This is a good article. Follow the link for more information.

Tomb Raider (2013 video game)

From Wikipedia, the free encyclopedia
  (Redirected from Tomb Raider (2012 video game))
Jump to: navigation, search
Tomb Raider
Developer(s) Crystal Dynamics[a]
Publisher(s) Square Enix
  • Noah Hughes
  • Daniel Chayer
  • Daniel Neuburger
Producer(s) Kyle Peschel
Programmer(s) Scott Krotz
Artist(s) Brian Horton
Composer(s) Jason Graves
Series Tomb Raider
Genre(s) Action-adventure
Mode(s) Single-player, multiplayer

Tomb Raider is an action-adventure video game developed by Crystal Dynamics and published by Square Enix. Tomb Raider is the tenth title in the Tomb Raider franchise, and operates as a reboot that reconstructs the origins of Lara Croft.[4][5] Tomb Raider was released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360, and on 23 January 2014 for OS X, and on 27 April 2016 for Linux.[6]

Crystal Dynamics began development of Tomb Raider soon after the release of Tomb Raider: Underworld in 2008. Rather than a sequel, the team decided to completely reboot the series, re-establishing the origins of Lara Croft for the second time, following Tomb Raider: Legend. Tomb Raider is set on Yamatai, an island from which Lara, who is untested and not yet the battle-hardened explorer she is in other titles in the series, must save her friends and escape while being hunted down by a malevolent cult. Gameplay elements focus more on survival, although exploration is used within the game when exploring the island and various optional tombs. It is also the first game in the series to have multiplayer and the first game to be published by Square Enix, after the latter's acquisition of Eidos Interactive in 2009. Camilla Luddington was announced to voice and perform as Lara Croft in 2010, replacing Keeley Hawes.

After a delayed release from late 2012 to March 2013, Tomb Raider received much anticipation and hype. Upon release, the game was well received, with critics praising the graphics, the gameplay, Luddington's performance as Lara, and Lara's characterization and development, although the addition of a multiplayer mode was not well received and some reviewers directed criticism towards the disconnection between the narrative and the player's actions during gameplay. Tomb Raider sold one million copies within 48 hours of its release, and has sold more than 11 million copies as of November 2017, making it the best-selling Tomb Raider title to date. An updated version, Tomb Raider: Definitive Edition, was released in North America on 28 January 2014 and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. A sequel, Rise of the Tomb Raider, was released in November 2015.


Tomb Raider is presented in third-person perspective. Players take control of the series lead character Lara Croft. The game uses an interconnected hub-and-spoke model that combines action-adventure, exploration, and survival mechanics.[7] Players can traverse between the camps and across the island using footpaths, improvised or already-available ziplines and climbable tracks. Many of the players moves are carried over from the previous games created by Crystal Dynamics, with some tweaks added, such as incorporating elements of stealth gameplay. Quick Time Events are scattered at regular intervals throughout the game, often appearing at crucial or fast-moving points in the game's plot, such as extracting a shard of metal, and escaping a collapsing cave.[8]

The player character, standing atop a high ledge, creating a makeshift zipline to a lower ledge by shooting an arrow.
Players can create makeshift ziplines to traverse between camps and across the island.

The combat of the game borrows multiple elements from Naughty Dog's Uncharted series, with players having the ability to free-aim Lara's bow and the guns she salvages, engage in close-quarter combat and perform stealth kills.[9] Players can also use Survival Instinct, an ability in which enemies, collectables and objects pivotal to environmental puzzles will be highlighted for players.[10] The game also incorporates RPG elements: as players progress through the game, they earn experience points from performing certain actions and completing in-game challenges linked with hunting, exploring and combat: this enables players' skills and abilities to be upgraded in specific ways, such as giving her more storage capacity for arrows and ammunition.[8] Players can also upgrade and customize weapons using salvage collected across the island. There is also a character progression mechanic in the game: better items, weapons and equipment are gained as players progress, though the appearance of most of these items is closely linked to events in the story.[11] In addition to the main story, players can complete multiple side quests, explore the island, revisit locations, and search for challenge tombs.


Alongside the single-player mode is an online multiplayer mode, which allows players to compete in several maps.[12] In each multiplayer match, there are two enemy teams: four survivors and four scavengers,[13] and there are three types of games for multiplayer to compete in, played in five different maps: the modes are Team Deathmatch, Private Rescue and Cry for Help.[14] The first mode is a simple PvP combat scenario, with teams pitted against each other, and the winning team being the one to kill the opposing team in three separate matches. In the second mode, the "survivors" team must take medical supplies to a specific point on the map, while the "scavengers" must reach a certain number of kills, both within a ten-minute time limit.[13][15] The third mode, Cry for Help, involves the "survivors" exploring the maps and retrieving batteries for defended radio beacons while being hunted by the "scavengers".[10] Across all three modes, weapons and destroyable environments from the single-player campaign are carried over.


Setting and characters[edit]

The game is set on Yamatai, a fictional lost island in the Dragon's Triangle off the coast of Japan. The island—and the kingdom that once existed there—is shrouded in mystery, given its reputation for fearsome storms and shipwrecks that litter its coastline. Yamatai was once ruled by a queen named Himiko, known by her honorific title of "Sun Queen", who according to legend was blessed with shamanistic powers that enabled her to control the weather. Very little is known about Yamatai's history in the time since Himiko's death, other than that the island's infamy was established shortly thereafter. In exploring the island, the player may find evidence that—among others—Portuguese traders, United States Marines and a Japanese military project were all stranded on Yamatai at various points throughout history. At the start of the game, the island is populated exclusively by the Solarii Brotherhood, a violent cult of criminals, mercenaries and shipwreck survivors. The Solarii Brotherhood has established its own society based on the worship of Himiko, complete with a social structure and laws, with their exact purpose and intentions being explored over the course of the story.

The player takes on the role of Lara, who is a young and ambitious archaeology graduate whose theories on the location of the lost kingdom of Yamatai have convinced the Nishimura family—descendants from the people of Yamatai themselves—to fund an expedition in search of the kingdom. The expedition is led by Dr. James Whitman, a celebrity archaeologist who has fallen on hard times and is desperate to avoid bankruptcy, and is accompanied by Conrad Roth, a Royal Marine turned adventurer and close friend of the Croft family who serves as mentor to Lara; Samantha "Sam" Nishimura, Lara's friend and a representative of the Nishimura family who films the expedition for a documentary; Joslyn Reyes, a skeptical and temperamental mechanic and single mother; Jonah Maiava, an imposing and placid fisherman who is willing to believe in the existence of the paranormal and esoteric; Angus "Grim" Grimaldi, the gruff Glaswegian helmsman of the Endurance; and Alex Weiss, a goofy and bespectacled electronics specialist.


The game begins with Lara setting out on her first expedition aboard the ship Endurance, with the intention of finding the lost kingdom of Yamatai. By her suggestion and against Whitman's advice, the expedition ventures into the Dragon's Triangle, east of Japan. The ship is struck by a violent storm and shipwrecked, leaving the survivors stranded on an isolated island. Lara is separated from the others and captured by a strange, savage man. She manages to escape while her captor is killed as the cave collapses due to her actions.

As Lara tries to locate the other survivors, she finds more evidence that the island is inhabited, such as strange carvings, dead bodies, and animal sacrifices. She eventually finds her friend Sam and a man called Mathias, who claims to be a teacher who was shipwrecked on the island. As Sam tells Mathias the legends of Himiko, Lara passes out. When she wakes, Mathias and Sam are nowhere in sight.

When Lara regroups with the other survivors, Whitman decides to go with Lara and search for the still-missing Roth, while the rest of the group (Reyes, Jonah, Alex, and Grim) set out to find Sam and Mathias. As Lara and Whitman explore, they discover that the island's inhabitants worship Himiko, confirming that the island is Yamatai. Upon discovering a shrine erected in Himiko's name, they are captured by the islanders and taken to a settlement along with several other survivors from the Endurance. When the survivors attempt an escape, the captors turn on them. Lara is separated from Whitman and tries to hide, but is found by one of the islanders and forced to kill him. She fights off the remainder of the attackers and reunites with Roth, saving him from a wolf attack.

Lara manages to activate a radio tower and calls for help, but the plane that answers the call is struck by a freak storm, and Lara hears a mysterious voice saying "No one leaves" in Japanese. Unable to save the surviving pilots, Lara is contacted by Alex and Reyes, who reveal that Sam has been kidnapped by the islanders, a violent cult known as the Solarii Brotherhood. Lara tries to rescue her, but is stopped by Mathias, leader of the Solarii, and ordered killed, but she is saved by an attack from samurai-like Oni. Escaping the ancient monastery where she is taken by the Oni, she hears from Sam that Mathias is going to put her through the "Ascension", a "fire ritual" to find the next Sun Queen that will burn her to death if it is unsuccessful.

Lara follows them to the Solarii fortress and is aided by Grim. The Solarii take Grim hostage, but he sacrifices himself so Lara can escape. With Roth's aid, Lara infiltrates the fortress and sees the ritual begin. She tries to stop the ritual, but gets captured and has her weapons taken. When the fires are lit, a great wind blows them out, showing Sam to be the next Sun Queen. Lara escapes again with just a bow and arrows and reunites with her friends (Reyes, Jonah, and Alex), forming a plan to rescue Sam and escape.

Aided by Whitman—who has managed to negotiate some degree of freedom with the Solarii—Lara returns to the palace to rescue Sam as Roth commandeers a helicopter to get them out. Lara succeeds, but persuades Sam to escape by land when she sees another storm gathering as the helicopter approaches. As Lara tries to force the helicopter pilot to land, they are brought down, with Lara nearly dying. Roth revives Lara, then takes a fatal blow from Mathias meant for her.

While mourning Roth, Lara accepts that the storms are not natural, but are somehow connected to the Sun Queen and designed to prevent anyone from leaving the island. She meets up with her friends (Reyes, Jonah, Alex, and Sam), who have evaded the Solarii long enough to secure a boat for escaping the island, provided that it can be repaired. They are joined by Whitman, who claims to have escaped, though Lara begins to suspect him of working with the cultists. Lara joins Alex in finding parts for the boat in the wreck of the Endurance. She finds him injured and stuck under some rubble. They come under attack by the Solarii and Alex triggers an explosion, sacrificing himself so that Lara can escape with the tools.

Finding an account of a World War II-era Japanese military and Nazi scientific expedition to the island that sought a way to harness the storms as a weapon, Lara decides to explore a coastal tomb, where she finds the remains of a samurai general who committed seppuku. It is revealed in a message he left that he led the Queen's Stormguard, the Oni that defend the monastery, and that the Queen's successor took her own life rather than receive the Sun Queen's power. Lara realizes that the Ascension is not a ceremony to crown a new queen, but rather a ritual that transfers the original Sun Queen's soul into a new body; the Sun Queen had learned to become effectively immortal by transferring her soul into a young girl's body each time she grew old. The last priestess' suicide had interrupted the ritual, and left the Queen's soul trapped in her old decaying body, and Himiko's spirit has wanted to escape that corpse ever since. Her rage is what's causing the storms on the island. As a descendant of Yamatai, Sam is a viable candidate, and Mathias plans to offer Sam as a new host in exchange for his freedom. Once the Sun Queen awakens in Sam's body, the storms will subside.

Lara returns to the survivors on the beach to find that Whitman has betrayed them, abducting Sam and handing her over to Mathias. Lara, Jonah, and Reyes give chase, heading up a river in the fixed boat to the monastery, with Lara arriving just in time to see Mathias trick Whitman into approaching and speaking to some of Stormguards, who kill him. After fighting her way through both the Solarii and the Stormguard, Lara arrives at the top of the monastery where Mathias is performing the Ascension ritual. Lara fights her way to the central platform, and after a struggle, shoots Mathias off the platform to his death using both his pistol and her own in her signature dual-wielding style. Despite Mathias' death, the ritual is already underway, with Himiko's soul starting to pour into Sam. Lara then destroys Himiko's ancient remains, saving Sam and dispersing the storms.

Lara, Sam, Reyes and Jonah then leave the island and are picked up by a cargo ship. As they sail home, Lara realizes that the mythical stories her father told her were more than stories, deciding not to return home just yet, and the screen fades to white with a proclamation of "A Survivor is Born."


Following Tomb Raider: Underworld, Crystal Dynamics was split into two teams; the first beginning work on the next sequential pillar of the Tomb Raider franchise, while the second focusing on the newly created spin-off Lara Croft series (debuting with Lara Croft and the Guardian of Light in 2010).[16] Following pre-announcement media hype while the game's title was under embargo, in November 2010, Square Enix filed for trademark of the slogan for the new Tomb Raider game; "A Survivor is Born".[17] On 6 December 2010, Square Enix announced Tomb Raider had been in production for nearly 2 years; "Square Enix Ltd. is excited today to announce Tomb Raider, the new game from Redwood City based studio Crystal Dynamics".[18] Studio head Darrell Gallagher said, "Forget everything you knew about Tomb Raider, this is an origins story that creates Lara Croft and takes her on a character defining journey like no other".[19] Game Informer website and magazine ran a world exclusive cover reveal in its January 2011 issue, as well as exclusive coverage of emerging details directly from Crystal Dynamics from 12 December 2010.[5] Tomb Raider was the first game in the series to receive a M rating in the United States.

In January 2012, when asked if the game would be available on Nintendo's Wii U console, Crystal Dynamics global brand director Karl Stewart responded there are no plans to have the game available on that platform. According to Stewart, the reason for this is that "it would not be right" for the game to simply be ported, as the developers built the game to be platform-specific before the Wii U was announced, and goes on to mention that if they started building the game for the platform "[they] would build it very differently and [they] would build it with unique functionality."[20] The multiplayer mode was created by Canadian video game development studio Eidos Montréal, known for making Deus Ex: Human Revolution.[13] In May 2012, it was announced by Darrell Gallagher, the studio head of Crystal Dynamics, that the game has been delayed and would be due for release in the first quarter of 2013. He said: "We're doing things that are completely new to Tomb Raider in this game, and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve. We believe this is the right choice, and I guarantee it will be worth the wait."[21] The Definitive Edition framerate is unlocked on PlayStation 4, varying from 32 to 60fps (averaging 53.36fps). The Xbox One version is locked to 30fps (averaging 29.98fps); both versions of the game have a resolution of 1080p.[22][23]

Animated model[edit]

Lara Croft's model is animated using compiled performance capture, a technique used in the previous instalment Tomb Raider: Underworld.[24] The game was built on Crystal Dynamics' game engine called "Foundation".[25] Lara's face is based on that of model Megan Farquhar. On 3 June 2011, the "Turning Point" CGI teaser trailer premiered at the Electronic Entertainment Expo 2011, emphasizing the release date was to be in the third quarter of 2012.[26] The trailer was produced by Square Enix's CGI studio Visual Works.[27]

Voice cast[edit]

Keeley Hawes did not return as Lara Croft for 2013's Tomb Raider, after completing Tomb Raider: Legend, Anniversary, Underworld and Lara Croft and the Guardian of Light. She reprised the role of Lara in the downloadable game Lara Croft and the Temple of Osiris, which was released on 9 December 2014. In December 2010, Crystal Dynamics was said to be trialling dozens of voice actresses.[28] On 26 June 2012, the voice actress of Lara Croft was revealed to be Camilla Luddington.[29] Lara is played by Nadine Njeim in the Arabic dub,[30] by Nora Tschirner in the German dub, by Alice David in the French dub, by Karolina Gorczyca in the Polish dub, by Yuhko Kaida in the Japanese dub, by Benedetta Ponticelli in the Italian dub, by Guiomar Alburquerque Durán in the Spanish dub and by Polina Sherbakova in the Russian dub.[31]

Gameplay showcases[edit]

On 31 May 2012, a gameplay trailer was released online, showcasing more action-based gameplay along with varying plot elements. The trailer confirmed the presence of several other non-playable characters besides Lara on the island, many of which appear to be part of a menacing organization.[32] On 4 June, at Microsoft's E3 2012 press conference, a new gameplay demonstration was shown, depicting environmental destruction and other interactivity, stealth combat using a bow and arrow, quick-time events and parachuting.[33] During summer 2012, gameplay was shown of Lara hunting, exploring the island and killing for the first time. They were shown at Eurogamer Expo 2012 at London on 27 September.[34] On 8 December, a new trailer was shown during Spike Video Game Awards. At the beginning, an introduction was made by Camilla Luddington and during the event, the trailer was followed by a musical orchestra, led by the music composer, Jason Graves.[35] The next week, IGN presented: Tomb Raider Week. Each day from Monday to Friday, exclusive previews, features and trailers were released, showing more details for the upgrading system, survival tools and challenge tombs.[36] Tomb Raider officially went gold on 8 February 2013.[37]


Tomb Raider (Original Soundtrack)
Soundtrack album by Jason Graves
Released 15 March 2013
Genre Video game soundtrack
Length 74:55
Label Sumthing Else Music Works

Tomb Raider's soundtrack was composed by Jason Graves, whose previous work includes Dead Space and its sequels, F.E.A.R. 3 and Star Trek: Legacy. The Tomb Raider: Original Soundtrack was released on 5 March 2013, alongside the game's worldwide release.[citation needed] The album was released to critical acclaim, with multiple sites including Forbes and the magazine Film Score Monthly giving it high praise.[38][39][40]

A podcast was released by Game Informer on 21 December 2010, featuring a "sneak peek at a track from the game itself"[28] composed by Aleksandar Dimitrijevic.[41] Tweets from Crystal Dynamics Global Brand Director, Karl Stewart, clarified Game Informer's statement; confirming that "Alex Dimitrijevic is scoring the trailer. We officially haven't announced the composer for the game".[42] On 8 June 2011, after the trailer's première, Stewart stated in regard to the final Turning Point score that "...this piece is not a piece that [Alex Dimitrijevic]'s worked on".[43] On 7 June 2011, Meagan Marie, community manager at Crystal Dynamics, expressed on the official Tomb Raider blog that "Our goal [is] to make sure that we release a soundtrack".[44] Stewart added "this is a completely new composer and somebody who we've brought in to work on the game as well as this [trailer] piece" and that "we're going to make a bigger announcement later in the year".[43]

In the Making of Turning Point, sound designer Alex Wilmer explained that the unannounced composer had remotely directed an in-house concert violinist to perform the "very intimate" piece.[45] In the fourth Crystal Habit podcast which premiered at the Tomb Raider blog on 17 October 2011, Marie spoke to Wilmer and lead sound designer Jack Grillo about their collaboration(s) with the unannounced composer. Grillo stated that "We're doing this overture... where we're taking an outline of the narrative structure and having our composer create different themes and textures that would span the entire game" while Wilmer emphasised that the composer's music will dynamically adapt in-game; scored "...emotionally so that it reacts instantly to what happens".[46]

In an episode of The Final Hours of Tomb Raider on YouTube, the composer was revealed as Jason Graves.[47] Apart from his trademark orchestral style, Graves wished to create a signature sound that would impress on players and stand out when heard. Along with using objects like mallets to create odd musical sounds, Graves, with the help of neighbouring architect Matt McConnell, created a special percussion instrument that would create a variety of odd signature sounds to mix in with the rest of the orchestral score. Although the location was set in the locale of Japan, Graves did not want Japanese instrumentation: instead, he chose sounds and themes that would be indicative of the scavengers on the island, who came from multiple regions of the globe. Using different percussion instruments in different ways, he was able to create the feeling of "founds sounds".[48][49]


Tomb Raider was released as scheduled on 5 March 2013 for PlayStation 3, Xbox 360 and Microsoft Windows. However, it was released early in Australia, being available on 1 March 2013.[50][51] On 25 April 2013, Tomb Raider was released in Japan.[52] A ported version of the 2013 game to the Mac OS X was released by Feral Interactive on 23 January 2014.[3] Tomb Raider: Definitive Edition, an updated version, was released in North America on 28 January 2014 and in Europe on 31 January 2014 for PlayStation 4 and Xbox One containing all features and DLC. Unlike the previous installments that received a T rating, Tomb Raider is the first game in the series to receive an M rating by the ESRB, due to blood and gore, intense violence and strong language.[53]

Pre-release incentives[edit]

Prior to the game's release, various stores offered extra items as a way of attracting customers to order the game from their store. In North America, GameStop offered the in-game Challenge Tomb. Best Buy orders received the Tomb Raider: The Beginning, a 48-page hardcover graphic novel, written by the game's lead writer Rhianna Pratchett, and telling the story of "how the ill-fated voyage of the Endurance came to be". These orders also came with the Aviatrix Skin as well as the Shanty Town multiplayer map.[54][55] Walmart orders received a free digital download of Lara Croft and the Guardian of Light, access to a real-life scavenger hunt, the Shanty Town multiplayer map and an exclusive Guerrilla Skin outfit.[56] Pre-orders from Microsoft Store also received 1600 Microsoft Points for Xbox Live.[57]

Customers ordering from Amazon, received access to the Tomb Raider: The Final Hours Edition, including with a 32-page art book, an in-game Hunter Skin for Lara, and a digital copy of Geoff Keighley's The Final Hours of Tomb Raider for the Kindle Fire.[58] Customers also received the Shanty Town multiplayer map and an access code to a real-life scavenger hunt.[59][60] Customers who purchased from Steam also received a free copy of Lara Croft and the Guardian of the Light, a Challenge Tomb entitled Tomb of the Lost Adventurer and the Shanty Town multiplayer map.[61] Steam also offered three exclusive bonus Team Fortress 2 items.[62]

In the United Kingdom, offered a digitised graphic novel, entitled Tomb Raider: The Beginning.[63] Orders from received the Shanty Town multiplayer map.[64]

Retail editions[edit]

Exclusive for Europe is the Survival Edition. The Survival Edition comes with a mini art book, double sided map of the in-game island, CD soundtrack, an exclusive weapons pack, and a survival pouch.[65] The Collector's Edition for Europe contains everything from the Survival Edition along with an 8" Play Arts Kai Lara Croft figurine in a metal box.[66] The Collector's Edition for North America is similar to the European one, however instead of a mini art book and a survival pouch it contains three iron-on badges and a lithograph.[67] A new version of the game including re-built graphics and all DLC, titled Definitive Edition, was released on PlayStation 4 and Xbox One on 28 January 2014.[53]

The Survival Edition from Steam includes a digital 32-page art book, 10 downloadable tracks from the Tomb Raider soundtrack, a digital double sided map of the game's island, a digital comic, the Guerilla Skin outfit and three in-game weapons from Hitman: Absolution.[61]

In the United Kingdom, Game offered the exclusive Explorer Edition bundle, which included an exploration themed Challenge Tomb and a skill upgrade.[68] Exclusive to Tesco was the Combat Strike Pack, which included three weaponry upgrades and a skill upgrade.[69]

A limited edition wireless controller for the Xbox 360 was also released on 5 March 2013.[70] A download code for an Xbox exclusive playable Tomb Raider multiplayer character was also included.[71]

Downloadable content[edit]

At E3 2012, during Microsoft's press conference, Crystal Dynamics' Darrell Gallagher announced that Xbox 360 users would get early access to downloadable content (DLC).[72] On 19 March 2013, Xbox Live users had early access to the "Caves & Cliffs" map pack. The map pack consists of three new Tomb Raider multiplayer maps, entitled "Scavenger Caverns", "Cliff Shantytown" and "Burning Village".[73] The pack later became available for PSN and Steam users, on 24 April 2013. On 2 April 2013, the "1939" multiplayer map pack was released for Xbox 360, PS3 and PC. This map pack consists of two new multiplayer maps, entitled "Dogfight" and "Forest Meadow".[74] On 25 April 2013, Square Enix released a Japanese Language Pack on Steam.[75] A multiplayer DLC pack was released on 7 May 2013, entitled "Shipwrecked", on Xbox Live, PSN and Steam. The DLC pack offered two additional multiplayer maps, "Lost Fleet" and "Himiko's Cradle".[76] Additionally, a single player outfit pack was released on Xbox Live. The pack contains the Demolition, Sure-Shot and Mountaineer outfits.[77]


Aggregate score
Aggregator Score
Metacritic (PS3) 87/100[78]
(X360) 86/100[79]
(PC) 86/100[80]
(XONE) 86/100[81]
(PS4) 85/100[82]
Review scores
Publication Score
Eurogamer 8/10[83]
Famitsu 38/40[84]
Game Informer 9.25/10[86]
GameSpot 8.5/10[88]
GamesRadar 4.5/5 stars[87]
GameTrailers 8.5/10[89]
GameZone 9/10[85]
IGN 9.1/10[90]
Joystiq 4/5 stars[91]
OPM (UK) 8/10[92]
Digital Spy 5/5 stars[93]
The Guardian 4/5 stars[94]

Tomb Raider was critically acclaimed. In a 'world exclusive' review, GamesMaster magazine gave the game a score of 90%, as well as the "GamesMaster Gold award" (awarded to games that manage a score of 90% or above). The editor regarded the quality of the visuals, the length and depth of the gameplay, and the "spectacular" last third of the game as the highlights. The summary said "sitting back exhausted we were left with just one question dribbling forth from our gaping jaws. How on earth are they going to top this in the sequel? Because of one thing there can be no doubt. Lara is back."[95] IGN's Keza MacDonald also spoke extremely positively, stating that they felt the game was "exciting" and "beautifully presented", included "great characterization" and "more depth than you would expect". They gave the game an overall score of 9.1 out of 10, the highest score they have given a game in the series since 1996's Tomb Raider, describing it as "amazing" and concluding that the game "did justice" to both the character and franchise.[90] Ryan Taljonick of GamesRadar lauded the location's setting and environment, and expressed that "not one area ever feels like a rehash of another". Taljonick also felt that the game had great pacing, and that it is "unrivaled by any other game in the genre". Furthermore, the reviewer considered Lara's character development as "an integral part" of the whole game's experience, and concluded that Tomb Raider "is a fantastic game and an excellent origin story for one of gaming's original treasure seekers".[87] Australian TV show Good Game praised the game: it was rated 10/10 by both hosts, becoming the eighth game in the show's seven-year run to do so.[96] Giant Bomb gave the game four stars out of five, stating that "Tomb Raider's tone is somewhat at odds with its action, but the reborn Lara Croft seems primed for a successful new adventuring career".[97]

One of the major criticisms of the game stemmed from a disparity between the emotional thrust of the story and the actions of the player, with GameTrailers' Justin Speer pointing out that while the story attempted to characterise Lara Croft as vulnerable and uncomfortable with killing, the player was encouraged to engage enemies aggressively and use brutal tactics to earn more experience points. Speer felt that this paradoxical approach ultimately let the game down as it undermined Lara's character to the point where he found it difficult to identify with her at all.[89] IGN's Keza MacDonald also highlighted the issue, but was less critical of it than Speer, pointing out that both Lara and the player had to adapt quickly to killing in order to survive.[90] However, Game Informer's Matt Miller noted that the game offered the player several options for progressing through its combat situations, and that the player could avoid open conflict entirely if they chose to do so.[86] He also praised the behaviour and presence of the enemies for the way they felt like they had actual tasks to perform on the island, rather than being clusters of polygons whose only function was to be killed by the player in order for them to progress. While on the subject of character development, GamesRadar's Ryan Taljonick expressed that the supporting characters were underdeveloped relative to Lara Croft, describing them as "pretty generic characters who, while rarely annoying, just aren't memorable".[87]

While many reviews applauded the single-player campaign, the multiplayer mode bore the brunt of the game's criticism, with MacDonald, Speer and Miller all finding fault with it, describing it as lackluster and stating that the difference between the developer's vision for the game mode and the finished product made it difficult to enjoy.[86][89][90]

Tomb Raider: Definitive Edition received positive reviews. Game Informer's Matt Helgeson considered the updated graphics at native 1080p resolution as a good addition to the core Tomb Raider experience. He cited mostly negligible differences between the two versions, but noted a smoother frame-rate on the PS4 version.[98] The Escapist's Jim Sterling was less receptive to the Definitive Edition; he praised the visual improvements, but felt that nominal content additions to the single-player experience and the game's price point made it difficult to recommend to players outside of those who had not played the original version.[99] GameZone's Matt Liebl gave Tomb Raider: Definitive Edition a 9/10, stating "Tomb Raider: Definitive Edition was my first time playing Crystal Dynamics' reboot, so I can definitely recommend it for newcomers. As for whether or not it's worth paying full price for the same game with upgraded graphics, well that's something you need to decide."[100]

Prior to the game's release, news of an attempted rape plot element drew ire and led to multiple op-ed pieces.[101] A developer interview described an early cutscene as an attempted "rape" that proves formative in Croft's genesis story,[102] but the developer later reiterated that sexual assault was not a theme of the game and that the executive producer had misspoken.[101] Sexual assault and women had already been a volatile topic in games journalism.[103] Tomb Raider's lead writer later reflected that the controversy was the result of misinformation.[104]


The game sold more than 1 million copies less than forty-eight hours after its release.[105] In the United Kingdom, Tomb Raider debuted at number one on the charts, and became the biggest UK title launch in 2013, surpassing the sales of Aliens: Colonial Marines, before being overtaken by Grand Theft Auto V.[106][107] Tomb Raider set a new record for the franchise, more than doubling the debut sales of Tomb Raider: Legend. Furthermore, the Xbox 360 and PlayStation 3 versions of Tomb Raider set new week one records as the fastest-selling individual formats of any Tomb Raider title so far, a record which was previously held by Tomb Raider: The Angel of Darkness.[106] Tomb Raider also topped the charts in France, Ireland, Italy, the Netherlands, Norway, and the United States.[108][109][110][111][112] In the United States, Tomb Raider was the second best-selling title of March, excluding download sales, only behind BioShock Infinite.[113] In Japan, Tomb Raider debuted at number four with 35,250 units sold.[114]

On 26 March 2013, Square Enix announced that the game sold 3.4 million copies worldwide at retail, but has failed to reach predicted sales targets.[115] However, on 29 March 2013, Crystal Dynamics defended Tomb Raider's sales, stating the reboot had the "most successful launch" of any game that year in addition to setting a new record for highest sales in the franchise's history.[116] On 22 August 2013, Darrell Gallagher, head of product development and studios for Square Enix, announced on Gamasutra that the game had sold more than 4 million copies worldwide.[117] In the United Kingdom, Tomb Raider was the 6th best-selling boxed game of 2013.[118] On 17 January 2014, Scot Amos, executive producer of Tomb Raider, revealed that at the end of 2013 the game achieved profitability.[119] On 3 February 2014, Tomb Raider: Definitive Edition, a re-release for PlayStation 4 and Xbox One, debuted atop the UK charts.[120] On 6 March 2014, Gallagher predicted that the game would surpass 6 million units by the end of the month.[121] By April 2015, Gallagher announced that the sales had reached 8.5 million, making the game the best-selling Tomb Raider title to date.[122] As of November 2017, the game has sold more than 11 million copies.[123]



At San Diego Comic-Con 2013, it was announced that comic writer Gail Simone would be continuing the reboot's story in a line of comics published by Dark Horse Comics, and that the story of the comic would lead directly into a sequel.[143] Later, at the beginning of August, Square Enix's Western CEO Phil Rogers confirmed that a sequel to Tomb Raider was being developed for unspecified next-gen consoles.[144] In an interview later that year, Brian Horton, the senior art director for Crystal Dynamics, said that the sequel would tell "the next chapter of [Lara's] development... her life is changing. She can't go back to the way she was."[145]

During Microsoft's E3 2014 presentation, Rise of the Tomb Raider was announced as a sequel.[146] At Gamescom 2014, Microsoft announced during its press briefing that Rise of the Tomb Raider would be exclusive to Xbox consoles at launch.[147] The exclusivity is timed, with Square Enix, the game's developer, allowed to release the title to other platforms after an unspecified period of time.[148] In December 2014, Microsoft announced that they would be publishing the title for its release on Xbox consoles.[149] Rise of the Tomb Raider was released on 10 November 2015 for Xbox One and Xbox 360, and 28 January 2016 for Microsoft Windows. The PlayStation 4 version was released on 11 October 2016, titled the 20 Year Celebration, as it was released 20 years after the original Tomb Raider game. This version includes all of the previously released DLC.[150][151][152]

Film adaptation[edit]

The upcoming Tomb Raider reboot film adaptation, directed by Roar Uthaug, will be based on the video game.[153] Alicia Vikander, who portrays Lara Croft, was cast alongside actors Daniel Wu and Walton Goggins.[154] Graham King, producer of the film, stated that the plot would focus on Lara Croft's search for her father.[155] The film is scheduled for release on 16 March 2018.[156]


  1. ^ Additional development by Eidos Montréal; ported to Microsoft Windows, PlayStation 3, PlayStation 4, and Xbox One by Nixxes Software,[1][2] and to OS X and Linux by Feral Interactive.[3]
  1. ^ "Tomb Raider Definitive Edition Announced". Nixxes Software BV. 9 December 2013. Retrieved 9 December 2013. 
  2. ^ "Tomb Raider PC & PS3 Conversion". Nixxes Software BV. 3 May 2013. Retrieved 7 February 2016. 
  3. ^ a b Kubba, Sinan (23 January 2014). "Tomb Raider arrows onto Mac, out now". Joystiq. Retrieved 4 February 2014. 
  4. ^ Cullen, Johnny (6 December 2010). "Square announces Tomb Raider". VG247. Videogaming 247. Retrieved 6 December 2010. 
  5. ^ a b Makuch, Eddie (6 December 2010). "Next Tomb Raider to be origin story". GameSpot. CBS Interactive. Retrieved 6 December 2010. 
  6. ^ "Tomb Raider out now on Linux". Gamasutra. Retrieved 1 May 2016. 
  7. ^ "Tomb Raider: Large Hubs Allow Non-Linear Exploration, But 'Not Open-World'". NowGamer. Retrieved 9 March 2013. 
  8. ^ a b Wilson, Iain (4 March 2013). "Tomb Raider guide: 10 essential tips for becoming a survivor". Computer and Video Games. Archived from the original on 7 March 2013. Retrieved 20 June 2013. 
  9. ^ Cullen, Johnny (26 February 2013). "On Tomb Raider and appealing to the Uncharted crowd". VG247. Retrieved 20 June 2013. 
  10. ^ a b Narcisse, Evan (25 February 2013). "Tomb Raider: The Kotaku Review". Kotaku. Retrieved 5 August 2013. 
  11. ^ Petit, Carolyn (5 June 2012). "Will Tomb Raider Venture Off the Beaten Path?". GameSpot. Retrieved 5 August 2013. 
  12. ^ Martin, Liam (8 January 2013). "'Tomb Raider' multiplayer preview development diary released - watch". Digital Spy. Retrieved 16 January 2013. 
  13. ^ a b c Ryan McCaffrey (9 January 2013). "Shipwrecked: Hands-On with Tomb Raider Multiplayer". IGN. Retrieved 16 January 2013. 
  14. ^ Daniel Krupa (3 January 2013). "Tomb Raider Multiplayer Details". IGN. Retrieved 5 August 2013. 
  15. ^ Harman, Stace (8 February 2013). "Tomb Raider multiplayer: is Lara better-off alone?". VG247. Retrieved 5 August 2013. 
  16. ^ Walton, Mark (9 January 2009). "Tomb Raider sales fall short, Eidos shares plummet". GameSpot. CBS Interactive. Retrieved 6 December 2010. 
  17. ^ McElroy, Griffin (27 November 2010). "Square Enix files trademark for 'A Survivor is Born'". Joystiq. Retrieved 9 December 2010. 
  18. ^ Baker, Elyas Gorogo (6 December 2010). "The Return of Tomb Raider". World Gaming Network. Archived from the original on 18 July 2011. Retrieved 2 February 2017. 
  19. ^ Robinson, Martin (6 December 2010). "New Tomb Raider Unveiled". IGN. News Corporation. Retrieved 6 December 2010. 
  20. ^ Sinclair, Brendan (26 January 2012). "Tomb Raider skipping Wii U". GameSpot. Retrieved 28 May 2012. 
  21. ^ Marie, Meagan (14 May 2012). "Tomb Raider release date shifts to 2013". Official Tomb Raider Blog. Retrieved 14 May 2012. 
  22. ^ Scammell, David (23 January 2014). "Tomb Raider: Definitive Edition runs at 60FPS on PS4, Crystal confirms". Retrieved 31 January 2014. 
  23. ^ Leadbetter, Richard (27 January 2014). "Performance analysis: Tomb Raider Definitive Edition". Eurogamer. Retrieved 31 January 2014. 
  24. ^ Marie, Meagan. "Tomb Raider Lara Croft Reborn". Game Informer. GameStop Corporation (January 2011): 42. 
  25. ^ Yao, Jason (19 April 2013). "[GDC RECAP] Horizon and Beyond: A Look into Tomb Raider's Tools". Tomb Raider Blog. 
  26. ^ Eckstein, Eric (2 June 2011). "Official Tomb Raider Trailer E3 2011 -- Game Release Set For Fall 2012". Archived from the original on 2 January 2017. Retrieved 2 February 2017. 
  27. ^ Mike Sharkey (14 July 2011). "The Making of the Tomb Raider E3 Trailer". GameSpy. Retrieved 8 June 2012. 
  28. ^ a b Matt Helgeson, Karl Stewart and Tim Longo (21 December 2010). "Special Edition Podcast: Tomb Raider" (Podcast). Game Informer. Retrieved 21 December 2010. 
  29. ^ "The New Voice of Lara Croft". Square Enix. 26 June 2012. Retrieved 27 June 2012. 
  30. ^ "Tomb Raider is first Square-Enix title to be localised in Arabic, Lara actor revealed". Retrieved 23 January 2013. 
  31. ^ "Lara Around The World". Retrieved 2 March 2013. 
  32. ^ "Incoming: Brand New Tomb Raider Trailer". IGN. Retrieved 14 July 2012. 
  33. ^ "E3 2012: Tomb Raider Demo Shown". IGN. 4 June 2012. Retrieved 6 June 2012. 
  34. ^ "Eurogamer Expo 2012: Tomb Raider". YouTube. 30 September 2012. Retrieved 27 October 2012. 
  35. ^ "Video Game Awards 2012 - Part 7:Tomb Raider". Retrieved 15 December 2012. 
  36. ^ Hatfield, Daemon. "IGN Presents: Tomb Raider Week". IGN. Retrieved 15 December 2012. 
  37. ^ Hussain, Tamoor (8 February 2013). "Tomb Raider goes gold, Crystal Dynamics thanks fans for support". Computer and Video Games. Archived from the original on 11 February 2013. Retrieved 13 February 2013. 
  38. ^ Reuben Cornell (18 March 2013). "Tomb Raider ***** [VIDEO GAME]" (PDF). Film Score Monthly. Retrieved 3 September 2013. 
  39. ^ Christian Loescher (7 April 2013). "Tomb Raider by Jason Graves (Review)". Film Music Media. Retrieved 3 September 2013. 
  40. ^ Jen Bosier (3 July 2013). "Finding Adventure: Tomb Raider Original Soundtrack Review". Forbes. Retrieved 1 August 2013. 
  41. ^ "Tomb Raider podcast. First info about... - Aleksandar Dimitrijevic - Facebook". 
  42. ^ Stewart, Karl. "Twitter / CrystalDKarl: Before we get ahead of ourselves .." Retrieved 27 December 2010. 
  43. ^ a b "Crystal Habit Podcast 2". Official Tomb Raider Blog (via Tumblr). 8 June 2011. Retrieved 9 June 2011. 
  44. ^ Marie, Meagan (7 June 2011). "Soundtrack". Tomb Raider Official Blog (on Tumblr). Archived from the original on 25 June 2011. Retrieved 8 June 2011. 
  45. ^ Brenna Hillier (15 July 2011). "Tomb Raider Turning Point trailer dissected in making-of video". VG24/7, via YouTube. Retrieved 13 July 2012. 
  46. ^ "Podcast: Episode 4". Official Tomb Raider Blog (via Tumblr). 17 October 2011. Retrieved 13 July 2012. 
  47. ^ Sal Romano (30 November 2012). "Tomb Raider Final Hours Episode 3: The Sound of Survival". Gematsu, via YouTube. Retrieved 30 November 2012. 
  48. ^ Bosier, Jen (4 February 2013). "From 'Dead Space 3' to 'Tomb Raider:' An Interview with Jason Graves". Forbes. Archived from the original on 29 June 2015. Retrieved 21 November 2015. 
  49. ^ Workman, Robert (9 March 2013). "Interview: Talking Tomb Raider's Soundtrack With Jason Graves". GameZone. Archived from the original on 21 November 2015. Retrieved 21 November 2015. 
  50. ^ "Twitter / EBGamesAus". Twitter. Retrieved 1 March 2013. 
  51. ^ Serrels, Mark. "Tomb Raider Has Broken Street Date". Kotaku Australia. Retrieved 1 March 2013. 
  52. ^ "Something About Japan: Tomb Raider and Bioshock Infinite head east". Edge. Archived from the original on 5 July 2013. Retrieved 7 February 2017. 
  53. ^ a b Goldfarb, Andrew (7 December 2013). "Tomb Raider: Definitive Edition Coming to Xbox One, PlayStation 4". IGN. Retrieved 7 December 2013. 
  54. ^ "Tomb Raider Pre-Order Bonuses Revealed". IGN. 9 October 2012. Retrieved 27 October 2012. 
  55. ^ Yin, Wesley. "Mirror's Edge writer Rhianna Pratchett announced as Tomb Raider lead writer". Eurogamer. Retrieved 13 July 2012. 
  56. ^ "Tomb Raider (Xbox 360) w/ Preorder Bonus". Walmart. Archived from the original on 8 February 2013. Retrieved 3 March 2013. 
  57. ^ Hatfield, Don (18 January 2013). "Pre-Order An Xbox 360 Game, Get 1600 Microsoft Points Free". MTV News. Archived from the original on 13 December 2017. Retrieved 14 December 2017. 
  58. ^ Jackson, Mike (2 October 2012). "News: Tomb Raider: The Final Hours Edition is Amazon US pre-order exclusive". Computer and Video Games. Archived from the original on 31 May 2013. Retrieved 1 October 2013. 
  59. ^ "Pre-order Bonus Round Three: Shanty Town Multiplayer Map Revealed". Official Tomb Raider Blog (via Tumblr). Retrieved 28 January 2013. 
  60. ^ "Find Adventure Via The Tomb Raider Scavenger Hunt". Official Tomb Raider Blog (via Tumblr). Retrieved 3 March 2013. 
  61. ^ a b "Tomb Raider on Steam". Steam. Archived from the original on 4 March 2013. Retrieved 5 May 2013. 
  62. ^ "Tomb Raider on Steam". Steam. Archived from the original on 12 March 2013. Retrieved 18 March 2013. 
  63. ^ "Tomb Raider (Inc Exclusive digital comic)". ShopTo.Net. Archived from the original on 23 February 2013. Retrieved 8 March 2013. 
  64. ^ "PC & Video Games: Tomb Raider Pre-order Bonus". Archived from the original on 5 May 2013. Retrieved 3 March 2013. 
  65. ^ "Buy Tomb Raider Survival Edition on PlayStation 3". GAME. Retrieved 31 December 2012. 
  66. ^ "Buy Tomb Raider Deluxe Collector's Edition on PlayStation 3". GAME. Retrieved 30 December 2012. 
  67. ^ "Tomb Raider Collector's Edition for PlayStation 3". GameStop. Archived from the original on 12 March 2013. Retrieved 2 February 2017. 
  68. ^ "Buy Tomb Raider GAME Exclusive Explorer Edition on Xbox 360". GAME. Retrieved 20 February 2013. 
  69. ^ "Tomb Raider with Tesco Exclusive Combat Strike Pack". Tesco. Archived from the original on 2 March 2013. Retrieved 8 March 2013. 
  70. ^ "Xbox 360 Tomb Raider Limited Edition Wireless Controller". Retrieved 21 February 2013. 
  71. ^ "Xbox 360 Tomb Raider™ Limited Edition Wireless Controller". Archived from the original on 13 July 2013. Retrieved 2 February 2017. 
  72. ^ Ivan, Tom (7 March 2013). "Tomb Raider DLC revealed, hits Xbox 360 first". GamesRadar. Retrieved 6 June 2013. 
  73. ^ Phillips, Tom. "Tomb Raider Caves & Cliffs DLC coming first to Xbox 360". Eurogamer. Retrieved 8 March 2013. 
  74. ^ Ivan, Tom (2 April 2013). "News: Tomb Raider DLC: new map pack released, others dated". Computer and Video Games. Archived from the original on 5 April 2013. Retrieved 7 April 2013. 
  75. ^ Ashcraft, Brian (12 April 2013). "On Steam, Square Enix Wants 30 Bucks To Put Tomb Raider into Japanese". Kotaku. Retrieved 28 April 2013. 
  76. ^ "Tomb Raider Multiplayer DLC Now Available". IGN. 7 May 2013. Retrieved 10 May 2013. 
  77. ^ "Tomb Raider Outfit Pack 2". Xbox Live Marketplace. Retrieved 11 May 2013. 
  78. ^ "Tomb Raider for PlayStation 3 Reviews". Metacritic. Retrieved 5 March 2013. 
  79. ^ "Tomb Raider for Xbox 360 Reviews". Metacritic. Retrieved 5 March 2013. 
  80. ^ "Tomb Raider for PC Reviews". Metacritic. Retrieved 5 March 2013. 
  81. ^ "Tomb Raider: Definitive Edition for Xbox One Reviews". Metacritic. Retrieved 20 February 2014. 
  82. ^ "Tomb Raider: Definitive Edition for PlayStation 4 Reviews". Metacritic. Retrieved 20 February 2014. 
  83. ^ Gibson, Ellie (24 February 2013). "Tomb Raider review". Eurogamer. Retrieved 27 February 2013. 
  84. ^ Romano, Sal (16 April 2013). "Famitsu Review Scores: Issue 1269". Gematsu. Retrieved 21 April 2013. 
  85. ^ Splechta, Mike. "Review: Tomb Raider is a fantastic start to a bold, new direction for the franchise". GameZone. Retrieved 3 February 2014. 
  86. ^ a b c Miller, Matt. "Old Name, Remarkable New Series". Game Informer. Retrieved 27 February 2013. 
  87. ^ a b c Taljonick, Ryan (25 February 2013). "Tomb Raider Review". GamesRadar. Retrieved 2 March 2013. 
  88. ^ Petit, Carolyn (25 February 2013). "Tomb Raider Review". GameSpot. Retrieved 27 February 2013. 
  89. ^ a b c Speer, Justin (25 February 2013). "Tomb Raider - Review". GameTrailers. Retrieved 27 February 2013. 
  90. ^ a b c d MacDonald, Keza (25 February 2013). "Tomb Raider Review". IGN. Retrieved 26 February 2013. 
  91. ^ "Tomb Raider review: A believer is born". AOL. 4 March 2013. Retrieved 4 March 2013. 
  92. ^ Gregory, Joel (25 February 2013). "Tomb Raider PS3 review". PlayStation Official Magazine. Archived from the original on 28 February 2013. Retrieved 27 February 2013. 
  93. ^ Liam, Martin (15 February 2013). "'Tomb Raider' review (Xbox 360): Lara's latest is a real treasure". Digital Spy. Retrieved 3 March 2013. 
  94. ^ Simon, Parkin (1 March 2013). "Tomb Raider – review". The Guardian. The Guardian. Retrieved 2 March 2013. 
  95. ^ "Playstation Universe". Retrieved 24 February 2013. 
  96. ^ "Good Game Stories - Tomb Raider". ABC. Retrieved 8 March 2013. 
  97. ^ Shoemaker, Brad (28 February 2013). "Tomb Raider Review". Giant Bomb. Retrieved 17 May 2013. 
  98. ^ Helgeson, Matt (24 January 2014). "Tomb Raider review: Lara's never looked better". Game Informer. Retrieved 4 February 2014. 
  99. ^ Sterling, Jim (25 January 2014). "Tomb Raider: Definitive Edition Review - Tressed Up". The Escapist. Retrieved 4 February 2014. 
  100. ^ Liebl, Matt (2 February 2014). "Tomb Raider: Definitive Edition Review: Dat hair". GZ. Retrieved 3 February 2014. 
  101. ^ a b "We've played the controversial Tomb Raider scene, here's what's really happening". PC Gamer. Retrieved 15 January 2016. 
  102. ^ Schreier, Jason (13 June 2012). "Tomb Raider Creators Are No Longer Referring to Game's Attempted 'Rape' Scene As an Attempted Rape Scene". Kotaku. Retrieved 14 June 2012. 
  103. ^ "Tomb Raider 'rape' controversy continues to dog Crystal Dynamics". MCV. Retrieved 15 January 2016. 
  104. ^ Farokhmanesh, Megan (5 January 2013). "Tomb Raider controversy was the result of 'limited information,' says lead writer". Polygon. Vox Media. Archived from the original on 22 November 2015. Retrieved 22 November 2015. 
  105. ^ Wadsworth, Kyle. "One Million Playing Tomb Raider Two Days After Launch". Game Informer. Retrieved 9 March 2013. 
  106. ^ a b Yin, Wesley. "UK chart: Tomb Raider biggest launch of the year so far". Eurogamer. Retrieved 11 March 2013. 
  107. ^ Matulef, Jeffrey. "Grand Theft Auto 5 was the UK's biggest video game launch ever". Eurogamer. Retrieved 23 September 2013. 
  108. ^ "France: Video Game Charts". SELL. Archived from the original on 2 May 2013. Retrieved 19 March 2013. 
  109. ^ "Irish Archives Software Charts". Chart-Track. Retrieved 18 March 2013. 
  110. ^ Pugliese, Tommaso (14 March 2013). "Tomb Raider è primo anche nelle classifiche it" (in Italian). Archived from the original on 21 March 2013. Retrieved 18 March 2013. 
  111. ^ Hung, Steffen. "Dutch Charts". NVPI. Archived from the original on 27 September 2013. Retrieved 18 October 2013. 
  112. ^ "GfK Games Chart (Week 10 - Norway)". GfK. Archived from the original on 22 June 2011. Retrieved 18 March 2013. 
  113. ^ "BioShock Infinite Leads US Sales for March". IGN. 18 April 2013. Retrieved 30 April 2013. 
  114. ^ Ivan, Tom (1 May 2013). "Japanese chart: Tomb Raider and BioShock Infinite debut". Computer and Video Games. Archived from the original on 6 June 2013. Retrieved 7 June 2013. 
  115. ^ Phillips, Tom. "Tomb Raider has sold 3.4 million copies, failed to hit expectations". Eurogamer. Retrieved 26 March 2013. 
  116. ^ Mitchell, Richard. "Crystal Dynamics: Tomb Raider had best week one sales in franchise history". Joystiq. Retrieved 30 March 2013. 
  117. ^ "Tomb Raider Sales Top 4 Million". IGN. 23 August 2013. Retrieved 24 August 2013. 
  118. ^ "The 100 best-selling boxed games of 2013". MCV. Archived from the original on 15 March 2014. Retrieved 15 January 2016. 
  119. ^ Phillips, Tom (17 January 2014). "Tomb Raider finally achieved profitability "by the end of last year"". Eurogamer. Gamer Network. Retrieved 17 January 2014. 
  120. ^ Phillips, Tom. "UK chart: Tomb Raider Definitive Edition top". Eurogamer. Retrieved 2 February 2014. 
  121. ^ Gallagher, Darrell (6 March 2014). "Tomb Raider's reboot "exceeded profit expectations" after all". Tomb Raider Blog. Tumblr. Archived from the original on 6 March 2014. Retrieved 6 March 2014. 
  122. ^ Matulef, Jeffrey (6 April 2015). "Tomb Raider reboot has sold 8.5m copies". Eurogamer. Retrieved 6 April 2015. 
  123. ^ "East meets West: Yosuke Matsuda on growing Square Enix's global empire". November 27, 2017. Retrieved November 30, 2017. 
  124. ^ "Best of E3 2011". Digital Trends. 17 June 2011. Retrieved 10 June 2012. 
  125. ^ "E3 2011 Awards: Coolest Character .." GamesRadar. 21 June 2011. Retrieved 10 June 2012. 
  126. ^ a b "The Most Valuable Game Awards: Future Winners Announced at E3 2011". Marketwired. 8 June 2011. 
  127. ^ "Best Stage Demo of E3 2011 on GameSpot". GameSpot. Archived from the original on 18 August 2012. Retrieved 10 June 2012. 
  128. ^ "GameSpy's Best of E3 2011 Awards - Page 6". GameSpy. Retrieved 10 June 2012. 
  129. ^ "E3 2011: Best of E3 Awards". IGN. Retrieved 10 June 2012. 
  130. ^ "The ShortList Best Of E3 awards - Gaming - ShortList Magazine". ShortList. Archived from the original on 25 June 2012. Retrieved 10 June 2012. 
  131. ^ a b "E3 Most Valuable Game Awards". Digital Future. Retrieved 10 June 2012. 
  132. ^ "IGN's Best of E3 2012 Awards". IGN. 5 June 2012. Retrieved 10 June 2012. 
  133. ^ "Tomb Raider IGN's Game of Show at E3 2012". IGN. Retrieved 11 June 2012. 
  134. ^ Reynolds, Matthew (16 January 2013). "'Tomb Raider' is Digital Spy readers' most anticipated game of 2013". Digital Spy. Retrieved 16 January 2013. 
  135. ^ Dane, Patrick (7 December 2013). "'Grand Theft Auto V' Tops Spike VGX 2013 Award Winners List". Gamerant. Retrieved 8 December 2013. 
  136. ^ "PS3 Game of the Year 2013 Winner". GameSpot. 13 December 2013. Retrieved 15 December 2013. 
  137. ^ "Xbox 360 Game of the Year 2013 Winner". GameSpot. 15 December 2013. Retrieved 15 December 2013. 
  138. ^ "PC Nominations - Game of the Year 2013". GameSpot. 9 December 2013. Retrieved 16 December 2013. 
  139. ^ "NAVGTR Awards (2013)". National Academy of Video Game Trade Reviewers. 
  140. ^ "Game Developers Choice Awards". Game Developers Choice Awards. 9 January 2014. Retrieved 4 February 2016. 
  141. ^ "IGN's Best of 2013". IGN. Retrieved 15 January 2016. 
  142. ^ Cork, Jeff (13 March 2014). "Last Of Us, Tearaway, Grand Theft Auto V Win Big At The BAFTA Awards". Game Informer. Retrieved 4 February 2016. 
  143. ^ Evan Narcisse (19 July 2013). "A New Tomb Raider Comic Shows What's Next for Lara Croft After Hit Game". Kotaku. Retrieved 20 July 2013. 
  144. ^ Tom Phillips (1 August 2013). "Square Enix confirms next-gen Tomb Raider sequel". Eurogamer. Retrieved 2 August 2013. 
  145. ^ Samuel James Riley (21 November 2013). "'Tomb Raider' Sequel is 'Next Chapter' in Lara Croft's 'Changing Life'". Game Rant. Archived from the original on 20 March 2014. Retrieved 27 December 2014. 
  146. ^ "E3 2014: Rise of the Tomb Raider Revealed". IGN. 9 June 2014. Retrieved 10 June 2014. 
  147. ^ "Rise Of The Tomb Raider, coming Holiday 2015, exclusively on Xbox: Rise of the Tomb Raider Revealed". Crystal Dynamics. 12 August 2014. Retrieved 12 August 2014. 
  148. ^ Wesley Yin-Poole (13 August 2014). "Microsoft confirms Rise of the Tomb Raider Xbox exclusivity deal "has a duration"". Gamer Network. Retrieved 13 August 2014. 
  149. ^ Rob Crossley (9 December 2014). "Rise of the Tomb Raider Will be Published by Microsoft". CBS Interactive, Inc. Retrieved 9 December 2014. 
  150. ^ Karmali, Luke (23 July 2015). "Rise of the Tomb Raider Gets PS4 and PC Release Dates". IGN. Retrieved 5 February 2016. 
  151. ^ Makuch, Eddie (5 January 2016). "Rise of the Tomb Raider PC Release Date and Minimum Specs Announced, 4K Support Confirmed". GameSpot. Retrieved 5 February 2016. 
  152. ^ Crystal Dynamics. "Tomb Raider". Tomb Raider. Retrieved 1 February 2017. 
  153. ^ Nicholson, Max (4 March 2016). "Tomb Raider Movie Inspired by New Games, Says Director". IGN. Retrieved 5 March 2016. 
  154. ^ Alexander, Julia (12 January 2017). "Into the Badlands, Warcraft actor Daniel Wu joins Tomb Raider reboot". Polygon. Retrieved 1 February 2017. 
  155. ^ Campbell, Evan (22 November 2016). "Tomb Raider Reboot Will Focus on Lara Croft's Search for Her Father". IGN. Retrieved 1 February 2017. 
  156. ^ Dave McNary (7 July 2016). "'Tomb Raider' Release Date: Alicia Vikander Movie Set for 2018". Variety. Retrieved 1 February 2017. 

External links[edit]