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==History==
==History==
Tippett Studio first began as a [[stop motion]] [[Animation studio|animation company]] (by means of its particular stop motion animation variant, the so-called [[Go motion|go motion animation]] technique). It also designed and built live action props for films, such as ''[[RoboCop]]'', ''[[RoboCop 2]]'', ''[[Honey, I Shrunk the Kids]]'' and ''[[Ghost (1990 film)|Ghost]]''. In 1991, the studio shifted its focus to computer-generated imagery to work on ''[[Jurassic Park (film)|Jurassic Park]]'', (released in 1993, with ''[[Industrial Light and Magic]]'') by developing the Digital Input Device (DID). The DID was a new effects technology which placed computer-linked sensors into the moving joints of three-dimensional, articulated character models. This system earned [[Craig Hayes]] a [[Academy Scientific and Technical Award|Scientific and Technical Achievement Academy Award]] and the work on ''Jurassic Park'' earned the studio an Oscar. Creature animation work for ''[[Coneheads (film)|Coneheads]]'' (also released in 1993) was the last go motion puppet project done by this company.
Tippett Studio first began as a [[stop motion]] [[Animation studio|animation company]] (by means of its particular stop motion animation variant, the so-called [[Go motion|go motion animation]] technique). It also designed and built live action props for films, such as ''[[RoboCop]]'', ''[[RoboCop 2]]'', ''[[Honey, I Shrunk the Kids]]'' and ''[[Ghost (1990 film)|Ghost]]''. In 1991, the studio shifted its focus to computer-generated imagery to work on ''[[Jurassic Park (film)|Jurassic Park]]'', (released in 1993, with ''[[Industrial Light and Magic]]'') by developing the Digital Input Device (DID). The DID was a new effects technology which placed computer-linked sensors into the moving joints of [[Three-dimensional space|three-dimensional]], articulated character models. This system earned [[Craig Hayes]] a [[Academy Scientific and Technical Award|Scientific and Technical Achievement Academy Award]] and the work on ''Jurassic Park'' earned the studio an Oscar. Creature animation work for ''[[Coneheads (film)|Coneheads]]'' (also released in 1993) was the last go motion puppet project done by this company.


[[Paul Verhoeven]]'s 1997 film ''[[Starship Troopers (film)|Starship Troopers]]'' became at the time Tippett Studio’s biggest project, with over 500 effects shots, for which the company received another Academy Award nomination. Phil Tippett co-directed the large-scale battle sequences with Verhoeven. The studio doubled in size to digitally animate and composite hundreds of creature shots for the film.
[[Paul Verhoeven]]'s 1997 film ''[[Starship Troopers (film)|Starship Troopers]]'' became at the time Tippett Studio’s biggest project, with over 500 effects shots, for which the company received another Academy Award nomination. Phil Tippett co-directed the large-scale battle sequences with Verhoeven. The studio doubled in size to digitally animate and composite hundreds of creature shots for the film.

Revision as of 07:57, 14 June 2019

Tippett Studio is an American visual effects company specializing in computer-generated imagery (CGI) for films and television commercials. Phil Tippett founded the studio in 1984 with wife and company president Jules Roman. The studio has created visual effects and animations on over fifty feature films and commercials, garnering an Academy Award,[1][2] four Clio awards and two Emmy Awards.[3] The company currently consists of approximately 150 employees, with offices located in Berkeley, California.

History

Tippett Studio first began as a stop motion animation company (by means of its particular stop motion animation variant, the so-called go motion animation technique). It also designed and built live action props for films, such as RoboCop, RoboCop 2, Honey, I Shrunk the Kids and Ghost. In 1991, the studio shifted its focus to computer-generated imagery to work on Jurassic Park, (released in 1993, with Industrial Light and Magic) by developing the Digital Input Device (DID). The DID was a new effects technology which placed computer-linked sensors into the moving joints of three-dimensional, articulated character models. This system earned Craig Hayes a Scientific and Technical Achievement Academy Award and the work on Jurassic Park earned the studio an Oscar. Creature animation work for Coneheads (also released in 1993) was the last go motion puppet project done by this company.

Paul Verhoeven's 1997 film Starship Troopers became at the time Tippett Studio’s biggest project, with over 500 effects shots, for which the company received another Academy Award nomination. Phil Tippett co-directed the large-scale battle sequences with Verhoeven. The studio doubled in size to digitally animate and composite hundreds of creature shots for the film.

Early in 2000, the studio re-teamed with Paul Verhoeven on Hollow Man. Craig Hayes co-supervised the creation of the invisible Sebastian whose outline becomes visible in steam, rain, water and even blood. The outstanding visual effects were recognized with another Academy Award nomination.

Motion picture filmography

Awards and nominations

Film

Commercials

  • 2002: Blockbuster Video, Carl & Ray: Kung Fu – Clio Award, Gold – Computer Animation
  • 2002: Blockbuster Video, Carl & Ray: Gotta Dance – Clio Award, Bronze – Computer Animation
  • 2002: Blockbuster Video, Carl & Ray: Prima Donna – Clio Award, Bronze – Computer Animation
  • 2002: Blockbuster Video, Carl & Ray: Kung Fu – Clio Award, Bronze – Visual Effects

References

  1. ^ "Visual Effects Society Unveils Award Winners, Hall of Fame Inductees". The Hollywood Reporter. Retrieved 2019-06-14.
  2. ^ Keslassy, Elsa; Keslassy, Elsa (2018-08-31). "Le Pacte Boards 'Phil Tippett, Mad Dreams and Monsters' Documentary (EXCLUSIVE)". Variety. Retrieved 2019-06-14.
  3. ^ "Phil Tippett: Following his Imagination to the Stars and Beyond". VFX Voice Magazine. 2018-12-13. Retrieved 2019-06-14.
  4. ^ The Force Awakens - Tippett Studio Holochess Stop-Motion Reel