Infinity Blade

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by KiasuKiasiMan (talk | contribs) at 11:11, 16 December 2010 (→‎External Links). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Infinity Blade
File:Infinity Blade.png
Official Logo
Developer(s)Chair Entertainment[2]
Epic Games[2]
EngineUnreal Engine 3[2][3]
Platform(s)iOS
ReleaseDecember 9, 2010[1]
Genre(s)Action role-playing game
Mode(s)Single-player, Multi-player

Infinity Blade is an Action role-playing iOS video game developed by Chair Entertainment as well as Epic Games[2] and was released on the Apple App Store on December 9, 2010.[1] The game is the first game on the iOS to run on the Unreal Engine 3,[3] and is the fastest grossing app on the iOS selling 271,424 copies in four days.[4] Two updates are currently due for the game, the first is a "booster pack" due in the fourth week of December, it would raise the character's level cap from 40 to 45 as well as add new rooms and equipment to the game.[5] The second is an update that will add a multiplayer component to the game and is due to arrive in January 2011.[6]

A tech demo for the game was released for free on the App Store in September 2010, called Epic Citadel.

Gameplay

The game's main nature is repetitive making the player ascend the castle one time after another in order to kill the king of the castle, the game's main villain the God King. At the beginning of the game the player's character will get slain by the God King, and the player will subsequently take the role of his descendant. This cycle continues every time the player fails in his attempt to slay the God King. As each cycle passes, the enemies increase in level and difficulty making it harder to progress through the game. The game has no virtual joysticks, instead movement is scripted and players move from room to room. However in each room players can move the camera around to search the room for various objects including treasure, potions as well as points of interest which allows the players to move into another area.[7][8]

A screenshot showing the combat aspect in the game. The player is currently engaged in a battle. The health bars of the characters can be seen at the top of the screen, the dodge buttons can be seen at the bottom left and right of the screen with the shield icon in the bottom center of the screen.

The primary gameplay mechanic is the sword combat of the game, the game pits players against enemies in a one-on-one sword fighting duel. Unlike most sword fighting games, the player controls the movement of his sword directly by swiping his finger across the screen. The game detects all swipes on the screen and translates it into sword combat within the game. Apart from sword play, during battles players can also touch the bottom left or bottom right side of the screen to dodge attacks. Players can also touch the bottom center of the screen to use their shield which can block attacks, though the shield has a limited lifespan before it breaks. The last mode of countering is by using parries, which are performed by performing a sword move in the direction the opponents attack is coming from so as to counter it. By performing any of these three counters, dodging, shield blocks or parrying repeatedly, players can "break" the enemy for a short period of time leaving him vulnerable to the full force of the players attacks.[7] Players are also able to use two special attacks, the first is a mega attack which is activated by tapping the icon on the top left of the screen which unleashes a powerful attack on the opponent stunning him temporarily. The second attack is magic, which is first activated by tapping the icon on the top right of the screen which brings the player to a new screen where they can draw a symbol to activate a magic attack. Each type of magic has its own unique symbol.[9]

In addition to the combat aspect of the game, there is also a RPG aspect to the game. The game uses an experience points system, which can level up the player as well as his equipment. Equipment in the game include numerous pieces of armor, shields, helms and weapons each with its own unique properties as well as a pre-determined amount of experience points required to master it. Players can also improve the various attributes of their character including, health, attack, shield power and magic which are improved via a points system. Players receive two points to improve their abilities every time they level up, they also receive one point every time they master a piece of equipment. There is also a shop system where players can purchase new equipment using money picked up from defeating enemies or picking up treasure of money bags which are littered throughout the castle.[7][8]

Development

Originally codenamed, Project Sword, the game was unveiled by Epic Games at the Apple Worldwide Developers Conference 2010 in June 2010.[10] It was revealed that the game originally began its development in the first half of 2009 as a Kinect title for the Xbox 360, though development was subsequently shifted to the iOS.[5]

Reception

Unlike most iOS games, Infinity Blade received reviews from several major gaming sites. IGN gave the game its Editor's Choice award with a score of 9 out of 10 saying "The result is a beautiful, addictive, and surprisingly deep game easily among the best available on iOS4 devices."[7] 1up.com gave the game a score of B+saying "If you're looking for a game that really showcases the potential power of your iOS device, Chair/Epic have done a stellar job of bringing a near console-quality game to the iPhone."[9]Destructoid gave the game 8.5 out of 10 saying, "It was a technically impressive piece of software, demonstrating some truly incredible visuals on Apple’s mobile devices."[8] Joystiq gave the game 5 out of 5 saying, "It's the kind of deep, well-thought-out combat system that puts most console sword fighting to shame."[12] Eurogamer gave the game 8 out of 10 saying, "So get it. Get it because it's ferociously satisfying, well designed and well executed."[11]

References

  1. ^ a b Michael McWhertor (November 29, 2010). "Infinity Blade Unsheathes For iPad, iPhone In December". Kotaku. Gawker Media. Retrieved December 14, 2010.
  2. ^ a b c d Michael McWhertor (November 2, 2010). "The First Epic iPhone Game Is Now 'Infinity Blade'". Kotaku. Gawker Media. Retrieved December 14, 2010.
  3. ^ a b Stephen Totilo (December 14, 2010). "More iPhone Games Will Soon Look This Good". Kotaku. Gawker Media. Retrieved December 14, 2010.
  4. ^ Patrick Garratt (December 13, 2010). "Infinity Blade is fastest ever grossing App". VG247. Retrieved December 14, 2010.
  5. ^ a b Nathan Grayson (December 15, 2010). "Chair details upcoming Infinity Blade DLC, teases potential Kinect version". VG247. Retrieved December 14, 2010.
  6. ^ Brian Crecente (December 14, 2010). "Infinity Blade Getting New Blades This Month, Multiplayer Next". Kotaku. Gawker Media. Retrieved December 14, 2010.
  7. ^ a b c d e f Hilary Goldstein (December 8, 2010). "Infinity Blade iPhone Review". IGN. Retrieved December 14, 2010.
  8. ^ a b c d Nick Chester (December 9, 2010). "Review: Infinity Blade". Destructoid. Retrieved December 14, 2010.
  9. ^ a b c Matt Clark (December 10, 2010). "Infinity Blade Review". 1UP.com. UGO Networks. Retrieved December 14, 2010.
  10. ^ Michael McWhertor (September 1, 2010). "Project Sword Is Epic's First Unreal Engine iPhone Game". Kotaku. Gawker Media. Retrieved December 14, 2010.
  11. ^ a b Mark Brown (December 14, 2010). "Infinity Blade Review". Eurogamer. Retrieved December 14, 2010.
  12. ^ a b Justin McElroy (December 9, 2010). "Infinity Blade review: Greatness cut down to size". Joystiq. AOL. Retrieved December 14, 2010.

External Links