Cloud gaming

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Cloud gaming, sometimes called gaming on demand, is a type of online gaming. Currently there are two main types of cloud gaming: cloud gaming based on video streaming and cloud gaming based on file streaming. Cloud gaming aims to provide end users frictionless and direct play-ability of games across various devices.

History[edit]

In 2000, G-cluster demonstrated cloud gaming technology at E3. The original offering was cloud gaming service over Wi-Fi to handheld devices.[citation needed] Video game developer Crytek began research on a cloud gaming system in 2005 for Crysis, but halted development in 2007 to wait until the infrastructure and cable Internet providers were up for the task.[1] OnLive officially launched in March 2010, and its game service began in June with the sale of its OnLive microconsole.[2][3] On April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and OnLive closed its doors. In November, SFR launched a commercial cloud gaming service on IPTV in France, powered by G-cluster technology.[4][5]

GeForce NOW is a cloud-based game-streaming service offered by NVIDIA that launched on October 1, 2015.

Nvidia GRID is a recent creation by Nvidia that is targeted specifically towards cloud gaming. The Nvidia GRID includes both graphics processing and video encoding into a single device which is able to decrease the input to display latency of cloud base video game streaming.[6] This is important due to the impact that latency will have between what the user does and when the action shows on their screen.

Google unveiled Project Stream on October 1, 2018.[7]

Microsoft unveiled Project xCloud on October 8, 2018.[8]

Types[edit]

Cloud gaming is an umbrella term used to describe a form of online game distribution. The most common methods of cloud gaming currently are video (or pixel) streaming and file streaming.

"Cloud gaming", also in some cases called "gaming on demand", is a type of online gaming that allows direct and on-demand video streaming of games onto computers, consoles and mobile devices, similar to video on demand, through the use of a thin client. The actual game is stored, executed, and rendered on the remote operator's or game company's server and the video results are streamed directly to a consumer's computers over the internet.[6] This allows access to games without the need of a console and largely makes the capability of the user's computer unimportant, as the server is the system that is running the processing needs.[9][10] The controls and button presses from the user are transmitted directly to the server, where they are recorded, and the server then sends back the game's response to the input controls. Companies that use this type of cloud gaming include NVIDIA (GeForce NOW), Playkey, PlayGiga, CiiNOW, Ubitus.[citation needed]

Gaming on demand is a game service which takes advantage of a broadband connection, large server clusters, encryption and compression to stream game content to a subscriber's device. Users can play games without downloading or installing the actual game. Game content is not stored on the user's hard drive and game code execution occurs primarily at the server cluster, so the subscriber can use a less powerful computer to play the game than the game would normally require, since the server does all performance-intensive operations usually done by the end user's computer.[11][12] Most cloud gaming platforms are closed and proprietary; the first open-source cloud gaming platform was only released in April, 2013.[13]

P2P cloudless gaming – a type of cloud gaming, where remote computers for game execution represented by community of individuals. Critical difference from cloud gaming is that game is executed on actual PC and it is streamed on one-to-one basis. The actual game is stored, executed, and rendered on the remote computer station and the video results are streamed directly to a consumer’s computer over the internet. P2P cloudless gaming allows closing latency gap: remote computer could be located within one internet provider. Network protocol in P2P cloud gaming smartly chooses the best fit between remote computer and consumer’s device.

Cloud gaming based on file streaming, also known as progressive downloading, deploys a thin client in which the actual game is run on the user's gaming device such as a mobile device, a PC or a console. A small part of a game, usually less than 5% of the total game size, is downloaded initially so that the gamer can start playing quickly. The remaining game content is downloaded to the end user's device while playing. This allows instant access to games with low bandwidth Internet connections without lag. The cloud is used for providing a scalable way of streaming the game content and big data analysis. Cloud gaming based on file streaming requires a device that has the hardware capabilities to operate the game. Often, downloaded game content is stored on the end user's device where it is cached. Companies that use this type of cloud gaming include Kalydo, Approxy and SpawnApps.[citation needed]

P2P gaming services[edit]

Name Company Access status Development status Source code available? Bring your own games (BYOG) Platforms License Price
DROVA DROVA Yes check.svg Active Yes check.svg Active X mark.svg No Yes check.svg Yes Windows Proprietary €0.8 per hour

Cloud gaming services (Gaming as a Service (GaaS))[edit]

Name Company Access status Development status Source code available? Bring your own games (BYOG) Platforms License Price
Shadow Blade SAS Yes check.svg Active Yes check.svg Active X mark.svg No Yes check.svg Yes (cloud computing: full computer in the cloud) Windows, macOS, Android Proprietary €44,95/month (1 month subscription)

€34,95/month (3 month subscription)

€29,95/month (12 month subscription)

LiquidSky LiquidSky Yes check.svg Active Yes check.svg Active X mark.svg No Yes check.svg Yes Windows, Android Proprietary US$14.99/month (One-Time)

US$24.99-29.99/month (Monthly)

Vortex Cloud Gaming Yes check.svg Active Yes check.svg Active X mark.svg No X mark.svg No, existing library. For some you need additionally a license, e.g. at Steam Windows, Chrome, Android, Android TV Proprietary US$9.99/month
GeForce Now Nvidia Yes check.svg In closed beta Yes check.svg Active X mark.svg No X mark.svg No, existing library. For some you need additionally a license, e.g. at Steam Shield, Windows, macOS Proprietary N/A
PlayStation Now Sony Yes check.svg Active Yes check.svg Active X mark.svg No X mark.svg No, existing library from Sony (more than 500 games) PlayStation 4, Windows Proprietary €14,99/month
Project Stream (possible names: CloudCast or BlastLamp) Google Yes check.svg In closed beta Yes check.svg Active X mark.svg No Until now only Assassin’s Creed Odyssey Chrome N/A N/A
Project xCloud Microsoft Yes check.svg In closed beta Yes check.svg Active X mark.svg No Unknown so far PCs, consoles, mobile devices N/A N/A
Wiztivi Gaming Yes check.svg Active Yes check.svg Active X mark.svg No Windows, macOS, Android, iOS, STBs, Orange, SFR Proprietary Depends on operator services
Blacknut Yes check.svg Active Yes check.svg Active X mark.svg No Windows, macOS, Linux, Android, Android TV, Amazon Fire TV Proprietary £12.99/month
GameCloud Cloudzen Yes check.svg Active Yes check.svg Active X mark.svg No Windows, macOS, Android, iOS, SmartTV, OTT, Chrome Proprietary N/A
Gaming: Solved. Yes check.svg Active Yes check.svg Active X mark.svg No Windows, macOS Proprietary US$1.49 per usage hour
GLOUD Yes check.svg Active Yes check.svg Active X mark.svg No Windows, macOS Proprietary ARS$229.90/month

CLP$7735/month

Kalydo Yes check.svg Active Yes check.svg Active X mark.svg No Windows Proprietary N/A
LOUDPLAY Yes check.svg Active Yes check.svg Active X mark.svg No Windows, macOS, Android, iOS Proprietary starting from €0.2 per usage hour
PixelStellar Yes check.svg Active Yes check.svg Active X mark.svg No Windows Proprietary €1 per usage hour
WADE Yes check.svg Active Yes check.svg Active X mark.svg No Windows, macOS Proprietary €9,99/month
PlayKey Yes check.svg Active Yes check.svg Active X mark.svg No X mark.svg No, existing library. For some you need additionally a license, e.g. at Steam Windows, macOS Proprietary €24,90/month
Turbo.net Yes check.svg Active Yes check.svg Active X mark.svg No Windows, macOS, iPad Proprietary Free access
Hatch Yes check.svg In Beta Yes check.svg Active X mark.svg No Android Proprietary N/A
Dalongyun Yes check.svg Active Yes check.svg Active X mark.svg No Windows 7, Windows 8, Windows 8.1, Windows 10, Android, Android TV Proprietary ¥3/4 per usage hour
Snoost.com X mark.svg Probably discontinued, the Alpha has ended Yes check.svg Unknown X mark.svg No Yes check.svg Yes Windows, macOS, Linux Proprietary €12,95/month (480p)

€25,90/month (720p)

€38,85/month (1080p)

GameFly Streaming X mark.svg Discontinued X mark.svg No X mark.svg No Amazon Fire TV, Samsung Smart TV, LG WebOs 3.0 Smart TV Proprietary US$9.99/month
Leap Computing X mark.svg Discontinued X mark.svg Discontinued X mark.svg No Windows, macOS, Android, iOS, Windows Phone Proprietary N/A
Big Fish Games X mark.svg Discontinued
[14]
X mark.svg Discontinued X mark.svg No Windows XP, Windows Vista, Windows 7 Proprietary N/A
G-cluster X mark.svg Discontinued X mark.svg Discontinued X mark.svg No G-cluster, Orange, SFR, NTT Plala, VNPT Proprietary N/A
Gaikai X mark.svg Discontinued X mark.svg Discontinued X mark.svg No Windows XP, Windows Vista, Windows 7, Windows 8 Proprietary N/A
Gface X mark.svg Discontinued X mark.svg Discontinued X mark.svg No Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10 Proprietary N/A
InstantAction X mark.svg Discontinued X mark.svg Discontinued X mark.svg No Windows XP, Windows Vista, Windows 7 Proprietary N/A
OnLive X mark.svg Discontinued
[15]
X mark.svg Discontinued Partial
[16]
Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, macOS, Android, OnLive MicroConsole Proprietary N/A
Playcast Media Systems X mark.svg Discontinued
[17]
X mark.svg Discontinued
[18]
X mark.svg No Amazon Fire TV, Samsung Smart TV Proprietary N/A
Ubitus GameNow X mark.svg Discontinued X mark.svg Discontinued X mark.svg No LG Smart TV, Google TV, Verizon, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS Proprietary N/A

Game streaming systems[edit]

Name Access status Development status Source code available? Platforms License Price
GamingAnywhere Yes check.svg Active Yes check.svg Active Yes check.svg Yes; Free and open-source software Server; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Android 4.1+,[19] Linux
BSD 3-Clause License[20] Free
Cloudzen - GameCloud Yes check.svg Active Yes check.svg Active X mark.svg No Server; Windows 7, Windows 8, Windows 8.1, Windows 10,
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones, Android, iOS
Proprietary N/A
LOUDPLAY Yes check.svg Active Yes check.svg Active X mark.svg No Server; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Linux
Proprietary N/A
Steam In-Home Streaming Yes check.svg Active Yes check.svg Active X mark.svg No Server; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Client; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, SteamOS, Linux
Proprietary Freeware
Remote Play Yes check.svg Active Yes check.svg Active X mark.svg No Server; PlayStation 3, PlayStation 4
Client; PlayStation Portable, PlayStation Vita, PlayStation TV, Sony Xperia, Windows 8.1, Windows 10, macOS[21]
Proprietary Freeware
Cloud Gaming eXtreme Yes check.svg Active Yes check.svg Active X mark.svg No Server; Windows 8, Windows 8.1, Windows 10, Windows Server 2012
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, Android, iOS
Proprietary $0.30 per hour on Amazon Web Services
Ubitus GameCloud Yes check.svg Active Yes check.svg Active X mark.svg No Server; Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10
Client; Smart TVs, Google TV, STBs, Smartphones, Tablets, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, macOS
Proprietary N/A
Rainway Yes check.svg Active Yes check.svg Active X mark.svg No Server; Server 2016, Windows 10[22]
Client; Google Chrome, Firefox, Windows, macOS, Linux
Proprietary Freeware
Parsec Yes check.svg Active Yes check.svg Active X mark.svg No Server; Server 2012, Server 2016, Windows 8.1, Windows 10[23]
Client; Windows, macOS, Linux
Proprietary Freeware
PlayGiga Yes check.svg Active Yes check.svg Active X mark.svg No
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, macOS, STBs, Android
Proprietary N/A
Remotr Game Streaming Yes check.svg Active Yes check.svg Active X mark.svg No Server; Windows 7, Windows 8, Windows 8.1, Windows 10,
Client; Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones, Android, iOS
Proprietary Standard; Freeware
No ads: $2.99 per month
G-cluster X mark.svg Discontinued X mark.svg Discontinued X mark.svg No Server; Windows 7, Windows 10, Windows Server 2008R2, Windows Server 2012R2
Client; Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows 10, Smart TVs, AndroidTV, STBs, Smartphones
Proprietary N/A
StreamMyGame X mark.svg Discontinued X mark.svg Discontinued X mark.svg No Server; Windows XP, Windows Vista, Windows 7
Client; Windows XP, Windows Vista, Windows 7, Linux
Proprietary Standard; Freeware
Premium; $9.99 per year
Unlimited; $19.99 per year

See also[edit]

References[edit]

  1. ^ Dobra, Andrei (April 27, 2009). "Crytek Attempted Cloud Gaming Way Before OnLive". Softpedia. Retrieved October 7, 2010.
  2. ^ Perlman, Steve (2010-03-10). "OnLive: Coming to a Screen Near You". OnLive.com. Archived from the original on 2010-03-12. Retrieved 2010-03-10.
  3. ^ Shiels, Maggie (2010-03-11). "'Console killer' OnLive to launch in June". news.bbc.co.uk. Retrieved 2010-03-11.
  4. ^ "Accueil Jeux vidéo". Jeux-tv.sfr.fr. Retrieved 2013-07-07.
  5. ^ "Reportage : SFR dévoile son service de jeux vidéo "cloud gaming" sur Neufbox". Clubic.com. 2010-10-20. Retrieved 2013-07-07.
  6. ^ a b Shea, Ryan; Liu, Liu; Ngai, Edith; Cui, Yong (July–August 2013). "Cloud gaming: Architecture and performance". IEEE Network. 27 (4): 16–24. doi:10.1109/MNET.2013.6574660.
  7. ^ "Pushing the limits of streaming technology". Google. 2018-10-01. Retrieved 2018-10-09.
  8. ^ "Project xCloud: Gaming with you at the center - The Official Microsoft Blog". The Official Microsoft Blog. 2018-10-08. Retrieved 2018-10-09.
  9. ^ "Exclusive: Does cloud gaming spell the end for consoles?". TechRadar. March 24, 2009. Retrieved October 7, 2010.
  10. ^ "Taking gaming into the 'cloud'". BBC News. June 9, 2009. Retrieved October 7, 2009.
  11. ^ Beaumont, Claudine (June 18, 2010). "OnLive launches cloud-based gaming service". The Daily Telegraph. London. Retrieved October 7, 2010.
  12. ^ Crowther, Joe (June 17, 2010). "OnLive launch cloud gaming platform". Metro. Retrieved October 7, 2010.
  13. ^ "GamingAnywhere -- An Open Source Cloud Gaming System". April 17, 2013. Retrieved April 21, 2013.
  14. ^ Cook, John (August 21, 2013). "Full memo: Big Fish CEO announces job cuts, cancellation of cloud games business and closure of Ireland and BC facilities". GeekWire. Retrieved June 18, 2014.
  15. ^ (in Turkish) Sony tarafından satın alınan OnLive hizmetlerine 30 Nisan’da son veriyor
  16. ^ Assets Available | OnLive
  17. ^ GameFly acquires Playcast, launches streaming service
  18. ^ GameFly buys Israeli cloud gaming company Playcast
  19. ^ GamingAnywhere - An Open Source Cloud Gaming System
  20. ^ GamingAnywhere License
  21. ^ (in Turkish) PS4 Sistemini Uzaktan Oynatma Windows® PC / Mac
  22. ^ "Prepare For Launch – Rainway". Rainway.
  23. ^ "Installing Parsec". Parsec. Retrieved 2018-02-09.

External links[edit]