Catherine (video game): Difference between revisions
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==Reception== |
==Reception== |
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{{VG Reviews |
{{VG Reviews |
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⚫ | |GR = (X360) 83.1%<ref name="gr_catherine_360">{{cite web|title=Catherine (Xbox 360)|url=http://www.gamerankings.com/xbox360/605301-catherine/index.html|publisher=[[GameRankings]]|accessdate=20 September 2011}}</ref><br>(PS3) 78.7%<ref name="gr_catherine">{{cite web|title=Catherine (PS3)|url=http://www.gamerankings.com/ps3/605302-catherine/index.html|publisher=[[GameRankings]]|accessdate=25 July 2011}}</ref> |
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⚫ | |MC = (X360) 82/100<ref name="mc_360">{{cite web|url=http://www.metacritic.com/game/xbox-360/catherine |title=Catherine for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic |publisher=Metacritic.com |date=2011-07-15 |accessdate=2011-07-22}}</ref><br>(PS3) 80/100<ref name="mc_ps3">{{cite web|url=http://www.metacritic.com/game/playstation-3/catherine |title=Catherine for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic |publisher=Metacritic.com |date=2011-07-15 |accessdate=2011-07-22}}</ref> |
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|1UP = A<ref name="gr_catherine"/> |
|1UP = A<ref name="gr_catherine"/> |
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|EuroG = 9/10<ref>http://www.eurogamer.net/articles/2011-07-27-catherine-review</ref> |
|EuroG = 9/10 (UK)<ref>http://www.eurogamer.net/articles/2011-07-27-catherine-review</ref> <br> 9/10 (Spain)<ref name="mc_360"/> |
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|GameRev = A-<ref name="gr_catherine"/> |
|GameRev = A-<ref name="gr_catherine"/> |
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|GameZone = 9/10<ref name="GameStats"/> |
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|GRadar = 8/10<ref name="gradar_english"/> |
|GRadar = 8/10<ref name="gradar_english"/> |
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|GSpot = 8.5/10<ref name="gspot_catherine">{{cite web|url=http://www.gamespot.com/xbox360/action/catherine/review.html |title=Catherine Review, Catherine Xbox 360 Review |publisher=GameSpot.com |date= |accessdate=2011-07-22}}</ref> |
|GSpot = 8.5/10<ref name="gspot_catherine">{{cite web|url=http://www.gamespot.com/xbox360/action/catherine/review.html |title=Catherine Review, Catherine Xbox 360 Review |publisher=GameSpot.com |date= |accessdate=2011-07-22}}</ref> |
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|PALGN = 8/10<ref name="gr_catherine"/> |
|PALGN = 8/10<ref name="gr_catherine"/> |
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|PSM3 = 8/10<ref name="gr_catherine"/> |
|PSM3 = 8/10<ref name="gr_catherine"/> |
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⚫ | |GR = (X360) 83. |
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⚫ | |MC = (X360) 82/100<ref name="mc_360">{{cite web|url=http://www.metacritic.com/game/xbox-360/catherine |title=Catherine for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic |publisher=Metacritic.com |date=2011-07-15 |accessdate=2011-07-22}}</ref><br>(PS3) 80/100<ref name="mc_ps3">{{cite web|url=http://www.metacritic.com/game/playstation-3/catherine |title=Catherine for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic |publisher=Metacritic.com |date=2011-07-15 |accessdate=2011-07-22}}</ref> |
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<!-- Custom reviewers --> |
<!-- Custom reviewers --> |
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|rev1 = [[Cheat Code Central]] |
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|rev1Score = 4.6/5<ref name="gr_catherine_360"/> |
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|rev2 = Console Monster |
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|rev2Score = 95%<ref name="gr_catherine_360"/> |
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|rev3 = GameCritics |
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|rev3Score = 9.5/10<ref name="GameStats"/> |
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|rev4 = GamingExcellence |
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|rev4Score = 9.5/10<ref name="GameStats"/> |
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|rev5 = Hooked Gamers |
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|rev5Score = 9.5/10<ref name="GameStats"/> |
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|rev6 = [[Joystiq]] |
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|rev6Score = {{rating|4.5|5}}<ref name="gr_catherine_360"/> |
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|rev7 = ''[[The Escapist (magazine)|The Escapist]]'' |
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|rev7Score = {{rating|4.5|5}}<ref name="mc_360"/> |
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<!-- Awards --> |
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|award1 = Best Story, Best PS3 Story |
|award1 = Best Story, Best PS3 Story |
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|award1Pub = [[IGN]] |
|award1Pub = [[IGN]] |
Revision as of 20:15, 20 February 2012
Catherine | |
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Developer(s) | Atlus Persona Team |
Publisher(s) | Atlus Deep Silver (Europe) |
Producer(s) | Katsura Hashino[5] |
Designer(s) | Shigenori Soejima (Character Designer)[5] |
Composer(s) | Shoji Meguro[5] |
Engine | Gamebryo |
Platform(s) | PlayStation 3[5] Xbox 360[5] |
Genre(s) | Puzzle-platformer,[6] Survival horror,[7] Adventure[8] |
Mode(s) | Single-player[5] Multiplayer |
Catherine (キャサリン, Kyasarin) is a puzzle-platformer survival horror adventure game developed by Atlus Persona Team and published by Atlus for the PlayStation 3 and Xbox 360. The game is Atlus' first internally-developed game for seventh-generation consoles in high definition, and is described as an "adult-oriented" title by the game's character designer, Shigenori Soejima.[9] The cinematic portion of the game is handled by Studio 4°C.[10] The game was released in Japan on February 17, 2011, and in North America on July 26, 2011.[2] Deep Silver released the game in Europe on February 10, 2012.[4] It was also released in Australia on February 23, 2012.
Gameplay
Catherine is a platform game in which players control Vincent Brooks, who begins having strange nightmares after his girlfriend, Katherine, begins to talk about marriage and commitment. This matter becomes more complicated for him when he meets a girl named Catherine, and begins an affair with her, and the nightmares get more and more intense.[11] The main story mode, Golden Playhouse, follows the story between Daytime and Nightmare scenarios. During the daytime, Vincent will converse with his friends as well as try to handle his relationships with Catherine and Katherine. Most of this time takes place in the Stray Sheep bar where Vincent can save and send text messages from his mobile phone, talk to customers, order drinks, play a minigame titled Rapunzel or listen to a jukebox containing tracks from other Atlus games such as the Persona series.[5][12]
The main gameplay takes place in the Nightmare stages. In a nightmarish dreamworld inhabited by other men, who are represented as anthromorphic sheep, Vincent must climb up giant staircases that are slowly collapsing underneath him and safely reach the top. To accomplish this, Vincent must push, pull and climb blocks as quickly as possible while avoiding various traps such as spikes and ice. Climbing up steps in quick succession increases a score multiplier, and at the end of the level, players are given an award based on their score. Each stage is split up into numerous areas, culminating in a boss stage in which a nightmarish creature also attempts to kill Vincent. Items found throughout the levels include pillows which give extra lives, block items that can be placed anywhere in the level and lightning that can destroy sheep which block Vincent's path. There are also certain attributes Vincent can get depending on what he drinks during the day.[13] Vincent will die if he falls off the bottom of the level, gets caught by a trap or is killed by a boss, with the game ending if Vincent runs out of retry pillows. In between action stages, Vincent can interact with the other sheep, save his game, learn techniques or spend coins on special items. When playing on easy and normal difficulty, players can push the Select/Back button to correct a single block move.[14][15]
Throughout the game, the choices the player makes during certain sections of the game will affect the development of Vincent's character and the route the story takes place. These can occur in several ways, such as how Vincent types out a text message to one of the girls, or how he responds to certain questions. The game will feature multiple endings based on the route Vincent takes, and has over twenty hours of gameplay.[16] The game also features a non-linear morality system much more subtle than most other games. Instead of choosing Vincent's reaction at major plot points, the morality meter is affected by responses to seemingly insignificant questions posed by non-player characters, which in turn dictates how Vincent reacts to unexpected situations.[17] Babel Mode features four large stages playable with up to two players, while Vs Colosseum features two players simultaneously playing a stage in order to reach the top first.[18]
Plot
The game begins with a framing device: Trisha, the Midnight Venus, hosts a television program called the "Golden Playhouse," which will this evening relate the tale of a man named Vincent Brooks. The events of the show form the gameplay proper, which is sometimes rendered with a watermark in the corner.
In the neighborhood in which Vincent lives, there have recently been a number of bizarre incidents in which people die in their sleep with a look of anguish upon their faces. Strangely enough, all of the victims are young men. The story quickly spreads throughout the media, attracting widespread attention and theories as to the cause of death. A strange rumor begins to spread that if a person dreams of falling, then they must wake up before they hit the ground or they will be unable to wake at all and will die.
Vincent is at a restaurant contemplating marriage to Katherine McBride, his lover of five years, who starts pressuring him to get married. That night at The Stray Sheep, the bar he frequents with his friends Jonny, Orlando and Toby, he meets a beautiful and mysterious woman named Catherine. Although there are many vacant seats, she sits next to Vincent and turns out to be exactly his type. The two end up spending the night together at Vincent's house.
After meeting Catherine, Vincent begins to have nightmares every single night, which he believes may be related to the rumors. In these dreams, he and several other men, who appear to each other as sheep, must escape from various horrors trying to kill them, for if they die in their dreams, they will die in reality. As dreams and reality begin to blend together, Vincent must not only fight to survive, but must choose between Katherine and Catherine.[19] Katherine increases the pressure by revealing that her period is late and that she believes herself pregnant, while Catherine manages to arrange to be in Vincent's bed almost every morning, despite his not remembering having invited her over. A further complication arrives in the form of phone calls from a man named Steve, who defines himself as Catherine's boyfriend and threatens retribution upon Vincent. However, neither of Vincent's girlfriends know a man named Steve, and Steve's description of his girlfriend does not match either of the women Vincent is involved with.
After a week of unrelenting nightmares, Vincent finally decides to break off his tryst with Catherine. The next morning, he awakens without nightmares and without Catherine by his side, but she suddenly appears in his room when Katherine comes to visit. After a heated exchange between the two women, Catherine attempts to stab Katherine with a kitchen knife, but ends up being impaled herself. Vincent shoos Katherine out, trying to protect her, but the two find themselves trapped in another puzzle maze, and Vincent must escort her out, reaffirming that his heart belongs to her. However, when he wakes up from this nightmare, Katherine has no recollection of the events, and confronts Vincent on the infidelity she knows he has been hiding from her. She also admits that her pregnancy was a false alarm, and that Vincent's reactions did not increase her confidence in him. Politely but firmly, she breaks up with him. Finally, Vincent, bemoaning his troubles to Orlando, discovers that all of Catherine's contact information and SMS messages (including several revealing photographs) have inexplicably disappeared from his phone. This leads his friends to admit that none of them have ever met or seen her, and causes him to doubt his sanity.
Vincent, seeking evidence that Catherine exists, remembers that the only other person he ever heard her speak to: the bartender of The Stray Sheep, Thomas Mutton, who accidentally reveals himself to be the orchestrator of the entire recurring-nightmare situation. "Catherine" is a succubus working with him, who takes the form of each man's fantasy woman, to tempt him into cheating. If the man is tempted, Mutton uses the arcade machine Rapunzel to plant a seed in their memories which can transport them to the nightmare world, in which they climb a tower constructed by Ishtar. The purpose of doing so is both to punish them for their sins, and also to remove them from women with whom they have no intent of reproduction, freeing up those females for the "good of the species." Vincent makes a deal with him to return voluntarily to the nightmare landscape and climb the final levels of the tower, in return for which Mutton will release all other captive men. Depending on the player's previous choices, Vincent may also request one last meeting with Catherine.
Endings
Depending on the way certain questions and text messages are answered, Catherine has a total of eight endings based on three central narratives. The alignment endings (i.e. Catherine and Katherine) feature a good, bad, and an extended true version while a neutral "Freedom" ending only has two versions. "Bad" endings are obtained if the player's explicit choices do not correspond to the alignment meter position, calculated based on the player's other actions. "Good" endings are obtained if the player's explicit choices do match the meter; the choice of which of these appears is based on which of these choices were made. "True" endings are appended with an epilogue, taking place after Trisha formally closes the program and thanks the viewers for watching.
- Katherine, Bad: Katherine leaves Vincent due to his cheating with Catherine.
- Katherine, Good: Mutton and Vincent's other friends are able to prove to Katherine that Catherine is not real, and thus Vincent has not cheated. Vincent and Katherine get back together and resume planning their wedding.
- Katherine, True: Same as the corresponding Good ending, except Katherine and Vincent actually do marry.
- Catherine, Bad: Vincent proposes marriage to the succubus, Catherine, but she turns him down.
- Catherine, Good: Vincent proposes marriage to the succubus, Catherine, and she considers it. Her father Nergal appears and objects, but Vincent insists, and Catherine agrees. Catherine transports Vincent into the Underworld where the two live together.
- Catherine, True: Same as the corresponding Good ending, but Vincent is later able to seduce an entire harem of succubi and overthrow Nergal, becoming the King of the Underworld.
- Freedom, Good: Vincent turns down both women, saying neither is truly what he desires, and he has his life ahead of him to find what he wants. Mutton is shocked at this turn of events and apologizes for pulling Vincent into the nightmare world. Vincent borrows some money from Mutton to place a bet on a wrestling match, but loses.
- Freedom, True: Same as the corresponding Good ending, but Vincent wins his bet and uses the money to engage in space tourism, his true childhood dream.
A final, ninth ending is unlocked when the player completes the "Axis Mundi Babel" challenges. If so, Trisha breaks the fourth wall by revealing that she is actually Ishtar, one of the goddesses overseeing the entire nightmare process, and that the true purpose of the nightmares was for her to test the player for fitness to replace Mutton, the last man who successfully climbed the tower, as her consort.
Characters
- Vincent Brooks (ヴィンセント・ブルックス, Vinsento Burukkusu)[20]
- Voiced by: Kōichi Yamadera (Japanese); Troy Baker (English)
- Vincent is the game's main protagonist. He is a 32-year-old office worker at the point in life between independence from one's parents and marriage. He has no ambitions in terms of love and romance. He is under pressure to marry Katherine, but wants to continue his carefree ways of living alone. His life changes when he unexpectedly meets a mysterious beauty named Catherine at his local bar, the Stray Sheep. Dreams and reality begin to blur together, and he seemingly becomes trapped in a different world within his nightmares.
- Catherine (キャサリン, Kyasarin)
- Voiced by: Miyuki Sawashiro (Japanese); Laura Bailey (English)
- Catherine is a mysterious 22-year-old woman who has a charming face and a "well-proportioned" body, which makes men turn and stare. She also has a "Koakuma (Gyaru) air" about her, which happens to be Vincent's type, and the two end up spending the night together after she seduces him. Her carefree behaviour begins to disturb Vincent's life. It is after meeting Catherine that Vincent begins to have nightmares. Catherine is featured on the PS3 version's cover art.
- Katherine McBride (キャサリン・マクブライド, Kyasarin Makuburaido)
- Voiced by: Kotono Mitsuishi (Japanese); Michelle Ruff (English)
- Katherine is a 32-year-old mid-management level employee at an apparel maker. She and Vincent are from the same town and were classmates at school, and after a chance meeting at a school reunion they strike up a relationship. Katherine suggests marriage to Vincent, which he is not ready for.[21] Katherine is featured on the Xbox 360 version's cover art.
- Orlando Haddick (オーランド, Ōrando)
- Voiced by: Hiroaki Hirata (Japanese); Liam O'Brien (English)
- Orlando is a divorced 32-year-old software engineer, a long time friend of Vincent, and also a regular at the Stray Sheep bar. He also frequents the Kappa Heaven sushi bar during the day. Orlando is carefree in both his words and actions, has become disenchanted with the idea of marriage and advises a worried Vincent against it. He suffered a lot when he and his former wife split over financial problems, and still feels betrayed because of it.[22] He later appears in the nightmares as "Sheep with red hat", guilty over his pride being the cause of why he refuses to start anew with his ex-wife.[23]
- Jonathan "Jonny" Ariga (ジョニー, Jonī)
- Voiced by: Takehito Koyasu (Japanese); Travis Willingham (English)
- Jonny is a 32-year-old used car salesman. He's Vincent and Orlando's old friend, a bachelor, and also a regular at the Stray Sheep bar. He works at his used car lot and plans on continuing the family business. He has high ideals regarding marriage, stating that he believes marriage should be with one's destined partner.[22] Despite that he has a girlfriend, he is not interested in marrying her because of his long-time feelings for Katherine. He later appears in the nightmares as "Smoking Sheep" due to his guilt of refusing to progress with his girlfriend and betraying Vincent for loving Katherine.[24]
- Tobias "Toby" Nebbins (トビー, Tobī)
- Voiced by: Kishō Taniyama (Japanese); Yuri Lowenthal (English)
- Toby is a 23-year-old used car salesman and a colleague of Jonny's. He is also a regular at the Stray Sheep bar. Toby is very young and inexperienced, and professes a strong desire to get married, saying that the moment he gets a girlfriend he will marry her. He has a thing for older women and has a crush on the Stray Sheep's waitress, Erica.[22]
- Erica Anderson (エリカ, Erika)
- Voiced by: Junko Minagawa (Japanese); Erin Fitzgerald (English)
- Erica is the Stray Sheep's 32-year-old bar waitress and Vincent's childhood friend. She has a bright personality and is up to date on town gossip.[25] Toby has a crush on her and loses his virginity to her. It is revealed during the Lovers' true ending that she is a post-op transsexual, something that was alluded to throughout the game, and was previously known as Eric.
- Thomas "Boss" Mutton
- Voiced by: Norio Wakamoto (Japanese); Kirk Thornton (English)
- Boss (known as "Master" in the Japanese version) is Stray Sheep's owner and barkeep. The player will go through him to make friends with new customers. Though he references past wives and a somewhat sordid history, Very little is known about him and he is seldom seen without his sunglasses. Later in the game, he reveals himself to be an incarnation of Dumuzid the Shepherd as well as the architect behind the nightmares.
- Mysterious Voice (Astaroth) (声, Koe)
- Voiced by: Junko Minagawa (Japanese); Yuri Lowenthal (English)
- A strange voice that talks to Vincent from a window of a confession booth, making cryptic remarks and judgmental observations as Vincent endures the nightmares. It can talk to Vincent outside of the Nightmares too, mostly informing him of what is to come in the next Nightmare while Vincent is washing his face in Stray Sheep's bathroom, or remarking on Vincent's drinking at the Stray Sheep.
- Trisha (Rue Ishida) (石田☆ルウ, Ishida Rū)
- Voiced by: Junko Minagawa (Japanese); Erin Fitzgerald (English)
- Trisha, the "Midnight Venus" is the host of Golden Playhouse mode who sports a large red afro. She provides an introduction to the game's modes and will text Vincent concerning his achievements in the Nightmare stages and to provide him with hints. She reveals herself prior to the final stage of the game's "Babel" challenge mode to in fact be Ishtar and the true identity of Astaroth, and breaks the fourth wall by telling the player she was waiting for them to show exceptional climbing skills via Vincent so as to find a replacement for her consort, Dumuzid, of whom she had grown tired due to his cheating.
- Nergal (キャサリン, Nerugaru)
- Voiced by: ?? (Japanese); Jamieson Price (English)
- Catherine's father, who appears in two of the game's alternate endings of her. Himself being a powerful demon, he doesn't agree with Catherine's and Vincent's relationship but quickly bends to Catherine's will. After the one of the ending's credits he's seen again, as a being inferior to Vincent.
Development
The game's existence was first hinted at in the PSP game Shin Megami Tensei: Persona 3 Portable. In this game, Vincent appears at Club Escapade on certain days, though in the game he never reveals his name and is simply referred to as "Man Drinking Alone" in his dialogue boxes. However, on a certain day, if you put in the right choices in the pop-up, a picture will appear and will speak more about his relationships in the game. In conversing with the player character, he reveals hints related to his problems, though also states specifically that they are "nothing that [the player character] needs to worry about." It is unclear what, if any, connection Catherine has with the Megami Tensei universe.
The game was also mentioned at Konami's TGS 2010 booth.[26]
Producer Hashino stated less than two weeks after its announcement that Catherine has actually been in development for quite a while, saying: "the Persona 4 development team would switch back and forth between developing Catherine's first stages and polishing up Persona 4.[16]
A playable demo was released on January 27, 2011, in Japan,[27] but was later removed from PSN.[28] It has since been put back up. To prevent gamers from posting spoiler videos, specifically those after Night 8 of the game, or hosting live streams of the game before its intended street date, Atlus posted a humorous public service announcement picture of an in-game sheep, warning gamers who post spoilers on video sharing sites, such as YouTube and Nico Nico Douga, run the risk of having their accounts banned.[29][30] In response to players' complaint on the game difficulty, Atlus released a patch with a new difficulty mode called Super Easy mode for the PS3 in March 2011. The patch for the Xbox 360 version was released on March 31.[31][32]
To promote the game, Tokyo restaurant Collabo Dining offered a Catherine-themed drinks and meal menu between February 17, 2011 and March 31, 2011.[33]
Atlus made an announcement on March 1, 2011, and confirmed the game would be released in North America in summer 2011.[34][35] Prior to the official announcement, GameStop accidentally made the game available for pre-order on their website, revealing a more definitive release date of July 26, 2011,[2] which was later officially confirmed.[3] In North America, due to the game's somewhat risqué cover art, an edited version was used on a "small percentage" of launch copies at select retailers in consideration of more "sensitive" shoppers.[36]
Marketing
Deluxe Edition
On May 2, 2011, Atlus announced that Catherine would receive a "Love is Over" deluxe edition in North America. In addition to either the PlayStation 3 or Xbox 360 version of the game, it includes a pair of boxer shorts identical to those worn by Vincent; Vincent's T-shirt, worn by Catherine, featuring four heart containers reminiscent of those found in The Legend of Zelda series, one-and-a-half of which are full, with the word "Empty" beneath them; a pillowcase featuring artwork of Catherine and the game logo; and a replica of a pizza box from the game's "Stray Sheep" restaurant, which serves as the external packaging. The cover art of the game included with the deluxe edition is the original, unedited version. Atlus had said that the deluxe edition would be available only in "very limited quantities," with stock built according to pre-order demand.[3][37]
Pre-order bonuses
Untitled | |
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Pre-orders of the game in Japan and North America, either standard or deluxe (North America only), included a "sound disc" (soundtrack CD) and art book.[3][37] For the soundtrack, composer Shoji Meguro chose to remix classical music in order to emphasize the game's horror aspects, and to make it more "Persona-like".
Track listing
Novel
Kadokawa Games published a novel based on the game on May 20, 2011.[38]
Reception
Aggregator | Score |
---|---|
GameRankings | (X360) 83.1%[39] (PS3) 78.7%[40] |
Metacritic | (X360) 82/100[41] (PS3) 80/100[42] |
GameStats | 8.2 / 10[43] |
Publication | Score |
---|---|
1Up.com | A[40] |
Eurogamer | 9/10 (UK)[44] 9/10 (Spain)[41] |
GamePro | [40] |
GameRevolution | A-[40] |
GameSpot | 8.5/10[46] |
GamesRadar+ | 8/10[45] |
GameTrailers | 7.8/10[47] |
GameZone | 9/10[43] |
IGN | 9/10[48] |
Official Xbox Magazine (US) | 8/10[39] |
PALGN | 8/10[40] |
PSM3 | 8/10[40] |
Cheat Code Central | 4.6/5[39] |
Console Monster | 95%[39] |
GameCritics | 9.5/10[43] |
GamingExcellence | 9.5/10[43] |
Hooked Gamers | 9.5/10[43] |
Joystiq | [39] |
The Escapist | [41] |
Publication | Award |
---|---|
IGN | Best Story, Best PS3 Story |
1UP.com, TeamXbox | Biggest Surprise |
1UP.com | Most Daring Game |
411mania, GameZone | Most Original Game |
GameZone | Best New Character (Vincent) (Runner-Up) |
GameZone | Best Puzzle (Runner-Up) |
Catherine received a positive reception, with average aggregate scores of 83.06% and 78.66% for the Xbox 360 and PlayStation 3 versions, respectively, on GameRankings;[40][39] 82 and 80 out of 100 for the Xbox 360 and PlayStation 3 versions, respectively, on Metacritic;[41][42] and an average press score of 8.1 out of 10 on GameStats.[43] Famitsu gave the game a score of 35/40 based on four scores of 9, 9, 8 and 9. In an import review, GamesRadar gave the game a 5/10, praising the story but criticizing the game's difficulty due to random enemy AI,[17] though they later gave the English release 8/10, citing crucial changes had removed most of the game's annoyances.[45] Some Japanese gamers have complained that the game is too difficult, even on the easy setting. Atlus has since released a patch that includes a Super Easy mode, which is included in the English version.[49] PSM3 gave the Japanese version a score of 8.0, praising its challenge and presentation, while criticizing its basic online play. IGN gave the North American version of Catherine an overall score of 9.0.[48][50] Game Informer gave the North American version of Catherine a 7.0, praising its overall story, but criticizing the game's difficulty. Tom Bissell of Grantland.com, the sports and pop culture website owned by ESPN and run by Bill Simmons, was pleasantly surprised by the game and gave it a very positive review, which included a listing of its eerie qualities.[51] GamesTM magazine scored it 5/10, criticising the unintuitive controls, restrictive camera, and high degree of randomisation (especially on later levels), stating that success was based more on luck than skill. While they admitted that easier difficulties negated the randomisation problem to a degree, it did not correct what they thought was inherently bad design. They were also critical of the fact that the multiplayer modes needed to be unlocked before being accessible.
The PlayStation 3 version topped the Japanese charts in its opening week with over 140,000 copies sold while the 360 version came in 7th with over 21,000, and was able to outsell Marvel vs. Capcom 3: Fate of Two Worlds, which was released on the same day, by a margin of two-to-one.[52] The game has also been commercially successful in America, selling 78,000 copies across both systems to consumers in its first six days, making it Atlus' biggest launch yet for a game.[53] The game has currently sold around 500,000 copies, being a huge success for the company.[54]
In December 2011, Catherine received the award for "Biggest Surprise of 2011" from TeamXbox, with Dead Island as the runner-up.[55] In GameSpot's 2011 Game of the Year awards, Catherine was nominated in the categories of "Best Puzzle Game",[56] "Best Story",[57] "Best New Character",[58] "Best Voice Acting",[59] "Best Original IP",[60] "Best Ending",[61] and "Best Puzzles".[62] The game has also received an Annie Award nomination for the "Best Animated Video Game" category, alongside another adventure game Ghost Trick: Phantom Detective.[63] In IGN's "Best of 2011" awards, Catherine received the award for "Best PS3 Story" and had been nominated in the "PS3 Game of the Year" category.[64] IGN has also given Catherine the overall "Best Story" award and nominated it for the "Best Video Game Trailer" award.[65] GameZone gave the game the "Best Original IP" award and chose Vincent as the runner-up for the "Best New Character" award.[66] GameZone also chose the game as the runner-up for the "Best Puzzle" award.[67] 411mania gave it the "Most Original Game" award.[68] 1UP.com gave it the "Most Daring Game" award and chose it as the runner-up for the "Most Surprising Game" award.[69] The A.V. Club chose it as the third best game of the year.[70]
References
- ^ "Date Decision!". Atlus, Co. October 22, 2010. Retrieved February 16, 2011.
- ^ a b c Jackson, Mike (2011-02-28). "News: Catherine hitting US in July, says GameStop". ComputerAndVideoGames.com. Retrieved 2011-03-01.
- ^ a b c d "Pre-order Catherine, the HD adult horror title from the makers of Persona, for PS3 and Xbox 360! Available Summer 2011". Atlus.com. Retrieved 2011-05-03.
- ^ a b http://www.eurogamer.net/articles/2011-11-24-catherine-european-release-date-narrowed
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{{cite web}}
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Sheep With Red Hat: I bet I'll see her again today... / Vincent: ... Who? / Sheep With Red Hat: My wife... who left... She left me... after my business failed. And now she says she wants me to come back... Is she mocking me? It's her fault for betraying me... At least, that's what I told myself... I couldn't face going back to an empty home... / Vincent: ...... / Sheep With Red Hat: And even then, I could hear her crying... And I knew... it was me being selfish... And it's my fault she's not with me... I can't ask her to start over with me... How pathetic...
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Smoking Sheep: I don't want to steal her from him... But I love her... and I can't do anything about it... If that's a crime, and this is my punishment, then I just have to accept it...
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{{cite web}}
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{{cite web}}
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ignored (help) - ^ "Overall". Best of 2011. IGN. 17 January 2012. Retrieved 20 January 2012.
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{{cite web}}
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