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**[[Rockstar New England]] in [[Andover, Massachusetts]], founded in 1999 as Mad Doc Software.
**[[Rockstar New England]] in [[Andover, Massachusetts]], founded in 1999 as Mad Doc Software.
*Take-Two Licensing, founded on September 11, 2000 as [[TDK Mediactive]], acquired in December 2003.<ref>http://www.mobygames.com/company/take-two-licensing-inc</ref>
*Take-Two Licensing, founded on September 11, 2000 as [[TDK Mediactive]], acquired in December 2003.<ref>http://www.mobygames.com/company/take-two-licensing-inc</ref>
*[[2K]]
*[[2K Games]]
**[[Firaxis Games]] in [[Hunt Valley, Maryland]], founded in 1996, acquired in 2005.
**[[Firaxis Games]] in [[Hunt Valley, Maryland]], founded in 1996, acquired in 2005.
**[[Irrational Games]] in [[Quincy, Massachusetts]] acquired on January 9, 2006.
**[[Irrational Games]] in [[Quincy, Massachusetts]] acquired on January 9, 2006.

Revision as of 21:31, 25 September 2010

Take-Two Interactive Software Inc.
Company typePublic (NasdaqTTWO)
IndustryVideo games
Founded1993
HeadquartersNew York City, New York, United States
Key people
Ben Feder
(President and CEO)[1]
Strauss Zelnick
(Executive Chairman)[1]
ProductsBioShock series
Civilization series
Grand Theft Auto series
Mafia series
Manhunt series
Max Payne series
Midnight Club series
MLB 2K series
NBA 2K series
NHL 2K series
Railroad Tycoon series
Serious Sam series
Stronghold series
Tropico series
Codename Eagle series
RevenueDecrease $968 million USD (2009)[2]
629,384,000 United States dollar (2021) Edit this on Wikidata
Decrease $138 million USD (2009)
Total assets6,028,218,000 United States dollar (2021) Edit this on Wikidata
Number of employees
2,002 (2007)
Websitewww.take2games.com

Take-Two Interactive Software, Inc. (NasdaqTTWO) (or Take-Two, also known as Take2) is an American publisher, developer, and distributor of video games and video game peripherals. Take-Two wholly owns 2K Games and Rockstar Games. The company's headquarters are in New York City, United States, with international headquarters in Windsor, United Kingdom. Development studio locations include San Diego, Vancouver, Toronto and Austin, Texas. Take-Two has developed and published many notable games, including its most famous Grand Theft Auto series, the Serious Sam shooter series, the Midnight Club racing series, controversial games Manhunt and Manhunt 2 and most recently BioShock. It owns 2K Games, Visual Concepts, and publishes its popular 2K Sports titles. It also acted as the publisher of Bethesda Softworks' 2006 game, The Elder Scrolls IV: Oblivion. Take-Two was the target of a hostile takeover bid from rival Electronic Arts issued in February 2008. The bid expired August 18, 2008, and, according to Take-Two, will not be renewed.[citation needed] However, according to CNET, the two companies entered into confidential discussions on August 25, 2008.[3]

History

In February 1999, Take-Two published the game Biosys under the company Jumpstart Interactive, a point-and-click adventure which follows the protagonist Professor Alan Russell and is set inside the fictional ecological facility Biosphere Four. In 2004 Take-Two formed two new publishing companies called 2K Games and 2K Sports in order to manage a group of newly acquired development studios as well as publishing deals with a variety of other well known studios. Take-Two acquired the rights to the ESPN 2K sports games (When Take-Two announced the ESPN deal, they dropped "ESPN" from their games), created by Visual Concepts (football and basketball) and Kush Games (baseball and hockey), from Sega as part of the creation of 2K Sports. In the same year, Take-Two bought the rights to the Civilization game from Infogrames for $22.3 million.[4][5]

In 2005, Take-Two embarked on acquisition spree and spent more than $80 million buying game developers.[6] It bought for $32 million the development studios Visual Concepts and Kush Games, for $11.4 million Gaia Capital Group and for around $11.8 million the studio Irrational Games, which develops Freedom Force vs. The Third Reich. Then late that year in November, Take-Two acquired Firaxis for $27 million including possible performance bonuses.[7] At the annual meeting on March 29, 2007, Take-Two investors ousted five of six board members.[8]

Ryan Brant, former chief executive of Take-Two Interactive Software, pleaded guilty in February 2007 to falsifying business records. He faced up to four years in prison but received a lighter sentence in a plea agreement after agreeing to cooperate with prosecutors because he took it.[9] In 2005, the U.S. Securities and Exchange Commission alleged in a lawsuit that Brant, with the company's former chief financial officers, Larry Muller and James David Jr., and its head of sales, Robert Blau, inflated revenue in fiscal years 2000 and 2001. In June[verification needed], the UFC filed a lawsuit against the company over the video game they created for the organization.[10]

On May 22, 2007, Oasys Mobile signed a deal to bring several of the Sid Meier licenses to the mobile market. The original Sid Meier games are developed by Take-Two's company Firaxis Games. Oasys will be bringing these games to the mobile market some time in 2008.[11] In March 2007, Take-Two filed a lawsuit against Jack Thompson, to prevent him from filing a public nuisance complaint in Florida court like he did with Bully. Rival game company Electronic Arts revealed they had made a $25 p/share all cash transaction offer to the board of Take-Two in mid February 2008, subsequently revising it to $26 p/share after being rejected and making the offer known to the public.[12] Rumors of a buyout had been floating around the internet several weeks prior.[13] Stocks went up by 54% on Monday, following the Sunday announcement, closing over the $26 offer price, whilst EA's own stock prices went down by 5%, the largest loss in over a year.[14]

On September 8, 2008, They entered into an outsourcing agreement with Ditan Distribution LLC. Ditan assumes the responsibility for the pick, pack, ship and warehousing functions for Take-Two's publishing and distribution businesses previously handled by Take-Two's Jack of All Games subsidiary. The agreement allows Jack of All Games, to primarily sell third-party products, to focus on purchasing, sales and service for their customers.[15]

In September 2009, following a lawsuit, Take-Two Interactive were forced to pay a $20 million settlement for an inclusion of a sex mini-game that was included in Grand Theft Auto: San Andreas.

On December 21, 2009, they sold Jack of All Games to SYNNEX Corporation.[16]

Attempted takeover by Electronic Arts

In mid-February 2008, Electronic Arts (EA) proposed an acquisition of Take-Two Interactive for about $2 billion. According to Game Informer's April issue, EA CEO John Riccitiello said that EA considered a deal for Take-Two last spring but axed it at the last minute. Take-Two's board of directors declined the cash deal. But EA was still pursuing the acquisition of Take-Two, stating in a letter, "If you are unwilling to proceed on that basis, however, we may pursue other means, including the public disclosure of this letter, to bring our offer and the compelling value it represents to the attentions of Take-Two's shareholders." Later, Take-Two released a statement explaining why the company has rejected the offer, "In addition to undervaluing key elements of our business, EA's proposal fails to recognize the value we are building through our ongoing turnaround efforts, which will further revitalize Take-Two." Take-Two offered to discuss the offer after Grand Theft Auto IV's release on April 29, 2008. If EA does acquire Take-Two, it will end the company's main competition in the sports genre of video games.[17] The bid expired May 15, 2008, however EA extended the offer until June 16, 2008, at the same price of $25.74 per share. Take-Two's position has not changed. On September 14, 2008, EA announced that they decided to let the $2 billion offer to buy Take-Two expire.

Subsidiaries

Current

Defunct

Sold

Notable franchises

Take-Two's subsidiary Rockstar Games created the Grand Theft Auto series, which includes Grand Theft Auto, Grand Theft Auto 2, Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Grand Theft Auto: Liberty City Stories, Grand Theft Auto: Vice City Stories, Grand Theft Auto IV, and Grand Theft Auto Chinatown Wars. There are also lesser-known expansions to the original GTA on PlayStation and PC, Grand Theft Auto: London, 1969 and the PC only Grand Theft Auto: London, 1961. As well as GTA, Rockstar developed several other action games, including Manhunt and State of Emergency. In other genres, Rockstar's creations include the award-winning Midnight Club racing series, which includes Midnight Club: Street Racing, Midnight Club II, Midnight Club 3: DUB Edition, and Midnight Club: Los Angeles, the Western-themed Red Dead Revolver (originally developed by Capcom) and its 'spiritual successor' Red Dead Redemption, the sports game Rockstar Games presents Table Tennis, and Bully.

Other Take-Two subsidiaries include 2K Games, 2K Sports, Jack of All Games (its distribution arm), and Firaxis Games. 2K Games will be publishing the delayed Duke Nukem Forever, though it is currently considered vaporware by many in the gaming community - especially now that DNF's developer, 3DRealms, has closed for business. 2K Boston/2K Australia are responsible for developing Bioshock, arguably the most critically acclaimed game of 2007. Bioshock 2 was released on February 9, 2010 by developers 2K Marin and 2K Australia. Sega's ESPN sports games, for which 2K Sports was the publisher; and the Outlaw sports series, which includes Outlaw Golf and Outlaw Volleyball.

References

  1. ^ a b "Take-Two Interactive Software, Inc. Announces Executive Appointments" (Press release). Take-Two Interactive. 2008-02-15. Retrieved 22 November 2009.
  2. ^ http://www.reuters.com/finance/stocks/incomeStatement?stmtType=INC&perType=ANN&symbol=TTWO.O. {{cite news}}: Missing or empty |title= (help) [dead link]
  3. ^ "EA, Take-Two in confidential talks". Retrieved 2008-08-25.
  4. ^ Feldman, Curt (1996-02-29). "Civilization sold off to mystery buyer - PC News at GameSpot". Gamespot.com. Retrieved 2009-03-24.
  5. ^ Thorsen, Tor (2005-10-25). "Take-Two takes over Civilization - PC News at GameSpot". Gamespot.com. Retrieved 2009-03-24.
  6. ^ Sinclair, Brendan (2006-01-31). "Take-Two reveals acquisition prices, hints at future lawsuits - PlayStation 2 News at GameSpot". Gamespot.com. Retrieved 2009-03-24.
  7. ^ http://www.gamesindustry.biz/content_page.php?aid=14422.[dead link]
  8. ^ "Experts: Take-Two Coup a Governance Win - Breaking - Technology". Melbourne: theage.com.au. 2007-03-31. Retrieved 2009-03-24.
  9. ^ "Former Take-Two CEO gets probation - Crain's New York Business". Newyorkbusiness.com. 2007-08-01. Retrieved 2009-03-24.
  10. ^ Sinclair, Brendan (2007-05-23). "UFC calls out Take-Two". GameSpot. Retrieved 2009-03-24.
  11. ^ "Markets — Financial Market Summaries at SFGate". Finance.sfgate.com. Retrieved 2009-03-24.
  12. ^ Crecente, Brian (2008-02-24). "Top: EA Makes Offer to Buy Take 2". Kotaku.com. Retrieved 2009-03-24.
  13. ^ McWhertor, Michael (2007-12-20). "Take-two Interactive: Analyst "Convinced" That Take-Two Will Be Swallowed". Kotaku.com. Retrieved 2009-03-24.
  14. ^ "Electronic Arts plays risky game in bid for Take-Two". Financialpost.com. Archived from the original on May 8, 2008. Retrieved 2009-03-24.
  15. ^ "Take-Two Interactive Software, Inc. Enters Distribution Services Agreement with Ditan Distribution LLC". =2008-09-08. {{cite web}}: Check date values in: |date= (help)CS1 maint: extra punctuation (link)
  16. ^ http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&newsId=20091221005991&newsLang=en
  17. ^ "EA Makes Play For Take-Two Interactive". Gameinformer.com. 2008-02-25. Retrieved 2009-03-24.
  18. ^ http://www.mobygames.com/company/take-two-licensing-inc
  19. ^ http://www.joystiq.com/2010/04/15/2k-marin-working-on-xcom-2k-australia-name-is-no-longer-used/

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