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Style

I just made a bold edit removing unacceptable passive voice. We should always use the active voice, unless in a direct quote. Taric25 22:59, 5 June 2007 (UTC)[reply]

I've reverted that change and left a message on your talk page. Although Strunk & White and George Orwell have unfair prejudice against the passive voice, it's a perfectly usable part of the English language and definitely serves a valid purpose in the way it is described in the guidelines. Andre (talk) 22:03, 30 June 2007 (UTC)[reply]

Clarification needed in "Scope of Information"

Wikipedia:WikiProject Video games/Article guidelines#Scope of information currently states, among other things, the following:


I have attempted in several places to surface the issue of apparent ambiguity in this section of the guidelines, and would like to solicit discussion on this issue. In specific, articles such as Pac-Man and Pac-Man Championship Edition currently include detailed scoring information, such as the value of dots, power pellets, ghosts when eaten, and an exhaustive list of the bonus fruits and their individual scores. (The list in Pac-Man C.E. is very long.) Yet I have seen many cases where similar details were removed from other game-related articles because the content was deemed "game-guide/strategy-guide" material and thus inappropriate for inclusion on Wikipedia.

It appears to me that there is significant disagreement among WP editors about what level of detail should be kept in various game articles, and as such, the current guidelines are being inconsistently applied across this project. This has led to at least one contentious personal dispute between editors as well.

I'd like to suggest that we come to a consensus on how this section of the guidelines should be applied, clarifying the section if necessary. I personally am in support of keeping such details, as they may be interesting to gamers. However, I interpret the current guidelines and WP:NOT#GUIDE to mean that such details should not be included, because they do not help with an essential understanding of the game's overall purpose. Thus, if the policies remain as they are currently, I believe things like the fruit table in Pac-Man and its related articles should be removed and the article generalized to describe overall gameplay. If we come to a consensus that such details should stay in the articles, then I believe the guidelines should be updated to reflect this, and game articles where these details have been removed should have those details restored.

Please discuss. Thanks. — KieferSkunk (talk) — 18:17, 28 June 2007 (UTC)[reply]

The consensus is that detailed scoring information is definitely not encyclopedic. Go ahead and remove it. Andre (talk) 21:54, 30 June 2007 (UTC)[reply]
I removed the Pac-Man C.E. tables. In the case of Pac-Man however I think it's borderline, as the information is pretty simple and has to do with describing the game mechanics, so you should discuss that on the talk page there. Andre (talk) 21:57, 30 June 2007 (UTC)[reply]
Pertinent section of the guidelines, under content that needs to be removed: Lists of mere statistics, items, or other minutiae. The HP or weight class of a character is not important to the article; neither are all the swords available in the game. To clarify, I have added the sentence: This includes scoring guides, etc. Andre (talk) 22:01, 30 June 2007 (UTC)[reply]
Thanks. If it's possible, can you point me to where/how the consensus on this topic had been reached? I'm curious to see the process. (If it's not possible or easy to link to, that's not a problem.)
Take a look in the archives of our WikiProject talk page, for starters. Also, somewhere there's a decree made by Jimbo that disallowed the inclusion of game guide content in Wikibooks, which is where we had been moving it for a while. Andre (talk) 20:11, 1 July 2007 (UTC)[reply]
One thing about Pac-Man, specifically: Part of the issue that's causing problems on the PMCE article is that the presence of the fruit table on Pac-Man is serving as a precedent for other articles. That's where some of the ambiguity comes into play. (Also, how do we get more people to weigh in on this issue? Is there a way to formally request peer review, since people who regularly edit that article aren't participating in the discussion?) — KieferSkunk (talk) — 10:25, 1 July 2007 (UTC)[reply]
Here's the problem - you're confusing "telling a player how to play" with "telling a player the basic gameplay". The fruits in Pac-Man and other games are basic information. So are the points. It doesn't tell anyone HOW TO PLAY. And I suggest you look at the Assessment Scales - ask yourself this: in an item in which scoring is the sole part of the game, how does it help a researcher to remove point values? They might as well just skip Wikipedia and head to Google to work on their research - and then what do you have? They stop going to Wikipedia for research. Ever see Amadeus? It's analogous to Mozart removing the music from the ballet portion of The Marriage of Figaro. As the Emperor said, "Yuch. What is this?!" JAF1970 15:35, 1 July 2007 (UTC)[reply]
I think you're a little confused. Wikipedia is an encyclopedia, which is supposed to be an overview reference. As an encyclopedia, it is not intended for in-depth research purposes, as any good professor will tell you. This is a slippery slope argument anyway, as anything could theoretically be useful for research, but Wikipedia is not an indiscriminate collection of information. Andre (talk) 20:11, 1 July 2007 (UTC)[reply]
Arcade games are all about scoring points. Taking away point references is like trying to describe American football without allowing someone to say "A touchdown scores 7 points." JAF1970 15:38, 1 July 2007 (UTC)[reply]

Let me put it plainly: arcade games are all about scoring points. In Donkey Kong, jumping over a barrel is 100 points. Furthermore, a lot of arcade games are all about levels. The point is this - be brief in describing scoring, describing levels, but don't been obscure, either. The word concise jumps to mind. You should tell a player HOW A GAME IS PLAYED, but not HOW TO PLAY.

In Pac-Man CE, telling someone that dots go from 10 to 50 points is not a strategy guide - it's basic useful information telling someone who wants to know what the game is. Telling someone that it changes the mechanic from other Pac-Man games is useful, because it's a comparative statement within the context of the series. Telling someone that they should eat dots as soon as possible because wandering around the maze without eating them as the timer counts down is NOT good for the article. That's stepping way over the line because it goes from being an encyclopedia entry into a strategy guide, and is subjective.

And there's the word: subjective. The other key is objectivity over subjectivity. If you describe the level as "for advanced players" in an objective voice, that's fine. If you describe it as "difficult" or "tough", etc, that's not. JAF1970 15:48, 1 July 2007 (UTC)[reply]

The issue arises when you have comprehensive tables or huge lists that lay out game details and minutiae, numeric or otherwise. Yeah, arcade games are all about scoring. But by the same token, RPGs are all about stats, and racing games are all about time trials, and so on. There is no way, though, that RPG articles should discuss the best items by stats, or racing games should talk about the best possible times on each course. This information has no value to anyone outside of the game's world, thus the umbrella term "game guide content." Which is to say, "inappropriately detailed or specialized content whose value is limited to game players specifically." I think the Pac-Man scoring table is borderline -- on one hand, you can really explain everything quite well in the part of the article that says, "eating a fruit scores extra bonus points. The prizes change throughout the game, and their point values increase (see the table at right)." On the other hand, there are comparably unimportant details in many articles about non-video gaming topics, and there is a slight bias against gaming articles on the part of those who consider Wikipedia's game coverage unprofessional (we have 400+ Pokémon articles, for crying out loud). So as I say, it's a borderline case. Andre (talk) 20:11, 1 July 2007 (UTC)[reply]
An interesting counter to this is that, for some simple games like Pac-Man or Donkey Kong, it's almost impossible to describe the game without also telling people how to play it. For example, "The objective of Donkey Kong is to defeat Donkey Kong." That doesn't actually say anything. But it CAN be argued that saying "The objective is to get Mario to the top of the girders" is telling a person how to play. Unfortunately, remove something as basic as that and people won't really come away from the overview article with an understanding of Donkey Kong's gameplay. So it seems to me that some "slippery slope" MUST be allowed in order for the articles to be useful - it's just a matter of determining where to draw the line. In my opinion, the second example here would be appropriate because it conveys enough information for someone to understand the game, without going into exhaustive detail ("by climbing ladders and jumping over barrels. Barrels score 100 points each.") and also without glossing over the basics too much. — KieferSkunk (talk) — 21:07, 1 July 2007 (UTC)[reply]
That said, I stand by my original statement that things like the fruit table and ghost point values are unnecessarily detailed. People understand that video games are all about scoring points. Do they really need to have the points spelled out for them if they're not actively playing the game? Or is simply knowing they need to eat the dots and eat the ghosts sufficient?
The football argument is an interesting one, and I concede that it introduces part of the slippery slope that Andre mentioned above. You do lose something when describing the game of football when you take out the game's scoring rules. I still don't think it makes the fruit table necessary - it does, however, validate prose that says "fruits appear periodically, and eating them scores additional bonus points." — KieferSkunk (talk) — 21:21, 1 July 2007 (UTC)[reply]
Slippery slope is a logical fallacy. Once more, other game-related articles have charts, etc. Arcade games and points are relevent. There's nothing wrong with featuring the charts, so long as they remain objective and informative, without telling a player HOW to play. Telling someone how much each fruit is worth isn't telling them how to play. It isn't extraneous information. Telling people blue ghost scoring isn't irrelevent, especially since it varies from Pac game to Pac game.
The most important thing is to impart research information. Have a list of each fruit and their point score is not a "strategy guide" - it's just factual information. Someone doing a research paper on Pac-Man will find the information profoundly useful. They'll also note the progression of blue ghost scoring as helpful.
Above all, keeping it OBJECTIVE is the most important aspect. JAF1970 21:54, 1 July 2007 (UTC)[reply]
Just because it's factual, objective AND it doesn't tell the user HOW to play the game doesn't necessarily mean it's appropriate for an encyclopedia. Using that argument, a detailed table that describes the shapes of each level and the individual colors of each group of levels in Tempest would also be appropriate - again, those don't actually tell the reader how to play. In Pac-Man, you could tell the user about the rounded edges, the number of dots in the maze, the amount that the ghosts slow down in the time tunnels, etc., and still fit within those objective/factual/non-strategy definitions, yet that would clearly be too much information for the article. Again, where do you draw the line? — KieferSkunk (talk) — 22:19, 1 July 2007 (UTC)[reply]
Where did I say "detailed"?! Did you note notice my saying concise? And those tables are not "detailed".

You talk but you do not listen. JAF1970 00:00, 2 July 2007 (UTC)[reply]

(*sigh*) I thought we were starting to make progress, but there he goes, just outright dismissing my thoughts and statements and totally misunderstanding them in the process... JAF, go back to the mediation page and read my most recent replies. This dispute isn't really about video games or about Pac-Man C.E. or what not - it's about you and me, and I'm getting really sick of it.
Back on topic: This whole time, I have been saying that I DISAGREE that the fruit tables are concise - I believe they are unnecessarily detailed. A CONCISE mention would be: "Periodically, a fruit appears in the middle of the maze. Eating this fruit scores extra bonus points. The fruits change between levels." See? Does the casual reader REALLY need to see every single fruit and its score value in a table? — KieferSkunk (talk) — 00:16, 2 July 2007 (UTC)[reply]

So picture yourself a researcher. You want to know about the key. You go to Wikipedia -- you find nothing there. You have to go to another site, and think, "Wikipedia isn't informative for video games. I'll research elsewhere." Scoring tables are NOT "game guides", nor are they "in depth". Just the opposite.

By their VERY NATURE, tables don't go in depth. Just ID, score, and maybe level. I don't know what sort of world some of you live in, but that's pretty brief. JAF1970 00:21, 2 July 2007 (UTC)[reply]

Try telling that to the dozens of people whose consensus appears to disagree with your opinion. — KieferSkunk (talk) — 00:24, 2 July 2007 (UTC)[reply]
The number of people doesn't invalidate my point. I'm speaking as someone who does research for a living, and has also dealt with book publishers, etc. You don't vote for where to dig for oil - you get a geologist. When writing an article, the first issue should be "does this help the person reading it understand it?" If you look up "dog", do you get a deep analysis, or "Animal with 4 feet that barks"? I suggest you read the Quality Assessment Scale. JAF1970 00:32, 2 July 2007 (UTC)[reply]
Nobody is invalidating your point. You should stop invalidating ours, though. Unless you can prove that you are a foremost authority on this topic (in which case you should take it up with the admins and founders of Wikipedia), you are in the same boat as the rest of us, and that means you do not have the right or any call to be as uncivil and hostile toward us (especially me) as you have been.
I repeat: Go back to the Mediation Cabal page NOW. Or I will escalate our dispute to FORMAL mediation, and/or file a harassment complaint against you.KieferSkunk (talk) — 00:37, 2 July 2007 (UTC)[reply]
And you try to invalidate my point with a hostile ad hominem abusive. Go to the Spore page. Are you going to shrink all the phases listed - which would be the proper thing to do under your pruning ideas. Would you like me to contact video game industry professionals and websites and ask them what would be most useful? I can get as many people backing my idea as you can yours. That's not the point. I've been playing video games for ... jesus, 30 years. I was alive when Pong debuted in 1972, and playing Space Invaders when it just came out.
So was my father. He worked for the man who is most commonly credited with designing and developing PONG. Your point? — KieferSkunk (talk) — 00:58, 2 July 2007 (UTC)[reply]

You have yet to prove how a simple listing of the fruits somehow represents a "strategy guide", telling people how to play, and how it imparts too much information. Arcade games are all about points. If you decide to do this,will you remove every single offending item? For example, remove detailed descriptions of Donkey Kong levels? Remove all point references from every video game?

I have experience in both video gaming and arcade gaming - the entire era, in fact - and a research background. Wikipedia is an encyclopedia - that's where the "pedia" comes from. It's not a dictionary (that's what Wiktionary is for. If you want just brief descriptions of games, that's what a dictionary is for. An encyclopedia has articles. There's huge difference between that and a "strategy guide". JAF1970 00:47, 2 July 2007 (UTC)[reply]

And you seem to think nobody else has anywhere near the same level of experience, JAF. You haven't stopped to consider the possibility that maybe some other people, such as myself, may also be experts in the field. Moreover, you have ABSOLUTELY REFUSED to acknowledge your uncivil behavior, you have REFUSED to work with me on resolving our dispute, you CONTINUE to make snide, dismissive remarks and attempt to dismiss conversation, and you have given me no indication that you understand how your behavior is affecting not only me, but other people within this community. I have asked you repeatedly to take your personal attacks off of the article-talk pages and to my user page, and you have refused. I have asked you repeatedly to work together with me. You have continued to fixate on what few mistakes I made, even though I corrected them, and have worked very hard to try to invalidate me as a person and an editor. I am really tired of this, and if you don't step back as you have been directed by the mediator and start working with the mediation process, I am going to file a report. I don't care how old you are or what you do for a living. — KieferSkunk (talk) — 00:58, 2 July 2007 (UTC)[reply]
And you seem to think nobody else has anywhere near the same level of experience, JAF. You haven't exactly been mediating. What do you think mediation means, anyway? I tried sending the olive branch, but you threw it back into my face. Here's an exercise for you -- how would you deal with this article: Contract bridge. It features tables, and it actually deals with strategy. How about American football? Answer seriously, please. This is not an attack -- this is a legitimate question. JAF1970 01:08, 2 July 2007 (UTC)[reply]
I answered that question in several places already. I even told you I appreciated you talking to me about it in a more civilized tone. It's not my problem if you just skimmed right over that, y'know.
PS. You never answered the question: You have yet to prove how a simple listing of the fruits somehow represents a "strategy guide", telling people how to play, and how it imparts too much information. Arcade games are all about points. If you decide to do this,will you remove every single offending item? For example, remove detailed descriptions of Donkey Kong levels? Remove all point references from every video game? JAF1970 01:11, 2 July 2007 (UTC)[reply]
Look, JAF, for the last time, I called for discussion on the topic. It's not up to me to prove this point, and I wish you'd get that through your head. It's up to the community to agree one way or another. And as I've said multiple times now, if the consensus IS to remove such scoring details, then I will work toward removing those details from all related articles and will encourage others to do so as well. IF that's what the community decides. In fact, User:Andrevan stated above that this consensus had, in fact, been reached some time ago. — KieferSkunk (talk) — 01:21, 2 July 2007 (UTC)[reply]

Misinterpretation

I have a feeling some of the rules were instituted because people kept including actual strategy. For instance, maybe on Sonic, they described how to get max points in minimum time. That is exceedingly inappropriate for an encyclopedia. That's quite different than listing fruits and points, and describing levels. Encyclopedias are not supposed to be minimalist expressions of articles - look around the best articles. They get in-depth analysis.

I think the thing people don't seem to understand is objectivity and a neutral voice. Points are a part of video games (er, those that have them). Removing a lot of these references is like trying to describe a human being with a stick figure.

Another thing people seem to fail to realize is that Wikipedia is not for Wiki contributors. It's for the general public. If the public finds the articles unhelpful, they simply won't come. JAF1970 01:19, 2 July 2007 (UTC)[reply]

That's a really interesting point you bring up there, JAF. I doubt that WP:NOT would have been written the way it is if the general public didn't find extraneous details, minutiae and trivia to be unhelpful. — KieferSkunk (talk) — 02:06, 2 July 2007 (UTC)[reply]


Let me give you an example I posted in the Mediation:

Which is better?

Pac-Man CE consists of six main "challenges", each with their own unique set of mazes and time limits[5]:

  • Championship Mode: Regular Pac-Man CE gameplay, with a timed limit of 5 minutes.
  • Challenge Mode 1 (Patience and Reward Course): The mazes alternate between an abundance of power pellets and no power pellets. Timed limit of 10 minutes.
  • Challenge Mode 2 (The Darkness Course): Only the area directly around Pac-Man and the Ghosts is visible and the maze walls are completely hidden. Timed limit of 10 minutes.
  • Extra Mode 1 (The Freeway Course): Starts at near-top speed and features many long, horizontal tunnels. Timed limit of 5 minutes.
  • Extra Mode 2 (The Manhattan Course): A set of mazes inspired by the streets of Manhattan. Timed limit of 10 minutes.
  • Extra Mode 3 (The Overall Course): A mix of all other modes. Timed limit of 10 minutes.

Or this:

  • Championship Edition (Blue, 5 minutes)
  • Challenge Mode 1 (Green, 10 minutes)
  • Challenge Mode 2 (Dark, 10 minutes)
  • Extra Mode 1 (Light blue, 5 minutes, starts off fast)
  • Extra Mode 2 (Grey, 10 minutes)
  • Extra Mode 3 (Orange, 10 minutes)

Does the first version indicate "strategy guide"? Does it honestly tell people how to play? Or is it simply information that tells someone who doesn't know the game what is involved? Does the second version truly help a reader? And if you prefer the second version, why even say "Blue" or "green"? That's useless "guide" talk, isn't it?

According to Quality scale, which belongs? JAF1970 01:23, 2 July 2007 (UTC)[reply]

Can I just interject something here real quick? At what point did you miss that we're not just talking about "strategy guide" anymore, and we're also talking about "scoring details" and "minutiae"? — KieferSkunk (talk) — 01:27, 2 July 2007 (UTC)[reply]
It's not details to list the fruit. It's not "minutiae" either, either. Every encyclopedia includes this sort of information - what invalid information does it impart? And you still haven't explained your reasoning for slashing the levels in Pac-Man CE in the first place. JAF1970 01:33, 2 July 2007 (UTC)[reply]
At least acknowledge that the scope of the conversation is not just "strategy guide" material. It's all stuff covered in the CVGProj Guidelines. And my reasoning has consistently been to follow consensus. And my strategy has consistently been to ask for discussion, clarification and consensus. I have invited you to discuss why such details should stay, and in a few isolated instances you've brought up good points for them. I have also invited others to do the same, and for a large part of this dispute, you have attempted to block that by declaring your opinion to be the correct one and overrunning the conversation so heavily that nobody else is likely to want to get involved. — KieferSkunk (talk) — 02:06, 2 July 2007 (UTC)[reply]
You still haven't addressed the first statement in this section:


JAF1970 01:34, 2 July 2007 (UTC)[reply]

Y'know, it's really not necessary to keep repeating yourself. You're just wasting space when you do that. "See my comment above" is sufficient. — KieferSkunk (talk) — 02:08, 2 July 2007 (UTC)[reply]
Clarification -- but nothing is clear. Wikipedia is not for Wikipedia contributors. It's for people to get information from. Removing the point tables from Pac-Man Championship Edition or Contract bridge - how does that serve the people or researchers? JAF1970 02:17, 2 July 2007 (UTC)[reply]
Information regarding the specific fruits I would consider unsuitable to Wikipedia. It gives the reader no insight into the mechanics of the game. At most, I would add something under Gameplay along the lines of - Occasionaly, a fruit will spawn in the center of the field. Collecting this fruit provides the player with bonus points. And that's it. No more than that. Ong elvin 03:13, 14 September 2007 (UTC)[reply]

An example of Policy

From the Halo 3 page, look at the Iris section in this archive. I pointed out in the talk page that it was pretty, um, terrible. I tagged the article as needing cleanup, and someone else deleted that section. I think that sort of thing is what this Policy is trying to guard against, not whether fruits and points are listed. JAF1970 02:05, 2 July 2007 (UTC)[reply]

Two examples

Carcassonne (board game) and Carcassonne (video game). Could you rightfully remove scoring references to either of these games? Can you just say, "People put tiles down" in the game? Doesn't the types of tiles and the scoring of tiles have some relevence? JAF1970 02:29, 2 July 2007 (UTC)[reply]

Oh, one more thing - the video game scoring is different in a few ways to the board game, so you couldn't just say "It plays like the board game". Especially since the board game has 3 rules variants based on the edition of the game. JAF1970 02:33, 2 July 2007 (UTC)[reply]
I'm going to let someone else respond to this. JAF told me I'm wrong, so obviously I don't deserve to participate in the discussion. — KieferSkunk (talk) — 02:46, 2 July 2007 (UTC)[reply]
Stop it. This isn't about who is wrong and who is right. This is about showing the reasoning behind things. For example, I didn't post the fruit chart because it was cool. I posted it because the fruit list has always been something discussed about Pac-Man. JAF1970 03:13, 2 July 2007 (UTC)[reply]
Just giving you a taste of what you did to me when I did the same thing in Pac-Man and Pac-Man CE. Doesn't feel that great, does it? — KieferSkunk (talk) — 04:45, 2 July 2007 (UTC)[reply]
Please, do not disrupt Wikipedia to illustrate a point, and don't be the first one to make things personal. It's not nice, relevant, or helpful. --Quiddity 06:02, 2 July 2007 (UTC)[reply]
Quiddity, I do hope you'll forgive this, but the dispute is already quite personal between JAF and myself, and it's spilled over onto this page. JAF has done the same exact thing to me several times in other article talks, apparently just to prove his point, so I'm trying to find ways to get him to see how disruptive his behavior has been. We'll be going into formal mediation soon, since informal mediation has apparently failed. — KieferSkunk (talk) — 16:07, 2 July 2007 (UTC)[reply]
It's not personal. I said that in mediation and in your user talk page. You're taking it personally, and that's something I cannot help. That's your issue, not mine. JAF1970 17:25, 2 July 2007 (UTC)[reply]
Oh, then why did you take my initial edits to PMCE so personally? This whole mess wouldn't have happened if you'd kept it civil, instead of blocking my attempts to open up discussion there. — KieferSkunk (talk) — 17:41, 2 July 2007 (UTC)[reply]

Proof that this is a bad idea

KieferSkunk posted this in Pac-Man CE Talk: If that's what the consensus comes to, then yes. I don't think we need to know the specific point values of each individual item in the game, nor do the descriptions of the boards in Donkey Kong need to be more than one or two lines long. (For instance, and without having read the article yet, I'd be perfectly fine with something like "Board 1 consists of girders and ladders, and Donkey Kong rolls or throws barrels at the player. Board 2 has straight girders and plugs.", etc. Of course, exact wording would take more time to get right, and probably multiple edits among multiple editors. However, I would consider "Board 1 has pink girders, two hammers, and the player must jump over all barrels, which score 100 points each, or 300 points if the player jumps over two barrels simultaneously" to be overly detailed.)

Can you now see how disastrous that would be? Would anyone treat an article that is not useful in any way to anyone seriously? What possible information could someone get from something so shabbily eviscerated? How about just taking all the descriptions of a dog from that article and saying, "Dogs are of the canine family."

There's a difference between a dictionary and an encyclopedia. Wiktionary condenses that far. Wikipedia is a research tool.

I once again refer you to the Quality Assessment Scale]. Do you want to render all computer and video game articles to stub-class articles?

Honestly, how in the world is "Board 1 consists of girders and ladders, and Donkey Kong rolls or throws barrels at the player" going to help someone understand the game WHEN THEY'VE NEVER HEARD OF IT? JAF1970 14:14, 2 July 2007 (UTC)[reply]

Others have complained about "game guide" material:
How can people use an article for reference if it tells them nothing, or worse, tells them to literally find other sources? I recreated the class section as its own page to help people and keep them at Wikipedia. But note: the class guide only tells them what each class does, not how to play each class. That, once again, is the crux of the argument. You're so afraid of telling too much that you tell too little. JAF1970 14:20, 2 July 2007 (UTC)[reply]
Exhaustive lists of classes are considered game guide material. Wikipedia is not a comprehensive research tool, it is supposed to provide a brief overview for laymen. Lists of mere statistics, items, or other minutiae are not acceptable. Andre (talk) 00:26, 3 July 2007 (UTC)[reply]
Andre, JAF does have a point: Many other pages on Wikipedia outside of CVGProj have exhaustive content - JAF has pointed to American football and Contract bridge as examples, and I told him at one point that, as a casual reader unfamiliar with and mostly uninterested in the topic, I would not want to read the Bridge article because I found its scope of information really overwhelming. Many sports articles also go into exhaustive detail about their subjects. Personally, I think it makes a little more sense there, since we're talking about substantially more complex topics than simple video games, but there is a little slippery-slope at play here, with respect to Wikipedia as a whole. How should that be addressed? — KieferSkunk (talk) — 00:32, 3 July 2007 (UTC)[reply]
I agree with you it's a little confusing. Part of it has to do with the fact that there are over 15,000 video games in existence, many with exceedingly large lists of rules, items, points, etc (by contrast, maybe 1,000 notable games/sports covered in depth). Also, few of these games are as notable as the major sports or card games covered in depth, and none of them have had the same impact on the world. Regardless of WHY, though, the definite consensus is that video game rules and such should not be covered as in depth as say, chess. Andre (talk) 00:43, 3 July 2007 (UTC)[reply]
I think a little common sense should be employed. Simply: we know how much is too much. Most Wiki editors are not idiots, and can make sure things don't get out of hand. It's like writing - good writers can "feel" when the grammar of a sentence is wrong. If an article looks and feels right - it's right. JAF1970 00:35, 3 July 2007 (UTC)[reply]
Common sense is all well and good, but you need to have common sense AND follow the consensus guidelines set forth here. Andre (talk) 00:43, 3 July 2007 (UTC)[reply]
The question is, who determines when an article looks and feels right? Not everyone is going to agree on those points. — KieferSkunk (talk) — 00:37, 3 July 2007 (UTC)[reply]
Compromises. And anyone can tell when an article is bloated. JAF1970 01:29, 3 July 2007 (UTC)[reply]
Interesting... — KieferSkunk (talk) — 04:31, 3 July 2007 (UTC)[reply]

Information that belongs exclusively on StrategyWiki.org

This whole debate is really trivial, most of the information that you guys are arguing about should be contained in the relevant related article on StrategyWiki.org (if it isn't already, which in the case of Pac-Man, it is.) It is pointless to provide that information in the pages of Wikipedia since the pertinent information about how to play and the score value for each individual element is already contained by a wiki site that SW has diligently been linking each game article to. You're only engaging in redundancy that is both a waste of effort, and a waste of storage on Wikipedia when SW's servers are dedicated to this one specific purpose. An overview of each game is all well and good (include history, storyline, a brief explanation of how to play, as well as any pop-cultural influences), but all specific information should reside in StrategyWiki, and properly externally linked from the Wikipedia article page. Plotor 17:44, 2 July 2007 (UTC)[reply]

Additionally, since our licenses are compatible, if it is later decided that some of the information is found to be encyclopedic, it can always be copied back. -- Prod-You 17:48, 2 July 2007 (UTC)[reply]
Except I don't know researchers who go to StrategyWiki. It's like saying to go to SporeWiki for Spore information -- but no one uses it. JAF1970 18:29, 2 July 2007 (UTC)[reply]
That might be because the main articles don't currently have sufficient links to the sub-wikis. That's certainly something that can be easily corrected. (Personally, I don't know any researchers who would rely solely on Wikipedia for all their information anyway.) — KieferSkunk (talk) — 18:50, 2 July 2007 (UTC)[reply]
It's safe to say that a majority of researchers who come to Wikipedia then follow links to StrategyWiki (wherever said links are provided) to find more information because a majority of the traffic that StrategyWiki gets actually comes from Wikipedia. If you do happen to know any researchers who are not following this trend, it would be a good idea to alert them to site's presence. Plotor 19:08, 2 July 2007 (UTC)[reply]
Most researchers will follow search engine links. If they don't find the info they want on Wikipedia, they'll move on to another site. Anyway, like I said before, the fruit table imparts no strategy. What possible "strategy" can you get from it? Arcade games are all about scoring points. JAF1970 23:52, 2 July 2007 (UTC)[reply]
Don't take it so literally. StrategyWiki imparts strategy in the same way that GameFAQs distributes lists of frequently asked questions. Andre (talk) 23:55, 2 July 2007 (UTC)[reply]
I'm not sure how many responses JAF needs to that question before he'll stop asking it. — KieferSkunk (talk) — 00:22, 3 July 2007 (UTC)[reply]
To be honest, I've gotten lost in the mass of discussion and couldn't find a definitive answer to that question. I believe having the tables is necessary for the pages here. The specific scores aren't absolutely necessary, but nothing is lost by adding them, and they give a more in-depth view of the game. -- Prod-You 04:43, 4 July 2007 (UTC)[reply]
Do you feel that because of Pac-Man's relative importance to the gaming world, scoring information is helpful in the main article? I'm perfectly willing to accept that - I'd just like to know where we draw the lines so we can maintain a consistent policy on this and similar points. I've seen several people say that things like the fruit table are important information for Pac-Man, but the same sort of information is not important for other games like Bosconian, Galaga, Star Fox Command, etc. The only real reason I can see for that is because Pac-Man is itself a very important milestone in gaming history and therefore deserves more attention than most other games.
If this turns out to be what we agree to in consensus, could we consider clarifying the guidelines to come up with a more-or-less formal definition for an "important game"? Also, does the presence of these kinds of details in Pac-Man justify their presence in derivatives, such as Ms. Pac-Man and Pac-Man Championship Edition? — KieferSkunk (talk) — 07:20, 4 July 2007 (UTC)[reply]
I think Pac-Man's importance does give it some leeway, but I don't think we need to decide on "important game" criteria. It seems like instruction creep. Andre (talk) 02:24, 5 July 2007 (UTC)[reply]
I can't find information on the Displacer Weapon from Half-Life - the only mention is in Half-Life: Opposing Force, which is a broken hyperlink. So, basically, Wiki is worthless for me to find information on it - time to Google it. You see the problem?
Sort of reminds me of "1984", about how they're proudly talking about how they're making the dictionary smaller and smaller. "It's a beautiful thing, the destruction of words". Doubleplusungood. JAF1970 03:46, 5 July 2007 (UTC)[reply]

JAF, your analogy is terrible. That's like saying McDonalds is just as bad as nuclear radiation because exposure to both for an extremely long time could eventually kill you. Top that analogy! The point is simple: All you are doing is arguing over information that is already presented the best way it possibly in can, in a dedicated and nurturing environment, on StrategyWiki, so there's really no need to argue over its existence on this site. As long as the SW article is appropriately linked on the WP page, then any researcher will ultimately find the information presented in the best possible form in the best possible location. If you're really insistent that readers know where to find the point values for the fruits, by all means, add a note that the table is contained on SW. We certainly won't mind. Plotor 14:26, 5 July 2007 (UTC)[reply]

Ah, but when I do a web search, no StrategyWiki appears. You're trying to decentralize Wikipedia (at least as far as video games), and in doing so, turning into Swiss cheese, full of broken links and unhelpful half-information. I've seen this in business - companies get all hot to decentralize, then end up re-centralizing everything 5 years later when no one can access the data they need. JAF1970 14:53, 5 July 2007 (UTC)[reply]
Oh, I'm sorry, I didn't realize that I was talking to a blind person. SW is the second site listed, right after WP, in a Google and Yahoo search for "Pac-Man Wiki". It is the 1st site listed on Yahoo after searching for "Pac-Man walkthrough" and granted, the 18th site listed on Google for the same search. But don't worry, stem cell research is making a lot of advances these days, and maybe your sight will be restored one day. And the decentralization of WP started long before this discussion ever began. Plotor 16:01, 5 July 2007 (UTC)[reply]
Who is going to search for "Pac-Man Wiki"? And when I do a search for "Opposing Force" and "Displacer", I don't get any Wiki entries. JAF1970 16:58, 5 July 2007 (UTC)[reply]
Thank you JAF, you just proved my point. If I didn't know any better, I'd think you were arguing for me, instead of against me. Discussion closed. Plotor 17:02, 5 July 2007 (UTC)[reply]
I used to. That's my point. Do what you like. (shrug) I'm betting that with the Wiki DVD coming out, they're going to mutter - "Ugh! We have to centralize all this. It's too unfocused!" JAF1970 18:03, 5 July 2007 (UTC)[reply]
I still don't understand why "See Also" and "For more information" links are so terrible. Any good researcher will know how to find related information in a main article - for example, if you know the Displacer Gun is a Half-Life weapon, then going to the Half-Life article to read up on general Half-Life information would eventually lead you to a more detailed article on all the weapons, including the Displacer gun. (If an appropriate mention of the Displacer Gun hasn't been made in a prominent spot, such as a "List of weapons in Half-Life", we can always add it.) And if you only know that a Displacer Gun exists but have no clue which game it belongs to, searching Wikipedia for "Displacer Gun" should bring you to the appropriate place. (Searching Google or another web engine will likewise give you enough information to do the research.) — KieferSkunk (talk) — 19:39, 5 July 2007 (UTC)[reply]
Are you going to spend the hours to investigate every single little article? And decentralization is fraught with disaster. Trust me.
Ever heard of the term "beaurocracy"? JAF1970 19:41, 5 July 2007 (UTC)[reply]

Tell me if this sounds familiar from the article:

  • Vertical hierarchy of authority can become chaotic, some offices can be omitted in the decision making process, there may be conflicts of competence;
  • Competences can be unclear and used contrary to the spirit of the law; sometimes a decision itself may be considered more important than its effect;
  • Nepotism, corruption, political infighting and other degenerations can counter the rule of impersonality and can create a recruitment and promotion system not based on meritocracy but rather on oligarchy;
  • Officials can try to avoid responsibility and seek anonymity by avoiding documentation of their procedures (or creating extreme amounts of chaotic, confusing documents)

Even a non-degenerated bureaucracy can be affected by common problems:

  • Overspecialization, making individual officials not aware of larger consequences of their actions
  • Rigidity and inertia of procedures, making decision-making slow or even impossible when facing some unusual case, and similarly delaying change, evolution and adaptation of old procedures to new circumstances;
  • A phenomenon of group thinking - zealotry, loyalty and lack of critical thinking regarding the organisation which is perfect and always correct by definition, making the organisation unable to change and realise its own mistakes and limitations;
  • Disregard for dissenting opinions, even when such views suit the available data better than the opinion of the majority;
  • A phenomenon of Catch-22 (named after a famous book by Joseph Heller) - as bureaucracy creates more and more rules and procedures, their complexity rises and coordination diminishes, facilitating creation of contradictory rules
  • Not allowing people to use common sense, as everything must be as is written by the law.

Just remember the KISS principle. JAF1970 19:46, 5 July 2007 (UTC)[reply]

You should talk.KieferSkunk (talk) — 20:33, 5 July 2007 (UTC)[reply]
Let's not talk about pages under construction, please. If you want an apology out of me, there's now more chance Charlie Callas will become a big time romantic lead than getting one from me.
Anyway, I've seen this happen before, so trust me - all this decentralization and beaurocracy? There's be a ton of work trying to undo it and centralize later. Especially if the Wiki heads go ahead with that Wiki DVD-ROM. JAF1970 20:50, 5 July 2007 (UTC)[reply]
I just find it interesting that you're making such a strong case for people accepting "dissenting opinions" when you so adamantly blocked mine. Whether the page is under construction has no bearing on the validity of either of our points. However, bringing up large amounts of bureaucratic support is not a good way to make your case for changes in the policies and guidelines - don't you think such things might have already been considered? — KieferSkunk (talk) — 21:01, 5 July 2007 (UTC)[reply]
I'm sure they've been considered - just unheeded. I don't care - do whatever you like. (laugh) I just reserve the right to say "I told you so." JAF1970 23:45, 5 July 2007 (UTC)[reply]

First off, no true researcher uses an encyclopedia for their information, it's considered a secondary source (or even tertiary source). An encyclopedia is supposed to give a good overview and enough information to begin looking into the relevant primary sources. Secondly, stop flaming each other and stay on topic. This isn't a discussion about politics or dinner. Next, there is a difference between arbitrary decentralization and specialization. I am going to stay away from a construction-worker-doing-open-heart-surgery allegory, but StrategyWiki is centralizing all the game information it can (within reason). My position is that the point values aren't necessary, but the fact that it takes up so little space makes it pointless to debate. -- Prod-You 02:25, 6 July 2007 (UTC)[reply]

In regard to the point values: I'm of the opinion that we should keep the format consistent among similar articles. The reason this debate exists in the first place is because I was in favor of removing the fruit table from Pac-Man Championship Edition, where the table is almost as long as the article itself. The argument that came up is: If Pac-Man can have one, should Pac-Man C.E. as well? — KieferSkunk (talk) — 03:38, 6 July 2007 (UTC)[reply]
For one, researchers do use an encyclopedia as a start-off point, so let me disabuse you of that notion quickly. I'd love to know what "within reason" is.
Ever heard of the "someone better" rule? Because there will be something better in the future if this kind of decentralized eviscerating isn't stopped. There is a saying, "Better to have too much information than too little.
If Wikipedia doesn't want to be for research purposes, then what the fuck is it good for? Trying to be listed in Google searches? Sounds pretty onanistic to me.
For example: Removing achievement lists on XBLA games? What purpose does removing them serve? It's not a "game guide", or a "strategy guide". It's just facts. But, hey, you're trying to make the Newspeak Dictionary here. "Destruction of language is a beautiful thing", right? JAF1970 07:45, 20 July 2007 (UTC)[reply]
If you think 360 Achievement lists are so important, start your own 360 Achievement wiki. Consensus is here not to include them. Andre (talk) 15:55, 20 July 2007 (UTC)[reply]
Again, decentralization. You know what happens? The Wikipedia gets diluted to the point of uselessness. Most people want all the information under one roof, you know. Imagine doing this with animals. Can you imagine anything more boring or useless than having a Cat Wiki, a Dog Wiki, a Mouse Wiki, a Cow Wiki, etc? Pretty soon Wikipedia is one big directory. Or worse, a web ring.
I've seen this happen before - centralization always occurs after de-centralization. Watch. JAF1970 18:56, 20 July 2007 (UTC)[reply]
But that's what encyclopediae are for. Even printed encyclopediae serve as fairly detailed summaries of the subjects they cover, with massive amounts of source citations pointing researchers to articles and publications that contain far more detail. Encyclopediae, by definition, are a means of looking up information - a starting point for research, as you put it. I have no disagreement on that point. I just think that your arguing that all the information should belong on Wikipedia itself is working at cross-purposes to the very definition of Wikipedia, and encyclopediae in general. — KieferSkunk (talk) — 20:48, 20 July 2007 (UTC)[reply]
Personally, I think you answered your own question right there, JAF. Wikipedia is meant to be an encyclopedia. Researchers use encylopediae as start-off points. So why is having WP as a start-off point for more thorough research a bad thing? — KieferSkunk (talk) — 16:04, 20 July 2007 (UTC)[reply]
If I could add my thoughts to this. All games and their relevant content should be able to be summarised within one webpage. Beyond that, extra pages should only be created if they have some extra significance, such as Warcraft III and Creeps (computer gaming), and possibly (I say this tenuously) Hero (Warcraft). Nearly all other pages relevant to a specific game should only be in a StrategyWiki. I cite RuneScape#Gameplay as an example. The link to Skills describes all the skills in the game, what they do, and what benefits it provides. The link to Combat describes each of the attributes and how it affects combat, how to engage enemies, why you engage enemies, and so on. In both cases, clearly explaining to the player how to play the game, rather than giving an overview of the gameplay. So again, games and their relevant content should have only one webpage within the main Wikipedia article; extra information should go to a StrategyWiki. Ong elvin 03:23, 14 September 2007 (UTC)[reply]

Recent change by KieferSkunk

Well done, I think that was a good change and helps clarify the situation. Andre (talk) 22:50, 9 July 2007 (UTC)[reply]

Thank you. :) I made that change after boldly removing the fruit table and other scoring details from Pac-Man (after some consensus discussion there), while leaving the extra-life score in the article. — KieferSkunk (talk) — 22:54, 9 July 2007 (UTC)[reply]

Plot vs Gameplay

Hey Wikiproject VG,

I'm new to your project, but have reviewed a couple of your articles for GA status. In both cases I've been moved to question why the plot of those particular games isn't discussed before the gameplay. From an outside perspective, it's much more instructive to understand the context of the game and the various characters involved (most particularly in RPGs for example) than it is to get the detail of the gameplay. The most current example is Fire Emblem (Game Boy Advance) which to me, a relative outsider to the intricacies of your Wikiproject, is confusing to read. I most certainly don't want to appear here all new and try to re-write your rulebook but I'd be interested in some discussion over your manual of style. The Rambling Man 22:26, 24 July 2007 (UTC)[reply]

Not so much a direct reply here, but I've noticed this too. Some game articles discuss the plot before gameplay, and I agree that this seems to make more sense, since most games introduce their plots before introducing the player to the gameplay, controls, etc. Some articles, however, put gameplay above plot, so the articles become somewhat inconsistent. — KieferSkunk (talk) — 22:46, 24 July 2007 (UTC)[reply]
I'm no regular editor for WP:VG (I usually stay in my WP:FF bubble), but I was under the impression that the original reasoning behind it was the nature of the subject matter. The most important aspect of a video game is its gameplay and casual readers would be most interested in how the game plays first, rather than how its story goes. Thus, it would make sense to explain that at the beginning before moving into the plot section. Correct me if I'm wrong. Axem Titanium 02:02, 25 July 2007 (UTC)[reply]
I think you're right, Axem. Andre (talk) 02:38, 25 July 2007 (UTC)[reply]
My thoughts on this matter - if the plot summary is very short, a paragraph or two at most, then it should go before the Gameplay section. If it's longer than that, decide which of the two is more important. —Preceding unsigned comment added by Ong elvin (talkcontribs) 03:10, 14 September 2007 (UTC)[reply]

MMORPG server style / organizing

with mmorpg's getting more and more popular, there is many differences here, for example WoW, has 9 million players, but they are divided on thousands(?) of seperate servers/worlds, while other games let all players enter the same world, like EVE-Online have nearly 200 000 players in the same server/world.

Player vs. on-screen character

Why was this removed?

  • Don't confuse the player with the on-screen character. The player pushes buttons, enters a code, or completes the game; the game character swings a sword, saves the princess, or performs a special move.

This is standard advice to game writers and one of the first things I was warned about when I first started writing for gaming magazines (albeit, that was for RPG mags, not VG mags). Link and Mario don't enter codes; players do. Players don't swing swords; Link and Cloud do. This should be self-evident, but it's a common mistake made by game writers. Shouldn't we warn against it? — Brian (talk) 23:01, 29 August 2007 (UTC)[reply]

I removed it because it was ambiguous and a bit vague. Players are often described as having performed moves or completing portions of the game. I don't really think that particular sentence, as written, makes clear the distinction between player and character actions. I also think the difference between video games and tabletop RPGs is larger than you seem to believe. Andre (talk) 16:09, 30 August 2007 (UTC)[reply]

Pop Culture Guide Lines Proposal

In an effort to cut down on trivia, a small group of this project's members have come up with some guidelines and have been enforcing them on a few wikipedia video game pages (Pong, Galaxian, Galaga) since this past June. Its been a success, and I'm now proposing it here for full inclusion in the project's guidelines.

Very simply put, to be included in an In Pop Culture section the appearance has to be a notable appearance, where the game or character in question is a significant part of a scene (not just a background prop) or integral to the storyline, song, etc.. Some examples of pop culture appearances following this standard in relation to Pong: The recent Andy Riddick Pong commercial is a good example, as is the King of the Hill episode (where the Pong console plays a main character and a driving part of the storyline, appearing thoughout the episode). Likewise, the album Pac-Man Fever, where Pac-Man is integral to the product, appearing both in the title, an included song, and the cover art. Some examples of not meeting standard: A glimpse of Pong in the background of a scene in a movie or television show, a one liner mention in some dialogue between people in a movie or television show, or a one liner mention of Pong in a song. --Marty Goldberg 19:04, 26 September 2007 (UTC)[reply]

When we did something similar at SNES, the whole section went away. Good riddance. Anomie 02:36, 27 September 2007 (UTC)[reply]
Yah, the sections in the three test entries went way way down as well. I think that's kind of the point though, is give an established guideline to weed out fluff/trivia vs. more substantial examples of pop culture influence. --Marty Goldberg 03:15, 27 September 2007 (UTC)[reply]
I agree that it's good to have pop-culture information on important milestone games, like Pac-Man and Pong, because there are definitely notable and well-documented examples (like Pac-Man Fever and the Riddick Pong commercial) that don't just reference the games, but show how they have influenced culture in a general sense. Those are important to the articles, but as mentioned further above, mere cameos or mentions of a game in a TV show are not terribly noteworthy.
I've been helping enforce the pop-culture experiment on Pong and Galaga, and I agree that it doesn't seem to be too difficult to maintain. — KieferSkunk (talk) — 07:43, 27 September 2007 (UTC)[reply]
Wikipedia has guidelines on trivia sections at WP:TRIVIA and WP:POPCULTURE, and these suggestions will help to enforce them. Long lists of non-notable trivia can spoil an article, but it is useful to have a few notable examples of the pop culture influence of games like Pong and Pac-Man. ♦IanMacM♦ (talk to me) 07:54, 27 September 2007 (UTC)[reply]
I just looked at Pong's pop culture section, and I have a few suggestions that you may want to incorporate into your proposal. The last two trivia items listed just say "In an episode of"; I suggest entries like that should have a citation to the specific episode (e.g. using {{cite episode}}) or be marked {{fact}} and eventually removed.
Also, the last four entries should do a better job of indicating just how important the game is to the plot; what is interesting about "In the film Airport '77, children can be seen playing a cocktail cabinet version of Pong Doubles"? Similarly, what importance does anything in Galaga's pop culture section have? Anomie 12:07, 27 September 2007 (UTC)[reply]
I can see how the first item is questionable. The second item is a major news story involving a video game, though, and the third item denotes a direct parody of the game, which is something more notable than a mere cameo.
BTW, if you want a feasting ground for questionable pop-culture references, check out Tron (film), which has several lengthy sections on how various other media (TV shows, movies, commercials and games) have either parodied or referenced Tron's visual style, plot or characters. Much of the information (not to mention the sheer volume of it) *is* what I'd consider noteworthy because the fact that it all exists is proof of that film's cultural impact. But at the same time, not very many of the individual pieces actually seem to fit the bill themselves. The same is likely true of a number of video games. — KieferSkunk (talk) — 15:21, 27 September 2007 (UTC)[reply]


Anomie - yes, that's a good suggestion regarding citing specific episodes. As for the Airport '77 - I think the it needs rewording as well to convey its importance. Pong Doubles isn't used as a background prop, some main characters (children that will be on the airplane) are introduced playing that game literally on the plane sitting around it for the scene. You can see pics of it here.
So what do you all say we start formalizing the actual wording now to include everyone's great input above now? --Marty Goldberg 20:35, 27 September 2007 (UTC)[reply]
Just my $.02. I think this is a great proposal. I've seen way too many VG articles spoiled with lengthy, non-notable trivia. Notable stuff is great. The rest is just noise. — Frecklefσσt | Talk 13:15, 3 October 2007 (UTC)[reply]


Ok here's the rough draft of the guideline then. Feel free to suggest changes for more clarity, etc. --Marty Goldberg 08:58, 6 October 2007 (UTC)[reply]


Pop Culture Citations

Video games have been around long enough to have made their mark in influencing pop culture. Likewise, recognizing a subject's influence on popular culture can enhance an entry subject's notability on Wikipedia. WikiProject Video games recognizes this, and has allowed for the inclusion of pop culture related material with the placement of an In Pop Culture in Wikipedia video game related entries, along with its subheaders In Film/Television and In Music. However, material included in this section must still adhere to Manual of Style guidelines on trivia as well as suggested guidelines on In Pop Culture appearances.

The following guidelines are to be used for judging if content is notable enough to be included in a pop culture section:

  • In references to film or television, an appearance is worth inclusion when the game or character in question plays a significant part of the storyline, dialogue, or scene. With very few exceptions, the film, television show, novel, or other work should meet the relevant Wikipedia:Notability criteria for the appearance to be worth mention. Examples of different types of appearance include:
    • Worth mention: The game subject is a literal character in the film. The game is integral to the plot of the work (e.g. it would be named in a well-written plot summary).
    • Consensus Needed: The game is being played by the major character(s) and is the major subject of the dialog in at least one scene. The game is being played and the game events are an illustration, counterpoint, or ironic commentary on the subject of the discussion—note this must be obvious or sourced to a reliable secondary source, or it will likely be labeled original research. Consider the importance of the dialog or scene to the work as a whole.
    • Not worth mention: The game is only mentioned in passing, or is just a source of occasional interruptions of the real conversation. The game is being played only because the playing of any game is needed for the scene, for example to give the characters something to do or to be distracted by, even if the game is specifically named. The game appears as a background prop.
  • In references to music, the appearance is worth inclusion when the game or character is integral to the artist, album, or song itself. Examples of worthiness would be where the game or character is part of the song presentation (artwork), song title, album title, or the subject of the song itself. Having a brief mention in the midst of the song does not constitute notability.
  • All instances must be documented and follow Wikipedia policies on citing sources and verifiability. Specifically in regards to television citations, a citation to the specific episode using {{cite episode}} should be used. Any entries not following these guidelines will be marked {{fact}} and eventually removed if suitable reference is not found.

Regarding "or when all principles directly interact with the game for the entire scene", should a differentiation be made between types of interaction? Since I can't think of any good video game examples, I'll use the wagon rides in Calvin and Hobbes as an analogy to the playing of a video game in a film. Sometimes the wagon ride is integral to the strip, as in this strip from 1990-04-15 where the discussion involves the ride; those appearances are likely to be worth inclusion. Other times, it is just background action because "talking heads" are boring, as in this strip from 1992-05-18; IMO this is the equivalent of a background prop and is probably not worth mentioning. In between, we have cases like this from 1993-08-22 and this from 1993-04-12, where the principles are not paying any attention to the ride but the events of the ride illustrate or counterpoint the conversation; these can easily be interesting or trivial, but WP:OR will likely be claimed (validly or invalidly, some people's OR threshold is too low).

On a related note, perhaps a differentiation should be made between "playing this game" and "playing a game, which arbitrarily happens to be this game". The former is more likely than the latter to be an interesting appearance, particularly since the latter is more likely to be like the 1992-05-18 comic. Also, I recommend avoiding the word "notable" in this context, because it's too easy to conflate wikt:notable with Wikipedia:Notable. "Worthy of note", "interesting", "relevant", or another synonym would IMO be better. Anomie 17:32, 6 October 2007 (UTC)[reply]

Regarding you calvin and hobbes examples, I think the issue is some intelligence on the part of editors (such as what you're demonstrating) is still going to be needed no matter how we word it. That's just life here at Wikipedia. But as you point out in each of your examples, the part the wagon is playing is in variation across the examples is pretty clear. But yes, I tried to make a distinction between types in the examples, if you want to come up with better worded examples and such feel free. As far as some video game examples I can think of a couple by the way. In the film WarGames for example, there are two specific scenes that are built around Matthew Broderick playing Galaga while having dialogue. Even to the point of the Galaga machine playing a third character by switching back and forth between close shots of the Galaga screen and Matthew. In the same token, he's in an arcade full of other games - all of which serve as background props in importance. An example of the grey area you were talking about (with your wagon example) is an early episode of the TV show Growing Pains where an Atari 5200 appears through the entire episode. Most of the time its a prop on the set, but there are several scenes when the son, Mike Seaver (Kirk Cameron), is directly playing the console and having dialogue (none of it related to the console) with his father. What wording would you suggest to deal with what you're talking about? --Marty Goldberg 18:51, 6 October 2007 (UTC)[reply]
How about something like this?
  • In references to film or television, an appearance is worth mention when the game or character in question plays a significant part of the storyline, dialogue, or scene. With very few exceptions, the film, television show, novel, or other work should meet the relevant Wikipedia:Notability criteria for the appearance to be worth mention. Examples of different types of appearance include:
    • Worth mention: The game subject is a literal character in the film. The game is integral to the plot of the work (e.g. it would be named in a well-written plot summary).
    • Maybe: The game is being played by the major character(s) and is the major subject of the dialog in at least one scene. The game is being played and the game events are an illustration, counterpoint, or ironic commentary on the subject of the discussion—note this must be obvious or sourced to a reliable secondary source, or it will likely be labeled original research. Consider the importance of the dialog or scene to the work as a whole.
    • Not worth mention: The game is only mentioned in passing, or is just a source of occasional interruptions of the real conversation. The game is being played only because the playing of any game is needed for the scene, for example to give the characters something to do or to be distracted by, even if the game is specifically named. The game appears as a background prop.
Examples could still be added. I've added mention that the work the game appears in should itself be notable, to stop someone from claiming their homemade YouTube movie constitutes an appearance worth mention (yes, this does happen[1][2]). Anomie 20:19, 6 October 2007 (UTC)[reply]
Just added your revisions, I just changed "Maybe" to "Consensus Needed" because I thought the wording sounded better, and it reflects the process that should occur. Do you guys think this looks good enough to put up now? --Marty Goldberg 22:58, 8 October 2007 (UTC)[reply]
Suggestion: Move the draft of these guidelines to a sandbox/personal-project page (like User:Wgungfu/Pop Culture Guidelines draft). Then you can more easily track your edits and separate the discussion about those edits and the subject in general from the draft itself. — KieferSkunk (talk) — 23:01, 8 October 2007 (UTC)[reply]


Well, if there's no further suggestions content wise, I'm going to go ahead and put the revision we came up with on the main page then. --Marty Goldberg 21:00, 10 October 2007 (UTC)[reply]

Is there some other way to label these sections? Video games are pop culture, so including a section called "popular culture" in an article on a game or character is a bit problematic. Perhaps "in other media"? — Brian (talk) 21:39, 10 October 2007 (UTC)[reply]
I wouldn't say video games "are pop culture", anymore than you'd say baseball, football, McDonald's or a Macintosh computer are pop culture. All these things have certainly influenced and had elements that have contributed to pop culture, which is the point for recognizing that. But in no way are those subjects themselves pop culture, that's a confusion of two very separate things. Likewise, the problem with using "in other media" is that it makes it sound like appearances of the game itself in other media formats (i.e. disk, cd, etc.). --Marty Goldberg 21:56, 10 October 2007 (UTC)[reply]
No, those things you list are pop culture too. From our article on that subject: "It can include any number of practices, including those pertaining to cooking, clothing, consumption, mass media and the many facets of entertainment such as sports and literature." Video games are part of mass media. The section title remains problematic. — Brian (talk) 03:16, 11 October 2007 (UTC)[reply]
No, they are not, you're taking what you want out of the pop culture entry and ignoring the rest. Specifically that line you quote is referring to where elements of pop culture can come from. It is not stating those subjects themselves are pop culture. Pop Culture is pop culture, it is not one in the same as the subjects that contribute to it. As the leading statement of the entire entry states: "Pop Culture is the widespread cultural elements in any given society that are perpetuated through that society's vernacular language". These example subjects (baseball, football, McDonald's or a Macintosh) stand on their own substance, regardless of any pop culture connection - i.e. they are not pop culture in and of their own. They have elements that have become part of the culture, and in turn they have pop culture links to those elements. And that is indeed what we're recognizing here with this section. But the subjects entries themselves are not pop culture, and you'd be hard pressed to find an editor on those pages that considers them one in the same as "pop culture" (i.e. your rationale for video games). Or that McDonald's shouldn't have a section on how it's influenced pop culture because its pop culture itself. McDonald's is a business, pure and simple, elements of which have become part of pop culture, but nobody would mistake it as being a pop culture derived and driven entity. Likewise, Video Games are an industry, that over the years elements of (companies, characters, stories such as the creation of Pac-Man) have become part of pop-culture. Being part of pop culture (i.e. contributing and influencing it) is a far cry from being pop culture itself. I see the issue here not being the title (which was already well in use across Wikipedia entries before I suggested it here, and not in dispute before now). Rather its your understanding of the difference between something being part of pop culture vs. being pop culture, and how much being a part of pop culture really weighs on the subject matter (Apple, football, baseball, video games, etc.) itself. --Marty Goldberg 05:00, 11 October 2007 (UTC)[reply]
You're splitting hairs, Marty. Video games are a part of popular (as opposed to "high") culture, and I fail to see the benefit of distinguishing them as merely something that contributes to it as opposed to being pop culture themselves. Even if I concede your distinction that they are merely elements of pop culture, or part of pop culture, that still makes the section title ineloquent, like a section in Rome and Juliet called "In high culture". — Brian (talk) 05:50, 11 October 2007 (UTC)[reply]
That's the point Brian, I think you're the one running things together by saying "video games are pop culture so it makes no sense to have a pop culture title", so that hairs have to be split. The position doesn't make a lot of sense because of the reasoning I already discussed above. The current title makes perfect sense and is already well in use, and seems to have the critical consensus. --Marty Goldberg 06:02, 11 October 2007 (UTC)[reply]
I stand by my point and don't concede that video games are not popular culture in and of themselves. But I respect that you disagree and that you're unlikely to change your mind. I also realize that lots of Wikipedia articles have "In popular culture" sections, but that doesn't mean the title is eloquent or that such sections have the right to exist. At any rate, I've registered my oppose to the naming, though not to the intent of your proposal. Anything that cuts down on these trivia magnets is a step in the right diretion.
I think a better way to write "in popular culture" sections is to use reliable, secondary sources. If scholars or journalists have remarked upon and analyzed the pop culture impact of thing X, then we can write about it. Until that time, it's best to leave the fact that thing X was mentioned on last night's Family Guy out.
This would result in the complete removal of the vast majority of "in pop culture" sections, I think, so it would probably be quite controversial. Barring this idea, however, I support your text above. — Brian (talk) 06:56, 11 October 2007 (UTC)[reply]


"Tense" guideline

After a lengthy discussion on the main project talk page, the usage of "is" vs. "was" was decided by consensus. Moving the discussion to here to begin work on a formal guideline. --Marty Goldberg 16:58, 28 October 2007 (UTC)[reply]

This definitely needs attention. Here's my proposal:
  • When describing a video game or console in the abstract, use present tense unless a reliable source proves that no instances of the product exist or the product was never released.
  • When describing a specific event related to the console or game, such as production, advertising, reviews, etc., use a tense appropriate for the time period in which the event occurred.
    • "The NES was released in 1985."
    • "The PS3 is being sold worldwide."
    • "The rivalry between the SNES and the Genesis sparked one of the fiercest console wars in history."
KieferSkunk (talk) — 20:40, 9 November 2007 (UTC)[reply]
Should probably add one more sentence in the intro to that, stating something towards a standard format to the intro sentence with regards to tense. As came out in the discussion, part of the problem was brevity in the intro sentence. It was obfuscating the tenses for the sake of cutting down on verbage. "The NES was a video game console released by Nintendo in 1985", which is confusing on intent (as Anomie had brought up several examples of), should follow the expanded and less confusing "The NES is a video game console developed by Nintendo, and was released in 1985" format. --Marty Goldberg 21:50, 10 November 2007 (UTC)[reply]
I went ahead and put the above phrasing in the main guidelines, and based on your point there (good point!), I added a note about being sure not to confuse verb tense, and gave the "good" phrasing for the NES example to show a good way to do it. Do you think it needs more? — KieferSkunk (talk) — 23:58, 10 November 2007 (UTC)[reply]

Proposition for including Japanese titles in style guide

I'm currently working on the Super Mario Galaxy article, and we've come across a little bit of a tricky situation. There doesn't seem to be any clear consensus on the usage of Japanese titles in the introductory sections of video games--for example, titles like Mario Strikers Charged, Final Fantasy VII, and Elebits have Japanese titles while games like Super Monkey Ball: Banana Blitz, Metroid Prime 3: Corruption, and Resistance: Fall of Man received no such treatment--and so we've had several reverts in the past day alone trying to settle this.

So my proposal, then, is that games developed in Japan or by Japanese companies be accompanied by their Japanese titles, while those developed outside of Japan would not be accompanied by their Japanese titles unless there is demonstrable reason to do so (e.g. the game is more famous and successful in Japan than in the rest of the world). So in the examples given above, FF7, Elebits, and Super Monkey Ball would all have Japanese titles while Mario Strikers Charged, Metroid Prime 3, and Resistance would only have English titles.

Any thoughts on this? --jonny-mt(t)(c) 04:15, 2 November 2007 (UTC)[reply]

That's a start, but I would emphasis more that games released in Japan sufficiently far in advanced of NA/Eur releases should include the Japanese title, as likely the game will have received attention in the western world via its Japanese name. In a venn diagram, those games vs games released by Japanese companies have a large crossover, but I wouldn't necessarily limit it by its maker, more by its timing. --MASEM 04:35, 2 November 2007 (UTC)[reply]
My issue is that in some cases the "Japanese titles" are merely direct phonetic transcriptions of English titles in katakana. They're not different titles or translations. The redundancy is compounded even further by the use of romaji for what is English in the first place (Sūpā Mario Gyarakushī?). English titles are not uncommon in Japan, and as I mentioned a few months ago when this was being debated on the PlayStation 3 talk page, looking at the prominence of the Latin character titles on these boxes show that they are a common, if not primary, usage there. Such is the case with Super Mario Galaxy. Anyone who would benefit from an English name or title in katakana would be just as well served with a ja.wiki link. Dancter 21:04, 2 November 2007 (UTC)[reply]

Apologies for the delay in replying. I see both of your points, although I have to admit that Dancter's makes more sense to me. Is it possible to compromise on this point--say titles with sufficiently different Japanese names (e.g. Super Smash Brothers Brawl, The Legend of Zelda: Phantom Hourglass) have their Japanese names added to the articles while titles with no difference in the Japanese and English names don't? --jonny-mt(t)(c) 06:08, 7 November 2007 (UTC)[reply]

I think you should include the name of the game in the foreign language when the transliteration is different, such as the very obvious example of Eternal Sonata. When the foreign title provides a completely different meaning, and some "insight" into the game, I'm all for appending it. And don't limit it to just Japanese titles, include it for all games of any language. (Although I do know it would mostly only be relevant to Japanese titles.) For games which are transliterated identically, such as Super Mario Galaxy, I'd leave out the katakana. —Preceding unsigned comment added by Ong elvin (talkcontribs) 12:14, 7 November 2007 (UTC)[reply]
Sounds good, then. I'd like to go ahead and add this to the guidelines, but I think we need more comments to ensure consensus. --jonny-mt(t)(c)Tell me what you think! 02:05, 9 November 2007 (UTC)[reply]
I'm fine with that. I wasn't advocating the complete removal of Japanese titles, anyway. Though, as demonstrated by an edit war on the Super Smash Bros. Brawl page a few days ago, it's important to be careful about how we present the Japanese titles. Perhaps that can be addressed in the revised guideline, too. Dancter 19:45, 9 November 2007 (UTC)[reply]
Wow, that seems like quite the war. I'll put together a proposal for the presentation of the Japanese name (probably just using the standard values of the {{nihongo}} template) and post it below, but in the meantime I've dropped a note on their talk page suggesting that anyone interested in commenting do so here. --jonny-mt(t)(c)Tell me what you think! 08:56, 10 November 2007 (UTC)[reply]

All right, here is my proposal.

Japanese titles should be provided for games of Japanese origin whose official English name differs significantly from its Japanese name. Phonetic transcriptions are, as a rule, not considered to be significantly different. However, games known in English-speaking countries by their phonetic Japanese titles (e.g. Katamari Damacy) are an exception to this rule; these games should also have their Japanese titles included for clarity, although a phonetic transliteration is not required.
  • Phonetic tranliterations of any Japanese characters are to be in line with the Manual of Style guidelines on romanization. English translations should also be provided for any Japanese titles which differ substantially from the official English title. These translations should be enclosed in quote marks to indicate their unofficial nature.
  • Japanese titles, transliterations, and translations should be added using the standard properties of the {{nihongo}} template.
  • Examples:
Similar guidelines apply to games of non-Japanese origin (e.g. Korean RPGs).

I went ahead and included a note about games being sourced from Japan. I did this because noting that, for example, Resistance: Fall of Man is known as RESISTANCE~Jinrui no Botsuraku no Hi~ (RESISTANCE~人類の没落の日~) in Japan doesn't add anything to the reader's understanding of the game, while knowing that Super Smash Brothers Melee is known as "Great Fray Smash Brothers Deluxe" (大乱闘 スマッシュ ブラザーズ DX, Dairantō Sumasshu Burazāzu Derakkusu) might. I anticipate that the specifics of what qualifies as a "game from Japan" will be hammered out in the future, but for now I just want to float the above proposal for inclusion. --jonny-mt(t)(c)Tell me what you think! 06:34, 15 November 2007 (UTC)[reply]

Can we make it policy to exclude the romanised version (phonetic) of the Japanese names in these cases? It does not add anything for the reader (either you can read Japanese and understand it, or you cannot), and fills up the first two lines of every article it is used in. User:Krator (t c) 09:46, 15 November 2007 (UTC)[reply]
I'm certainly not 100% against that, and I see what you're saying. But the it's not so black-and-white as "either you can read or you can't read". While Hiragana and Katakana are pretty easy to pick up, Kanji is a large stumbling block for most students of Japanese--I know a number of foreigners who are fluent at speaking and listening but can't read a newspaper, and I'd say they're in the majority. So for those reasons I'd rather leave it in, but if consensus wants it out then I'm certainly not going to argue :) --jonny-mt(t)(c)Tell me what you think! 12:50, 15 November 2007 (UTC)[reply]
So given that a week has gone by since the last comment in this discussion, I'm going to go ahead and be bold and add this to the guidelines. Regarding romanization of Japanese titles, I'll note that while it is strongly recommended, the inclusion is ultimately optional. --jonny-mt(t)(c)Tell me what you think! 13:21, 21 November 2007 (UTC)[reply]

What's a video game?

FYI, the Talk:Video game page is mulling over a key definitional problem, that being that there is no good definition of what a "video game" is. I think this affects a bunch of articles in this project, and may well indicate that the project itself should either be split, renamed, or both. So ya'll should head on over, I think. -- Akb4 17:39, 2 November 2007 (UTC)[reply]

Acceptable video game reference material

I've been editing one article where there have been a few editors which have deleted text (sometimes in large blocks) under the argument that the text is unreferenced.

Third-party references for the video game are few and not very detailed. However, primary source material is plentiful in the form of developer discussions, game materials (manuals, for instance), and the publisher's game website.

We've tried to provide citations with links to developer materials which detail the game features, but these have been deleted as unacceptable because they aren't third-party materials.

Unfortunately, game reviews are rarely very detailed, and it is impossible to find third-party materials that cover the same points. And peer-reviewed journalistic articles on video games are simply non-existent.

Is it acceptable to use the developer materials in this case as a primary source, if there isn't anything to disprove the content?

Warthog32 (talk) 02:21, 17 November 2007 (UTC)[reply]

Is this related to Talk:World War II Online#Verifiable References? Taking a quick glance over the discussion on that page and the mentioned removals in the article history, it looks to me like someone there is trying to prove a point of some sort. In general, primary sources are perfectly acceptable when the fact cited is clearly stated in the source and there is no reasonable challenge to the fact's or the source's veracity (is there any reasonable possibility that those posts were made by someone just pretending to be a developer?). Regarding game development decisions, writings by the game designers and developers are certainly acceptable and in fact are useful to provide the "real-world content" Wikipedia requires. While sources hidden behind a paywall should not be used if equivalent non-pay sources are available, I see nothing in the guidelines that prohibits their use completely (WP:EL applies to external links rather than sources). Anomie 02:46, 17 November 2007 (UTC)[reply]
I'm the person requesting verifiable and acceptable references for the section dealing with what the developer claims their game engine does in regards to a damage model. I'm not doing it to prove a point, claims are being made about proprietary software in a client/server environment that are very suspect and should require better and more accessible references than those currently there. If I click on a URL reference in a Wiki article I do not expect to be taken to a log in screen for a web site that requires a monthly game subscription. There are plenty of acceptable gamers websites that include developers interviews about the type of game engine or software that would probably be acceptable for this type of article. I consider that I have compromised on what I initially deleted (after several months of putting in specific inline citation requests) and that I have stated on the articles discussion page why it should be corrected or deleted and that I have conducted several searches on my own and have found nothing. I am acting in good faith, I assume you all are as well, but one editor in particular has had other problems with several different editors and is not even considering what's being discussed. I am more than willing to have this arbitrated if that is what's called for. Awotter (talk) 05:41, 17 November 2007 (UTC)[reply]

Use of colon (:) in article names even though trademarks encourage otherwise

See Talk:Burnout Revenge#Requested move for the start of this discussion (copied here)
  • Oppose - the spine of Burnout Revenge's game box and its manual never use a colon in the name of the game, the game is always referred to as Burnout Revenge. The same goes for Burnout Dominator. By contrast, Burnout 3: Takedown has a colon both on the game box and when referred to in the manual. Those articles at least are currently named correctly. (Those are the only Burnout games I own, I don't know about the others) - MTC 17:18, 13 November 2007 (UTC)[reply]
I can't see any colon on the Burnout 3 box, where do you see that? Anyway, it's common usage to seperate the serie's title from the game's "unique" title. E.g. Need for Speed: ProStreet is often not refered to with a colon in text but is named with a colon nontheless. When the title in the game's logo is seperated by a linebreak and/or significantly different typeface it's common represent that with a colon. --MrStalker talk 18:28, 13 November 2007 (UTC)[reply]
The spine of my UK-bought PS2 Burnout 3 box says "Burnout®3: Takedown™"[3], obviously the ™ and ® shouldn't be included in an article title but I see no reason to leave out the colon, and that's not what you're proposing anyway is it? The "common usage" you speak of is only true for some, not all game series; the Tony Hawk's series for example doesn't use colons. In fact while looking through some of the games I own, it seems quite a few articles use colons when they shouldn't. Wikipedia:WikiProject Video games/Article guidelines/Naming#Games says the official name should always be used, and the official name is usually the name given on the spine of the game box with ™ symbols removed as necessary. - MTC 18:48, 13 November 2007 (UTC)[reply]
No, I'm not proposing to remove the colon, which pretty obvious if you look above. Tony Hawk's is an exeption because you have to consider grammar, "Tony Hawk's" is a genitive. Also, if you look at the logo you can also see that "Tony Hawk's" is given equally much space as the subtitle. If you go "by the spine", there's a lot of articles that must be moved. The common usage I speak of is true for all articles I can remember coming across. --MrStalker talk 20:59, 13 November 2007 (UTC)[reply]
Looking at the featured articles at WP:VG, I can't find one that doesn't seperate subtitles from the series title with a colon. MobyGames also uses "Burnout: Revenge". --MrStalker talk 21:07, 13 November 2007 (UTC)[reply]
It's entirely possible that all the games listed there that do include a colon also include it in the official name. I can't check any of them myself as I don't own any of the games listed there, but I can see that the Legend of Zelda series includes a colon on the one game in the series that I own.
I still see no reason to disregard both the WP:VG naming conventions (which state the official name should be used) and the official manuals and boxes of the games in question, none of which use colons. It can't be denied that the official names don't use colons and we should go with that. - MTC 06:44, 14 November 2007 (UTC)[reply]

I have copied this discussion to this page. --MrStalker talk 11:01, 17 November 2007 (UTC)[reply]

I propose that "Use colon to seperate franchise titles from subtitles in article names even if trademarks encourage otherwise" is added to the naming convention. --MrStalker talk 15:42, 17 November 2007 (UTC)[reply]
I still can't see why you want this, what problem can you have with just using the official names? - MTC (talk) 15:49, 17 November 2007 (UTC)[reply]
Lack of consistancy. It's also very difficult to determine what "really" is official. --MrStalker talk 15:51, 17 November 2007 (UTC)[reply]
Wikipedia:Avoid instruction creep. Anomie 16:22, 17 November 2007 (UTC)[reply]
Your totally out-of-context addition to the discussion is noted. --MrStalker talk 17:01, 17 November 2007 (UTC)[reply]
How is "Avoid instruction creep" out of context in reply to "Let's make yet another naming rule!"? Anomie 22:03, 17 November 2007 (UTC)[reply]
Because it's not a unnecassary one. --MrStalker talk 23:00, 17 November 2007 (UTC)[reply]

two suggested changes

  1. The guideline mentions presenting that multiple sites should be checked for game release dates, including shopping sites (Amazon). I think this last point should be removed or stipulated should only be used after the game is released and after other sources are exhausted: shopping sites generally are correct about future release titles but are not accurate 100%. Sites will often use a default date for games that are due to come out but not yet scheduled, and people will try to cite those incorrectly (a game coming out in 2009 may be cited by a gaming store site as 1/1/09 only to match what their database requires for date information) Ideally, the most accurate source for release date is a press release from the company shipping it, secondary would be the various Gamespots/IGNs/1UPs.
  2. I propose we modify the current section "Links to remakes" to expand into more about what links are generally acceptable or not acceptable for VG articles; while some of this repeats WP:EL, citing specific examples related to VGs can't hurt. My thought is that acceptable links (for games themselves) include an official game site, links to the developer/publisher barring official game sites, and then possibly a Moby Games-type link; non-acceptable include fan-made remakes, GameFAQS's guides for the game, or other game guide information (360 achievement point lists), PlanetINSERTGAMEHERE-type sites, and similar fan sites. Mind you, there's exceptions on both sides, but the examples should help prevent the EL linkfarm creepage that can be seen in some articles. --MASEM 14:26, 21 November 2007 (UTC)[reply]
I think those are good suggestions. Though I think the nature of VG release dates will always lend itself to inaccuracies. Another suggestion I'd like to bring up is the addition of more Organization guidelines in the Article guidelines#Organization section. Currently there are only recommendations for games. I think it would be helpful for new and current editors to have recommendations for series, character, setting, system, and music articles. I think it will help standardize some of the lower rated articles and improve their overall quality. Any thoughts? (Guyinblack25 talk 16:35, 21 November 2007 (UTC))[reply]
I had created the links to remakes section specifically to deal with the plethora of online or downloadble clone games that kept getting added. These of course violate the copyrights of the game. If you want to expand to a section covering linking policies in general for video game articles, I'd suggest having a main section on links and having this as one of the sub-sections under it. I think its a good idea all around, the more specific we can be (i.e. the more we spell things out so there is no question), the better. --Marty Goldberg (talk) 17:10, 23 November 2007 (UTC)[reply]

Ok, I've been WP:BOLD and expanded the section to talk about EL's in general for VG articles and included a breakout of examples for appropriate, inappropriate, and unacceptable links. The existing case of remakes falls under inappropriate (not unacceptable) because some of these may be notable but in general to be avoided. --MASEM 16:33, 30 November 2007 (UTC)[reply]

I like it. I think the new changes adequately explains the limitations on external links but still gives editors room to make exceptions as needed. (Guyinblack25 talk 16:54, 30 November 2007 (UTC))[reply]

Additional organizational guidelines

For some time now, the type of articles in the VG Project has expanded beyond just game articles into articles about various aspects of games; such as character articles, setting articles, etc. The VG Project has also been trying to tighten it's quality control on these articles. I think part of this should be a more defined outline of organization for these articles. The "Organization" section here outlines ideas for how to organize articles but only provides ideas for game articles. I put together some ideas for other types of articles in my sandbox that hopefully can be incorporated into the current content. Any thoughts? (Guyinblack25 talk 18:47, 6 December 2007 (UTC))[reply]

Third-party wiki sites

So, in a recent edit war, a section of the guidelines was removed that referred users to third-party wikis such as StrategyWiki, citing policy that we don't want to be promoting third-party sites. However, consensus in this WikiProject has been for a long time that StrategyWiki and other related gaming wikis are appropriate for in-depth game content, that there is no harm in having unencyclopedic content diverted there, and that there is no harm in telling people to go look there for that sort of information. So, which should be go with? Discuss. — KieferSkunk (talk) — 16:52, 21 December 2007 (UTC)[reply]

I've seen several people stating that by pushing content to, say, any Wikia site, we're lining Jimbo Wales' pockets since that is a for-profit site that he reaps any benefit from. However, with the more general push lately to bring a lot of areas of WP into meeting WP:NOT that pushing material to Wikia and other third-party sites needs to be encouraged (otherwise, editors will fight to prevent content from being lost) and there's no problem with doing this as long as these other sites are still GFDL-license compatible. Thus, I see no reason to change it here. --MASEM 16:58, 21 December 2007 (UTC)[reply]
The way I see it, having those external Wikis and explanations of where different information types go helps us in enforcing WP:NOT#GUIDE. You could very well say "Walkthrough material not welcome" and that certainly has validity. But it becomes more obvious what does not belong when you can also say "this material should be there, not here." Furthermore, WP:LINKS#Links normally to be avoided under #13 specifically says that open Wikis can be linked to, providing of course they meet the reasonable criteria. Ong elvin (talk) 08:20, 22 December 2007 (UTC)[reply]
Linking to something is not the same as zctively adviseing people to add content to it.Geni 13:20, 22 December 2007 (UTC)[reply]

Simply, it is just being constructive, instead of destructive. User:Krator (t c) 13:43, 22 December 2007 (UTC)[reply]

Acticly promoteing one third party project over another is not an area of construction we wish to get into.Geni 14:33, 22 December 2007 (UTC)[reply]
Seriously, though, what's the harm? Would it be any different than, say, an article about Wikia.com mentioning that people can contribute to content on a variety of subjects there? In order for us to provide convenient access to comprehensive information about a subject, we either need to include it here (violating WP:NOT in a lot of cases) or provide convenient links to other places where the info exists. Since other wikis exist for comprehensive game-guide material, I don't see what the harm is in telling people here that those wikis are a more appropriate place for that information.
If it's really such a big problem with regard to policies, would the people concerned with the policy consider a clause that allows for the sort of third-party use that we're in support of here? There's a difference between providing third-party sources of information and promoting third-party websites whose purposes aren't as clear-cut. — KieferSkunk (talk) — 17:52, 22 December 2007 (UTC)[reply]

Here's my take on this: we can all agree that Wikipedia leaves out a lot of unencyclopedic but useful information (for good reason), such as more in depth info or a walkthrough. However, because of this, we ought to inform readers where they can find that info. By not doing that, we say that "this is the only information worth knowing about the subject and all other info is completely worthless." --Sir Crazyswordsman 15:55, 23 December 2007 (UTC)[reply]

Disambiguation

How did this statement find its way into the guidelines:

For conflicts between a series and the first game in the same series when no other naming conflicts exist: Disambiguate the article about the first game and let the series article be non-disambiguated.

There has not been a consensus over this, and people are now trying to enforce this? I flat out disagree with the guideline, Quake, Metal Gear and The Legend of Zelda should stay where they are. A discussion at WT:VG in early 2007 has consensus going the other way. - hahnchen 13:44, 5 January 2008 (UTC)[reply]

Of course there has been a consensus about this, we discussed it when we created the guideline (dated late 2007). Take a look at Wikipedia talk:WikiProject Video games/Article guidelines/Naming. --MrStalker talk 14:27, 5 January 2008 (UTC)[reply]
(ec) That wording seems to have been merged from Wikipedia:WikiProject Video games/Article guidelines/Naming, and was (supposedly) based on discussion at Wikipedia talk:WikiProject Video games/Article guidelines/Naming. I don't remember and still don't see any consensus for that particular blanket statement, however. If anything, the version before this edit was more reflective of the consensus at the time: first look at the particular case to see which is more well-known, and only give a recommendation for cases where it can't be determined. Anomie 14:44, 5 January 2008 (UTC)[reply]
The way I remember it, consensus changed supporting that edit. Whether or not you where there to see or participate in the discussion I don't remember. --MrStalker talk 15:02, 5 January 2008 (UTC)[reply]
For the record, my original proposal was to give the non-disambiguated title to the most notable on a case by case basis, but then consensus changed. --MrStalker talk 15:33, 5 January 2008 (UTC)[reply]
The discussion linked has too few participants, and quickly degenerates after a few paragraphs into something else entirely. I didn't even consider working on the VG guidelines, thinking them an unnecessary extraneous exercise. I'm only here now that I've encountered someone actively trying to enforce this contentious point. This should be taken to WT:VG.
It was: Wikipedia talk:WikiProject Video games/archive31#Video games naming convention. --MrStalker talk 15:33, 5 January 2008 (UTC)[reply]
The reason that the original game should occupy its title page is because that is exactly what it is, its official name. Quake is Quake, without argument. The series could be referred to as the Quake series, or Quake (series), this is the same for the vast majority of other titles. Just as we do not use popular unofficial translations of foreign titles as article names, we shouldn't be claiming that an unofficial series name takes precedence over the original unambiguous game for the sake of convenience. - hahnchen 15:05, 5 January 2008 (UTC)[reply]
I can see your point. I honestly don't care either way, I'm just trying to uphold the guideline. The only thing I really must argue for is that there must be a guideline. Then if most series articles is to be disambiguated, we'll have the "xxxx (franchise) vs xxxx (series)"-issue as well. --MrStalker talk 15:33, 5 January 2008 (UTC)[reply]

Ratings

I think we need a new section to cover ratings (BBFC, ESRB, etc). I think the section should urge editors to put extra effort into citations by urging the use of links to the actual ratings bodies themselves rather than secondary or tertiary sources. It should also detail what info should be included and when (e.g. don't put TBA on a game that is still 3 years from release). Also needed would be a guide on what to do when refused or re-rating problems like Manhunt 2 and GTA:SA arise.
Add your opinions below and if you think it's a go-er I'll create a draft text that we can then knock into shape. - X201 (talk) 09:32, 17 January 2008 (UTC)[reply]

What exactly is the problem? Do you have an example of when this was bad, and when a guideline would've helped? We need to avoid instruction creep. User:Krator (t c) 12:05, 17 January 2008 (UTC)[reply]

Release dates

Does "Releases in non-English countries should not be included in the infobox, but if determined to be necessary to include, can be discussed further in the article's body..." in the first paragraph of the "Release dates" section also apply to {{Infobox VG system}} or just {{Infobox VG}}? --Silver Edge (talk) 06:34, 31 January 2008 (UTC)[reply]

I would say yes, it appears to consoles/systems too. --MASEM 06:47, 31 January 2008 (UTC)[reply]

Download

In the "Style" section it states: "When filling out the infobox for a downloadable game (for example, a game on Xbox Live Arcade), the media field should simply read "download" (no quotes)." Does that only apply to the "Media" field or does it also apply to the "Release date" field, where the release date on Steam is usually listed. --Silver Edge (talk) 10:43, 22 February 2008 (UTC)[reply]

I'm not sure whether I understand your question. The release date field needs a date, not a word like "download". What do you mean? User:Krator (t c) 14:04, 22 February 2008 (UTC)[reply]
See the release date field in Half-Life 2, Grand Theft Auto III or Grand Theft Auto: San Andreas. --Silver Edge (talk) 14:18, 22 February 2008 (UTC)[reply]

How to deal with multiple versions?

Apologies if this is the wrong place to ask, but what should be done about games that have different content for different versions? As an example, Test Drive Unlimited has different missions, different sound tracks etc. for the different versions. Rather than write about this in an organised manner different posters appear to just be constantly editing the article to match what they see in their own version. BetaTesterDLA (talk) 17:21, 25 February 2008 (UTC)[reply]

Different possible ways:
  • Explain in section concerning a specific topic. Example: in the music section, state that the music was different. Works for a few differences.
  • A "versions" section or paragraph, usually under the Development header, explaining all differences. Works for a lot of minor differences.
  • A second article. Works for a lot of major differences (e.g. Age of Empires: The Age of Kings as the mobile spin-off of AoE2.)
The second may be most appropriate here. User:Krator (t c) 18:21, 25 February 2008 (UTC)[reply]

Conflicting release dates

A guideline concerning conflicting release dates for unreleased games should be added to the "Release dates" section to prevent disputes, such as the one at Talk:Mario Kart Wii#Release Dates. Mario Kart Wii's publisher, Nintendo, hasn't officially announced a release date for North America, while 3 different reliable sources list 3 different release dates: 1UP has April 15, IGN has April 28, and Gamespot has May 1. The dispute is over which date and source is to be used or whether it should be listed as "yet to be confirmed". --Silver Edge (talk) 17:44, 9 March 2008 (UTC)[reply]

I wouldn't consider any of those reliable sources, as they all seem to be database listings. Despite the fact that the sites are good news sources, they are often as bad as retailers when it comes to their game databases. If you can find actual articles that specify particular release dates, if there is still a conflict, I would choose a general description which best fits them all, and elaborate on the matter in the article itself. Dancter (talk) 19:15, 9 March 2008 (UTC)[reply]
The guidelines already cover this issue, but there has been confusion in the past about "in-store" dates, vs. "release/ship" dates. Metroid Prime 3: Corruption saw a lot of edit warring over this topic, so I added some verbiage to that section about it and stated a guideline preference for "release" date, now that the difference between the two has been explained. — KieferSkunk (talk) — 21:54, 9 March 2008 (UTC)[reply]

Flag Icons

Why is it that flag icons shouldn't be used in the infobox? MrKIA11 (talk) 02:26, 17 March 2008 (UTC)[reply]

There is no flag that represents North America, which might be one of the reasons. --Silver Edge (talk) 13:29, 17 March 2008 (UTC)[reply]
See WP:FLAG for more details - basically, a flag should never be used without the country name alongside it (for visually impared people) - within a VG infobox, that gets it rather heavy rater fast, so sticking with a 2/3-letter code is much better. --MASEM 13:36, 17 March 2008 (UTC)[reply]
Its difficult to represent areas like PAL & NTSC with flags. The use of the European Flag to represent Europe was also wrong (The flag represents the European Union and not all countries on the continent of Europe are members). The release dates section of the infobox was becoming long and ugly as well and so the idea of grouping by continent or TV region was used - and individual country where the article warranted it. Points were also raised about flags causing problems for users who have eyesight problems and rely on magnifiers and speech reading software. - X201 (talk) 13:53, 17 March 2008 (UTC)[reply]

New information re:ESRB

Companies must PAY the ESRB to submit games for ratings and to even get the RP badge. JAF1970 (talk) 16:14, 21 March 2008 (UTC)[reply]

This is not new information. It's been known for years that companies have to pay to get their games rated (and not just ESRB, they also have to pay for other ratings like PEGI and CERO). It's basically required though since Nintendo/Sony/Microsoft won't allowed unrated games on their systems and most stores wouldn't carry unrated games anyways (even though they will carry unrated movies). TJ Spyke 20:31, 23 March 2008 (UTC)[reply]

There is a little dispute with an editor who keeps removing the official link to Nintendo's page for Mario & Sonic at the Olympic Games. I don't think the guideline on multiple external links excludes this link since the Japanese version of the game was published by Nintendo, not Sega. So if a game is published by one company in Japan and another in North America, why should only the North American website be included? What about games like Harvest Moon, which is published in Japan by Marvellous Interactive and outside of Japan by Natsume? TJ Spyke 20:31, 23 March 2008 (UTC)[reply]

Link to the English site. This is the English Wikipedia, so you should stick to English sites. Now, if there isn't an official English site, or if the topic in question is not in English, that's when you link to the non-English site. Ong elvin (talk) 11:51, 30 April 2008 (UTC)[reply]

Disambig. naming

When disambiguating articles, should all articles about video games be named "Xxxx (video game)", including arcade games, or should we use for example "Xxxx (arcade game)" as well? I think it's better to stick to just one standard and disambiguate all articles—computer, console and arcade games—with "(video game)" when necessary. --MrStalker (talk) 22:29, 19 April 2008 (UTC)[reply]

It's usually (video game), and ports of the game in question are given special mention within the article. See Gradius for an example. Ong elvin (talk) 11:49, 30 April 2008 (UTC)[reply]

Japanese characters are totally inappropriate

"As the inclusion of Japanese titles can enhance an article on a video game by providing additional cultural context, when possible these titles should be provided as follows."

Can someone just run past me exactly how they enhance an article. IMO, they clutter the text, interrupting the flow with symbols that are intelligible to only a vanishingly small proportion of English-speakers. I don't buy the line that they provide additional cultural context (or disambiguation or search facility for researchers, as is sometimes the case in the use of non-Roman characters). In other contexts, those symbols have their own meaning and beauty, but they are totally inappropriate at the top of vid articles. TONY (talk) 15:53, 6 May 2008 (UTC)[reply]

In addition to my annoyance that a WikiProject guideline is being cited as "policy", I agree with Tony. --Laser brain (talk) 15:58, 6 May 2008 (UTC)[reply]
I guess it's my fault that attention was brought to this. In any case, please keep me out of it since I'd rather not displease the masters at WikiProject Video Games but on the other hand, I'd really like to pass my FACs. Gary King (talk) 16:08, 6 May 2008 (UTC)[reply]
Gary, it's not your fault. I'm the one who raised the issue. --Laser brain (talk) 16:17, 6 May 2008 (UTC)[reply]
I see the inclusion of Japanese characters the same as including the original French title in Breathless (1960 film), or the chinese title in Chungking Express. - hahnchen 17:56, 6 May 2008 (UTC)[reply]
I disagree (with Tony) - I often find the Japanese characters useful when I'm looking up something about a Japanese game. I also don't think that English readers who can read Japanese are a diminishing group of people. However, I do agree that the wording here is rather poor. --Eruhildo (talk) 17:59, 6 May 2008 (UTC)[reply]

One of the "masters at the WikiProject Video Games" here (LOL). I believe this line is actually the result of a debate on a different topic, which was one of the most oft-debated issues here at WP:VG, namely how to name articles that have no English title but only a Japanese one, or where the English title is unofficial, whatever. IMHO, all the Japanese can go, with perhaps a note in the development section on the translation process with the original title, which is interesting and should be there anyhow. User:Krator (t c) 20:03, 6 May 2008 (UTC)[reply]

Per Wikipedia:Naming conventions (use English), "The native name should generally be included in the first line of the article, with a transliteration if the English name isn't one". If you wish to change this, I believe you should bring this up at that page instead, and leave a note here about the discussion. You'll probably want to notify Wikipedia:WikiProject Japan, etc. Pagrashtak 20:08, 6 May 2008 (UTC)[reply]
Let's not go down that road... User:Krator (t c) 20:10, 6 May 2008 (UTC)[reply]
I honestly don't see the use of Japanese Kanji in any article except for the first line translation of video games, films, soundtracks, etc. I honestly don't see what the problem is at all. --haha169 (talk) 23:09, 6 May 2008 (UTC)[reply]
I'll try to clarify the remark I made at Wikipedia:Featured article candidates/The Legend of Zelda: Twilight Princess that started this conversation. Any piece of writing that is published for readers (like Wikipedia) is a "text" and the text has visual properties. Chunking, white space, margins, all that. These things all give the reader visual cues as to what they are encountering. For example, if they see the end of a sentence followed by a white space, they will assume they are seeing the end of a paragraph. Readers are put off by encountering visual cues they don't expect or that don't make sense... like a whole row of characters they can't read. Yes, there is a slim percentage of readers here who can read Japanese, but we don't write to slim percentages. We write to largest proportion of our audience - English speakers who came to en.wiki to read articles in English. You should not make a poor writing decision that does not serve your audience.
Pagrashtak, I believe you are misinterpreting the guideline you cite to some degree. It was likely written for subjects that have no "official" English name. If you were writing an article about a Japanese video game that was not sold with an English title, I would agree with putting the Japanese name there in Kanji. As it stands, these Zelda games are sold in the English-speaking countries with an official English name. --Laser brain (talk) 23:44, 6 May 2008 (UTC)[reply]
Possibly. The guideline should be clarified if that's not the intent. I've always taken that to be the root of the reason for the foreign titles in video game articles. If consensus is to not include them for games with an official English title, I don't have a problem with it. Pagrashtak 04:27, 7 May 2008 (UTC)[reply]
There only appear to be a select few people fiercely defending the characters' presence. I don't want to go against consensus, either, but if most people don't care if they are removed (at least from the Zelda articles) I would just as soon remove them. --Laser brain (talk) 04:54, 7 May 2008 (UTC)[reply]
As I recall, when this issue was brought up previously, the consensus was that Japanese titles which are transliterated into English should have Japanese characters; Japanese titles with no English name should have Japanese characters; and that Japanese characters that use English words don't need them. The example cited then was Super Mario Galaxy, but Twilight Princess is in the same category - Japanese game using English words. In that case, the katakana should be dropped. Ong elvin (talk) 00:40, 7 May 2008 (UTC)[reply]
There is still no issue with this. People look at the Japanese name and say, "Oh, interesting, and in the case of Super Smash Bros. Brawl, they notice an English literal translation: Great Melee Smash Brothers X. This is considered a trivial remark that adds and contributes to the article. Anyways, readers probably wont understand what "大乱闘スマッシュブラザーズ" means, but the will understand 99.9% of the rest of the text on the article. What difference does a few kanji characters make? --haha169 (talk) 04:12, 7 May 2008 (UTC)[reply]
Anyways, I find it encyclopedic to include the object's native language within the article due to foreign nature.--haha169 (talk) 04:14, 7 May 2008 (UTC)[reply]
It might be worth looking for consitency with other similar products in other genres, such as Spirited Away.Gazimoff WriteRead 09:04, 7 May 2008 (UTC)[reply]
I expect that the consensus elsewhere is the same as here - foreign name if the translation holds a different or deeper meaning, but otherwise unnecessary. Ong elvin (talk) 14:35, 7 May 2008 (UTC)[reply]

If I were to suggest a ruling, the Japanese characters should only be there when there's no Japanese Wikipedia entry. JAF1970 (talk) 20:46, 7 May 2008 (UTC)[reply]

Everything here is good and all, and JAF gives a nice suggestion, but Laser Brain, you still haven't addressed Pagrashtak's note about the Wikipedia guideline: Wikipedia:Naming conventions (use English). Try and change the guideline there first. I doubt a wikiproject is a good place to discuss this since the issue concerns films, music, and virtually any foreign object.--haha169 (talk) 22:20, 7 May 2008 (UTC)[reply]
Most notably, countries too, e.g. Japan or Germany. Japanese just happens to use another alphabet. User:Krator (t c) 23:08, 7 May 2008 (UTC)[reply]
I could go either way. It's not a burning issue. JAF1970 (talk) 00:44, 8 May 2008 (UTC)[reply]
  • What difference does it make, Haha? It gums up the whole of the start of the article for all but a tiny number of English-speakers for whom it means NOTHING. TONY (talk) 03:57, 8 May 2008 (UTC)[reply]
Hold up, there. Shall we remove the English from say, the Russian wiki for Alien (1979)? JAF1970 (talk) 04:45, 8 May 2008 (UTC)[reply]
I think that's a good compromise, though I personally prefer the "gummed up" method myself, especially for games with shorter titles. I think JAF1970 made a good point - articles should have the original title mentioned. After all, the Zelda series was originally called THE HYRULE FANTASY ゼルダの伝説, only the English translation is called The Legend of Zelda. I see no reason why not to mention a game's original title regardless of whether it uses Latin characters or not. --Eruhildo (talk) 21:22, 8 May 2008 (UTC)[reply]
That's right. If it was only japanese characters, I would remove it in an instant. But this includes translations, and that is always an interesting addition to an encyclopedia. I prefer the current way, and I do not thing it is "gummed up" in any way. Readers can skip that if they don't want to read it. And Tony, if you want, go to the Wikipedia guideline linked above and change it. Not here. --haha169 (talk) 22:59, 8 May 2008 (UTC)[reply]

Vote to use Street Date instead of Release date.

For some odd reason, the people who made the release date rules for Wikipedia seem to think that the term means "When the publisher ships the game" when in reality, a release date (for the common mortal anyway) is when a consumer is able to get his hands on the product.

So if the term "Release Date" for some of you means when the publisher ships the game, fine, but you can't change the term "Street Date" which is what people really care about. So I suggest that we vote on using the actual Street Date for video games from now on. It's of little concern for the majority about when a publisher shipped it's games to Wal-Mart, what matter is when they go on sale.

Duhman0009 (talk) 02:56, 19 May 2008 (UTC)[reply]

The release date for a game is nearly always easier to source to reliable references. If we go by street date, we'd have people all the time going "But I bought this a week before it was supposed to be out!". If the fact the street date was broken that created a notable event for the game, it should be included, but release date is the most reliable date we have. --MASEM 03:04, 19 May 2008 (UTC)[reply]
A broken Street Date does not count of course and you can always rely on the publisher's website (most of the time) to know the Street Date since this is what they publish on their website. Just like some stores go over or under the MSRP, what's important is the publisher's MSRP. Duhman0009 (talk) 04:06, 19 May 2008 (UTC)[reply]
I haven't seen publishers consistently advertise "street date". It seems to depend on how important the game is to the publisher, and of course on the individual publisher itself, but I've seen plenty of cases where the only date listed on a publisher's website is the ship/release date. — KieferSkunk (talk) — 04:29, 19 May 2008 (UTC)[reply]
Strange, that's all I'm seeing when I go to an official website. Why would a game publisher make a website for a game, telling consumers when the game is going to be shipped? That would just confuse the consumer and make him show up at GameStop for nothing. Duhman0009 (talk) 11:57, 19 May 2008 (UTC)[reply]
With respect to the incidence which prompted this thread, this was not true yesterday,[4][5][6][7] and you know it. Dancter (talk) 16:51, 19 May 2008 (UTC)[reply]
Tisk, tisk, tisk, if Nintendo forgot to mention that May 19th was an exclusive date for the Nintendo World Store, that's far from being my problem. Fact remains, I was right and now the people here who went to the mall to pick this up are banging their head on the nearest wall and I'm happy about that. It's even worst for the people who just come here to see which date they can go and pick up the upcoming games. I can just hear them now "Man, what an unreliable website this is, I should have just believed the date GameStop gave me". Duhman0009 (talk) 17:39, 19 May 2008 (UTC)[reply]
I don't think a one-off incident for one particular game should change the way all games are done. Address the circumstance, not the method. As others have stated above and below "street date" is a very fluid term, whereas release date is set, and citable. xenocidic ( talk ¿ review ) 17:50, 19 May 2008 (UTC)[reply]
Well this wouldn't be the first time that Wikipedia had the wrong date for a video game release, regardless of the reason. Fact remains, this is one of the many areas that keeps Wikipedia from being it's own reliable source. Anyway you wish to call it, the date that the game becomes available nation wide in a region is the date that should be showing on the article, not the date that the publisher ships the copies because at the end of the day, the people visiting this site for info on an upcoming game won't give a rat's ass about when it's ship, they just want to know when they can get their hands on it. Duhman0009 (talk) 18:08, 19 May 2008 (UTC)[reply]
If you are arguing we should change what we use as the date such that people know when they can go to the store to get a game, you are significantly misreading the purpose of WP. We are to be a reference, not a shopping guide, not a release schedule, or the like. The reason we include release dates is that it matters for historical purposes.--MASEM 18:15, 19 May 2008 (UTC)[reply]
I understood it, I just don't agree with it. Also, what's with this "We" part, you're not Wikipedia, Wikipedia is an Internet tool and like any tool, it should be used to it's full capacity and if that includes being a reference that could tell consumers when to show up at the door of their local game center for a launch date, then let it be. Duhman0009 (talk) 18:56, 19 May 2008 (UTC)[reply]
WP may be a tool , but there are certain things that WP is not, including that it is not a directory, which what you are describing falls under. If it is important to note that there are two release dates, one that is a timed exclusive, this can be easily noted in the text of the article and a concerned reader can learn that, but the last thing we want is to have people setting their calendar by WP. --MASEM 19:49, 19 May 2008 (UTC)[reply]
Took someone long enough to say this. According to what you just said, WP is NOT considered a directory by having the shipping dates of the game but it would be considered one by having the official market date. So my good man, my question to you is, how can you justify this? Duhman0009 (talk) 20:48, 19 May 2008 (UTC)[reply]
Note to Duhman: It's not a matter of what "some of us" believe the term "Release Date" means. The industry defines the Release Date as the date on which the publisher releases the game - meaning the date the game is shipped. (That's why the terms "release date" and "ship date" are generally interchangeable.) And in addition to Masem's point, the "street date" is often different for different regions - major metropolitan areas tend to get the game sooner than more remote areas. Therefore, the term "street date" is too flexible and not easily sourceable, nor is it consistent. — KieferSkunk (talk) — 03:13, 19 May 2008 (UTC)[reply]
Slight clarification: "Release Date", as defined by the industry, is the date that the publisher makes the game available for sale. (Note the wording: "the publisher makes it available", as opposed to "the game becomes available for sale" - the latter wording applies more to street date.) Technically, the game is for sale as soon as the publisher releases it (usually when it ships from the distribution center, though nobody can actually buy it until it arrives in stores). In some cases, such as midnight launches for Halo and SSBB, the release is deliberately set for a specific date and time, even though the game may have been shipped before that. In those cases, the release date and "street date" are the same. But that's the exception to the rule. — KieferSkunk (talk) — 03:19, 19 May 2008 (UTC)[reply]
Now where's your source for that (and Wikipedia doesn't count) :P ? Duhman0009 (talk) 04:06, 19 May 2008 (UTC)[reply]
Industry experience, mainly. — KieferSkunk (talk) — 04:29, 19 May 2008 (UTC)[reply]
lol, well in that case, I to have experience in that department and the date that's given to us by the publisher is the date we had to put them on the shelves, regardless on how many days we got the games in advance. Duhman0009 (talk) 11:57, 19 May 2008 (UTC)[reply]
Question for you, then: Does that happen with every game? Or does that tend to happen with games sent by a particular publisher, or does it happen with specific games? (Also, as a point of curiosity, which distributor do you work for? I'm not calling a COI or anything - I'm curious mainly because I wonder if the "shelf date" may also be determined by the distributor and not just the publisher.) — KieferSkunk (talk) — 22:57, 19 May 2008 (UTC)[reply]
For what it's worth, the experience I have is much more on the "source" end (game company and publisher) than on the distribution end. I've worked officially in one game group, and have served as a beta tester for several other game companies. I've seen both cases happen - some games are "released" (as far as the game producer is concerned) as soon as it ships, while other games (usually "AAA titles" like Halo and Brawl) have deliberate release dates that correspond with the "on shelf/buyable" date (again, midnight releases, where they specifically tell the distributor not to sell the game before that point). It's mostly determined by marketing, but when the game is not a "AAA title", they usually set the release date to coincide with the ship date, which means the game is actually buyable in stores between one and two days later, when the store receives the shipment. (In fairness, though, I do not have a source handy to back this up.) — KieferSkunk (talk) — 23:04, 19 May 2008 (UTC)[reply]
Right (roll eyes). You know that claiming on the Internet that you're part of the gaming industry automatically requires proof, right? If I had a buck for every that claimed to have worked for X company, I could buy a PS3 >_> Duhman0009 (talk) 10:57, 20 May 2008 (UTC)[reply]

← The date used for "release date" is the date the publisher sets. In most places, this is also when you are able to purchase the game. xenocidic ( talk ¿ review ) 04:36, 19 May 2008 (UTC)[reply]

I've never seen a publisher or game site (e.g. IGN) mention "street date", they almost always use the term "release date", thus it's the most easy to find and most reliable. --MrStalker (talk) 12:20, 19 May 2008 (UTC)[reply]

"Street date" doesn't work with digitally distributed games. JAF1970 (talk) 16:12, 19 May 2008 (UTC)[reply]

The thrust of the guideline is understood to be in an "all things equal" circumstance. A company is likely to strongly favor one over the other, and thus publicize it more. Dancter (talk) 16:51, 19 May 2008 (UTC)[reply]

BY the way, the use of "street date" is mostly in the automotive industry, not software. In fact, it's almost never used for software. JAF1970 (talk) 18:05, 19 May 2008 (UTC)[reply]
  • Release date. Street date is at best archaic in terms of software, at worst simply not used. Show me any press releases from publishers talking about a "street date" first, if you can even find one - then compare it to the sheer volume of publishers using "release date", or saying "scheduled for release", etc. JAF1970 (talk) 18:14, 19 May 2008 (UTC)[reply]
    • We had a pretty big argument in Talk:Metroid Prime 3: Corruption (link to actual discussion) about this subject, since Nintendo advertised two different dates for the game. On their website and via the game review sites, they had a "Release Date" (don't recall it offhand), but then they released their Preview Channel for the game that advertised an "In stores" date that was one day later than the Release Date. This was consistent with the release date being the "ship date", but it confused a lot of people because we had two official sources of information with apparently conflicting information. The consensus we reached in that article was to note the discrepancy in the article text, but to also use the Release Date since it was more consistent with industry practice (and was quoted on the Nintendo website, which is considered a reliable source). — KieferSkunk (talk) — 22:54, 19 May 2008 (UTC)[reply]
One example is not enough - and they don't use the term "street date" either. 99 44/100% of press releases say "release date" or "will be released on". JAF1970 (talk) 04:59, 20 May 2008 (UTC)[reply]
Well, you said "if you can find one". :) But we're arguing the same point anyway. I'm just making the point that in the relatively rare case where the publisher advertises a "street date", it tends to confuse the general public, unless that also happens to be the official release date. In cases like Metroid Prime 3, it was very confusing. — KieferSkunk (talk) — 05:40, 20 May 2008 (UTC)[reply]
BTW, if memory serves correctly (I no longer have the Preview Channel installed), the phrase they used was "In stores August 28th". The terms "street date", "on sale [date]", "in stores [date]", "on store shelves [date]", "shelf [date]", etc., are all interchangeable - they mean pretty much the same thing. — KieferSkunk (talk) — 05:43, 20 May 2008 (UTC)[reply]