Adobe Shockwave: Difference between revisions
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Revision as of 23:16, 31 January 2009
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Developer(s) | Adobe Systems |
---|---|
Stable release | 11.0.3.472
/ January 28, 2009 |
Operating system | Microsoft Windows, Mac OS X (Universal) |
Platform | Web browsers |
Type | Multimedia Player / MIME type: application/x-director |
Website | Adobe Shockwave Player |
Adobe Shockwave (formerly Macromedia Shockwave) was Macromedia's first and most successful multimedia player prior to the introduction of Macromedia Flash (now Adobe Flash). It allows Adobe Director applications to be published on the Internet and viewed in a web browser by anyone who has the Shockwave plug-in installed.
Description
Shockwave movies are authored in the Adobe Director environment. While there is support for including Flash movies inside Shockwave files, authors often choose the Shockwave Director combination over Flash because it offers more features and more powerful tools. Features not replicated by Flash include a much faster rendering engine, including hardware-accelerated 3D, and support for various network protocols, including Internet Relay Chat. Furthermore, Shockwave's functionality can be extended with so-called "Xtras".
Platform support
Unlike Flash, the Shockwave browser plugin is not available for Linux or Solaris despite vocal lobbying efforts. However, the Shockwave Player can be installed on Linux with CrossOver or by running a Windows version of a supported browser in Wine (with varying degrees of success).
Shockwave was available as a plug-in for both Mac OS and Windows for most of its history. However, there was a notable break in support for the Macintosh between January 2006 (when Apple Inc. released Apple Intel transition based on the Intel Core Duo) and March 2008 (when Adobe released Shockwave 11, the first version to run natively on Intel Macs).
Applications
Although Shockwave was designed for making a wide variety of online movies and animations, its actual use has become concentrated in the area of game development. It is often used in online applications which require a very rich graphical environment. Online Learning tools which simulate real-world physics or involve significant graphing, charting, or calculation sometimes use Shockwave.
History
The Shockwave player originally began as a helper app developed for Netscape by Director team members Christian Hunt and David Walker as a proof of concept for playing multimedia content over the web. Version 1.0 was released independent of Director 4 and its development schedule has since coincided with the release of Director since version 5. Its versioning also has since been tied to Director's and thus there were no Shockwave 2-4 releases.
Shockwave 1
The Shockwave plug-in for Netscape Navigator 2.0 is released in 1995, along with the standalone Afterburner utility to compress Director files for Shockwave playback. The first large-scale multimedia site to use Shockwave was Intel's 25th Anniversary of the Microprocessor
Shockwave 5
Afterburner is integrated into the Director 5.0 authoring tool as an Xtra.
Shockwave 6
Added support for Shockwave Audio (swa) which consisted of the emerging MP3 file format with some additional headers.
Shockwave 7
Added support for linked media including images and casts Added support for Shockwave Multiuser Server
Shockwave 8.5
Added support for Intel's 3D technologies including rendering.
Shockwave 10
Last version to support Mac OS X 10.3 and lower, and Mac OS 9
Shockwave 11
Added support for Intel-based Macs.
Branding and name confusion
In an attempt to raise its brand profile all Macromedia players prefixed Shockwave to their names in the late 1990s. Although this campaign was very successful and helped establish Shockwave Flash as a dominant multimedia plugin, Shockwave and Flash became more difficult to maintain as combined products. In 2005, Macromedia marketed three distinct browser player plugins under the brand names Macromedia Authorware, Macromedia Shockwave and Macromedia Flash.
Macromedia also released a web browser plug-in for viewing Macromedia FreeHand files online. It was branded Macromedia Shockwave for FreeHand and displayed specially compressed .fhc Freehand files. [1]
Later, with the acquisition of Macromedia, Adobe slowly began to rebrand all products related to Shockwave.
Market penetration
According to Adobe, Shockwave Player is available on 58.0% of Internet-enabled PCs.[2] It uses .DCR files created using the authoring tool Adobe Director.
External links
- Adobe Shockwave Player
- Adobe.com/shockwave/welcome - Test your Shockwave and Flash plugins
- Adobe.com/Technote - What's the difference between Shockwave and Flash? (dated 2004)
- How Stuff Works - The Difference Between Flash and Shockwave
- Shockwave.com, games website created as an independent company in 1999 by Macromedia[3] and merged with AtomFilms in 2001.[4]
- Shockwave3d.com - hundreds of examples of Shockwave's 3D capabilities
- Dean's Shockwave Hall of Fame
References
- ^ Perry Board, Rick Luna and Derek O'Dell (1996). Creating Shockwave Web Pages - Chapter 20 Shockwave for Freehand. Que Corporation. ISBN 0-7897-0903-1. Retrieved 2008-03-30.
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(help) - ^ Brown, Millward. "Shockwave Player Adoption Statistics". Adobe Systems. Retrieved 2009-01-20.
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(help) - ^ The Shockwave.com Of The Future - Forbes.com
- ^ AtomFilms to Merge with Shockwave.com