Paragon (video game)
Cover art of Paragon's Essentials Edition
|Engine||Unreal Engine 4|
|Genre(s)||Multiplayer online battle arena|
Paragon was a free-to-play multiplayer online battle arena game developed and published by Epic Games. Powered by their own Unreal Engine 4, the game started pay-to-play early access in March 2016, and free-to-play access to its open beta started in February 2017. Epic Games shut down its servers on April 27, 2018.
Paragon was a third-person multiplayer online battle arena video game. The maps featured in the game are symmetrical, and bases are located at the two opposite ends of a map. Players are tasked with defeating the enemy team by destroying the core in their base. They can reach their opponents' bases through the three lanes featured in each map. Each lane is protected by defensive towers that protect the bases by attacking any incoming enemies that stand within its range automatically. Lanes consist of two towers and an inhibitor; destroying all of these allows a team to spawn more powerful minions in that lane and directly attack the enemy core. Between lanes are jungles, inside which players can find additional resources for their teams. Jungles are separated from lanes by fog walls that players cannot see other players through.
In a match, ten players are divided into two teams. Each player assumes control of a "Hero." Each hero has their own basic attack and possesses a set of four abilities which can consist of active attacks or maneuvers or passive buffs that help them or their teammates. Different heroes have different skills and weapons. For instance, TwinBlast, an offensive hero, primarily fires two pistols and throws grenades, while Muriel, a defensive hero, aids her allies with a shield. Heroes come in ranged and melee classes. Each hero has an ultimate ability; for example, ranged hero Murdock can fire a massive laser with infinite range. Both teams have minions, which jog toward their opponents' bases and support the heroes. Super Minions enter the lanes upon destroying the enemy inhibitors.
When players kill an enemy hero or minion or destroy an enemy tower, they gain experience and gold. Experience allows players to level up and unlock or upgrade abilities. Just before a match starts, players can choose a deck of cards that allows players to use gold to purchase upgrades such as health boosts and strength-enhancing artifacts for their heroes. Players can use a default deck, or they can build their own when not playing a match. Cards and decks are divided into five different affinities. Each deck has two affinities, and can contain cards with either of those affinities. Chests (loot boxes), which contain cards, can be earned through rewards from completing matches. Players can also use real-world currency to boost their reputation points and experience points. According to Epic, the game is not pay-to-win. As a result, players can only purchase cosmetic items with real-world currency or coins found within loot chests. The game also features a replay system, which allows players to spectate matches. The game regularly adds new heroes and edits the main battle map through updates.
Paragon was in development at Epic Games. According to executive producer John Wasilczyk, the team was given the chance to "make anything" and had a lot of creative freedom when they started the project. One of the main goals for developing the game was to introduce action elements into the genre. To achieve this, the game features gameplay similar to a third-person shooter, and the in-game characters were designed to possess mobility skills. For example, characters like Khaimera have the ability to leap and strike while Kallari possesses the ability to do a double backflip. The team also focused on verticality while developing the game's maps, which allowed them to turn the moments shown in MOBA CGI's trailers into an actual gameplay experience. According to Steve Superville, the game's creative director, the maps were designed to "[shape] like a bowl" so that players can look across the map easily when they respawn, observe the battle situation and plan their attacks strategically. The card system was designed to make the game more accessible for new players, simplify the traditional item system, and create more strategic choices. According to Epic, it is a feature that can help the game to differentiate itself from its competitors. Epic also transferred some of the resources for making Fortnite to Paragon's development. eSports is under consideration, with Wasilczyk saying that it will depend on the demand of the community and the game's popularity.
Paragon was set to be a non-boxed game released by Epic. According to Superville, the team were excited about the change as this format allows them to receive responses from the community and make adjustments immediately. The game was announced on November 3, 2015, and the first gameplay trailer debuted at PlayStation Experience 2015. The game entered early access on March 18, 2016, for PlayStation 4 and Microsoft Windows, with cross-platform play common in most matches. While the product was free-to-play, payment was required for early access to the game before the open beta release on August 16, 2016. The early access version of the game had three versions: Founder's Pack, Challenger Packs, and Master Packs, all of which featured cosmetic items, additional boosts, and upgrades. At the start of the early access version, the game contained thirteen characters. Epic promised that new characters would be added to the game for free one by one every three weeks and that they did not fix the roster size. A retail PS4 version titled Essentials Edition, which adds multiple in-game items, was also set to be released alongside the game's digital free-to-play version, and released on June 7, 2016.
Upon release of Epic's Fortnite's "Battle Royale" mode in late 2017, Epic decided to reduce the development team supporting the game in favor of Fortnite, as Paragon's limited growth did not meet expectations. Ultimately, in January 2018, Epic announced they would be closing down Paragon by April of that year, providing full refunds to all players.
Following the cancellation of Paragon on March 19, 2018, developer Epic Games, and the owner of Unreal Engine, announced that it would release all $12,000,000 worth of game assets for free use by anyone working with the Unreal Engine 4, via the Unreal Engine Marketplace. The first wave of released content included 20 characters, with their respective skins, animations, VFX and dialogue, along with over 1,500 environment components.
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