List of Enix home computer games: Difference between revisions
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[[File:Door Door back cover.jpg|thumb|The back cover of ''[[Door Door]]''<nowiki>'</nowiki>s NEC PC-8801 version, featuring a photo and resume of [[Koichi Nakamura]].]] |
[[File:Door Door back cover.jpg|thumb|The back cover of ''[[Door Door]]''<nowiki>'</nowiki>s NEC PC-8801 version, featuring a photo and resume of [[Koichi Nakamura]].]] |
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The Japanese company [[Enix]] was established as a publisher of [[home computer]] games in August 1982, after founder |
The Japanese company [[Enix]] was established as a publisher of [[home computer]] games in August 1982, after founder Yasuhiro Fukushima noticed how popular these were in the United States.<ref name="history">{{cite journal |first=Daiji|last=Fujii |year=2006 |month=January |title=Entrepreneurial choices of strategic options in Japan's RPG development |pages=13–14, 17 |publisher=Faculty of Economics, [[Okayama University]] |url=http://www.e.okayama-u.ac.jp/~dfujii/Option.pdf |format=PDF |archiveurl=http://web.archive.org/web/20070930074121/http://www.e.okayama-u.ac.jp/~dfujii/Option.pdf |archivedate=September 30, 2007 |accessdate=July 24, 2010}}</ref> Fukushima had no programming knowledge and did not employ internal programmers or game designers. Instead, he held a contest for programming hobbyists in order to pool talents and publish selected games, with a [[Japanese yen|¥]]1 million award for the top prize ([[United States dollar|US$]]5,000). Due to a lack of brand recognition and the unusually high award (several times more than other contests of the time), few entries were received in the first month; however, after a successful marketing campaign on television and in appliance stores, hobby clubs, and computer and manga magazines promising that the award was real, three hundred entries were received by the end of the "First Game Hobby Program Contest".<ref name="upswing">{{cite book |author=Yoshiyuki Iwamoto |title=Japan on the Upswing: Why the Bubble Burst and Japan's Economic Renewal |year=2006 |publisher=Algora Publishing |location=New York City |isbn=978-0-87586-461-7 |pages=200–203 |chapter=Companies Doing Well |edition=trade paper}}</ref><ref name="powerup">{{cite book |author=[[Chris Kohler]] |title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]] |year=2004 |publisher=[[Dorling Kindersley|BradyGames]] |location=Indianapolis, Indiana |isbn=978-0-7440-0424-3 |pages=85–87 |chapter=Quests and Fantasies: The Japanese RPG}}</ref> |
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This contest allowed Enix to release numerous games with a wide variety of genres early on, as thirteen winning entries were polished and chosen for release in February 1983.<ref name="history" /><ref name="upswing" /> Among these were ''Morita no Battle Field'' by Kazurou Morita; ''[[Door Door]]'' by [[Koichi Nakamura]]; and ''Love Match Tennis'' by [[Yuji Horii]], a young columnist for ''[[Weekly Shōnen Jump]]''. In addition to two more contests, Enix began recruiting developers on a project basis. For each project, Enix outsourced development and handled production and promotion duties, which made cost control more efficient. Unlike software houses of the time, Fukushima tried to instill a commercial mindset in his developers, as he thought games should be treated as books or movies in terms of copyright. He employed a [[royalties|royalty]] payment between the company and the developer, so that the latter would be compensated proportionally to the sales of their games. Each of Enix's home computer release featured a photo and resume of the developer on the back cover of the package.<ref name="history" /><ref name="upswing" /> |
This contest allowed Enix to release numerous games with a wide variety of genres early on, as thirteen winning entries were polished and chosen for release in February 1983.<ref name="history" /><ref name="upswing" /> Among these were ''Morita no Battle Field'' by Kazurou Morita; ''[[Door Door]]'' by [[Koichi Nakamura]]; and ''Love Match Tennis'' by [[Yuji Horii]], a young columnist for ''[[Weekly Shōnen Jump]]''. In addition to two more contests, Enix began recruiting developers on a project basis. For each project, Enix outsourced development and handled production and promotion duties, which made cost control more efficient. Unlike software houses of the time, Fukushima tried to instill a commercial mindset in his developers, as he thought games should be treated as books or movies in terms of copyright. He employed a [[royalties|royalty]] payment between the company and the developer, so that the latter would be compensated proportionally to the sales of their games. Each of Enix's home computer release featured a photo and resume of the developer on the back cover of the package.<ref name="history" /><ref name="upswing" /> |
||
Enix's home computer games were commercially successful; on their release, the first batch of February 1983 ranked first, second, third, fifth and seventh in the top ten Japanese best-selling games, leading to other game releases and a profit of ¥300 million (US$1.5 million) by the end of the year.<ref name="upswing" /> Some of the most successful games were ported for the rising [[Famicom]] console market, starting with ''Door Door'', which sold 200,000 copies,<ref name="history" /> and ''[[Portopia |
Enix's home computer games were commercially successful; on their release, the first batch of February 1983 ranked first, second, third, fifth and seventh in the top ten Japanese best-selling games, leading to other game releases and a profit of ¥300 million (US$1.5 million) by the end of the year.<ref name="upswing" /> Some of the most successful games were ported for the rising [[Nintendo Entertainment System|Famicom]] console market, starting with ''Door Door'', which sold 200,000 copies,<ref name="history" /> and ''[[The Portopia Serial Murder Case]]'', which sold 700,000.<ref name="upswing" /> Enix eventually focused on the console market, which became bigger than the home computer one. With the exception of the character designer [[Akira Toriyama]], the development team of Enix's future flagship series ''[[Dragon Quest]]'' was recruited thanks to the company's programming contests: Horii and Nakamura had won the first contest, and [[Koichi Sugiyama]] was contacted after sending in a questionnaire postcard for ''Morita Kazurou no Shogi''.<ref name="history" /> |
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== List by year == |
== List by year == |
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=== 1983 === |
=== 1983 === |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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! width="100px" | Month |
! width="100px" | Month |
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*[[Puzzle video game|Puzzle game]] by [[Koichi Nakamura]].<ref name="doordoor">{{cite web |url=http://www.square-enix.com/jp/archive/doadoa/ |title=ドアドア |accessdate=July 26, 2010 |publisher=[[Square Enix]] |language=Japanese}}</ref> |
*[[Puzzle video game|Puzzle game]] by [[Koichi Nakamura]].<ref name="doordoor">{{cite web |url=http://www.square-enix.com/jp/archive/doadoa/ |title=ドアドア |accessdate=July 26, 2010 |publisher=[[Square Enix]] |language=Japanese}}</ref> |
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*Ported to the [[Famicom]] in 1985 and [[mobile phone]]s in 2004.<ref name="doordoor" /><ref>{{cite web |url=http://www.famitsu.com/game/mobile/2004/02/27/274,1077872473,22000,0,0.html |title="iチュンソフト"で懐かしの『ドアドア』が配信される! |date=February 27, 2004 |accessdate=July 26, 2010 |publisher=[[Famitsu]] |language=Japanese}}</ref> |
*Ported to the [[Nintendo Entertainment System|Famicom]] in 1985 and [[mobile phone]]s in 2004.<ref name="doordoor" /><ref>{{cite web |url=http://www.famitsu.com/game/mobile/2004/02/27/274,1077872473,22000,0,0.html |title="iチュンソフト"で懐かしの『ドアドア』が配信される! |date=February 27, 2004 |accessdate=July 26, 2010 |publisher=[[Famitsu]] |language=Japanese}}</ref> |
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|- |
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| {{Nihongo|'''''Guest Mariko Hashimoto'''''|マリちゃん危機一髪|Mari-chan Kikiippatsu}} |
| {{Nihongo|'''''Guest Mariko Hashimoto'''''|マリちゃん危機一髪|Mari-chan Kikiippatsu}} |
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| [[FM-8]], other models |
| [[FM-8]], other models |
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| |
| |
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*[[ |
*[[Sex and nudity in video games|Adult game]] by Tadashi Makimura.<!--槙村ただし--><ref>{{cite web |author=Laver |url=http://www.retropc.net/fm-7/museum/softhouse/enix/030500100.html |title=マリちゃん危機一髪 |date=June 21, 2007 |accessdate=July 28, 2010 |publisher=Oh!FM-7 |language=Japanese}}</ref> |
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|- |
|- |
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| {{Nihongo|'''''Cosmic Soldier'''''|宇宙の戦士|Uchū no Senshi}} |
| {{Nihongo|'''''Cosmic Soldier'''''|宇宙の戦士|Uchū no Senshi}} |
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*[[Shoot 'em up]] by Random House (Kazurou Morita's company), based on [[Namco]]'s title ''[[Xevious]]''.<ref name="randomhouse1">{{cite web |url=http://www.randomhouse.co.jp/sub/rh_recode/showa.htm |title=ランダムハウスの昭和の業績 – 昭和58年度~昭和63年度の業績 |date=September 28, 1998 |accessdate=July 26, 2010 |publisher=Random House |language=Japanese |archiveurl=http://web.archive.org/web/19981205104150/http://www.randomhouse.co.jp/sub/rh_recode/showa.htm |archivedate=December 5, 1998}}</ref><ref>{{cite web |author=Kuboken |url=http://famicomania.com/kuboken/0804_2.html |title=KUBOKEN vs 古籏 一浩 XEVIOUS対談~TinyXEVIOUS for MZ-700誕生まで~ |date=April 1, 2008 |accessdate=July 26, 2010 |publisher=Monthly Famicomania |language=Japanese}}</ref> |
*[[Shoot 'em up]] by Random House (Kazurou Morita's company), based on [[Namco]]'s title ''[[Xevious]]''.<ref name="randomhouse1">{{cite web |url=http://www.randomhouse.co.jp/sub/rh_recode/showa.htm |title=ランダムハウスの昭和の業績 – 昭和58年度~昭和63年度の業績 |date=September 28, 1998 |accessdate=July 26, 2010 |publisher=Random House |language=Japanese |archiveurl=http://web.archive.org/web/19981205104150/http://www.randomhouse.co.jp/sub/rh_recode/showa.htm |archivedate=December 5, 1998}}</ref><ref>{{cite web |author=Kuboken |url=http://famicomania.com/kuboken/0804_2.html |title=KUBOKEN vs 古籏 一浩 XEVIOUS対談~TinyXEVIOUS for MZ-700誕生まで~ |date=April 1, 2008 |accessdate=July 26, 2010 |publisher=Monthly Famicomania |language=Japanese}}</ref> |
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|- |
|- |
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| {{Nihongo|'''''[[Portopia |
| {{Nihongo|'''''[[The Portopia Serial Murder Case]]'''''|ポートピア連続殺人事件|Pōtopia Renzoku Satsujin Jiken}} |
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| [[NEC PC-6001]], other models |
| [[NEC PC-6001]], other models |
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| |
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*Adventure game designed by [[Yuji Horii]].<ref name="portopia">{{cite web |url=http://www.square-enix.com/jp/archive/portpia/ |title=ポートピア連続殺人事件 |accessdate=July 26, 2010 |publisher=[[Square Enix]] |language=Japanese}}</ref> |
*Adventure game designed by [[Yuji Horii]].<ref name="portopia">{{cite web |url=http://www.square-enix.com/jp/archive/portpia/ |title=ポートピア連続殺人事件 |accessdate=July 26, 2010 |publisher=[[Square Enix]] |language=Japanese}}</ref> |
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*Ported to the [[Famicom]] in 1985 and [[mobile phone]]s in 2001.<ref name="portopia" /><ref name="horiitrilogy">{{cite web |url=http://www.famitsu.com/entertainment/news/2001/10/15/n03.html |title=『ポートピア』、『オホーツク』がなんとiアプリで遊べる! |date=October 15, 2001 |accessdate=July 26, 2010 |publisher=[[Famitsu]] |language=Japanese |archiveurl=http://web.archive.org/web/20021203232248/http://www.famitsu.com/entertainment/news/2001/10/15/n03.html |archivedate=December 3, 2002}}</ref> |
*Ported to the [[Nintendo Entertainment System|Famicom]] in 1985 and [[mobile phone]]s in 2001.<ref name="portopia" /><ref name="horiitrilogy">{{cite web |url=http://www.famitsu.com/entertainment/news/2001/10/15/n03.html |title=『ポートピア』、『オホーツク』がなんとiアプリで遊べる! |date=October 15, 2001 |accessdate=July 26, 2010 |publisher=[[Famitsu]] |language=Japanese |archiveurl=http://web.archive.org/web/20021203232248/http://www.famitsu.com/entertainment/news/2001/10/15/n03.html |archivedate=December 3, 2002}}</ref> |
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| {{Nihongo|'''''Raita no Growing Up'''''|雷太のグローイングアップ|Raita no Gurōinguappu}} |
| {{Nihongo|'''''Raita no Growing Up'''''|雷太のグローイングアップ|Raita no Gurōinguappu}} |
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| rowspan="13" | October<br />(winning entries in the 2nd Game Hobby Program Contest) |
| rowspan="13" | October<br />(winning entries in the 2nd Game Hobby Program Contest) |
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| {{Nihongo|'''''Fan Fun'''''|ファンファン|Fan Fan}} |
| {{Nihongo|'''''Fan Fun'''''|ファンファン|Fan Fan}} |
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| [[NEC PC-8001]], other models |
| [[PC-8000 Series|NEC PC-8001]], other models |
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| |
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*[[Action game]] by Yasuhiro Miyata.<!--宮田康弘--><ref>Back cover of ''[http://refugee2005.sakura.ne.jp/library/1983/FAN04.gif Fan Fun]'' (NEC PC-8001 version) (in Japanese). [[Enix]]. October 1983.</ref> |
*[[Action game]] by Yasuhiro Miyata.<!--宮田康弘--><ref>Back cover of ''[http://refugee2005.sakura.ne.jp/library/1983/FAN04.gif Fan Fun]'' (NEC PC-8001 version) (in Japanese). [[Enix]]. October 1983.</ref> |
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| [[Sharp X1]], other models |
| [[Sharp X1]], other models |
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*[[Run and gun |
*[[Shoot 'em up#Run and gun|Run & gun]] [[shooter game]] by Hiroshi Ishikawa.<!--石川博--><ref>Back cover of ''[http://img834.imageshack.us/img834/8567/002ad.jpg Kagirinaki Tatakai]'' (Sharp X1 version) (in Japanese). [[Enix]]. October 1983.</ref><ref name="Retro">{{cite web|url=http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers4.htm|title=Retro Japanese Computers: Gaming's Final Frontier Retro Japanese Computers|page=4|publisher=Hardcore Gaming 101|accessdate=2011-03-24}} Reprinted from {{citation|work=[[Retro Gamer]]|issue=67|year=2009}}.</ref> |
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|- |
|- |
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| {{Nihongo|'''''Lolita Syndrome'''''|ロリータ・シンドローム|Rorīta Shindorōmu}} |
| {{Nihongo|'''''Lolita Syndrome'''''|ロリータ・シンドローム|Rorīta Shindorōmu}} |
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| [[PC-8000 Series|NEC PC-8001mkII]], other models |
| [[PC-8000 Series|NEC PC-8001mkII]], other models |
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*[[Puzzle game]] by Hideyuki A.<ref>Hideyuki A. (October 1983). Title screen of ''[http://www5f.biglobe.ne.jp/~apaslothy/product/enix/MagneticField1.gif Magnetic Field]'' (in Japanese). [[Enix]].</ref> |
*[[Puzzle video game|Puzzle game]] by Hideyuki A.<ref>Hideyuki A. (October 1983). Title screen of ''[http://www5f.biglobe.ne.jp/~apaslothy/product/enix/MagneticField1.gif Magnetic Field]'' (in Japanese). [[Enix]].</ref> |
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|- |
|- |
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| {{Nihongo|'''''PushMan'''''|プッシュマン|Pusshuman}} |
| {{Nihongo|'''''PushMan'''''|プッシュマン|Pusshuman}} |
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| [[PC-8000 Series|NEC PC-8001]], other models |
| [[PC-8000 Series|NEC PC-8001]], other models |
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| |
| |
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*[[Puzzle game]] by Masashi Hijikata.<!--土方雅之--><ref>Back cover of ''[http://refugee2005.sakura.ne.jp/library/1984/PUSH04.gif PushMan]'' (NEC PC-8001 version) (in Japanese). [[Enix]]. October 1983.</ref> |
*[[Puzzle video game|Puzzle game]] by Masashi Hijikata.<!--土方雅之--><ref>Back cover of ''[http://refugee2005.sakura.ne.jp/library/1984/PUSH04.gif PushMan]'' (NEC PC-8001 version) (in Japanese). [[Enix]]. October 1983.</ref> |
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|- |
|- |
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| {{Nihongo|'''''Checker Flag'''''|チェッカーフラッグ|Chiekkā Furaggu}} |
| {{Nihongo|'''''Checker Flag'''''|チェッカーフラッグ|Chiekkā Furaggu}} |
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| [[PC-8000 Series|NEC PC-8801]], other models |
| [[PC-8000 Series|NEC PC-8801]], other models |
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*[[Puzzle game]] by [[Chunsoft]] (Koichi Nakamura's company).<ref name="newtron">{{cite web |author=Katsuo Ishida |url=http://game.watch.impress.co.jp/docs/20040402/newt.htm |title=チュンソフト、「ドアドア」に続く懐かしのタイトル iモード「ニュートロン」を配信 |date=April 2, 2004 |accessdate=July 28, 2010 |publisher=Game Watch |language=Japanese}}</ref> |
*[[Puzzle video game|Puzzle game]] by [[Chunsoft]] (Koichi Nakamura's company).<ref name="newtron">{{cite web |author=Katsuo Ishida |url=http://game.watch.impress.co.jp/docs/20040402/newt.htm |title=チュンソフト、「ドアドア」に続く懐かしのタイトル iモード「ニュートロン」を配信 |date=April 2, 2004 |accessdate=July 28, 2010 |publisher=Game Watch |language=Japanese}}</ref> |
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*Ported to [[mobile phone]]s in 2004.<ref name="newtron" /> |
*Ported to [[mobile phone]]s in 2004.<ref name="newtron" /> |
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| [[Sharp X1]] |
| [[Sharp X1]] |
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*[[Puzzle game]] by Komei Kato. |
*[[Puzzle video game|Puzzle game]] by Komei Kato. |
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| {{Nihongo|'''''Rukteu Dark Castle: Dragon Angel's Miracle Voyage'''''|暗黒城|Ankoku Shiro}} |
| {{Nihongo|'''''Rukteu Dark Castle: Dragon Angel's Miracle Voyage'''''|暗黒城|Ankoku Shiro}} |
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=== 1985 === |
=== 1985 === |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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! width="100px" | Month |
! width="100px" | Month |
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|- |
|- |
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| May |
| May |
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| {{Nihongo|''''' |
| {{Nihongo|'''''Karuizawa Yūkai Annai'''''|軽井沢誘拐案内}} |
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| [[NEC PC-8801]], other models |
| [[NEC PC-8801]], other models |
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|- |
|- |
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| rowspan="2" | Unknown |
| rowspan="2" | Unknown |
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| {{Nihongo|'''''[[ |
| {{Nihongo|'''''[[Platform game#Platform-adventure games|Brain Breaker]]'''''|ブレインブレイカー|Burein Bureikā}} |
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| [[Sharp X1]], other models |
| [[Sharp X1]], other models |
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| |
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*[[Open world|Open-world]] [[ |
*[[Open world|Open-world]] [[Platform game#Platform-adventure_games|platform-adventure game]] by Hiroshi Ishikawa.<ref name="Retro"/> |
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|- |
|- |
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| '''''Phalanx'''''<ref>{{cite web | url=http://ww3.tiki.ne.jp/~b-hawk/master/phalanx.htm | title=レトロゲームファンサイト | accessdate=2009-07-27}}</ref> |
| '''''Phalanx'''''<ref>{{cite web | url=http://ww3.tiki.ne.jp/~b-hawk/master/phalanx.htm | title=レトロゲームファンサイト | accessdate=2009-07-27}}</ref> |
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=== 1986 === |
=== 1986 === |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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! width="100px" | Month |
! width="100px" | Month |
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|- |
|- |
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| November |
| November |
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| {{Nihongo|'''''[[Dragon Warrior |
| {{Nihongo|'''''[[Dragon Warrior]]'''''|ドラゴンクエスト|Doragon Kuesuto}} |
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| [[MSX|MSX2]], other models |
| [[MSX|MSX2]], other models |
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=== 1987 === |
=== 1987 === |
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{| class="wikitable" width="100 |
{| class="wikitable" width="100 |
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! width="100px" | Month |
! width="100px" | Month |
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|- |
|- |
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| April |
| April |
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| {{Nihongo|'''''[[Jesus: |
| {{Nihongo|'''''[[Jesus: Kyōfu no Bio Monster]]'''''|ジーザス|Jīzasu}} |
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| [[NEC PC-8801|NEC PC-8801 VA]], other models |
| [[NEC PC-8801|NEC PC-8801 VA]], other models |
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=== 1988 === |
=== 1988 === |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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! width="100px" | Month |
! width="100px" | Month |
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|- |
|- |
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| February |
| February |
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| {{Nihongo|'''''[[Dragon |
| {{Nihongo|'''''[[Dragon Warrior II]]'''''|ドラゴンクエストII|Doragon Kuesuto II}} |
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| [[MSX]] |
| [[MSX]] |
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=== 1989 === |
=== 1989 === |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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! width="100px" | Month |
! width="100px" | Month |
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=== 1990 === |
=== 1990 === |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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! width="100px" | Month |
! width="100px" | Month |
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=== 1991 === |
=== 1991 === |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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! width="100px" | Month |
! width="100px" | Month |
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=== 1993 === |
=== 1993 === |
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{| class="wikitable" width="100%" |
{| class="wikitable" width="100%" |
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! width="100px" | Month |
! width="100px" | Month |
Revision as of 23:48, 12 April 2013
The Japanese company Enix was established as a publisher of home computer games in August 1982, after founder Yasuhiro Fukushima noticed how popular these were in the United States.[1] Fukushima had no programming knowledge and did not employ internal programmers or game designers. Instead, he held a contest for programming hobbyists in order to pool talents and publish selected games, with a ¥1 million award for the top prize (US$5,000). Due to a lack of brand recognition and the unusually high award (several times more than other contests of the time), few entries were received in the first month; however, after a successful marketing campaign on television and in appliance stores, hobby clubs, and computer and manga magazines promising that the award was real, three hundred entries were received by the end of the "First Game Hobby Program Contest".[2][3]
This contest allowed Enix to release numerous games with a wide variety of genres early on, as thirteen winning entries were polished and chosen for release in February 1983.[1][2] Among these were Morita no Battle Field by Kazurou Morita; Door Door by Koichi Nakamura; and Love Match Tennis by Yuji Horii, a young columnist for Weekly Shōnen Jump. In addition to two more contests, Enix began recruiting developers on a project basis. For each project, Enix outsourced development and handled production and promotion duties, which made cost control more efficient. Unlike software houses of the time, Fukushima tried to instill a commercial mindset in his developers, as he thought games should be treated as books or movies in terms of copyright. He employed a royalty payment between the company and the developer, so that the latter would be compensated proportionally to the sales of their games. Each of Enix's home computer release featured a photo and resume of the developer on the back cover of the package.[1][2]
Enix's home computer games were commercially successful; on their release, the first batch of February 1983 ranked first, second, third, fifth and seventh in the top ten Japanese best-selling games, leading to other game releases and a profit of ¥300 million (US$1.5 million) by the end of the year.[2] Some of the most successful games were ported for the rising Famicom console market, starting with Door Door, which sold 200,000 copies,[1] and The Portopia Serial Murder Case, which sold 700,000.[2] Enix eventually focused on the console market, which became bigger than the home computer one. With the exception of the character designer Akira Toriyama, the development team of Enix's future flagship series Dragon Quest was recruited thanks to the company's programming contests: Horii and Nakamura had won the first contest, and Koichi Sugiyama was contacted after sending in a questionnaire postcard for Morita Kazurou no Shogi.[1]
List by year
1983
Month | Title | Platform(s) | Details |
---|---|---|---|
February (winning entries in the 1st Game Hobby Program Contest) |
Morita no Battle Field (森田のバトルフィールド, Morita no Batoru Fīrudo) | NEC PC-8801 |
|
Door Door (ドア・ドア, Doa Doa) | NEC PC-8801, other models |
| |
Guest Mariko Hashimoto (マリちゃん危機一髪, Mari-chan Kikiippatsu) | FM-8, other models |
| |
Cosmic Soldier (宇宙の戦士, Uchū no Senshi) | NEC PC-8801 |
| |
D.I.S Airport (D・I・Sエアポート, D.I.S Eapōto) | Sharp X1 |
| |
Seiko's Adventure (星子のアドベンチャー, Seiko no Adobenchā) | NEC PC-8801 |
| |
Underground Monster (地底のモンスター, Chitei no Monsutā) | NEC PC-8801, other models | ||
Bacteria Escape (バクテリアエスケープ, Bakuteria Esukēpu) | FM-7, other models | ||
Napoleon (ナポレオン, Naporeon) | NEC PC-6001 |
| |
Love Match Tennis (ラブマッチテニス, Rabu Macchi Tenisu) | NEC PC-6001 | ||
Bōsō! Orient Kyūkō (暴走!オリエント急行, Bōsō! Oriento Kyūkō) | Sharp MZ-80K, other models |
| |
Piranha-kun no Isshūkan (ピラニア君の一週間, Pirania-kun no Isshūkan) | Sharp MZ-80B, other models |
| |
Poker Extra (ポーカーエキストラ, Pōka Ēkisutora) | NEC PC-8001, other models |
| |
June | Alphos (アルフォス, Arufosu) | NEC PC-8801, other models |
|
The Portopia Serial Murder Case (ポートピア連続殺人事件, Pōtopia Renzoku Satsujin Jiken) | NEC PC-6001, other models |
| |
Raita no Growing Up (雷太のグローイングアップ, Raita no Gurōinguappu) | NEC PC-6001, other models |
| |
Titan Bōeisen (タイタン防衛戦, Taitan Bōeisen) | Sharp X1 | ||
Gekisen! Minamitaiheiyō (激戦!南太平洋) | NEC PC-8801, other models |
| |
Joshiryō Panic (女子寮パニック, Joshiryō Panikku) | FM-7, other models |
| |
Light Flipper (ライト・フリッパー, Raito Furippā) | NEC PC-8801, other models | ||
Toward 8 (トワード8, Towādo 8) | Sharp X1, other models | ||
October (winning entries in the 2nd Game Hobby Program Contest) |
Fan Fun (ファンファン, Fan Fan) | NEC PC-8001, other models |
|
Game Kyōjin no Uchū Ryokō (芸夢狂人の宇宙旅行) | NEC PC-8001mkII, other models |
| |
Dokuron no Kan (ドクロンの館) | Sharp X1, other models |
| |
Kagirinaki Tatakai (限りなき戦い) | Sharp X1, other models |
| |
Lolita Syndrome (ロリータ・シンドローム, Rorīta Shindorōmu) | FM-7, other models |
| |
Fushigi na Tabi (不思議な旅) | FM-7, other models |
| |
Tropical Boy (トロピカルボーイ, Toropikaru Boī) | NEC PC-8801 |
| |
Mazenand | Sharp MZ-700 | ||
Magnetic Field (マグネチックフィールド, Magunechikku Fīrudo) | NEC PC-8001mkII, other models |
| |
PushMan (プッシュマン, Pusshuman) | NEC PC-8001, other models |
| |
Checker Flag (チェッカーフラッグ, Chiekkā Furaggu) | NEC PC-8801, other models |
| |
Cosmo Crash (コスモクラッシュ, Kosumo Kurasshu) | FM-7 |
| |
Lovely Asuka (Lovely飛鳥) | FM-7 |
| |
November | Parallel World (パラレルワールド, Parareru Wārudo) | Sharp X1, other models |
|
1984
Month | Title | Platform(s) | Details |
---|---|---|---|
May | Newtron (ニュートロン, Nyūtoron) | NEC PC-8801, other models |
|
New Fan Fun (ニューファンファン, Nyūfanfan) | NEC PC-6001mkII, other models |
| |
No.1 Golf (No.1ゴルフ, No.1 Gorufu) | Sharp X1, other models | ||
June | Blizzard (ブリザード, Burizādo) | Sharp-1500 | |
High School Adventure (ハイスクールアドベンチャー, Hai Sukūru Adobenchā) | FM77 | ||
July | Gootsn (グッツン, Guttsun) | Sharp X1 |
|
Rukteu Dark Castle: Dragon Angel's Miracle Voyage (暗黒城, Ankoku Shiro) | FM-7, other models |
| |
Flipflop (フリップフロップ, Furippufuroppu) | FM-7, other models | ||
August | Karakuri Ninpou (カラクリ忍法) | NEC PC-8801 |
|
Swarm (スウォーム, Sūōmu) | Sharp X1, other models | ||
Zarth (ザース, Zāsu) | FM-7, other models |
| |
September | Arare no Janpu Up (アラレのジャンプUP) | NEC PC-8001mkII | |
Magic Garden (マジックガーデン, Majikku Gāden) | NEC PC-8801, other models |
| |
November | Wingman (ウイングマン, Uinguman) | NEC PC-8801, other models |
|
Shabon Tama Arare (シャボン玉アラレ) | NEC PC-6001mkII | ||
December | Gumball (ガムボール, Gamubōru) | NEC PC-8801mkII, other models |
|
December (winning entries in the 3rd Game Hobby Program Contest) |
Blue Fox (ブルーフォックス, Burū Fokkusu) | FM-7, other models | |
Zunou 4989 (頭脳4989) | FM-7, other models |
| |
Again (アゲイン, Agein) | FM-7, other models |
| |
Unknown | Dr. Slump Bubble Daisakusen (Dr.スランプ バブル大作戦, Dr. Suranpu Baburu Daisakusen) |
| |
Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken (北海道連鎖殺人 オホーツクに消ゆ) |
1985
Month | Title | Platform(s) | Details |
---|---|---|---|
January | El Dorado Denki (エルドラド伝奇, Eru Dorado Denki) | FM-7, other models | |
February | Door Door mk2 (ドアドアmk2, Doa Doa mk2) | Sharp MZ-1500, other models | |
Hashire Senbeisan (走れせんべいさん) | Sharp X1, other models | ||
Zaxus (ザクサス, Zakusasu) | NEC PC-8001, other models |
| |
Typing Exercise (ゲームDeタイプ, Gēmu De Taipu) | |||
April | Tokyo Nampa Street (Tokyoナンパストリート, Tokyo Nanpa Sutorīto) | FM-7, other models | |
May | Karuizawa Yūkai Annai (軽井沢誘拐案内) | NEC PC-8801, other models |
|
July | World Golf (ワールドゴルフ, Wārudo Gorufu) | ||
August | Morita Kazurou no Shogi (森田和郎の将棋) | NEC PC-9801, other models | |
November | Xevious (ゼビウス, Zebiusu) | NEC PC-8801 | |
Savior (セイバー, Seibā) | NEC PC-9801E, other models | ||
The Earth Fighter Rayieza (地球戦士ライーザ, Chikyū Senshi Raīza) | FM-7, other models |
| |
Pakkurando (パックランド) | NEC PC-8001mkII | ||
Unknown | Brain Breaker (ブレインブレイカー, Burein Bureikā) | Sharp X1, other models |
|
Phalanx[39] | MSX |
1986
Month | Title | Platform(s) | Details |
---|---|---|---|
April | Wingman 2: Kītakurā no Fukkatsu (ウイングマン2 キータクラーの復活, Uinguman 2: Kītakurā no Fukkatsu) |
| |
May | Cannon Shot (キャノンショット, Kyanon Shotto) | SMC-777 | |
November | Dragon Warrior (ドラゴンクエスト, Doragon Kuesuto) | MSX2, other models | |
Unknown | Hokuto no Ken (北斗の拳) |
|
1987
Month | Title | Platform(s) | Details |
---|---|---|---|
April | Jesus: Kyōfu no Bio Monster (ジーザス, Jīzasu) | NEC PC-8801 VA, other models |
|
May | Gandhara: Buddha no Seisen (ガンダーラ 仏陀の聖戦, Gandāra: Budda no Seisen) | NEC PC-8801 VA, other models |
|
July | Animal Land Satsujin Jiken (アニマルランド殺人事件, Animaru Rando Satsujin Jiken) | MSX | |
August | Dragon Buster (ドラゴンバスター, Doragon Basutā) | NEC PC-8801 VA, other models | |
October | World Golf 2 (ワールドゴルフ2, Wārudo Gorufu 2) | NEC PC-8801 VA, other models | |
December | Wingman Special (ウイングマンスペシャル, Uinguman Supesharu) | NEC PC-8801 FA, other models |
|
1988
Month | Title | Platform(s) | Details |
---|---|---|---|
February | Dragon Warrior II (ドラゴンクエストII, Doragon Kuesuto II) | MSX | |
December | The Old Village Story | NEC PC-8801 FE, other models |
1989
Month | Title | Platform(s) | Details |
---|---|---|---|
February | Burning Point (バーニングポイント, Bāningu Pointo) | NEC PC-8801 FE, other models | |
March | Morita Shogi 2 (森田将棋2) | NEC PC-9801 RA, other models | |
May | Angelus: The Gospel on Evil[41] (アンジェラス~悪魔の福音~, Anjierasu: Akuma no Fukuin) | NEC PC-8801 FE, other models |
|
December | Prajator: Image Ranger (プラジェータ, Purajiēta) | NEC PC-8801 FE, other models |
1990
Month | Title | Platform(s) | Details |
---|---|---|---|
March | Misty Blue (ミスティ・ブルー, Misutei Burū) | NEC PC-8801 MC, other models | |
April | Ryūou Hanyuu Yoshiharu Jissen Shū (竜王 羽生善治実践集) | NEC PC-9801 RA, other models |
|
May | 46 Okunen Monogatari The Shinkaron (46億年物語THE進化論) | NEC PC-9801 VM, other models | |
July | Formula C.M.S | NEC PC-8801 SR, other models | |
September | Shutendouji (手天童子) | NEC PC-9801 VM, other models | |
October | World Golf 3 (ワールドゴルフ3, Wārudo Gorufu 3) | NEC PC-8801 SR, other models |
1991
Month | Title | Platform(s) | Details |
---|---|---|---|
January | Raihisurittā (ライヒスリッター) | NEC PC-9801 RA, other models | |
March | Jesus 2 (ジーザス2, Jīzasu 2) |
| |
August | Gunyū Sangokushi (群雄三国志) | NEC PC-9801 VM, other models | |
November | Code-0 (コード0, Kōdo 0) | Sharp X68000 |
|
December | Fangs: The Saga of Wolf Blood (ファングス, Fangusu) | NEC PC-8801 FH, other models |
1993
Month | Title | Platform(s) | Details |
---|---|---|---|
October | Morita Shogi 4 (森田将棋4) | NEC PC-9801 DA, other models |
References
- "Enix Game History" (in Japanese). Enix. August 10, 1998. Archived from the original on March 1, 2000. Retrieved July 26, 2010.
- ^ a b c d e Fujii, Daiji (2006). "Entrepreneurial choices of strategic options in Japan's RPG development" (PDF). Faculty of Economics, Okayama University: 13–14, 17. Archived from the original (PDF) on September 30, 2007. Retrieved July 24, 2010.
{{cite journal}}
: Cite journal requires|journal=
(help); Unknown parameter|month=
ignored (help) - ^ a b c d e Yoshiyuki Iwamoto (2006). "Companies Doing Well". Japan on the Upswing: Why the Bubble Burst and Japan's Economic Renewal (trade paper ed.). New York City: Algora Publishing. pp. 200–203. ISBN 978-0-87586-461-7.
- ^ a b Chris Kohler (2004). "Quests and Fantasies: The Japanese RPG". Power-Up: How Japanese Video Games Gave the World an Extra Life. Indianapolis, Indiana: BradyGames. pp. 85–87. ISBN 978-0-7440-0424-3.
- ^ Back cover of Morita no Battle Field (in Japanese). Enix. February 1983.
- ^ a b "ドアドア" (in Japanese). Square Enix. Retrieved July 26, 2010.
- ^ ""iチュンソフト"で懐かしの『ドアドア』が配信される!" (in Japanese). Famitsu. February 27, 2004. Retrieved July 26, 2010.
- ^ Laver (June 21, 2007). "マリちゃん危機一髪" (in Japanese). Oh!FM-7. Retrieved July 28, 2010.
- ^ Back cover of Cosmic Soldier (in Japanese). Enix. February 1983.
- ^ Toshiyuki Asanuma (February 1983). Title screen of Seiko's Adventure (in Japanese). Enix.
- ^ Back cover of Underground Monster (NEC PC-8801 version) (in Japanese). Enix. February 1983.
- ^ "作品" (in Japanese). Softnica. September 26, 2007. Retrieved July 26, 2010.
- ^ "沿革" (in Japanese). Softnica. September 26, 2007. Retrieved July 26, 2010.
- ^ Toshiyuki Nagase (February 1983). Title screen of Bōsō! Orient Kyūkō (Sharp MZ-80K version) (in Japanese). Enix.
- ^ a b c "ランダムハウスの昭和の業績 – 昭和58年度~昭和63年度の業績" (in Japanese). Random House. September 28, 1998. Archived from the original on December 5, 1998. Retrieved July 26, 2010.
- ^ Kuboken (April 1, 2008). "KUBOKEN vs 古籏 一浩 XEVIOUS対談~TinyXEVIOUS for MZ-700誕生まで~" (in Japanese). Monthly Famicomania. Retrieved July 26, 2010.
- ^ a b "ポートピア連続殺人事件" (in Japanese). Square Enix. Retrieved July 26, 2010.
- ^ a b "『ポートピア』、『オホーツク』がなんとiアプリで遊べる!" (in Japanese). Famitsu. October 15, 2001. Archived from the original on December 3, 2002. Retrieved July 26, 2010.
- ^ Hiroaki Shimada (June 1983). Title screen of Raita no Growing Up (in Japanese). Enix.
- ^ Back cover of Gekisen! Minamitaiheiyō (NEC PC-8801 version) (in Japanese). Enix. June 1983.
- ^ Back cover of Joshiryō Panic (FM-7 version) (in Japanese). Enix. June 1983.
- ^ Back cover of Light Flipper (NEC PC-8801 version) (in Japanese). Enix. June 1983.
- ^ Back cover of Fan Fun (NEC PC-8001 version) (in Japanese). Enix. October 1983.
- ^ Takanari Suzuki (October 1983). Title screen of Game Kyōjin no Uchū Ryokō (NEC PC-8001mkII version) (in Japanese). Enix.
- ^ Takashi Goto (October 1983). Title screen of Dokuron no Kan (Sharp X1 version) (in Japanese). Enix.
- ^ Back cover of Kagirinaki Tatakai (Sharp X1 version) (in Japanese). Enix. October 1983.
- ^ a b "Retro Japanese Computers: Gaming's Final Frontier Retro Japanese Computers". Hardcore Gaming 101. p. 4. Retrieved 2011-03-24. Reprinted from Retro Gamer, no. 67, 2009
{{citation}}
: Missing or empty|title=
(help). - ^ Back cover of Lolita Syndrome (FM-7 version) (in Japanese). Enix. October 1983.
- ^ Tadashi Sugie (October 1983). Title screen of Fushigi na Tabi (FM-7 version) (in Japanese). Enix.
- ^ Takeshi Nakazawa (October 1983). Title screen of Tropical Boy (in Japanese). Enix.
- ^ Hideyuki A. (October 1983). Title screen of Magnetic Field (in Japanese). Enix.
- ^ Back cover of PushMan (NEC PC-8001 version) (in Japanese). Enix. October 1983.
- ^ Kazuhiro Hasegawa (October 1983). Title screen of Cosmo Crash (in Japanese). Enix.
- ^ Laver (June 21, 2007). "Lovely飛鳥" (in Japanese). Oh!FM-7. Retrieved July 28, 2010.
- ^ Back cover of Parallel World (NEC PC-8801 version) (in Japanese). Enix. May 1984.
- ^ a b Katsuo Ishida (April 2, 2004). "チュンソフト、「ドアドア」に続く懐かしのタイトル iモード「ニュートロン」を配信" (in Japanese). Game Watch. Retrieved July 28, 2010.
- ^ Yasuhiro Miyata (May 1984). Title screen of New Fan Fun (NEC PC-6001mkII version) (in Japanese). Enix.
- ^ a b c d "会社概要" (in Japanese). Clap Hanz. April 9, 2010. Retrieved July 28, 2010.
- ^ a b c d "クラップハンズ社長村守のゴルフゲーム遍歴" (in Japanese). Clap Hanz. September 19, 2008. Retrieved July 28, 2010.
- ^ "レトロゲームファンサイト". Retrieved 2009-07-27.
- ^ a b c d "ランダムハウスの平成の業績(1) – 平成元年度~平成5年度の業績" (in Japanese). Random House. September 28, 1998. Archived from the original on December 5, 1998. Retrieved July 26, 2010.
- ^ Angelus: Akuma no Fukuin (Media notes). Japan: Apollon Music Industrial Corp. 1988.
{{cite AV media notes}}
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