[7] Many items have multiple uses; for example, wooden weapons and armor can be set to light fires or collect incoming enemy arrows, and shields can be used as makeshift snowboards.[7] Players can also obtain various food and materials, such as meat from hunted animals, wild fruit picked from trees, and parts from defeated enemies.[5] By cooking combinations of food or materials, the player can create meals and elixirs that can replenish Link's health and stamina, or provide temporary status bonuses such as increased strength or resistance against weather.[5] Link's Sheikah Slate can be used to mark waypoints on a map and take pictures. Early in the game, multiple rune powers are installed onto the Sheikah Slate, including remote bombs; Magnesis, which can be used to manipulate metal objects; Cryonis, which forms ice blocks on watery surfaces; and Stasis, which temporarily stops objects in time, allowing the player to build kinetic energy which is released once time resumes.[8][9][10] In combat, players can lock onto targets for more precise attacks, while certain button combinations allow for more advanced offensive and defensive moves.[11] Players may also defeat enemies without weapons, such as rolling boulders off cliffs into enemy encampments.[12]

Activating towers and shrines adds waypoints that the player may warp to at any time.[13] Activating towers also adds the surrounding territory to the player's map, although location names are not added until the player explores that area. Shrines mostly replace the series' traditional dungeons, instead consisting of smaller challenges ranging from puzzles to battles against robotic opponents. Clearing these shrines earns Spirit Orbs, which can be traded at various "Goddess statues" for additional health or stamina.[13] Also scattered across Hyrule are various small puzzles that reveal the hiding places of Koroks; solving them earns Korok Seeds, which can be traded in to expand inventory size for weapons, shields, and bows.[14] Players also encounter hikers or other travelers who offer side-quests, hints, or conversation.[7][11] Weather is dynamic and regularly changes. For example, colder environments at higher elevations damage Link unless he wears warm clothing or eats certain food,[15] but players may take advantage of inclement weather by throwing metal objects at enemies during thunderstorms to attract lightning strikes.[7]

Players who own the correct Amiibo figures may scan them against their console to conjure items, or call Link's horse Epona from previous Zelda games and Wolf Link from Twilight Princess.[16][17]

Plot

Breath of the Wild introduces a world marked by recurring conflict between the kingdom of Hyrule and the evil being, Calamity Ganon. Each time that Ganon resurfaced, he was defeated by Princess Zelda, who descended from the Goddess Hylia with the help of her champion.[18] Over time, Hyrule managed to mature into an advanced civilization. Using their knowledge of technology, they decided to prepare themselves for Ganon's inevitable return by creating four massive animal-like machines called the Divine Beasts, as well as an army of autonomous, mechanical weapons, called Guardians.[19] Upon Ganon's return, four great warriors were each given the titles of champions and tasked with piloting one of the Divine Beasts to attack and weaken him, while the princess and her hero used the Guardians to protect them while the hero struck Ganon down with the Master Sword, allowing the princess to seal Ganon away.[20]

10,000 years later, the kingdom of Hyrule lost its technological greatness and had reverted to a medieval state.[21] Upon reading the prophecies their ancestors had left behind, they learned the signs of Ganon's return and recovered the Divine Beasts and Guardians after excavating land throughout the kingdom.[22] Key members of Hyrule's various races—Daruk, a warrior of the mountainous Goron, Mipha, a princess of the aquatic Zora, Revali, the most skilled archer among the bird-like Rito, and Urbosa, the chief of the desert-dwelling Gerudo—were assembled to pilot the Divine Beasts as the princess' champions, while Princess Zelda and Link, her appointed knight, attempted to stop the evil using the same strategy as their ancient predecessors.[23] However, Ganon appeared from beneath Hyrule Castle and took control of the Guardians and Divine Beasts, turning them against Hyrule. In the "Great Calamity" which followed, the king, Champions, and everyone in the Castle were killed, the castle town was destroyed, and Link was gravely wounded defending the princess, leaving the entire kingdom utterly devastated.[24] Zelda survived, and after having Link taken to safety and hiding the Master Sword, faced Ganon alone, using her magic to restrain him within the castle walls.[25]

100 years later in the present day, an amnesiac Link awakens from within the Shrine of Resurrection. A mysterious female voice guides him to the now ruined kingdom of Hyrule where he meets an old man who, after helping Link adjust to the ruined world, reveals himself to be the restless spirit of King Rhoam, the last King of Hyrule. The king explains to Link that Ganon has been sealed in Hyrule Castle for one hundred years, but Ganon has continued to grow in power, and the king pleads for Link to defeat him before he breaks free and destroys the world.[26]

Link visits the locations of the Divine Beasts, regaining his memories as each member of the respective races of the former champions helps him board the Divine Beasts to purge the machines of the monsters that Ganon had created. The champions' spirits are released along with their Divine Beasts, and after offering their powers to Link they pilot them once again, preparing them to attack Ganon once Link storms Hyrule Castle. As Link travels the world, he also comes across key areas that he and Zelda traveled to in the past, eventually regaining all his memories. After obtaining the Master Sword from the Lost Woods, Link defeats Ganon with help from the Divine Beasts, but Ganon survives and manifests himself in his true form: an ethereal monster of pure hatred and malice called Dark Beast Ganon. Using the Bow of Light provided by Zelda, Link defeats Ganon and Zelda destroys him with the last of her divine power, restoring peace to Hyrule and allowing the spirits of King Rhoam and the champions to finally depart. In the epilogue, Zelda, while noting that Ganon is gone, for the time being, realizes that Hyrule must be rebuilt and that she and Link must begin the process themselves.[27] If the player fulfills certain conditions, they are able to unlock an alternative ending of the game.[28]

Development

An image of Eiji Aonuma, the producer.
With Breath of the Wild, Zelda series producer Eiji Aonuma sought to rethink series conventions.

According to The Legend of Zelda series producer Eiji Aonuma, the development team aimed to "rethink the conventions of Zelda".[29][30] Nintendo had previously experimented with nonlinear, open-world gameplay in The Legend of Zelda: A Link Between Worlds (2013), reminiscent of the original Legend of Zelda.[31] At the 2014 Electronic Entertainment Expo, Aonuma said he planned to reform dungeons and puzzles, two of the series' major gameplay elements.[32] The story was designed to allow players to reach the end of the game without progressing through it.[33] As Nintendo had never worked on a modern open-world game before, they took influence from the development of The Elder Scrolls V: Skyrim.[34]

Prior to starting full development, the developers designed a playable 2D prototype similar to the original Zelda to experiment with physics-based puzzles. The final game uses a modified version of the Havok physics engine.[35] At the 2017 Game Developers Conference, Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa held a presentation titled "Change and Constant – Breaking Conventions with The Legend of Zelda: Breath of the Wild", during which they demoed the prototype.[35][36] Aonuma called the physics engine in Breath of the Wild a major development for the Zelda series, saying that it "underpins everything in the world" and makes things operate in a "logical and realistic way", allowing players to approach puzzles and problems in different ways. He expanded on the difficulty in developing this system, recalling how one day during development he entered an area in the game and found that all the objects had been blown away by the wind.[3]

"Our mission in developing this new Zelda game ... is quite plainly to re-think the conventions of Zelda. I'm referring to the expectation that the player is supposed to complete dungeons in a certain order...we want to set aside these conventions, get back to basics and create a newborn Zelda so that the players can best enjoy the real essence of the franchise."

Eiji Aonuma, producer[29]

The game was built and demonstrated with touchscreen features for the Wii U, but the developers found that looking away from the main screen distracted from the game. The features were removed when the game moved to tandem development across the Wii U and Nintendo Switch.[37] The Wii U GamePad also affected animation; though Link is canonically left-handed, he is right-handed in the game to match the GamePad's control scheme, which has its sword-swinging buttons on its right side.[38] The Switch version performs better than the Wii U release when docked to a television, though when undocked, both run at the same resolution. The Switch version also has higher-quality environmental sounds.[39][40] Aonuma stated that the art design was inspired by gouache and en plein air art to help identify the vast world.[41] The game's landscape was based on locations in and around Kyoto, the hometown of game director Hidemaro Fujibayashi, and was partially designed by Monolith Soft, who assisted with topographical level design.[42][43][44]

"I really think the implementation of this physics engine is a major development for the Zelda series. The way the physics engine underpins everything in the world really offers up a lot of new possibilities. For instance, in Breath of the Wild you might have a puzzle where making use of the physics, there’ll be various ways you can solve that puzzle. That really opens up a lot of possibilities so there’s not just one way to progress in the game or just one way to solve a puzzle."

Eiji Aonuma, producer[3]

Breath of the Wild was the first main series Zelda game to use voice acting in cutscenes, although Link remains a silent protagonist. Aonuma was affected by the first time he heard a character with a human voice in-game, and wanted to leave a similar impression on players.[45] The team decided to record voiceovers for all cutscenes instead of only the key scenes, as originally planned.[46][47] Nintendo provided voiceovers and subtitles in eight languages. Initially, players were not able to mix and match the languages of voices and subtitles;[48] however, Nintendo released an update in May 2017 that allowed players to choose the voice-over language.[49] Coinciding with the game's launch in Taiwan and South Korea in early 2018, Nintendo introduced a patch worldwide adding traditional and simplified Chinese and Korean translations.[50][51][52]

The original score was composed by Manaka Kataoka, who had previously worked on the series with The Legend of Zelda: Spirit Tracks,[53] and Yasuaki Iwata, who had only worked on two Nintendo games prior.[54][55] The soundtrack was primarily written and performed on a piano, focusing more on ambience than melodic and upbeat music, another first for the series. According to sound director Hajime Wakai, this helped add "authenticity" to the game's environments and scenery, and was taken on as a challenge by the rest of the sound team.[56]

After a development period of five years, Breath of the Wild went gold on February 3, 2017, with Nintendo holding an event celebrating it.[57]

Promotion and release

Aonuma announced a new entry for Nintendo's Wii U console in January 2013 during the company's regular online presentation. The game, he continued, would challenge the series' conventions, such as the requirement that players complete dungeons in a set order.[2][58] The next year, Nintendo introduced the game's high-definition, cel-shaded visual style with in-game footage at its June 2014 Electronic Entertainment Expo (E3) press event.[59][60] Once planned for release in 2015, the game was delayed early in the year and did not show at that year's E3.[61][62] Zelda series creator Shigeru Miyamoto reaffirmed that the game was still set for release on the Wii U, despite the development of the console that would be called the Nintendo Switch.[63] The game was delayed again in April 2016 due to problems with its physics engine. With its new 2017 release date, the game would launch for both the Wii U and Switch consoles simultaneously on March 3, 2017.[64] Nintendo let attendees play the game's Wii U version at E3 2016,[65] where they also announced its subtitle, Breath of the Wild.[66]

At a Nintendo Switch presentation in January 2017, Nintendo provided a new trailer announcing that the game would be released as a launch game for the Switch.[67] The Switch version of the game was available in limited "Special Edition" and "Master Edition" bundles, which both included a Sheikah Eye coin, a Calamity Ganon tapestry with world map, a soundtrack CD, and a themed carrying case for the Switch. The Master Edition also included a figurine based on the Master Sword.[68][69][70] An "Explorer's Edition" of the game was released for the Switch on November 23, 2017, which came with a two-sided map and a 100-page book containing story information.[71] Fils-Aimé stated that the game would be the last Nintendo-developed game released for the Wii U.[72] In Europe, the game used unique packing artwork.[73] A five-disc, 211-track soundtrack will be released in Japan on April 25, 2018.[74]

Downloadable content

A season pass featuring two bundled downloadable content (DLC) packs was released: The Master Trials and The Champions' Ballad.[75][76] The Master Trials was released on June 30, 2017,[75] and adds gameplay modes, features, and items. In the Trial of the Sword challenge, Link fights through around 45 rooms of enemies and must finish each room before proceeding. Link begins with no equipment, but is rewarded with a glowing Master Sword that has greater durability and possesses a doubled damage stat if they complete the challenge. The pack also adds an option to play the game at a higher difficulty level, which adds ranks and raises the ranks of enemies. The enemies are more perceptive when Link sneaks near them and slowly regenerate health in battle. New floating platforms throughout the land offer enemies to battle and treasure as a reward. The Hero's Path feature draws the player's path on the game's map, designed to help players determine places they have not visited. The player can also find the hidden Travel Medallion to save Link's current position as a single waypoint to which the player can transport Link at any time. New items include the Korok Mask, which helps the player find Korok locations, and other themed cosmetics related to previous Zelda games.[77]

The Champions' Ballad was released on December 7, 2017, with a trailer presented at The Game Awards 2017 exhibiting the new content. The expansion pack adds a new dungeon, original story, gear, and additional challenges to the game.[76][78][79] It also introduces the Master Cycle Zero, a motorcycle-like vehicle that Link can ride after players complete the pack's additional content.[80]

Reception

The game's announcement was met with praise by fans and critics alike. CNET said that the showing of the game at the convention would "take your breath away".[96] IGN called the game "the open world Zelda we've always wanted",[26] and Engadget called it "Nintendo's next classic".[97] Sam Machkovech of Ars Technica praised the game's renewed emphasis on open-world exploration.[98] John Linneman of Eurogamer deemed it "Nintendo's most technologically ambitious project to date", but acknowledged that the Wii U's hardware sometimes had difficulty maintaining the targeted 30 frames per second during the game's E3 demo.[99] According to Brandwatch, a social media monitoring platform, Breath of the Wild was the most talked-about E3 2016 game on social media.[100]

Following its E3 demonstration, the game received several accolades from the Game Critics Awards,[101] as well as from IGN and Destructoid.[102][103] It was also listed among the best games at E3 by Eurogamer,[104] GameSpot,[105] and GamesRadar+.[106][107] In late 2016, Breath of the Wild received two awards at Gamescom,[108] and won the award for Most Anticipated Game at The Game Awards 2016.[109] A week prior to release, Peter Brown of GameSpot deemed Breath of the Wild "a strong contender" for the best Zelda game.[110] At The Game Awards 2017, the game received the accolades for Game of the Year, Best Game Direction, and Best Action/Adventure Game, while its other nominations were for Best Art Direction, Best Score/Music, and Best Audio Design.[111] IGN,[112] GameSpot,[113] and Polygon[114][115] respectively listed the game as its "game of the year".

Upon its release, critics universally acclaimed Breath of the Wild, with some calling the game a masterpiece[121] and one of the greatest video games of all time.[122][123] It holds the largest number of perfect reviews of any game on review aggregator Metacritic.[124][125][126] Jose Otero of IGN praised the game's combat and open world by calling it "a masterclass in open-world design", and "a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored."[5] GameSpot called it "the most impressive game" Nintendo had ever made, appreciating the way that it "takes designs and mechanics perfected in other games and reworks them for its own purposes to create something wholly new, but also something that still feels quintessentially like a Zelda game." The review declared that the game is "both a return to form and a leap into uncharted territory, and it exceeds expectations on both fronts."[7] Edge stated that "the magic of being given all the tools in the opening hour is the knowledge that the solution to any problem is already at your disposal, and you can always change tack." The publication praised the game world, saying that it is "an absolute, and unremitting, pleasure to get lost in". The publication awarded the game a perfect score, making it the 29th game (including retrospective perfect scores) to earn that score from the publication.[84] Breath of the Wild became the 24th game to receive a perfect score from Famitsu.[127] Entertainment Weekly thought Breath of the Wild was the best Zelda game and "arguably Nintendo's greatest triumph".[117] Ars Technica praised the open world of the game, stating "After spending a week utterly immersed in Nintendo's open-world reimagining of the tried-and-true Zelda formula, it's hard to return to the more formulaic entries of the franchise's past."[128] Several reviewers noted the game's difficulty, with Arthur Gies of Polygon considering it the most challenging in the series.[129]

Reviewers lauded the game's sense of detail and immersion while criticizing it for its frame rate dips and low resolution of 900p.[130][131] Kotaku recommended playing the game without its on-screen minimap and indicators, in praise of the indirect cues that contextually indicate the same information, such as Link shivering when it's cold or waypoints visually appearing in the distance when using the scope.[130] Journalists commented on unexpected permutations of interactions between Link, villagers, pets, and enemies,[131][132][133] as well as a tribute to former Nintendo president Satoru Iwata, who died during the game's development.[131][134] These serendipitous moments proved popular on social media, according to Chris Plante of The Verge. He predicted that more open world games would abandon linear tasks in favor of Breath of the Wild's format, as game publishers would appreciate the free marketing.[135] Gaming journalist Jim Sterling was more critical of the game than most, giving it a 7/10 score. He criticized the difficulty, weapon durability, and general level design, but praised the game's variety of content and open-world mechanics.[136] Post-release updates later addressed some criticism regarding the game's technical performance and unstable frames per second (FPS) experienced at launch.[137][138][139]

The game's success sparked an increased interest in the Wii U emulator Cemu, as the emulator's developers rapidly updated the software to run the game at a smooth frame rate within weeks of its release.[140][141][142] Entertainment Weekly ranked the game first on their list of the "Best Games of 2017",[143] Ben "Yahtzee" Croshaw of Zero Punctuation ranked it fourth on his list of the Best Games of 2017,[144] and Eurogamer ranked the game as #1 on their list of the "Top 50 Games of 2017",[145] while EGMNow and GamesRadar+ ranked the game at #1 in their lists of the 25 Best Games of 2017.[146][147] Besides the Game of the Year Award, IGN also gave it the awards for Best Switch Game, Best Action-Adventure Game, and Most Innovative,[148][149][150] while its other nominations were for Best Art Direction and Best Original Music.[151][152] The game also won the Overall Game of the Year at Destructoid's Game of the Year Awards 2017, while its other nomination was for Best Switch Game.[153][154][155] It also won the award for Best World at Giant Bomb's 2017 Game of the Year Awards, while it became a runner-up for Game of the Year.[156][157] The game also won the awards for Best Nintendo Exclusive, Best Action Game, and Game of the Year in Game Informer's Best of 2017 Awards,[158][159][160] and also won Best Action Game in their 2017 Action Game of the Year Awards.[161]

Sales

Breath of the Wild broke Nintendo's launch game sales records in multiple regions.[162][163] The game competed with the open-world game Horizon Zero Dawn in its launch week, which it outsold in Japan (around 200,000 copies).[164][165] While Breath of the Wild was only the second best-selling retail game in the UK in its week of release, selling less than Horizon, it was the third largest Zelda series release there, behind Wind Waker and Twilight Princess.[166][167] Nintendo reported that Breath of the Wild sold more than a million copies in the United States in March 2017, 925,000 copies of which were for the Switch version, attaining a 100% attach rate for the console.[168][169][170][171] It was also the second best-selling retail game in the US in March, only behind Tom Clancy's Ghost Recon Wildlands.[172] By the end of March, Nintendo reported it had sold 3.84 million copies of Breath of the Wild worldwide. The Wii U version sold 1.08 million units and the Switch version sold 2.76 million units, surpassing the latter console's global sales of 2.74 million for the same period.[173] Nintendo's president Tatsumi Kimishima said that the attach rate of Breath of the Wild to the Switch was "unprecedented".[174] By December 2017, total worldwide sales of the Switch version of the game exceeded 6.7 million, and is currently the third-best selling Switch game, after Super Mario Odyssey and Mario Kart 8 Deluxe.[175]

Accolades

Award Date of ceremony Category Result Ref.
Game Critics Awards July 5, 2016 Best Action/Adventure Game Won [176]
Best Console Game Won
Best of Show Won
The Game Awards 2016 December 1, 2016 Most Anticipated Game Won [177]
2017 Teen Choice Awards August 13, 2017 Choice Video Game Nominated [178]
Japan Game Awards September 21, 2017 The Grand Award Won [179]
BBC Radio 1's Teen Awards October 22, 2017 Best Game Nominated [180]
Golden Joystick Awards November 17, 2017 Best Visual Design Nominated [181]
[182]
Best Audio Won
Critics' Choice Award Won
Nintendo Game of the Year Won
Ultimate Game of the Year Won
The Game Awards 2017 December 7, 2017 Game of the Year Won [111]
Best Game Direction Won
Best Art Direction Nominated
Best Score/Music Nominated
Best Audio Design Nominated
Best Action/Adventure Game Won
New York Game Awards January 24, 2018 Big Apple Award for Best Game of the Year Won [183]
Tin Pan Alley Award for Best Music in a Game Nominated
Statue of Liberty Award for Best World Won
D.I.C.E. Awards February 22, 2018 Game of the Year Won [184]
Outstanding Achievement in Art Direction Nominated
Outstanding Technical Achievement Nominated
Adventure Game of the Year Won
Outstanding Achievement in Game Design Won
Outstanding Achievement in Game Direction Won
National Academy of Video Game Trade Reviewers Awards March 13, 2018 Art Direction, Fantasy Won [185]
[186]
Control Design, 3D Nominated
Game Design, Franchise Nominated
Game of the Year Nominated
Game, Franchise Family Nominated
Original Light Mix Score, Franchise Won
SXSW Gaming Awards March 17, 2018 Excellence in Musical Score Nominated [187]
[188]
Excellence in Animation Nominated
Excellence in Art Nominated
Excellence in Gameplay Won
Excellence in Design Won
Video Game of the Year Won
Game Developers Choice Awards March 21, 2018 Best Audio Won [189]
[190]
Best Design Won
Innovation Award Nominated
Best Technology Nominated
Best Visual Art Nominated
Game of the Year Won
14th British Academy Games Awards April 12, 2018 Artistic Achievement Nominated [191]
[192]
Best Game Nominated
Game Design Nominated
Game Innovation Won
Music Nominated

References

Notes

  1. ^ ゼルダの伝説 ブレス オブ ザ ワイルド (Zeruda no Densetsu: Buresu obu za Wairudo) in Japanese

Citations

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  2. ^ a b George, Richard (January 23, 2013). "New HD Zelda Revealed for Wii U". IGN. Ziff Davis. Archived from the original on January 26, 2013. Retrieved June 16, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b c De Meo, Francisco (January 19, 2017). "Zelda Breath of the Wild Physics Engine Is A "Major Development" For The Series; Team Discussed Adding Female Protagonist". WCCF Tech. Archived from the original on May 9, 2017. Retrieved November 8, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ Gray, Kate (May 30, 2017). "Is The Legend of Zelda: Breath of the Wild the best-designed game ever?". Theguardian.com. Archived from the original on November 22, 2017. Retrieved November 2, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ a b c d e Otero, Jose (March 2, 2017). "The Legend of Zelda: Breath of the Wild Review". IGN. Archived from the original on March 2, 2017. Retrieved March 2, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ "Why Breath of the Wild is the future of blockbuster games". Theverge.com. Archived from the original on March 27, 2017. Retrieved November 2, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ a b c d e f g Brown, Peter (March 2, 2017). "The Legend of Zelda: Breath of the Wild Review". GameSpot. Archived from the original on March 3, 2017. Retrieved March 2, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ Sliva, Marty (December 5, 2014). "New Gameplay Shown From The Legend of Zelda Wii U". IGN. Ziff Davis. Archived from the original on December 6, 2014. Retrieved December 6, 2014. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ Pereira, Chris (February 17, 2015). "Zelda Wii U's Open World Is as Big as the System Can Handle". GameSpot. CBS Interactive. Archived from the original on June 21, 2015. Retrieved June 21, 2015. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Phillips, Tom (June 14, 2016). "The Legend of Zelda: Breath of the Wild is the most ambitious Nintendo game in years". Eurogamer. Gamer Network. Archived from the original on June 15, 2016. Retrieved June 14, 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ a b Tach, David (March 2, 2017). "The Legend of Zelda: Breath of the Wild beginner's guide". Polygon. Archived from the original on April 26, 2017. Retrieved November 9, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ Tassi, Paul (March 13, 2017). "Two Skills Break Zelda: Breath of the Wild's Otherwise Creative Combat". Forbes. Archived from the original on June 20, 2017. Retrieved November 9, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ a b Hilliard, Kyle (February 10, 2017). "Everything We Know About The Legend Of Zelda: Breath Of The Wild's Dungeons". Game Informer. GameStop. Archived from the original on February 16, 2017. Retrieved April 4, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
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  18. ^ Nintendo. The Legend of Zelda: Breath of the Wild. Impa: The history of the royal family of Hyrule is also the history of Calamity Canon, a primal evil that has endured over the ages. This evil has been turned back time and time again by a warrior wielding the soul of a hero and a princess who carries the blood of the Goddess. With the passage of time, each conflict with Ganon faded into legend. So listen closely as I tell you of this 'legend' that occurred 10,000 years ago.
  19. ^ Nintendo. The Legend of Zelda: Breath of the Wild. Impa: Hyrule was then blossoming as a highly advanced civilization... the people thought it wise to utilize their technological prowess to ensure the safety of the land should Calamity Ganon ever return. They constructed... the Divine Beasts. They also built a legion of autonomous weapons called guardians.
  20. ^ Nintendo. The Legend of Zelda: Breath of the Wild. Impa: The Divine Beasts were piloted by four individuals of exceptional skill from across the land. And thus, the plan to neutralize Ganon was forged... The princess and the hero fought alongside these four Champions against this ancient evil. The Guardians were tasked with protecting the hero, as the Divine Beasts unleashed a furious attack... And when the hero wielding the sword that seals the darkness delivered his final blow, the princess used her sacred power to seal away Calamity Ganon.
  21. ^ Nintendo. The Legend of Zelda: Breath of the Wild. Princess Zelda's Research Notes: In the war against the Calamity 10,000 years ago... were the injuries so great as to necessitate such a facility?
  22. ^ Nintendo. The Legend of Zelda: Breath of the Wild. King Rhoam: There was also a prophecy. 'The signs of a resurrection of Calamity Ganon are clear, and the power to oppose it lies dormant beneath the ground'. We decided to heed the prophecy and began excavating large areas of land.
  23. ^ Nintendo. The Legend of Zelda: Breath of the Wild. King Rhoam: The princess, her appointed knight, and the rest of the Champions were on the brink of sealing away Ganon... But nay...
  24. ^ Nintendo. The Legend of Zelda: Breath of the Wild. King Rhoam: [Ganon] seized control of the Guardians and the Divine Beasts and turned them against us. The Champions lost their lives. Those residing in the castle as well. The appointed knight, gravely wounded, collapsed while defending the princess. And thus, the Kingdom of Hyrule was devastated absolutely by Calamity Ganon.
  25. ^ Nintendo. The Legend of Zelda: Breath of the Wild. King Rhoam: However, the princess survived... to face Ganon alone.
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