Beyblade
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Beyblade is a brand name for a line of spinning top toys originally developed and manufactured by Takara Tomy, first released in Japan in July 1999. The main premise of the series that the Beyblade (sometimes shortened to "Bey" or "Blade") is customizable, with interchangeable parts.
Both the toys and their name were inspired by "Beigoma", a traditional spinning top. The concept is similar to Battling Tops, a board game developed by Ideal Toy Company in 1968. The introduction of the toy corresponded with the broadcast of the Beyblade anime television series of the same name. In 2001, the series was licensed by Korean toy maker Sonokong. In 2002, Hasbro began to sell Beyblade toys internationally (under license from, and produced by, Takara) along with a coordinated country-by-country release of localized versions of the TV series. In August 2008, Takara Tomy released Beyblade: Metal Fusion; the first incarnation of the toy in three and a half years. The series was followed up in 2015 with Beyblade: Burst.
Rules
The game is played with two players. Each player is allowed up to three Beyblades to choose from during a match. Players may use any parts available to them to make their Beyblades as long as they are not restricted (such as in tournament play), but may not switch parts once a match has started. Players may choose from any of the three Beyblades they have with them for any battle in a match. The first player to reach seven points wins, except for Beyblade Burst, which is up to three points. [1]
Points are awarded to the player based on how their Beyblade knocks out the opponent's
- One point is awarded if the opponent's Beyblade stops spinning (Spin Finish).
- One point is awarded if the opponent's Beyblade is knocked out of the stadium or into a pocket on the edge of the ring (Ring-Out).
- Beginning with Beyblade: Burst, two points are awarded if the opponent's Beyblade bursts (hence the name) during a battle (Burst Finish).
In the event of a draw (both Beyblades are knocked out of the ring, stop spinning simultaneously, or burst at the same time), points are awarded to both players. If both players reach seven points as a result of a draw, the first player to definitively win a battle is the winner.
Types of Beyblades
Beyblade type determines play style. The three main types have a rock-paper-scissors style effectiveness, with Attack generally being weak to Defense, Defense to Stamina, and Stamina to Attack. However, due to the high variability of the custom designs, this is not a hard rule. Balance types may be strong or weak to any of the others depending on specific parts.
- Attack/Striker: These Beyblades specialise in attacking other Beyblades. They battle fiercely and try to knock out the other Beyblade as fast as they can. They tend to outperform Stamina-Type Beyblades due to their lack of defence.
- Defence/Defender: These Beyblades specialise in knocking back attacks. They tend to travel slowly and are heavier than other types, resulting in opponents being deflected. Their weight also causes them to launch slower, resulting in less stamina. They tend to wear down Attack-types but are outlasted by Stamina.
- Endurance/Stamina: These Beyblades specialize in stamina. They are used so they can out-spin the enemy Bey and win. In exchange for a lack of power, their stamina last longer against other Type of Beyblades making them naturally advantageous over Defense-Types, which focus on resisting hits.
- Combination/Balance: These Beyblades specialise in a mix of the other three types listed above, giving them no glaring strengths or weaknesses. They use a mix of Attack, Defense, and Stamina Types put together to make an even mix to win.
Stadiums
All Beyblade battles take place in a special arena called a Beystadium.
Different stadiums were released in different markets. TakaraTomy and Sonokong used Beystadiums similar to those featured in the anime, with open sections in the walls and openings on the sides to launch into, while Hasbro designed new stadiums with high walls and pockets that counted as a ring-out instead.
Common features of a Beystadium include a shallow impression called a cyclone ridge, which allows Attack type Beyblades to move around quickly without accidentally knocking themselves out, and cyclone points, which are recessed disks in the stadium floor that spin freely to add randomness to a battle.
System
The "Basic System" tops are the first generation of Beyblade tops. They are made entirely of plastic, with the exception of Weight Disks and some tips. These Beyblades consist of four basic parts:
- Bit Chip: A decorative plate inserted into the Attack Ring of the Beyblade, adorned with a small icon of a mythical creature. In the anime, these creatures' souls were actually housed in the Beyblades themselves. Later Beyblades included a clear Bit Protector that prevented damage to the Bit Chip.
- Attack Ring (AR): The Attack Ring determines the blade's effect when it impacts against its opponent, as this is normally the first part to come into contact with the opposing blade. Also, the Attack Ring holds the Bit Chip in place on the top, preventing it from coming off mid-battle.
- Weight Disk (WD): The metal Weight Disk adds weight to the bey making it harder to bash around.
- Blade Base (BB): The Blade Base determines how the Beyblade spins and also affects its movement pattern. The Blade Base determines the direction of the Beyblade's rotation; either clockwise (right) or counterclockwise (left) dependent on what Spin Gear is used. The BB is attached to the AR.
Magnacore System (MG)
Introduced with the V-series, the "Magnacore" line of Beyblade toys featured magnetic Spin Gears and Weight Disks to attract or repel blades from each other. Additionally, certain Beystadiums had points to attach magnets, which affected the movement patterns of the Beyblades.
Engine Gear System (EG)
Engine Gear tops were introduced with the G-series, and retain the same major design of a typical Beyblade, including a Bit Piece, an Attack Ring, a Weight Disk, and a Blade Base; Engine Gear tops, however, replace the typical Spin Gear with a more advanced Engine Gear, which affects the movement of the top during the battle. Each Engine Gear includes a Turbo Winder to wind-up the engine core. When in action, the Blade Base releases the Engine Gear determined by the Blade Base's clutch lock system. This series of Beyblades were the last ones to be made of plastic parts with the exception of the weight disks. The later ones were semi-metal or completely metal.
Engine gear types
- Engine Gear: The default engine gear that comes with most Beyblades in G-revolution, but their tip is varied.
- Turbo Engine Gear: First released with the left-spinning Dragoon GT, the Turbo Engine Gear gives an even more powerful release than that of the original engine gear that comes with a larger turbo winder.
- Reverse Gear: The Engine Gear spins in the opposite direction of the rest of the top. This engine gear is only bundled with Dranzer GT, which uses this gear for a reverse zig-zag attack. Although this attack can be very effective, the Beyblade loses spin when the gear kicks in. As with Dragoon GT, it comes with a larger turbo winder.
- Gyro Engine Gear: This unique type allows the tip of the Beyblade to spin independently. Thus the Beyblade can be launched without a launcher, as a ripcord can be inserted into the Beyblade.
Blade base types
- Instant Release or First Clutch: The Engine Gear triggers at the beginning of the battle, resulting in a type a large burst of speed almost immediately after launch.
- Steady Release: The Engine Gear triggers at the beginning of the battle, but releases earlier because of the weight of the Beyblade on the larger or wider revolving blade base, which is attached directly to the engine gear. Used in Rock Bison and Wolborg 4.
- Hit Release or Final Clutch: The Engine Gear triggers when the blade base collides with an object, or when the Beyblade is running out of spin, and releases a quick burst of speed. The clutches must be pulled prior to winding the spin gear.
- Middle Clutch: Built exclusively for Dranzer GT, the middle clutch has a similar design to the Final Clutch Base, but releases the engine gear in the middle of the match; earlier than a final clutch but not instant as in the First Clutch base.
Hard/Heavy Metal System (HMS)
Beyblade HMS (Hard Metal System) is a line of Beyblade toys released after the Engine Gear line of blades in respect to the anime series. This series, unlike ones in the past, use smaller pieces made mostly of metal. HMS Beyblades have a distinct advantage over previously released Beyblades, that being that their spin velocities are 1.5-2× faster.[2]
These tops are composed of a four-layer part system:
- Bit Protector: This holds the parts together, unlike its plastic counterpart, the Bit Chip, which was merely decorative. With the release of the first 5 HMS Beyblades, 2 different stickers for made for the Bit Protector, one of a "bit beast" and one of the emblem. The emblem stickers were the only ones that appeared in later Beyblade toys.
- Attack Ring: This is composed of an inner metal part screwed to an outer ABS caul. Typically there would be a ring made of plastic that connected to the second ring made of metal. The attack rings were fashioned in many different styles.
- Weight Disk: HMS Weight Disks are completely round, unlike plastic Weight Disks which were shaped as hexa-, octa-, and decagons. There are also Customizable Weight Disks, which have plastic and metal parts, the plastic parts giving the Weight Disk a certain feature.
- Running Core: The Blade Base of HMS. It goes through the weight disk & attack ring and attaches to the Bit Protector. This piece also replaces the Spin Gear/Engine Gear. Spin direction is now determined entirely by which launcher is used.
Beyblade Metal System (Pre-HWS)
- Face Bolt: A screw which holds the bey together
- Energy Ring/Clear Wheel: A part of the Beyblade which attaches to your launcher, so you can launch it.
- medal: A metal piece that makes up the main point of contact against the opposing Beyblade.
- Track/Spin Track: The part of the bey which connects to the face and helps to hold the top together. It also defines the height of the top.
- driver: The driver will change the spin patterns of the top as well as its stamina in battle. Flatter tips will cause Beys to behave more aggressively, while pointed ones create a stable, calm spin pattern.
Hybrid Wheel System (HWS)
This system was released in 2008 in Japan and in 2010 worldwide. Hasbro renamed it the Performance Top System. It introduces new components making the Beyblades more complex, including a wheel made of polycarbonate and a wider variety of bottoms. These kinds of Beyblades were sold under the Beyblade: Metal Fusion brand. All parts of an HWS Beyblade are plastic except for the Fusion Wheel. A Key Tool is used to assemble the Beyblade, locking the Face Bolt and Performance Tip to the Spin Track. The main difference from the earlier Metal System is the replacement of the metal wheel with a combination of a plastic Energy Ring and Metal/Fusion Wheel. This was done to prevent breakage of launcher parts.
Names of Beyblades can now be determined by their parts. For example, Storm Pegasus 105RF has a 'Pegasus' Energy Ring/Clear Wheel, 'Storm' Fusion Wheel/Metal Wheel, '105(10.5mm)' Spin Track/Track, and a 'RF (Rubber Flat)' Bottom/Performance Tip.
4D System
4D system Beyblades were introduced in March 2011. It is an expansion of the Hybrid Wheel System which introduced new parts including the 4D Fusion Wheel and 4D Bottom. Additionally, the plastic parts of the wheels are made of a heavier, stronger material.[3]
The 4D Fusion Wheel replaces the standard Fusion Wheel. It is made of multiple parts, including the PC Frame, Metal Frame, and Core. Some omit a standard frame and core design, such as L-Drago Destroy which has an upper metal frame to replace the Energy Ring and a lower PC core with rubber inserts to replace the Fusion Wheel, essentially flipping the common construction of most tops from this system.
The 4D Bottom replaces the Spin Track and includes a built-in gimmick involving the tip, such as being quickly changed between battles without disassembly, changing performance based on stamina, or spinning freely on a bearing.
Zero G/Shogun Steel System
The Zero G System continues the trend of the Hybrid Wheel System by using compatible parts. In uses the same engineering for the Spin Track and Performance Tip while introducing parts that can be used in place of others. The Crystal Wheel and Warrior/Chrome Wheel replace the Fusion Wheel and Energy Ring, while a similar but slightly longer Face Bolt is used due to the extra thickness of the new wheels. Stadiums for this system have rounded bottoms that cause them to pivot, which changes the movement patterns of the battling Beyblades. Additionally, the Crystal Wheel may be replaced with a second Warrior Wheel to create a heavier Synchrome Beyblade.
Burst System
The Beyblades fall apart after a heavy hit, which creates a burst gimmick due to a spring in the Performance Tip. The Burst System consists of 3 parts:
- Layer/Energy Layer: The top part of the Beyblade, it is the part where the launcher attaches as will as where most contact during battles takes place. They consist of a two-piece polycarbonate disk. Those that have inner layers with exposed edges are called Dual Layers. A later upgrade, called the God Layer System in Japan and Switchstrike in Hasbro releases, introduced multi-piece Layers with gimmicks similar to earlier series.
- Disk/Forge Disk: Analogous to the Weight Disk from the original series, it provides momentum and stability. Later versions include plastic or rubber on the outer edge.
- Driver/Performance Tip: Forms the main body of Beyblade as well as point of contact for the stadium floor. Tips affect the agility, balance, and movement speed based on their shape.
Other systems
Beyblade: XTS (Xtreme Top System) is a system of Beyblades by Hasbro released in Beyblade: Metal Masters. They are separated into four groups, "Tornado Battlers" (taller, all plastic), "Electro Battlers" (light and sound effects), "IR Spin Control Beyblades" (remote controlled), and ¨Stealth Battlers¨ (hidden weapons released by centripetal force). None of these can be customized.
Beyblade Burst Micro is a miniature scale version of the main Beyblade Burst series. Because of their small size, the tops can only be customized by changing the tips.[4]
Available Models
Beyblade (2001–2003)
- Dragoon (Attack type) (Left spin) (System: Spin Gear → Magnacore → Engine Gear → Heavy Metal) (Debut: Season 1)
- Dranzer (Balance type) (System: Spin Gear → Magnacore → Engine Gear → Heavy Metal) (Debut: Season 1)
- Draciel (Defense type) (System: Spin Gear → Magnacore → Engine Gear → Heavy Metal) (Debut: Season 1)
- Driger (Balance type) (System: Spin Gear → Magnacore → Engine Gear → Heavy Metal) (Debut: Season 1)
- Galeon (Balance type) (System: Spin Gear → Engine Gear) (Debut: Season 1)
- Galzzly (Attack type) (System: Spin Gear) (Debut: Season 1)
- Galman (Defense type) (System: Spin Gear) (Debut: Season 1)
- Trygle (Attack type) (System: Spin Gear → Engine Gear) (Debut: Season 1)
- Trypio (Defense type) (System: Spin Gear) (Debut: Season 1)
- Griffolyon (Attack type) (System: Spin Gear) (Debut: Season 1)
- Salamalyon (Stamina type) (System: Spin Gear) (Debut: Season 1)
- Wyborg (Balance type) (System: Spin Gear) (Debut: Season 1)
- Wolborg (Stamina type) (Left spin) (System: Spin Gear → Engine Gear) (Debut: Season 1) (Final boss of Season 1)
- Seaborg (Defense type) (System: Spin Gear) (Debut: Season 1)
- Flash Leopard (Balance type) (System: Magnacore) (Debut: Season 2)
- Cyber Dragoon (Balance type) (System: Magnacore) (Debut: Season 2)
- Dark Dragoon (Stamina type) (System: Magnacore) (Debut: Season 2)
- Strata Dragoon (Original Japanese Name: Gaia Dragoon) (Attack type) (System: Spin Gear → Magnacore → Engine Gear → Heavy Metal) (Debut: Season 2)
- Vortex Ape (Original Japanese Name: Voltaic Ape) (Defense type) (System: Magnacore) (Debut: Season 2)
- Ariel (Balance type) (System: Magnacore) (Debut: Season 2)
- Gabriel (Attack type) (System: Magnacore) (Debut: Season 2)
- Burning Kerberous (Stamina type) (System: Magnacore) (Debut: Season 2) (Final boss of Season 2)
- Blizzard Othros (Attack type) (System: Magnacore) (Debut: Season 2)
- Metal Driger (Balance type) (System: Engine Gear) (Debut: Season 3)
- Trygator (Balance type) (System: Engine Gear) (Debut: Season 3)
- Rock Bison (Attack type) (System: Engine Gear) (Debut: Season 3)
- Rapid Eagle (Original Japanese Name: Killer Eagle) (Balance type) (System: Engine Gear) (Debut: Season 3)
- Dark Gargoyle (Original Japanese Name: Death Gargoyle) (Defense type) (System: Engine Gear) (Debut: Season 3)
- Rushing Boar (Stamina type) (System: Engine Gear) (Debut: Season 3)
- Torch Pegasus (Original Japanese Name: Flame Pegasus) (Stamina type) (Left & Right spin) (System: Engine Gear) (Debut: Season 3)
- Venus (Stamina type) (System: Engine Gear) (Debut: Season 3)
- Gigars (Balance type) (System: Engine Gear) (Debut: Season 3)
- Poseidon (Defense type) (System: Engine Gear) (Debut: Season 3)
- Apollon (Attack type) (System: Engine Gear) (Debut: Season 3)
- Zeus (Stamina type) (System: Engine Gear) (Debut: Season 3) (Final boss of Season 3)
Beyblade: Metal Fusion (2009–2012)
- Pegasus (Attack type) (System: Hybrid Wheel → 4D) (Debut: Season 1)
- Wolf (Balance type) (System: Hybrid Wheel) (Debut: Season 1)
- Leone (Defense type) (System: Hybrid Wheel → 4D) (Debut: Season 1)
- Gasher (Original Japanese Name: Cancer) (Balance type) (System: Hybrid Wheel) (Debut: Season 1)
- Sagittario (Stamina type) (System: Hybrid Wheel → 4D) (Debut: Season 1)
- Aquario (Attack type) (System: Hybrid Wheel) (Debut: Season 1)
- Bull (Balance type) (System: Hybrid Wheel) (Debut: Season 1)
- L-Drago (Attack type) (Left spin) (System: Hybrid Wheel → 4D) (Debut: Season 1) (Final boss of Season 1)
- Aries (Defense type) (System: Hybrid Wheel) (Debut: Season 1)
- Eagle (Original Japanese Name: Aquila) (Balance type) (System: Hybrid Wheel) (Debut: Season 1)
- Libra (Stamina type) (System: Hybrid Wheel) (Debut: Season 1)
- Capricorn (Attack type) (System: Hybrid Wheel) (Debut: Season 1)
- Orso (Defense type) (System: Hybrid Wheel) (Debut: Season 1)
- Gemios (Balance type) (System: Hybrid Wheel) (Debut: Season 1)
- Pisces (Stamina type) (System: Hybrid Wheel) (Debut: Season 1)
- Fireblaze (Original Japanese Name: Phoenix) (Stamina type) (System: Hybrid Wheel) (Debut: Season 1)
- Virgo (Stamina type) (System: Hybrid Wheel) (Debut: Season 1)
- Scorpio (Original Japanese Name: Escolpio) (Defense type) (System: Hybrid Wheel) (Debut: Season 1)
- Serpent (Balance type) (System: Hybrid Wheel) (Debut: Season 1)
- Striker (Original Japanese Name: Unicorno) (Attack type) (System: Hybrid Wheel → 4D) (Debut: Season 2)
- Lacerta (Balance type) (System: Hybrid Wheel) (Debut: Season 2)
- Zurafa (Original Japanese Name: Giraffe) (Defense type) (System: Hybrid Wheel) (Debut: Season 2)
- Destroyer (Original Japanese Name: Perseus) (Defense type) (Left & Right spin) (System: Hybrid Wheel) (Debut: Season 2)
- Cetus (Defense type) (System: Hybrid Wheel) (Debut: Season 2)
- Sol-Blaze (Balance type) (System: Hybrid Wheel) (Debut: Season 2)
- Horuseus (Defense type) (System: Hybrid Wheel) (Debut: Season 2)
- Gil (Attack type) (System: Hybrid Wheel) (Debut: Season 2)
- Herculeo (Attack type) (System: Hybrid Wheel) (Debut: Season 2)
- Byxis (Balance type) (System: Hybrid Wheel) (Debut: Season 2)
- Kerbecs (Stamina type) (System: Hybrid Wheel) (Debut: Season 2)
- Befall (Balance type) (System: Hybrid Wheel) (Debut: Season 2)
- Tempo (Original Japanese Name: Horogium) (Defense type) (System: Hybrid Wheel) (Debut: Season 2) (Final boss of Season 2)
- Anubis (Attack type) (System: Hybrid Wheel) (Debut: Season 3)
- Lynx (Balance type) (System: 4D) (Debut: Season 3)
- Kronos (Stamina type) (System: 4D) (Debut: Season 3)
- Variares (Defense type) (Left & Right spin) (System: 4D) (Debut: Season 3)
- Jupiter (Defense type) (System: 4D) (Debut: Season 3)
- Crown (Attack type) (System: Hybrid Wheel) (Debut: Season 3)
- Lyre (Original Japanese Name: Lyra) (Attack type) (System: Hybrid Wheel) (Debut: Season 3)
- Fox (Balance type) (System: Hybrid Wheel) (Debut: Season 3)
- Eonis (Balance type) (System: Hybrid Wheel) (Debut: Season 3)
- Orion (Stamina type) (System: 4D) (Debut: Season 3)
- Quetzalcoatl (Balance type) (System: 4D) (Debut: Season 3)
- Nemesis (Balance type) (System: 4D) (Debut: Season 3) (Final boss of Season 3)
- Ice-Titan (Original Japanese Name: Uranus) (Stamina type) (System: 4D) (Debut: Season 3)
- Darkhelm (Original Japanese Name: Hades) (Balance type) (System: 4D) (Debut: Season 3)
- Musca (Original Japanese Name: Beelzeb) (Attack type) (System: Hybrid Wheel) (Debut: Season 3)
- Dragonis (Attack type) (System: 4D) (Debut: Season 3)
- Cygnus (Defense type) (System: 4D) (Debut: Season 3)
Beyblade: Shogun Steel (2012)
- Ifrit (Original Japanese Name: Ifraid) (Attack type)
- Salamander (Original Japanese Name: Saramanda) (Balance type)
- Orochi (Original Japanese Name: Orojya) (Stamina type)
- Phoenix (Original Japanese Name: Phoenic) (Attack type)
- Leviathan (Original Japanese Name: Revizer) (Defense type)
- Griffin (Original Japanese Name: Gryph) (Balance type)
- Kraken (Original Japanese Name: Killerken) (Defense type)
- Dragoon (Original Japanese Name: Dragooon) (Attack type) (Left spin)
- Gargoyle (Original Japanese Name: Gargole) (Attack type)
- Golem (Original Japanese Name: Goreim) (Defense type)
- Behemoth (Original Japanese Name: Begirados) (Stamina type)
- Genbu (Original Japanese Name: Genbull) (Stamina type)
- Zirago (Original Japanese Name: Girago) (Attack type)
- Wyvern (Original Japanese Name: Wyvang) (Stamina type)
- Pegasus (Attack type)
- Bahamoote (Original Japanese Name: Bahamdia) (Balance type) (Final boss)
Beyblade Burst (2016–Ongoing)
- Valtryek (Original Japanese and Korean Name: Valkyrie) (Attack type) (Initial: V) (System: Dual Layer → God Layer → Cho-Z Layer) (Debut: Season 1)
- Spryzen (Original Japanese and Korean Name: Spriggan) (Balance type) (Initial: S) (System: Dual Layer → God Layer) (Debut: Season 1) (Final boss of Season 2) (Rebuilt as a Left & Right spin Beyblade in the God Layer System)
- Roktavor (Original Japanese and Korean Name: Ragnaruk) (Stamina type) (Initial: R) (System: Dual Layer → God Layer → Cho-Z Layer) (Debut: Season 1)
- Kerbeus (Defense type) (Initial: K) (System: Dual Layer → God Layer → Cho-Z Layer) (Debut: Season 1)
- Wyvron (Original Japanese and Korean Name: Wyvern) (Defense type) (Initial: W) (System: Dual Layer → God Layer) (Debut: Season 1)
- Doomscizor (Original Japanese and Korean Name: Deathscyther) (Attack type) (Initial: D) (System: Dual Layer → God Layer) (Debut: Season 1)
- Horusood (Stamina type) (Initial: H) (System: Dual Layer) (Debut: Season 1)
- Odax (Original Japanese and Korean Name: Odin) (Attack type) (Initial: O) (System: Dual Layer) (Debut: Season 1)
- Xcalius (Original Japanese and Korean: Xcalibur) (Attack type) (Initial: X) (System: Dual Layer → God Layer → Cho-Z Layer) (Debut: Season 1)
- Yegdrion (Original Japanese Name: Yggdrasil) (Stamina type) (Initial: Y) (System: Dual Layer) (Debut: Season 1)
- Unicrest (Original Japanese Name: Unicorn) (Defense type) (Initial: U) (System: Dual Layer) (Debut: Season 1)
- Nepstrius (Original Japanese and Korean Name: Neptune) (Balance type) (Initial: N) (System: Dual Layer) (Debut: Season 1)
- Zeutron (Original Japanese and Korean Name: Zeus) (Stamina type) (Initial: Z) (System: Dual Layer) (Debut: Season 1)
- Quetziko (Original Japanese Name: Quetzalcoatl) (Defense type) (Initial: Q) (System: Dual Layer) (Debut: Season 1)
- Betromoth (Original Japanese Name: Behemoth) (Attack type) (Initial: B) (System: Dual Layer) (Debut: Season 1)
- Luínor (Original Japanese and Korean Name: Longinus) (Attack type) (Left spin) (Initial: L) (System: Dual Layer → God Layer → Cho-Z Layer) (Debut: Season 1) (Final boss of Season 1)
- Gaianon (Original Japanese Name: Gaia) (Balance type) (Initial: G) (System: Dual Layer) (Debut: Season 1)
- Jormuntor (Original Japanese Name: Jormungand) (Stamina type) (Initial: J) (System: Dual Layer) (Debut: Season 1)
- Anubion (Original Japanese Name: Anubis) (Defense type) (Initial: A) (System: Dual Layer) (Debut: Season 1)
- Satomb (Original Japanese and Korean Name: Satan) (Defense type) (Initial: Backwards S) (System: God Layer) (Debut: Season 2)
- Fafnir (Stamina type) (Left spin) (Initial: Backwards F) (System: God Layer) (Debut: Season 2)
- Cognite (Original Japanese and Korean Name: Chronos) (Balance type) (Initial: Backwards C) (System: God Layer) (Debut: Season 2)
- Garuda (Stamina type) (Initial: Backwards G) (System: God Layer) (Debut: Season 2)
- Jinnius (Defense type) (Initial: Backwards J) (System: God Layer) (Debut: Season 2)
- Regulus (Balance type) (Initial: Backwards R) (System: God Layer) (Debut: Season 2)
- Balkesh (Original Japanese Name: Bahamut) (Defense type) (Left spin) (Initial: Backwards B) (System: God Layer) (Debut: Season 2)
- Caynox (Original Japanese Name: Chaos) (Stamina type) (Initial: C) (System: God Layer) (Debut: Season 2)
- Kalzar (Original Japanese and Korean Name: Kukulcan) (Attack type) (Initial: Backwards K) (System: God Layer) (Debut: Season 2)
- Noctemis (Original Japanese and Korean Name: Nemesis) (Attack type) (Initial: Backwards N) (System: God Layer) (Debut: Season 2)
- Treptune (Original Japanese and Korean Name: Trident) (Stamina type) (Initial: T) (System: God Layer) (Debut: Season 3)
- Achilles (Balance type) (Initial: Upside-Down A) (System: Cho-Z Layer) (Debut: Season 3)
- Forneus (Defense type) (Initial: Upside-Down F) (System: Cho-Z Layer) (Debut: Season 3)
- Salamander (Balance type) (Left spin) (Initial: S) (System: Cho-Z Layer) (Debut: Season 3)
- Hercules (Stamina type) (Initial: H) (System: Cho-Z Layer) (Debut: Season 3)
- Phoenix (Defense type) (Initial: Upside-Down P) (System: Cho-Z Layer) (Debut: Season 3)
- Leopard (Attack type) (Initial: Upside-Down L) (System: Cho-Z Layer) (Debut: Season 3)
Accessories
In addition to standard accessories such as launchers or assembly tools, extras such as launcher grips and point trackers are available. For example, the Beypointer is used to keep track of wins and losses for the Hybrid Wheel System, and the Beylogger performs a similar function for Burst. Other accessories include more powerful launchers, carrying cases, and launch sights.
Differences between international releases
Beyblade toys released in different regions may have differences due to being produced by different manufacturers. While all are based on TakaraTomy's designs, Hasbro typically makes changes either for marketability or to meet differing safety standards. Names of products have been changed for more defensible trademarks (Valkyrie to Valtyek), to avoid controversy (Hell Kerberos to Hades Kerbecs), or prevent confusion (Fusion to Fusefire, since Fusion Wheel is the generic name for the part type). They have also introduced simplified versions with gimmicks removed for various reasons. For Beyblade Burst, the parts are all-new molds based on TakaraTomy's designs but with some differences, such as slightly smaller measurements and the omission of grooves on Layer parts. Sonokong, the licensee in South Korea, typically uses direct copies of the molds used by TakaraTomy but changes names based on regional customs.
See also
Notes
- ^ https://www.fun.be/media/Beyblade%20Burst%20Guide%20Book.pdf
- ^ "Heavy Metal System" (MediaWiki). article at Beywiki.
- ^ "Archived copy". Archived from the original on 2011-02-22. Retrieved 2011-03-24.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help)CS1 maint: archived copy as title (link) Template:Ja icon - ^ https://www.hasbro.com/en-us/product/beyblade-micros-battle-set:A02001FA-5056-9047-F596-8C9B59A1A7D9