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Beyblade

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Beyblade
File:Beyblade L-Drago.jpg
TypeSpinning top
CompanyTakara Tomy, Hasbro
CountryJapan
Availability1999–present

Beyblade (ベイブレード, Beiburēdo, diminutive Bey, from the diminutive of Beigoma) is a line of spinning top toys originally developed by Takara, first released in Japan in July 1999, along with its debut series. Following Takara's merger with Tomy in 2006, Beyblades are now developed by Takara Tomy. Various toy companies around the world have licensed Beyblade toys for their own regions, including Hasbro in Western countries, Sonokong in South Korea, and Takara Tomy for Eastern countries.

Both the toys and their names were inspired by " Beigoma", a traditional spinning top. The concept is similar to Battling Tops, a board game developed by Ideal Toy Company in 1968. The toy line was introduced with an accompanying manga series of the same name in 1999. In 2002, Hasbro began to sell Beyblade toys internationally (under license from Takara) along with a coordinated country-by-country release of localized versions of the TV series. In August 2008, Takara Tomy released Metal Fight Beyblade; the first incarnation of the toy in three and a half years. A third incarnation, titled Beyblade Burst was released by Takara Tomy in July 2015.

Game and rules

Aside from formal play, a game with specific rules was published for the initial toyline. The formal game is played with two players or more. Each player is allowed up to three Beyblades, but may not switch parts once a match has started. Players may choose from any of the three Beyblades they have with them for any battle in a match.

In Metal Fight Beyblade, a points system was introduced. In the Beyblade Burst line of toys, Hasbro releases its own ruleset for its toyline. In general, the first player to 3 points will win a match.[1]

Points are awarded to a player based on how their Beyblade knocks out their opponent's Beyblade. Names vary depending on the region; the following uses the Hasbro terminology followed by the Takara Tomy ones.

  • One point is awarded if the opponent's Beyblade stops spinning (Survivor/Spin Finish).
  • One point is awarded if the opponent's Beyblade is knocked out of the stadium or falls into a pocket in the stadium (Ring Out/Over Finish/KO/Knockout Finish).
  • Beginning with Beyblade Burst, two points are awarded if the opponent's Beyblade is "burst" during a battle (Burst Finish).

In the event of a draw (both Beyblades are knocked out of the ring, stop spinning simultaneously, or burst at the same time), no points are awarded to either player.

Types of Beyblades

The three main types of Beyblades have rock-paper-scissors style effectiveness, with Attack generally being weak to Defense, Defense to Stamina, and Stamina to Attack. However, due to the high variability of the custom designs, this is not a hard rule. Balance types may be strong or weak to any of the others depending on specific parts.

Attack: These Beyblades specialize in attacking other Beyblades. They battle fiercely and try to knock out the other Beyblade as fast as they can, but at the cost of having poor stamina. They tend to outperform Stamina-Type Beyblades due to their lack of defense. Attack type beys also have to be heavy too to be able to knock others out.

Defense: These Beyblades specialize in knocking back attacks. They tend to travel slowly and are heavier than other types, resulting in opponents being deflected. Their weight also causes them to launch slower, resulting in less stamina. They tend to wear down Attack-types but are outlasted by Stamina. They are also very thick in terms of metal.

Stamina/Endurance: These Beyblades specialize in stamina. They are used so they can out-spin the enemy Bey and win. In exchange for a lack of power, their stamina lasts longer against other Types of Beyblades, making them naturally advantageous over Defense-Types, which focus on resisting hits.

Balance: These Beyblades specialize in a combination of the other three types listed above, giving them no glaring strengths or weaknesses. They use a mix of Attack, Defense, and Stamina Types put together but do not excel in any particular trait.

(Burst)

Attack: Attack type Beyblades specialize in bursting their opponent with fast speeds and aggressive movements. Attack types have to be heavy so that they can KO or knock out their opponent. Attack types usually have very low stamina due to flat or rubber drivers with high frictions. Attack types are bad if they are those that have flat or rubber drivers as for some older stadiums such as Dranzer Flame field they usually go out by themselves.

Defense: Defense type Beyblades specialize in stability and heavy. Defense types tend to move slowly cause they are heavy than other types which can deflect attacks and not get knocked around. Defense types usually use core disc such as 0 or 00 are core disc with their main weight in the middle making the central balance to CWD (Central Weight Distribution) and they can also use outward disc such as 10 or Wheel (There are more) which provides OWD (Outward Weight Distribution) which increase Stamina. Defense types also have enough attack power to give troubles to stamina types but stamina types can still defeat defense types.

Stamina: Stamina types Beyblade specialize in stamina. Stamina types usually out spin their opponent and they do also have fast speeds. Stamina types are ideal to defeat balance types but depend.

Balance: Balance types Beyblade specialize on stamina with defense or defense with attack but it is possible to have all (attack, defense, and stamina). Balance type do have a weakness is there stamina if it is a defense with attack balance type it lacks in stamina and since it has defense it may be a slow attack type with low stamina and same with defense with stamina they may also lack the same thing. Drivers such as Zeta, Zeta', Xtend, Xtend+, and Dimension are balance types that can switch between two or three modes and Zeta(') and dimension (is possible) have three modes while others have two usually balance (stamina with defense) and attack mode.

Types of Beyblade Burst layers

Attack: Attack type layers tend to have 2-4 blades with rough layers so that they can deal with hard stamina and burst damage to their opponent and they tend to have high recoil and high recoil causes knockback. Such layers as God/Strike God Valtryek have a spring attack gimmick which can increase damage done to their opponent.

Defense: Defense type layers tend to have many blades (5+) and have low recoil so that they will not lose much stamina when hit. Good defense type layers such as Revive Phoenix and Dead Phoenix which has an armor release gimmick and Jet Wyvern with a spin steal gimmick. The defense type layer Kinetic Satomb has a high recoil layer with the 3 wheel gimmick gap.

Stamina: Stamina type layers tend to have a very smooth layer and may have gimmick such as OWD. Good stamina type layers such as Drain Fafnir, Geist Fafnir, Wizard Fafnir, Mirage Fafnir, and Glide Roktavor. Fafnir types are left spins and left spin against right spins can spin steal and Glide Roktavor have 3 wings that can move out when at fast speeds.

Balance: Balance type layers tend to be semi rough or are like defense types such as Spryzen (all types). Good balance type layers are Legend Spryzen, Spryzen Requim and more after that as they can dual spin meaning they can spin both left and right which may help if have rubber.

Go to Beyblade.fandom.com/f for more info

Stadium

A special arena called a Beystadium is sold by both brands Takara Tomy and Hasbro. It is primarily a shallow plastic tub but may have other features dependent on the purpose of the particular stadium.

Different stadiums were released in different markets. Brands Takara Tomy and Sonokong produce Beystadiums similar to those featured in the manga and anime adaptations, with open sections in the walls and openings on the sides to launch into. Hasbro produces stadiums with high walls and pockets that count as a ring-out instead.

Common features of a Beystadium include a shallow impression called a cyclone/tornado ridge, which allows Attack type Beyblades to move around quickly without accidentally knocking themselves out, and cyclone/tornado points, which are recessed disks in the stadium floor that spin freely to add randomness to a battle. Other features may be specific to the series that the Beystadium is released in, like the Outer Rails from the Beyblade Burst Slingshock toy system (based on the Beyblade Burst Turbo/Cho-Z anime) being meant for SlingShock compatible Beyblades to move around the stadium before entering an external pathway(s) (called rails) in order to shoot back into the stadium to deal a devastating attack. The HyperSphere toy system (based on the Beyblade Burst Rise/Gachi anime) includes very steep stadiums (similar to the Destroyer Dome from the Metal Series) that allows HyperSphere compatible Beyblades to climb up the stadium walls and swoop back down to deal a powerful strike the enemy Beyblade. Surge Stadium features a brink in the Volt Knockout set which features a brink along with two smaller circles being like a speed cradle-like in the anime of Sparking. Pro Series stadium is similar to the Takara Tomy bey stadium but Hasbro has four instead of 3 pocket holes but one of the pocket holes doesn't work well.

A Beyblade Launcher is used to launch the user's Beyblade into battle. Select launchers have different levels of power depending on the gears inside of them and the user's own launch strength. Launchers differ in size and shape, with some of them using Ripcords (long sticks of plastic with grips on the end and teeth on the sides to strike the gears that launch the user's Beyblade when pulled) and others using Strings (launchers that are built with a retractable string inside of them that launch the user's Beyblade with slightly more power when pulled). String Launchers are preferred by most Beybladers because of their accuracy to the ones that the characters use in the anime and also because of their launch power. Different series such as 2000/Original, Metal Fight/Fusion, and Burst launchers cannot be used with others. Hasbro's starter pack launchers have 1 gear in them while Takara Tomy's launcher has 2.

System

The "Basic System" tops are the first generation of Beyblade tops. They are made entirely of plastic, with the exception of Weight Disks and some tips. These Beyblades consist of four basic parts:

  • Bit Chip: A decorative plate inserted into the super Ring of the Beyblade, adorned with a small icon of a mythical creature. In the manga, these creatures' souls were housed in the Beyblades themselves. Later Beyblades included a clear Bit Protector that prevented damage to the Bit Chip.
  • Attack Ring: The Attack Ring determines the blade's effect when it impacts against its opponent, as this is normally the first part to come into contact with the opposing blade. Also, the Attack Ring holds the Bit Chip in place on the top, preventing it from coming off mid-battle.
  • Weight Disk: A metal disk that adds weight to the bey and determines its weight distribution and much of its total weight.
  • Blade Base: The Blade Base determines how the Beyblade spins and also affects its movement pattern. A Spin Gear on later releases determines the direction of the Beyblade's rotation; either clockwise (right) or counterclockwise (left) dependent on which Spin Gear/Spin Gear Casings is/are used. The BB is attached to the AR.

Magnacore System (MG)

Introduced with the V-series, the "Magnacore" line of Beyblade toys featured magnetic Spin Gears and Weight Disks to attract or repel blades from each other. Additionally, certain Beystadiums had points to attach magnets, which affected the movement pattern.

Engine Gear System (EG)

Engine Gear tops were introduced with the G-series, and retain the same major design of a typical Beyblade, including a Bit Piece, an Attack Ring, a Weight Disk, and a Blade Base; Engine Gear tops, however, replace the typical Spin Gear with a more advanced Engine Gear, which affects the movement of the top during the battle. Each Engine Gear includes a Turbo Winder to wind-up the engine core. When in action, the Blade Base releases the Engine Gear determined by the Blade Base's clutch lock system. This series of Beyblades were the last ones to be made of plastic parts with the exception of the weight disks. The later ones were semi-metal or completely metal.

Engine Gear Types

  • Engine Gear: The default engine gear that comes with most Beyblades in G-revolution, but their tip is varied.
  • Turbo Engine Gear: First released with the left-spinning Dragoon GT, the Turbo Engine Gear gives an even more powerful release than that of the original engine gear that comes with a larger turbo winder.
  • Reverse Gear: The Engine Gear spins in the opposite direction of the rest of the top. This engine gear is only bundled with Dranzer gt, which uses this gear for a reverse zig-zag attack. Although this attack can be very effective, the Beyblade loses spin when the gear kicks in. As with Dragoon GT, it comes with a larger turbo winder.
  • Gyro Engine Gear: This unique type allows the tip of the Beyblade to spin independently. Thus the Beyblade can be launched without a launcher, as a ripcord can be inserted into the Beyblade.

Blade Base Types

  • Instant Release or First Clutch: The Engine Gear triggers at the beginning of the battle, resulting in a type a large burst of speed almost immediately after launch.
  • Steady Release: The Engine Gear triggers at the beginning of the battle, but releases earlier because of the weight of the Beyblade on the larger or wider revolving blade base, which is attached directly to the engine gear.
  • Hit Release or Final Clutch: The Engine Gear triggers when the blade base collides with an object, or when the Beyblade is running out of spin, and releases a quick burst of speed. The clutches must be pulled before winding the spin gear.
  • Middle Clutch: Built exclusively for Dranzer GT, the middle clutch has a similar design to the Final Clutch Base, but releases the engine gear in the middle of the match; earlier than a final clutch but not instant as in the First Clutch base.

Heavy Metal System (HMS)

Beyblade HMS (Hard Metal System) is a line of Beyblade toys released after the Engine Gear line of blades with respect to the anime series. This series, unlike the ones in the past, use smaller pieces made mostly of metal. HMS Beyblades have a distinct advantage over previously released Beyblades, that being that their spin velocities are 1.5-2× faster.

These tops are composed of a four-layer part system:

  • Bit Protector: This holds the parts together, unlike its plastic counterpart, the Bit Chip, which was merely decorative. With the release of the first 5 HMS Beyblades, 2 different stickers for made for the Bit Protector, one of a "bit beast" and one of the emblem. The emblem stickers were the only ones that appeared in later Beyblade toys.
  • Attack Ring: This is composed of an inner metal part screwed to an outer ABS caul. Typically there would be a ring made of plastic that connected to the second ring made of metal. The attack rings were fashioned in many different styles.
  • Weight Disk: HMS Weight Disks are completely round, unlike plastic Weight Disks which were shaped as Hexa-, octa-, and decagons. There are also customizable Weight Disks, which have plastic and metal parts, the plastic parts giving the Weight Disk a certain feature.
  • Running Core: The Blade Base of HMS. It goes through the weight disk and attack ring and attaches to the Bit Protector. This piece also replaces the Spin Gear/Engine Gear. Spin direction is now determined entirely by which launcher is used.

Beyblade Metal System (Pre-HWS)

  • Face Bolt: A screw which holds the bey together
  • Wheel: A metal piece that makes up the main point of contact against the opposing Beyblade, and allows you to launch.
  • Track/Spin Track: The part of the bey which connects to the face and helps to hold the top together. It also defines the height of the top.
  • Performance Tip: The driver will change the spin patterns of the top as well as its stamina in battle. Flatter tips will cause Beys to behave more aggressively, while pointed ones create a stable, calm spin pattern.

Hybrid Wheel System (HWS)

This system was released in 2008 in Japan and in 2010 worldwide. It was rebranded as the Performance Top System in Hasbro markets. It introduces new components making the Beyblades more complex, including a wheel made of polycarbonate and a wider variety of bottoms. These kinds of Beyblades were sold under the Beyblade: Metal Fusion brand. All parts of an HWS Beyblade are plastic except for the Fusion Wheel. A socket wrench like Tool is used to assemble the Beyblade, locking the Face Bolt and Performance Tip to the Spin Track. The main difference from the earlier Metal System is the replacement of the lone die-cast Wheel with a combination of a plastic ”Energy Ring/Clear Wheel” and ”Metal/Fusion Wheel”. This was done to prevent the breakage of launcher parts.

Names of Beyblades can now be determined by their parts. For example, Storm Pegasus 105RF has a 'Pegasus' Energy Ring/Clear Wheel, 'Storm' Fusion Wheel/Metal Wheel, '105(10.5mm)' Spin Track/Track, and an 'RF (Rubber Flat)' Bottom/Performance Tip.

4D System

4D system Beyblades were introduced in March 2011. It is an expansion of the Hybrid Wheel System which introduced new parts including the 4D Fusion Wheel and 4D Bottom. Additionally, the plastic parts of the wheels are made of a heavier, stronger material.[2]

The 4D Fusion Wheel replaces the standard Fusion Wheel. It is made of multiple parts, including the PC Frame, Metal Frame, and Core. Some omit a standard frame and core design, such as L-Drago Destroy which has an upper metal frame to replace the Energy Ring and a lower PC core with rubber inserts to replace the Fusion Wheel, essentially flipping the common construction of most tops from this system.

The 4D Bottom replaces the Spin Track and includes a built-in gimmick involving the tip, such as being quickly changed between battles without disassembly, changing performance based on stamina, or spinning freely on a bearing.

Zero-G System

The Zero-G System continues the trend of the Hybrid Wheel System by using compatible parts. In uses the same engineering for the Spin Track and Performance Tip while introducing parts that can be used in place of others. The Crystal Wheel and Warrior/Chrome Wheel replace the Fusion Wheel and Energy Ring, while a similar but slightly longer Face Bolt is used due to the extra thickness of the new wheels. Stadiums for this system have rounded bottoms that cause them to pivot, which changes the movement patterns of the battling Beyblades. Additionally, the Crystal Wheel may be replaced with a second Warrior Wheel to create a heavier Synchrome Beyblade.

Samurai Pegasus has a "Pegasus" Warrior Wheel, "Samurai" Element Wheel, and a W105R2F Spin track.

Extreme Battle System

The Extreme Battle System released by Hasbro in Beyblade: Metal Masters. They are separated into four groups, "Tornado Battlers" (taller, all plastic), "Electro Battlers" (light and sound effects), "IR Spin Control Beyblades" (remote controlled), and "Stealth Battlers" (hidden weapons released by centripetal force). None of these can be customized.

Burst System

The toys are designed so that the top may separate if it has sustained enough hits, which creates a burst gimmick due to a spring in the Performance Tip. The Burst System consists of 3 parts:

  • Energy Layer: The top part of the Beyblade, it is the part where the launcher attaches as well as where most contact during battles takes place. They consist of a two-piece polycarbonate disk. Those that have inner layers with exposed edges are called Dual Layers. A later upgrade called the God Layer System in Japan and SwitchStrike in Hasbro releases introduced multi-piece Layers with gimmicks similar to earlier series. Beyblade Burst Cho-Z succeeded the God Layer System and contains metal and has a more ornate design. The metal was omitted for the Hasbro release as Beyblade Burst: Turbo but still follows the designs of the Japanese toys. They can also be fitted beneath the layer with a Level Chip, which reduces problems from the bey. (Only Turbo and some layers do not support this.) In Beyblade Burst Rise, the layer is now a 3 piece part with the Gatinko Chip, Weight, and Base. The Gatinko Chip provides the teeth needed to keep the layer together, the Layer Weight imitates the Forge Disk and adds weight to the layer, and the Layer Base provides the shape of the Beyblade, and what abilities it has. Hasbro Slingshock layers have no metal on them and are replaced by white plastic with the only exception being Xcalius X4. The reason is to make the bey lighter so it can ride on slingshock rails.
  • Forge Disc: Analogous to the Weight Disc from the original series, it provides much of the weight and how that weight is distributed across the Beyblade. In the two initial years, the disks were only metal with some of them having plastic. This is the case with most GT beys as well. The release of the SwitchStrike tops saw the release of Two-Part Forge Discs which could fit a plastic part underneath the disk, called a Frame. They provide minor amounts of weight but are primarily used to affect how well the Beyblade spins while knocked over, dubbed Life After Death by the community, or lower the center of gravity with a select few of the frames. A few disks have received upgraded forms marked by an apostrophe (ie. 8' and 1').
  • Performance Tip: This component serves as the base of the Beyblade top upon which supports the other components as well as point of contact for the stadium floor. Drivers affect the agility, balance, stamina, and movement speed based on their shape. Starting with Beyblade Burst: Turbo, Hasbro added their own variations of Drivers which can extend for extra height and speed as part of the SlingShock system. Takara Tomy has also added the upgraded ' (Dash) versions to certain drivers, mainly ones labeled as Attack and Balance types with one exception in Keep' being a defense driver. Dash drivers give more burst resistance and are marked with a red catch and golden spring to not get mistaken for a normal driver.

Toys R Us started distributing this system in Canada in September 2016[3] and Hasbro started distributing the toys in the United States in January 2017.

Beyblade Burst Micro

Beyblade Burst Micro is a miniature scale version of the main Beyblade Burst series sold by Hasbro. Because of their small size, the tops can only be customized by changing the tips.[4]

Pro Series

The Pro Series is a Hasbro series where they remake Beyblade with random combos and have a -P after there parts number and they make it similar to Takara Tomy Beyblades and replaces paint with stickers, friction lock with teeth, and have the gimmicks and colors that are more to Takara Tomy. However, the Pro Series Beyblades locking system is weaker than Takara Tomy's

Dual Layers

Dual-Layer is a system by Takara Tomy and Hasbro where the layers have a transparent that can have colors plastic with a layer that is a solid color. It also has a disc with gimmicks such as Jerk disc and Magnum.

Switch Strick

The Switch Strike system is a system by Takara Tomy and Hasbro, where each Beyblade has its own gimmick and most of them, have the disc with a disc frame which is introduced in this system by adding a frame to the disc to increase stats.

Sling Shock

The Sling Shock system is a system by Hasbro, where every Beyblade has removed its layer gimmick aside the Level Chip and have special drivers called Sling Shock where the drivers have Battle Ring Mode and Sling Shock and when on Sling Shock the bottom of the driver either extend or reduce the height which creates a flat surface like Zeta-S. Some drivers such as Zeta-S are the same as Zeta' but its locks do not improve and have replaced the Defense mode with Sling Shock. Beyblades in Turbo/Cho-Z such as Dead Hades and Turbo Valtryek has the back with a 3 and not a 4 for example Dead Hades H3 is supposed to be Dead Hades H4 and therefore Dead Hades and Turbo Valtryek is the 2 beys from Turbo to have gimmick with their Layer and Disc and Driver.

Turbo/Cho-Z System

The Turbo/Cho-Z system is used by Takara Tomy and Hasbro, but for Hasbro, the layers don't have any gimmick nor a metal layer besides Dead Hades and Turbo Valtryek. The Turbo/Cho-Z system does have the Level Chip where the Level Chip can be earned in official tournaments during that time and now you can buy them online. The Cho-Z Awaken is a gimmick where it has the Cho-Z Wing where there will be tabs that extend once launched which isn't best for beginners as it needs very fast spin to be able to be activated and the Cho-Z Awake tabs act as an anti bursting and need the tab to be hit to be able to burst. Any Beyblades with Cho-Z in their name has the Cho-Z Wing. Cho-Z Valkryie's (Turbo Valtryek) Cho-Z Wing isn't that good with the fact that it has 3 blades and one blade works. Cho-Z Achilles and Spriggan (Turbo Achilles and Turbo Spryzen) have the 4 Cho-Z Wings and Cho-Z Spriggan has a probable with launching as its layer is much thicker.

Gachi/GT System

The GT System was used by Takara Tomy as it removes the Level Chip and adds GT Chip, Layer Base, Layer Weight, Disc, and Driver. The GT Chip is an avatar of the Bey. The Layer Base is the name that goes in front of the GT Chip name and the layer base features gimmicks such as Heaven has the reverse heal gimmick where it restores its burst back to normal and the Dread with a free-spinning bottom with the blades on the bottom that will fill the gaps between the blades. The Master and Lord layer base are dual-spin and the layer has to be flipped with the dual GT Chip to rotate the teeth. The disc has gimmicks such as Sting with the spring attack gimmick, Hurrican a free-spinning frame against right spins, Ratchet a free-spinning frame against left spin, and more. The Layer Weight is a piece of metal that can be placed on the Layer Base but for Dual Layer Base they cannot and the max of it can have of the hexagon is 6.

Hypershpere System

The Hypersphere System is used by Hasbro. In the Hypersphere system, it removes the gimmick of the layer weight, and the gimmicks of the disc and removes any disc frame, and replaces the driver with bulky shaped drivers and has a hypersphere stadium that is an 8 shape and more but they have tall sides and you can climb the walls and drop down with fast and powerful attacks.

Sparking System

The Sparking System is used by Takara Tomy. It has a Ring, Sparking Chip, Chassis, Disc, and Driver. The Ring is like the layer base but it has a different locking system for the Chip and can be dual-spin. The Sparking Chip is like the GT Chip but it doesn't have the teeth on the chip but has the locking on the chip. Chassis are a part of the ring where it makes the Beyblade bulky and has gimmicks and Double Chassis does not use the disc and Single Chassis which are lighter and thinner and use a disc.

Surge System

The Surge System is used by Hasbro. It has a Ring, Sparking Chip, Disc, and Driver. Same as the Sparking System but it removes the chassis and replacing it with discs such as 1A-D stands for 1A chassis but a disc form and single chassis are replaced by the disc and the disc won't have gimmick such as Hurricane disc from the hypersphere system. The drivers are original but have taller heights and some have metal on them. The Surge Chip however can be used with the Hypersphere layer base as its Surge Chip is smaller with the locking same as the Hypersphere Chip.

See also

Notes

  1. ^ https://www.fun.be/media/Beyblade%20Burst%20Guide%20Book.pdf
  2. ^ "Archived copy" (in Japanese). Archived from the original on 2011-02-22. Retrieved 2011-03-24.{{cite web}}: CS1 maint: archived copy as title (link)
  3. ^ "Beyblade - Toys "R" Us". Toys R Us. Archived from the original on March 28, 2017. Retrieved October 19, 2016.
  4. ^ "Beyblade Burst Micro" (MediaWiki). Product Description on Hasbro Website.