Sega's Dreamcast system had a number of accessories, released by both third parties and Sega itself.
- 1 Controller
- 2 Dreamcast mouse and keyboard
- 3 Fishing Rod
- 4 Light guns
- 5 Arcade Stick
- 6 Twin Stick
- 7 Dreameye
- 8 Dream Karaoke
- 9 Samba de Amigo controller
- 10 Dance Dance Revolution controller
- 11 Densha De Go! 2 controller
- 12 Dreamcast MIDI Cable
- 13 VGA adapter
- 14 Canceled accessories
- 15 References
The Dreamcast controller features a similar design to the Sega Saturn's analog controller, offering an analog stick, a d-pad, a Start button, four action buttons (labeled A, B, X, and Y, two buttons less than the Saturn), and two analog triggers on the underside. It also features two expansion slots which can hold memory cards, jump packs, VMUs, or microphones, with a window on the front of the controller through which the VMU's display can be seen. In contrast to most previous game controllers, the controller cord comes out from the bottom of the controller. There is a divot in the back of the VMU slots which the cord can be snapped into, making it more traditional.
Some Dreamcast games supported a Jump Pack (a haptic feedback device similar to Nintendo's rumble packs), which was sold separately and could be plugged into the controller. In Japan, the Jump Pack was named the "Puru Puru Pack", and in Europe, it was named the "Vibration Pack".
Memory Cards and Visual Memory Units (VMUs)
The Visual Memory Unit, or "VMU", was the Dreamcast memory card. It featured a monochrome LCD screen, a d-pad, and two gaming buttons. The VMU could play mini-games loaded onto it from certain Dreamcast games, such as a Chao game transferable from Sonic Adventure as well as other online downloadable VMU games. It could also display a list of the saved game data stored on it, and two VMUs could be connected together end-to-end to exchange data. While playing games such as Tony Hawk's Pro Skater 2 or Crazy Taxi messages like "Awesome", "Rad", or "Nice Combo" would appear on the VMU screen. While playing Sonic Adventure, animations not related to the game would appear on the screen. Games such as the Resident Evil series showed the player's health. The VMU incorporates flash memory storage, but requires two CR2032 batteries for use as a standalone mini-game player, clock and address book. When a VMU whose battery has died is powered on, it makes a shrill beep as the console boots up.
Standard memory cards could also be purchased without the additional features of the VMU. Most of these were manufactured by third-party companies, (such as the Nexus Memory Card), although Sega eventually released a 4X memory card (model HKT-4100). The 4X cards did not have the VMU screen or stand-alone abilities, but they had four times the space thanks to the ability to switch between four 200-block sectors.
There was a microphone peripheral which was gray plastic, similar in form to a VMU or memory pack, and was inserted into a VMU slot in the contoller. The microphone itself is detachable (it connects via a 3.5 mm jack) and extends on a pole towards the player, perpendicular to the controller. The microphone has a spherical green foam pop filter. The microphone was used for version 2.6 of the Planetweb web browser (providing long distance calling support), the European Planet Ring collection, Alien Front Online, and Seaman, the second console game to use speech recognition in Japan (the first being Hey You, Pikachu! for the Nintendo 64). Alien Front Online was the first console game to use voice chat. The microphone was available bundled with Seaman, Alien Front Online, Kiteretsu Boys Gan Gagan (Japan), and the Planetweb browser as well as individually packaged as Sega device #HKT-7200.
Dreamcast mouse and keyboard
Dreamcast supported a mouse as well as a keyboard, which were useful when using the included web browser (fully functional), and also supported by certain games such as The Typing of the Dead, Quake 3, Phantasy Star Online and Railroad Tycoon 2. Other games such as REZ offered undocumented mouse support.
A motion sensitive fishing rod was released for the few fishing games on the system. The fishing games for the US Market are Sega Bass Fishing (Get Bass in Japan), Sega Bass Fishing 2 (Get Bass 2 in Japan), Sega Marine Fishing and Reel Fishing: Wild (Fish Eyes Wild in Japan). Lake Masters Pro and Bass Rush Dream were only released in Japan. Soulcalibur and Tennis 2K2 have limited recognition of motion inputs from the rod, allowing it to be used in a similar fashion to the Wii Remote.
Sega also produced a light gun for the system, although this was not sold in the United States, possibly because Sega did not want its name on a gun in light of recent school shootings (the Columbine High School massacre). American versions of The House of the Dead 2 and Confidential Mission even blocked out using the official gun. However, several third parties made compatible guns for the American Dreamcast. One of them was Mad Catz's Dream Blaster which became the official Dreamcast light gun for use in the United States. The Dream Blaster and other light guns worked with the American versions of both House of the Dead 2 and Confidential Mission. Death Crimson OX and its Japanese prequel Death Crimson 2, Virtua Cop 2 on the Sega Smash Pack, and a light gun minigame in Demolition Racer No Exit were other light gun compatible games.
A heavy-duty Arcade Stick was put out by Sega, featuring a digital joystick with six buttons using the same microswitch assemblies as commercial arcade machines. Although it could not be used for many Dreamcast games due to the lack of an analog joystick, it was well received and helped cement Dreamcast's reputation for playing 2D shooters and fighting games. Adaptors are now available to use the Arcade Stick on other hardware platforms.
Third-party sticks were also made, like the ASCII Dreamcast fighting pad, which some regard as having a more comfortable 6-button configuration and a more precise digital direction pad.
The Twin Stick is peripheral which features two large analog joysticks, each with a trigger and thumb button. It was released specifically for use with the game Cyber Troopers Virtual-On Oratorio Tangram and was designed to mimick the original dual arcade stick setup. This peripheral is extremely rare and often quite expensive, being released in only two short runs, after many Sega Saturn twinsticks had previously been left un-sold. It was also only sold in its native Japan, and because of its size and weight is often very expensive to ship too. the Dreamcast twinstick has left some Virtua-On fans slightly disappointed as it was produced in shades of grey, rather than he highly graphic and colourful nature of its Saturn predecessor. It has been reported however that although the Saturn stick is more common and more attractive, the build quality of the Dreamcast version is higher.
BUTTON LAYOUT- Right Trigger = A Right Button = B Left Trigger = X Left Button = Y
Left Stick = Analog or Dpad Right Stick = Mimics mouse movement
The sticks have been shown to have full Compatibility with Virtual On, and OUTTRIGGER. Though Both Quake 3 (not unreal tournament ), and the un-released Half Life games will both work after configuring custom controls. Most shoot-em-up games will work perfectly well using a single stick, such as Bangai-o and Mars Matrix.
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The Dreameye is a digital camera for Dreamcast. It was only released in Japan. It could be used as a webcam, and it was possibly the first use of a digital camera in a home console.
The Dream Kareoke was developed by Sega as a karaoke add-on for the Dreamcast and released only in Japan. It included a Microphone and a pass-through for the modem. It would download karaoke songs onto the system to be played; however, it could not save any songs so users had to re-download the songs if they wanted to play them again. The servers for the system went offline in 2006.
Samba de Amigo controller
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Sega developed a special maraca controller for the Samba de Amigo music game, which consisted of a plastic mat which the player stood on, a sensor bar, and two maracas that were connected by wires to the sensor bar.
Dance Dance Revolution controller
Densha De Go! 2 controller
A special controller made specific to Densha de Go! only. The controller was only available in Japan and is very rare because of the few numbers produced.
Dreamcast MIDI Cable
A special interface used to attach a MIDI device (keyboard, drum machine) to the Dreamcast serial port. The only title to utilize the MIDI Cable  was a Japanese-only release called O-TO-I-RE Music Sequencer which is used to make tracks and loops to be saved to a VMU or output to an external recording device.
The Dreamcast's video hardware was capable of outputting video in VGA mode, which allowed it to output 640×480p60 (Progressive Scan, EDTV standard) in RGBHV at 31 kHz to computer displays or HDTV compatible sets. For this video mode to be triggered and used, Sega released a device called "VGA box": an adapter that consisted of a simple plastic case providing space for the VGA port and AV out (composite, s-video and audio via RCA and/or 3.5 mm TRS). Many third-party versions were available, which were functionally identical to Sega's, although some lacked the additional A/V out.
Most Dreamcast releases were VGA compatible. A handful of European and North-American games however did not include the necessary flag within the boot sector on the disc ('IP.BIN') thus preventing the Dreamcast from booting into VGA mode. Unplugging the VGA box while booting such a game, or boot discs like DC-X can be used as a workaround on most such games.
- "dreamcastgallery.com". dreamcastgallery.com. Retrieved 2012-01-23.
- "VGA box shematic". gamesx.com. Retrieved 2008-11-05.
- "Dreamcast AV Connector". gamesx.com. Retrieved 2008-11-05.
- "VGA compatibility list". sega-dc.de. Retrieved 2012-01-12.
- Topolsky, Joshua (2007-09-13). "eBay auction reveals prototype Dreamcast Zip Drive". Engadget.com. Retrieved 2009-05-03.