Blackmar-Diemer Gambit, Halosar Trap

From Wikipedia, the free encyclopedia
  (Redirected from Halosar Trap)
Jump to: navigation, search
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black knight  black king  black king  black king  black bishop  black king  black rook 8
7  black pawn  black pawn  black pawn  black king  black pawn  black pawn  black pawn  black pawn 7
6  black king  black king  black king  black king  black king  black knight  black king  black king 6
5  black king  black king  black king  black king  black king  black king  black king  black king 5
4  black king  black queen  black king  black king  black king  black king  black bishop  black king 4
3  black king  black king  white knight  black king  white bishop  white queen  black king  black king 3
2  white pawn  white pawn  white pawn  black king  black king  black king  white pawn  white pawn 2
1  black king  black king  white king  white rook  black king  white bishop  white knight  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
Black falls into the trap with 7...Bg4?

The Halosar Trap (named after Hermann Halosar) is a chess opening trap in the Blackmar–Diemer Gambit.

The trap begins with the moves

1. d4 d5
2. e4?!

This is the start of the Blackmar–Diemer Gambit.

2. ... dxe4
3. Nc3 Nf6
4. f3 exf3

Now 5.Nxf3 is usual, but by capturing with the queen, White lays a trap. (This is the Ryder Gambit.)

5. Qxf3?! Qxd4
6. Be3 Qb4?!

Better is 6...Qg4. Black thinks that castling is prevented because of ...Bg4, but White castles anyway.

7. 0-0-0 Bg4?

(See diagram.) Blundering into the trap.

8. Nb5!!
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black king  black king  black king  black king  black bishop  black king  black rook 8
7  black pawn  black king  black pawn  black king  black pawn  black pawn  black pawn  black pawn 7
6  white queen  black king  black king  black king  black king  black knight  black king  black king 6
5  black king  white knight  black queen  black king  black king  black king  black king  black king 5
4  black king  black king  black king  black king  black king  black king  black bishop  black king 4
3  black king  black king  black king  black king  black king  black king  black king  black king 3
2  white pawn  white pawn  white pawn  black king  black king  black king  white pawn  white pawn 2
1  black king  white king  black king  white rook  black king  white bishop  white knight  white rook 1
Solid white.svg a b c d e f g h Solid white.svg
After 11. ... Qc5

White threatens mate with 9.Nxc7#. The Black queen cannot capture the knight because 8...Qxb5 9.Bxb5+ is check and loses the queen.

8. ... Na6
9. Qxb7 Qe4

Black lost even more quickly in Diemer–Halosar, Baden-Baden 1934, after 9...Rc8 10.Qxa6 1-0.

10. Qxa6 Qxe3+

Worse is 10...Bxd1 11.Kxd1 Rd8+ 12.Bd2 and White is winning, for example 12...Ng4 13.Nxc7+ Kd7 14.Qxa7.

11. Kb1 Qc5
12. Nf3

The White threat of 13.Qb7 wins the black a-pawn by force. With even material and a passed a-pawn, White will have a winning advantage (Burgess). Even stronger seems 12. Qb7! with the idea 12. ... Bxd1 13. Qxa8+ Kd7 14. Nc3 and White has a winning attack.

[edit] References

  • Burgess, Graham (2009). The Mammoth Book of Chess (3rd ed.). Running Press. ISBN 978-0-7624-3726-9.  p. 202-3
Personal tools
Namespaces

Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages