Jump to content

Metal Gear Rising: Revengeance

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Tintor2 (talk | contribs) at 17:23, 9 July 2024 (Reception). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Metal Gear Rising: Revengeance
Developer(s)PlatinumGames[a]
Publisher(s)Konami
Director(s)Kenji Saito
Producer(s)Atsushi Inaba
Programmer(s)Tetsuro Noda
Artist(s)Kenichirō Yoshimura
Yonghee Cho
Writer(s)Etsu Tamari
Composer(s)Jamie Christopherson
SeriesMetal Gear
Platform(s)
Release
February 19, 2013
  • PlayStation 3, Xbox 360
    • NA: February 19, 2013
    • JP: February 21, 2013 (PS3)
    • EU: February 21, 2013
    • AU: February 26, 2013
    Windows
    • WW: January 9, 2014
    OS X
    • WW: September 25, 2014
    Shield Android TV
    • WW: January 7, 2016
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

Metal Gear Rising: Revengeance[b] is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It focuses returning Metal Gear character Raiden as he confronts a private military company that intends to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The series' usual stealth elements are also optional, serving as a means to avoid combat. Two downloadable content chapters were also released set before the games' beginning centered around Raiden's enemies.

The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so supervising director Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.

Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights. Some criticism was directed at its camera mechanics and the short length of the story mode. The game also enjoyed positive sales, estimated to have sold more than 2 million copies. While those involved in the game's production have expressed desire to develop a sequel, such prospects have yet to come to fruition due to the conflicts between Konami and Kojima Productions. The game has become a staple in contemporary meme culture, and since 2022 had resurfaced in internet popularity due to its direction.

Gameplay

Raiden attacking an enemy in Blade Mode. The top-left bars indicate Raiden's health and remaining time in Blade Mode. The counter on the right tallies the player's number of hits.

Players assume control of Raiden, a katana-wielding cyborg. He is initially playable in his "Standard Body" form, which resembles the body used by Raiden in Metal Gear Solid 4, but with a more natural-looking face. The player can alter Raiden's appearance through alternative skins. Unlike previous titles in the Metal Gear series, where players try not to be noticed by enemies, Rising is action-oriented, focusing on sword fighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's main weapon is his high-frequency blade, he can also use other replacement blades, sub-weapons, and secondary weapons. Raiden's sub- weapons include two kinds of rocket launchers, four kinds of grenades, the iconic cardboard box, an empty oil drum, and a 3D photo frame.[1][2] Other melee weapons can be obtained after defeating the game's bosses.[3]

The game's cutting system allows players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using the "Blade Mode" game mechanic. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate the game.[4] Entering Blade Mode produces a special targeting reticle in the form of a transparent blue plane which can be moved and rotated freely, tracing holographic orange lines across the surfaces of targets to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely cut targets during moments of action, such as slicing through an airborne target multiple times before it hits the ground. Blade Mode can be employed strategically: for example, disabling opponents, finding weak points and gaps in armour, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover.[5][6] However, entering Blade Mode reduces Raiden's energy, which if reduced to a certain level prevents Blade Mode from being used.[7] Throughout the story, the player obtains "Ripper Mode", a state which greatly enhances Raiden's power for a limited time as it quickly consumes energy.[8]

Raiden has the ability to parry attacks even when his back is turned,[1] allowing him to counterattack enemies and perform multiple combos.[2] The player also has access to a "Ninja Run" mode, which drastically increases Raiden's speed and allows him to deflect bullets and climb certain areas for ambushes.[2] Another key feature is called Zandatsu (斬奪, lit. "cut and take"), wherein parts, energy, ammunition, items, and occasionally data are taken from the bodies of dismembered cyborgs and robots.[5][6][9] This maneuver can be employed when slicing an enemy through a small indicated red box during Blade Mode, and fully restores Raiden's health and energy.[7] When completing a mission, the player will be rewarded with a specific number of points depending on their performance and will receive a grade, with the highest being "S". These points allow players to purchase upgrades for Raiden's equipment.[10]

The player can carry out reconnaissance using Raiden's visor, which can highlight enemies through walls.[11] Hiding in a cardboard box and oil can hides the player's presence from enemies, making sneaking easier.[12] Being spotted by an enemy triggers the "Alert Mode", in which all enemies are alerted to Raiden's presence and will engage him.[13] The player also gains assistance from Blade Wolf, a canine-like robot that scouts and gathers intel for Raiden.[14]

Synopsis

Setting and characters

The events of Metal Gear Rising: Revengeance are set in the year 2018, four years after the events of Metal Gear Solid 4: Guns of the Patriots. The game is a spin-off that is "not part of the Metal Gear Solid series", although series creator Hideo Kojima said it is a parallel continuation.[15] The Patriots, a powerful deep state running the world's war economy, have been destroyed, and private military companies have splintered into numerous factions. The player controls Raiden (Quinton Flynn), a former Liberian child soldier turned into a cyborg that now works for the PMC Maverick Security Consulting, Inc.[16][17] Raiden is supported by his Maverick colleagues, Russian pointman Boris Popov (JB Blanc),[11] military advisor Kevin Washington (Phil LaMarr), computer specialist Courtney Collins (Kari Wahlgren),[18] and cybernetics expert Wilhelm "Doktor" Voigt (Jim Ward).[19] Returning from Metal Gear Solid 4 is Sunny Emmerich (Cristina Pucelli), a child prodigy and friend of Raiden working at Solis Space and Aeronautics.[20]

Rival PMC Desperado Enforcement LLC serves as the game's main antagonists; Desperado aims to destabilize peaceful nations and preserve conflict, allowing them to reap the financial rewards and technological advancements of the war economy. Desperado operative Samuel Rodrigues (Philip Anthony-Rodriguez), also known as Jetstream Sam, serves as Raiden's rival, with a conversation between the two in the beginning influencing Raiden.[21] Sam is a member of an elite team of Desperado cyborg assassins named the "Winds of Destruction": Sundowner (Crispin Freeman), Desperado's de facto leader, who wields machetes that combine into a large pair of pincers, and who also has a set of reactive armour shields connected to his body;[22] Mistral (Salli Saffioti), the team's only female member, whose frame can support multiple additional arms, some of which combine into a staff that she can use as a whip;[23] and Monsoon (John Kassir), who wields dual sai and uses magnetism to manipulate large objects and separate his body into individual components, while retaining control over each part.[24]

The IF Prototype LQ-84i, later named Blade Wolf (Michael Beattie), is a state-of-the-art artificial intelligence housed within a quadrupedal combat robot who serves initially as Raiden's Desperado-controlled enemy, but it is later reprogrammed to aid Raiden and Maverick.[14] Additionally, Colorado Senator and potential presidential candidate Steven Armstrong (Alastair Duncan) is involved in Desperado's activities.[25] An additional member of the Winds of Destruction, Khamsin (Benito Martinez), appears as part of the Blade Wolf DLC chapter.

Plot

While providing security detail in an unnamed African country for its prime minister, N'Mani, Raiden and his team are attacked by rogue PMC Desperado. While Raiden fends off their forces, their leader Sundowner kidnaps and assassinates N'Mani. Raiden is badly wounded in a duel with Sundowner's lackey "Jetstream" Samuel Rodrigues, losing his left eye and arm, but Boris saves him as Sundowner and Sam escape. Doktor later repairs and upgrades Raiden with a more capable cyborg body.[21]

Three weeks later, Raiden infiltrates the breakaway state of Abkhazia after learning that Desperado is leading a military coup there.[26] He plans to capture Andrey Dolzaev, a Chechen extremist leading the forces, to force Desperado into standing down. Desperado anticipates the move and assigns a prototype AI robot designated LQ-84i to stop Raiden. Raiden defeats the LQ-84i in combat and later has Doktor rebuild it as an ally, naming it Blade Wolf. He faces further opposition from Mistral, the commander of Desperado's forces in Abkhazia. After Raiden kills Mistral in combat, Dolzaev commits suicide by blowing up an oil tank he is standing on.[27]

Maverick assigns Raiden to investigate a research facility in Guadalajara, Mexico. There, Raiden meets an orphan named George, who was brought to the facility to have his brain—along with the brains of several other orphans—surgically removed and shipped to the United States.[28][29] He learns that Sundowner inspected the facility in the company of Senator Steven Armstrong, creating an alliance between Desperado and World Marshal, a major PMC Armstrong has invested in. World Marshal plans to condition the children to become killers through constant VR training, and place them inside cybernetic bodies to create new soldiers, similar to Raiden.[30][31] Raiden rescues George and the children to Doktor.

Furious, Raiden resigns from Maverick and, with Blade Wolf by his side, launches a one-man assault on World Marshal's headquarters in Denver, Colorado.[32] Though no longer Raiden's employer, Maverick unofficially provides discreet support throughout. As he fights his way through the city's privatized police force and soldiers, Raiden becomes morally conflicted over the dozens of people he has killed. He begins regressing towards his repressed aggressive child soldier persona, "Jack the Ripper", before finally embracing it when he encounters Sam and another operative named Monsoon. He kills Monsoon and infiltrates World Marshal's headquarters before locating and killing Sundowner. There, he learns that Armstrong brought World Marshal and Desperado together to exploit Raiden's desire to avenge N'Mani's death. Armstrong used Desperado to distract Raiden while readying "Operation Tecumseh", a plan to assassinate the President of the United States during peace negotiations with Pakistan to ensure another war on terror.[33]

While Doktor recovers the children's brains, Raiden seeks help from Sunny Emmerich to reach Pakistan in time to stop Armstrong. He encounters Sam on the way and the pair engage in a final duel, from which Raiden emerges victorious. Sunny helps Raiden travel to Shabhazabad Air Base in Pakistan, where he is attacked by Metal Gear EXCELSUS, a hexapedal mecha piloted by Armstrong who takes down Blade Wolf. He reveals that Operation Tecumseh was a false flag operation, and that his true plan was to frame Desperado for killing American military personnel at the base to turn the American people against them and in favor of World Marshal. Armstrong, being a primary shareholder of the latter, would win the subsequent Presidential election in a landslide, giving him free rein to realize his vision of a social Darwinist society, where the strong will thrive and the weak will be purged.[34] Raiden destroys EXCELSUS, but discovers that Armstrong has augmented himself with nanomachines that give him incredible strength and near-invulnerability, destroying Raiden's high-frequency blade. Blade Wolf intervenes and gives Raiden Sam's sword, which allows him to defeat and kill Armstrong.[35]

Maverick receives approval to create a new cyborg staffing firm, allowing them to shelter the orphans' brains and potentially give them a chance at a better life, while George and Blade Wolf go live at Solis with Sunny. Although Desperado is defeated and the brain-taking operation defunct, World Marshal remains in business. Raiden decides against rejoining Maverick, resolving to fight his own war.

Development

As Metal Gear Solid: Rising

A promotional render of Metal Gear Solid: Rising

After Metal Gear Solid 4: Guns of the Patriots was released, game designer Hideo Kojima started coming up with ideas for another Metal Gear game. The game was meant to feature The Boss and her comrades, the Cobra Unit, as main characters. However, the lack of experience from the younger staff in charge and the lack of involvement from Kojima resulted in this project being scrapped. Afterwards, a member suggested turning it into a sidestory focused on Raiden since said character was featured in Guns of the Patriots and the staff agreed to develop Metal Gear Solid: Rising.[36] The narrative was meant to chronicle the series of events that resulted in the transformation of Raiden into his cyborg ninja persona in Metal Gear Solid 4[5][9] albeit with a different and somewhat more crude appearance.[9][37]

The game was first hinted during Kojima's keynote presentation at the 2009 Game Developers Conference in San Francisco where the presentation's end showed "The Next MGS" with Raiden next to the title.[38] Prior to the announcements of the game, Kojima Productions featured a countdown timer on their website until the day that Rising was announced. The series' traditional tagline of "Tactical Espionage Action" was also altered to "Lightning Bolt Action," a play on the fact that Raiden's name is Japanese for "thunder and lightning."[37][39] The game was officially announced at E3 2009 at the Microsoft press conference. A teaser trailer was released by Kojima, although he would be serving only as executive producer for the game, as all of his input was with Metal Gear Solid: Peace Walker.[40] The game was initially only announced for the Xbox 360 but was later confirmed for the PS3 and Windows platforms.[41] It would use a brand new game engine, rather than the Metal Gear Solid 4 engine.[42]

The game's original cover artwork was leaked on Xbox Live on June 10, four days before E3 2010.[43] During Microsoft's E3 press conference on June 14, Kojima introduced the game's original lead designer, Mineshi Kimura, who unveiled a new trailer which included cutscene and playing footage.[6] The game's creative producer, Shigenobu Matsuyama, and Kimura again presented the trailer on June 16 during Konami's E3 press conference, then took stage, further clarifying the game's mechanic.[39] Concern had risen over the game's realistic depictions of human dismemberment during player-controlled sequences, a hard limit for Japan's Computer Entertainment Rating Organization, which may necessitate censorship in the domestic Japanese release of the game. As a result, the version of the E3 2010 trailer available for viewing on the game's official Japanese website has had such scenes removed.[44]

Concept art on display at the Art of Yoji Shinkawa exhibit in 2011

Kimura stated that Rising would carry on the series tradition of encouraging players to progress through the game without killing.[5] While it was considered important to give players freedom, Matsuyama indicated that players would never be rewarded for killing human opponents, and that the game would be designed so that players would never be forced to do so.[45] Specifically, the game's stealth elements would have emphasized Raiden's considerable speed and agility through what Matsuyama describes as "hunting stealth." Unlike the stealth of previous titles, in which players remained hidden and avoided combat, players in Rising would instead quickly stalk their enemies and use acrobatic maneuvers to stay out of sight while closing in. This ties in with the game's Zandatsu feature, allowing them to prey upon enemies to obtain weapons, items, and energy.[45] Kimura noted that he wanted Raiden to be able to move like he did in the Metal Gear Solid 4 trailers, and to show "the stealth of the sword, and the strength of not even losing to the gun, and the fear and power you have with this blade."[9]

At TGS 2010, Sony announced that the PS3 version of Metal Gear Solid: Rising would be playable in 3D.[46] In January 2011, several pieces of concept art for Rising were displayed at Yoji Shinkawa's two-week exhibit, The Art of Yoji Shinkawa, hosted by the Konami Style Shop in Tokyo.[47] During late 2011, it was announced over that Matsuyama had moved to a different division within Konami and that Yuji Korekado had taken over as the game's lead producer.[48] Additionally, Kojima said Metal Gear Solid: Rising is "moving forward"; Kojima had stated the game remains significantly different from existing Metal Gear games, although he has retained an element of control over it and will not let it stray too far from the series' roots.[49] He advised fans to try it even though the game would not focus on stealth.[50]

Move to PlatinumGames

Atsushi Inaba of PlatinumGames was requested by Hideo Kojima to work on the game.

Despite having thought out stories and scenarios for the game, Kojima Productions were finding it difficult to design the game around the cutting concept. The project was quietly cancelled in late 2010, and whilst Kojima had considered moving the project to developers abroad, he felt that a Japanese developer would be more suited to produce a ninja action game.[51] In early 2011, Kojima met PlatinumGames' Atsushi Inaba, who asked him about the state of Metal Gear Solid: Rising, and Kojima later requested him to work on the game.[52] This new version, titled Metal Gear Rising: Revengeance, was first revealed via a trailer shown at the Spike Video Game Awards on December 10, 2011.[53][54] PlatinumGames requested a change of setting in order to have less restrictions on the creation of the game.[55] Shortly after starting development, PlatinumGames discarded the stealth element, with Kojima noting that the original staff did not find it to fit with high-speed action.[56] However, it was later incorporated again as Inaba found the original game system too "dull."[57] Artist Yoji Shinkawa worked on the game but only to design Raiden,[58] while freelancer artist Kenichirou Yoshimura is the character designer whose objective was making his work fit with Shinkawa's style.[59] Writer Etsu Tamari wanted to portray Raiden as a more mature person who wishes to take Snake's footsteps.[60]

Model Serina Mochizuki promoting the game at Tokyo Game Show 2012

The first trailer confirmed that Raiden would once again be voiced by Quinton Flynn, who had previously stated that Konami had not contacted him regarding the game.[61] The game's title was changed to Metal Gear Rising: Revengeance, with "Revengeance" coming from Kojima Productions' desire "to get revenge or vengeance on the original failed Metal Gear Solid: Rising project" while the stating "Rising" represents Raiden's character.[62] Kojima also confirmed Rising would run at 60 frames per second, a requirement he personally requested of PlatinumGames.[63][64] The rewrite of the game's script took two months for Kojima Productions to make, in contrast to the original one (which took ten months),[1] with the scriptwriter being Etsu Tamari.[17] Tamari often discussed with director Kenji Saito when the two studios had different opinions regarding the story.[55] The plot was written with the idea of being accessible to people who had not played previous Metal Gear games. There was also a need to reduce the length of cutscenes to better balance out with play time. However, no part of the script was removed in the process.[21] Human soldiers were removed from the game to avoid censorship issues in Japan.[1]

Konami's Martin Scheider assured the game was "in safe hands" owing to the collaboration between Metal Gear veteran Yuji Korekado and Inaba, the former supervising the game.[65] As in the original scrapped version, Korekado stated that the staff's objective was to make Raiden's action scenes from Metal Gear Solid 4 playable.[17] Kojima Productions originally planned to release Metal Gear Rising: Revengeance in Japan without a Japanese voice localization but in August 2012, it was revealed the game would have Japanese audio confirming new and returning actors.[66] The first Japanese language trailer was released shortly afterwards.[67] Inaba stated that the PlayStation 3 would be the lead platform. This decision was made in order to avoid a repeat of the performance issues that Bayonetta had on the console.[68]

The game was playable for the first time at E3 2012 during early June, with Kojima having been involved in its production.[56][69] In promoting the game, during April 2012, Konami sent a replica of Raiden's severed arm to various video game publications. The arm contained a small teaser from the game in the form of a live-action scene.[70][71] In following weeks, the official Metal Gear Rising website was launched, showing a longer version of the scene as well as new ones.[72] Konami stated that questions regarding these teasers would be addressed during E3. The teasers were meant to give a few hints as to the game's plot, with none of the footage actually being used in the game.[73]

Quinton Flynn voices the lead character Raiden.

Kenyu Horiuchi returned to voice Raiden in Revengeance, taking took a liking to it, as he acted as the lead for the first time but was still glad that he got meet new actors who appeared in the game, most notably the actor behind Doktor. The actors also liked the inclusion of Raiden's sidekick, LQ-84i (later renamed Bladewolf), as they believe that ninjas like Raiden obligatory need dogs as allies. Another relationship the actors liked was Raiden's exchanges with Courtney due to few female characters being present in the game but felt they made the characters get along properly.[74] Horiuchi felt confident in being in doing Raiden's voice as the lead, believing his thirty years of experience made him suitable for the role.[75] Quinton Flynn felt honored for taking the role of Raiden again, having received a "Behind The Voice Actors" award for his work.[76] In recording, Raiden did three types of each line, respecting his own character to get the best voice out. He wanted the character of Raiden would take after Solid Snake's death who is said to have died after Guns of the Patriots. He also enjoyed the series' sense of humor when Raiden dresses as a mariachi in Mexico.[77]

Music

The game's score was composed by Jamie Christopherson,[78] with additional music by Graeme Cornies, Brian Pickett, James Chapple, and David Kelly, and directed by Naoto Tanaka. As a result of the game being focused on action rather than stealth like the previous Metal Gear games, the music has a different style. Director Kenji Saito proposed the idea of heavy and fast music featuring lyrics to Kojima Productions. When the studio accepted Saito's idea, the two developers started composition together.[79] Christopherson also contributed by writing thirteen vocal songs.[80] The soundtrack features vocals by artists including John Bush, Tyson Yen, Free Dominguez, Jason C. Miller, and Jimmy Gnecco, with contributions by Logan Mader, The Maniac Agenda, and Ferry Corsten. An album featuring themes from the game was featured in a limited-edition release.[81] Another album, titled Metal Gear Rising Revengeance Vocal Tracks, featuring 29 tracks, was released on February 20, 2013.[82]

Release

The demo version was initially released as a bonus included in the Zone of the Enders: HD Collection, which was released for the PlayStation 3 and Xbox 360 on October 30, 2012.[83][84] A public demo of Metal Gear Rising: Revengeance was released in Japan on December 13, 2012, on the PlayStation Store.[85][86] The North American demo was later released on the Xbox Live Marketplace and PlayStation Store on January 22, 2013.[87][88]

The full version was released in North America on February 19, 2013, and in Europe on February 21 for the PlayStation 3 and Xbox 360 consoles.[89][90] Although it was also planned to be released for both consoles on February 21 in Australia, shipping issues delayed it to February 26.[91] The game was released in Japan on February 21 for the PlayStation 3, with the Xbox 360 release there cancelled.[89] While a Windows version of Metal Gear Solid: Rising was initially planned, release for this platform was put on hold.[92] However, Kojima Productions said they would consider it after the release of the console versions.[93] The Windows version was then announced in May 2013, and released on January 9, 2014.[94][95] The PlayStation 3 version was added to PlayStation Plus in November 2013.[96]

In Japan, Konami released two collectors' editions. The first one, the "Premium Package", contains an artbook by Yoji Shinkawa and a soundtrack album. The second limited edition is the "Premium Package Special Edition", including all the contents from the first package with the addition of an action figure of Raiden.[97] The English collector's edition features a soundtrack, a steel case, and a lamp containing a small-scale replica of Raiden's sword.[81] An exclusive download edition titled the Ultimate Edition was released on the PlayStation Network on May 21, 2013.[98] This edition includes the full game plus all downloadable content. The same version was released in stores with the label of Special Edition on December 5, 2013 in Japan.[99]

The Windows version was released on January 9, 2014.[100] The version briefly required online connection until a fix was issued on January 10, 2014. It was claimed that the requirement was an accidental bug.[101] The Windows version has been region locked, making the game unavailable in India and Japan.[102] The game was briefly unavailable for purchase in Ireland.[103] The game is also not available for purchase through Steam in Indonesia and Malaysia, but is available in disc format for the PlayStation 3. The game also has region locked serials and cross-region gifting.[102] In March 2015, Metal Gear Rising: Revengeance was confirmed to be coming to the Nvidia Shield Console.[104][105] In January 2017, the OS X version of Revengeance became unplayable due to an issue with its DRM after Transgaming, who developed the port, went out of business.[106]

In July 2024, a DRM-free version of the game was made available on GOG.[107]

Downloadable content

The downloadable content for Rising consists of five cyborg body types for Raiden, a set of "VR Missions", and two story-based campaigns starring a different character each.[108] The DLC armours were available as pre-order incentives through different participating retailers that varied between region. The VR Missions set and bonus campaigns were made available during the months following the game's release. All the downloadable content has since been made available for general users on PlayStation Network and Xbox Live and are included as standard features in the Windows version of the game.

Body types

Body Japan North America Europe Description
Cyborg Ninja Konamistyle[97] GameStop Included with the game Dresses Raiden like Gray Fox from the original Metal Gear Solid. Includes a bonus main weapon called the Fox Blade.
MGS4 Raiden Amazon Standard DLC Standard DLC Dresses Raiden with his original body from Guns of the Patriots.
White Armor Konamistyle, L-Paca Best Buy Zavvi A white version of Raiden's Custom Body which allows him to carry more health and energy items.
Inferno Armor Tsutaya Amazon[109] Game A crimson version of Raiden's Custom Body which allows him to carry more thrown explosives.
Commando Armor Geo Corporation N/A Amazon[110] An olive drab version of Raiden's Custom Body which allows him to carry more rocket launchers.

Campaigns

Title Release date Description
VR Missions April 2, 2013[111][112] A set of 30 additional VR Missions for Raiden. In Japan, this expansion pack includes a new weapon called the Hebidamashi (蛇魂), a wooden sword which talks with Solid Snake's voice (as portrayed by Akio Otsuka). The Hebidamashi was not available in the English editions of the game.
Jetstream April 9, 2013[113] A campaign starring Raiden's rival Samuel Rodrigues, which depicts how he joined Desperado Enforcement. Includes five bonus VR Missions for Sam.
Bladewolf May 9, 2013 A campaign starring the robotic canine LQ-84i, which depicts its involvement with Desperado Enforcement prior to its first encounter with Raiden. The campaign features an original antagonist named Khamsin, a fifth member of Desperado Enforcement not seen in the main story. Includes five bonus VR Missions for the LQ-84i.

Reception

Producer Atsushi Inaba took to his Twitter feed to address fans' concerns over the project. He acknowledged the mixed reaction to the unveiling of Rising, but hoped players would spot "a glimpse of the future" in the trailer. Inaba promised its "love and respect will shine through." The negative reactions came from fans noticing the genre switching to a hack and slash game.[129] Inaba expressed his dismay at the fans' comparison of Metal Gear Rising with Ninja Gaiden 3, having criticized the latter game.[130] During Games Convention 2012, Kojima Productions noted the demos were well received by fans due to the number of attendees that wanted to play it. They added that feedback for the demo was positive.[131] In September 2012, Metal Gear Rising: Revengeance was one of the winners from Computer Entertainment Supplier's Association's Japan Game Awards.[132]

Metal Gear Rising: Revengeance received "generally favorable" reviews, according to review aggregator Metacritic.[114][115][116] Famitsu scored the game a near-perfect 39 out of 40. Play and GamesTM also shared positive impressions, with the latter calling Metal Gear Rising "almost certainly the best Metal Gear game released this generation."[120]

Eurogamer writer Rich Stanton was pleased with the creation of the Metal Gear spin-off expanding the franchise. It was noted that the game was close to receiving a perfect 10 were it not for camera issues.[119] Other sites noted similar issues during their reviews, due to the fact it could not keep up with the fast action sequences.[122][124] The game's action was praised by several publications, stating it would be appealing for casual players and Metal Gear fans.[122][124] Bob Mackey enjoyed the game but felt that the game still had the mark of a "rescued product": "Revengeance isn't Platinum at the top of their game; it's the studio making the best of a bad situation -- even so, a troubled Platinum production still has plenty to offer."[117] Some focused on the cutting system which allowed players to cut through not only enemies but also the environment,[123] while IGN's Mitch Dyer commented on how the number of subweapons improved the game's variety despite a lack of flow when changing them.[124] Boss fights have also been referred as one of the game's strongest points due to their use of cutscenes and music.[118][122]

On the other hand, Joe Juba from Game Informer was less favourable, stating that the combat was the only real highlight of the game, reserved about the superficiality of even the combat element itself, commenting "[the combat] is entertaining, but 'style over substance' is the defining theme."[121] He found that the game's shortcomings made it less interesting than previous Metal Gear games and Bayonetta, also developed by PlatinumGames.[121] Computer and Video Games' Matt Gilman agreed with Juba, adding that the game's cons, while annoying, could have been easily fixed, citing the lack of a defense action rather than parrying.[118] Videogamer.com praised the game's opening level while criticizing the camera system: "scenery has an annoying habit of getting in the way: one encounter in a tiny room saw me fighting with an obstacle obscuring both Raiden and his opponents with no way of manoeuvring the camera into a better position."[126]The campaign has also been criticized for a short running time, though Miguel Concepción from The Escapist cited the multiple challenging difficulties as a way to encourage the players to play through the game more than once.[128]

The plot was found to be on par with other games in the franchise.[124] Raiden's role and development were found to be appealing, with GameSpot's Peter Brown praising his violent attitude that made him an outstanding anti-hero,[122] whereas GameTrailers noted how Raiden contrasted his Metal Gear Solid 2: Sons of Liberty persona that had been criticized back in 2001.[123] IGN wrote that fans of Metal Gear Solid 4 would enjoy the game more because Raiden can replicate his moves from that game's cutscenes in gameplay.[124] Eurogamer deemed Revengeance a major change in Raiden's characterization, referring to him as "the ultimate cyborg and also the ultimate killer" based on his darker persona that is explored in combat.[119] Critics praised the design of the game's bosses, while Samuel was noted to have a good rivalry with Raiden that helped develop the latter.[118][122] Despite being a spin-off and lacking the series' protagonist Solid Snake, Concepción found the setting post-Guns of the Patriots to contain several classic Metal Gear elements that old players would find familiar.[128] However, Game Informer criticized the new characters as "uninteresting and poorly developed".[121]

Inaba noted on his Twitter account that several Western gamers believed the game was too short based on a results screen that showed a clear time of five-and-a-half hours. He clarified that the screen did not count cutscenes or failed attempts to beat the game, only taking in account when players pass the stages. This system had been used by PlatinumGames since Bayonetta in order to evaluate players. As a result, Inaba felt disappointed by people's attempts to criticize the game based on a single screen.[133]

Sales

PlatinumGames' president Tatsuya Minami stated that he expected good sales from the game due to strong marketing and being part of the Metal Gear series.[134] Shortly after its release, Hideo Kojima mentioned having been pleased due to Metal Gear Rising: Revengeance selling well around the world, but did not share numbers.[135] During its first week, the game topped Japan's Media Create and Enterbrain Japan charts list, selling 308,681 units according to the former and 335,791 units according to the latter.[136][137] Among the Famitsu 2013 Top 100, a listing of the top 100 Japanese retail software sales for the year of 2013 from data collected by Famitsu's parent company Enterbrain, the PS3 version of Metal Gear Rising: Revengeance ranked 11th with 470,597 physical retail sales within Japan.[138]

The game received a Gold Prize from the 2013 PlayStation Awards, for the PS3 version selling more than 500,000 units in Asia.[139] During its debut in the United Kingdom, it was the second-best-selling game following Crysis 3.[140] In April 2018, Steam Spy estimated that the PC version sold approximately 722,000 units on Steam.[141] As of July 2024, Steam Spy estimates the game sold more than 2 million units on Steam.[142]

Legacy

Hideo Kojima mentioned in January 2012 that depending on the game's popularity, the staff would make a franchise based on it.[143] He has viewed the relationship between Kojima Productions and PlatinumGames as very positive and suggested that a sequel to Metal Gear Rising may be possible in the near future. However, Kojima would only approve of a sequel if PlatinumGames were to develop it, stating that "no one else could [do] it".[144][145] Following the game's release, Kojima was impressed with PlatinumGames' work in the game, stating the franchise had a "lot of hugely, insanely critical fans" who would harshly scrutinize issues. As the original project was a prequel to Metal Gear Solid 4: Guns of the Patriots, Kojima would like the concept to be revisited, although he thought that PlatinumGames would have problems with it as a result of being an "interquel." As a result, he was unable to confirm if such a story could be developed in the future.[135]

On February 22, 2013, Hideo Kojima told SPOnG that he would like to make a sequel of Metal Gear Rising, stating that if it does happen, he would like PlatinumGames to develop it. Kojima also stated that he would like the sequel to star Gray Fox and have him battle "nano machine-powered zombies." He also stated that he offered to write the story himself, but PlatinumGames did not seem interested.[146] Etsu Tamari, chief story writer for both Metal Gear Rising and the original Metal Gear Solid: Rising, has expressed interest in reusing the original idea for a potential sequel.[147]

In August 2013, Konami posted a survey for Metal Gear Rising on their official site asking fans if they want a sequel and what they would like to see in it.[148] On January 31, 2015, a trailer for upcoming PS4 games at the 2015 Taipei Game Show teased a brief image of the number 2 in a similar font design to that of Revengeance. However, Kojima Productions later made statements that the "2" was unrelated to the Metal Gear franchise.[149][150][151]

Writer Etsu Tamari expressed joy in the final product and expected that in the future, the team could make another game focused on Raiden.[152] Quinton Flynn stated he was pleased with Raiden's role in Revengeance and stated he would have liked a new sequel with him as the lead. However, the dispute between Konami and Kojima Productions had left him worried as to the sequel's future.[153]

Several video game publications, as well as Armstrong's voice actor Alastair Duncan himself, have praised the game's prediction of the resurgence of right-wing populism in the United States, comparing Senator Armstrong to United States President Donald Trump. Similarly to Trump, Armstrong uses reactionary and anti-establishment rhetoric to win over the American public, as well as the exact slogan "Make America Great Again" (which had also been used by Ronald Reagan)—the game released years before Trump's 2016 Presidential campaign.[154][155][156][157]

The narrative, characters, and soundtrack were noted to contribute to the game's resurgence in popularity as a result of internet memes, including the handling of politics and characters reacting in comical fashion to set pieces and dialogue, the most prominent example being with main antagonist Senator Armstrong, as well as Jetstream Sam. As a result of this resurgence in popularity, concurrent players for the game are believed to have gone up by 1000% within a month in 2022.[158][159]

Notes

  1. ^ Kojima Productions assisted on development. Ported to OS X by Transgaming. Ported to Nvidia Shield by Nvidia Lightspeed Studios.
  2. ^ Japanese: メタルギア ライジング リベンジェンス, Hepburn: Metaru Gia Raijingu Ribenjensu

References

  1. ^ a b c d "Metal Gear Rising: Revengeance". Play (217). Imagine Publishing: 32–33. April 2012.
  2. ^ a b c McGarvey, Sterling (June 4, 2012). "E3 2012: Action Controls Walkthrough". GameTrailers. Archived from the original on June 7, 2012. Retrieved February 20, 2012.
  3. ^ "Platinum Games Talks Metal Gear Rising: Revengeance". PlayStation Blog. September 28, 2012. Archived from the original on November 24, 2012. Retrieved November 14, 2012.
  4. ^ Ishaan (June 2, 2012). "Konami And PlatinumGames Talk Metal Gear Rising: Revengeance". Siliconera. Archived from the original on June 7, 2012. Retrieved June 3, 2012.
  5. ^ a b c d Gifford, Kevin (June 16, 2010). "E3 2010: Taking a Scalpel to Metal Gear Solid Rising". 1UP.com. Archived from the original on October 13, 2012. Retrieved June 16, 2010.
  6. ^ a b c Antista, Chris (June 14, 2010). "E3 2010: Metal Gear Rising – our first look". GamesRadar. Future plc. Archived from the original on October 8, 2012. Retrieved June 14, 2010.
  7. ^ a b Kris (June 6, 2012). "Metal Gear Rising: Revengeance Hands-On – Stay Energized!". Siliconera. Archived from the original on June 10, 2012. Retrieved June 6, 2012.
  8. ^ "Metal Gear Rising: Revengeance – Ripper Mode Trailer". GameSpot. February 19, 2013. Archived from the original on April 26, 2013. Retrieved February 25, 2013.
  9. ^ a b c d Totilo, Stephen (June 16, 2010). "Konami E3 Liveblog Is Right Here, Hopefully With Lightning And Whips". Kotaku. Archived from the original on June 19, 2010. Retrieved June 16, 2010.
  10. ^ Kris (June 5, 2012). "Score High Ranks In Metal Gear Rising To Buy Upgrades For Raiden". Siliconera. Archived from the original on May 29, 2013. Retrieved June 6, 2012.
  11. ^ a b Sullivan, Lucas (September 20, 2012). "Metal Gear Rising: Revengeance TGS preview – Man's best chainsaw-tailed friend". GamesRadar. Archived from the original on October 27, 2020. Retrieved September 23, 2012.
  12. ^ Sullivan, Lucas (December 7, 2012). "We Played A Ton Of Metal Gear Rising: Revengeance". Siliconera. Archived from the original on January 22, 2013. Retrieved December 11, 2012.
  13. ^ Wirtanen, Josh (November 9, 2012). "Metal Gear Rising: Revengeance Preview". Cheat Code Central. Archived from the original on November 9, 2012. Retrieved November 9, 2012.
  14. ^ a b Gapper, Michael (November 4, 2012). "Metal Gear Rising preview: Extended hands-on reveals killer MGS game (Page 3)". Computer and Video Games. Archived from the original on May 8, 2013. Retrieved March 7, 2013.
  15. ^ outsidexbox (February 26, 2013). "Hideo Kojima Metal Gear Rising Revengeance Interview - Raiden, Open World and Assassin's Creed". Archived from the original on December 20, 2021. Retrieved March 30, 2018 – via YouTube.
  16. ^ Gapper, Michael (November 4, 2012). "Metal Gear Rising preview: Extended hands-on reveals killer MGS game". Computer and Video Games. Archived from the original on April 29, 2013. Retrieved March 7, 2013.
  17. ^ a b c "E3 2012: Platinum details Metal Gear Rising: Revengeance". Edge. June 1, 2012. Archived from the original on June 4, 2012. Retrieved June 4, 2012.
  18. ^ "Metal Gear Rising Revengeance Preview Cutting Edge; page 3". Computer and Video Games. December 7, 2012. Archived from the original on May 11, 2013. Retrieved January 1, 2013.
  19. ^ Gapper, Michael (November 4, 2012). "Metal Gear Rising preview: Extended hands-on reveals killer MGS game (Page 3)". Computer and Video Games. Archived from the original on May 8, 2013. Retrieved March 7, 2013.
  20. ^ Willoughby, Shane (September 23, 2012). "Metal Gear Rising takes place in 2018. Sunny's return confirmed". The GamingLiberty. Archived from the original on August 24, 2014. Retrieved October 3, 2012.
  21. ^ a b c "Official E3 Preview of Metal Gear Rising: Revengeance". G4TV. June 4, 2012. Archived from the original on March 10, 2013. Retrieved August 29, 2012.
  22. ^ Hurley, Leon (November 22, 2012). "Metal Gear Rising main cyborgs explained – alliances, weapons and abilities". PlayStation Unofficial Magazine. p. 4. Archived from the original on February 4, 2013. Retrieved November 22, 2012.
  23. ^ Hurley, Leon (November 22, 2012). "Metal Gear Rising main cyborgs explained – alliances, weapons and abilities". PlayStation Official Magazine. p. 5. Archived from the original on February 4, 2013. Retrieved November 22, 2012.
  24. ^ Hurley, Leon (November 22, 2012). "Metal Gear Rising main cyborgs explained – alliances, weapons and abilities". PlayStation Official Magazine. p. 6. Archived from the original on February 4, 2013. Retrieved November 22, 2012.
  25. ^ Hillier, Brenna (May 10, 2012). "Metal Gear Rising: Revengeance teaser gets political". VG247. Archived from the original on June 2, 2013. Retrieved March 9, 2013.
  26. ^ Kojima Productions. Zone of the Enders HD. Konami. In the weeks after the attack, Raiden learns that Desperado is leading a military coup in the nation of Abkhazia. Equipped with a powerful new cyborg body, Raiden heads to Abkhazia's capital, Sukhumi, on a mission to halt the coup and settle the score with Desperado once and for all.
  27. ^ PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance (in English and Russian). Konami. Level/area: File R-01: Coup d'État. Dolzaev: [enraged by Mistral's death; to Raiden] You! You killed her! Yob troyu mat! Murderer! / Raiden: That's rich, coming from you. It's over, Dolzaev. Surrender. / Dolzaev: [laughs] Ah ty tupoi sukin syn. / Raiden: Translation? / Dolzaev: Why would I surrender? We are exactly where I want. […] Built with Russia money, to make Russia money. It is no prison for Abkhaz[ia] — it is their prison! […] But now, they will be free! […] / Raiden: Damn… Crazy son of a bitch… / Boris (codec): Raiden?! Raiden, what happened?! / Raiden: Bastard blew himself up…
  28. ^ PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-02: Research Facility. Kevin: Your mission's to investigate the Desperado-affiliated research facility somewhere in that area. According to the intel from our client, the lab's been dumping illegal waste into those sewers. FYI, they're also involved with the cartels in human trafficking. Allegedly, anyway. / Raiden: This just keeps getting better and better. / Kevin: Tell me about it. We need you to infiltrate the lab and find out everything you can. Of course, you'll have to find it first. We still don't know the exact location.
  29. ^ PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-02: Research Facility. Raiden: ¿Estás bien? / George: Wah yuh say? (What'd you say?) / Raiden: Oh. / George: Mi a (I'm) Guyanese. From Guyana. You speak English? / Raiden: Uh, yeah. I'm from America. Call me Raiden. / George: M[y] name['s] George. Like "Georgetown". … And jus[t] like all [those] America[n] president[s].
  30. ^ PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-02: [_]. Boris: Is it over? / Raiden: For now, yeah. But that room… Those were cyborg brain casings. / Boris: Da. We saw. / Raiden: George said they were harvesting organs from kids. / Boris: Yes. This must be why they are trafficking children. Perhaps other organs are being sold elsewhere, but they are definitely taking the brains. / Raiden: Jesus… Are they making these kids into cyborgs? / Kevin: Wait—the cyborgs you've been fighting… Did they seem like they might be kids? You said earlier that child soldiers have a telltale approach to combat… / Raiden: Yeah. But I didn't see it here. Those weren't kids.
  31. ^ PlatinumGames (February 26, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-04: [_]. Sundowner: Then send us what you do have. We've already commenced VR training. / Researcher: The Sears Program? / Sundowner: Yup, same one ol' Georgy-boy used on the kids in Liberia. Of course it's wired straight to the brain now. Feels as real as anything else.
  32. ^ "Exclusive Metal Gear Rising: Revengeance Trailer". GameSpot UK. January 14, 2013. Archived from the original on January 16, 2013. Retrieved January 14, 2013.
  33. ^ PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-04: [_]. Raiden: Whatever can rival 9-11 cannot be good. [...] The president. He's on his way to Pakistan. If something happens to him there... / Kevin: Oh, shit. / Boris: The War on Terror, part two.
  34. ^ PlatinumGames (February 19, 2013). Metal Gear Rising: Revengeance. Konami. Level/area: File R-07: Assassination Attempt. Armstrong: I do need capital. And votes. Wanna know why? I have a dream! That one day every person in this nation will control their own destiny. [...] The weak will be purged, and the strongest will thrive - free to live as they see fit. They'll make America great again!
  35. ^ Hill, Jeremy (February 25, 2013). "How to beat Metal Gear Rising: Revengeance's annoying final boss". Technology Tell. Archived from the original on March 1, 2013. Retrieved March 9, 2013.
  36. ^ "Birth and Evolution – Metal Gear Rising: Revengeance Video (PlayStation 3)". GameSpot. Archived from the original on February 19, 2012. Retrieved February 20, 2012.
  37. ^ a b Gantayat, Anoop (June 16, 2010). "Team Metal Gear Solid Rising Interviewed". andriasang.com. Archived from the original on August 15, 2011. Retrieved June 16, 2010.
  38. ^ "Kojima Productions GDC 09: Keynote Pt. 8". GameTrailers. Archived from the original on June 18, 2009. Retrieved June 13, 2009.
  39. ^ a b Totilo, Stephen (June 17, 2010). "Metal Gear Solid Rising Bridges Three Games, Explains Raiden's Makeover". Kotaku. Archived from the original on June 19, 2010. Retrieved June 17, 2010.
  40. ^ Hinkle, David (June 15, 2009). "Kojima calls Rising a 'different kind of action' game". Joystick. Archived from the original on June 16, 2009. Retrieved June 15, 2009.
  41. ^ DeVries, Jack (June 3, 2009). "E3 2009: Metal Gear Rising Coming to PS3, PC". IGN. Archived from the original on June 11, 2009. Retrieved June 4, 2009.
  42. ^ "KP Report 094". Kojima Productions Report 094. Archived from the original on June 18, 2009. Retrieved June 13, 2009.
  43. ^ Barratt, Charlie (June 10, 2010). "The Metal Gear Solid: Rising box art they don't want you to see!". Future US. GamesRadar. Archived from the original on June 15, 2011. Retrieved June 14, 2010.
  44. ^ Gifford, Kevin (June 16, 2010). "Metal Gear Rising May Face Censorship Issues in Japan". 1UP.com. Archived from the original on July 17, 2012. Retrieved June 16, 2010.
  45. ^ a b Yin-Poole, Wesley (September 13, 2010). "Metal Gear Solid: Rising Interview". Eurogamer.net. Archived from the original on September 17, 2010. Retrieved September 14, 2010.
  46. ^ "Metal Gear Solid Rising in 3D Watch TGS Trailer Mauler". Ripten. September 15, 2010. Archived from the original on October 2, 2011. Retrieved December 15, 2011.
  47. ^ "『メタルギア』シリーズのアートディレクターを務める新川洋司氏の原画展が開催" [An exhibition of original drawings by Yoji Shinkawa, art director of the "Metal Gear" series]. Famitsu (in Japanese). Famitsu. January 15, 2011. Archived from the original on January 18, 2011. Retrieved December 15, 2011.
  48. ^ Gantayat, Anoop (November 17, 2011). "Metal Gear Solid Rising Producer Change Confirmed". andriasang.com. Archived from the original on November 19, 2011. Retrieved November 17, 2011.
  49. ^ "Kojima: "Metal Gear Solid Mising Moving Forward Different from MG"". CVG. Archived from the original on December 27, 2011. Retrieved December 15, 2011.
  50. ^ "Kojima: "Rising Players Must Put Love of Snake Stealth to One Side"". CVG. Archived from the original on December 28, 2011. Retrieved December 15, 2011.
  51. ^ "Westerners Almost Made Metal Gear Rising". Kotaku. December 14, 2011. Archived from the original on January 8, 2012. Retrieved December 15, 2011.
  52. ^ Maxwell, Ben (November 22, 2012). "Metal Gear Rising Revengeance: Platinum and Kojima Productions give Raiden his chance to shine". Edge. Archived from the original on November 23, 2012. Retrieved November 25, 2012.
  53. ^ "The Next Metal Gear is Brought to you by Bayonetta's developers". Kotaku. December 10, 2011. Archived from the original on January 7, 2012. Retrieved December 15, 2011.
  54. ^ "Metal Gear Rising Was Killed Off". Kotaku. December 12, 2011. Archived from the original on December 14, 2011. Retrieved December 15, 2011.
  55. ^ a b Brown, Nathan (August 29, 2012). "Metal Gear Rising: KojiPro and Platinum 'clash all the time'". Edge. Archived from the original on August 31, 2012. Retrieved August 30, 2012.
  56. ^ a b "Metal Gear Rising Goes Playable at E3". Andriasang. January 18, 2012. Archived from the original on April 19, 2012. Retrieved April 14, 2012.
  57. ^ Mejia, Ozzie (December 11, 2012). "How stealth came back into Metal Gear Rising: Revengeance". Shacknews. Archived from the original on July 20, 2016. Retrieved December 11, 2012.
  58. ^ "The Kojima Productions Report 166". Konami. Archived from the original on August 25, 2012. Retrieved September 5, 2012.
  59. ^ "Staying true to Metal Gear". PlatinumGames. December 27, 2012. Archived from the original on December 31, 2012. Retrieved December 27, 2012.
  60. ^ "【TGS 2012】ゲストに雷電役の堀内賢雄さんを迎え、「斬る」気持ち良さから雷電の心の葛藤など、制作秘話も語られた「メタルギア ライジング リベンジェンス」ステージレポ". Gamer (in Japanese). Archived from the original on January 8, 2021. Retrieved April 5, 2020.
  61. ^ "Metal Gear Voice Actors Kept in the Dark on Risings Development". The Escapist Magazine. May 23, 2011. Archived from the original on March 14, 2012. Retrieved April 8, 2012.
  62. ^ "Where Does The Title "Metal Gear Rising: Revengeance" Come From?". Siliconera. September 2012. Archived from the original on September 5, 2012. Retrieved September 6, 2012.
  63. ^ "Metal Gear Rising was cancelled". Computer and Video Games. Archived from the original on April 14, 2012. Retrieved April 8, 2012.
  64. ^ Yin-Poole, Wesley (December 12, 2011). "Kojima explains Metal Gear Rising's switch to Platinum". Eurogamer. Archived from the original on March 9, 2012. Retrieved April 8, 2012.
  65. ^ Aiton, Ewan (December 13, 2011). "Senior staff named for Metal Gear Rising: Revengeance". Play. Archived from the original on January 15, 2012. Retrieved April 13, 2011.
  66. ^ Gantayat, Anoop (August 28, 2012). "New Metal Gear Rising Revengeance Character to be Announced at Tokyo Game Show". Andriasang. Archived from the original on September 1, 2012. Retrieved August 28, 2012.
  67. ^ Gantayat, Anoop (August 28, 2012). "Metal Gear Rising: Japanese Language Trailer". Andriasang. Archived from the original on August 30, 2012. Retrieved August 28, 2012.
  68. ^ "Platinum: PS3 The Main Platform For Metal Gear: Rising". GamingUnion.net. December 16, 2011. Archived from the original on January 9, 2012. Retrieved December 16, 2011.
  69. ^ "Hideo Kojima Checks Metal Gear Rising's Demo". Andriasang. May 15, 2012. Archived from the original on May 18, 2012. Retrieved May 15, 2012.
  70. ^ Parish, Jeremy (April 26, 2012). "Metal Gear Rising Reveals 101 Uses for Weird PR Mailings". 1UP.com. Archived from the original on May 2, 2012. Retrieved May 14, 2012.
  71. ^ Cork, Jeff (April 26, 2012). "Raiden's Arm Is Now In Our Office". Game Informer. Archived from the original on May 2, 2012. Retrieved May 14, 2012.
  72. ^ "Raiden's Eye Is The Source Of A New Metal Gear Rising: Revengeance Tease". Siliconera. May 4, 2012. Archived from the original on May 8, 2012. Retrieved May 14, 2012.
  73. ^ "The Kojima Productions Report 160". Konami. Archived from the original on August 25, 2012. Retrieved May 14, 2012.
  74. ^ "堀内賢雄さんが登場! 数々の制作秘話が明かされた『メタルギア ライジング リベンジェンス』ステージ". Dengeki Online (in Japanese). Archived from the original on February 5, 2019. Retrieved April 4, 2020.
  75. ^ "雷電現る! 堀内賢雄さんをゲストに迎えた『メタルギア ライジング リベンジェンス』ステージ【TGS2012】". Famitsu (in Japanese). Archived from the original on January 15, 2021. Retrieved April 4, 2020.
  76. ^ "QUINTON FLYNN (RAIDEN): THE KOJIMA – KONAMI SPLIT IS UNFORTUNATE, BUT THE METAL GEAR SERIES SHOULD CONTINUE REGARDLESS". Metal Gear Informer. May 30, 2015. Archived from the original on September 21, 2020. Retrieved April 8, 2020.
  77. ^ "The Codec - Quinton Flynn Interview: Raiden, MGSV, Konami Conflict, MGR2, KH3, & More Discussed!". YongYea. Retrieved July 9, 2024 – via Youtube.
  78. ^ Maleficent Rea, Jasmine (February 23, 2013). "The peculiar origin of Metal Gear Rising: Revengeance's heavy-metal sound (interview)". VentureBeat. Archived from the original on May 29, 2016. Retrieved May 26, 2016.
  79. ^ Dyer, Mitcher (February 12, 2013). "Behind the Scenes at Platinum Games". IGN. Archived from the original on February 16, 2013. Retrieved February 18, 2013.
  80. ^ "Metal Gear Rising: Revengeance (2013)". JamieChristopherson Composer. Archived from the original on January 31, 2015. Retrieved February 11, 2013.
  81. ^ a b Hilliard, Kyle (September 29, 2012). "Metal Gear Rising: Revengeance Collector's Edition Includes Plasma Sword Lamp With Real Plasma". Game Informer. Archived from the original on October 1, 2012. Retrieved September 29, 2012.
  82. ^ "Metal Gear Rising Revengeance Vocal Tracks" (in Japanese). Konami Style. Archived from the original on January 26, 2013. Retrieved February 24, 2013.
  83. ^ "Metal Gear Rising: Revengeance scheduled for early 2013". GameSpot. May 31, 2012. Archived from the original on June 3, 2012. Retrieved June 2, 2012.
  84. ^ Hilliard, Kyle (September 28, 2012). "Zone Of The Enders HD Getting A Limited Edition". Game Informer. Archived from the original on October 1, 2012. Retrieved September 30, 2012.
  85. ^ Hussain, Tamoor (December 5, 2012). "Metal Gear Rising demo hits PSN next week". Computer and Video Games. Archived from the original on December 6, 2012. Retrieved December 5, 2012.
  86. ^ Ridgeley, Sean (December 13, 2012). "Metal Gear Rising: Revengeance Japan demo is first to be region locked". Archived from the original on July 31, 2013. Retrieved December 13, 2012.
  87. ^ Nunneley, Stephany (January 22, 2013). "Metal Gear Rising: Revengeance demo now available on Xbox Live". VG247. Archived from the original on January 25, 2013. Retrieved January 22, 2013.
  88. ^ Niccolini, Elia "Rain" (January 24, 2013). "Metal Gear Rising Revengeance – demo provata". EIR Games. Archived from the original on May 11, 2015. Retrieved July 20, 2013.
  89. ^ a b Ransom, Ko (September 12, 2012). "Metal Gear Rising: Revengeance for Xbox 360 Cancelled in Japan". Anime News Network. Archived from the original on September 14, 2012. Retrieved September 15, 2012.
  90. ^ Makuch, Eddie (August 15, 2012). "Metal Gear Rising: Revengeance due Feb. 21 in Europe". GameSpot. Retrieved August 15, 2012.
  91. ^ "MAU Shippin' Out February 25 – March 1: Metal Gear Rising: Revengeance". GameSpot. February 24, 2013. Archived from the original on February 26, 2013. Retrieved February 25, 2013.
  92. ^ "Metal Gear Rising: Revengeance reannounced, platforms confirmed, more details". Gamingeverything. December 12, 2011. Archived from the original on April 21, 2012. Retrieved March 2, 2012.
  93. ^ Yin-Poole, Wesley (August 20, 2012). "Konami to consider PC version of Metal Gear Rising Revengeance after launch of console version". Eurogamer. Archived from the original on October 19, 2012. Retrieved October 15, 2012.
  94. ^ Kubba, Sinan (May 17, 2013). "Metal Gear Rising: Revengeance confirmed for PC". Jostiq. Archived from the original on August 7, 2013. Retrieved May 17, 2013.
  95. ^ Yin-Poole, Wesley (December 19, 2013). "Metal Gear Rising: Revengeance PC release date confirmed". Eurogamer. Gamer Network. Archived from the original on November 12, 2020. Retrieved December 19, 2013.
  96. ^ "PlayStation Plus in November: Metal Gear Rising, Remember Me, more". PlayStation.Blog.Europe. October 11, 2013. Archived from the original on April 19, 2019. Retrieved April 19, 2019.
  97. ^ a b "Metal Gear Rising Premium Package In Japan Comes With Raiden Figurine". Siliconera. October 25, 2012. Archived from the original on October 29, 2012. Retrieved October 25, 2012.
  98. ^ "METAL GEAR RISING: Revengeance - Ultimate Edition Game (PS3™ - PlayStation®)". US PlayStation. Archived from the original on July 17, 2013. Retrieved July 10, 2013.
  99. ^ "Metal Gear Rising Special Edition hitting Japan in December". Gematsu. October 20, 2013. Archived from the original on October 22, 2013. Retrieved October 20, 2013.
  100. ^ "METAL GEAR RISING: REVENGEANCE". Steam. Valve. Archived from the original on May 27, 2020. Retrieved January 10, 2014.
  101. ^ Grayson, Nathan (January 10, 2014). "Wuh-Oh: Metal Gear Rising Unplayable Offline". Rock, Paper, Shotgun. Archived from the original on January 11, 2014. Retrieved January 10, 2014.
  102. ^ a b Procter, Lewie (January 5, 2014). "Konami's Consumer Hostile Region Locking Is A Bad Thing". SavyGamer. Archived from the original on January 9, 2014. Retrieved January 10, 2014.
  103. ^ Procter, Lewie (January 7, 2014). "Revengeance Now Available To Buy On Steam In Ireland". SavyGamer. Archived from the original on January 9, 2014. Retrieved January 10, 2014.
  104. ^ Priestman, Chris (March 4, 2015). "Crysis 3, Metal Gear Rising, Resident Evil 5 are heading to Android thanks to Nvidia Shield". Pocket Gamer. Archived from the original on July 21, 2015. Retrieved August 18, 2016.
  105. ^ Leadbetter, Richard (January 12, 2016). "Performance Analysis: Metal Gear Rising: Revengeance on Android". Eurogamer. Archived from the original on May 19, 2016. Retrieved May 31, 2016.
  106. ^ Lanier, Liz (June 25, 2018). "'Metal Gear Rising: Revengeance' Unplayable on Mac Due to DRM Limits". Variety. Archived from the original on July 11, 2018. Retrieved August 3, 2018.
  107. ^ Smith, Graham (July 6, 2024). "Metal Gear Rising: Revengeance is now available from GOG". Rock, Paper, Shotgun. Retrieved July 7, 2024.
  108. ^ Matulef, Jeffrey (June 19, 2012). "Metal Gear Rising: Revengeance to feature a new playable character as DLC". Eurogamer. Archived from the original on June 22, 2012. Retrieved June 19, 2012.
  109. ^ "Metal Gear Rising Revengeance". Amazon. Archived from the original on December 1, 2021. Retrieved December 16, 2012.
  110. ^ "KONAMI details METAL GEAR RISING Limited Edition and Pre-Order Bonuses". Konami. Archived from the original on November 4, 2012. Retrieved December 16, 2012.
  111. ^ "Metal Gear Rising: Revengeance getting exclusive DLC VR Missions on PS3". GameZone. February 4, 2012. Archived from the original on February 27, 2013. Retrieved February 15, 2013.
  112. ^ "'Metal Gear Rising' DLC 'adds Solid Snake'". Digital Spy. February 27, 2013. Archived from the original on July 3, 2022. Retrieved July 3, 2022.
  113. ^ "「メタルギア ライジング リベンジェンス」,DLC第1弾の配信は4月上旬。30種類のVRミッションと"ソリッド・スネーク"の声を発する不思議な木刀を収録" (in Japanese). 4Gamer. Archived from the original on February 15, 2013. Retrieved February 4, 2013.
  114. ^ a b "Metal Gear Rising: Revengeance for PC Reviews". Metacritic. Archived from the original on August 26, 2015. Retrieved January 15, 2014.
  115. ^ a b "Metal Gear Rising: Revengeance for Xbox 360 Reviews". Metacritic. Archived from the original on September 8, 2015. Retrieved February 19, 2013.
  116. ^ a b "Metal Gear Rising: Revengeance for PlayStation 3 Reviews". Metacritic. Archived from the original on November 3, 2013. Retrieved February 19, 2013.
  117. ^ a b Mackey, Bob (February 18, 2013). "Metal Gear Rising Revengeance Review: Get to the Chopper". 1UP. Archived from the original on November 18, 2021. Retrieved September 8, 2022.
  118. ^ a b c d Gilman, Matt (February 19, 2013). "Metal Gear Rising review: Slick, epic, insane – but not Platinum standard". Computer and Video Games. Archived from the original on February 22, 2013. Retrieved February 21, 2013.
  119. ^ a b c "Metal Gear Rising: Revengeance review". Eurogamer. February 19, 2013. Archived from the original on February 19, 2013. Retrieved February 20, 2013.
  120. ^ a b c d Ivan, Tom (February 13, 2012). "Metal Gear Rising: Early review scores go public". Computer and Video Games. Archived from the original on February 15, 2013. Retrieved February 13, 2012.
  121. ^ a b c d Juba, Joe (February 19, 2013). "Metal Gear Rising: Revengeance review". GameInformer. Archived from the original on July 10, 2017. Retrieved February 19, 2013.
  122. ^ a b c d e f Brown, Peter (February 19, 2013). "Metal Gear Rising: Revengeance review". GameSpot. Archived from the original on February 20, 2013. Retrieved February 19, 2013.
  123. ^ a b c "Metal Gear Rising: Revengeance review". GameTrailers. February 19, 2013. Archived from the original on February 22, 2013. Retrieved February 19, 2013.
  124. ^ a b c d e f Dyer, Mitch (February 18, 2013). "Metal Gear Rising: Revengeance review". IGN. Archived from the original on February 21, 2013. Retrieved February 19, 2013.
  125. ^ McWhertor, Michael. "Metal Gear Rising: Revengeance review: blood and thunder review". Polygon. Archived from the original on April 21, 2015. Retrieved September 1, 2015.
  126. ^ a b Schilling, Chris (February 18, 2013). "Metal Gear Rising: Revengeance Review". Videogamer.com. Archived from the original on March 5, 2021. Retrieved October 15, 2023.
  127. ^ Dengeki PlayStation, vol. 536
  128. ^ a b c Concepción, Miguel (February 19, 2013). "Metal Gear Rising: Revengeance Review – Outside the Box". The Escapist. Archived from the original on December 8, 2013. Retrieved February 21, 2013.
  129. ^ "Platinum Acknowledges Mixed Reaction to Metal Gear Rising Reveal". Eurogamer. December 13, 2011. Archived from the original on January 7, 2012. Retrieved December 15, 2011.
  130. ^ Haas, Pete (June 3, 2012). "Metal Gear Rising Producer: Ninja Gaiden 3 Was Sh*tty". Cinema Blend. Archived from the original on June 7, 2012. Retrieved October 26, 2012.
  131. ^ "The Kojima Productions Report 167". Konami. Archived from the original on August 25, 2012. Retrieved September 5, 2012.
  132. ^ Romano, Sal (September 23, 2012). "Japan Game Awards Future Division winners announced". Gematsu. Archived from the original on September 25, 2012. Retrieved September 23, 2012.
  133. ^ Tim, Geoffrey (March 1, 2013). "Metal Gear Rising "Longer than you think"". Lazy Gamer. Retrieved February 13, 2012.
  134. ^ "Why PlatinumGames' President Left His Job At Capcom". Siliconera. April 16, 2013. Archived from the original on April 19, 2013. Retrieved April 17, 2013.
  135. ^ a b ""!" – The Hideo Kojima Interview". VG247. February 25, 2013. Archived from the original on February 26, 2013. Retrieved February 26, 2013.
  136. ^ Romano, Sal (February 27, 2013). "Media Create Sales: 2/18/13 – 2/24/13". Gematsu. Archived from the original on March 1, 2013. Retrieved February 27, 2013.
  137. ^ "M【ゲームソフト販売本数ランキング TOP30】集計期間:2013年02月18日〜2013年02月24日" (in Japanese). Famitsu. February 27, 2013. Archived from the original on March 1, 2013. Retrieved February 27, 2013.
  138. ^ Brian (July 28, 2013). "Famitsu: Top 100 best-selling games of 2013 thus far". Nintendo Everything. Archived from the original on February 2, 2014. Retrieved October 30, 2020.
  139. ^ Dunning, Jason (December 3, 2013). "PlayStation Awards See Grand Theft Auto V Take Home the Platinum Prize". PlayStation LifeStyle. Archived from the original on November 3, 2020. Retrieved October 30, 2020.
  140. ^ Kubba, Sinnan. "Crysis 3 pips Metal Gear Rising: Revengeance to top this week's UK charts". Joystiq. Archived from the original on February 26, 2013. Retrieved February 27, 2013.
  141. ^ "METAL GEAR RISING: REVENGEANCE". Steam Spy. Archived from the original on April 11, 2018. Retrieved April 11, 2018.
  142. ^ "METAL GEAR RISING: REVENGEANCE -". Steam Spy. Retrieved July 9, 2024.
  143. ^ Millian, Mark (January 24, 2012). "Metal Gear Rising game to emerge from ashes". CNN. Archived from the original on January 25, 2012. Retrieved April 13, 2011.
  144. ^ Akerman, Nick (February 22, 2013). "Metal Gear Solid: Ground Zeroes will tackle many taboos, may not release in its current state". VG247. Archived from the original on February 25, 2013. Retrieved February 22, 2013.
  145. ^ "Metal Gear Solid Ground Zeroes – May Not Release In Its Current State And New Spin-offs, Possibly With The Boss". MGSTV. February 22, 2013. Archived from the original on February 25, 2013. Retrieved February 22, 2013.
  146. ^ "Kojima wants Metal Gear Rising 2 to star Cyborg Ninja Gray Fox". videogamer.com. February 22, 2013. Archived from the original on June 29, 2013. Retrieved February 22, 2013.
  147. ^ "Metal Gear Rising: Revengeance writer on future DLC and how the story got shifted years into the future". polygon.com. March 6, 2013. Archived from the original on March 8, 2013. Retrieved March 6, 2013.
  148. ^ "Konami asks: would you buy a Metal Gear Rising Revengeance sequel?". Eurogamer.net. March 6, 2013. Archived from the original on August 5, 2013. Retrieved August 2, 2013.
  149. ^ "Sony Teases Metal Gear Rising Sequel at 2015 Taipei Game Show - IGN". IGN Entertainment. January 31, 2015. Archived from the original on February 2, 2015. Retrieved February 1, 2015.
  150. ^ "Geoff Keighley says Metal Gear Rising 2 rumor is not true". Destructoid. February 2015. Archived from the original on September 1, 2015. Retrieved August 13, 2016.
  151. ^ "Koji Pro Live". Twitter. February 1, 2015. Archived from the original on March 17, 2016. Retrieved August 13, 2016.
  152. ^ "Metal Gear Rising: Revengeance writer on future DLC and how the story got shifted years into the future". Polygon. March 6, 2013. Archived from the original on December 10, 2018. Retrieved December 9, 2018.
  153. ^ Sinha, Ravi (May 26, 2015). "Konami Were Considering Metal Gear Rising 2, Kojima Break Up Unfortunate: Raiden's VA". Gaming Bolt. Archived from the original on December 4, 2018. Retrieved December 3, 2018.
  154. ^ Alexandra, Heather (November 7, 2016). "A Look Back On Metal Gear Rising's Last Boss, Who Wanted To Make America Great Again". Kotaku. Archived from the original on April 2, 2023. Retrieved April 1, 2023.
  155. ^ Bae, Corin MJ (May 9, 2022). "How Metal Gear Rising: Revengeance Predicted The Future". SVG. Archived from the original on April 2, 2023. Retrieved April 1, 2023.
  156. ^ Tamburro, Paul (January 19, 2017). "Metal Gear Rising Kinda Predicted Donald Trump". Mandatory. Archived from the original on April 2, 2023. Retrieved April 1, 2023.
  157. ^ Alastair Duncan [@realalastaird] (March 23, 2023). "#MetalGearRising:Revengeance is 10 years young and more people than ever are playing it! Thank you to @platinumgames for the chance to play this guy who announced "I'm going to make America great again!" Long before the orange muppet" (Tweet) – via Twitter.{{cite web}}: CS1 maint: numeric names: authors list (link)
  158. ^ "Metal Gear Rising: Revengeance Is Blowing TF Up". Kotaku. May 24, 2022. Archived from the original on May 10, 2023. Retrieved May 10, 2023.
  159. ^ Yang, George (May 24, 2022). "Metal Gear Rising: Revengeance Player Count Surges Thanks to Jetstream Sam". IGN. Archived from the original on May 24, 2022. Retrieved May 24, 2022.