Vivox
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Company type | Private, Incorporation |
---|---|
Industry | Video games, Voip |
Founded | 2005 |
Headquarters | Framingham, Massachusetts, United States |
Key people | Rob Seaver, CEO |
Products | Vivox voice chat integration within video games |
Number of employees | 40+ |
Website | www.vivox.com |
Vivox, Inc provides managed communication services in the form of integrated voice chat, Instant Messaging (IM) to online games, virtual worlds and other online communities with the slogan, "Communication is Critical". It is headquartered in Framingham, Massachusetts, United States.
History
Vivox was founded by Jeff Pulver in 2005.[citation needed] On September 19, 2005 Vivox announced that they had received $6 million in venture capital funding from Canaan Partners and GrandBanks Capital.[citation needed]
On November 13, 2007 Vivox announced that they had secured $7.8 million in series B financing. The B round financing was led by Benchmark Capital and supported by existing investors Canaan Partners and GrandBanks Capital. With the support of Benchmark Capital, former CEO of JAMDAT Mobile, Mitch Lasky was added to the Vivox board of directors.[citation needed]
On February 2, 2010 Vivox announced that they had raised $6.8 Million in funding for their C round. The round was led by IDG Ventures and included follow on investment from existing investors, Benchmark Capital, Canaan Partners and GrandBanks Capital. In addition IDG Ventures, Managing Director, Phil Sanderson joined the Vivox Board.[citation needed]
Major Announcements
On May 10, 2006 CCP Games and Vivox announced that EVE Online players would have real-time, in-game voice communication as the result of an agreement between the two companies. Vivox provided CCP with an integrated solution that allows players to speak with each other in-game, create audio conference channels for their gang, corporation or alliance.[1]
On February 27, 2007, Vivox announced a partnership with Linden Labs and that they would provide integrated voice communications to the Second Life Grid. This included spatial audio that allows residents to hear each other based on their positions. This technology was licensed from DiamondWare Technologies.[2]
During the 2008 Game Developers Conference in San Francisco, California, Vivox announced a partnership with Sony Online Entertainment.[3] The agreement between the two companies brought integrated voice chat into all existing and planned SOE products including SOE's out of game communication application, Station Launcher.[3] At this point the SOE games that include Vivox Voice are: EverQuest, APB, EverQuest 2, Star Wars Galaxies, and Planetside 2.
On May 13, 2008 Vivox and NCsoft announced a partnership that would bring voice to the NCsoft player community.[4]
September 16, 2008 it was announced that Vivox would provide voice technology for 38 Studios upcoming MMO.[5]
March 24, 2009 Vivox and Real Time Worlds declared that Vivox would provide voice for Real Time Worlds' MMO, APB. To be included in this integration is use of Vivox's spatial 3D voice capabilities.[6]
Integrations
Online Games and Virtual Worlds
Known integrations of Vivox's communications platform in online games and virtual worlds.
Middleware Platforms
Known middleware integrations of Vivox's communications platform.
Company | Product |
---|---|
BigWorld Technology[22] | BigWorld Technology Suite |
Icarus Studios[23] | Icarus Developer Tools Suite |
Monumental Games[24] | Monumental Technology Suite |
Multiverse Network[25][26] | Multiverse Platform |
Simutronics[17] | HeroEngine |
Country Blocks
Internet service providers of several countries block Vivox services from working due to VoIP restriction laws. Countries which have Vivox disabled are, United Arab Emirates, Saudi Arabia, Egypt.
Other Products
C3 - Command, Control, Communicate
C3 is a standalone voice-over-Internet-Protocol (VoIP) client where computer users are able to connect and speak with fellow computer users. C3 allows users to chat both through text and voice by creating chat channels with a maximum capacity of 100 users in each channel.[citation needed]
The target audience of C3 is gamers who can use the software to communicate with other gamers among the same guild, team, clan, etc. on an online multiplayer game (MMO). Voice communication allows for players to use teamwork to their advantage while creating a sense of online community.[27]
See also
References
- ^ CCP. "Press Releases". EVE Online. Retrieved May 30, 2010.
- ^ "Vivox". Vivox. February 27, 2007. Retrieved May 30, 2010.
- ^ a b c Vivox Press Release February 20, 2008: Ma Bell, Meet Joe Gamer: Sony Online Entertainment Ushers in New Era of Voice Chat for Online Games with Powerful Suite of Communication Services . Retrieved March 4, 2008.
- ^ "News – NCsoft, Vivox Partner For Voice Middleware Deal". Gamasutra. May 13, 2008. Retrieved May 30, 2010.
- ^ "Vivox to Provide Voice Technology for 38 Studios' Upcoming Online Entertainment Experience". 38studios.com. September 16, 2008. Retrieved May 30, 2010.
- ^ "All Points Bulletin – Vivox Adds Voice to APB". MMORPG.com. Retrieved May 30, 2010.
- ^ "BigPoint, Vivox Games Announces Voice Chat on Social Games". Socialtimes.com. February 10, 2010. Retrieved May 30, 2010.
- ^ Vivox Press Release May 10, 2006: Eve Online Screams with Vivox Real-Time Voice Technology . Retrieved October 29, 2007.
- ^ Vivox Press Release June 10, 2008: CyberSports Ltd. Scores with Voice from Vivox . Retrieved June 13, 2008.
- ^ "Vivox, Bringer of Voice to Virtual Worlds, Strikes Major Deal with Electronic Arts". Xconomy. September 15, 2009. Retrieved May 30, 2010.
- ^ "'zOMG!' Adds Vivox Voice Chat". Worthplaying. October 19, 2009. Retrieved May 30, 2010.
- ^ "Global Agenda to feature Vivox voice integration". Massively. November 10, 2009. Retrieved May 30, 2010.
- ^ Vivox Press Release September 5, 2006: Vivox Gives Voice to the Battle for Fallen Earth . Retrieved October 30, 2007.
- ^ "IMVU Adds Voice From Vivox". Virtual Worlds News. March 11, 2010. Retrieved May 30, 2010.
- ^ "Notice regarding removal of voice chat feature". IMVU. March 4, 2011. Retrieved January 16, 2012.
- ^ Vivox Press Release February 27, 2007: Vivox Gives Voice to Second Life . Retrieved October 29, 2007. Updated with a Web Archive link dated: 29 Apr 2016.
- ^ a b Vivox Press Release February 13, 2008: Metaversum, Simutronics & Stratics Select Vivox for Integrated Voice . Retrieved February 13, 2008.
- ^ [1] . Retrieved November 26, 2009.
- ^ "Vivox Removal". Archived from the original on February 18, 2015. Retrieved February 19, 2015.
{{cite web}}
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suggested) (help) Retrieved February 18, 2015. - ^ "'Runes of Magic' Integrates Vivox Voice Chat". Worthplaying. March 8, 2010. Retrieved May 30, 2010.
- ^ Vivox Press Release August 21, 2007: Vivox Powers Voice Chat for Wizards of the Coast's New Dungeons & Dragons Insider . Retrieved October 29, 2007.
- ^ Vivox Press Release September 5, 2006: Vivox and BigWord Pty Ltd Announce Partnership . Retrieved October 30, 2007.
- ^ Vivox Press Release June 5, 2007: Icarus Studios Selects Vivox to Deliver Voice to 3D Online Worlds . Retrieved October 30, 2007.
- ^ Vivox Press Release May 8, 2007: Monumental Games Chooses Vivox to Deliver Proven and Scalable Voice to MMOG Customers . Retrieved October 30, 2007.
- ^ Vivox Press Release April 1, 2008: Multiverse Selects Vivox to Deliver Voice to Virtual World Developers . Retrieved April 1, 2008.
- ^ Gamasutra Product News April 1, 2008: Multiverse Adds Vivox To Virtual World Platform . Retrieved April 1, 2008.
- ^ Hamilton, Kirk. "Good News: Online Games Are Getting Less Obnoxious". Retrieved August 24, 2015.