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Collaborative Consumption encompasses the [[sharing economy]].
#REDIRECT [[Sharing economy]] {{R from merge}}

==Definition==
Collaborative Consumption (CC) can be defined as the set of resource circulation systems, which enable consumers to both "obtain" and "provide", temporarily or permanently, valuable resources or services through direct interaction with other consumers or through a mediator<ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption: Conceptual snapshot at a buzzword|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799884 |journal=Academy of Strategic Management Journal}}</ref><ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption or the rise of the two-sided consumer|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799886 |journal=International Journal of Business and Management|volume=6|number=6}}</ref>. Collaborative consumption is not new, it has always existed (e.g. flea market, swap meets, garage sales, car boot sales, secondhand shops)<ref>{{cite journal|last=Belk|first=Russell |last2=Sherry|first2=John|last3=Wallendorf|first3=Melanie|date=1988 |title=A naturalistic inquiry into buyer and elle behavior at a swap meet|url=http://jcr.oxfordjournals.org/content/14/4/449.abstract |journal=Journal of Consumer Research}}</ref><ref>{{cite journal|last=Stone|first=Jonathan |last2=Horne|first2=Suzanne|last3=Hibbert|first3=Sally|date=1996 |title=Car boot sales: a study of shopping motives in an alternative retail format|url=http://www.emeraldinsight.com/doi/abs/10.1108/09590559610131682| journal=International Journal of Retail & Distribution Management|volume=24|number=11}}</ref>. But, it has regained a new impetus through information technologies, especially Web 2.0, mobile technology and social media<ref>{{cite journal|last=Ritzer|first=George|title=Prosumption: Evolution, revolution, or eternal return of the same?|journal=Journal of Consumer Culture|year=2014|volume=14|number=1|url=http://joc.sagepub.com/content/14/1/3|accessdate=24 June 2016}}</ref>.
Collaborative consumption stands in sharp contrast with the notion of conventional consumption<ref>{{cite journal|last=Belk|first=Russell|title=You are what you can access: Sharing and collaborative consumption online|journal=Journal of Business Research|year=2014|volume=67|url=http://collaborativeeconomy.com/wp/wp-content/uploads/2015/05/Belk-R.2014.-You-are-what-you-can-access-Sharing-and-collaborative-consumption-online.Journal-of-Business-Research.pdf|accessdate=26 June 2016}}</ref>. Conventional consumption involves passive consumers who cannot or are not given the capacity to provide any resource or service. In contrast, collaborative consumption involves not mere "consumers" but "obtainers", who do not only "obtain" but also "provide" resources to others (e.g. consumers, organizations, governments)<ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption: Conceptual snapshot at a buzzword|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799884 |journal=Academy of Strategic Management Journal}}</ref><ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption or the rise of the two-sided consumer|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799886 |journal=International Journal of Business and Management|volume=6|number=6}}</ref>. Overall, consumers'capacity to switch roles from "provider" to "obtainer" and from "obtainer" to "provider", in a given resource distribution system, constitutes the key distinguishing criteria between conventional consumption and collaborative consumption<ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption: Conceptual snapshot at a buzzword|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799884 |journal=Academy of Strategic Management Journal}}</ref>.
=== Importance ===
There are broadly two forms of collaborative consumption:
(1) '''Mutualization''' or access systems: resource distribution systems in which consumers may provide and obtain temporary access to resources, either for free or for a fee.<ref>{{cite journal|last=Arnould|first=Eric J.|last2=Rose|first2=Alexanders S.|date=2016 |title=Mutuality: Critique and substitute for Belk's "sharing"|url=http://s3.amazonaws.com/academia.edu.documents/45414623/Arnould_Rose_2015.pdf?AWSAccessKeyId=AKIAJ56TQJRTWSMTNPEA&Expires=1467004604&Signature=oUyfr7Tl%2FZGj4o2PCLSkBdfJPRw%3D&response-content-disposition=inline%3B%20filename%3DMutuality_Critique_and_substitute_for_Be.pdf|journal=Marketing Theory|volume=16|number=1}}</ref>. Marketer-managed access schemes (e.g. Car2Go, Zipcar, Bixi) do not allow consumers to source resources<ref>{{cite journal|last=Bardhi|first=Fleura |last2=Eckhardt|first2=Giana M.|date=2012 |title=Access-based consumption: The case of car sharing|url=file:///C:/Users/Myriam/Downloads/Access_Based_Consumption_The_Case_of_Car%20(2).pdf|journal=Journal of Consumer Research|volume=39}}</ref><ref>{{cite journal|last=Lamberton|first=Cait Ponor |last2=Rose|first2=Randall L.|date=2012 |title=When is ours better than mine? A framework for understanding and altering participation in commercial sharing systems|url=http://www.chilleesys.com/scp/assets/Poynor%20Lamberton.pdf|journal=Journal of Marketing|volume=76|Number=July}}</ref>, and are therefore not mutulization systems, whereas peer-to-peer renting sites<ref>{{cite journal|last=Philip|first=Heather E. |last2=Ozanne|first2=Lucie K.|last3=Ballantine|first3=Paul W.|date=2015|title=Examining temporary disposition and acquisition in peer-to-peer renting|url=https://www.researchgate.net/profile/Lucie_Ozanne/publication/276830753_Examining_Temporary_Disposition_and_Acquisition_in_Peer-to-Peer_Renting/links/56578fd508ae4988a7b57743.pdf|journal=Journal of Marketing Management|volume=31|Number=11-12}}</ref> or even toy-lending libraries<ref>{{cite journal|last=Ozanne|first=Lucie K.|last2=Ballantine|first2=Paul W.|date=2010|title=Sharing as a form of anti-consumption? An examination of toy library users|url=http://docs.business.auckland.ac.nz/Doc/Sharing-as-a-form-of-anti-consumption-Ozanne-and-Ballantine-JCB-2010.pdf|journal=Journal of Consumer Behaviour|volume=9}}</ref>, which allow consumers to provide resources, are.
(2) '''Redistribution''' systems: resource distribution systems in which consumers may provide and obtain resources permanently, either for free or for a fee<ref>{{cite book|last=Botsman|first=Rachel|last2=Rogers|first2=Roo|date=2010|title=What's mine is yours: The rise of collaborative consumption|publisher=Penguin Books|location=New York}}</ref>.
Focusing on redistribution systems only, the Canadian-based Kijiji Secondhand Economy Index of 2016 <ref>{{cite web|url=http://secondhandeconomy.kijiji.ca/wp-content/uploads/2016/02/Kijiji-Index-Report-2016.pdf|title=The Kijiji Secondhand Economy Index 2016|accessdate=26 June 2016}}</ref>, estimated that about 85% of consumers acquired or disposed of pre-owned goods through secondhand marketplaces (secondhand purchase and resale), gift-giving, or swapping, through either online or offline exchange channels. According to the Kijiji Secondhand Economy Index of 2015, the Canadian secondhand market, alone, was estimated at 230 billion dollars<ref>{{cite web|url=http://secondhandeconomy.kijiji.ca/wp-content/uploads/2015/10/Kijiji-Index.pdf|title=The Kijiji Secondhand Economy Index 2015|accessdate=26 June 2016}}</ref>.
Besides, for-profit mutualization platforms, commonly referred to as "Commercial Peer-to-peer Mutualization Systems" (CPMS) or, more colloquially, the [[sharing economy]], represented a global market worth 15 billion dollars, in 2014; 29 billion dollars, in 2015; and are expected to reach 335 billion dollars, by 2025 <ref>{{cite web|url=https://www.pwc.com/us/en/technology/publications/assets/pwc-consumer-intelligence-series-the-sharing-economy.pdf|title=The Sharing Economy|accessdate=26 June 2016}}</ref>.

=== Consumer two-sided role ===
Collaborative consumption is challenging to business scholars and practitioners alike because, as a concept, it induces a two-sided consumer role which goes beyond the classic notion of a buyer/consumer, who typically has no input in the production or distribution process<ref>{{cite journal|last=Ritzer|first=George|date=2014|title=Prosumption: Evolution, revolution, or eternal return of the same?|url=http://joc.sagepub.com/content/14/1/3|journal=Journal of Consumer Culture|volume=14|number=1|doi=10.1177/1469540513509641}}</ref>. Companies have traditionally sold products and services to consumers, they now start pulling on their resources too through [[co-creation]]<ref>{{cite journal|last=Prahalad|first=Coimbatore|last2=Ramaswamy|first2=Venkat|date=2004|title=Co-creation experiences: The next practice in value creation|url=https://wiki.aalto.fi/download/attachments/58076597/experiences.pdf|journal=Journal of Interactive Marketing|volume=18|number=3|doi=10.1002/dir.20015}}</ref> or prosumption<ref>{{cite journal|last=Ritzer|first=George|date=2014|title=Prosumption: Evolution, revolution, or eternal return of the same?|url=http://joc.sagepub.com/content/14/1/3|journal=Journal of Consumer Culture|volume=14|number=1|doi=10.1177/1469540513509641}}</ref>. According to Scaraboto, this means that individuals are able to "switch roles, engage in embedded entrepreneurship and collaborate to produce and access resources"<ref>{{cite journal|last=Scaraboto|first=Daiane|date=2015|title=Selling, sharing, and everything in between: The hybrid economies of collaborative networks|url=http://jcr.oxfordjournals.org/content/early/2015/05/28/jcr.ucv004|journal=Journal of Consumer Research|volume=42|number=1}}</ref>. Collaborative consumption is characterized by consumers' capacity of being both "providers" and "obtainers" of resources, in a given "resource circulation sytem". A collaborative consumption systems means therefore a resource circulation systemin which the individual is not only a mere "consumer" but also an obtainer who has the opportunity to endorse, if wanted or needed, a "provider" role (e.g. Kijiji, Craigslist, eBay), as follows<ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption or the rise of the two-sided consumer|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799886 |journal=International Journal of Business and Management|volume=6|number=6}}</ref>:

* '''Obtainer''' - The individual who seeks to obtain a resource or service that is provided directly by another consumer (i.e the provider), or indirectly through the mediation of an organization known as the "mediator", which may be for-profit (e.g. Ikea's used furniture sales) or not-for-profit (e.g. The Salute's Army);

* '''Provider''' - The individual who provides a resource or service either directly, to a consumer (i.e. the obtainer), or indirectly, through a "mediator" (for-profit or not-for-profit).

Through CC, consumers invite themselves in the value creation process, not as formal workers, employees or suppliers, but as informal suppliers, in order to successfully reconcile their personal interests<ref>{{cite journal|last=Ritzer|first=George|date=2014|title=Prosumption: Evolution, revolution, or eternal return of the same?|url=http://joc.sagepub.com/content/14/1/3|journal=Journal of Consumer Culture|volume=14|number=1}}</ref>. In the meantime, organizations tap into the sphere of private assets and skills, as formal organizations and not as family, friends, or acquaintances, to make profits or reach other objectives<ref>{{cite journal|last=Ritzer|first=George|title=Prosumption: Evolution, revolution, or eternal return of the same?|journal=Journal of Consumer Culture|year=2014|volume=14|number=1|url=http://joc.sagepub.com/content/14/1/3|accessdate=24 June 2016}}</ref>. The practices in which obtainers and providers may engage are therefore classified into<ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption or the rise of the two-sided consumer|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799886 |journal=International Journal of Business and Management|volume=6|number=6}}</ref>:

* '''Obtainment''' - entails secondhand purchase, free receiving, swapping, accessing resources for free or for a compensation (excluding conventional consumption rentals), reconditioned/refurbished consumption, and to a lesser extent, recycled consumption;

* '''Provision''' - involves reselling, giving for free, swapping, providing access for free or in exchange of a compensation, recycling or trading in with an organization.

==Collaborative intensity==
Collaborative consumption can be best conceived in a perspective of "resource circulation system"<ref>{{cite journal|last=Arnould|first=Eric J.|last2=Rose|first2=Alexanders S.|date=2016 |title=Mutuality: Critique and substitute for Belk's "sharing"|url=http://s3.amazonaws.com/academia.edu.documents/45414623/Arnould_Rose_2015.pdf?AWSAccessKeyId=AKIAJ56TQJRTWSMTNPEA&Expires=1467004604&Signature=oUyfr7Tl%2FZGj4o2PCLSkBdfJPRw%3D&response-content-disposition=inline%3B%20filename%3DMutuality_Critique_and_substitute_for_Be.pdf|journal=Marketing Theory|volume=16|number=1}}</ref> incurring different levels of collaborative intensity, namely: '''(1) pure collaboration''' (C2C, or Consumer-to-Consumer); '''(2) sourcing collaboration''' (C2O, or Consumer-to-Organization); and (3) '''trading collaboration''' (O2C, or Organization-to-Consumer). The organization may be a for-profit or a not-for-profit<ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption or the rise of the two-sided consumer|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799886 |journal=International Journal of Business and Management|volume=6|number=6}}</ref>:

{| class="wikitable"
|-
! Characteristics !! Pure collaboration !! Sourcing collaboration !! Trading collaboration
|-
| Process || Both the obtainer and the provider are consumers who exchange a resource || The provider provides a resource or service to the obtainer through a mediator || The obtainer obtains a resource or service from the provider through a mediator
|-
| Process example || The secondhand purchase/sale of a television set at a flea market || Resale of a television set to a secondhand electronics shop || A consumer purchases the television set from the secondhand electronics shop
|-
| Exchange type || C2C || C2O || O2C
|-
| Consumer role || Obtainer and provider || Provider || Obtainer
|-
| Presence of facilitators (e.g. web platform) || Yes || Yes || Yes
|-
| Presence of mediator || No || Yes || Yes
|}

===Pure collaboration===
* '''Pure collaboration'''<ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption or the rise of the two-sided consumer|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799886 |journal=International Journal of Business and Management|volume=6|number=6}}</ref> involves direct P2P exchanges, in which consumers directly exchange a specific resource or service. For example, on online platforms such as classified ads or auctions websites, consumers directly provide and obtain resources or services. Although these online platforms are intermediates they are not “mediators”, because consumers are free to devise the terms and conditions of distribution and consumption of the resource or service together, whereas mediators interfere in the devising. In sum, mediators are intermediates but not all intermediates are necessarily mediators. For example, the Canadian-based “ridesharing” website Amigo Express does not allow obtainers (carpooling obtainers) and providers (carpooling providers) to get into contact to arrange the terms of the ride. Rather, each agent needs to separately contact and pay a fee to the website in order to, respectively, obtain and provide the service. Amigo Express is therefore an intermediate that is a mediator. Conversely, using TheCarpoolingNetwork.ca enables consumers to arrange themselves the terms and conditions of the exchange and the website acts as a facilitator, not as a mediator. Most C2C websites are online platforms and operate on the freemium model, where the use of the website is free, but premium features must be paid for (e.g. Craigslist)<ref>{{cite journal|last=Scaraboto|first=Daiane|date=2015|title=Selling, sharing, and everything in between: The hybrid economies of collaborative networks|url=http://jcr.oxfordjournals.org/content/early/2015/05/28/jcr.ucv004|journal=Journal of Consumer Research|volume=42|number=1}}</ref>. Others have a donationware mode of exchange, whereby website use is free but financial donations are requested or accepted to offset production and maintenance costs (e.g. The Khan Academy)<ref>{{cite journal|last=Scaraboto|first=Daiane|date=2015|title=Selling, sharing, and everything in between: The hybrid economies of collaborative networks|url=http://jcr.oxfordjournals.org/content/early/2015/05/28/jcr.ucv004|journal=Journal of Consumer Research|volume=42|number=1}}</ref>.

===Sourcing collaboration===
* '''Sourcing collaboration'''<ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption or the rise of the two-sided consumer|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799886 |journal=International Journal of Business and Management|volume=6|number=6}}</ref> New technologies have sparked entrepreneurial creativity to develop new breeds of intermediates. They claim to challenge conventional business, and they do so, because they operate business differently, without delivering or producing anything by themselves, but by capitalizing on the logics of ‘crowdsourcing’ to do so. Sourcing collaboration therefore means that organizations do not provide a resource or deliver a service to consumers by themselves, but rely on providers (i.e. consumers) to perform any of both. They benefit from the Internet to mediate, at a cost and more efficiently, exchanges that would otherwise be authentically C2C exchanges. As an example, sourcing collaboration may refer to refurbished or reconditioned products, sold by conventional organizations, but provided by consumers (i.e. providers) who were, for some reason, dissatisfied with the products in question. Other examples include consumer provision of resources to antique dealers, consignment shops or Amazon’s Fulfillment By Amazon (FBA) program. Similarly, online platforms which take a percentage off the transaction cost in supposedly C2C exchanges (e.g. Über, Instacart, Task Rabbit, Airbnb), actually outsource the fulfillment of specific tasks or jobs to consumer A in order to efficiently redistribute those to consumer B. Also, a tangible resource may circulate across multiple organizations (intermediates) from the provider to the obtainer. For example, a car sold by a consumer to a professional car dealer may then be sold and resold by several other car dealers, before being eventually resold to a consumer.

===Trading collaboration===
* '''Trading collaboration'''<ref>{{cite journal|last=Ertz|first=Myriam |last2=Durif|first2=Fabien|last3=Arcand|first3=Manon|date=2016 |title=Collaborative consumption or the rise of the two-sided consumer|url=https://papers.ssrn.com/sol3/papers.cfm?abstract_id=2799886 |journal=International Journal of Business and Management|volume=6|number=6}}</ref> is the symmetrical opposite of “sourcing collaboration”, in that it refers to the obtainer who enjoys a resource mediated by an organization but originally provided by another consumer (i.e. provider) via sourcing collaboration. The obtainer thus benefits from a resource that has been originally sourced by a provider to a mediator. The mediator, in turn, offers the providers’ resource to the obtainer, usually-but not exclusively- at a cost, which will be fully, partially or not at all returned to the original provider. In contrast to conventional consumption where the resource being enjoyed, even temporarily, originates from a company, trading collaboration presupposes that the resource enjoyed by the obtainer has originally been sourced by another consumer. For example, trading collaboration occurs when consumer B obtains a cheaper refurbished iPhone that has been traded in to Best Buy by consumer A. Or it occurs when consumer B enjoys the delivery of her groceries by consumer A, through the Instacart crowdsourcing application.

==Examples==
{{Main|Hospitality service#Notable hospitality networks}}
* [[9flats]] - social travel in private houses & serviced apartments
* [[Airbnb]] - room sharing within private houses
* [[Wimdu]] - room sharing within private houses

=== Assets ===
* [http://www.lendogram.com Lendogram] a platform to share anything from money to household stuff with friends
* [https://www.daylui.com/ Daylui] online rental marketplace to rent your items with people around you. Either it's a bicycle, car or a gopro camera. All physical goods can be listed and rented to others.

=== Food ===
* [http://www.plateculture.com Plate Culture] a service for private kitchens to offer restaurant services

===Transport===
* [[BlaBlaCar]] - single trip car sharing
* [[Easy Taxi]]
* [[Haxi]]
* [[Mondo Ride]]
* [[Uber (company)|Uber]]
* [[PiggyBee]]

===Languages learning===
* [[Italki.com]] - online platform that connects language teachers and students

===Classified advertising===
* [[Craigslist]] - online marketplace

===Services===
* [[Taskrabbit]] - service marketplace (i.e. woodworking, fix a kitchen sink, ...)
* [http://timesfree.co TimesFree] - platform for babysitting co-ops and other service sharing groups

===Transport===
* [[Lyft]]
* [http://www.bravocar.co/ Bravocar] - carpooling community
* [[Sidecar (company)|Sidecar]]
* [[JustRide]]
* [[Haxi]]
* [[Summon (company)|Summon]]
* [[GrabTaxi]]
*[[Turo]]

== References ==
{{reflist|30em}}

{{Uberisation}}
[[Category:Peer-to-peer lending companies|*]]
[[Category:Social networks]]
[[Category:Reuse]]
[[Category:Sharing economy]]

Revision as of 16:12, 27 June 2016

Collaborative Consumption encompasses the sharing economy.

Definition

Collaborative Consumption (CC) can be defined as the set of resource circulation systems, which enable consumers to both "obtain" and "provide", temporarily or permanently, valuable resources or services through direct interaction with other consumers or through a mediator[1][2]. Collaborative consumption is not new, it has always existed (e.g. flea market, swap meets, garage sales, car boot sales, secondhand shops)[3][4]. But, it has regained a new impetus through information technologies, especially Web 2.0, mobile technology and social media[5]. Collaborative consumption stands in sharp contrast with the notion of conventional consumption[6]. Conventional consumption involves passive consumers who cannot or are not given the capacity to provide any resource or service. In contrast, collaborative consumption involves not mere "consumers" but "obtainers", who do not only "obtain" but also "provide" resources to others (e.g. consumers, organizations, governments)[7][8]. Overall, consumers'capacity to switch roles from "provider" to "obtainer" and from "obtainer" to "provider", in a given resource distribution system, constitutes the key distinguishing criteria between conventional consumption and collaborative consumption[9].

Importance

There are broadly two forms of collaborative consumption: (1) Mutualization or access systems: resource distribution systems in which consumers may provide and obtain temporary access to resources, either for free or for a fee.[10]. Marketer-managed access schemes (e.g. Car2Go, Zipcar, Bixi) do not allow consumers to source resources[11][12], and are therefore not mutulization systems, whereas peer-to-peer renting sites[13] or even toy-lending libraries[14], which allow consumers to provide resources, are. (2) Redistribution systems: resource distribution systems in which consumers may provide and obtain resources permanently, either for free or for a fee[15]. Focusing on redistribution systems only, the Canadian-based Kijiji Secondhand Economy Index of 2016 [16], estimated that about 85% of consumers acquired or disposed of pre-owned goods through secondhand marketplaces (secondhand purchase and resale), gift-giving, or swapping, through either online or offline exchange channels. According to the Kijiji Secondhand Economy Index of 2015, the Canadian secondhand market, alone, was estimated at 230 billion dollars[17]. Besides, for-profit mutualization platforms, commonly referred to as "Commercial Peer-to-peer Mutualization Systems" (CPMS) or, more colloquially, the sharing economy, represented a global market worth 15 billion dollars, in 2014; 29 billion dollars, in 2015; and are expected to reach 335 billion dollars, by 2025 [18].

Consumer two-sided role

Collaborative consumption is challenging to business scholars and practitioners alike because, as a concept, it induces a two-sided consumer role which goes beyond the classic notion of a buyer/consumer, who typically has no input in the production or distribution process[19]. Companies have traditionally sold products and services to consumers, they now start pulling on their resources too through co-creation[20] or prosumption[21]. According to Scaraboto, this means that individuals are able to "switch roles, engage in embedded entrepreneurship and collaborate to produce and access resources"[22]. Collaborative consumption is characterized by consumers' capacity of being both "providers" and "obtainers" of resources, in a given "resource circulation sytem". A collaborative consumption systems means therefore a resource circulation systemin which the individual is not only a mere "consumer" but also an obtainer who has the opportunity to endorse, if wanted or needed, a "provider" role (e.g. Kijiji, Craigslist, eBay), as follows[23]:

  • Obtainer - The individual who seeks to obtain a resource or service that is provided directly by another consumer (i.e the provider), or indirectly through the mediation of an organization known as the "mediator", which may be for-profit (e.g. Ikea's used furniture sales) or not-for-profit (e.g. The Salute's Army);
  • Provider - The individual who provides a resource or service either directly, to a consumer (i.e. the obtainer), or indirectly, through a "mediator" (for-profit or not-for-profit).

Through CC, consumers invite themselves in the value creation process, not as formal workers, employees or suppliers, but as informal suppliers, in order to successfully reconcile their personal interests[24]. In the meantime, organizations tap into the sphere of private assets and skills, as formal organizations and not as family, friends, or acquaintances, to make profits or reach other objectives[25]. The practices in which obtainers and providers may engage are therefore classified into[26]:

  • Obtainment - entails secondhand purchase, free receiving, swapping, accessing resources for free or for a compensation (excluding conventional consumption rentals), reconditioned/refurbished consumption, and to a lesser extent, recycled consumption;
  • Provision - involves reselling, giving for free, swapping, providing access for free or in exchange of a compensation, recycling or trading in with an organization.

Collaborative intensity

Collaborative consumption can be best conceived in a perspective of "resource circulation system"[27] incurring different levels of collaborative intensity, namely: (1) pure collaboration (C2C, or Consumer-to-Consumer); (2) sourcing collaboration (C2O, or Consumer-to-Organization); and (3) trading collaboration (O2C, or Organization-to-Consumer). The organization may be a for-profit or a not-for-profit[28]:

Characteristics Pure collaboration Sourcing collaboration Trading collaboration
Process Both the obtainer and the provider are consumers who exchange a resource The provider provides a resource or service to the obtainer through a mediator The obtainer obtains a resource or service from the provider through a mediator
Process example The secondhand purchase/sale of a television set at a flea market Resale of a television set to a secondhand electronics shop A consumer purchases the television set from the secondhand electronics shop
Exchange type C2C C2O O2C
Consumer role Obtainer and provider Provider Obtainer
Presence of facilitators (e.g. web platform) Yes Yes Yes
Presence of mediator No Yes Yes

Pure collaboration

  • Pure collaboration[29] involves direct P2P exchanges, in which consumers directly exchange a specific resource or service. For example, on online platforms such as classified ads or auctions websites, consumers directly provide and obtain resources or services. Although these online platforms are intermediates they are not “mediators”, because consumers are free to devise the terms and conditions of distribution and consumption of the resource or service together, whereas mediators interfere in the devising. In sum, mediators are intermediates but not all intermediates are necessarily mediators. For example, the Canadian-based “ridesharing” website Amigo Express does not allow obtainers (carpooling obtainers) and providers (carpooling providers) to get into contact to arrange the terms of the ride. Rather, each agent needs to separately contact and pay a fee to the website in order to, respectively, obtain and provide the service. Amigo Express is therefore an intermediate that is a mediator. Conversely, using TheCarpoolingNetwork.ca enables consumers to arrange themselves the terms and conditions of the exchange and the website acts as a facilitator, not as a mediator. Most C2C websites are online platforms and operate on the freemium model, where the use of the website is free, but premium features must be paid for (e.g. Craigslist)[30]. Others have a donationware mode of exchange, whereby website use is free but financial donations are requested or accepted to offset production and maintenance costs (e.g. The Khan Academy)[31].

Sourcing collaboration

  • Sourcing collaboration[32] New technologies have sparked entrepreneurial creativity to develop new breeds of intermediates. They claim to challenge conventional business, and they do so, because they operate business differently, without delivering or producing anything by themselves, but by capitalizing on the logics of ‘crowdsourcing’ to do so. Sourcing collaboration therefore means that organizations do not provide a resource or deliver a service to consumers by themselves, but rely on providers (i.e. consumers) to perform any of both. They benefit from the Internet to mediate, at a cost and more efficiently, exchanges that would otherwise be authentically C2C exchanges. As an example, sourcing collaboration may refer to refurbished or reconditioned products, sold by conventional organizations, but provided by consumers (i.e. providers) who were, for some reason, dissatisfied with the products in question. Other examples include consumer provision of resources to antique dealers, consignment shops or Amazon’s Fulfillment By Amazon (FBA) program. Similarly, online platforms which take a percentage off the transaction cost in supposedly C2C exchanges (e.g. Über, Instacart, Task Rabbit, Airbnb), actually outsource the fulfillment of specific tasks or jobs to consumer A in order to efficiently redistribute those to consumer B. Also, a tangible resource may circulate across multiple organizations (intermediates) from the provider to the obtainer. For example, a car sold by a consumer to a professional car dealer may then be sold and resold by several other car dealers, before being eventually resold to a consumer.

Trading collaboration

  • Trading collaboration[33] is the symmetrical opposite of “sourcing collaboration”, in that it refers to the obtainer who enjoys a resource mediated by an organization but originally provided by another consumer (i.e. provider) via sourcing collaboration. The obtainer thus benefits from a resource that has been originally sourced by a provider to a mediator. The mediator, in turn, offers the providers’ resource to the obtainer, usually-but not exclusively- at a cost, which will be fully, partially or not at all returned to the original provider. In contrast to conventional consumption where the resource being enjoyed, even temporarily, originates from a company, trading collaboration presupposes that the resource enjoyed by the obtainer has originally been sourced by another consumer. For example, trading collaboration occurs when consumer B obtains a cheaper refurbished iPhone that has been traded in to Best Buy by consumer A. Or it occurs when consumer B enjoys the delivery of her groceries by consumer A, through the Instacart crowdsourcing application.

Examples

  • 9flats - social travel in private houses & serviced apartments
  • Airbnb - room sharing within private houses
  • Wimdu - room sharing within private houses

Assets

  • Lendogram a platform to share anything from money to household stuff with friends
  • Daylui online rental marketplace to rent your items with people around you. Either it's a bicycle, car or a gopro camera. All physical goods can be listed and rented to others.

Food

  • Plate Culture a service for private kitchens to offer restaurant services

Transport

Languages learning

  • Italki.com - online platform that connects language teachers and students

Classified advertising

Services

  • Taskrabbit - service marketplace (i.e. woodworking, fix a kitchen sink, ...)
  • TimesFree - platform for babysitting co-ops and other service sharing groups

Transport

References

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