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Ghost Trick: Phantom Detective

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Ghost Trick: Phantom Detective
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Shu Takumi
Atsushi Maruyama[a]
Producer(s)Hironobu Takeshita
Shingo Izumi[b]
Designer(s)Shu Takumi
Programmer(s)Toshihiko Honda
Artist(s)Koki Kinoshita
Writer(s)Shu Takumi
Composer(s)Masakazu Sugimori
Yasumasa Kitagawa[c]
EngineRE Engine[d]
Platform(s)
ReleaseNintendo DS
  • JP: June 19, 2010
  • NA: January 11, 2011
  • EU: January 14, 2011
  • AU: January 20, 2011
iOS
  • JP: December 16, 2010
  • WW: February 2, 2012
Android
  • JP: November 1, 2012
Nintendo Switch, PlayStation 4, Windows, Xbox One
  • WW: June 30, 2023
Genre(s)Adventure, puzzle
Mode(s)Single-player

Ghost Trick: Phantom Detective[e] is a 2010 puzzle adventure game developed and published by Capcom. The story takes place in a mysterious town over the course of one night, and follows the amnesiac spirit of the recently deceased Sissel and his struggle to discover who he was and what happened to him. The player, assuming the role of Sissel, must perform "Ghost Tricks" to navigate the Land of the Living, solve various puzzles, and uncover the truth of his death before morning.

Lead writing, game design, and directing were headed by Shu Takumi, creator of the Ace Attorney franchise. Development began in 2004 after the release of Trials and Tribulations, with the goal of creating a mystery beyond what the conventions of Ace Attorney had allowed. The game was released for the Nintendo DS in Japan on June 19, 2010, and in North America, Europe, and Australia in January 2011. An iOS version was released in Japan on December 16, 2010, and internationally on February 2, 2012. An Android version was released exclusively on the Japanese game distribution platform G-Gee on November 1, 2012.

Ghost Trick received generally positive reviews from critics, with praise for its character design, graphics, music, and story, while some criticized its puzzle design. Despite its reception, Ghost Trick sold poorly, leading Capcom to cite the game's performance as a cause for the company's decrease in Q2 2010 income. The game was nominated for several industry awards, including Game of the Year by GameSpot and Nintendo Power, and won Editors' Choice awards from GameSpot, Kotaku, and Jeuxvideo.com. An HD remaster was released for Nintendo Switch, PlayStation 4, Windows, and Xbox One on June 30, 2023.

Gameplay

Sissel moving from a curtain to a globe, using Ghost Tricks to manipulate a suit of armor.

Ghost Trick is a single-player puzzle adventure game. The player controls Sissel, a ghost who uses his unearthly powers to save lives over the course of one night. The game's story is divided into 18 chapters, each titled after the time of night in which they take place. During gameplay, players swap at will between the Land of the Living, where time flows naturally, and the Ghost World, in which time is stopped.[4]

In the Ghost World, Sissel can travel between objects within a certain radius; these objects are represented by glowing blue spheres known as "Cores". In the Land of the Living, Sissel can possess these objects to perform specific actions, known as "Ghost Tricks", that open paths of traversal or influence the characters around him. For example, moving a tray of doughnuts will prompt a character to change where they are currently seated, while also giving Sissel access to new areas.[5]

Gameplay is split into two distinct segments: progressing the story by traveling to and from locations via telephone lines, and saving the lives of unfortunate souls by changing their fates via Ghost Tricks.[5] While moving from place to place, Sissel can eavesdrop on characters' conversations and comment on his surroundings, serving as the main source of dialogue in the game. By possessing telephones in use, Sissel is able to trace the source of the call and visit the location on the other end of the line. As the player discovers more locations and characters, helpful information about them is added to Sissel's Record for reference. If a telephone is within his reach, Sissel is free to return to any location he has previously visited, with exceptions depending on plot progression. Oftentimes, Sissel will arrive at a location only to find a character's corpse, initiating a "4 Minutes Before Death" gameplay segment.[6]

File:Entering Ghost World Ghost Trick.gif
Sissel possessing a corpse to communicate with their spirit.

Much of the plot is driven by Sissel's ability to possess corpses. While doing so, he gains the ability to travel back in time to four minutes before the corpse's death. During these four minutes, Sissel attempts to use his Ghost Tricks to alter the situation, and ultimately change the future by saving the person's life.[5] He can also communicate with the ghost of whomever he is saving, but only if the ghost regains consciousness. If the player fails to save the victim in time, they may choose to go back to the beginning of the 4 Minutes Before Death segment, or return to a checkpoint created if the player manages to delay the victim's fate.[7] In later chapters of the game, players are able to control Missile, the ghost of a small Pomeranian who befriends Sissel. 4 Minutes Before Death segments during these chapters increase in complexity, as Missile's spirit is able to reach further than Sissel's, and has the ability to swap the position of two objects that are of the same shape.[8]

Plot

A spirit named Sissel regains consciousness with no memories of his past. He sees a man's corpse in a junkyard, and assumes it is his. Ray, a spirit possessing a desk lamp, tells Sissel about the nature of spirits and their special abilities, including the power to return to four minutes before a person's death to change their fate. Sissel uses this power to save Lynne, a young detective, from assassination. Learning that Lynne came to the junkyard to get information from him, Sissel decides she is the only lead to his past, and follows her. Ray warns Sissel that his spirit will vanish at dawn.

As the night progresses, Sissel and Lynne work together to save others as Sissel pieces together his past. Ten years prior, Detectives Jowd and Cabanela arrested Yomiel, a man falsely accused of foreign espionage. Yomiel escaped and fled into a nearby park, taking Lynne hostage. Before Jowd could shoot, a fragment from a nearby meteorite strike hit and killed Yomiel. Jowd adopted Lynne into his family, including his wife Alma, daughter Kamila, and pet dog Missile. Five years later, Alma was inadvertently killed by a Rube Goldberg machine built by Kamila for a surprise party. Jowd hid the evidence and took responsibility for Alma's death to protect Kamila, going to prison under Cabanela's watch.

In the present, Sissel and Lynne discover that Sith, a foreign agent, was behind Lynne's assassination attempt. Sith claims to have kidnapped the Justice Minister's daughter to blackmail him into pushing for Jowd's execution, unaware that his subordinates mistakenly snatched Kamila instead. Sissel uses his powers to free Jowd from prison, though Cabanela soon recaptures him. Sissel proves the Minister's daughter is safe at home, leading the Minister to stay Jowd's execution. He tells Sissel and Lynne his fear that a spirit known as "the Manipulator" is behind recent events, including Alma's death.

Cabanela is killed while investigating Sissel's body. Missile, now a spirit with his own Ghost Tricks, helps Sissel undo his death. Sissel learns that his corpse was used by the Manipulator to kill Cabanela while vowing revenge on Jowd and Lynne. Cabanela reveals that the body belongs to the Manipulator, Yomiel, whose body went missing shortly after his death. The body showed traces of the same radiation in the meteorite, which prevents it from decomposing.

Sissel, Missile, Lynne and Jowd follow Yomiel aboard Sith's submarine. They find Kamila and corner Yomiel, but Sith betrays Yomiel, extracting the meteorite fragment still in his body and sinking the submarine after escaping. Yomiel reveals the fragment is the source of the Ghost Tricks, and that he had been working with Sith's organization to bring it to them, while eliminating all those who knew of its existence, including Jowd, Lynne, and Cabanela. Yomiel, whose fiancée, also named Sissel, had committed suicide following his apparent death, had come to work for Sith as a spirit, having been promised the means to live a normal life by Sith once he had the fragment.

With no apparent escape and dawn approaching, Sissel realizes that, because Yomiel's body, now a normal corpse, had died ten years ago, they can travel four minutes before that point to change events. Sissel, Jowd, Yomiel, and Missile all return to the past and prevent Yomiel's death from the meteorite fragment, creating a new timeline. In the aftermath, Sissel learns that he was actually a stray cat Yomiel adopted after his fiancée's suicide, and named after her. Cat Sissel was killed when a stray bullet struck his cat carrier at the junkyard. Before returning to the new present, Ray tells Sissel the truth of his origin - that he is actually an older Missile from an alternate timeline, who failed to prevent Yomiel's death without Sissel's help and waited ten years to ensure his involvement. Ghosts persist indefinitely, but Ray gave Sissel a deadline to foil the spies' plot.

In the new timeline, Sissel has been adopted by Jowd, Alma, Lynne, and Kamila, while Yomiel waits out his prison sentence to rejoin his waiting fiancée. Because of the characters' actions in the past, Sissel was struck by the meteorite fragment instead, and now lives as a spirit with the fragment in his body.

Development

Shu Takumi at a blogger event promoting the Ghost Trick iOS release.

Development was headed by Ace Attorney creator Shu Takumi, and took 6 years from pre-production to release. "[After] the third Ace Attorney ... I came up with a plan to make a new type of mystery", Takumi told Weekly Famitsu.[9] He drafted a rough outline for the project in 2004 with full 3D visuals in mind. According to Takumi, Capcom initially proposed developing the game for a "different portable game console ... then the hardware was changed to the Nintendo DS."[10] Later that year, his priorities were shifted to porting the Ace Attorney series to DS and developing Apollo Justice: Ace Attorney until late 2007.[11] In October of that year, he rewrote his original draft, dividing the story into chapters to make it easier for players to understand, and full-scale development began.[11]

During pre-production, the project was called "Ghost Spy",[12] and tasked the player with observing the behavior of mysterious characters in an apartment building.[1] Sissel's ghostly abilities stemmed from unused ideas Takumi could not explore in Ace Attorney due to its episodic format; namely, delving deeper into the personal lives of characters. "The best way is to have a ghost. If you have a character who is alive, it is very hard to ... [connect] to all 30 of these characters", Takumi told Siliconera.[13] As development progressed, the spy theme was eventually abandoned. The title was changed to "Ghost Trick" as a pun on the Japanese verb toritsuku (取り付く) meaning "to possess", as it sounded similar to the Japanese pronunciation of the English word "trick", or torikku (トリック).[12]

Art and design

Inspector Cabanela's walk cycle took a month to complete, and was a favorite of the team's.[14]

Ghost Trick's unique art direction resulted from Takumi's desire to create something that "look[ed] more like an illustration than a game."[14] Street Fighter artist Koki Kinoshita prioritized bold colors, thick linework, and striking silhouettes to help character portraits stand out when displayed on the relatively small screens of the DS.[15] Each character was also fully modeled in cel-shaded 3D, and animated to evoke the drama of a stage play.[15] Exaggerated poses, deliberate choreography, and fluid motion were used to express the characters' individuality through movement, and lended an action element to the game that was not feasible with the Ace Attorney series.[15][16]

Every character in the game was painstakingly animated by hand, as Takumi felt motion capture would detract from their nuance and appeal.[17] The team's first test sample, a clip of Missile running around while Kamila snacked on a doughnut, convinced him that the process would be worth the effort.[12] However, due to hardware limitations, the team had trouble rendering the 3D models properly on the Nintendo DS. Takumi told Famitsu, "Our main programmer suggested ... turn[ing] it into a 2D animation."[10] Using pre-rendering techniques popularized by video games like Donkey Kong Country, the 3D models were rasterized into 2D sprites, preserving the quality of the animation while greatly reducing CPU load.[12]

When designing characters, we emphasized their silhouettes and colors. So instead of remembering them by name, you'd think, 'red hair', or 'white coat', things like that. In fact, some characters weren't even given names. ... Because the original was developed for the Nintendo DS, character design had to be as simple as possible.

Shu Takumi[15]

While Ace Attorney was initially developed for a Japanese audience, Takumi always intended for Ghost Trick to have worldwide appeal. To achieve this, background artists avoided using text on buildings, objects, and other assets. Character and location designs were also left as culturally and chronologically ambiguous as possible.[18] However, similar to Ace Attorney, certain characters' names are Japanese puns, specifically relating to concepts of life and death: Lynne's name is derived from rinne (輪廻),[f] and Cabanela's from shikabane (しかばね),[g] for example.[14]

Lynne and Kamila's apartment was the first location created after development began, and served as a prototype for balancing difficulty and establishing the rules of the game's puzzles.[15] To aid in puzzle construction, the development team would occasionally reference a "foreign book", speculated to be Baby Einstein's Wordsworth's Book of Words.[17] In an interview with Engadget, Takumi said that the book contained "pictures of objects and ... the name[s] of them in there", and whatever caught his eye would become part of a puzzle.[17]

Music

Takumi personally requested that Phoenix Wright: Ace Attorney composer Masakazu Sugimori return to write Ghost Trick's score, praising his "ability to create an original world" through music.[19] Due to Takumi's hiatus from the project in late 2004, Sugimori was able to compose much of the game's soundtrack before development officially started.[20] When full-scale production began in October 2007, he had already left Capcom to cofound Design Wave, a Tokyo-based music studio, but resumed work on the game as a contractor.[21] Sugimori lists jazz and fusion as inspirations for the soundtrack, and composed the game's title theme after seeing pre-production artwork of what would become the junkyard. He was also heavily influenced by an untitled oil painting he owned of a black and blue night sky.[21]

Ghost Trick Original Sound Track, a 2-disc CD set of the game's OST, was released via a limited edition bundle on e-Capcom, Capcom's Japanese online storefront, on June 19, 2010.[22] It was later distributed digitally through iTunes to celebrate the game's third anniversary on June 19, 2013.[23] In August 2015, Capcom released an artbook bundle called "Capcom Special Selection: Ghost Trick", including a compilation album of the game's most popular tracks, and an original song written and composed by Takumi titled "I Am Missile" (ボクはミサイル, Boku wa Misairu).[24]

Yasumasa Kitagawa, who would go on to rearrange the soundtrack for the 2023 remaster, assisted Sugimori with the original game's music and helped Takumi with sound coordination "behind-the-scenes", but ultimately went uncredited.[15]

Release and promotion

Capcom's Ghost Trick demonstration booth at TGS 2009.

Ghost Trick was first announced in early September 2009 in Weekly Famitsu during an interview with Takumi.[9] It was formally revealed at TGS 2009 later that month, featuring a demonstration booth themed after the game's junkyard stage.[25] On February 12, 2010, Capcom filed a US trademark for the game, leading multiple publications to suspect an overseas release date was imminent.[26][27] Ghost Trick made its first appearance in the US at Capcom's Captivate media summit in April 2010,[28] followed by showcases at NTV Golden Week,[29] E3 2010,[30] SDCC 2010,[31] Gamescom 2010,[32] TGS 2010,[33] and NYCC 2010.[34]

In May 2010, Takumi created a Twitter account under the name "Ghost Tweet" to share exclusive development information and answer questions from fans.[35] In June 2010, Capcom promoted the game on Ghost TV, a short YouTube docuseries in which Takumi and the production team demonstrated gameplay and provided insight into their development process.[36] Two tutorial demos with altered dialogue and puzzles were also made available; one via the Nintendo Channel[37][38] and the other via Flash.[39][40]

Takumi and Takeshita at a Ghost Trick launch event.

The game was initially scheduled to launch in Japan on June 24, 2010. However, to coincide with price cuts and new colors coming to the Nintendo DS family of systems, the release date was moved up to June 19, 2010.[41] A limited edition bundle was distributed in Japan via e-Capcom, including the Ghost Trick Original Sound Track CD set and a full-color art booklet with exclusive developer commentary from Takumi, producer Hironobu Takeshita, and Sugimori.[22]

The game released in the US, Europe, and Australia the following year in January 2011. A bundle titled "Ghost Trick: Phantom Detective New Classics" was also made available, and included a copy of the then out-of-print Phoenix Wright: Ace Attorney DS port.[42]

Mobile ports

An enhanced iOS port of the game was released in Japan on December 16, 2010, and internationally on February 2, 2012. Development began after the international DS version was finished, and took just under 3 months to complete.[20] The port started as an experiment, according to Takeshita, as the DS team had no experience developing for iOS. Instead of sending the game's code to Capcom's mobile division, Takeshita was impressed with the team's progress, and development continued.[20] The port was initially planned to have a staggered launch, with each chapter releasing one at a time; however, "many people played the DS version from start to finish, so we decided to distribute it all at once without making anyone wait", Takeshita told 4Gamer.net.[20] The first two chapters were released for free, with additional chapters costing extra.[43]

The mobile version includes "Ghost Puzzle", a sliding puzzle minigame rewarding players with downloadable wallpapers,[44] and a Japan-exclusive feature called "Missile Omikuji" (みさいるおみくじ, Misairu Omikuji), in which Missile would draw an omikuji fortune for the player once a day.[11] The game launched at #1 on the App Store in Japan, and held the position during its release week.[45]

On November 1, 2012, a Japanese Android port was released exclusively through G-Gee, an Android-based game distribution platform and publisher. It has since been delisted due to the store's shutdown in late 2017.[46]

2023 remaster

A re-release of Ghost Trick was rated for PC in South Korea on September 1, 2022.[47] The game was officially revealed to be a full remaster the following February in a Nintendo Direct,[48] and a demo of the first two chapters was made available on June 12, 2023.[49] To promote the game on Twitter, Capcom translated a collection of short stories previously exclusive to Japan called "Four Prologues", following Sissel, Lynne, Jeego, and Ray leading up to the events of Chapter 1.[50] "Meeting Missile", an unreleased epilogue Takumi wrote in 2010, was also localized for promotional purposes.[51][52]

The remaster launched physically in Asia and digitally in other regions on June 30, 2023 for Nintendo Switch, PlayStation 4, Windows, and Xbox One.[53] A limited edition co-developed with escape room company SCRAP called "Ghost Trick Mystery Solving Kit" was made available, including a unique box with reflective embossing and a tabletop game, featuring an original scenario written by Takumi called "Escape from the Toy Factory".[54][55] A deluxe edition called "Ghost Trick Fate Update Set" was also released, including everything from the limited edition plus Ghost Trick Original Sound Track 2023, a 2-disc CD set of the rearranged soundtrack, and a deck of playing cards featuring character portraits.[54]

According to Takumi, discussions about revisiting Ghost Trick started in 2020.[10] Yuki Kaji, who provided the voice of Phoenix Wright in the Ace Attorney anime, approached him about issues with the mobile version after the release of iOS 14. "He said, 'I recently decided to play the iOS version of Ghost Trick, but it doesn’t work anymore.' ... [D]ue to an iOS update, there was a period where the mobile version was not playable", Takumi told Famitsu. This prompted him to reach out to original producer Takeshita, and "that really became the start of everything."[10] Producer Shingo Izumi also cites fan requests as a driving factor in developing the remaster, saying, "With the ten year anniversary, and the [Change.org] petitions, Ghost Trick ranked first on a list of games fans wanted remakes of."[10] Many of the original staff members who worked on the DS version remained at Capcom, and began development of an HD remaster in late 2021 with Takumi serving as a consultant.[10][56]

The remaster runs on Capcom's RE Engine,[3] and features full HD graphics rendered at 60 frames per second.[2] While the DS release used 2D sprites rasterized from 3D models, the remaster uses the original high-definition 3D artwork.[1] The remaster also includes the iOS "Ghost Puzzle" minigame, art and music galleries, customizable widescreen borders, support for 9 languages, achievements in the form of "Challenges", a new song composed by Sugimori, and the ability to switch between the original music tracks and the rearranged soundtrack by Kitagawa.[2][56]

Reception

The game received "generally favorable reviews" on DS and iOS according to the review aggregation website Metacritic;[58][57] the 2023 remaster received "universal acclaim" on PC and "generally favorable reviews" across all other platforms.[60][61][62][59] As of 2023, the DS version of the game maintains one of the highest Metacritic user scores of all time, at 9.6/10.[77]

The game's story and characters were highly praised. GameSpot's Carolyn Petit said the "comic absurdity" of the plot "smartly" spins its tragic themes into comedic moments, and that story beats "all come together in a memorable and rewarding conclusion." She also found interacting with characters "a joy", with "snappy" and "consistently entertaining" dialogue.[64] Carolyn Gudmundson of GamesRadar+ similarly enjoyed the game's "many-layered" and "endearing" characters, claiming that they "[stole] the show", and compared them favorably to the Ace Attorney cast. Gudmundson also called the game's storytelling "Takumi's best work to date", and cited Missile in particular as a standout example of character writing.[65] Echoing the sentiments of Gudmundson, Justin Haywald of 1Up.com called Ghost Trick's story a "creative extension" of Ace Attorney, and an "[expansion] on the ideas in [Capcom's] flagship franchise" without the restrictions of the series' conventions.[63] John Teti of The A.V. Club lauded the game's complex approach to mystery, likening it to the Professor Layton series, but found that the "ham-fisted" speech bubble hint system had a tendency to dampen the atmosphere.[78]

Writing for IGN, Daemon Hatfield highly praised the game's art direction and animation, finding it "a joy" to "watch characters dance around", and calling it "the most impressive animation [he had] ever seen in a video game."[66] Dan Whitehead of Eurogamer likened the art style to the works of Eric Chahi, citing Out of This World in particular, and thought that the "beautifully animated" characters paired well with the game's "lush, detailed scenery."[5] GameSpot's Petit thought that the "stunningly smooth" animation "[spoke] volumes about the characters themselves", and helped them "pop off the screen" against the "striking style" of the game's numerous background environments. Mark Brown of Pocket Gamer also commented on the strong characterization of the animation, saying that it "[gave] insight into each person", and that the game "reveals more in actions than in words."[73] Nintendo Life's Kate Gray said that the 2023 remaster "looks as fantastic as ever" and "translates beautifully" to high definition, but criticized the "chunky bars either side of the ... screen" resulting from the decision to retain the DS version's 4:3 aspect ratio.[70]

Critics were divided on the game's puzzle design and traversal mechanics. 1Up.com's Haywald called the puzzles "novel and fun", but occasionally found the "trial-and-error process" of deducing solutions frustrating. He also expressed disappointment in the "roomful[s] of potential objects to interact with" often having a single linear route.[63] Cassandra Khaw of TouchArcade praised the game's rewind mechanic, finding that the ability to restart at any point was "nicely balanced" and prevented 4 Minutes Before Death segments from becoming too unforgiving.[68] Nick Chester of Destructoid largely enjoyed the puzzles, comparing them to the board game Mouse Trap, and found them "full of 'ah-ha!' moments and satisfying outcomes." He also faulted them for their linearity, citing a lack of "wiggle room for creativity" on the part of the player.[6] GamePro's AJ Glasser took issue with certain late-game puzzles requiring players to wait "down to the wire to find the right timing of events", which "[got] old" and stood out as the game's "worst weakness."[79] Writing for Game Informer, Joe Juba found the spacing and placement of checkpoints inconsistent, warning players to "expect to re-watch scenes ... and repeat actions just to get another shot" at solving puzzles.[80] Jason Schreier of Wired was highly critical of the game's traversal mechanics, and found moving between objects "confined" and "eternally frustrating ... just to get from scene to scene."[4]

Sales and accolades

Ghost Trick was the best-selling DS game in Japan during its release week, and debuted at #2 with 24,000 copies sold.[81] It dropped to #9 the following week with an additional 20,000 copies sold,[82] and then to #22 for its third and final charted week.[83] According to the 2011 edition of Video Game Industry White Paper, the DS version sold a total of 81,325 copies in Japan by December 2010.[84] Capcom has cited the game's poor performance in Japan as a contributor to low sales in the first quarter of its 2010 fiscal year.[85] The Nintendo Switch version debuted at #5 in Japan, with 8,373 physical copies sold in its first week,[86] and held the #19 spot during its second week at 2,076 physical copies sold.[87] The PC version debuted with 30,000 copies sold on Steam, nearly doubling to 50,000 at the end of its launch week.[88][89]

GameTrailers awarded Ghost Trick Best Nintendo DS Game,[90] and nominated it for Best Story.[91] GameSpot named it Best Puzzle Game[92] and Best Handheld Game,[93] while nominating it for Game of the Year.[94] It received the award for Best DS Game of E3 2010 from Kotaku[95] and Jeuxvideo.com,[96] and was nominated for the award by 1Up.com,[95] GameSpot,[92] and GameTrailers.[97] The game was included in the GamesRadar+ list of the "50 Best DS Games of All Time",[98] Inquisitr's "Best 10 Games at E3 2010",[99] Game Informer's "Top 50 Games of 2011",[100] and Adventure Gamers' "Top 100 All-Time Adventure Games".[101]

Year Award Category Result Ref.
2009 Japan Game Awards Future Division Won [102]
2011 Japan Media Arts Festival Jury Selections Won [103]
Golden Joystick Awards Best Action/Adventure Game Nominated [104]
Best Strategy Game Nominated
Spike Video Game Awards Best Handheld/Mobile Game Nominated [105]
2012 39th Annie Awards Best Animated Video Game Nominated [106]
Aggie Awards Best Story Nominated [107]
Best Character Nominated
Best Gameplay Nominated
Best Concept Nominated
Best Graphic Design Nominated
Best Console/Handheld Adventure Won
Best Non-Traditional Adventure Nominated
Best Adventure of 2011 Nominated
Nintendo Power Awards Overall Game of the Year Nominated [108]
Nintendo DS Game of the Year Won
Best Nintendo DS Graphics Won
Best Adventure Game Nominated
Best New Character Nominated
Best Story/Writing Won
Best New Idea Nominated
15th Annual Interactive Achievement Awards Handheld Game of the Year Nominated [109]
NAVGTR Awards Character Design Nominated [110]

Legacy

In November 2011, Capcom released Ultimate Marvel vs. Capcom 3, an updated version of Marvel vs. Capcom 2: New Age of Heroes introducing Ace Attorney's Phoenix Wright and Maya Fey in their fighting game debut. One of the duo's alternate costume sets is themed after Sissel and Lynne, respectively.[111]

In an October 2013 interview with Official Nintendo Magazine, Takumi said that he'd love to create a crossover video game between Ghost Trick and Ace Attorney, speculating that Phoenix Wright could become a murder victim, while his killer would be prosecuted by Sissel.[112]

In December 2017, Capcom released a free content update for Dead Rising 4 called "Capcom Heroes", giving players 17 new outfits based on Capcom's video game franchises, each with their own attributes. This mode includes a Sissel costume, and allows the main character, Frank West, to possess everyday objects and use them to attack enemies.[113][114]

In a June 2023 interview with Game Informer, Takumi said that making a sequel would be difficult as the story is completely told in Ghost Trick, but also mentioned that "the powers of the dead that [the] game introduces may hold some possibility."[1]

Notes

  1. ^ Directed 2023 remaster[1]
  2. ^ Produced 2023 remaster[1]
  3. ^ Rearranged 2023 remaster soundtrack[2]
  4. ^ Used in development of 2023 remaster[3]
  5. ^ Known in Japan as Ghost Trick (Japanese: ゴースト トリック, Hepburn: Gōsuto Torikku)
  6. ^ Japanese word for the Buddhist concept of saṃsāra, or "reincarnation"
  7. ^ Japanese word for "corpse"; shikabaneKabanera

References

  1. ^ a b c d e Hilliard, Kyle (June 14, 2023). "'It Would Be Difficult To Create A Sequel' And More Details From the Creator Of Ghost Trick: Phantom Detective". Game Informer. Retrieved July 5, 2023.
  2. ^ a b c Romano, Sal (March 9, 2023). "Ghost Trick: Phantom Detective launches June 30". Gematsu. Archived from the original on March 9, 2023. Retrieved March 9, 2023.
  3. ^ a b Andriessen, CJ (June 27, 2023). "Review: Ghost Trick: Phantom Detective (2023)". Destructoid. Retrieved July 12, 2023.
  4. ^ a b Schreier, Jason (January 11, 2011). "Review: Charming, Frustrating Ghost Trick Is a Lively Undeath (DS)". Wired. Retrieved October 23, 2016.
  5. ^ a b c d e Whitehead, Dan (January 17, 2011). "Ghost Trick: Phantom Detective". Eurogamer. Archived from the original on February 27, 2020. Retrieved April 22, 2016.
  6. ^ a b c Chester, Nick (January 11, 2011). "Review: Ghost Trick: Phantom Detective (DS)". Destructoid. Archived from the original on July 9, 2022. Retrieved April 2, 2022.
  7. ^ a b Tailby, Stephen (June 27, 2023). "Review: Ghost Trick: Phantom Detective (PS4) - The Spirit of Ace Attorney Lives in This Cracking Caper". Push Square. Retrieved June 27, 2023.
  8. ^ Crecente, Brian (April 22, 2010). "Ghost Trick Brings Ace Attorney Aesthetic to the Afterlife". Kotaku. Retrieved April 2, 2022.
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External links