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==Complete Car List==
==Complete Car List==
NOTICE! DO NOT REMOVE THIS SECTION!
Need for Speed: World currently contains the following cars:
Need for Speed: World currently contains the following cars:



Revision as of 06:27, 7 April 2013

Cover art featuring a Lamborghini Gallardo being chased by police
Developer(s)Quicklime Games
EA Singapore
Publisher(s)Electronic Arts
SeriesNeed for Speed
EngineModified EAGL 3
Platform(s)Microsoft Windows
ReleaseJuly 27, 2010[1]
Genre(s)MMORG
Mode(s)Multiplayer

Need for Speed World (previously known as Need for Speed: World Online) is the fifteenth installment in the long-running racing video game Need for Speed franchise published by Electronic Arts. This iteration has been co-developed by EA Black Box (now rebranded Quicklime Games) and EA Singapore. It is the first freemium MMORG in the Need for Speed series (though Motor City Online was originally conceived as a Need for Speed game) and is available exclusively for Windows-based PCs. World was released worldwide on July 27, 2010. However, people who ordered the Need for Speed: World Starter Pack had an early "head-start" in the game, which started on July 20, 2010.[1][2]

Gameplay

Need for Speed: World combines elements of role playing with illegal street racing.

World takes on the gameplay style of 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning and police chases, and adds classic MMO elements to the mix such as special abilities. World also features the cities of Rockport and Palmont, the cities of Most Wanted and Carbon, into its map design, with redesigned graphics and new locations on the map to make travel between the two cities easier. The game currently features over 100 licensed cars consisting of tuners, muscle cars, exotics and race cars. In Rockport, there are signs on the Downtown Rockport beltway that read "Tri-Cities", along with roads that lead to a bridge with tollbooths on the other side. However, the road past the tolls is locked to all drivers. Need for Speed fans assume that there are plans to add Tri-City from Undercover into the game.

On December 2010, car performance customization was made available to players. Players can win parts from lucky draw. The coveted Pro and Ultra series parts are extremely rare. Free players have a lower chance of winning a part compared to those who purchased SpeedBoost. Special card packs can be bought with SpeedBoost that give the greatly coveted parts. On March 16, 2011, visual aftermarket customization was also made available. All the in game cash bodykits from previous versions were removed. Most body kits require SpeedBoost to purchase. On March 31, 2011, Electronic Arts introduced a new game mode called Team Escape,[3] a cooperative version of a police pursuit where up to four players must race as a team driving from point A to point B while avoiding numerous cops. For this mode, two co-op versions of the game's power-ups have been released.[4] On July 26, 2011, a new game mode called Treasure Hunt was released. In this mode, played during free roam, players collect fifteen gems around a randomly selected area once a day in the World to earn boosts of reputation and in-game cash. Playing the Treasure Hunt mode multiple days in a row can build up what is known as a Treasure Hunt Streak. Players can earn high-end performance parts or additional power-ups after completing every hunt based on the day count of the streak (for example, if the player completes Treasure Hunt for twelve days in a row, they will receive a tier 1 pro performance part).[5] Skill customization was released, replacing the old level-up skill point system. All players that had the old skill points invested got skill mods corresponding with the skills they had invested points in. Players could only receive a maximum of 125 skill mods regardless of how many skills or cars they had. 4-star (highest) skill mods can be won from lucky draws or purchased through card packs. One-star mods are purchasable for in game cash.In late 2012, another new racing mode was released. Named "Drag mode", this mode allowed players to drag race other players in various strips of semi-straight roads. So far, single player mode is not an option and there is no traffic.

Before September 8, 2010, after reaching level 10 and access to only first tier and some second tier cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase the Need for Speed World Starter Pack. Without it, the player was allowed to play the game for as long as he or she wants, but he or she would cease to earn experience and cash.[6] On September 8, 2010 World had passed 1 million registrations. To celebrate that, the game was made free-to-play and the level cap was removed.[7]

Development

The game was first announced to be free-to-play. In October 2009, World was opened to public beta-testing limited to residents of Taiwan. There have been seven closed beta sessions in total. Except the first one, all were available worldwide to residents who sign up, meet admission criteria, and get accepted. An open beta was started on July 2, 2010 at 10am PDT. The Beta was scheduled to close on July 6, 2010 but was extended to July 9, 2010. A stress-test was opened from July 13 through 14th, 2010. Players who purchased the starter pack were able to play the game one week before the official release. Players who did not purchase the starter pack were able to play on July 27, 2010. Source codes has been opened by EA under GPL license.[8]

Complete Car List

Need for Speed: World currently contains the following cars:

Reception

Need for Speed: World was met with mixed reviews. It received a score of 63.83% on GameRankings[9] and a score of 62/100 on Metacritic.[10]

The highest praise of the game came from GamingXP, which commented that "The game feels like a combination of previous Need for Speed games except the single player has been cut off. Add some role-play elements and you have a racing MMO."[17] PC Format gave a somewhat mediocre review in their October 2010 issue, concluding that the game "feels like a missed opportunity."[18] Eurogamer commented that "It's a real shame that the MMO aspect of World is effectively a needlessly elaborate lobby."[19] In November 2012, World surpassed 20 million registered users.[20]

References

  1. ^ a b "Need for Speed World Launches July 27". Electronic Arts. July 9, 2010. Retrieved 2010-11-20. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  2. ^ "Impulse Driven: Need for Speed World". Stardock Corporation. February 8, 2010. Retrieved February 10, 2010. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  3. ^ "NFS World Patch Notes (Patch 5.16)". 2011-03-29. Retrieved 2011-04-05.
  4. ^ "Team Escape Takes Pursuit to Epic Levels". 2011-03-29. Retrieved 2011-04-05.
  5. ^ "Treasure Hunt is Here". 2011-06-27. Retrieved 2011-06-27.
  6. ^ Hahn, Drew (2010-05-18). "What is the Need For Speed Starter Pack?". Retrieved 2010-11-20.
  7. ^ Hahn, Drew (2010-09-09). "Need for Speed World Goes Free to Play". Retrieved 2010-11-20.
  8. ^ Open Source — Need for Speed World
  9. ^ a b Need for Speed World for PC. Game Rankings. Retrieved 2010-11-20.
  10. ^ a b Need for Speed World Critic Reviews for PC. Metacritic. Retrieved 2010-12-02.
  11. ^ NFS World Online Reviews. 1UP. Retrieved 2010-11-20.
  12. ^ Need for Speed World MMO Review. Eurogamer.net. Retrieved 2010-11-20.
  13. ^ Need for Speed World Review, PC Reviews. Games Radar. Retrieved 2010-11-20.
  14. ^ Need for Speed World Video Game, Review. GameTrailers.com. Retrieved 2010-11-20.
  15. ^ (2010-08-06). Need for Speed World Review. IGN. Retrieved 2010-11-20.
  16. ^ Need for Speed World, PC. GameDragons. Retrieved 2012-12-24.
  17. ^ "NFS World Review". GamingXP. 2010-07-27. Retrieved 2011-08-26.
  18. ^ "Need for Speed: World - Critic Reviews". Metacritic. 2010-12-24. Retrieved 2011-08-26.
  19. ^ Jon Blyth. "Need for Speed: World review". Eurogamer. Retrieved 2011-08-26.
  20. ^ Kyle Hayth. "Need for Speed World: 20 Million Registered Users Racing Down the Lanes". browsergamez.com. Retrieved 2011-11-07.

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