FIFA Manager 10

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FIFA Manager 10
FIFA Manager 10.jpg
Developer(s) Bright Future GmbH
Publisher(s) Electronic Arts
Series FIFA Manager
Platform(s) Windows
Release date(s) October 30, 2009
Genre(s) Sports management
Mode(s) Single-player, Multiplayer
Rating(s)
Media/distribution Optical disc
System requirements

1.3 GHz Intel Pentium III or equivalent processor, 1GB of RAM (2GB recommended), 64 MB (AGP/PCI-E), graphics card, 7680 MB Free Hard Drive Space, 8x DVD-ROM drive, DirectX 9.0c Compatible Sound Card

FIFA Manager 10 is the 2010 successor to the FIFA Manager series from EA's sports brand, EA Sports, following up FIFA Manager 09. FIFA Manager 10 was developed by Bright Future and published by EA Sports. When installed there will be two executable files: Single-player mode and the Multiplayer mode that can be played online.[1] The game gives you the chance to control a wide range of features from discussing tactics with individual players to creating monster stadiums to house your fans. For the first time ever on the series, there is an online mode, as well as a superior 3D animation and a customizable manager desktop.[2] Bright Future have released a new update on June 2,specially for their 10th anniversary, the new update lets the players manage their national team through the FIFA World Cup 2010. The players can choose the national teams that they want in the tournament and they can choose the original squad or make up their own squad.

[edit] Reception

This iteration of the FIFA Manager series has been heavily criticised for being released when multiple game issues were already known to Bright Future several weeks before publication (they promised a patch to fix game crashes over a week before the game was released), obliging many users who bought the game on the day of release to have to wait for the patch before they could play.

They have also been criticised for locking features that users were able to customise in previous versions, giving rise to accusations they are plagiarising freeware enhancements (particularly 3D graphics) from fan made patches then passing the improvements off in subsequent releases of the game as their own. Bright Future deny this, claiming the locking was due to past problems players had with the game caused by fan patches.

[edit] References

[edit] External links

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